light_storage.cpp 86 KB

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  1. /**************************************************************************/
  2. /* light_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "light_storage.h"
  31. #include "core/config/project_settings.h"
  32. #include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
  33. #include "texture_storage.h"
  34. using namespace RendererRD;
  35. LightStorage *LightStorage::singleton = nullptr;
  36. LightStorage *LightStorage::get_singleton() {
  37. return singleton;
  38. }
  39. LightStorage::LightStorage() {
  40. singleton = this;
  41. TextureStorage *texture_storage = TextureStorage::get_singleton();
  42. directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size");
  43. directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits");
  44. using_lightmap_array = true; // high end
  45. if (using_lightmap_array) {
  46. uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  47. if (textures_per_stage <= 256) {
  48. lightmap_textures.resize(32);
  49. } else {
  50. lightmap_textures.resize(1024);
  51. }
  52. for (int i = 0; i < lightmap_textures.size(); i++) {
  53. lightmap_textures.write[i] = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  54. }
  55. }
  56. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  57. }
  58. LightStorage::~LightStorage() {
  59. free_reflection_data();
  60. free_light_data();
  61. for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) {
  62. RD::get_singleton()->free(E.value.cubemap);
  63. }
  64. singleton = nullptr;
  65. }
  66. bool LightStorage::free(RID p_rid) {
  67. if (owns_reflection_probe(p_rid)) {
  68. reflection_probe_free(p_rid);
  69. return true;
  70. } else if (owns_reflection_atlas(p_rid)) {
  71. reflection_atlas_free(p_rid);
  72. return true;
  73. } else if (owns_reflection_probe_instance(p_rid)) {
  74. reflection_probe_instance_free(p_rid);
  75. return true;
  76. } else if (owns_light(p_rid)) {
  77. light_free(p_rid);
  78. return true;
  79. } else if (owns_light_instance(p_rid)) {
  80. light_instance_free(p_rid);
  81. return true;
  82. } else if (owns_lightmap(p_rid)) {
  83. lightmap_free(p_rid);
  84. return true;
  85. } else if (owns_lightmap_instance(p_rid)) {
  86. lightmap_instance_free(p_rid);
  87. return true;
  88. } else if (owns_shadow_atlas(p_rid)) {
  89. shadow_atlas_free(p_rid);
  90. return true;
  91. }
  92. return false;
  93. }
  94. /* LIGHT */
  95. void LightStorage::_light_initialize(RID p_light, RS::LightType p_type) {
  96. Light light;
  97. light.type = p_type;
  98. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  99. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  100. light.param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY] = 1.0;
  101. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  102. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  103. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  104. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  105. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  106. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  107. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  108. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  109. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  110. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  111. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  112. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  113. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  114. light.param[RS::LIGHT_PARAM_SHADOW_OPACITY] = 1.0;
  115. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  116. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  117. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  118. light.param[RS::LIGHT_PARAM_INTENSITY] = p_type == RS::LIGHT_DIRECTIONAL ? 100000.0 : 1000.0;
  119. light_owner.initialize_rid(p_light, light);
  120. }
  121. RID LightStorage::directional_light_allocate() {
  122. return light_owner.allocate_rid();
  123. }
  124. void LightStorage::directional_light_initialize(RID p_light) {
  125. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  126. }
  127. RID LightStorage::omni_light_allocate() {
  128. return light_owner.allocate_rid();
  129. }
  130. void LightStorage::omni_light_initialize(RID p_light) {
  131. _light_initialize(p_light, RS::LIGHT_OMNI);
  132. }
  133. RID LightStorage::spot_light_allocate() {
  134. return light_owner.allocate_rid();
  135. }
  136. void LightStorage::spot_light_initialize(RID p_light) {
  137. _light_initialize(p_light, RS::LIGHT_SPOT);
  138. }
  139. void LightStorage::light_free(RID p_rid) {
  140. light_set_projector(p_rid, RID()); //clear projector
  141. // delete the texture
  142. Light *light = light_owner.get_or_null(p_rid);
  143. light->dependency.deleted_notify(p_rid);
  144. light_owner.free(p_rid);
  145. }
  146. void LightStorage::light_set_color(RID p_light, const Color &p_color) {
  147. Light *light = light_owner.get_or_null(p_light);
  148. ERR_FAIL_COND(!light);
  149. light->color = p_color;
  150. }
  151. void LightStorage::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  152. Light *light = light_owner.get_or_null(p_light);
  153. ERR_FAIL_COND(!light);
  154. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  155. if (light->param[p_param] == p_value) {
  156. return;
  157. }
  158. switch (p_param) {
  159. case RS::LIGHT_PARAM_RANGE:
  160. case RS::LIGHT_PARAM_SPOT_ANGLE:
  161. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  162. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  163. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  164. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  165. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  166. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  167. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  168. light->version++;
  169. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  170. } break;
  171. case RS::LIGHT_PARAM_SIZE: {
  172. if ((light->param[p_param] > CMP_EPSILON) != (p_value > CMP_EPSILON)) {
  173. //changing from no size to size and the opposite
  174. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  175. }
  176. } break;
  177. default: {
  178. }
  179. }
  180. light->param[p_param] = p_value;
  181. }
  182. void LightStorage::light_set_shadow(RID p_light, bool p_enabled) {
  183. Light *light = light_owner.get_or_null(p_light);
  184. ERR_FAIL_COND(!light);
  185. light->shadow = p_enabled;
  186. light->version++;
  187. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  188. }
  189. void LightStorage::light_set_projector(RID p_light, RID p_texture) {
  190. TextureStorage *texture_storage = TextureStorage::get_singleton();
  191. Light *light = light_owner.get_or_null(p_light);
  192. ERR_FAIL_COND(!light);
  193. if (light->projector == p_texture) {
  194. return;
  195. }
  196. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  197. texture_storage->texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  198. }
  199. light->projector = p_texture;
  200. if (light->type != RS::LIGHT_DIRECTIONAL) {
  201. if (light->projector.is_valid()) {
  202. texture_storage->texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  203. }
  204. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR);
  205. }
  206. }
  207. void LightStorage::light_set_negative(RID p_light, bool p_enable) {
  208. Light *light = light_owner.get_or_null(p_light);
  209. ERR_FAIL_COND(!light);
  210. light->negative = p_enable;
  211. }
  212. void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  213. Light *light = light_owner.get_or_null(p_light);
  214. ERR_FAIL_COND(!light);
  215. light->cull_mask = p_mask;
  216. light->version++;
  217. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  218. }
  219. void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
  220. Light *light = light_owner.get_or_null(p_light);
  221. ERR_FAIL_COND(!light);
  222. light->distance_fade = p_enabled;
  223. light->distance_fade_begin = p_begin;
  224. light->distance_fade_shadow = p_shadow;
  225. light->distance_fade_length = p_length;
  226. }
  227. void LightStorage::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  228. Light *light = light_owner.get_or_null(p_light);
  229. ERR_FAIL_COND(!light);
  230. light->reverse_cull = p_enabled;
  231. light->version++;
  232. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  233. }
  234. void LightStorage::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  235. Light *light = light_owner.get_or_null(p_light);
  236. ERR_FAIL_COND(!light);
  237. light->bake_mode = p_bake_mode;
  238. light->version++;
  239. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  240. }
  241. void LightStorage::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  242. Light *light = light_owner.get_or_null(p_light);
  243. ERR_FAIL_COND(!light);
  244. light->max_sdfgi_cascade = p_cascade;
  245. light->version++;
  246. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  247. }
  248. void LightStorage::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  249. Light *light = light_owner.get_or_null(p_light);
  250. ERR_FAIL_COND(!light);
  251. light->omni_shadow_mode = p_mode;
  252. light->version++;
  253. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  254. }
  255. RS::LightOmniShadowMode LightStorage::light_omni_get_shadow_mode(RID p_light) {
  256. const Light *light = light_owner.get_or_null(p_light);
  257. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  258. return light->omni_shadow_mode;
  259. }
  260. void LightStorage::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  261. Light *light = light_owner.get_or_null(p_light);
  262. ERR_FAIL_COND(!light);
  263. light->directional_shadow_mode = p_mode;
  264. light->version++;
  265. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  266. }
  267. void LightStorage::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  268. Light *light = light_owner.get_or_null(p_light);
  269. ERR_FAIL_COND(!light);
  270. light->directional_blend_splits = p_enable;
  271. light->version++;
  272. light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
  273. }
  274. bool LightStorage::light_directional_get_blend_splits(RID p_light) const {
  275. const Light *light = light_owner.get_or_null(p_light);
  276. ERR_FAIL_COND_V(!light, false);
  277. return light->directional_blend_splits;
  278. }
  279. void LightStorage::light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) {
  280. Light *light = light_owner.get_or_null(p_light);
  281. ERR_FAIL_COND(!light);
  282. light->directional_sky_mode = p_mode;
  283. }
  284. RS::LightDirectionalSkyMode LightStorage::light_directional_get_sky_mode(RID p_light) const {
  285. const Light *light = light_owner.get_or_null(p_light);
  286. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY);
  287. return light->directional_sky_mode;
  288. }
  289. RS::LightDirectionalShadowMode LightStorage::light_directional_get_shadow_mode(RID p_light) {
  290. const Light *light = light_owner.get_or_null(p_light);
  291. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  292. return light->directional_shadow_mode;
  293. }
  294. uint32_t LightStorage::light_get_max_sdfgi_cascade(RID p_light) {
  295. const Light *light = light_owner.get_or_null(p_light);
  296. ERR_FAIL_COND_V(!light, 0);
  297. return light->max_sdfgi_cascade;
  298. }
  299. RS::LightBakeMode LightStorage::light_get_bake_mode(RID p_light) {
  300. const Light *light = light_owner.get_or_null(p_light);
  301. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  302. return light->bake_mode;
  303. }
  304. uint64_t LightStorage::light_get_version(RID p_light) const {
  305. const Light *light = light_owner.get_or_null(p_light);
  306. ERR_FAIL_COND_V(!light, 0);
  307. return light->version;
  308. }
  309. AABB LightStorage::light_get_aabb(RID p_light) const {
  310. const Light *light = light_owner.get_or_null(p_light);
  311. ERR_FAIL_COND_V(!light, AABB());
  312. switch (light->type) {
  313. case RS::LIGHT_SPOT: {
  314. float len = light->param[RS::LIGHT_PARAM_RANGE];
  315. float size = Math::tan(Math::deg_to_rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  316. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  317. };
  318. case RS::LIGHT_OMNI: {
  319. float r = light->param[RS::LIGHT_PARAM_RANGE];
  320. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  321. };
  322. case RS::LIGHT_DIRECTIONAL: {
  323. return AABB();
  324. };
  325. }
  326. ERR_FAIL_V(AABB());
  327. }
  328. Dependency *LightStorage::light_get_dependency(RID p_light) const {
  329. Light *light = light_owner.get_or_null(p_light);
  330. ERR_FAIL_NULL_V(light, nullptr);
  331. return &light->dependency;
  332. }
  333. /* LIGHT INSTANCE API */
  334. RID LightStorage::light_instance_create(RID p_light) {
  335. RID li = light_instance_owner.make_rid(LightInstance());
  336. LightInstance *light_instance = light_instance_owner.get_or_null(li);
  337. light_instance->self = li;
  338. light_instance->light = p_light;
  339. light_instance->light_type = light_get_type(p_light);
  340. if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
  341. light_instance->forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT);
  342. }
  343. return li;
  344. }
  345. void LightStorage::light_instance_free(RID p_light) {
  346. LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
  347. //remove from shadow atlases..
