csharp_project.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* csharp_project.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "csharp_project.h"
  31. #include "core/io/json.h"
  32. #include "core/os/dir_access.h"
  33. #include "core/os/file_access.h"
  34. #include "core/os/os.h"
  35. #include "core/project_settings.h"
  36. #include "../csharp_script.h"
  37. #include "../mono_gd/gd_mono_class.h"
  38. #include "../mono_gd/gd_mono_marshal.h"
  39. #include "../utils/string_utils.h"
  40. #include "script_class_parser.h"
  41. namespace CSharpProject {
  42. void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
  43. if (!GLOBAL_DEF("mono/project/auto_update_project", true))
  44. return;
  45. GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly();
  46. GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils");
  47. Variant project_path = p_project_path;
  48. Variant item_type = p_item_type;
  49. Variant include = p_include;
  50. const Variant *args[3] = { &project_path, &item_type, &include };
  51. MonoException *exc = NULL;
  52. klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc);
  53. if (exc) {
  54. GDMonoUtils::debug_print_unhandled_exception(exc);
  55. ERR_FAIL();
  56. }
  57. }
  58. } // namespace CSharpProject