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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="ArrayOccluder3D" inherits="Occluder3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
- <brief_description>
- 3D polygon shape for use with occlusion culling in [OccluderInstance3D].
- </brief_description>
- <description>
- [ArrayOccluder3D] stores an arbitrary 3D polygon shape that can be used by the engine's occlusion culling system. This is analogous to [ArrayMesh], but for occluders.
- See [OccluderInstance3D]'s documentation for instructions on setting up occlusion culling.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="set_arrays">
- <return type="void" />
- <param index="0" name="vertices" type="PackedVector3Array" />
- <param index="1" name="indices" type="PackedInt32Array" />
- <description>
- Sets [member indices] and [member vertices], while updating the final occluder only once after both values are set.
- </description>
- </method>
- </methods>
- <members>
- <member name="indices" type="PackedInt32Array" setter="set_indices" getter="get_indices" default="PackedInt32Array()">
- The occluder's index position. Indices determine which points from the [member vertices] array should be drawn, and in which order.
- [b]Note:[/b] The occluder is always updated after setting this value. If creating occluders procedurally, consider using [method set_arrays] instead to avoid updating the occluder twice when it's created.
- </member>
- <member name="vertices" type="PackedVector3Array" setter="set_vertices" getter="get_vertices" default="PackedVector3Array()">
- The occluder's vertex positions in local 3D coordinates.
- [b]Note:[/b] The occluder is always updated after setting this value. If creating occluders procedurally, consider using [method set_arrays] instead to avoid updating the occluder twice when it's created.
- </member>
- </members>
- </class>
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