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- /*************************************************************************/
- /* test_shader_lang.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_shader_lang.h"
- #include "os/main_loop.h"
- #include "os/os.h"
- #include "os/file_access.h"
- #include "scene/gui/control.h"
- #include "scene/gui/text_edit.h"
- #include "print_string.h"
- #include "servers/visual/shader_language.h"
- //#include "drivers/gles2/shader_compiler_gles2.h"
- typedef ShaderLanguage SL;
- namespace TestShaderLang {
- static String _mktab(int p_level) {
- String tb;
- for(int i=0;i<p_level;i++) {
- tb+="\t";
- }
- return tb;
- }
- static String _typestr(SL::DataType p_type) {
- return ShaderLanguage::get_datatype_name(p_type);
- return "";
- }
- static String _prestr(SL::DataPrecision p_pres) {
- switch(p_pres) {
- case SL::PRECISION_LOWP: return "lowp ";
- case SL::PRECISION_MEDIUMP: return "mediump ";
- case SL::PRECISION_HIGHP: return "highp ";
- case SL::PRECISION_DEFAULT: return "";
- }
- return "";
- }
- static String _opstr(SL::Operator p_op) {
- return ShaderLanguage::get_operator_text(p_op);
- }
- static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value>& p_values) {
- switch(p_type) {
- case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false";
- case SL::TYPE_BVEC2: return String()+"bvec2("+(p_values[0].boolean?"true":"false")+(p_values[1].boolean?"true":"false")+")";
- case SL::TYPE_BVEC3: return String()+"bvec3("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+")";
- case SL::TYPE_BVEC4: return String()+"bvec4("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+","+(p_values[3].boolean?"true":"false")+")";
- case SL::TYPE_INT: return rtos(p_values[0].sint);
- case SL::TYPE_IVEC2: return String()+"ivec2("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+")";
- case SL::TYPE_IVEC3: return String()+"ivec3("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+")";
- case SL::TYPE_IVEC4: return String()+"ivec4("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+","+rtos(p_values[3].sint)+")";
- case SL::TYPE_UINT: return rtos(p_values[0].real);
- case SL::TYPE_UVEC2: return String()+"uvec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
- case SL::TYPE_UVEC3: return String()+"uvec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
- case SL::TYPE_UVEC4: return String()+"uvec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
- case SL::TYPE_FLOAT: return rtos(p_values[0].real);
- case SL::TYPE_VEC2: return String()+"vec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")";
- case SL::TYPE_VEC3: return String()+"vec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")";
- case SL::TYPE_VEC4: return String()+"vec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")";
- default: ERR_FAIL_V(String());
- }
- }
- static String dump_node_code(SL::Node *p_node,int p_level) {
- String code;
- switch(p_node->type) {
- case SL::Node::TYPE_SHADER: {
- SL::ShaderNode *pnode=(SL::ShaderNode*)p_node;
- for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
- String ucode="uniform ";
- ucode+=_prestr(E->get().precission);
- ucode+=_typestr(E->get().type);
- ucode+=" "+String(E->key());
- if (E->get().default_value.size()) {
- ucode+=" = "+get_constant_text(E->get().type,E->get().default_value);
- }
- static const char*hint_name[SL::ShaderNode::Uniform::HINT_MAX]={
- "",
- "color",
- "range",
- "albedo",
- "normal",
- "black",
- "white"
- };
- if (E->get().hint)
- ucode+=" : "+String(hint_name[E->get().hint]);
- code+=ucode+"\n";
- }
- for(Map<StringName,SL::ShaderNode::Varying>::Element *E=pnode->varyings.front();E;E=E->next()) {
- String vcode="varying ";
- vcode+=_prestr(E->get().precission);
- vcode+=_typestr(E->get().type);
- vcode+=" "+String(E->key());
- code+=vcode+"\n";
- }
- for(int i=0;i<pnode->functions.size();i++) {
- SL::FunctionNode *fnode=pnode->functions[i].function;
- String header;
- header=_typestr(fnode->return_type)+" "+fnode->name+"(";
- for(int i=0;i<fnode->arguments.size();i++) {
- if (i>0)
- header+=", ";
- header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
