visual_script_nodes.h 25 KB

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  1. #ifndef VISUAL_SCRIPT_NODES_H
  2. #define VISUAL_SCRIPT_NODES_H
  3. #include "visual_script.h"
  4. class VisualScriptFunction : public VisualScriptNode {
  5. OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
  6. struct Argument {
  7. String name;
  8. Variant::Type type;
  9. };
  10. Vector<Argument> arguments;
  11. bool stack_less;
  12. int stack_size;
  13. ScriptInstance::RPCMode rpc_mode;
  14. protected:
  15. bool _set(const StringName& p_name, const Variant& p_value);
  16. bool _get(const StringName& p_name,Variant &r_ret) const;
  17. void _get_property_list( List<PropertyInfo> *p_list) const;
  18. public:
  19. virtual int get_output_sequence_port_count() const;
  20. virtual bool has_input_sequence_port() const;
  21. virtual String get_output_sequence_port_text(int p_port) const;
  22. virtual int get_input_value_port_count() const;
  23. virtual int get_output_value_port_count() const;
  24. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  25. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  26. virtual String get_caption() const;
  27. virtual String get_text() const;
  28. virtual String get_category() const { return "flow_control"; }
  29. void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
  30. void set_argument_type(int p_argidx,Variant::Type p_type);
  31. Variant::Type get_argument_type(int p_argidx) const;
  32. void set_argument_name(int p_argidx,const String& p_name);
  33. String get_argument_name(int p_argidx) const;
  34. void remove_argument(int p_argidx);
  35. int get_argument_count() const;
  36. void set_stack_less(bool p_enable);
  37. bool is_stack_less() const;
  38. void set_stack_size(int p_size);
  39. int get_stack_size() const;
  40. void set_rpc_mode(ScriptInstance::RPCMode p_mode);
  41. ScriptInstance::RPCMode get_rpc_mode() const;
  42. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  43. VisualScriptFunction();
  44. };
  45. class VisualScriptOperator : public VisualScriptNode {
  46. OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
  47. Variant::Type typed;
  48. Variant::Operator op;
  49. protected:
  50. static void _bind_methods();
  51. public:
  52. virtual int get_output_sequence_port_count() const;
  53. virtual bool has_input_sequence_port() const;
  54. virtual String get_output_sequence_port_text(int p_port) const;
  55. virtual int get_input_value_port_count() const;
  56. virtual int get_output_value_port_count() const;
  57. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  58. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  59. virtual String get_caption() const;
  60. virtual String get_text() const;
  61. virtual String get_category() const { return "operators"; }
  62. void set_operator(Variant::Operator p_op);
  63. Variant::Operator get_operator() const;
  64. void set_typed(Variant::Type p_op);
  65. Variant::Type get_typed() const;
  66. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  67. VisualScriptOperator();
  68. };
  69. class VisualScriptVariableGet : public VisualScriptNode {
  70. OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
  71. StringName variable;
  72. protected:
  73. virtual void _validate_property(PropertyInfo& property) const;
  74. static void _bind_methods();
  75. public:
  76. virtual int get_output_sequence_port_count() const;
  77. virtual bool has_input_sequence_port() const;
  78. virtual String get_output_sequence_port_text(int p_port) const;
  79. virtual int get_input_value_port_count() const;
  80. virtual int get_output_value_port_count() const;
  81. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  82. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  83. virtual String get_caption() const;
  84. virtual String get_text() const;
  85. virtual String get_category() const { return "data"; }
  86. void set_variable(StringName p_var);
  87. StringName get_variable() const;
  88. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  89. VisualScriptVariableGet();
  90. };
  91. class VisualScriptVariableSet : public VisualScriptNode {
  92. OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
  93. StringName variable;
  94. protected:
  95. virtual void _validate_property(PropertyInfo& property) const;
  96. static void _bind_methods();
  97. public:
  98. virtual int get_output_sequence_port_count() const;
  99. virtual bool has_input_sequence_port() const;
  100. virtual String get_output_sequence_port_text(int p_port) const;
  101. virtual int get_input_value_port_count() const;
