java_godot_lib_jni.cpp 23 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "dir_access_jandroid.h"
  34. #include "display_server_android.h"
  35. #include "file_access_android.h"
  36. #include "file_access_filesystem_jandroid.h"
  37. #include "java_godot_io_wrapper.h"
  38. #include "java_godot_wrapper.h"
  39. #include "jni_utils.h"
  40. #include "net_socket_android.h"
  41. #include "os_android.h"
  42. #include "plugin/godot_plugin_jni.h"
  43. #include "thread_jandroid.h"
  44. #include "tts_android.h"
  45. #include "core/config/engine.h"
  46. #include "core/config/project_settings.h"
  47. #include "core/input/input.h"
  48. #include "core/os/main_loop.h"
  49. #include "core/profiling/profiling.h"
  50. #include "main/main.h"
  51. #include "servers/rendering/rendering_server.h"
  52. #include "servers/camera/camera_server.h"
  53. #ifndef XR_DISABLED
  54. #include "servers/xr/xr_server.h"
  55. #endif // XR_DISABLED
  56. #ifdef TOOLS_ENABLED
  57. #include "editor/settings/editor_settings.h"
  58. #endif
  59. #include <android/asset_manager_jni.h>
  60. #include <android/input.h>
  61. #include <android/native_window_jni.h>
  62. #include <unistd.h>
  63. static JavaClassWrapper *java_class_wrapper = nullptr;
  64. static OS_Android *os_android = nullptr;
  65. static AndroidInputHandler *input_handler = nullptr;
  66. static GodotJavaWrapper *godot_java = nullptr;
  67. static GodotIOJavaWrapper *godot_io_java = nullptr;
  68. enum StartupStep {
  69. STEP_TERMINATED = -1,
  70. STEP_SETUP,
  71. STEP_SHOW_LOGO,
  72. STEP_STARTED
  73. };
  74. static SafeNumeric<int> step; // Shared between UI and render threads
  75. static Vector3 accelerometer;
  76. static Vector3 gravity;
  77. static Vector3 magnetometer;
  78. static Vector3 gyroscope;
  79. static void _terminate(JNIEnv *env, bool p_restart = false) {
  80. if (step.get() == STEP_TERMINATED) {
  81. return;
  82. }
  83. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  84. // lets cleanup
  85. // Unregister android plugins
  86. unregister_plugins_singletons();
  87. if (java_class_wrapper) {
  88. memdelete(java_class_wrapper);
  89. }
  90. if (input_handler) {
  91. delete input_handler;
  92. }
  93. // Whether restarting is handled by 'Main::cleanup()'
  94. bool restart_on_cleanup = false;
  95. if (os_android) {
  96. restart_on_cleanup = os_android->is_restart_on_exit_set();
  97. os_android->main_loop_end();
  98. Main::cleanup();
  99. delete os_android;
  100. }
  101. if (godot_io_java) {
  102. delete godot_io_java;
  103. }
  104. TTS_Android::terminate();
  105. FileAccessAndroid::terminate();
  106. DirAccessJAndroid::terminate();
  107. FileAccessFilesystemJAndroid::terminate();
  108. NetSocketAndroid::terminate();
  109. cleanup_android_class_loader();
  110. if (godot_java) {
  111. godot_java->on_godot_terminating(env);
  112. if (!restart_on_cleanup) {
  113. if (p_restart) {
  114. godot_java->restart(env);
  115. } else {
  116. godot_java->force_quit(env);
  117. }
  118. }
  119. delete godot_java;
  120. }
  121. }
  122. extern "C" {
  123. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  124. if (godot_io_java) {
  125. godot_io_java->set_vk_height(p_height);
  126. }
  127. }
  128. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  129. godot_init_profiler();
  130. JavaVM *jvm;
  131. env->GetJavaVM(&jvm);
  132. init_thread_jandroid(jvm, env);
  133. setup_android_class_loader();
  134. // create our wrapper classes
  135. godot_java = new GodotJavaWrapper(env, p_godot_instance);
  136. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  137. FileAccessAndroid::setup(p_asset_manager);
  138. DirAccessJAndroid::setup(p_directory_access_handler);
  139. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  140. NetSocketAndroid::setup(p_net_utils);
  141. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  142. return true;
  143. }
  144. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  145. _terminate(env, false);
  146. }
  147. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  148. setup_android_thread();
  149. const char **cmdline = nullptr;
  150. jstring *j_cmdline = nullptr;
  151. int cmdlen = 0;
  152. if (p_cmdline) {
  153. cmdlen = env->GetArrayLength(p_cmdline);
  154. if (cmdlen) {
  155. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  156. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  157. cmdline[cmdlen] = nullptr;
  158. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  159. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  160. for (int i = 0; i < cmdlen; i++) {
  161. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  162. const char *rawString = env->GetStringUTFChars(string, nullptr);
  163. cmdline[i] = rawString;
  164. j_cmdline[i] = string;
  165. }
  166. }
  167. }
  168. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  169. if (cmdline) {
  170. if (j_cmdline) {
  171. for (int i = 0; i < cmdlen; ++i) {
