gd_script.h 15 KB

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  1. /*************************************************************************/
  2. /* gd_script.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* http://www.godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
  9. /* */
  10. /* Permission is hereby granted, free of charge, to any person obtaining */
  11. /* a copy of this software and associated documentation files (the */
  12. /* "Software"), to deal in the Software without restriction, including */
  13. /* without limitation the rights to use, copy, modify, merge, publish, */
  14. /* distribute, sublicense, and/or sell copies of the Software, and to */
  15. /* permit persons to whom the Software is furnished to do so, subject to */
  16. /* the following conditions: */
  17. /* */
  18. /* The above copyright notice and this permission notice shall be */
  19. /* included in all copies or substantial portions of the Software. */
  20. /* */
  21. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  22. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  23. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  24. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  25. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  26. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  27. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  28. /*************************************************************************/
  29. #ifndef GD_SCRIPT_H
  30. #define GD_SCRIPT_H
  31. #include "script_language.h"
  32. #include "io/resource_loader.h"
  33. #include "io/resource_saver.h"
  34. #include "gd_function.h"
  35. class GDNativeClass : public Reference {
  36. OBJ_TYPE(GDNativeClass,Reference);
  37. StringName name;
  38. protected:
  39. bool _get(const StringName& p_name,Variant &r_ret) const;
  40. static void _bind_methods();
  41. public:
  42. _FORCE_INLINE_ const StringName& get_name() const { return name; }
  43. Variant _new();
  44. Object *instance();
  45. GDNativeClass(const StringName& p_name);
  46. };
  47. class GDScript : public Script {
  48. OBJ_TYPE(GDScript,Script);
  49. bool tool;
  50. bool valid;
  51. struct MemberInfo {
  52. int index;
  53. StringName setter;
  54. StringName getter;
  55. };
  56. friend class GDInstance;
  57. friend class GDFunction;
  58. friend class GDCompiler;
  59. friend class GDFunctions;
  60. friend class GDScriptLanguage;
  61. Variant _static_ref; //used for static call
  62. Ref<GDNativeClass> native;
  63. Ref<GDScript> base;
  64. GDScript *_base; //fast pointer access
  65. GDScript *_owner; //for subclasses
  66. Set<StringName> members; //members are just indices to the instanced script.
  67. Map<StringName,Variant> constants;
  68. Map<StringName,GDFunction*> member_functions;
  69. Map<StringName,MemberInfo> member_indices; //members are just indices to the instanced script.
  70. Map<StringName,Ref<GDScript> > subclasses;
  71. Map<StringName,Vector<StringName> > _signals;
  72. #ifdef TOOLS_ENABLED
  73. Map<StringName,Variant> member_default_values;
  74. List<PropertyInfo> members_cache;
  75. Map<StringName,Variant> member_default_values_cache;
  76. Ref<GDScript> base_cache;
  77. Set<ObjectID> inheriters_cache;
  78. bool source_changed_cache;
  79. void _update_exports_values(Map<StringName,Variant>& values, List<PropertyInfo> &propnames);
  80. #endif
  81. Map<StringName,PropertyInfo> member_info;
  82. GDFunction *initializer; //direct pointer to _init , faster to locate
  83. int subclass_count;
  84. Set<Object*> instances;
  85. //exported members
  86. String source;
  87. String path;
  88. String name;
  89. SelfList<GDScript> script_list;
  90. GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref,Variant::CallError &r_error);
  91. void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
  92. #ifdef TOOLS_ENABLED
  93. Set<PlaceHolderScriptInstance*> placeholders;
  94. //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  95. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  96. #endif
  97. bool _update_exports();
  98. protected:
  99. bool _get(const StringName& p_name,Variant &r_ret) const;
  100. bool _set(const StringName& p_name, const Variant& p_value);
  101. void _get_property_list(List<PropertyInfo> *p_properties) const;
  102. Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  103. // void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  104. static void _bind_methods();
  105. public:
  106. bool is_valid() const { return valid; }
  107. const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
  108. const Map<StringName,Variant >& get_constants() const { return constants; }