  102. virtual int get_output_value_port_count() const;
  103. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  104. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  105. virtual String get_caption() const;
  106. virtual String get_text() const;
  107. virtual String get_category() const { return "data"; }
  108. void set_variable(StringName p_var);
  109. StringName get_variable() const;
  110. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  111. VisualScriptVariableSet();
  112. };
  113. class VisualScriptConstant : public VisualScriptNode {
  114. OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
  115. Variant::Type type;
  116. Variant value;
  117. protected:
  118. virtual void _validate_property(PropertyInfo& property) const;
  119. static void _bind_methods();
  120. public:
  121. virtual int get_output_sequence_port_count() const;
  122. virtual bool has_input_sequence_port() const;
  123. virtual String get_output_sequence_port_text(int p_port) const;
  124. virtual int get_input_value_port_count() const;
  125. virtual int get_output_value_port_count() const;
  126. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  127. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  128. virtual String get_caption() const;
  129. virtual String get_text() const;
  130. virtual String get_category() const { return "constants"; }
  131. void set_constant_type(Variant::Type p_type);
  132. Variant::Type get_constant_type() const;
  133. void set_constant_value(Variant p_value);
  134. Variant get_constant_value() const;
  135. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  136. VisualScriptConstant();
  137. };
  138. class VisualScriptPreload : public VisualScriptNode {
  139. OBJ_TYPE(VisualScriptPreload,VisualScriptNode)
  140. Ref<Resource> preload;
  141. protected:
  142. static void _bind_methods();
  143. public:
  144. virtual int get_output_sequence_port_count() const;
  145. virtual bool has_input_sequence_port() const;
  146. virtual String get_output_sequence_port_text(int p_port) const;
  147. virtual int get_input_value_port_count() const;
  148. virtual int get_output_value_port_count() const;
  149. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  150. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  151. virtual String get_caption() const;
  152. virtual String get_text() const;
  153. virtual String get_category() const { return "data"; }
  154. void set_preload(const Ref<Resource>& p_value);
  155. Ref<Resource> get_preload() const;
  156. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  157. VisualScriptPreload();
  158. };
  159. class VisualScriptIndexGet : public VisualScriptNode {
  160. OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
  161. public:
  162. virtual int get_output_sequence_port_count() const;
  163. virtual bool has_input_sequence_port() const;
  164. virtual String get_output_sequence_port_text(int p_port) const;
  165. virtual int get_input_value_port_count() const;
  166. virtual int get_output_value_port_count() const;
  167. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  168. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  169. virtual String get_caption() const;
  170. virtual String get_text() const;
  171. virtual String get_category() const { return "operators"; }
  172. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  173. VisualScriptIndexGet();
  174. };
  175. class VisualScriptIndexSet : public VisualScriptNode {
  176. OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
  177. public:
  178. virtual int get_output_sequence_port_count() const;
  179. virtual bool has_input_sequence_port() const;
  180. virtual String get_output_sequence_port_text(int p_port) const;
  181. virtual int get_input_value_port_count() const;
  182. virtual int get_output_value_port_count() const;
  183. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  184. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  185. virtual String get_caption() const;
  186. virtual String get_text() const;
  187. virtual String get_category() const { return "operators"; }
  188. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  189. VisualScriptIndexSet();
  190. };
  191. class VisualScriptGlobalConstant : public VisualScriptNode {
  192. OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
  193. int index;
  194. static void _bind_methods();
  195. public:
  196. virtual int get_output_sequence_port_count() const;
  197. virtual bool has_input_sequence_port() const;
  198. virtual String get_output_sequence_port_text(int p_port) const;
  199. virtual int get_input_value_port_count() const;