  172. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  173. }
  174. memfree(j_cmdline);
  175. }
  176. memfree(cmdline);
  177. }
  178. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  179. if (err != OK) {
  180. return false;
  181. }
  182. TTS_Android::setup(p_godot_tts);
  183. java_class_wrapper = memnew(JavaClassWrapper);
  184. return true;
  185. }
  186. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  187. if (os_android) {
  188. os_android->set_display_size(Size2i(p_width, p_height));
  189. // No need to reset the surface during startup
  190. if (step.get() > STEP_SETUP) {
  191. if (p_surface) {
  192. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  193. os_android->set_native_window(native_window);
  194. }
  195. DisplayServerAndroid::get_singleton()->reset_window();
  196. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  197. }
  198. }
  199. }
  200. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  201. if (os_android) {
  202. if (step.get() == STEP_SETUP) {
  203. // During startup
  204. if (p_surface) {
  205. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  206. os_android->set_native_window(native_window);
  207. }
  208. } else {
  209. // Rendering context recreated because it was lost; restart app to let it reload everything
  210. _terminate(env, true);
  211. }
  212. }
  213. }
  214. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  215. if (step.get() <= STEP_SETUP) {
  216. return;
  217. }
  218. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  219. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  220. }
  221. }
  222. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jlong id, jint pos) {
  223. TTS_Android::_java_utterance_callback(event, id, pos);
  224. }
  225. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  226. if (step.get() == STEP_TERMINATED) {
  227. return true;
  228. }
  229. if (step.get() == STEP_SETUP) {
  230. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  231. // but for Godot purposes, the main thread is the one running the game loop
  232. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  233. input_handler = new AndroidInputHandler();
  234. step.increment();
  235. return true;
  236. }
  237. if (step.get() == STEP_SHOW_LOGO) {
  238. bool xr_enabled = false;
  239. #ifndef XR_DISABLED
  240. // Unlike PCVR, there's no additional 2D screen onto which to render the boot logo,
  241. // so we skip this step if xr is enabled.
  242. if (XRServer::get_xr_mode() == XRServer::XRMODE_DEFAULT) {
  243. xr_enabled = GLOBAL_GET_CACHED(bool, "xr/shaders/enabled");
  244. } else {
  245. xr_enabled = XRServer::get_xr_mode() == XRServer::XRMODE_ON;
  246. }
  247. #endif // XR_DISABLED
  248. if (!xr_enabled) {
  249. Main::setup_boot_logo();
  250. }
  251. step.increment();
  252. return true;
  253. }
  254. if (step.get() == STEP_STARTED) {
  255. if (Main::start() != EXIT_SUCCESS) {
  256. return true; // should exit instead and print the error
  257. }
  258. godot_java->on_godot_setup_completed(env);
  259. os_android->main_loop_begin();
  260. godot_java->on_godot_main_loop_started(env);
  261. step.increment();
  262. }
  263. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  264. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  265. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  266. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  267. bool should_swap_buffers = false;
  268. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  269. _terminate(env, false);
  270. }
  271. return should_swap_buffers;
  272. }
  273. // Called on the UI thread
  274. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  275. if (step.get() <= STEP_SETUP) {
  276. return;
  277. }
  278. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  279. }
  280. // Called on the UI thread
  281. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  282. if (step.get() <= STEP_SETUP) {
  283. return;
  284. }
  285. Vector<AndroidInputHandler::TouchPos> points;
  286. for (int i = 0; i < pointer_count; i++) {
  287. jfloat p[6];
  288. env->GetFloatArrayRegion(position, i * 6, 6, p);
  289. AndroidInputHandler::TouchPos tp;
  290. tp.id = (int)p[0];
  291. tp.pos = Point2(p[1], p[2]);
  292. tp.pressure = p[3];
  293. tp.tilt = Vector2(p[4], p[5]);
  294. points.push_back(tp);
  295. }
  296. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  297. }
  298. // Called on the UI thread
  299. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  300. if (step.get() <= STEP_SETUP) {
  301. return;
  302. }
  303. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  304. }
  305. // Called on the UI thread
  306. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  307. if (step.get() <= STEP_SETUP) {
  308. return;
  309. }
  310. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  311. }
  312. // Called on the UI thread
  313. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  314. if (step.get() <= STEP_SETUP) {
