rendering_device.cpp 52 KB

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  1. /*************************************************************************/
  2. /* rendering_device.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device.h"
  31. #include "rendering_device_binds.h"
  32. RenderingDevice *RenderingDevice::singleton = nullptr;
  33. RenderingDevice *RenderingDevice::get_singleton() {
  34. return singleton;
  35. }
  36. RenderingDevice::ShaderCompileToSPIRVFunction RenderingDevice::compile_to_spirv_function = nullptr;
  37. RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;
  38. RenderingDevice::ShaderSPIRVGetCacheKeyFunction RenderingDevice::get_spirv_cache_key_function = nullptr;
  39. void RenderingDevice::shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function) {
  40. compile_to_spirv_function = p_function;
  41. }
  42. void RenderingDevice::shader_set_spirv_cache_function(ShaderCacheFunction p_function) {
  43. cache_function = p_function;
  44. }
  45. void RenderingDevice::shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function) {
  46. get_spirv_cache_key_function = p_function;
  47. }
  48. Vector<uint8_t> RenderingDevice::shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
  49. if (p_allow_cache && cache_function) {
  50. Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
  51. if (cache.size()) {
  52. return cache;
  53. }
  54. }
  55. ERR_FAIL_COND_V(!compile_to_spirv_function, Vector<uint8_t>());
  56. return compile_to_spirv_function(p_stage, p_source_code, p_language, r_error, &device_capabilities);
  57. }
  58. String RenderingDevice::shader_get_spirv_cache_key() const {
  59. if (get_spirv_cache_key_function) {
  60. return get_spirv_cache_key_function(&device_capabilities);
  61. }
  62. return String();
  63. }
  64. RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
  65. Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name);
  66. ERR_FAIL_COND_V(bytecode.size() == 0, RID());
  67. return shader_create_from_bytecode(bytecode);
  68. }
  69. RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
  70. ERR_FAIL_COND_V(p_format.is_null(), RID());
  71. ERR_FAIL_COND_V(p_view.is_null(), RID());
  72. Vector<Vector<uint8_t>> data;
  73. for (int i = 0; i < p_data.size(); i++) {
  74. Vector<uint8_t> byte_slice = p_data[i];
  75. ERR_FAIL_COND_V(byte_slice.is_empty(), RID());
  76. data.push_back(byte_slice);
  77. }
  78. return texture_create(p_format->base, p_view->base, data);
  79. }
  80. RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
  81. ERR_FAIL_COND_V(p_view.is_null(), RID());
  82. return texture_create_shared(p_view->base, p_with_texture);
  83. }
  84. RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  85. ERR_FAIL_COND_V(p_view.is_null(), RID());
  86. return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
  87. }
  88. RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count) {
  89. Vector<AttachmentFormat> attachments;
  90. attachments.resize(p_attachments.size());
  91. for (int i = 0; i < p_attachments.size(); i++) {
  92. Ref<RDAttachmentFormat> af = p_attachments[i];
  93. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  94. attachments.write[i] = af->base;
  95. }
  96. return framebuffer_format_create(attachments, p_view_count);
  97. }
  98. RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count) {
  99. Vector<AttachmentFormat> attachments;
  100. attachments.resize(p_attachments.size());
  101. for (int i = 0; i < p_attachments.size(); i++) {
  102. Ref<RDAttachmentFormat> af = p_attachments[i];
  103. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  104. attachments.write[i] = af->base;
  105. }
  106. Vector<FramebufferPass> passes;
  107. for (int i = 0; i < p_passes.size(); i++) {
  108. Ref<RDFramebufferPass> pass = p_passes[i];
  109. ERR_CONTINUE(pass.is_null());
  110. passes.push_back(pass->base);
  111. }
  112. return framebuffer_format_create_multipass(attachments, passes, p_view_count);
  113. }
  114. RID RenderingDevice::_framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  115. Vector<RID> textures = Variant(p_textures);
  116. return framebuffer_create(textures, p_format_check, p_view_count);
  117. }
  118. RID RenderingDevice::_framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
  119. Vector<RID> textures = Variant(p_textures);
  120. Vector<FramebufferPass> passes;
  121. for (int i = 0; i < p_passes.size(); i++) {
  122. Ref<RDFramebufferPass> pass = p_passes[i];
  123. ERR_CONTINUE(pass.is_null());
  124. passes.push_back(pass->base);
  125. }
  126. return framebuffer_create_multipass(textures, passes, p_format_check, p_view_count);
  127. }
  128. RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
  129. ERR_FAIL_COND_V(p_state.is_null(), RID());
  130. return sampler_create(p_state->base);
  131. }
  132. RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
  133. Vector<VertexAttribute> descriptions;
  134. descriptions.resize(p_vertex_formats.size());
  135. for (int i = 0; i < p_vertex_formats.size(); i++) {
  136. Ref<RDVertexAttribute> af = p_vertex_formats[i];
  137. ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
  138. descriptions.write[i] = af->base;
  139. }
  140. return vertex_format_create(descriptions);
  141. }
  142. RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
  143. Vector<RID> buffers = Variant(p_src_buffers);
  144. return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
  145. }
  146. Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
  147. ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderSPIRV>());
  148. Ref<RDShaderSPIRV> bytecode;
  149. bytecode.instantiate();
  150. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  151. String error;
  152. ShaderStage stage = ShaderStage(i);
  153. Vector<uint8_t> spirv = shader_compile_spirv_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
  154. bytecode->set_stage_bytecode(stage, spirv);
  155. bytecode->set_stage_compile_error(stage, error);
  156. }
  157. return bytecode;
  158. }
  159. Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
  160. ERR_FAIL_COND_V(p_spirv.is_null(), Vector<uint8_t>());
  161. Vector<ShaderStageSPIRVData> stage_data;
  162. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  163. ShaderStage stage = ShaderStage(i);
  164. ShaderStageSPIRVData sd;
  165. sd.shader_stage = stage;
  166. String error = p_spirv->get_stage_compile_error(stage);
  167. ERR_FAIL_COND_V_MSG(error != String(), Vector<uint8_t>(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
  168. sd.spir_v = p_spirv->get_stage_bytecode(stage);
  169. if (sd.spir_v.is_empty()) {
  170. continue;
  171. }
  172. stage_data.push_back(sd);
  173. }
  174. return shader_compile_binary_from_spirv(stage_data, p_shader_name);
  175. }
  176. RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
  177. ERR_FAIL_COND_V(p_spirv.is_null(), RID());
  178. Vector<ShaderStageSPIRVData> stage_data;
  179. for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
  180. ShaderStage stage = ShaderStage(i);
  181. ShaderStageSPIRVData sd;
  182. sd.shader_stage = stage;
  183. String error = p_spirv->get_stage_compile_error(stage);
  184. ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
  185. sd.spir_v = p_spirv->get_stage_bytecode(stage);
  186. if (sd.spir_v.is_empty()) {
  187. continue;
  188. }
  189. stage_data.push_back(sd);
  190. }
  191. return shader_create_from_spirv(stage_data);
  192. }
  193. RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  194. Vector<Uniform> uniforms;
  195. uniforms.resize(p_uniforms.size());
  196. for (int i = 0; i < p_uniforms.size(); i++) {
  197. Ref<RDUniform> uniform = p_uniforms[i];
  198. ERR_FAIL_COND_V(!uniform.is_valid(), RID());
  199. uniforms.write[i] = uniform->base;
  200. }
  201. return uniform_set_create(uniforms, p_shader, p_shader_set);