  200. virtual int get_output_value_port_count() const;
  201. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  202. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  203. virtual String get_caption() const;
  204. virtual String get_text() const;
  205. virtual String get_category() const { return "constants"; }
  206. void set_global_constant(int p_which);
  207. int get_global_constant();
  208. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  209. VisualScriptGlobalConstant();
  210. };
  211. class VisualScriptClassConstant : public VisualScriptNode {
  212. OBJ_TYPE(VisualScriptClassConstant,VisualScriptNode)
  213. StringName base_type;
  214. StringName name;
  215. protected:
  216. static void _bind_methods();
  217. virtual void _validate_property(PropertyInfo& property) const;
  218. public:
  219. virtual int get_output_sequence_port_count() const;
  220. virtual bool has_input_sequence_port() const;
  221. virtual String get_output_sequence_port_text(int p_port) const;
  222. virtual int get_input_value_port_count() const;
  223. virtual int get_output_value_port_count() const;
  224. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  225. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  226. virtual String get_caption() const;
  227. virtual String get_text() const;
  228. virtual String get_category() const { return "constants"; }
  229. void set_class_constant(const StringName& p_which);
  230. StringName get_class_constant();
  231. void set_base_type(const StringName& p_which);
  232. StringName get_base_type();
  233. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  234. VisualScriptClassConstant();
  235. };
  236. class VisualScriptBasicTypeConstant : public VisualScriptNode {
  237. OBJ_TYPE(VisualScriptBasicTypeConstant,VisualScriptNode)
  238. Variant::Type type;
  239. StringName name;
  240. protected:
  241. static void _bind_methods();
  242. virtual void _validate_property(PropertyInfo& property) const;
  243. public:
  244. virtual int get_output_sequence_port_count() const;
  245. virtual bool has_input_sequence_port() const;
  246. virtual String get_output_sequence_port_text(int p_port) const;
  247. virtual int get_input_value_port_count() const;
  248. virtual int get_output_value_port_count() const;
  249. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  250. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  251. virtual String get_caption() const;
  252. virtual String get_text() const;
  253. virtual String get_category() const { return "constants"; }
  254. void set_basic_type_constant(const StringName& p_which);
  255. StringName get_basic_type_constant() const;
  256. void set_basic_type(Variant::Type p_which);
  257. Variant::Type get_basic_type() const;
  258. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  259. VisualScriptBasicTypeConstant();
  260. };
  261. class VisualScriptMathConstant : public VisualScriptNode {
  262. OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
  263. public:
  264. enum MathConstant {
  265. MATH_CONSTANT_ONE,
  266. MATH_CONSTANT_PI,
  267. MATH_CONSTANT_2PI,
  268. MATH_CONSTANT_HALF_PI,
  269. MATH_CONSTANT_E,
  270. MATH_CONSTANT_SQRT2,
  271. MATH_CONSTANT_MAX,
  272. };
  273. private:
  274. static const char* const_name[MATH_CONSTANT_MAX];
  275. static double const_value[MATH_CONSTANT_MAX];
  276. MathConstant constant;
  277. protected:
  278. static void _bind_methods();
  279. public:
  280. virtual int get_output_sequence_port_count() const;
  281. virtual bool has_input_sequence_port() const;
  282. virtual String get_output_sequence_port_text(int p_port) const;
  283. virtual int get_input_value_port_count() const;
  284. virtual int get_output_value_port_count() const;
  285. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  286. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  287. virtual String get_caption() const;
  288. virtual String get_text() const;
  289. virtual String get_category() const { return "constants"; }
  290. void set_math_constant(MathConstant p_which);
  291. MathConstant get_math_constant();
  292. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  293. VisualScriptMathConstant();
  294. };
  295. VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
  296. class VisualScriptEngineSingleton : public VisualScriptNode {
  297. OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
  298. String singleton;
  299. static void _bind_methods();
  300. public:
  301. virtual int get_output_sequence_port_count() const;
  302. virtual bool has_input_sequence_port() const;