  315. return;
  316. }
  317. AndroidInputHandler::JoypadEvent jevent;
  318. jevent.device = p_device;
  319. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  320. jevent.index = p_button;
  321. jevent.pressed = p_pressed;
  322. input_handler->process_joy_event(jevent);
  323. }
  324. // Called on the UI thread
  325. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  326. if (step.get() <= STEP_SETUP) {
  327. return;
  328. }
  329. AndroidInputHandler::JoypadEvent jevent;
  330. jevent.device = p_device;
  331. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  332. jevent.index = p_axis;
  333. jevent.value = p_value;
  334. input_handler->process_joy_event(jevent);
  335. }
  336. // Called on the UI thread
  337. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  338. if (step.get() <= STEP_SETUP) {
  339. return;
  340. }
  341. AndroidInputHandler::JoypadEvent jevent;
  342. jevent.device = p_device;
  343. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  344. BitField<HatMask> hat = HatMask::CENTER;
  345. if (p_hat_x != 0) {
  346. if (p_hat_x < 0) {
  347. hat.set_flag(HatMask::LEFT);
  348. } else {
  349. hat.set_flag(HatMask::RIGHT);
  350. }
  351. }
  352. if (p_hat_y != 0) {
  353. if (p_hat_y < 0) {
  354. hat.set_flag(HatMask::UP);
  355. } else {
  356. hat.set_flag(HatMask::DOWN);
  357. }
  358. }
  359. jevent.hat = hat;
  360. input_handler->process_joy_event(jevent);
  361. }
  362. // Called on the UI thread
  363. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  364. if (os_android) {
  365. String name = jstring_to_string(p_name, env);
  366. Input *input = Input::get_singleton();
  367. if (input) {
  368. input->joy_connection_changed(p_device, p_connected, name);
  369. }
  370. }
  371. }
  372. // Called on the UI thread
  373. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  374. if (step.get() <= STEP_SETUP) {
  375. return;
  376. }
  377. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  378. }
  379. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  380. accelerometer = Vector3(x, y, z);
  381. }
  382. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  383. gravity = Vector3(x, y, z);
  384. }
  385. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  386. magnetometer = Vector3(x, y, z);
  387. }
  388. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  389. gyroscope = Vector3(x, y, z);
  390. }
  391. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  392. if (step.get() <= STEP_SETUP) {
  393. return;
  394. }
  395. os_android->main_loop_focusin();
  396. }
  397. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  398. if (step.get() <= STEP_SETUP) {
  399. return;
  400. }
  401. os_android->main_loop_focusout();
  402. }
  403. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  404. String js = jstring_to_string(path, env);
  405. Variant setting_with_override = GLOBAL_GET(js);
  406. String setting_value = (setting_with_override.get_type() == Variant::NIL) ? "" : setting_with_override;
  407. return env->NewStringUTF(setting_value.utf8().get_data());
  408. }
  409. JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {
  410. String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();
  411. String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
  412. jobjectArray result = env->NewObjectArray(2, jni_find_class(env, "java/lang/String"), nullptr);
  413. env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));
  414. env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));
  415. return result;
  416. }
  417. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  418. String editor_setting_value = "";
  419. #ifdef TOOLS_ENABLED
  420. String godot_setting_key = jstring_to_string(p_setting_key, env);
  421. Variant editor_setting = EDITOR_GET(godot_setting_key);
  422. editor_setting_value = (editor_setting.get_type() == Variant::NIL) ? "" : editor_setting;
  423. #else
  424. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  425. #endif
  426. return env->NewStringUTF(editor_setting_value.utf8().get_data());
  427. }
  428. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorSetting(JNIEnv *env, jclass clazz, jstring p_key, jobject p_data) {
  429. #ifdef TOOLS_ENABLED
  430. if (EditorSettings::get_singleton() != nullptr) {
  431. String key = jstring_to_string(p_key, env);
  432. Variant data = _jobject_to_variant(env, p_data);
  433. EditorSettings::get_singleton()->set(key, data);
  434. }
  435. #else
  436. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  437. #endif
  438. }
  439. JNIEXPORT jobject JNICALL Java_org_godotengine_godot_GodotLib_getEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_default_value) {
  440. jvalue result;
  441. #ifdef TOOLS_ENABLED
  442. if (EditorSettings::get_singleton() != nullptr) {
  443. String section = jstring_to_string(p_section, env);
  444. String key = jstring_to_string(p_key, env);
  445. Variant default_value = _jobject_to_variant(env, p_default_value);