  348. for (const RID &E : light_instance->shadow_atlases) {
  349. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E);
  350. ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_light));
  351. uint32_t key = shadow_atlas->shadow_owners[p_light];
  352. uint32_t q = (key >> QUADRANT_SHIFT) & 0x3;
  353. uint32_t s = key & SHADOW_INDEX_MASK;
  354. shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
  355. if (key & OMNI_LIGHT_FLAG) {
  356. // Omni lights use two atlas spots, make sure to clear the other as well
  357. shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID();
  358. }
  359. shadow_atlas->shadow_owners.erase(p_light);
  360. }
  361. if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) {
  362. ForwardIDStorage::get_singleton()->free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id);
  363. }
  364. light_instance_owner.free(p_light);
  365. }
  366. void LightStorage::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) {
  367. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  368. ERR_FAIL_COND(!light_instance);
  369. light_instance->transform = p_transform;
  370. }
  371. void LightStorage::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) {
  372. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  373. ERR_FAIL_COND(!light_instance);
  374. light_instance->aabb = p_aabb;
  375. }
  376. void LightStorage::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) {
  377. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  378. ERR_FAIL_COND(!light_instance);
  379. ERR_FAIL_INDEX(p_pass, 6);
  380. light_instance->shadow_transform[p_pass].camera = p_projection;
  381. light_instance->shadow_transform[p_pass].transform = p_transform;
  382. light_instance->shadow_transform[p_pass].farplane = p_far;
  383. light_instance->shadow_transform[p_pass].split = p_split;
  384. light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
  385. light_instance->shadow_transform[p_pass].range_begin = p_range_begin;
  386. light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size;
  387. light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale;
  388. }
  389. void LightStorage::light_instance_mark_visible(RID p_light_instance) {
  390. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance);
  391. ERR_FAIL_COND(!light_instance);
  392. light_instance->last_scene_pass = RendererSceneRenderRD::get_singleton()->get_scene_pass();
  393. }
  394. /* LIGHT DATA */
  395. void LightStorage::free_light_data() {
  396. if (directional_light_buffer.is_valid()) {
  397. RD::get_singleton()->free(directional_light_buffer);
  398. directional_light_buffer = RID();
  399. }
  400. if (omni_light_buffer.is_valid()) {
  401. RD::get_singleton()->free(omni_light_buffer);
  402. omni_light_buffer = RID();
  403. }
  404. if (spot_light_buffer.is_valid()) {
  405. RD::get_singleton()->free(spot_light_buffer);
  406. spot_light_buffer = RID();
  407. }
  408. if (directional_lights != nullptr) {
  409. memdelete_arr(directional_lights);
  410. directional_lights = nullptr;
  411. }
  412. if (omni_lights != nullptr) {
  413. memdelete_arr(omni_lights);
  414. omni_lights = nullptr;
  415. }
  416. if (spot_lights != nullptr) {
  417. memdelete_arr(spot_lights);
  418. spot_lights = nullptr;
  419. }
  420. if (omni_light_sort != nullptr) {
  421. memdelete_arr(omni_light_sort);
  422. omni_light_sort = nullptr;
  423. }
  424. if (spot_light_sort != nullptr) {
  425. memdelete_arr(spot_light_sort);
  426. spot_light_sort = nullptr;
  427. }
  428. }
  429. void LightStorage::set_max_lights(const uint32_t p_max_lights) {
  430. max_lights = p_max_lights;
  431. uint32_t light_buffer_size = max_lights * sizeof(LightData);
  432. omni_lights = memnew_arr(LightData, max_lights);
  433. omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
  434. omni_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
  435. spot_lights = memnew_arr(LightData, max_lights);
  436. spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size);
  437. spot_light_sort = memnew_arr(LightInstanceDepthSort, max_lights);
  438. //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(max_lights) + "\n";
  439. max_directional_lights = RendererSceneRender::MAX_DIRECTIONAL_LIGHTS;
  440. uint32_t directional_light_buffer_size = max_directional_lights * sizeof(DirectionalLightData);
  441. directional_lights = memnew_arr(DirectionalLightData, max_directional_lights);
  442. directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size);
  443. }
  444. void LightStorage::update_light_buffers(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) {
  445. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  446. RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
  447. Transform3D inverse_transform = p_camera_transform.affine_inverse();
  448. r_directional_light_count = 0;
  449. r_positional_light_count = 0;
  450. omni_light_count = 0;
  451. spot_light_count = 0;
  452. r_directional_light_soft_shadows = false;
  453. for (int i = 0; i < (int)p_lights.size(); i++) {
  454. LightInstance *light_instance = light_instance_owner.get_or_null(p_lights[i]);
  455. if (!light_instance) {
  456. continue;
  457. }
  458. Light *light = light_owner.get_or_null(light_instance->light);
  459. ERR_CONTINUE(light == nullptr);
  460. switch (light->type) {
  461. case RS::LIGHT_DIRECTIONAL: {
  462. if (r_directional_light_count >= max_directional_lights || light->directional_sky_mode == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) {
  463. continue;
  464. }
  465. DirectionalLightData &light_data = directional_lights[r_directional_light_count];
  466. Transform3D light_transform = light_instance->transform;
  467. Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized();
  468. light_data.direction[0] = direction.x;
  469. light_data.direction[1] = direction.y;
  470. light_data.direction[2] = direction.z;
  471. float sign = light->negative ? -1 : 1;
  472. light_data.energy = sign * light->param[RS::LIGHT_PARAM_ENERGY];
  473. if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
  474. light_data.energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
  475. } else {
  476. light_data.energy *= Math_PI;
  477. }
  478. if (p_render_data->camera_attributes.is_valid()) {
  479. light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  480. }
  481. Color linear_col = light->color.srgb_to_linear();
  482. light_data.color[0] = linear_col.r;
  483. light_data.color[1] = linear_col.g;
  484. light_data.color[2] = linear_col.b;
  485. light_data.specular = light->param[RS::LIGHT_PARAM_SPECULAR];
  486. light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
  487. light_data.mask = light->cull_mask;
  488. float size = light->param[RS::LIGHT_PARAM_SIZE];
  489. light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset
  490. if (RendererSceneRenderRD::get_singleton()->get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
  491. WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
  492. }
  493. light_data.shadow_opacity = (p_using_shadows && light->shadow)
  494. ? light->param[RS::LIGHT_PARAM_SHADOW_OPACITY]
  495. : 0.0;
  496. float angular_diameter = light->param[RS::LIGHT_PARAM_SIZE];
  497. if (angular_diameter > 0.0) {
  498. // I know tan(0) is 0, but let's not risk it with numerical precision.
  499. // technically this will keep expanding until reaching the sun, but all we care
  500. // is expand until we reach the radius of the near plane (there can't be more occluders than that)
  501. angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter));
  502. if (light->shadow && light->param[RS::LIGHT_PARAM_SHADOW_BLUR] > 0.0) {
  503. // Only enable PCSS-like soft shadows if blurring is enabled.
  504. // Otherwise, performance would decrease with no visual difference.