  202. }
  203. Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier) {
  204. return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_post_barrier);
  205. }
  206. static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constants(const TypedArray<RDPipelineSpecializationConstant> &p_constants) {
  207. Vector<RenderingDevice::PipelineSpecializationConstant> ret;
  208. ret.resize(p_constants.size());
  209. for (int i = 0; i < p_constants.size(); i++) {
  210. Ref<RDPipelineSpecializationConstant> c = p_constants[i];
  211. ERR_CONTINUE(c.is_null());
  212. RenderingDevice::PipelineSpecializationConstant &sc = ret.write[i];
  213. Variant value = c->get_value();
  214. switch (value.get_type()) {
  215. case Variant::BOOL: {
  216. sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
  217. sc.bool_value = value;
  218. } break;
  219. case Variant::INT: {
  220. sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT;
  221. sc.int_value = value;
  222. } break;
  223. case Variant::FLOAT: {
  224. sc.type = RD::PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT;
  225. sc.float_value = value;
  226. } break;
  227. default: {
  228. }
  229. }
  230. sc.constant_id = c->get_constant_id();
  231. }
  232. return ret;
  233. }
  234. RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
  235. PipelineRasterizationState rasterization_state;
  236. if (p_rasterization_state.is_valid()) {
  237. rasterization_state = p_rasterization_state->base;
  238. }
  239. PipelineMultisampleState multisample_state;
  240. if (p_multisample_state.is_valid()) {
  241. multisample_state = p_multisample_state->base;
  242. for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
  243. int64_t mask = p_multisample_state->sample_masks[i];
  244. multisample_state.sample_mask.push_back(mask);
  245. }
  246. }
  247. PipelineDepthStencilState depth_stencil_state;
  248. if (p_depth_stencil_state.is_valid()) {
  249. depth_stencil_state = p_depth_stencil_state->base;
  250. }
  251. PipelineColorBlendState color_blend_state;
  252. if (p_blend_state.is_valid()) {
  253. color_blend_state = p_blend_state->base;
  254. for (int i = 0; i < p_blend_state->attachments.size(); i++) {
  255. Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
  256. if (attachment.is_valid()) {
  257. color_blend_state.attachments.push_back(attachment->base);
  258. }
  259. }
  260. }
  261. return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags, p_for_render_pass, _get_spec_constants(p_specialization_constants));
  262. }
  263. RID RenderingDevice::_compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants = TypedArray<RDPipelineSpecializationConstant>()) {
  264. return compute_pipeline_create(p_shader, _get_spec_constants(p_specialization_constants));
  265. }
  266. Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
  267. Vector<DrawListID> splits;
  268. splits.resize(p_splits);
  269. Vector<RID> stextures;
  270. for (int i = 0; i < p_storage_textures.size(); i++) {
  271. stextures.push_back(p_storage_textures[i]);
  272. }
  273. draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, stextures);
  274. Vector<int64_t> split_ids;
  275. split_ids.resize(splits.size());
  276. for (int i = 0; i < splits.size(); i++) {
  277. split_ids.write[i] = splits[i];
  278. }
  279. return split_ids;
  280. }
  281. Vector<int64_t> RenderingDevice::_draw_list_switch_to_next_pass_split(uint32_t p_splits) {
  282. Vector<DrawListID> splits;
  283. splits.resize(p_splits);
  284. Error err = draw_list_switch_to_next_pass_split(p_splits, splits.ptrw());
  285. ERR_FAIL_COND_V(err != OK, Vector<int64_t>());
  286. Vector<int64_t> split_ids;
  287. split_ids.resize(splits.size());
  288. for (int i = 0; i < splits.size(); i++) {
  289. split_ids.write[i] = splits[i];
  290. }
  291. return split_ids;
  292. }
  293. void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  294. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  295. draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  296. }
  297. void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
  298. ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
  299. compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
  300. }
  301. void RenderingDevice::_bind_methods() {
  302. ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
  303. ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
  304. ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));
  305. ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "post_barrier"), &RenderingDevice::texture_update, DEFVAL(BARRIER_MASK_ALL));
  306. ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);
  307. ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);
  308. ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
  309. ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);
  310. ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "post_barrier"), &RenderingDevice::texture_copy, DEFVAL(BARRIER_MASK_ALL));
  311. ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "post_barrier"), &RenderingDevice::texture_clear, DEFVAL(BARRIER_MASK_ALL));
  312. ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "post_barrier"), &RenderingDevice::texture_resolve_multisample, DEFVAL(BARRIER_MASK_ALL));
  313. ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments", "view_count"), &RenderingDevice::_framebuffer_format_create, DEFVAL(1));
  314. ClassDB::bind_method(D_METHOD("framebuffer_format_create_multipass", "attachments", "passes", "view_count"), &RenderingDevice::_framebuffer_format_create_multipass, DEFVAL(1));
  315. ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1));
  316. ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format", "render_pass"), &RenderingDevice::framebuffer_format_get_texture_samples, DEFVAL(0));
  317. ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1));
  318. ClassDB::bind_method(D_METHOD("framebuffer_create_multipass", "textures", "passes", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create_multipass, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1));
  319. ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID));
  320. ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
  321. ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
  322. ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
  323. ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);
  324. ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data", "use_restart_indices"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
  325. ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
  326. ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true));
  327. ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL(""));
  328. ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL(""));
  329. ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::shader_create_from_bytecode);
  330. ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
  331. ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
  332. ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
  333. ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));
  334. ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
  335. ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);
  336. ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "post_barrier"), &RenderingDevice::_buffer_update, DEFVAL(BARRIER_MASK_ALL));
  337. ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "post_barrier"), &RenderingDevice::buffer_clear, DEFVAL(BARRIER_MASK_ALL));
  338. ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);
  339. ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags", "for_render_pass", "specialization_constants"), &RenderingDevice::_render_pipeline_create, DEFVAL(0), DEFVAL(0), DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