  303. virtual String get_output_sequence_port_text(int p_port) const;
  304. virtual int get_input_value_port_count() const;
  305. virtual int get_output_value_port_count() const;
  306. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  307. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  308. virtual String get_caption() const;
  309. virtual String get_text() const;
  310. virtual String get_category() const { return "data"; }
  311. void set_singleton(const String &p_string);
  312. String get_singleton();
  313. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  314. VisualScriptEngineSingleton();
  315. };
  316. class VisualScriptSceneNode : public VisualScriptNode {
  317. OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
  318. NodePath path;
  319. protected:
  320. virtual void _validate_property(PropertyInfo& property) const;
  321. static void _bind_methods();
  322. public:
  323. virtual int get_output_sequence_port_count() const;
  324. virtual bool has_input_sequence_port() const;
  325. virtual String get_output_sequence_port_text(int p_port) const;
  326. virtual int get_input_value_port_count() const;
  327. virtual int get_output_value_port_count() const;
  328. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  329. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  330. virtual String get_caption() const;
  331. virtual String get_text() const;
  332. virtual String get_category() const { return "data"; }
  333. void set_node_path(const NodePath &p_path);
  334. NodePath get_node_path();
  335. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  336. VisualScriptSceneNode();
  337. };
  338. class VisualScriptSceneTree : public VisualScriptNode {
  339. OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
  340. protected:
  341. virtual void _validate_property(PropertyInfo& property) const;
  342. static void _bind_methods();
  343. public:
  344. virtual int get_output_sequence_port_count() const;
  345. virtual bool has_input_sequence_port() const;
  346. virtual String get_output_sequence_port_text(int p_port) const;
  347. virtual int get_input_value_port_count() const;
  348. virtual int get_output_value_port_count() const;
  349. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  350. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  351. virtual String get_caption() const;
  352. virtual String get_text() const;
  353. virtual String get_category() const { return "data"; }
  354. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  355. VisualScriptSceneTree();
  356. };
  357. class VisualScriptResourcePath : public VisualScriptNode {
  358. OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
  359. String path;
  360. protected:
  361. static void _bind_methods();
  362. public:
  363. virtual int get_output_sequence_port_count() const;
  364. virtual bool has_input_sequence_port() const;
  365. virtual String get_output_sequence_port_text(int p_port) const;
  366. virtual int get_input_value_port_count() const;
  367. virtual int get_output_value_port_count() const;
  368. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  369. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  370. virtual String get_caption() const;
  371. virtual String get_text() const;
  372. virtual String get_category() const { return "data"; }
  373. void set_resource_path(const String &p_path);
  374. String get_resource_path();
  375. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  376. VisualScriptResourcePath();
  377. };
  378. class VisualScriptSelf : public VisualScriptNode {
  379. OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
  380. protected:
  381. static void _bind_methods();
  382. public:
  383. virtual int get_output_sequence_port_count() const;
  384. virtual bool has_input_sequence_port() const;
  385. virtual String get_output_sequence_port_text(int p_port) const;
  386. virtual int get_input_value_port_count() const;
  387. virtual int get_output_value_port_count() const;
  388. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  389. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  390. virtual String get_caption() const;
  391. virtual String get_text() const;
  392. virtual String get_category() const { return "data"; }
  393. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  394. VisualScriptSelf();
  395. };
  396. class VisualScriptCustomNode: public VisualScriptNode {
  397. OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
  398. protected:
  399. virtual bool _use_builtin_script() const { return true; }
  400. static void _bind_methods();
  401. public:
  402. enum StartMode { //replicated for step
