123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309 |
- /*************************************************************************/
- /* array.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include <godot/array.h>
- #include "core/array.h"
- #include "core/os/memory.h"
- #include "core/color.h"
- #include "core/dvector.h"
- #include "core/variant.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- void _array_api_anchor() {
- }
- void GDAPI godot_array_new(godot_array *r_dest) {
- Array *dest = (Array *)r_dest;
- memnew_placement(dest, Array);
- }
- void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- Array *dest = (Array *)r_dest;
- const Array *src = (const Array *)p_src;
- memnew_placement(dest, Array(*src));
- }
- void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
- Array *dest = (Array *)r_dest;
- PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
- Array *dest = (Array *)r_dest;
- PoolVector<String> *pca = (PoolVector<String> *)p_psa;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
- Array *dest = (Array *)r_dest;
- PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
- for (size_t i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
- }
- void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->operator[](p_idx) = *val;
- }
- godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Array *self = (const Array *)p_self;
- memnew_placement(dest, Variant(self->operator[](p_idx)));
- return raw_dest;
- }
- godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_idx);
- }
- void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->append(*val);
- }
- void GDAPI godot_array_clear(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->clear();
- }
- godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->count(*val);
- }
- godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->empty();
- }
- void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->erase(*val);
- }
- godot_variant GDAPI godot_array_front(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->front();
- return v;
- }
- godot_variant GDAPI godot_array_back(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->back();
- return v;
- }
- godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find(*val, p_from);
- }
- godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find_last(*val);
- }
- godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->has(*val);
- }
- godot_int GDAPI godot_array_hash(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->hash();
- }
- void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->insert(p_pos, *val);
- }
- void GDAPI godot_array_invert(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->invert();
- }
- godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_back();
- return v;
- }
- godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_front();
- return v;
- }
- void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_back(*val);
- }
- void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_front(*val);
- }
- void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- self->remove(p_idx);
- }
- void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
- Array *self = (Array *)p_self;
- self->resize(p_size);
- }
- godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->rfind(*val, p_from);
- }
- godot_int GDAPI godot_array_size(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->size();
- }
- void GDAPI godot_array_sort(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->sort();
- }
- void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- self->sort_custom((Object *)p_obj, *func);
- }
- void GDAPI godot_array_destroy(godot_array *p_self) {
- ((Array *)p_self)->~Array();
- }
- #ifdef __cplusplus
- }
- #endif
|