  340. ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);
  341. ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader", "specialization_constants"), &RenderingDevice::_compute_pipeline_create, DEFVAL(TypedArray<RDPipelineSpecializationConstant>()));
  342. ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);
  343. ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  344. ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
  345. ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);
  346. ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));
  347. ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
  348. ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2()), DEFVAL(TypedArray<RID>()));
  349. ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
  350. ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
  351. ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
  352. ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
  353. ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);
  354. ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));
  355. ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2()));
  356. ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);
  357. ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass"), &RenderingDevice::draw_list_switch_to_next_pass);
  358. ClassDB::bind_method(D_METHOD("draw_list_switch_to_next_pass_split", "splits"), &RenderingDevice::_draw_list_switch_to_next_pass_split);
  359. ClassDB::bind_method(D_METHOD("draw_list_end", "post_barrier"), &RenderingDevice::draw_list_end, DEFVAL(BARRIER_MASK_ALL));
  360. ClassDB::bind_method(D_METHOD("compute_list_begin", "allow_draw_overlap"), &RenderingDevice::compute_list_begin, DEFVAL(false));
  361. ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
  362. ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
  363. ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
  364. ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
  365. ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
  366. ClassDB::bind_method(D_METHOD("compute_list_end", "post_barrier"), &RenderingDevice::compute_list_end, DEFVAL(BARRIER_MASK_ALL));
  367. ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);
  368. ClassDB::bind_method(D_METHOD("capture_timestamp", "name"), &RenderingDevice::capture_timestamp);
  369. ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
  370. ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
  371. ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
  372. ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
  373. ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);
  374. ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
  375. ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
  376. ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
  377. ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);
  378. ClassDB::bind_method(D_METHOD("barrier", "from", "to"), &RenderingDevice::barrier, DEFVAL(BARRIER_MASK_ALL), DEFVAL(BARRIER_MASK_ALL));
  379. ClassDB::bind_method(D_METHOD("full_barrier"), &RenderingDevice::full_barrier);
  380. ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);
  381. ClassDB::bind_method(D_METHOD("set_resource_name", "id", "name"), &RenderingDevice::set_resource_name);
  382. ClassDB::bind_method(D_METHOD("draw_command_begin_label", "name", "color"), &RenderingDevice::draw_command_begin_label);
  383. ClassDB::bind_method(D_METHOD("draw_command_insert_label", "name", "color"), &RenderingDevice::draw_command_insert_label);
  384. ClassDB::bind_method(D_METHOD("draw_command_end_label"), &RenderingDevice::draw_command_end_label);
  385. ClassDB::bind_method(D_METHOD("get_device_vendor_name"), &RenderingDevice::get_device_vendor_name);
  386. ClassDB::bind_method(D_METHOD("get_device_name"), &RenderingDevice::get_device_name);
  387. ClassDB::bind_method(D_METHOD("get_device_pipeline_cache_uuid"), &RenderingDevice::get_device_pipeline_cache_uuid);
  388. ClassDB::bind_method(D_METHOD("get_memory_usage"), &RenderingDevice::get_memory_usage);
  389. BIND_CONSTANT(BARRIER_MASK_RASTER);
  390. BIND_CONSTANT(BARRIER_MASK_COMPUTE);
  391. BIND_CONSTANT(BARRIER_MASK_TRANSFER);
  392. BIND_CONSTANT(BARRIER_MASK_ALL);
  393. BIND_CONSTANT(BARRIER_MASK_NO_BARRIER);
  394. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
  395. BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
  396. BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
  397. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
  398. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
  399. BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
  400. BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
  401. BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
  402. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
  403. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
  404. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
  405. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
  406. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
  407. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
  408. BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
  409. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
  410. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
  411. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
  412. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
  413. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
  414. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
  415. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
  416. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
  417. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
  418. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
  419. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
  420. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
  421. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
  422. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
  423. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
  424. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
  425. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
  426. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
  427. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
  428. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
  429. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
  430. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
  431. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
  432. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
  433. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
  434. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
  435. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
  436. BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
  437. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
  438. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
  439. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
  440. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
  441. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
  442. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
  443. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
  444. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
  445. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
  446. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
  447. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
  448. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
  449. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
  450. BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
  451. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
  452. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
