gl_manager_x11.cpp 11 KB

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  1. /*************************************************************************/
  2. /* gl_manager_x11.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gl_manager_x11.h"
  31. #ifdef X11_ENABLED
  32. #if defined(GLES3_ENABLED)
  33. #include <stdio.h>
  34. #include <stdlib.h>
  35. #include <unistd.h>
  36. #include "thirdparty/glad/glad/glx.h"
  37. #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
  38. #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
  39. typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
  40. struct GLManager_X11_Private {
  41. ::GLXContext glx_context;
  42. };
  43. GLManager_X11::GLDisplay::~GLDisplay() {
  44. if (context) {
  45. //release_current();
  46. glXDestroyContext(x11_display, context->glx_context);
  47. memdelete(context);
  48. context = nullptr;
  49. }
  50. }
  51. static bool ctxErrorOccurred = false;
  52. static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
  53. ctxErrorOccurred = true;
  54. return 0;
  55. }
  56. int GLManager_X11::_find_or_create_display(Display *p_x11_display) {
  57. for (unsigned int n = 0; n < _displays.size(); n++) {
  58. const GLDisplay &d = _displays[n];
  59. if (d.x11_display == p_x11_display) {
  60. return n;
  61. }
  62. }
  63. // create
  64. GLDisplay d_temp;
  65. d_temp.x11_display = p_x11_display;
  66. _displays.push_back(d_temp);
  67. int new_display_id = _displays.size() - 1;
  68. // create context
  69. GLDisplay &d = _displays[new_display_id];
  70. d.context = memnew(GLManager_X11_Private);
  71. d.context->glx_context = nullptr;
  72. //Error err = _create_context(d);
  73. _create_context(d);
  74. return new_display_id;
  75. }
  76. Error GLManager_X11::_create_context(GLDisplay &gl_display) {
  77. // some aliases
  78. ::Display *x11_display = gl_display.x11_display;
  79. //const char *extensions = glXQueryExtensionsString(x11_display, DefaultScreen(x11_display));
  80. GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB");
  81. ERR_FAIL_COND_V(!glXCreateContextAttribsARB, ERR_UNCONFIGURED);
  82. static int visual_attribs[] = {
  83. GLX_RENDER_TYPE, GLX_RGBA_BIT,
  84. GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
  85. GLX_DOUBLEBUFFER, true,
  86. GLX_RED_SIZE, 1,
  87. GLX_GREEN_SIZE, 1,
  88. GLX_BLUE_SIZE, 1,
  89. GLX_DEPTH_SIZE, 24,
  90. None
  91. };
  92. static int visual_attribs_layered[] = {
  93. GLX_RENDER_TYPE, GLX_RGBA_BIT,
  94. GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
  95. GLX_DOUBLEBUFFER, true,
  96. GLX_RED_SIZE, 8,
  97. GLX_GREEN_SIZE, 8,
  98. GLX_BLUE_SIZE, 8,
  99. GLX_ALPHA_SIZE, 8,
  100. GLX_DEPTH_SIZE, 24,
  101. None
  102. };
  103. int fbcount;
  104. GLXFBConfig fbconfig = nullptr;
  105. XVisualInfo *vi = nullptr;
  106. if (OS::get_singleton()->is_layered_allowed()) {
  107. GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs_layered, &fbcount);
  108. ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
  109. for (int i = 0; i < fbcount; i++) {
  110. vi = (XVisualInfo *)glXGetVisualFromFBConfig(x11_display, fbc[i]);
  111. if (!vi) {
  112. continue;
  113. }
  114. XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi->visual);
  115. if (!pict_format) {
  116. XFree(vi);
  117. vi = nullptr;
  118. continue;
  119. }
  120. fbconfig = fbc[i];
  121. if (pict_format->direct.alphaMask > 0) {
  122. break;
  123. }
  124. }
  125. XFree(fbc);