  446. Variant data = EditorSettings::get_singleton()->get_project_metadata(section, key, default_value);
  447. result.l = _variant_to_jobject(env, data.get_type(), &data);
  448. }
  449. #else
  450. WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");
  451. #endif
  452. return result.l;
  453. }
  454. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_data) {
  455. #ifdef TOOLS_ENABLED
  456. if (EditorSettings::get_singleton() != nullptr) {
  457. String section = jstring_to_string(p_section, env);
  458. String key = jstring_to_string(p_key, env);
  459. Variant data = _jobject_to_variant(env, p_data);
  460. EditorSettings::get_singleton()->set_project_metadata(section, key, data);
  461. }
  462. #else
  463. WARN_PRINT("Access to the Editor Settings Project Metadata is only available on Editor builds");
  464. #endif
  465. }
  466. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  467. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  468. if (ds) {
  469. ds->emit_system_theme_changed();
  470. }
  471. }
  472. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hardwareKeyboardConnected(JNIEnv *env, jclass clazz, jboolean p_connected) {
  473. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  474. if (ds) {
  475. ds->emit_hardware_keyboard_connection_changed(p_connected);
  476. }
  477. }
  478. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_filePickerCallback(JNIEnv *env, jclass clazz, jboolean p_ok, jobjectArray p_selected_paths) {
  479. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  480. if (ds) {
  481. Vector<String> selected_paths;
  482. jint length = env->GetArrayLength(p_selected_paths);
  483. for (jint i = 0; i < length; ++i) {
  484. jstring java_string = (jstring)env->GetObjectArrayElement(p_selected_paths, i);
  485. String path = jstring_to_string(java_string, env);
  486. selected_paths.push_back(path);
  487. env->DeleteLocalRef(java_string);
  488. }
  489. ds->emit_file_picker_callback(p_ok, selected_paths);
  490. }
  491. }
  492. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  493. String permission = jstring_to_string(p_permission, env);
  494. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  495. AudioDriver::get_singleton()->input_start();
  496. }
  497. if (os_android->get_main_loop()) {
  498. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  499. }
  500. }
  501. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  502. if (step.get() <= STEP_SETUP) {
  503. return;
  504. }
  505. // We force redraw to ensure we render at least once when resuming the app.
  506. Main::force_redraw();
  507. CameraServer *camera_server = CameraServer::get_singleton();
  508. if (camera_server) {
  509. camera_server->handle_application_resume();
  510. }
  511. if (os_android->get_main_loop()) {
  512. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  513. }
  514. }
  515. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  516. if (step.get() <= STEP_SETUP) {
  517. return;
  518. }
  519. CameraServer *camera_server = CameraServer::get_singleton();
  520. if (camera_server) {
  521. camera_server->handle_application_pause();
  522. }
  523. if (os_android->get_main_loop()) {
  524. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  525. }
  526. }
  527. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onScreenRotationChange(JNIEnv *env, jclass clazz, jint p_orientation) {
  528. if (step.get() <= STEP_SETUP) {
  529. return;
  530. }
  531. CameraServer *camera_server = CameraServer::get_singleton();
  532. if (camera_server) {
  533. camera_server->handle_display_rotation_change(p_orientation);
  534. }
  535. }
  536. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  537. Input *input = Input::get_singleton();
  538. if (input) {
  539. return !input->is_agile_input_event_flushing();
  540. }
  541. return false;
  542. }
  543. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getProjectResourceDir(JNIEnv *env, jclass clazz) {
  544. const String resource_dir = OS::get_singleton()->get_resource_dir();
  545. return env->NewStringUTF(resource_dir.utf8().get_data());
  546. }
  547. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isEditorHint(JNIEnv *env, jclass clazz) {
  548. Engine *engine = Engine::get_singleton();
  549. if (engine) {
  550. return engine->is_editor_hint();
  551. }
  552. return false;
  553. }
  554. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_isProjectManagerHint(JNIEnv *env, jclass clazz) {
  555. Engine *engine = Engine::get_singleton();
  556. if (engine) {
  557. return engine->is_project_manager_hint();
  558. }
  559. return false;
  560. }
  561. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_hasFeature(JNIEnv *env, jclass clazz, jstring p_feature) {
  562. OS *os = OS::get_singleton();
  563. if (os) {
  564. String feature = jstring_to_string(p_feature, env);
  565. return os->has_feature(feature);
  566. }
  567. return false;
  568. }
  569. }