  453. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
  454. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
  455. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
  456. BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
  457. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
  458. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
  459. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
  460. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
  461. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
  462. BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
  463. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
  464. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
  465. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
  466. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
  467. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
  468. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
  469. BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
  470. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
  471. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
  472. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
  473. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
  474. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
  475. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
  476. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
  477. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
  478. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
  479. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
  480. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
  481. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
  482. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
  483. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
  484. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
  485. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
  486. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
  487. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
  488. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
  489. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
  490. BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
  491. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
  492. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
  493. BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
  494. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
  495. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
  496. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
  497. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
  498. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
  499. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
  500. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
  501. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
  502. BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
  503. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
  504. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
  505. BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
  506. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
  507. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
  508. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
  509. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
  510. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
  511. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
  512. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
  513. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
  514. BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
  515. BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
  516. BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
  517. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
  518. BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
  519. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
  520. BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
  521. BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
  522. BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
  523. BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
  524. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
  525. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
  526. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
  527. BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
  528. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
  529. BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
  530. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
  531. BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
  532. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
  533. BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
  534. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
  535. BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
  536. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
  537. BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
  538. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
  539. BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
  540. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
  541. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
  542. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
  543. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
  544. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
  545. BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
  546. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
  547. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
  548. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
  549. BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
  550. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
  551. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
  552. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
  553. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
  554. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
  555. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
  556. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
  557. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
  558. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
  559. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
  560. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
  561. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
  562. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
  563. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
  564. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
  565. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
  566. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
  567. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
  568. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
  569. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
  570. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
  571. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
  572. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
  573. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
  574. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
  575. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
  576. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
  577. BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
  578. BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
  579. BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
  580. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
  581. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
  582. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
  583. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
