123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AABB" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A 3D axis-aligned bounding box.
- </brief_description>
- <description>
- [AABB] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
- It uses floating-point coordinates. The 2D counterpart to [AABB] is [Rect2].
- Negative values for [member size] are not supported and will not work for most methods. Use [method abs] to get an AABB with a positive size.
- [b]Note:[/b] Unlike [Rect2], [AABB] does not have a variant that uses integer coordinates.
- </description>
- <tutorials>
- <link title="Math documentation index">$DOCS_URL/tutorials/math/index.html</link>
- <link title="Vector math">$DOCS_URL/tutorials/math/vector_math.html</link>
- <link title="Advanced vector math">$DOCS_URL/tutorials/math/vectors_advanced.html</link>
- </tutorials>
- <constructors>
- <constructor name="AABB">
- <return type="AABB" />
- <description>
- Constructs a default-initialized [AABB] with default (zero) values of [member position] and [member size].
- </description>
- </constructor>
- <constructor name="AABB">
- <return type="AABB" />
- <param index="0" name="from" type="AABB" />
- <description>
- Constructs an [AABB] as a copy of the given [AABB].
- </description>
- </constructor>
- <constructor name="AABB">
- <return type="AABB" />
- <param index="0" name="position" type="Vector3" />
- <param index="1" name="size" type="Vector3" />
- <description>
- Constructs an [AABB] from a position and size.
- </description>
- </constructor>
- </constructors>
- <methods>
- <method name="abs" qualifiers="const">
- <return type="AABB" />
- <description>
- Returns an AABB with equivalent position and size, modified so that the most-negative corner is the origin and the size is positive.
- </description>
- </method>
- <method name="encloses" qualifiers="const">
- <return type="bool" />
- <param index="0" name="with" type="AABB" />
- <description>
- Returns [code]true[/code] if this [AABB] completely encloses another one.
- </description>
- </method>
- <method name="expand" qualifiers="const">
- <return type="AABB" />
- <param index="0" name="to_point" type="Vector3" />
- <description>
- Returns a copy of this [AABB] expanded to include a given point.
- [b]Example:[/b]
- [codeblocks]
- [gdscript]
- # position (-3, 2, 0), size (1, 1, 1)
- var box = AABB(Vector3(-3, 2, 0), Vector3(1, 1, 1))
- # position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
- var box2 = box.expand(Vector3(0, -1, 2))
- [/gdscript]
- [csharp]
- // position (-3, 2, 0), size (1, 1, 1)
- var box = new Aabb(new Vector3(-3, 2, 0), new Vector3(1, 1, 1));
- // position (-3, -1, 0), size (3, 4, 2), so we fit both the original AABB and Vector3(0, -1, 2)
- var box2 = box.Expand(new Vector3(0, -1, 2));
- [/csharp]
- [/codeblocks]
- </description>
- </method>
- <method name="get_center" qualifiers="const">
- <return type="Vector3" />
- <description>
- Returns the center of the [AABB], which is equal to [member position] + ([member size] / 2).
- </description>
- </method>
- <method name="get_endpoint" qualifiers="const">
- <return type="Vector3" />
- <param index="0" name="idx" type="int" />
- <description>
- Gets the position of the 8 endpoints of the [AABB] in space.
- </description>
- </method>
- <method name="get_longest_axis" qualifiers="const">
- <return type="Vector3" />
- <description>
- Returns the normalized longest axis of the [AABB].
- </description>
- </method>
- <method name="get_longest_axis_index" qualifiers="const">
- <return type="int" />
- <description>
- Returns the index of the longest axis of the [AABB] (according to [Vector3]'s [code]AXIS_*[/code] constants).
- </description>
- </method>
- <method name="get_longest_axis_size" qualifiers="const">
- <return type="float" />
- <description>
- Returns the scalar length of the longest axis of the [AABB].
- </description>
- </method>
- <method name="get_shortest_axis" qualifiers="const">
- <return type="Vector3" />
- <description>
- Returns the normalized shortest axis of the [AABB].
- </description>
- </method>
- <method name="get_shortest_axis_index" qualifiers="const">
- <return type="int" />
- <description>
- Returns the index of the shortest axis of the [AABB] (according to [Vector3]::AXIS* enum).
