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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- A set of [AnimationRootNode]s placed on 2D coordinates, crossfading between the three adjacent ones. Used by [AnimationTree].
- </brief_description>
- <description>
- A resource used by [AnimationNodeBlendTree].
- [AnimationNodeBlendSpace1D] represents a virtual 2D space on which [AnimationRootNode]s are placed. Outputs the linear blend of the three adjacent animations using a [Vector2] weight. Adjacent in this context means the three [AnimationRootNode]s making up the triangle that contains the current value.
- You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to triangulate the blend space by hand.
- </description>
- <tutorials>
- <link title="Using AnimationTree">$DOCS_URL/tutorials/animation/animation_tree.html</link>
- <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
- </tutorials>
- <methods>
- <method name="add_blend_point">
- <return type="void" />
- <param index="0" name="node" type="AnimationRootNode" />
- <param index="1" name="pos" type="Vector2" />
- <param index="2" name="at_index" type="int" default="-1" />
- <description>
- Adds a new point that represents a [param node] at the position set by [param pos]. You can insert it at a specific index using the [param at_index] argument. If you use the default value for [param at_index], the point is inserted at the end of the blend points array.
- </description>
- </method>
- <method name="add_triangle">
- <return type="void" />
- <param index="0" name="x" type="int" />
- <param index="1" name="y" type="int" />
- <param index="2" name="z" type="int" />
- <param index="3" name="at_index" type="int" default="-1" />
- <description>
- Creates a new triangle using three points [param x], [param y], and [param z]. Triangles can overlap. You can insert the triangle at a specific index using the [param at_index] argument. If you use the default value for [param at_index], the point is inserted at the end of the blend points array.
- </description>
- </method>
- <method name="get_blend_point_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of points in the blend space.
- </description>
- </method>
- <method name="get_blend_point_node" qualifiers="const">
- <return type="AnimationRootNode" />
- <param index="0" name="point" type="int" />
- <description>
- Returns the [AnimationRootNode] referenced by the point at index [param point].
- </description>
- </method>
- <method name="get_blend_point_position" qualifiers="const">
- <return type="Vector2" />
- <param index="0" name="point" type="int" />
- <description>
- Returns the position of the point at index [param point].
- </description>
- </method>
- <method name="get_triangle_count" qualifiers="const">
- <return type="int" />
- <description>
- Returns the number of triangles in the blend space.
- </description>
- </method>
- <method name="get_triangle_point">
- <return type="int" />
- <param index="0" name="triangle" type="int" />
- <param index="1" name="point" type="int" />
- <description>
- Returns the position of the point at index [param point] in the triangle of index [param triangle].
- </description>
- </method>
- <method name="remove_blend_point">
- <return type="void" />
- <param index="0" name="point" type="int" />
- <description>
- Removes the point at index [param point] from the blend space.
- </description>
- </method>
- <method name="remove_triangle">
- <return type="void" />
- <param index="0" name="triangle" type="int" />
- <description>
- Removes the triangle at index [param triangle] from the blend space.
- </description>
- </method>
- <method name="set_blend_point_node">
- <return type="void" />
- <param index="0" name="point" type="int" />
- <param index="1" name="node" type="AnimationRootNode" />
- <description>
- Changes the [AnimationNode] referenced by the point at index [param point].
- </description>
- </method>
- <method name="set_blend_point_position">
- <return type="void" />
- <param index="0" name="point" type="int" />
- <param index="1" name="pos" type="Vector2" />
- <description>
- Updates the position of the point at index [param point] on the blend axis.
- </description>
- </method>
- </methods>
- <members>
- <member name="auto_triangles" type="bool" setter="set_auto_triangles" getter="get_auto_triangles" default="true">
- If [code]true[/code], the blend space is triangulated automatically. The mesh updates every time you add or remove points with [method add_blend_point] and [method remove_blend_point].
- </member>
- <member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="AnimationNodeBlendSpace2D.BlendMode" default="0">
- Controls the interpolation between animations. See [enum BlendMode] constants.
- </member>
- <member name="max_space" type="Vector2" setter="set_max_space" getter="get_max_space" default="Vector2(1, 1)">
- The blend space's X and Y axes' upper limit for the points' position. See [method add_blend_point].
- </member>
- <member name="min_space" type="Vector2" setter="set_min_space" getter="get_min_space" default="Vector2(-1, -1)">
- The blend space's X and Y axes' lower limit for the points' position. See [method add_blend_point].
- </member>
- <member name="snap" type="Vector2" setter="set_snap" getter="get_snap" default="Vector2(0.1, 0.1)">
- Position increment to snap to when moving a point.
- </member>
- <member name="sync" type="bool" setter="set_use_sync" getter="is_using_sync" default="false">
- If [code]false[/code], the blended animations' frame are stopped when the blend value is [code]0[/code].
- If [code]true[/code], forcing the blended animations to advance frame.
- </member>
- <member name="x_label" type="String" setter="set_x_label" getter="get_x_label" default=""x"">
- Name of the blend space's X axis.
- </member>
- <member name="y_label" type="String" setter="set_y_label" getter="get_y_label" default=""y"">
- Name of the blend space's Y axis.
- </member>
- </members>
- <signals>
- <signal name="triangles_updated">
- <description>
- Emitted every time the blend space's triangles are created, removed, or when one of their vertices changes position.
- </description>
- </signal>
- </signals>
- <constants>
- <constant name="BLEND_MODE_INTERPOLATED" value="0" enum="BlendMode">
- The interpolation between animations is linear.
- </constant>
- <constant name="BLEND_MODE_DISCRETE" value="1" enum="BlendMode">
- The blend space plays the animation of the animation node which blending position is closest to. Useful for frame-by-frame 2D animations.
- </constant>
- <constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
- Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
- </constant>
- </constants>
- </class>
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