  403. START_MODE_BEGIN_SEQUENCE,
  404. START_MODE_CONTINUE_SEQUENCE,
  405. START_MODE_RESUME_YIELD
  406. };
  407. enum { //replicated for step
  408. STEP_SHIFT=1<<24,
  409. STEP_MASK=STEP_SHIFT-1,
  410. STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
  411. STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
  412. STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
  413. STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
  414. STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
  415. };
  416. virtual int get_output_sequence_port_count() const;
  417. virtual bool has_input_sequence_port() const;
  418. virtual String get_output_sequence_port_text(int p_port) const;
  419. virtual int get_input_value_port_count() const;
  420. virtual int get_output_value_port_count() const;
  421. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  422. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  423. virtual String get_caption() const;
  424. virtual String get_text() const;
  425. virtual String get_category() const;
  426. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  427. VisualScriptCustomNode();
  428. };
  429. class VisualScriptSubCall: public VisualScriptNode {
  430. OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
  431. protected:
  432. static void _bind_methods();
  433. public:
  434. virtual int get_output_sequence_port_count() const;
  435. virtual bool has_input_sequence_port() const;
  436. virtual String get_output_sequence_port_text(int p_port) const;
  437. virtual int get_input_value_port_count() const;
  438. virtual int get_output_value_port_count() const;
  439. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  440. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  441. virtual String get_caption() const;
  442. virtual String get_text() const;
  443. virtual String get_category() const;
  444. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  445. VisualScriptSubCall();
  446. };
  447. class VisualScriptComment: public VisualScriptNode {
  448. OBJ_TYPE(VisualScriptComment,VisualScriptNode)
  449. String title;
  450. String description;
  451. Size2 size;
  452. protected:
  453. static void _bind_methods();
  454. public:
  455. virtual int get_output_sequence_port_count() const;
  456. virtual bool has_input_sequence_port() const;
  457. virtual String get_output_sequence_port_text(int p_port) const;
  458. virtual int get_input_value_port_count() const;
  459. virtual int get_output_value_port_count() const;
  460. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  461. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  462. virtual String get_caption() const;
  463. virtual String get_text() const;
  464. virtual String get_category() const;
  465. void set_title(const String& p_title);
  466. String get_title() const;
  467. void set_description(const String& p_description);
  468. String get_description() const;
  469. void set_size(const Size2& p_size);
  470. Size2 get_size() const;
  471. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  472. VisualScriptComment();
  473. };
  474. class VisualScriptConstructor: public VisualScriptNode {
  475. OBJ_TYPE(VisualScriptConstructor,VisualScriptNode)
  476. Variant::Type type;
  477. MethodInfo constructor;
  478. protected:
  479. static void _bind_methods();
  480. public:
  481. virtual int get_output_sequence_port_count() const;
  482. virtual bool has_input_sequence_port() const;
  483. virtual String get_output_sequence_port_text(int p_port) const;
  484. virtual int get_input_value_port_count() const;
  485. virtual int get_output_value_port_count() const;
  486. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  487. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  488. virtual String get_caption() const;
  489. virtual String get_text() const;
  490. virtual String get_category() const;
  491. void set_constructor_type(Variant::Type p_type);
  492. Variant::Type get_constructor_type() const;
  493. void set_constructor(const Dictionary& p_info);
  494. Dictionary get_constructor() const;
  495. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  496. VisualScriptConstructor();
  497. };
  498. class VisualScriptLocalVar: public VisualScriptNode {
  499. OBJ_TYPE(VisualScriptLocalVar,VisualScriptNode)
  500. StringName name;
  501. Variant::Type type;
  502. protected:
  503. static void _bind_methods();
  504. public:
  505. virtual int get_output_sequence_port_count() const;
  506. virtual bool has_input_sequence_port() const;
  507. virtual String get_output_sequence_port_text(int p_port) const;
