AnimationNodeBlend2.xml 986 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="AnimationNodeBlend2" inherits="AnimationNodeSync" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
  3. <brief_description>
  4. Blends two animations linearly inside of an [AnimationNodeBlendTree].
  5. </brief_description>
  6. <description>
  7. A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on the amount value.
  8. In general, the blend value should be in the [code][0.0, 1.0][/code] range. Values outside of this range can blend amplified or inverted animations, however, [AnimationNodeAdd2] works better for this purpose.
  9. </description>
  10. <tutorials>
  11. <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
  12. <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
  13. <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
  14. </tutorials>
  15. </class>