  505. r_directional_light_soft_shadows = true;
  506. }
  507. } else {
  508. angular_diameter = 0.0;
  509. }
  510. if (light_data.shadow_opacity > 0.001) {
  511. RS::LightDirectionalShadowMode smode = light->directional_shadow_mode;
  512. light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
  513. light_data.softshadow_angle = angular_diameter;
  514. light_data.bake_mode = light->bake_mode;
  515. if (angular_diameter <= 0.0) {
  516. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->directional_shadow_quality_radius_get(); // Only use quality radius for PCF
  517. }
  518. int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3);
  519. light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light->directional_blend_splits;
  520. for (int j = 0; j < 4; j++) {
  521. Rect2 atlas_rect = light_instance->shadow_transform[j].atlas_rect;
  522. Projection matrix = light_instance->shadow_transform[j].camera;
  523. float split = light_instance->shadow_transform[MIN(limit, j)].split;
  524. Projection bias;
  525. bias.set_light_bias();
  526. Projection rectm;
  527. rectm.set_light_atlas_rect(atlas_rect);
  528. Transform3D modelview = (inverse_transform * light_instance->shadow_transform[j].transform).inverse();
  529. Projection shadow_mtx = rectm * bias * matrix * modelview;
  530. light_data.shadow_split_offsets[j] = split;
  531. float bias_scale = light_instance->shadow_transform[j].bias_scale * light_data.soft_shadow_scale;
  532. light_data.shadow_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0 * bias_scale;
  533. light_data.shadow_normal_bias[j] = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * light_instance->shadow_transform[j].shadow_texel_size;
  534. light_data.shadow_transmittance_bias[j] = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] * bias_scale;
  535. light_data.shadow_z_range[j] = light_instance->shadow_transform[j].farplane;
  536. light_data.shadow_range_begin[j] = light_instance->shadow_transform[j].range_begin;
  537. RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]);
  538. Vector2 uv_scale = light_instance->shadow_transform[j].uv_scale;
  539. uv_scale *= atlas_rect.size; //adapt to atlas size
  540. switch (j) {
  541. case 0: {
  542. light_data.uv_scale1[0] = uv_scale.x;
  543. light_data.uv_scale1[1] = uv_scale.y;
  544. } break;
  545. case 1: {
  546. light_data.uv_scale2[0] = uv_scale.x;
  547. light_data.uv_scale2[1] = uv_scale.y;
  548. } break;
  549. case 2: {
  550. light_data.uv_scale3[0] = uv_scale.x;
  551. light_data.uv_scale3[1] = uv_scale.y;
  552. } break;
  553. case 3: {
  554. light_data.uv_scale4[0] = uv_scale.x;
  555. light_data.uv_scale4[1] = uv_scale.y;
  556. } break;
  557. }
  558. }
  559. float fade_start = light->param[RS::LIGHT_PARAM_SHADOW_FADE_START];
  560. light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep
  561. light_data.fade_to = -light_data.shadow_split_offsets[3];
  562. }
  563. r_directional_light_count++;
  564. } break;
  565. case RS::LIGHT_OMNI: {
  566. if (omni_light_count >= max_lights) {
  567. continue;
  568. }
  569. Transform3D light_transform = light_instance->transform;
  570. const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
  571. if (light->distance_fade) {
  572. const float fade_begin = light->distance_fade_begin;
  573. const float fade_length = light->distance_fade_length;
  574. if (distance > fade_begin) {
  575. if (distance > fade_begin + fade_length) {
  576. // Out of range, don't draw this light to improve performance.
  577. continue;
  578. }
  579. }
  580. }
  581. omni_light_sort[omni_light_count].light_instance = light_instance;
  582. omni_light_sort[omni_light_count].light = light;
  583. omni_light_sort[omni_light_count].depth = distance;
  584. omni_light_count++;
  585. } break;
  586. case RS::LIGHT_SPOT: {
  587. if (spot_light_count >= max_lights) {
  588. continue;
  589. }
  590. Transform3D light_transform = light_instance->transform;
  591. const real_t distance = p_camera_transform.origin.distance_to(light_transform.origin);
  592. if (light->distance_fade) {
  593. const float fade_begin = light->distance_fade_begin;
  594. const float fade_length = light->distance_fade_length;
  595. if (distance > fade_begin) {
  596. if (distance > fade_begin + fade_length) {
  597. // Out of range, don't draw this light to improve performance.
  598. continue;
  599. }
  600. }
  601. }
  602. spot_light_sort[spot_light_count].light_instance = light_instance;
  603. spot_light_sort[spot_light_count].light = light;
  604. spot_light_sort[spot_light_count].depth = distance;
  605. spot_light_count++;
  606. } break;
  607. }
  608. light_instance->last_pass = RSG::rasterizer->get_frame_number();
  609. }
  610. if (omni_light_count) {
  611. SortArray<LightInstanceDepthSort> sorter;
  612. sorter.sort(omni_light_sort, omni_light_count);
  613. }
  614. if (spot_light_count) {
  615. SortArray<LightInstanceDepthSort> sorter;
  616. sorter.sort(spot_light_sort, spot_light_count);
  617. }
  618. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  619. for (uint32_t i = 0; i < (omni_light_count + spot_light_count); i++) {
  620. uint32_t index = (i < omni_light_count) ? i : i - (omni_light_count);
  621. LightData &light_data = (i < omni_light_count) ? omni_lights[index] : spot_lights[index];
  622. RS::LightType type = (i < omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT;
  623. LightInstance *light_instance = (i < omni_light_count) ? omni_light_sort[index].light_instance : spot_light_sort[index].light_instance;
  624. Light *light = (i < omni_light_count) ? omni_light_sort[index].light : spot_light_sort[index].light;
  625. real_t distance = (i < omni_light_count) ? omni_light_sort[index].depth : spot_light_sort[index].depth;
  626. if (using_forward_ids) {
  627. forward_id_storage->map_forward_id(type == RS::LIGHT_OMNI ? RendererRD::FORWARD_ID_TYPE_OMNI_LIGHT : RendererRD::FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id, index);
  628. }
  629. Transform3D light_transform = light_instance->transform;
  630. float sign = light->negative ? -1 : 1;
  631. Color linear_col = light->color.srgb_to_linear();
  632. light_data.attenuation = light->param[RS::LIGHT_PARAM_ATTENUATION];
  633. // Reuse fade begin, fade length and distance for shadow LOD determination later.
  634. float fade_begin = 0.0;
  635. float fade_shadow = 0.0;
  636. float fade_length = 0.0;
  637. float fade = 1.0;
  638. float shadow_opacity_fade = 1.0;
  639. if (light->distance_fade) {
  640. fade_begin = light->distance_fade_begin;
  641. fade_shadow = light->distance_fade_shadow;
  642. fade_length = light->distance_fade_length;
  643. // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player.
  644. if (distance > fade_begin) {
  645. fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length);
  646. }
  647. if (distance > fade_shadow) {
  648. shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length);
  649. }
  650. }
  651. float energy = sign * light->param[RS::LIGHT_PARAM_ENERGY] * fade;
  652. if (RendererSceneRenderRD::get_singleton()->is_using_physical_light_units()) {
  653. energy *= light->param[RS::LIGHT_PARAM_INTENSITY];
  654. // Convert from Luminous Power to Luminous Intensity
  655. if (type == RS::LIGHT_OMNI) {
  656. energy *= 1.0 / (Math_PI * 4.0);
  657. } else {
  658. // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle.
  659. // We make this assumption to keep them easy to control.
  660. energy *= 1.0 / Math_PI;
  661. }
  662. } else {
  663. energy *= Math_PI;
  664. }
  665. if (p_render_data->camera_attributes.is_valid()) {
  666. energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  667. }
  668. light_data.color[0] = linear_col.r * energy;
  669. light_data.color[1] = linear_col.g * energy;
  670. light_data.color[2] = linear_col.b * energy;
  671. light_data.specular_amount = light->param[RS::LIGHT_PARAM_SPECULAR] * 2.0;
  672. light_data.volumetric_fog_energy = light->param[RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY];
  673. light_data.bake_mode = light->bake_mode;
  674. float radius = MAX(0.001, light->param[RS::LIGHT_PARAM_RANGE]);
  675. light_data.inv_radius = 1.0 / radius;
  676. Vector3 pos = inverse_transform.xform(light_transform.origin);
  677. light_data.position[0] = pos.x;
  678. light_data.position[1] = pos.y;
  679. light_data.position[2] = pos.z;
  680. Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized();
  681. light_data.direction[0] = direction.x;
  682. light_data.direction[1] = direction.y;
  683. light_data.direction[2] = direction.z;
  684. float size = light->param[RS::LIGHT_PARAM_SIZE];
  685. light_data.size = size;
  686. light_data.inv_spot_attenuation = 1.0f / light->param[RS::LIGHT_PARAM_SPOT_ATTENUATION];
  687. float spot_angle = light->param[RS::LIGHT_PARAM_SPOT_ANGLE];
  688. light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle));
  689. light_data.mask = light->cull_mask;
  690. light_data.atlas_rect[0] = 0;
  691. light_data.atlas_rect[1] = 0;
  692. light_data.atlas_rect[2] = 0;
  693. light_data.atlas_rect[3] = 0;
  694. RID projector = light->projector;
  695. if (projector.is_valid()) {
  696. Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector);
  697. if (type == RS::LIGHT_SPOT) {
  698. light_data.projector_rect[0] = rect.position.x;
  699. light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped
  700. light_data.projector_rect[2] = rect.size.width;
  701. light_data.projector_rect[3] = -rect.size.height;
  702. } else {
  703. light_data.projector_rect[0] = rect.position.x;
  704. light_data.projector_rect[1] = rect.position.y;
  705. light_data.projector_rect[2] = rect.size.width;
  706. light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half
  707. }
  708. } else {
  709. light_data.projector_rect[0] = 0;
  710. light_data.projector_rect[1] = 0;
  711. light_data.projector_rect[2] = 0;
  712. light_data.projector_rect[3] = 0;
  713. }
  714. const bool needs_shadow =
  715. p_using_shadows &&
  716. owns_shadow_atlas(p_shadow_atlas) &&
  717. shadow_atlas_owns_light_instance(p_shadow_atlas, light_instance->self) &&
  718. light->shadow;
  719. bool in_shadow_range = true;
  720. if (needs_shadow && light->distance_fade) {
  721. if (distance > light->distance_fade_shadow + light->distance_fade_length) {
  722. // Out of range, don't draw shadows to improve performance.