  109. const Set<StringName>& get_members() const { return members; }
  110. const Map<StringName,GDFunction*>& get_member_functions() const { return member_functions; }
  111. const Ref<GDNativeClass>& get_native() const { return native; }
  112. virtual bool has_script_signal(const StringName& p_signal) const;
  113. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  114. bool is_tool() const { return tool; }
  115. Ref<GDScript> get_base() const;
  116. const Map<StringName,MemberInfo>& debug_get_member_indices() const { return member_indices; }
  117. const Map<StringName,GDFunction*>& debug_get_member_functions() const; //this is debug only
  118. StringName debug_get_member_by_index(int p_idx) const;
  119. Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
  120. virtual bool can_instance() const;
  121. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  122. virtual ScriptInstance* instance_create(Object *p_this);
  123. virtual bool instance_has(const Object *p_this) const;
  124. virtual bool has_source_code() const;
  125. virtual String get_source_code() const;
  126. virtual void set_source_code(const String& p_code);
  127. virtual void update_exports();
  128. virtual Error reload(bool p_keep_state=false);
  129. virtual String get_node_type() const;
  130. void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
  131. Error load_source_code(const String& p_path);
  132. Error load_byte_code(const String& p_path);
  133. Vector<uint8_t> get_as_byte_code() const;
  134. bool get_property_default_value(const StringName& p_property,Variant& r_value) const;
  135. virtual ScriptLanguage *get_language() const;
  136. GDScript();
  137. ~GDScript();
  138. };
  139. class GDInstance : public ScriptInstance {
  140. friend class GDScript;
  141. friend class GDFunction;
  142. friend class GDFunctions;
  143. friend class GDCompiler;
  144. Object *owner;
  145. Ref<GDScript> script;
  146. #ifdef DEBUG_ENABLED
  147. Map<StringName,int> member_indices_cache; //used only for hot script reloading
  148. #endif
  149. Vector<Variant> members;
  150. bool base_ref;
  151. void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
  152. public:
  153. virtual bool set(const StringName& p_name, const Variant& p_value);
  154. virtual bool get(const StringName& p_name, Variant &r_ret) const;
  155. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  156. virtual Variant::Type get_property_type(const StringName& p_name,bool *r_is_valid=NULL) const;
  157. virtual void get_method_list(List<MethodInfo> *p_list) const;
  158. virtual bool has_method(const StringName& p_method) const;
  159. virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
  160. virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
  161. virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
  162. Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
  163. virtual void notification(int p_notification);
  164. virtual Ref<Script> get_script() const;
  165. virtual ScriptLanguage *get_language();
  166. void set_path(const String& p_path);
  167. void reload_members();
  168. GDInstance();
  169. ~GDInstance();
  170. };
  171. class GDScriptLanguage : public ScriptLanguage {
  172. static GDScriptLanguage *singleton;
  173. Variant* _global_array;
  174. Vector<Variant> global_array;
  175. Map<StringName,int> globals;
  176. struct CallLevel {
  177. Variant *stack;
  178. GDFunction *function;
  179. GDInstance *instance;
  180. int *ip;
  181. int *line;
  182. };
  183. int _debug_parse_err_line;
  184. String _debug_parse_err_file;
  185. String _debug_error;
  186. int _debug_call_stack_pos;
  187. int _debug_max_call_stack;
  188. CallLevel *_call_stack;
  189. void _add_global(const StringName& p_name,const Variant& p_value);
  190. Mutex *lock;
  191. friend class GDScript;
  192. SelfList<GDScript>::List script_list;
  193. friend class GDFunction;
  194. SelfList<GDFunction>::List function_list;
  195. bool profiling;
  196. uint64_t script_frame_time;
  197. public:
  198. int calls;
  199. bool debug_break(const String& p_error,bool p_allow_continue=true);
  200. bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
  201. _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
  202. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  203. return; //no support for other threads than main for now
  204. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  205. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
  206. if (_debug_call_stack_pos >= _debug_max_call_stack) {
  207. //stack overflow
  208. _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
  209. ScriptDebugger::get_singleton()->debug(this);
  210. return;
  211. }
  212. _call_stack[_debug_call_stack_pos].stack=p_stack;
