123456789101112131415 |
- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- Blends two animations linearly inside of an [AnimationNodeBlendTree].
- </brief_description>
- <description>
- A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
- In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
- </description>
- <tutorials>
- <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- </class>
|