  723. in_shadow_range = false;
  724. }
  725. }
  726. if (needs_shadow && in_shadow_range) {
  727. // fill in the shadow information
  728. light_data.shadow_opacity = light->param[RS::LIGHT_PARAM_SHADOW_OPACITY] * shadow_opacity_fade;
  729. float shadow_texel_size = light_instance_get_shadow_texel_size(light_instance->self, p_shadow_atlas);
  730. light_data.shadow_normal_bias = light->param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] * shadow_texel_size * 10.0;
  731. if (type == RS::LIGHT_SPOT) {
  732. light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS] / 100.0;
  733. } else { //omni
  734. light_data.shadow_bias = light->param[RS::LIGHT_PARAM_SHADOW_BIAS];
  735. }
  736. light_data.transmittance_bias = light->param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS];
  737. Vector2i omni_offset;
  738. Rect2 rect = light_instance_get_shadow_atlas_rect(light_instance->self, p_shadow_atlas, omni_offset);
  739. light_data.atlas_rect[0] = rect.position.x;
  740. light_data.atlas_rect[1] = rect.position.y;
  741. light_data.atlas_rect[2] = rect.size.width;
  742. light_data.atlas_rect[3] = rect.size.height;
  743. light_data.soft_shadow_scale = light->param[RS::LIGHT_PARAM_SHADOW_BLUR];
  744. if (type == RS::LIGHT_OMNI) {
  745. Transform3D proj = (inverse_transform * light_transform).inverse();
  746. RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix);
  747. if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
  748. // Only enable PCSS-like soft shadows if blurring is enabled.
  749. // Otherwise, performance would decrease with no visual difference.
  750. light_data.soft_shadow_size = size;
  751. } else {
  752. light_data.soft_shadow_size = 0.0;
  753. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
  754. }
  755. light_data.direction[0] = omni_offset.x * float(rect.size.width);
  756. light_data.direction[1] = omni_offset.y * float(rect.size.height);
  757. } else if (type == RS::LIGHT_SPOT) {
  758. Transform3D modelview = (inverse_transform * light_transform).inverse();
  759. Projection bias;
  760. bias.set_light_bias();
  761. Projection cm = light_instance->shadow_transform[0].camera;
  762. Projection shadow_mtx = bias * cm * modelview;
  763. RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix);
  764. if (size > 0.0 && light_data.soft_shadow_scale > 0.0) {
  765. // Only enable PCSS-like soft shadows if blurring is enabled.
  766. // Otherwise, performance would decrease with no visual difference.
  767. float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle));
  768. light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width;
  769. } else {
  770. light_data.soft_shadow_size = 0.0;
  771. light_data.soft_shadow_scale *= RendererSceneRenderRD::get_singleton()->shadows_quality_radius_get(); // Only use quality radius for PCF
  772. }
  773. light_data.shadow_bias *= light_data.soft_shadow_scale;
  774. }
  775. } else {
  776. light_data.shadow_opacity = 0.0;
  777. }
  778. light_instance->cull_mask = light->cull_mask;
  779. // hook for subclass to do further processing.
  780. RendererSceneRenderRD::get_singleton()->setup_added_light(type, light_transform, radius, spot_angle);
  781. r_positional_light_count++;
  782. }
  783. //update without barriers
  784. if (omni_light_count) {
  785. RD::get_singleton()->buffer_update(omni_light_buffer, 0, sizeof(LightData) * omni_light_count, omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  786. }
  787. if (spot_light_count) {
  788. RD::get_singleton()->buffer_update(spot_light_buffer, 0, sizeof(LightData) * spot_light_count, spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  789. }
  790. if (r_directional_light_count) {
  791. RD::get_singleton()->buffer_update(directional_light_buffer, 0, sizeof(DirectionalLightData) * r_directional_light_count, directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  792. }
  793. }
  794. /* REFLECTION PROBE */
  795. RID LightStorage::reflection_probe_allocate() {
  796. return reflection_probe_owner.allocate_rid();
  797. }
  798. void LightStorage::reflection_probe_initialize(RID p_reflection_probe) {
  799. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  800. }
  801. void LightStorage::reflection_probe_free(RID p_rid) {
  802. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_rid);
  803. reflection_probe->dependency.deleted_notify(p_rid);
  804. reflection_probe_owner.free(p_rid);
  805. };
  806. void LightStorage::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  807. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  808. ERR_FAIL_COND(!reflection_probe);
  809. reflection_probe->update_mode = p_mode;
  810. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  811. }
  812. void LightStorage::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  813. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  814. ERR_FAIL_COND(!reflection_probe);
  815. reflection_probe->intensity = p_intensity;
  816. }
  817. void LightStorage::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  818. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  819. ERR_FAIL_COND(!reflection_probe);
  820. reflection_probe->ambient_mode = p_mode;
  821. }
  822. void LightStorage::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  823. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  824. ERR_FAIL_COND(!reflection_probe);
  825. reflection_probe->ambient_color = p_color;
  826. }
  827. void LightStorage::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  828. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  829. ERR_FAIL_COND(!reflection_probe);
  830. reflection_probe->ambient_color_energy = p_energy;
  831. }
  832. void LightStorage::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  833. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  834. ERR_FAIL_COND(!reflection_probe);
  835. reflection_probe->max_distance = p_distance;
  836. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  837. }
  838. void LightStorage::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  839. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  840. ERR_FAIL_COND(!reflection_probe);
  841. if (reflection_probe->extents == p_extents) {
  842. return;
  843. }
  844. reflection_probe->extents = p_extents;
  845. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  846. }
  847. void LightStorage::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  848. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  849. ERR_FAIL_COND(!reflection_probe);
  850. reflection_probe->origin_offset = p_offset;
  851. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  852. }
  853. void LightStorage::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  854. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  855. ERR_FAIL_COND(!reflection_probe);
  856. reflection_probe->interior = p_enable;
  857. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  858. }
  859. void LightStorage::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  860. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  861. ERR_FAIL_COND(!reflection_probe);
  862. reflection_probe->box_projection = p_enable;
  863. }
  864. void LightStorage::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  865. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  866. ERR_FAIL_COND(!reflection_probe);
  867. reflection_probe->enable_shadows = p_enable;
  868. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  869. }
  870. void LightStorage::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  871. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  872. ERR_FAIL_COND(!reflection_probe);
  873. reflection_probe->cull_mask = p_layers;
  874. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  875. }
  876. void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  877. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  878. ERR_FAIL_COND(!reflection_probe);
  879. ERR_FAIL_COND(p_resolution < 32);
  880. reflection_probe->resolution = p_resolution;
  881. }
  882. void LightStorage::reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) {
  883. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  884. ERR_FAIL_COND(!reflection_probe);
  885. reflection_probe->mesh_lod_threshold = p_ratio;
  886. reflection_probe->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE);
  887. }
  888. void LightStorage::reflection_probe_set_baked_exposure(RID p_probe, float p_exposure) {
  889. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  890. ERR_FAIL_COND(!reflection_probe);
  891. reflection_probe->baked_exposure = p_exposure;
  892. }
  893. AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
  894. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  895. ERR_FAIL_COND_V(!reflection_probe, AABB());
  896. AABB aabb;
  897. aabb.position = -reflection_probe->extents;
  898. aabb.size = reflection_probe->extents * 2.0;
  899. return aabb;
  900. }
  901. RS::ReflectionProbeUpdateMode LightStorage::reflection_probe_get_update_mode(RID p_probe) const {
  902. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  903. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  904. return reflection_probe->update_mode;
  905. }
  906. uint32_t LightStorage::reflection_probe_get_cull_mask(RID p_probe) const {
  907. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  908. ERR_FAIL_COND_V(!reflection_probe, 0);
  909. return reflection_probe->cull_mask;
  910. }
  911. Vector3 LightStorage::reflection_probe_get_extents(RID p_probe) const {
  912. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  913. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  914. return reflection_probe->extents;
  915. }
  916. Vector3 LightStorage::reflection_probe_get_origin_offset(RID p_probe) const {
  917. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  918. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  919. return reflection_probe->origin_offset;
  920. }
  921. bool LightStorage::reflection_probe_renders_shadows(RID p_probe) const {
  922. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  923. ERR_FAIL_COND_V(!reflection_probe, false);
  924. return reflection_probe->enable_shadows;
  925. }
  926. float LightStorage::reflection_probe_get_origin_max_distance(RID p_probe) const {
  927. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  928. ERR_FAIL_COND_V(!reflection_probe, 0);
  929. return reflection_probe->max_distance;