  584. BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
  585. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
  586. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
  587. BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
  588. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
  589. BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
  590. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
  591. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
  592. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
  593. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
  594. BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
  595. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
  596. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
  597. BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
  598. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
  599. BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
  600. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
  601. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
  602. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
  603. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
  604. BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
  605. BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
  606. BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
  607. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
  608. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
  609. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
  610. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
  611. BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
  612. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
  613. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
  614. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
  615. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
  616. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
  617. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
  618. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
  619. BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
  620. BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);
  621. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
  622. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
  623. BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
  624. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
  625. BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
  626. BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
  627. BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
  628. BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);
  629. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
  630. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
  631. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
  632. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
  633. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
  634. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
  635. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
  636. BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);
  637. BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
  638. BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
  639. BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
  640. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
  641. BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
  642. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
  643. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
  644. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
  645. BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
  646. BIND_ENUM_CONSTANT(TEXTURE_USAGE_INPUT_ATTACHMENT_BIT);
  647. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
  648. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
  649. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
  650. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
  651. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
  652. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
  653. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
  654. BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);
  655. BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
  656. BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
  657. BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);
  658. BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
  659. BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
  660. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
  661. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
  662. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
  663. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
  664. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
  665. BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);
  666. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
  667. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
  668. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
  669. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
  670. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
  671. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
  672. BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);
  673. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
  674. BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);
  675. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
  676. BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);
  677. BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);
  678. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
  679. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
  680. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
  681. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
  682. BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
  683. BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
  684. BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
  685. BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
  686. BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
  687. BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
  688. BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);
  689. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
  690. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
  691. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
  692. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
  693. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
  694. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
  695. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
  696. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
  697. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
  698. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  699. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
  700. BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);
  701. BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
  702. BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
  703. BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);
  704. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
  705. BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);
  706. BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
  707. BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
  708. BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
  709. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
  710. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
  711. BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
  712. BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