- </description>
- </method>
- <method name="get_shortest_axis_size" qualifiers="const">
- <return type="float" />
- <description>
- Returns the scalar length of the shortest axis of the [AABB].
- </description>
- </method>
- <method name="get_support" qualifiers="const">
- <return type="Vector3" />
- <param index="0" name="dir" type="Vector3" />
- <description>
- Returns the support point in a given direction. This is useful for collision detection algorithms.
- </description>
- </method>
- <method name="get_volume" qualifiers="const">
- <return type="float" />
- <description>
- Returns the volume of the [AABB].
- </description>
- </method>
- <method name="grow" qualifiers="const">
- <return type="AABB" />
- <param index="0" name="by" type="float" />
- <description>
- Returns a copy of the [AABB] grown a given number of units towards all the sides.
- </description>
- </method>
- <method name="has_point" qualifiers="const">
- <return type="bool" />
- <param index="0" name="point" type="Vector3" />
- <description>
- Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks.
- [b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points.
- </description>
- </method>
- <method name="has_surface" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the [AABB] has a surface or a length, and [code]false[/code] if the [AABB] is empty (all components of [member size] are zero or negative).
- </description>
- </method>
- <method name="has_volume" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the [AABB] has a volume, and [code]false[/code] if the [AABB] is flat, empty, or has a negative [member size].
- </description>
- </method>
- <method name="intersection" qualifiers="const">
- <return type="AABB" />
- <param index="0" name="with" type="AABB" />
- <description>
- Returns the intersection between two [AABB]. An empty AABB (size [code](0, 0, 0)[/code]) is returned on failure.
- </description>
- </method>
- <method name="intersects" qualifiers="const">
- <return type="bool" />
- <param index="0" name="with" type="AABB" />
- <description>
- Returns [code]true[/code] if the [AABB] overlaps with another.
- </description>
- </method>
- <method name="intersects_plane" qualifiers="const">
- <return type="bool" />
- <param index="0" name="plane" type="Plane" />
- <description>
- Returns [code]true[/code] if the [AABB] is on both sides of a plane.
- </description>
- </method>
- <method name="intersects_ray" qualifiers="const">
- <return type="Variant" />
- <param index="0" name="from" type="Vector3" />
- <param index="1" name="dir" type="Vector3" />
- <description>
- Returns the point of intersection of the given ray with this [AABB] or [code]null[/code] if there is no intersection. Ray length is infinite.
- </description>
- </method>
- <method name="intersects_segment" qualifiers="const">
- <return type="Variant" />
- <param index="0" name="from" type="Vector3" />
- <param index="1" name="to" type="Vector3" />
- <description>
- Returns the point of intersection between [param from] and [param to] with this [AABB] or [code]null[/code] if there is no intersection.
- </description>
- </method>
- <method name="is_equal_approx" qualifiers="const">
- <return type="bool" />
- <param index="0" name="aabb" type="AABB" />
- <description>
- Returns [code]true[/code] if this [AABB] and [param aabb] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
- </description>
- </method>
- <method name="is_finite" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if this [AABB] is finite, by calling [method @GlobalScope.is_finite] on each component.
- </description>
- </method>
- <method name="merge" qualifiers="const">
- <return type="AABB" />
- <param index="0" name="with" type="AABB" />
- <description>
- Returns a larger [AABB] that contains both this [AABB] and [param with].
- </description>
- </method>
- </methods>
- <members>
- <member name="end" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
- </member>
- <member name="position" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Beginning corner. Typically has values lower than [member end].
- </member>
- <member name="size" type="Vector3" setter="" getter="" default="Vector3(0, 0, 0)">
- Size from [member position] to [member end]. Typically, all components are positive.
- If the size is negative, you can use [method abs] to fix it.
- </member>
- </members>
- <operators>
- <operator name="operator !=">
- <return type="bool" />
- <param index="0" name="right" type="AABB" />
- <description>
- Returns [code]true[/code] if the AABBs are not equal.
- [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
- </description>
- </operator>
- <operator name="operator *">
- <return type="AABB" />
- <param index="0" name="right" type="Transform3D" />
- <description>
- Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix.
- </description>
- </operator>
- <operator name="operator ==">
- <return type="bool" />
- <param index="0" name="right" type="AABB" />
- <description>
- Returns [code]true[/code] if the AABBs are exactly equal.
- [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
- </description>
- </operator>
- </operators>
- </class>
|