  930. }
  931. float LightStorage::reflection_probe_get_mesh_lod_threshold(RID p_probe) const {
  932. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  933. ERR_FAIL_COND_V(!reflection_probe, 0);
  934. return reflection_probe->mesh_lod_threshold;
  935. }
  936. int LightStorage::reflection_probe_get_resolution(RID p_probe) const {
  937. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  938. ERR_FAIL_COND_V(!reflection_probe, 0);
  939. return reflection_probe->resolution;
  940. }
  941. float LightStorage::reflection_probe_get_baked_exposure(RID p_probe) const {
  942. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  943. ERR_FAIL_COND_V(!reflection_probe, 1.0);
  944. return reflection_probe->baked_exposure;
  945. }
  946. float LightStorage::reflection_probe_get_intensity(RID p_probe) const {
  947. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  948. ERR_FAIL_COND_V(!reflection_probe, 0);
  949. return reflection_probe->intensity;
  950. }
  951. bool LightStorage::reflection_probe_is_interior(RID p_probe) const {
  952. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  953. ERR_FAIL_COND_V(!reflection_probe, false);
  954. return reflection_probe->interior;
  955. }
  956. bool LightStorage::reflection_probe_is_box_projection(RID p_probe) const {
  957. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  958. ERR_FAIL_COND_V(!reflection_probe, false);
  959. return reflection_probe->box_projection;
  960. }
  961. RS::ReflectionProbeAmbientMode LightStorage::reflection_probe_get_ambient_mode(RID p_probe) const {
  962. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  963. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  964. return reflection_probe->ambient_mode;
  965. }
  966. Color LightStorage::reflection_probe_get_ambient_color(RID p_probe) const {
  967. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  968. ERR_FAIL_COND_V(!reflection_probe, Color());
  969. return reflection_probe->ambient_color;
  970. }
  971. float LightStorage::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  972. const ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  973. ERR_FAIL_COND_V(!reflection_probe, 0);
  974. return reflection_probe->ambient_color_energy;
  975. }
  976. Dependency *LightStorage::reflection_probe_get_dependency(RID p_probe) const {
  977. ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
  978. ERR_FAIL_NULL_V(reflection_probe, nullptr);
  979. return &reflection_probe->dependency;
  980. }
  981. /* REFLECTION ATLAS */
  982. RID LightStorage::reflection_atlas_create() {
  983. ReflectionAtlas ra;
  984. ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count");
  985. ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size");
  986. ra.cluster_builder = nullptr;
  987. return reflection_atlas_owner.make_rid(ra);
  988. }
  989. void LightStorage::reflection_atlas_free(RID p_ref_atlas) {
  990. reflection_atlas_set_size(p_ref_atlas, 0, 0);
  991. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  992. if (ra->cluster_builder) {
  993. memdelete(ra->cluster_builder);
  994. }
  995. reflection_atlas_owner.free(p_ref_atlas);
  996. }
  997. void LightStorage::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) {
  998. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  999. ERR_FAIL_COND(!ra);
  1000. if (ra->size == p_reflection_size && ra->count == p_reflection_count) {
  1001. return; //no changes
  1002. }
  1003. if (ra->cluster_builder) {
  1004. // only if we're using our cluster
  1005. ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID());
  1006. }
  1007. ra->size = p_reflection_size;
  1008. ra->count = p_reflection_count;
  1009. if (ra->reflection.is_valid()) {
  1010. //clear and invalidate everything
  1011. RD::get_singleton()->free(ra->reflection);
  1012. ra->reflection = RID();
  1013. RD::get_singleton()->free(ra->depth_buffer);
  1014. ra->depth_buffer = RID();
  1015. for (int i = 0; i < ra->reflections.size(); i++) {
  1016. ra->reflections.write[i].data.clear_reflection_data();
  1017. if (ra->reflections[i].owner.is_null()) {
  1018. continue;
  1019. }
  1020. reflection_probe_release_atlas_index(ra->reflections[i].owner);
  1021. //rp->atlasindex clear
  1022. }
  1023. ra->reflections.clear();
  1024. }
  1025. if (ra->render_buffers.is_valid()) {
  1026. ra->render_buffers->cleanup();
  1027. }
  1028. }
  1029. int LightStorage::reflection_atlas_get_size(RID p_ref_atlas) const {
  1030. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas);
  1031. ERR_FAIL_COND_V(!ra, 0);
  1032. return ra->size;
  1033. }
  1034. /* REFLECTION PROBE INSTANCE */
  1035. RID LightStorage::reflection_probe_instance_create(RID p_probe) {
  1036. ReflectionProbeInstance rpi;
  1037. rpi.probe = p_probe;
  1038. rpi.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE);
  1039. return reflection_probe_instance_owner.make_rid(rpi);
  1040. }
  1041. void LightStorage::reflection_probe_instance_free(RID p_instance) {
  1042. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1043. ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id);
  1044. reflection_probe_release_atlas_index(p_instance);
  1045. reflection_probe_instance_owner.free(p_instance);
  1046. }
  1047. void LightStorage::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) {
  1048. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1049. ERR_FAIL_COND(!rpi);
  1050. rpi->transform = p_transform;
  1051. rpi->dirty = true;
  1052. }
  1053. void LightStorage::reflection_probe_release_atlas_index(RID p_instance) {
  1054. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1055. ERR_FAIL_COND(!rpi);
  1056. if (rpi->atlas.is_null()) {
  1057. return; //nothing to release
  1058. }
  1059. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1060. ERR_FAIL_COND(!atlas);
  1061. ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size());
  1062. atlas->reflections.write[rpi->atlas_index].owner = RID();
  1063. // TODO investigate if this is enough? shouldn't we be freeing our textures and framebuffers?
  1064. rpi->atlas_index = -1;
  1065. rpi->atlas = RID();
  1066. }
  1067. bool LightStorage::reflection_probe_instance_needs_redraw(RID p_instance) {
  1068. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1069. ERR_FAIL_COND_V(!rpi, false);
  1070. if (rpi->rendering) {
  1071. return false;
  1072. }
  1073. if (rpi->dirty) {
  1074. return true;
  1075. }
  1076. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
  1077. return true;
  1078. }
  1079. return rpi->atlas_index == -1;
  1080. }
  1081. bool LightStorage::reflection_probe_instance_has_reflection(RID p_instance) {
  1082. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1083. ERR_FAIL_COND_V(!rpi, false);
  1084. return rpi->atlas.is_valid();
  1085. }
  1086. bool LightStorage::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) {
  1087. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
  1088. ERR_FAIL_COND_V(!atlas, false);
  1089. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1090. ERR_FAIL_COND_V(!rpi, false);
  1091. if (atlas->render_buffers.is_null()) {
  1092. atlas->render_buffers.instantiate();
  1093. }
  1094. RD::get_singleton()->draw_command_begin_label("Reflection probe render");
  1095. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) {
  1096. WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings.");
  1097. reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count);
  1098. }
  1099. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) {
  1100. // Invalidate reflection atlas, need to regenerate
  1101. RD::get_singleton()->free(atlas->reflection);
  1102. atlas->reflection = RID();
  1103. for (int i = 0; i < atlas->reflections.size(); i++) {
  1104. if (atlas->reflections[i].owner.is_null()) {
  1105. continue;
  1106. }
  1107. reflection_probe_release_atlas_index(atlas->reflections[i].owner);
  1108. }
  1109. atlas->reflections.clear();
  1110. }
  1111. if (atlas->reflection.is_null()) {
  1112. int mipmaps = MIN(RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1);
  1113. mipmaps = LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering
  1114. {
  1115. //reflection atlas was unused, create:
  1116. RD::TextureFormat tf;
  1117. tf.array_layers = 6 * atlas->count;
  1118. tf.format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
  1119. tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  1120. tf.mipmaps = mipmaps;
  1121. tf.width = atlas->size;
  1122. tf.height = atlas->size;
  1123. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0);
  1124. atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1125. }
  1126. {
  1127. RD::TextureFormat tf;
  1128. tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
  1129. tf.width = atlas->size;
  1130. tf.height = atlas->size;
  1131. tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
  1132. atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1133. }
  1134. atlas->reflections.resize(atlas->count);
  1135. for (int i = 0; i < atlas->count; i++) {
  1136. atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, RendererSceneRenderRD::get_singleton()->get_sky()->roughness_layers, RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format());
  1137. for (int j = 0; j < 6; j++) {
  1138. atlas->reflections.write[i].fbs[j] = RendererSceneRenderRD::get_singleton()->reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer);
  1139. }
  1140. }
  1141. Vector<RID> fb;
  1142. fb.push_back(atlas->depth_buffer);
  1143. atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb);
  1144. atlas->render_buffers->configure_for_reflections(Size2i(atlas->size, atlas->size));
  1145. }
  1146. if (rpi->atlas_index == -1) {
  1147. for (int i = 0; i < atlas->reflections.size(); i++) {
  1148. if (atlas->reflections[i].owner.is_null()) {
  1149. rpi->atlas_index = i;
  1150. break;
  1151. }
  1152. }
  1153. //find the one used last
  1154. if (rpi->atlas_index == -1) {
  1155. //everything is in use, find the one least used via LRU
  1156. uint64_t pass_min = 0;
  1157. for (int i = 0; i < atlas->reflections.size(); i++) {
  1158. ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner);
  1159. if (rpi2->last_pass < pass_min) {
  1160. pass_min = rpi2->last_pass;
  1161. rpi->atlas_index = i;
  1162. }
  1163. }
  1164. }
  1165. }
  1166. if (rpi->atlas_index != -1) { // should we fail if this is still -1 ?