- }
- header+=")\n";
- code+=header;
- code+=dump_node_code(fnode->body,p_level+1);
- }
- //code+=dump_node_code(pnode->body,p_level);
- } break;
- case SL::Node::TYPE_FUNCTION: {
- } break;
- case SL::Node::TYPE_BLOCK: {
- SL::BlockNode *bnode=(SL::BlockNode*)p_node;
- //variables
- code+=_mktab(p_level-1)+"{\n";
- for(Map<StringName,SL::BlockNode::Variable>::Element *E=bnode->variables.front();E;E=E->next()) {
- code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+E->key()+";\n";
- }
- for(int i=0;i<bnode->statements.size();i++) {
- String scode = dump_node_code(bnode->statements[i],p_level);
- if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) {
- code+=scode; //use directly
- } else {
- code+=_mktab(p_level)+scode+";\n";
- }
- }
- code+=_mktab(p_level-1)+"}\n";
- } break;
- case SL::Node::TYPE_VARIABLE: {
- SL::VariableNode *vnode=(SL::VariableNode*)p_node;
- code=vnode->name;
- } break;
- case SL::Node::TYPE_CONSTANT: {
- SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
- return get_constant_text(cnode->datatype,cnode->values);
- } break;
- case SL::Node::TYPE_OPERATOR: {
- SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
- switch(onode->op) {
- case SL::OP_ASSIGN:
- case SL::OP_ASSIGN_ADD:
- case SL::OP_ASSIGN_SUB:
- case SL::OP_ASSIGN_MUL:
- case SL::OP_ASSIGN_DIV:
- case SL::OP_ASSIGN_SHIFT_LEFT:
- case SL::OP_ASSIGN_SHIFT_RIGHT:
- case SL::OP_ASSIGN_MOD:
- case SL::OP_ASSIGN_BIT_AND:
- case SL::OP_ASSIGN_BIT_OR:
- case SL::OP_ASSIGN_BIT_XOR:
- code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
- break;
- case SL::OP_BIT_INVERT:
- case SL::OP_NEGATE:
- case SL::OP_NOT:
- case SL::OP_DECREMENT:
- case SL::OP_INCREMENT:
- code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
- break;
- case SL::OP_POST_DECREMENT:
- case SL::OP_POST_INCREMENT:
- code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op);
- break;
- case SL::OP_CALL:
- case SL::OP_CONSTRUCT:
- code=dump_node_code(onode->arguments[0],p_level)+"(";
- for(int i=1;i<onode->arguments.size();i++) {
- if (i>1)
- code+=", ";
- code+=dump_node_code(onode->arguments[i],p_level);
- }
- code+=")";
- break;
- default: {
- code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
- break;
- }
- }
- } break;
- case SL::Node::TYPE_CONTROL_FLOW: {
- SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
- if (cfnode->flow_op==SL::FLOW_OP_IF) {
- code+=_mktab(p_level)+"if ("+dump_node_code(cfnode->expressions[0],p_level)+")\n";
- code+=dump_node_code(cfnode->blocks[0],p_level+1);
- if (cfnode->blocks.size()==2) {
- code+=_mktab(p_level)+"else\n";
- code+=dump_node_code(cfnode->blocks[1],p_level+1);
- }
- } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
- if (cfnode->blocks.size()) {
- code="return "+dump_node_code(cfnode->blocks[0],p_level);
- } else {
- code="return";
- }
- }
- } break;
- case SL::Node::TYPE_MEMBER: {
- SL::MemberNode *mnode=(SL::MemberNode*)p_node;
- code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
- } break;
- }
- return code;
- }
- static Error recreate_code(void *p_str,SL::ShaderNode *p_program) {
- String *str=(String*)p_str;
- *str=dump_node_code(p_program,0);
- return OK;
- }
- MainLoop* test() {
- List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
- if (cmdlargs.empty()) {
- //try editor!
- print_line("usage: godot -test shader_lang <shader>");
- return NULL;
- }
- String test = cmdlargs.back()->get();
- FileAccess *fa = FileAccess::open(test,FileAccess::READ);
- if (!fa) {
- ERR_FAIL_V(NULL);
- }
- String code;
- while(true) {
- CharType c = fa->get_8();
- if (fa->eof_reached())
- break;
- code+=c;
- }
- SL sl;
- print_line("tokens:\n\n"+sl.token_debug(code));
- Map<StringName,Map<StringName,SL::DataType> > dt;
- dt["fragment"]["ALBEDO"]=SL::TYPE_VEC3;
- Set<String> rm;
- rm.insert("popo");
- Error err = sl.compile(code,dt,rm);
- if (err) {
- print_line("Error at line: "+rtos(sl.get_error_line())+": "+sl.get_error_text());
- return NULL;
- } else {
- String code;
- recreate_code(&code,sl.get_shader());
- print_line("code:\n\n"+code);
- }
- return NULL;
- }
- }
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