  126. ERR_FAIL_COND_V(!fbconfig, ERR_UNCONFIGURED);
  127. } else {
  128. GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount);
  129. ERR_FAIL_COND_V(!fbc, ERR_UNCONFIGURED);
  130. vi = glXGetVisualFromFBConfig(x11_display, fbc[0]);
  131. fbconfig = fbc[0];
  132. XFree(fbc);
  133. }
  134. int (*oldHandler)(Display *, XErrorEvent *) = XSetErrorHandler(&ctxErrorHandler);
  135. switch (context_type) {
  136. case GLES_3_0_COMPATIBLE: {
  137. static int context_attribs[] = {
  138. GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
  139. GLX_CONTEXT_MINOR_VERSION_ARB, 3,
  140. GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
  141. GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB /*|GLX_CONTEXT_DEBUG_BIT_ARB*/,
  142. None
  143. };
  144. gl_display.context->glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, nullptr, true, context_attribs);
  145. ERR_FAIL_COND_V(ctxErrorOccurred || !gl_display.context->glx_context, ERR_UNCONFIGURED);
  146. } break;
  147. }
  148. XSync(x11_display, False);
  149. XSetErrorHandler(oldHandler);
  150. // make our own copy of the vi data
  151. // for later creating windows using this display
  152. if (vi) {
  153. gl_display.x_vi = *vi;
  154. }
  155. XFree(vi);
  156. return OK;
  157. }
  158. XVisualInfo GLManager_X11::get_vi(Display *p_display) {
  159. return _displays[_find_or_create_display(p_display)].x_vi;
  160. }
  161. Error GLManager_X11::window_create(DisplayServer::WindowID p_window_id, ::Window p_window, Display *p_display, int p_width, int p_height) {
  162. // make sure vector is big enough...
  163. // we can mirror the external vector, it is simpler
  164. // to keep the IDs identical for fast lookup
  165. if (p_window_id >= (int)_windows.size()) {
  166. _windows.resize(p_window_id + 1);
  167. }
  168. GLWindow &win = _windows[p_window_id];
  169. win.in_use = true;
  170. win.window_id = p_window_id;
  171. win.width = p_width;
  172. win.height = p_height;
  173. win.x11_window = p_window;
  174. win.gldisplay_id = _find_or_create_display(p_display);
  175. // the display could be invalid .. check NYI
  176. GLDisplay &gl_display = _displays[win.gldisplay_id];
  177. ::Display *x11_display = gl_display.x11_display;
  178. ::Window &x11_window = win.x11_window;
  179. if (!glXMakeCurrent(x11_display, x11_window, gl_display.context->glx_context)) {
  180. ERR_PRINT("glXMakeCurrent failed");
  181. }
  182. _internal_set_current_window(&win);
  183. return OK;
  184. }
  185. void GLManager_X11::_internal_set_current_window(GLWindow *p_win) {
  186. _current_window = p_win;
  187. // quick access to x info
  188. _x_windisp.x11_window = _current_window->x11_window;
  189. const GLDisplay &disp = get_current_display();
  190. _x_windisp.x11_display = disp.x11_display;
  191. }
  192. void GLManager_X11::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
  193. get_window(p_window_id).width = p_width;
  194. get_window(p_window_id).height = p_height;
  195. }
  196. void GLManager_X11::window_destroy(DisplayServer::WindowID p_window_id) {
  197. GLWindow &win = get_window(p_window_id);
  198. win.in_use = false;
  199. if (_current_window == &win) {
  200. _current_window = nullptr;
  201. _x_windisp.x11_display = nullptr;
  202. _x_windisp.x11_window = -1;
  203. }
  204. }
  205. void GLManager_X11::release_current() {
  206. if (!_current_window) {
  207. return;
  208. }
  209. if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) {
  210. ERR_PRINT("glXMakeCurrent failed");