  1167. atlas->reflections.write[rpi->atlas_index].owner = p_instance;
  1168. }
  1169. rpi->atlas = p_reflection_atlas;
  1170. rpi->rendering = true;
  1171. rpi->dirty = false;
  1172. rpi->processing_layer = 1;
  1173. rpi->processing_side = 0;
  1174. RD::get_singleton()->draw_command_end_label();
  1175. return true;
  1176. }
  1177. Ref<RenderSceneBuffers> LightStorage::reflection_probe_atlas_get_render_buffers(RID p_reflection_atlas) {
  1178. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas);
  1179. ERR_FAIL_COND_V(!atlas, Ref<RenderSceneBuffersRD>());
  1180. return atlas->render_buffers;
  1181. }
  1182. bool LightStorage::reflection_probe_instance_postprocess_step(RID p_instance) {
  1183. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1184. ERR_FAIL_COND_V(!rpi, false);
  1185. ERR_FAIL_COND_V(!rpi->rendering, false);
  1186. ERR_FAIL_COND_V(rpi->atlas.is_null(), false);
  1187. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1188. if (!atlas || rpi->atlas_index == -1) {
  1189. //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering)
  1190. rpi->rendering = false;
  1191. return false;
  1192. }
  1193. if (LightStorage::get_singleton()->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) {
  1194. // Using real time reflections, all roughness is done in one step
  1195. atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false);
  1196. rpi->rendering = false;
  1197. rpi->processing_side = 0;
  1198. rpi->processing_layer = 1;
  1199. return true;
  1200. }
  1201. if (rpi->processing_layer > 1) {
  1202. atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
  1203. rpi->processing_layer++;
  1204. if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) {
  1205. rpi->rendering = false;
  1206. rpi->processing_side = 0;
  1207. rpi->processing_layer = 1;
  1208. return true;
  1209. }
  1210. return false;
  1211. } else {
  1212. atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, RendererSceneRenderRD::get_singleton()->get_sky()->sky_ggx_samples_quality);
  1213. }
  1214. rpi->processing_side++;
  1215. if (rpi->processing_side == 6) {
  1216. rpi->processing_side = 0;
  1217. rpi->processing_layer++;
  1218. }
  1219. return false;
  1220. }
  1221. uint32_t LightStorage::reflection_probe_instance_get_resolution(RID p_instance) {
  1222. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1223. ERR_FAIL_COND_V(!rpi, 0);
  1224. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1225. ERR_FAIL_COND_V(!atlas, 0);
  1226. return atlas->size;
  1227. }
  1228. RID LightStorage::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
  1229. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1230. ERR_FAIL_COND_V(!rpi, RID());
  1231. ERR_FAIL_INDEX_V(p_index, 6, RID());
  1232. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1233. ERR_FAIL_COND_V(!atlas, RID());
  1234. return atlas->reflections[rpi->atlas_index].fbs[p_index];
  1235. }
  1236. RID LightStorage::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) {
  1237. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1238. ERR_FAIL_COND_V(!rpi, RID());
  1239. ERR_FAIL_INDEX_V(p_index, 6, RID());
  1240. ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas);
  1241. ERR_FAIL_COND_V(!atlas, RID());
  1242. return atlas->depth_fb;
  1243. }
  1244. ClusterBuilderRD *LightStorage::reflection_probe_instance_get_cluster_builder(RID p_instance, ClusterBuilderSharedDataRD *p_cluster_builder_shared) {
  1245. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance);
  1246. ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas);
  1247. if (!ra) {
  1248. ERR_PRINT("reflection probe has no reflection atlas! Bug?");
  1249. return nullptr;
  1250. } else {
  1251. if (ra->cluster_builder == nullptr) {
  1252. ra->cluster_builder = memnew(ClusterBuilderRD);
  1253. ra->cluster_builder->set_shared(p_cluster_builder_shared);
  1254. ra->cluster_builder->setup(Size2i(ra->size, ra->size), get_max_cluster_elements(), RID(), RID(), RID());
  1255. }
  1256. return ra->cluster_builder;
  1257. }
  1258. }
  1259. /* REFLECTION DATA */
  1260. void LightStorage::free_reflection_data() {
  1261. if (reflection_buffer.is_valid()) {
  1262. RD::get_singleton()->free(reflection_buffer);
  1263. reflection_buffer = RID();
  1264. }
  1265. if (reflections != nullptr) {
  1266. memdelete_arr(reflections);
  1267. reflections = nullptr;
  1268. }
  1269. if (reflection_sort != nullptr) {
  1270. memdelete_arr(reflection_sort);
  1271. reflection_sort = nullptr;
  1272. }
  1273. }
  1274. void LightStorage::set_max_reflection_probes(const uint32_t p_max_reflection_probes) {
  1275. max_reflections = p_max_reflection_probes;
  1276. reflections = memnew_arr(ReflectionData, max_reflections);
  1277. reflection_sort = memnew_arr(ReflectionProbeInstanceSort, max_reflections);
  1278. reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ReflectionData) * max_reflections);
  1279. }
  1280. void LightStorage::update_reflection_probe_buffer(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) {
  1281. ForwardIDStorage *forward_id_storage = ForwardIDStorage::get_singleton();
  1282. reflection_count = 0;
  1283. for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
  1284. if (reflection_count == max_reflections) {
  1285. break;
  1286. }
  1287. ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]);
  1288. if (!rpi) {
  1289. continue;
  1290. }
  1291. Transform3D transform = rpi->transform;
  1292. reflection_sort[reflection_count].probe_instance = rpi;
  1293. reflection_sort[reflection_count].depth = -p_camera_inverse_transform.xform(transform.origin).z;
  1294. reflection_count++;
  1295. }
  1296. if (reflection_count > 0) {
  1297. SortArray<ReflectionProbeInstanceSort> sort_array;
  1298. sort_array.sort(reflection_sort, reflection_count);
  1299. }
  1300. bool using_forward_ids = forward_id_storage->uses_forward_ids();
  1301. for (uint32_t i = 0; i < reflection_count; i++) {
  1302. ReflectionProbeInstance *rpi = reflection_sort[i].probe_instance;
  1303. if (using_forward_ids) {
  1304. forward_id_storage->map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i);
  1305. }
  1306. ReflectionProbe *probe = reflection_probe_owner.get_or_null(rpi->probe);
  1307. ReflectionData &reflection_ubo = reflections[i];
  1308. Vector3 extents = probe->extents;
  1309. rpi->cull_mask = probe->cull_mask;
  1310. reflection_ubo.box_extents[0] = extents.x;
  1311. reflection_ubo.box_extents[1] = extents.y;
  1312. reflection_ubo.box_extents[2] = extents.z;
  1313. reflection_ubo.index = rpi->atlas_index;
  1314. Vector3 origin_offset = probe->origin_offset;
  1315. reflection_ubo.box_offset[0] = origin_offset.x;
  1316. reflection_ubo.box_offset[1] = origin_offset.y;
  1317. reflection_ubo.box_offset[2] = origin_offset.z;
  1318. reflection_ubo.mask = probe->cull_mask;
  1319. reflection_ubo.intensity = probe->intensity;
  1320. reflection_ubo.ambient_mode = probe->ambient_mode;
  1321. reflection_ubo.exterior = !probe->interior;
  1322. reflection_ubo.box_project = probe->box_projection;
  1323. reflection_ubo.exposure_normalization = 1.0;
  1324. if (p_render_data->camera_attributes.is_valid()) {
  1325. float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes);
  1326. reflection_ubo.exposure_normalization = exposure / probe->baked_exposure;
  1327. }
  1328. Color ambient_linear = probe->ambient_color.srgb_to_linear();
  1329. float interior_ambient_energy = probe->ambient_color_energy;
  1330. reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy;
  1331. reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy;
  1332. reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy;
  1333. Transform3D transform = rpi->transform;
  1334. Transform3D proj = (p_camera_inverse_transform * transform).inverse();
  1335. MaterialStorage::store_transform(proj, reflection_ubo.local_matrix);
  1336. // hook for subclass to do further processing.
  1337. RendererSceneRenderRD::get_singleton()->setup_added_reflection_probe(transform, extents);
  1338. rpi->last_pass = RSG::rasterizer->get_frame_number();
  1339. }
  1340. if (reflection_count) {
  1341. RD::get_singleton()->buffer_update(reflection_buffer, 0, reflection_count * sizeof(ReflectionData), reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE);
  1342. }
  1343. }
  1344. /* LIGHTMAP API */
  1345. RID LightStorage::lightmap_allocate() {
  1346. return lightmap_owner.allocate_rid();
  1347. }
  1348. void LightStorage::lightmap_initialize(RID p_lightmap) {
  1349. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  1350. }
  1351. void LightStorage::lightmap_free(RID p_rid) {
  1352. lightmap_set_textures(p_rid, RID(), false);
  1353. Lightmap *lightmap = lightmap_owner.get_or_null(p_rid);
  1354. lightmap->dependency.deleted_notify(p_rid);
  1355. lightmap_owner.free(p_rid);
  1356. }
  1357. void LightStorage::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  1358. TextureStorage *texture_storage = TextureStorage::get_singleton();
  1359. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1360. ERR_FAIL_COND(!lm);
  1361. lightmap_array_version++;
  1362. //erase lightmap users
  1363. if (lm->light_texture.is_valid()) {
  1364. TextureStorage::Texture *t = texture_storage->get_texture(lm->light_texture);
  1365. if (t) {
  1366. t->lightmap_users.erase(p_lightmap);
  1367. }
  1368. }
  1369. TextureStorage::Texture *t = texture_storage->get_texture(p_light);
  1370. lm->light_texture = p_light;
  1371. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  1372. RID default_2d_array = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE);
  1373. if (!t) {
  1374. if (using_lightmap_array) {
  1375. if (lm->array_index >= 0) {
  1376. lightmap_textures.write[lm->array_index] = default_2d_array;
  1377. lm->array_index = -1;
  1378. }
  1379. }
  1380. return;
  1381. }
  1382. t->lightmap_users.insert(p_lightmap);
  1383. if (using_lightmap_array) {
  1384. if (lm->array_index < 0) {
  1385. //not in array, try to put in array
  1386. for (int i = 0; i < lightmap_textures.size(); i++) {
  1387. if (lightmap_textures[i] == default_2d_array) {
  1388. lm->array_index = i;
  1389. break;
  1390. }
  1391. }
  1392. }
  1393. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  1394. lightmap_textures.write[lm->array_index] = t->rd_texture;
  1395. }
  1396. }
  1397. void LightStorage::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  1398. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1399. ERR_FAIL_COND(!lm);
  1400. lm->bounds = p_bounds;
  1401. }
  1402. void LightStorage::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  1403. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1404. ERR_FAIL_COND(!lm);
  1405. lm->interior = p_interior;
  1406. }
  1407. void LightStorage::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  1408. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1409. ERR_FAIL_COND(!lm);
