rendering_server_default.cpp 13 KB

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  1. /*************************************************************************/
  2. /* rendering_server_default.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_server_default.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/marshalls.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/sort_array.h"
  35. #include "renderer_canvas_cull.h"
  36. #include "renderer_scene_cull.h"
  37. #include "rendering_server_globals.h"
  38. // careful, these may run in different threads than the visual server
  39. int RenderingServerDefault::changes = 0;
  40. /* FREE */
  41. void RenderingServerDefault::_free(RID p_rid) {
  42. if (RSG::storage->free(p_rid)) {
  43. return;
  44. }
  45. if (RSG::canvas->free(p_rid)) {
  46. return;
  47. }
  48. if (RSG::viewport->free(p_rid)) {
  49. return;
  50. }
  51. if (RSG::scene->free(p_rid)) {
  52. return;
  53. }
  54. }
  55. /* EVENT QUEUING */
  56. void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
  57. ERR_FAIL_NULL(p_where);
  58. FrameDrawnCallbacks fdc;
  59. fdc.object = p_where->get_instance_id();
  60. fdc.method = p_method;
  61. fdc.param = p_userdata;
  62. frame_drawn_callbacks.push_back(fdc);
  63. }
  64. void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
  65. //needs to be done before changes is reset to 0, to not force the editor to redraw
  66. RS::get_singleton()->emit_signal(SNAME("frame_pre_draw"));
  67. changes = 0;
  68. RSG::rasterizer->begin_frame(frame_step);
  69. TIMESTAMP_BEGIN()
  70. uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
  71. RSG::scene->update(); //update scenes stuff before updating instances
  72. frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
  73. RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
  74. RSG::scene->render_probes();
  75. RSG::viewport->draw_viewports();
  76. RSG::canvas_render->update();
  77. RSG::rasterizer->end_frame(p_swap_buffers);
  78. RSG::canvas->update_visibility_notifiers();
  79. RSG::scene->update_visibility_notifiers();
  80. while (frame_drawn_callbacks.front()) {
  81. Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
  82. if (obj) {
  83. Callable::CallError ce;
  84. const Variant *v = &frame_drawn_callbacks.front()->get().param;
  85. obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  86. if (ce.error != Callable::CallError::CALL_OK) {
  87. String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
  88. ERR_PRINT("Error calling frame drawn function: " + err);
  89. }
  90. }
  91. frame_drawn_callbacks.pop_front();
  92. }
  93. RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
  94. if (RSG::storage->get_captured_timestamps_count()) {
  95. Vector<FrameProfileArea> new_profile;
  96. if (RSG::storage->capturing_timestamps) {
  97. new_profile.resize(RSG::storage->get_captured_timestamps_count());
  98. }
  99. uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
  100. uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
  101. for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
  102. uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
  103. uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
  104. String name = RSG::storage->get_captured_timestamp_name(i);
  105. if (name.begins_with("vp_")) {
  106. RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
  107. }
  108. if (RSG::storage->capturing_timestamps) {
  109. new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
  110. new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
  111. new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
  112. }
  113. }
  114. frame_profile = new_profile;
  115. }
  116. frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
  117. if (print_gpu_profile) {
  118. if (print_frame_profile_ticks_from == 0) {
  119. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  120. }
  121. double total_time = 0.0;
  122. for (int i = 0; i < frame_profile.size() - 1; i++) {
  123. String name = frame_profile[i].name;
  124. if (name[0] == '<' || name[0] == '>') {
  125. continue;
  126. }
  127. double time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
  128. if (name[0] != '<' && name[0] != '>') {
  129. if (print_gpu_profile_task_time.has(name)) {
  130. print_gpu_profile_task_time[name] += time;
  131. } else {
  132. print_gpu_profile_task_time[name] = time;
  133. }
  134. }
  135. }
  136. if (frame_profile.size()) {
  137. total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
  138. }
  139. uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
  140. print_frame_profile_frame_count++;
  141. if (ticks_elapsed > 1000000) {
  142. print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
  143. float print_threshold = 0.01;
  144. for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
  145. double time = E.value() / double(print_frame_profile_frame_count);
  146. if (time > print_threshold) {
  147. print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
  148. }
  149. }
  150. print_gpu_profile_task_time.clear();
  151. print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
  152. print_frame_profile_frame_count = 0;
  153. }
  154. }
  155. RSG::storage->update_memory_info();
  156. }
  157. double RenderingServerDefault::get_frame_setup_time_cpu() const {
  158. return frame_setup_time;
  159. }
  160. bool RenderingServerDefault::has_changed() const {
  161. return changes > 0;
  162. }
  163. void RenderingServerDefault::_init() {
  164. RSG::rasterizer->initialize();
  165. }
  166. void RenderingServerDefault::_finish() {
  167. if (test_cube.is_valid()) {
  168. free(test_cube);
  169. }
  170. RSG::rasterizer->finalize();
  171. }
  172. void RenderingServerDefault::init() {
  173. if (create_thread) {
  174. print_verbose("RenderingServerWrapMT: Creating render thread");
