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- import os
- import sys
- def is_active():
- return True
- def get_name():
- return "Haiku"
- def can_build():
- if (os.name != "posix" or sys.platform == "darwin"):
- return False
- return True
- def get_opts():
- return [
- ('debug_symbols', 'Add debug symbols to release version (yes/no/full)', 'yes')
- ]
- def get_flags():
- return [
- ]
- def configure(env):
- ## Build type
- if (env["target"] == "release"):
- env.Prepend(CCFLAGS=['-O3', '-ffast-math'])
- if (env["debug_symbols"] == "yes"):
- env.Prepend(CCFLAGS=['-g1'])
- if (env["debug_symbols"] == "full"):
- env.Prepend(CCFLAGS=['-g2'])
- elif (env["target"] == "release_debug"):
- env.Prepend(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
- if (env["debug_symbols"] == "yes"):
- env.Prepend(CCFLAGS=['-g1'])
- if (env["debug_symbols"] == "full"):
- env.Prepend(CCFLAGS=['-g2'])
- elif (env["target"] == "debug"):
- env.Prepend(CCFLAGS=['-g3', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
- ## Architecture
- is64 = sys.maxsize > 2**32
- if (env["bits"] == "default"):
- env["bits"] = "64" if is64 else "32"
- ## Compiler configuration
- env["CC"] = "gcc-x86"
- env["CXX"] = "g++-x86"
- ## Flags
- env.Append(CPPPATH=['#platform/haiku'])
- env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DOPENGL_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
- env.Append(CPPFLAGS=['-DMEDIA_KIT_ENABLED'])
- # env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
- env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
- env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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