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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimatedTexture" inherits="Texture2D" is_deprecated="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Proxy texture for simple frame-based animations.
- </brief_description>
- <description>
- [AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite2D], it isn't a [Node], but has the advantage of being usable anywhere a [Texture2D] resource can be used, e.g. in a [TileSet].
- The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
- [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
- [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
- [b]Warning:[/b] The current implementation is not efficient for the modern renderers.
- [i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_frame_duration" qualifiers="const">
- <return type="float" />
- <param index="0" name="frame" type="int" />
- <description>
- Returns the given [param frame]'s duration, in seconds.
- </description>
- </method>
- <method name="get_frame_texture" qualifiers="const">
- <return type="Texture2D" />
- <param index="0" name="frame" type="int" />
- <description>
- Returns the given frame's [Texture2D].
- </description>
- </method>
- <method name="set_frame_duration">
- <return type="void" />
- <param index="0" name="frame" type="int" />
- <param index="1" name="duration" type="float" />
- <description>
- Sets the duration of any given [param frame]. The final duration is affected by the [member speed_scale]. If set to [code]0[/code], the frame is skipped during playback.
- </description>
- </method>
- <method name="set_frame_texture">
- <return type="void" />
- <param index="0" name="frame" type="int" />
- <param index="1" name="texture" type="Texture2D" />
- <description>
- Assigns a [Texture2D] to the given frame. Frame IDs start at 0, so the first frame has ID 0, and the last frame of the animation has ID [member frames] - 1.
- You can define any number of textures up to [constant MAX_FRAMES], but keep in mind that only frames from 0 to [member frames] - 1 will be part of the animation.
- </description>
- </method>
- </methods>
- <members>
- <member name="current_frame" type="int" setter="set_current_frame" getter="get_current_frame">
- Sets the currently visible frame of the texture. Setting this frame while playing resets the current frame time, so the newly selected frame plays for its whole configured frame duration.
- </member>
- <member name="frames" type="int" setter="set_frames" getter="get_frames" default="1">
- Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
- </member>
- <member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot" default="false">
- If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code].
- </member>
- <member name="pause" type="bool" setter="set_pause" getter="get_pause" default="false">
- If [code]true[/code], the animation will pause where it currently is (i.e. at [member current_frame]). The animation will continue from where it was paused when changing this property to [code]false[/code].
- </member>
- <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
- <member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">
- The animation speed is multiplied by this value. If set to a negative value, the animation is played in reverse.
- </member>
- </members>
- <constants>
- <constant name="MAX_FRAMES" value="256">
- The maximum number of frames supported by [AnimatedTexture]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite2D].
- </constant>
- </constants>
- </class>
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