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- # Build the Godot API solution
- import os
- from SCons.Script import Dir
- def build_api_solution(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
- module_dir = env['module_dir']
- solution_path = os.path.join(module_dir, 'glue/GodotSharp/GodotSharp.sln')
- build_config = env['solution_build_config']
- extra_msbuild_args = ['/p:NoWarn=1591'] # Ignore missing documentation warnings
- from .solution_builder import build_solution
- build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args)
- # Copy targets
- core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharp', 'bin', build_config))
- editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharpEditor', 'bin', build_config))
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
- if not os.path.isdir(dst_dir):
- assert not os.path.isfile(dst_dir)
- os.makedirs(dst_dir)
- def copy_target(target_path):
- from shutil import copy
- filename = os.path.basename(target_path)
- src_path = os.path.join(core_src_dir, filename)
- if not os.path.isfile(src_path):
- src_path = os.path.join(editor_src_dir, filename)
- copy(src_path, target_path)
- for scons_target in target:
- copy_target(str(scons_target))
- def build(env_mono):
- assert env_mono['tools']
- target_filenames = [
- 'GodotSharp.dll', 'GodotSharp.pdb', 'GodotSharp.xml',
- 'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
- ]
- depend_cmd = []
- for build_config in ['Debug', 'Release']:
- output_dir = Dir('#bin').abspath
- editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
- targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
- module_dir=os.getcwd(), solution_build_config=build_config)
- env_mono.AlwaysBuild(cmd)
- # Make the Release build of the API solution depend on the Debug build.
- # We do this in order to prevent SCons from building them in parallel,
- # which can freak out MSBuild. In many cases, one of the builds would
- # hang indefinitely requiring a key to be pressed for it to continue.
- depend_cmd = cmd
- return depend_cmd
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