  211. }
  212. _current_window = nullptr;
  213. }
  214. void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) {
  215. if (p_window_id == -1) {
  216. return;
  217. }
  218. GLWindow &win = _windows[p_window_id];
  219. if (!win.in_use) {
  220. return;
  221. }
  222. // noop
  223. if (&win == _current_window) {
  224. return;
  225. }
  226. const GLDisplay &disp = get_display(win.gldisplay_id);
  227. if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) {
  228. ERR_PRINT("glXMakeCurrent failed");
  229. }
  230. _internal_set_current_window(&win);
  231. }
  232. void GLManager_X11::make_current() {
  233. if (!_current_window) {
  234. return;
  235. }
  236. if (!_current_window->in_use) {
  237. WARN_PRINT("current window not in use!");
  238. return;
  239. }
  240. const GLDisplay &disp = get_current_display();
  241. if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) {
  242. ERR_PRINT("glXMakeCurrent failed");
  243. }
  244. }
  245. void GLManager_X11::swap_buffers() {
  246. if (!_current_window) {
  247. return;
  248. }
  249. if (!_current_window->in_use) {
  250. WARN_PRINT("current window not in use!");
  251. return;
  252. }
  253. // On X11, when enabled, transparency is always active, so clear alpha manually.
  254. if (OS::get_singleton()->is_layered_allowed()) {
  255. if (!DisplayServer::get_singleton()->window_get_flag(DisplayServer::WINDOW_FLAG_TRANSPARENT, _current_window->window_id)) {
  256. glColorMask(false, false, false, true);
  257. glClearColor(0, 0, 0, 1);
  258. glClear(GL_COLOR_BUFFER_BIT);
  259. glColorMask(true, true, true, true);
  260. }
  261. }
  262. glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window);
  263. }
  264. Error GLManager_X11::initialize() {
  265. if (!gladLoaderLoadGLX(nullptr, 0)) {
  266. return ERR_CANT_CREATE;
  267. }
  268. return OK;
  269. }
  270. void GLManager_X11::set_use_vsync(bool p_use) {
  271. // force vsync in the editor for now, as a safety measure
  272. bool is_editor = Engine::get_singleton()->is_editor_hint();
  273. if (is_editor) {
  274. p_use = true;
  275. }
  276. // we need an active window to get a display to set the vsync
  277. if (!_current_window) {
  278. return;
  279. }
  280. const GLDisplay &disp = get_current_display();
  281. int val = p_use ? 1 : 0;
  282. if (GLAD_GLX_MESA_swap_control) {
  283. glXSwapIntervalMESA(val);
  284. } else if (GLAD_GLX_SGI_swap_control) {
  285. glXSwapIntervalSGI(val);
  286. } else if (GLAD_GLX_EXT_swap_control) {
  287. GLXDrawable drawable = glXGetCurrentDrawable();
  288. glXSwapIntervalEXT(disp.x11_display, drawable, val);
  289. } else {
  290. return;
  291. }
  292. use_vsync = p_use;
  293. }
  294. bool GLManager_X11::is_using_vsync() const {
  295. return use_vsync;
  296. }
  297. void *GLManager_X11::get_glx_context(DisplayServer::WindowID p_window_id) {
  298. if (p_window_id == -1) {
  299. return nullptr;
  300. }
  301. const GLWindow &win = _windows[p_window_id];
  302. const GLDisplay &disp = get_display(win.gldisplay_id);
  303. return (void *)disp.context->glx_context;
  304. }
  305. GLManager_X11::GLManager_X11(const Vector2i &p_size, ContextType p_context_type) {
  306. context_type = p_context_type;
  307. double_buffer = false;
  308. direct_render = false;
  309. glx_minor = glx_major = 0;
  310. use_vsync = false;
  311. _current_window = nullptr;
  312. }
  313. GLManager_X11::~GLManager_X11() {
  314. release_current();
  315. }
  316. #endif
  317. #endif