  1410. if (p_points.size()) {
  1411. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  1412. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  1413. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  1414. }
  1415. lm->points = p_points;
  1416. lm->bsp_tree = p_bsp_tree;
  1417. lm->point_sh = p_point_sh;
  1418. lm->tetrahedra = p_tetrahedra;
  1419. }
  1420. void LightStorage::lightmap_set_baked_exposure_normalization(RID p_lightmap, float p_exposure) {
  1421. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1422. ERR_FAIL_COND(!lm);
  1423. lm->baked_exposure = p_exposure;
  1424. }
  1425. PackedVector3Array LightStorage::lightmap_get_probe_capture_points(RID p_lightmap) const {
  1426. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1427. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  1428. return lm->points;
  1429. }
  1430. PackedColorArray LightStorage::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  1431. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1432. ERR_FAIL_COND_V(!lm, PackedColorArray());
  1433. return lm->point_sh;
  1434. }
  1435. PackedInt32Array LightStorage::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  1436. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1437. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  1438. return lm->tetrahedra;
  1439. }
  1440. PackedInt32Array LightStorage::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  1441. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1442. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  1443. return lm->bsp_tree;
  1444. }
  1445. void LightStorage::lightmap_set_probe_capture_update_speed(float p_speed) {
  1446. lightmap_probe_capture_update_speed = p_speed;
  1447. }
  1448. Dependency *LightStorage::lightmap_get_dependency(RID p_lightmap) const {
  1449. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1450. ERR_FAIL_NULL_V(lm, nullptr);
  1451. return &lm->dependency;
  1452. }
  1453. void LightStorage::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  1454. Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1455. ERR_FAIL_COND(!lm);
  1456. for (int i = 0; i < 9; i++) {
  1457. r_sh[i] = Color(0, 0, 0, 0);
  1458. }
  1459. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  1460. return;
  1461. }
  1462. static_assert(sizeof(Lightmap::BSP) == 24);
  1463. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  1464. int32_t node = 0;
  1465. while (node >= 0) {
  1466. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  1467. #ifdef DEBUG_ENABLED
  1468. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  1469. #endif
  1470. node = bsp[node].over;
  1471. } else {
  1472. #ifdef DEBUG_ENABLED
  1473. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  1474. #endif
  1475. node = bsp[node].under;
  1476. }
  1477. }
  1478. if (node == Lightmap::BSP::EMPTY_LEAF) {
  1479. return; //nothing could be done
  1480. }
  1481. node = ABS(node) - 1;
  1482. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  1483. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  1484. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  1485. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  1486. for (int i = 0; i < 4; i++) {
  1487. float c = CLAMP(barycentric[i], 0.0, 1.0);
  1488. for (int j = 0; j < 9; j++) {
  1489. r_sh[j] += sh_colors[i][j] * c;
  1490. }
  1491. }
  1492. }
  1493. bool LightStorage::lightmap_is_interior(RID p_lightmap) const {
  1494. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1495. ERR_FAIL_COND_V(!lm, false);
  1496. return lm->interior;
  1497. }
  1498. AABB LightStorage::lightmap_get_aabb(RID p_lightmap) const {
  1499. const Lightmap *lm = lightmap_owner.get_or_null(p_lightmap);
  1500. ERR_FAIL_COND_V(!lm, AABB());
  1501. return lm->bounds;
  1502. }
  1503. /* LIGHTMAP INSTANCE */
  1504. RID LightStorage::lightmap_instance_create(RID p_lightmap) {
  1505. LightmapInstance li;
  1506. li.lightmap = p_lightmap;
  1507. return lightmap_instance_owner.make_rid(li);
  1508. }
  1509. void LightStorage::lightmap_instance_free(RID p_lightmap) {
  1510. lightmap_instance_owner.free(p_lightmap);
  1511. }
  1512. void LightStorage::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) {
  1513. LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap);
  1514. ERR_FAIL_COND(!li);
  1515. li->transform = p_transform;
  1516. }
  1517. /* SHADOW ATLAS API */
  1518. RID LightStorage::shadow_atlas_create() {
  1519. return shadow_atlas_owner.make_rid(ShadowAtlas());
  1520. }
  1521. void LightStorage::shadow_atlas_free(RID p_atlas) {
  1522. shadow_atlas_set_size(p_atlas, 0);
  1523. shadow_atlas_owner.free(p_atlas);
  1524. }
  1525. void LightStorage::_update_shadow_atlas(ShadowAtlas *shadow_atlas) {
  1526. if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) {
  1527. RD::TextureFormat tf;
  1528. tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
  1529. tf.width = shadow_atlas->size;
  1530. tf.height = shadow_atlas->size;
  1531. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1532. shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1533. Vector<RID> fb_tex;
  1534. fb_tex.push_back(shadow_atlas->depth);
  1535. shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1536. }
  1537. }
  1538. void LightStorage::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) {
  1539. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1540. ERR_FAIL_COND(!shadow_atlas);
  1541. ERR_FAIL_COND(p_size < 0);
  1542. p_size = next_power_of_2(p_size);
  1543. if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) {
  1544. return;
  1545. }
  1546. // erasing atlas
  1547. if (shadow_atlas->depth.is_valid()) {
  1548. RD::get_singleton()->free(shadow_atlas->depth);
  1549. shadow_atlas->depth = RID();
  1550. }
  1551. for (int i = 0; i < 4; i++) {
  1552. //clear subdivisions
  1553. shadow_atlas->quadrants[i].shadows.clear();
  1554. shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
  1555. }
  1556. //erase shadow atlas reference from lights
  1557. for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) {
  1558. LightInstance *li = light_instance_owner.get_or_null(E.key);
  1559. ERR_CONTINUE(!li);
  1560. li->shadow_atlases.erase(p_atlas);
  1561. }
  1562. //clear owners
  1563. shadow_atlas->shadow_owners.clear();
  1564. shadow_atlas->size = p_size;
  1565. shadow_atlas->use_16_bits = p_16_bits;
  1566. }
  1567. void LightStorage::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
  1568. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1569. ERR_FAIL_COND(!shadow_atlas);
  1570. ERR_FAIL_INDEX(p_quadrant, 4);
  1571. ERR_FAIL_INDEX(p_subdivision, 16384);
  1572. uint32_t subdiv = next_power_of_2(p_subdivision);
  1573. if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
  1574. subdiv <<= 1;
  1575. }
  1576. subdiv = int(Math::sqrt((float)subdiv));
  1577. //obtain the number that will be x*x
  1578. if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) {
  1579. return;
  1580. }
  1581. //erase all data from quadrant
  1582. for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
  1583. if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
  1584. shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
  1585. LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
  1586. ERR_CONTINUE(!li);
  1587. li->shadow_atlases.erase(p_atlas);
  1588. }
  1589. }
  1590. shadow_atlas->quadrants[p_quadrant].shadows.clear();
  1591. shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
  1592. shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
  1593. //cache the smallest subdiv (for faster allocation in light update)
  1594. shadow_atlas->smallest_subdiv = 1 << 30;
  1595. for (int i = 0; i < 4; i++) {
  1596. if (shadow_atlas->quadrants[i].subdivision) {
  1597. shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
  1598. }
  1599. }
  1600. if (shadow_atlas->smallest_subdiv == 1 << 30) {
  1601. shadow_atlas->smallest_subdiv = 0;
  1602. }
  1603. //resort the size orders, simple bublesort for 4 elements..
  1604. int swaps = 0;
  1605. do {
  1606. swaps = 0;
  1607. for (int i = 0; i < 3; i++) {
  1608. if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
  1609. SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
  1610. swaps++;
  1611. }
  1612. }
  1613. } while (swaps > 0);
  1614. }
  1615. bool LightStorage::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
  1616. for (int i = p_quadrant_count - 1; i >= 0; i--) {
  1617. int qidx = p_in_quadrants[i];
  1618. if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
  1619. return false;
  1620. }
  1621. //look for an empty space
  1622. int sc = shadow_atlas->quadrants[qidx].shadows.size();
  1623. const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
  1624. int found_free_idx = -1; //found a free one
  1625. int found_used_idx = -1; //found existing one, must steal it
  1626. uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
  1627. for (int j = 0; j < sc; j++) {
  1628. if (!sarr[j].owner.is_valid()) {
  1629. found_free_idx = j;
  1630. break;
  1631. }
  1632. LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
  1633. ERR_CONTINUE(!sli);
  1634. if (sli->last_scene_pass != RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1635. //was just allocated, don't kill it so soon, wait a bit..
  1636. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1637. continue;
  1638. }
  1639. if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
  1640. found_used_idx = j;
  1641. min_pass = sli->last_scene_pass;
  1642. }
  1643. }
  1644. }
  1645. if (found_free_idx == -1 && found_used_idx == -1) {
  1646. continue; //nothing found
  1647. }
  1648. if (found_free_idx == -1 && found_used_idx != -1) {
  1649. found_free_idx = found_used_idx;
  1650. }
  1651. r_quadrant = qidx;
  1652. r_shadow = found_free_idx;
  1653. return true;
  1654. }
  1655. return false;
  1656. }
  1657. bool LightStorage::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
  1658. for (int i = p_quadrant_count - 1; i >= 0; i--) {
  1659. int qidx = p_in_quadrants[i];
  1660. if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
  1661. return false;
  1662. }
  1663. //look for an empty space
  1664. int sc = shadow_atlas->quadrants[qidx].shadows.size();
  1665. const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr();
  1666. int found_idx = -1;
  1667. uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair
  1668. for (int j = 0; j < sc - 1; j++) {
  1669. uint64_t pass = 0;
  1670. if (sarr[j].owner.is_valid()) {
  1671. LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner);
  1672. ERR_CONTINUE(!sli);
  1673. if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1674. continue;
  1675. }
  1676. //was just allocated, don't kill it so soon, wait a bit..