  175. DisplayServer::get_singleton()->release_rendering_thread();
  176. if (create_thread) {
  177. thread.start(_thread_callback, this);
  178. print_verbose("RenderingServerWrapMT: Starting render thread");
  179. }
  180. while (!draw_thread_up.is_set()) {
  181. OS::get_singleton()->delay_usec(1000);
  182. }
  183. print_verbose("RenderingServerWrapMT: Finished render thread");
  184. } else {
  185. _init();
  186. }
  187. }
  188. void RenderingServerDefault::finish() {
  189. if (create_thread) {
  190. command_queue.push(this, &RenderingServerDefault::_thread_exit);
  191. thread.wait_to_finish();
  192. } else {
  193. _finish();
  194. }
  195. }
  196. /* STATUS INFORMATION */
  197. uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {
  198. if (p_info == RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME) {
  199. return RSG::viewport->get_total_objects_drawn();
  200. } else if (p_info == RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME) {
  201. return RSG::viewport->get_total_vertices_drawn();
  202. } else if (p_info == RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME) {
  203. return RSG::viewport->get_total_draw_calls_used();
  204. }
  205. return RSG::storage->get_rendering_info(p_info);
  206. }
  207. String RenderingServerDefault::get_video_adapter_name() const {
  208. return RSG::storage->get_video_adapter_name();
  209. }
  210. String RenderingServerDefault::get_video_adapter_vendor() const {
  211. return RSG::storage->get_video_adapter_vendor();
  212. }
  213. void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
  214. RSG::storage->capturing_timestamps = p_enable;
  215. }
  216. uint64_t RenderingServerDefault::get_frame_profile_frame() {
  217. return frame_profile_frame;
  218. }
  219. Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
  220. return frame_profile;
  221. }
  222. /* TESTING */
  223. void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
  224. redraw_request();
  225. RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
  226. }
  227. void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
  228. RSG::viewport->set_default_clear_color(p_color);
  229. }
  230. bool RenderingServerDefault::has_feature(Features p_feature) const {
  231. return false;
  232. }
  233. void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
  234. RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
  235. }
  236. void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
  237. RSG::storage->capturing_timestamps = p_enable;
  238. print_gpu_profile = p_enable;
  239. }
  240. RID RenderingServerDefault::get_test_cube() {
  241. if (!test_cube.is_valid()) {
  242. test_cube = _make_test_cube();
  243. }
  244. return test_cube;
  245. }
  246. bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
  247. return RSG::storage->has_os_feature(p_feature);
  248. }
  249. void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
  250. RSG::storage->set_debug_generate_wireframes(p_generate);
  251. }
  252. bool RenderingServerDefault::is_low_end() const {
  253. // FIXME: Commented out when rebasing vulkan branch on master,
  254. // causes a crash, it seems rasterizer is not initialized yet the
  255. // first time it's called.
  256. //return RSG::rasterizer->is_low_end();
  257. return false;
  258. }
  259. void RenderingServerDefault::_thread_exit() {
  260. exit.set();
  261. }
  262. void RenderingServerDefault::_thread_draw(bool p_swap_buffers, double frame_step) {
  263. if (!draw_pending.decrement()) {
  264. _draw(p_swap_buffers, frame_step);
  265. }
  266. }
  267. void RenderingServerDefault::_thread_flush() {
  268. draw_pending.decrement();
  269. }
  270. void RenderingServerDefault::_thread_callback(void *_instance) {
  271. RenderingServerDefault *vsmt = reinterpret_cast<RenderingServerDefault *>(_instance);
  272. vsmt->_thread_loop();
  273. }
  274. void RenderingServerDefault::_thread_loop() {
  275. server_thread = Thread::get_caller_id();
  276. DisplayServer::get_singleton()->make_rendering_thread();
  277. _init();
  278. draw_thread_up.set();
  279. while (!exit.is_set()) {
  280. // flush commands one by one, until exit is requested
  281. command_queue.wait_and_flush();
  282. }
  283. command_queue.flush_all(); // flush all
  284. _finish();
  285. }
  286. /* EVENT QUEUING */
  287. void RenderingServerDefault::sync() {
  288. if (create_thread) {
  289. draw_pending.increment();
  290. command_queue.push_and_sync(this, &RenderingServerDefault::_thread_flush);
  291. } else {
  292. command_queue.flush_all(); //flush all pending from other threads
  293. }
  294. }
  295. void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
  296. if (create_thread) {
  297. draw_pending.increment();
  298. command_queue.push(this, &RenderingServerDefault::_thread_draw, p_swap_buffers, frame_step);
  299. } else {
  300. _draw(p_swap_buffers, frame_step);
  301. }
  302. }
  303. RenderingServerDefault::RenderingServerDefault(bool p_create_thread) :
  304. command_queue(p_create_thread) {
  305. create_thread = p_create_thread;
  306. if (!p_create_thread) {
  307. server_thread = Thread::get_caller_id();
  308. } else {
  309. server_thread = 0;
  310. }
  311. RSG::threaded = p_create_thread;
  312. RSG::canvas = memnew(RendererCanvasCull);
  313. RSG::viewport = memnew(RendererViewport);
  314. RendererSceneCull *sr = memnew(RendererSceneCull);
  315. RSG::scene = sr;
  316. RSG::rasterizer = RendererCompositor::create();
  317. RSG::storage = RSG::rasterizer->get_storage();
  318. RSG::canvas_render = RSG::rasterizer->get_canvas();
  319. sr->set_scene_render(RSG::rasterizer->get_scene());
  320. frame_profile_frame = 0;
  321. }
  322. RenderingServerDefault::~RenderingServerDefault() {
  323. memdelete(RSG::canvas);
  324. memdelete(RSG::viewport);
  325. memdelete(RSG::rasterizer);
  326. memdelete(RSG::scene);
  327. }