  713. BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
  714. BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D
  715. BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
  716. BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
  717. BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
  718. BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
  719. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
  720. BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
  721. BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
  722. BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
  723. BIND_ENUM_CONSTANT(COMPARE_OP_MAX);
  724. BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
  725. BIND_ENUM_CONSTANT(LOGIC_OP_AND);
  726. BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
  727. BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
  728. BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
  729. BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
  730. BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
  731. BIND_ENUM_CONSTANT(LOGIC_OP_OR);
  732. BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
  733. BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
  734. BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
  735. BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
  736. BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
  737. BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
  738. BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
  739. BIND_ENUM_CONSTANT(LOGIC_OP_SET);
  740. BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D
  741. BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
  742. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
  743. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
  744. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
  745. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
  746. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
  747. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
  748. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
  749. BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
  750. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
  751. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
  752. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
  753. BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
  754. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
  755. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
  756. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
  757. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
  758. BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
  759. BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
  760. BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);
  761. BIND_ENUM_CONSTANT(BLEND_OP_ADD);
  762. BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
  763. BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
  764. BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
  765. BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
  766. BIND_ENUM_CONSTANT(BLEND_OP_MAX);
  767. BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
  768. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
  769. BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
  770. BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
  771. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  772. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
  773. BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
  774. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
  775. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
  776. BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION_CONTINUE); //continue rendering and clear the framebuffer (supply params)
  777. BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
  778. BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
  779. BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
  780. BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);
  781. BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
  782. BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
  783. BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
  784. BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);
  785. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
  786. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
  787. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
  788. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
  789. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
  790. BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
  791. BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
  792. BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
  793. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
  794. BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
  795. BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);
  796. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
  797. BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);
  798. BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL);
  799. BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT);
  800. BIND_ENUM_CONSTANT(PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT);
  801. BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
  802. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
  803. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
  804. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
  805. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
  806. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
  807. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
  808. BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
  809. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
  810. BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
  811. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
  812. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
  813. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
  814. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
  815. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
  816. BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  817. BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
  818. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
  819. BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
  820. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
  821. BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
  822. BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
  823. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
  824. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
  825. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
  826. BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
  827. BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
  828. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
  829. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
  830. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
  831. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
  832. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
  833. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
  834. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
  835. BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);
  836. BIND_ENUM_CONSTANT(MEMORY_TEXTURES);
  837. BIND_ENUM_CONSTANT(MEMORY_BUFFERS);
  838. BIND_ENUM_CONSTANT(MEMORY_TOTAL);
  839. BIND_CONSTANT(INVALID_ID);
  840. BIND_CONSTANT(INVALID_FORMAT_ID);
  841. }
  842. RenderingDevice::RenderingDevice() {
  843. if (singleton == nullptr) { // there may be more rendering devices later
  844. singleton = this;
  845. }
  846. }