  213. _call_stack[_debug_call_stack_pos].instance=p_instance;
  214. _call_stack[_debug_call_stack_pos].function=p_function;
  215. _call_stack[_debug_call_stack_pos].ip=p_ip;
  216. _call_stack[_debug_call_stack_pos].line=p_line;
  217. _debug_call_stack_pos++;
  218. }
  219. _FORCE_INLINE_ void exit_function() {
  220. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  221. return; //no support for other threads than main for now
  222. if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
  223. ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
  224. if (_debug_call_stack_pos==0) {
  225. _debug_error="Stack Underflow (Engine Bug)";
  226. ScriptDebugger::get_singleton()->debug(this);
  227. return;
  228. }
  229. _debug_call_stack_pos--;
  230. }
  231. virtual Vector<StackInfo> debug_get_current_stack_info() {
  232. if (Thread::get_main_ID()!=Thread::get_caller_ID())
  233. return Vector<StackInfo>();
  234. Vector<StackInfo> csi;
  235. csi.resize(_debug_call_stack_pos);
  236. for(int i=0;i<_debug_call_stack_pos;i++) {
  237. csi[_debug_call_stack_pos-i-1].line=_call_stack[i].line?*_call_stack[i].line:0;
  238. csi[_debug_call_stack_pos-i-1].script=Ref<GDScript>(_call_stack[i].function->get_script());
  239. }
  240. return csi;
  241. }
  242. struct {
  243. StringName _init;
  244. StringName _notification;
  245. StringName _set;
  246. StringName _get;
  247. StringName _get_property_list;
  248. StringName _script_source;
  249. } strings;
  250. _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
  251. _FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
  252. _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
  253. _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
  254. virtual String get_name() const;
  255. /* LANGUAGE FUNCTIONS */
  256. virtual void init();
  257. virtual String get_type() const;
  258. virtual String get_extension() const;
  259. virtual Error execute_file(const String& p_path) ;
  260. virtual void finish();
  261. /* EDITOR FUNCTIONS */
  262. virtual void get_reserved_words(List<String> *p_words) const;
  263. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  264. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  265. virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
  266. virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
  267. virtual Script *create_script() const;
  268. virtual bool has_named_classes() const;
  269. virtual int find_function(const String& p_function,const String& p_code) const;
  270. virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
  271. virtual Error complete_code(const String& p_code, const String& p_base_path, Object*p_owner,List<String>* r_options,String& r_call_hint);
  272. virtual void auto_indent_code(String& p_code,int p_from_line,int p_to_line) const;
  273. virtual void add_global_constant(const StringName& p_variable,const Variant& p_value);
  274. /* DEBUGGER FUNCTIONS */
  275. virtual String debug_get_error() const;
  276. virtual int debug_get_stack_level_count() const;
  277. virtual int debug_get_stack_level_line(int p_level) const;
  278. virtual String debug_get_stack_level_function(int p_level) const;
  279. virtual String debug_get_stack_level_source(int p_level) const;
  280. virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  281. virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  282. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
  283. virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
  284. virtual void reload_all_scripts();
  285. virtual void frame();
  286. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  287. virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
  288. virtual void profiling_start();
  289. virtual void profiling_stop();
  290. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max);
  291. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max);
  292. /* LOADER FUNCTIONS */
  293. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  294. GDScriptLanguage();
  295. ~GDScriptLanguage();
  296. };
  297. class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
  298. public:
  299. virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL);
  300. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  301. virtual bool handles_type(const String& p_type) const;
  302. virtual String get_resource_type(const String &p_path) const;
  303. };
  304. class ResourceFormatSaverGDScript : public ResourceFormatSaver {
  305. public:
  306. virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
  307. virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
  308. virtual bool recognize(const RES& p_resource) const;
  309. };
  310. #endif // GD_SCRIPT_H