  1677. if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1678. continue;
  1679. }
  1680. pass += sli->last_scene_pass;
  1681. }
  1682. if (sarr[j + 1].owner.is_valid()) {
  1683. LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner);
  1684. ERR_CONTINUE(!sli);
  1685. if (sli->last_scene_pass == RendererSceneRenderRD::get_singleton()->get_scene_pass()) {
  1686. continue;
  1687. }
  1688. //was just allocated, don't kill it so soon, wait a bit..
  1689. if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) {
  1690. continue;
  1691. }
  1692. pass += sli->last_scene_pass;
  1693. }
  1694. if (found_idx == -1 || pass < min_pass) {
  1695. found_idx = j;
  1696. min_pass = pass;
  1697. // we found two empty spots, no need to check the rest
  1698. if (pass == 0) {
  1699. break;
  1700. }
  1701. }
  1702. }
  1703. if (found_idx == -1) {
  1704. continue; //nothing found
  1705. }
  1706. r_quadrant = qidx;
  1707. r_shadow = found_idx;
  1708. return true;
  1709. }
  1710. return false;
  1711. }
  1712. bool LightStorage::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) {
  1713. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1714. ERR_FAIL_COND_V(!shadow_atlas, false);
  1715. LightInstance *li = light_instance_owner.get_or_null(p_light_instance);
  1716. ERR_FAIL_COND_V(!li, false);
  1717. if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
  1718. return false;
  1719. }
  1720. uint32_t quad_size = shadow_atlas->size >> 1;
  1721. int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
  1722. int valid_quadrants[4];
  1723. int valid_quadrant_count = 0;
  1724. int best_size = -1; //best size found
  1725. int best_subdiv = -1; //subdiv for the best size
  1726. //find the quadrants this fits into, and the best possible size it can fit into
  1727. for (int i = 0; i < 4; i++) {
  1728. int q = shadow_atlas->size_order[i];
  1729. int sd = shadow_atlas->quadrants[q].subdivision;
  1730. if (sd == 0) {
  1731. continue; //unused
  1732. }
  1733. int max_fit = quad_size / sd;
  1734. if (best_size != -1 && max_fit > best_size) {
  1735. break; //too large
  1736. }
  1737. valid_quadrants[valid_quadrant_count++] = q;
  1738. best_subdiv = sd;
  1739. if (max_fit >= desired_fit) {
  1740. best_size = max_fit;
  1741. }
  1742. }
  1743. ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
  1744. uint64_t tick = OS::get_singleton()->get_ticks_msec();
  1745. uint32_t old_key = SHADOW_INVALID;
  1746. uint32_t old_quadrant = SHADOW_INVALID;
  1747. uint32_t old_shadow = SHADOW_INVALID;
  1748. int old_subdivision = -1;
  1749. bool should_realloc = false;
  1750. bool should_redraw = false;
  1751. if (shadow_atlas->shadow_owners.has(p_light_instance)) {
  1752. old_key = shadow_atlas->shadow_owners[p_light_instance];
  1753. old_quadrant = (old_key >> QUADRANT_SHIFT) & 0x3;
  1754. old_shadow = old_key & SHADOW_INDEX_MASK;
  1755. should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
  1756. should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version;
  1757. if (!should_realloc) {
  1758. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version;
  1759. //already existing, see if it should redraw or it's just OK
  1760. return should_redraw;
  1761. }
  1762. old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision;
  1763. }
  1764. bool is_omni = li->light_type == RS::LIGHT_OMNI;
  1765. bool found_shadow = false;
  1766. int new_quadrant = -1;
  1767. int new_shadow = -1;
  1768. if (is_omni) {
  1769. found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
  1770. } else {
  1771. found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow);
  1772. }
  1773. if (found_shadow) {
  1774. if (old_quadrant != SHADOW_INVALID) {
  1775. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0;
  1776. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID();
  1777. if (old_key & OMNI_LIGHT_FLAG) {
  1778. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0;
  1779. shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID();
  1780. }
  1781. }
  1782. uint32_t new_key = new_quadrant << QUADRANT_SHIFT;
  1783. new_key |= new_shadow;
  1784. ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
  1785. _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow);
  1786. sh->owner = p_light_instance;
  1787. sh->alloc_tick = tick;
  1788. sh->version = p_light_version;
  1789. if (is_omni) {
  1790. new_key |= OMNI_LIGHT_FLAG;
  1791. int new_omni_shadow = new_shadow + 1;
  1792. ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow];
  1793. _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow);
  1794. extra_sh->owner = p_light_instance;
  1795. extra_sh->alloc_tick = tick;
  1796. extra_sh->version = p_light_version;
  1797. }
  1798. li->shadow_atlases.insert(p_atlas);
  1799. //update it in map
  1800. shadow_atlas->shadow_owners[p_light_instance] = new_key;
  1801. //make it dirty, as it should redraw anyway
  1802. return true;
  1803. }
  1804. return should_redraw;
  1805. }
  1806. void LightStorage::_shadow_atlas_invalidate_shadow(ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) {
  1807. if (p_shadow->owner.is_valid()) {
  1808. LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner);
  1809. uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner];
  1810. if (old_key & OMNI_LIGHT_FLAG) {
  1811. uint32_t s = old_key & SHADOW_INDEX_MASK;
  1812. uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1);
  1813. ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx];
  1814. omni_shadow->version = 0;
  1815. omni_shadow->owner = RID();
  1816. }
  1817. p_shadow_atlas->shadow_owners.erase(p_shadow->owner);
  1818. p_shadow->version = 0;
  1819. p_shadow->owner = RID();
  1820. sli->shadow_atlases.erase(p_atlas);
  1821. }
  1822. }
  1823. void LightStorage::shadow_atlas_update(RID p_atlas) {
  1824. ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas);
  1825. ERR_FAIL_COND(!shadow_atlas);
  1826. _update_shadow_atlas(shadow_atlas);
  1827. }
  1828. /* DIRECTIONAL SHADOW */
  1829. void LightStorage::update_directional_shadow_atlas() {
  1830. if (directional_shadow.depth.is_null() && directional_shadow.size > 0) {
  1831. RD::TextureFormat tf;
  1832. tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT;
  1833. tf.width = directional_shadow.size;
  1834. tf.height = directional_shadow.size;
  1835. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1836. directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1837. Vector<RID> fb_tex;
  1838. fb_tex.push_back(directional_shadow.depth);
  1839. directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1840. }
  1841. }
  1842. void LightStorage::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) {
  1843. p_size = nearest_power_of_2_templated(p_size);
  1844. if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) {
  1845. return;
  1846. }
  1847. directional_shadow.size = p_size;
  1848. directional_shadow.use_16_bits = p_16_bits;
  1849. if (directional_shadow.depth.is_valid()) {
  1850. RD::get_singleton()->free(directional_shadow.depth);
  1851. directional_shadow.depth = RID();
  1852. RendererSceneRenderRD::get_singleton()->base_uniforms_changed();
  1853. }
  1854. }
  1855. void LightStorage::set_directional_shadow_count(int p_count) {
  1856. directional_shadow.light_count = p_count;
  1857. directional_shadow.current_light = 0;
  1858. }
  1859. static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) {
  1860. int split_h = 1;
  1861. int split_v = 1;
  1862. while (split_h * split_v < p_shadow_count) {
  1863. if (split_h == split_v) {
  1864. split_h <<= 1;
  1865. } else {
  1866. split_v <<= 1;
  1867. }
  1868. }
  1869. Rect2i rect(0, 0, p_size, p_size);
  1870. rect.size.width /= split_h;
  1871. rect.size.height /= split_v;
  1872. rect.position.x = rect.size.width * (p_shadow_index % split_h);
  1873. rect.position.y = rect.size.height * (p_shadow_index / split_h);
  1874. return rect;
  1875. }
  1876. Rect2i LightStorage::get_directional_shadow_rect() {
  1877. return _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light);
  1878. }
  1879. int LightStorage::get_directional_light_shadow_size(RID p_light_intance) {
  1880. ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
  1881. Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0);
  1882. LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance);
  1883. ERR_FAIL_COND_V(!light_instance, 0);
  1884. switch (light_directional_get_shadow_mode(light_instance->light)) {
  1885. case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
  1886. break; //none
  1887. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
  1888. r.size.height /= 2;
  1889. break;
  1890. case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS:
  1891. r.size /= 2;
  1892. break;
  1893. }
  1894. return MAX(r.size.width, r.size.height);
  1895. }
  1896. /* SHADOW CUBEMAPS */
  1897. LightStorage::ShadowCubemap *LightStorage::_get_shadow_cubemap(int p_size) {
  1898. if (!shadow_cubemaps.has(p_size)) {
  1899. ShadowCubemap sc;
  1900. {
  1901. RD::TextureFormat tf;
  1902. tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
  1903. tf.width = p_size;
  1904. tf.height = p_size;
  1905. tf.texture_type = RD::TEXTURE_TYPE_CUBE;
  1906. tf.array_layers = 6;
  1907. tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
  1908. sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1909. }
  1910. for (int i = 0; i < 6; i++) {
  1911. RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
  1912. Vector<RID> fbtex;
  1913. fbtex.push_back(side_texture);
  1914. sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
  1915. }
  1916. shadow_cubemaps[p_size] = sc;
  1917. }
  1918. return &shadow_cubemaps[p_size];
  1919. }
  1920. RID LightStorage::get_cubemap(int p_size) {
  1921. ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
  1922. return cubemap->cubemap;
  1923. }
  1924. RID LightStorage::get_cubemap_fb(int p_size, int p_pass) {
  1925. ShadowCubemap *cubemap = _get_shadow_cubemap(p_size);
  1926. return cubemap->side_fb[p_pass];
  1927. }