editor_debugger_node.h 7.7 KB

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  1. /*************************************************************************/
  2. /* editor_debugger_node.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_DEBUGGER_NODE_H
  31. #define EDITOR_DEBUGGER_NODE_H
  32. #include "editor/debugger/editor_debugger_server.h"
  33. #include "scene/gui/margin_container.h"
  34. class Button;
  35. class DebugAdapterParser;
  36. class EditorDebuggerTree;
  37. class EditorDebuggerRemoteObject;
  38. class MenuButton;
  39. class ScriptEditorDebugger;
  40. class TabContainer;
  41. class UndoRedo;
  42. class EditorDebuggerNode : public MarginContainer {
  43. GDCLASS(EditorDebuggerNode, MarginContainer);
  44. public:
  45. enum CameraOverride {
  46. OVERRIDE_NONE,
  47. OVERRIDE_2D,
  48. OVERRIDE_3D_1, // 3D Viewport 1
  49. OVERRIDE_3D_2, // 3D Viewport 2
  50. OVERRIDE_3D_3, // 3D Viewport 3
  51. OVERRIDE_3D_4 // 3D Viewport 4
  52. };
  53. private:
  54. enum Options {
  55. DEBUG_NEXT,
  56. DEBUG_STEP,
  57. DEBUG_BREAK,
  58. DEBUG_CONTINUE,
  59. DEBUG_KEEP_DEBUGGER_OPEN,
  60. DEBUG_WITH_EXTERNAL_EDITOR,
  61. };
  62. class Breakpoint {
  63. public:
  64. String source;
  65. int line = 0;
  66. static uint32_t hash(const Breakpoint &p_val) {
  67. uint32_t h = HashMapHasherDefault::hash(p_val.source);
  68. return hash_murmur3_one_32(p_val.line, h);
  69. }
  70. bool operator==(const Breakpoint &p_b) const {
  71. return (line == p_b.line && source == p_b.source);
  72. }
  73. bool operator<(const Breakpoint &p_b) const {
  74. if (line == p_b.line) {
  75. return source < p_b.source;
  76. }
  77. return line < p_b.line;
  78. }
  79. Breakpoint() {}
  80. Breakpoint(const String &p_source, int p_line) {
  81. line = p_line;
  82. source = p_source;
  83. }
  84. };
  85. Ref<EditorDebuggerServer> server;
  86. TabContainer *tabs = nullptr;
  87. Button *debugger_button = nullptr;
  88. MenuButton *script_menu = nullptr;
  89. Ref<Script> stack_script; // Why?!?
  90. int last_error_count = 0;
  91. int last_warning_count = 0;
  92. float inspect_edited_object_timeout = 0;
  93. EditorDebuggerTree *remote_scene_tree = nullptr;
  94. float remote_scene_tree_timeout = 0.0;
  95. bool auto_switch_remote_scene_tree = false;
  96. bool debug_with_external_editor = false;
  97. bool hide_on_stop = true;
  98. CameraOverride camera_override = OVERRIDE_NONE;
  99. HashMap<Breakpoint, bool, Breakpoint> breakpoints;
  100. HashSet<Ref<Script>> debugger_plugins;
  101. ScriptEditorDebugger *_add_debugger();
  102. EditorDebuggerRemoteObject *get_inspected_remote_object();
  103. void _update_errors();
  104. friend class DebuggerEditorPlugin;
  105. friend class DebugAdapterParser;
  106. static EditorDebuggerNode *singleton;
  107. EditorDebuggerNode();
  108. protected:
  109. void _debugger_stopped(int p_id);
  110. void _debugger_wants_stop(int p_id);
  111. void _debugger_changed(int p_tab);
  112. void _remote_tree_updated(int p_debugger);
  113. void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
  114. void _remote_object_updated(ObjectID p_id, int p_debugger);
  115. void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
  116. void _remote_object_requested(ObjectID p_id, int p_debugger);
  117. void _save_node_requested(ObjectID p_id, const String &p_file, int p_debugger);
  118. void _clear_execution(Ref<RefCounted> p_script) {
  119. emit_signal(SNAME("clear_execution"), p_script);
  120. }
  121. void _text_editor_stack_goto(const ScriptEditorDebugger *p_debugger);
  122. void _stack_frame_selected(int p_debugger);
  123. void _error_selected(const String &p_file, int p_line, int p_debugger);
  124. void _breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger);
  125. void _paused();
  126. void _break_state_changed();
  127. void _menu_option(int p_id);
  128. void _update_debug_options();
  129. protected:
  130. void _notification(int p_what);
  131. static void _bind_methods();
  132. public:
  133. static EditorDebuggerNode *get_singleton() { return singleton; }
  134. void register_undo_redo(UndoRedo *p_undo_redo);
  135. ScriptEditorDebugger *get_current_debugger() const;
  136. ScriptEditorDebugger *get_default_debugger() const;
  137. ScriptEditorDebugger *get_debugger(int p_debugger) const;
  138. void debug_next();
  139. void debug_step();
  140. void debug_break();
  141. void debug_continue();
  142. void set_script_debug_button(MenuButton *p_button);
  143. void set_tool_button(Button *p_button) {
  144. debugger_button = p_button;
  145. }
  146. String get_var_value(const String &p_var) const;
  147. Ref<Script> get_dump_stack_script() const { return stack_script; } // Why do we need this?
  148. bool get_debug_with_external_editor() { return debug_with_external_editor; }
  149. bool is_skip_breakpoints() const;
  150. void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
  151. void set_breakpoints(const String &p_path, Array p_lines);
  152. void reload_scripts();
  153. // Remote inspector/edit.
  154. void request_remote_tree();
  155. static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
  156. static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
  157. // LiveDebug
  158. void set_live_debugging(bool p_enabled);
  159. void update_live_edit_root();
  160. void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
  161. void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
  162. void live_debug_remove_node(const NodePath &p_at);
  163. void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
  164. void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
  165. void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
  166. void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
  167. void set_camera_override(CameraOverride p_override);
  168. CameraOverride get_camera_override();
  169. String get_server_uri() const;
  170. Error start(const String &p_uri = "tcp://");
  171. void stop();
  172. void add_debugger_plugin(const Ref<Script> &p_script);
  173. void remove_debugger_plugin(const Ref<Script> &p_script);
  174. };
  175. #endif // EDITOR_DEBUGGER_NODE_H