  508. virtual int get_input_value_port_count() const;
  509. virtual int get_output_value_port_count() const;
  510. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  511. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  512. virtual String get_caption() const;
  513. virtual String get_text() const;
  514. virtual String get_category() const;
  515. void set_var_name(const StringName& p_name);
  516. StringName get_var_name() const;
  517. void set_var_type(Variant::Type p_type);
  518. Variant::Type get_var_type() const;
  519. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  520. VisualScriptLocalVar();
  521. };
  522. class VisualScriptLocalVarSet: public VisualScriptNode {
  523. OBJ_TYPE(VisualScriptLocalVarSet,VisualScriptNode)
  524. StringName name;
  525. Variant::Type type;
  526. protected:
  527. static void _bind_methods();
  528. public:
  529. virtual int get_output_sequence_port_count() const;
  530. virtual bool has_input_sequence_port() const;
  531. virtual String get_output_sequence_port_text(int p_port) const;
  532. virtual int get_input_value_port_count() const;
  533. virtual int get_output_value_port_count() const;
  534. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  535. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  536. virtual String get_caption() const;
  537. virtual String get_text() const;
  538. virtual String get_category() const;
  539. void set_var_name(const StringName& p_name);
  540. StringName get_var_name() const;
  541. void set_var_type(Variant::Type p_type);
  542. Variant::Type get_var_type() const;
  543. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  544. VisualScriptLocalVarSet();
  545. };
  546. class VisualScriptInputAction: public VisualScriptNode {
  547. OBJ_TYPE(VisualScriptInputAction,VisualScriptNode)
  548. public:
  549. enum Mode {
  550. MODE_PRESSED,
  551. MODE_RELEASED,
  552. MODE_JUST_PRESSED,
  553. MODE_JUST_RELEASED,
  554. };
  555. StringName name;
  556. Mode mode;
  557. protected:
  558. virtual void _validate_property(PropertyInfo& property) const;
  559. static void _bind_methods();
  560. public:
  561. virtual int get_output_sequence_port_count() const;
  562. virtual bool has_input_sequence_port() const;
  563. virtual String get_output_sequence_port_text(int p_port) const;
  564. virtual int get_input_value_port_count() const;
  565. virtual int get_output_value_port_count() const;
  566. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  567. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  568. virtual String get_caption() const;
  569. virtual String get_text() const;
  570. virtual String get_category() const;
  571. void set_action_name(const StringName& p_name);
  572. StringName get_action_name() const;
  573. void set_action_mode(Mode p_mode);
  574. Mode get_action_mode() const;
  575. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  576. VisualScriptInputAction();
  577. };
  578. VARIANT_ENUM_CAST( VisualScriptInputAction::Mode )
  579. class VisualScriptDeconstruct: public VisualScriptNode {
  580. OBJ_TYPE(VisualScriptDeconstruct,VisualScriptNode)
  581. struct Element {
  582. StringName name;
  583. Variant::Type type;
  584. };
  585. Vector<Element> elements;
  586. void _update_elements();
  587. Variant::Type type;
  588. InputEvent::Type input_type;
  589. void _set_elem_cache(const Array& p_elements);
  590. Array _get_elem_cache() const;
  591. virtual void _validate_property(PropertyInfo& property) const;
  592. protected:
  593. static void _bind_methods();
  594. public:
  595. virtual int get_output_sequence_port_count() const;
  596. virtual bool has_input_sequence_port() const;
  597. virtual String get_output_sequence_port_text(int p_port) const;
  598. virtual int get_input_value_port_count() const;
  599. virtual int get_output_value_port_count() const;
  600. virtual PropertyInfo get_input_value_port_info(int p_idx) const;
  601. virtual PropertyInfo get_output_value_port_info(int p_idx) const;
  602. virtual String get_caption() const;
  603. virtual String get_text() const;
  604. virtual String get_category() const;
  605. void set_deconstruct_type(Variant::Type p_type);
  606. Variant::Type get_deconstruct_type() const;
  607. void set_deconstruct_input_type(InputEvent::Type p_input_type);
  608. InputEvent::Type get_deconstruct_input_type() const;
  609. virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
  610. VisualScriptDeconstruct();
  611. };
  612. void register_visual_script_nodes();
  613. void unregister_visual_script_nodes();
  614. #endif // VISUAL_SCRIPT_NODES_H