renderer_storage_rd.cpp 295 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358735973607361736273637364736573667367736873697370737173727373737473757376737773787379738073817382738373847385738673877388738973907391739273937394739573967397739873997400740174027403740474057406740774087409741074117412741374147415741674177418741974207421742274237424742574267427742874297430743174327433743474357436743774387439744074417442744374447445744674477448744974507451745274537454745574567457745874597460746174627463746474657466746774687469747074717472747374747475747674777478747974807481748274837484748574867487748874897490749174927493749474957496749774987499750075017502750375047505750675077508750975107511751275137514751575167517751875197520752175227523752475257526752775287529753075317532753375347535753675377538753975407541754275437544754575467547754875497550755175527553755475557556755775587559756075617562756375647565756675677568756975707571757275737574757575767577757875797580758175827583758475857586758775887589759075917592759375947595759675977598759976007601760276037604760576067607760876097610761176127613761476157616761776187619762076217622762376247625762676277628762976307631763276337634763576367637763876397640764176427643764476457646764776487649765076517652765376547655765676577658765976607661766276637664766576667667766876697670767176727673767476757676767776787679768076817682768376847685768676877688768976907691769276937694769576967697769876997700770177027703770477057706770777087709771077117712771377147715771677177718771977207721772277237724772577267727772877297730773177327733773477357736773777387739774077417742774377447745774677477748774977507751775277537754775577567757775877597760776177627763776477657766776777687769777077717772777377747775777677777778777977807781778277837784778577867787778877897790779177927793779477957796779777987799780078017802780378047805780678077808780978107811781278137814781578167817781878197820782178227823782478257826782778287829783078317832783378347835783678377838783978407841784278437844784578467847784878497850785178527853785478557856785778587859786078617862786378647865786678677868786978707871787278737874787578767877787878797880788178827883788478857886788778887889789078917892789378947895789678977898789979007901790279037904790579067907790879097910791179127913791479157916791779187919792079217922792379247925792679277928792979307931793279337934793579367937793879397940794179427943794479457946794779487949795079517952795379547955795679577958795979607961796279637964796579667967796879697970797179727973797479757976797779787979798079817982798379847985798679877988798979907991799279937994799579967997799879998000800180028003800480058006800780088009801080118012801380148015801680178018801980208021802280238024802580268027802880298030803180328033803480358036803780388039804080418042804380448045804680478048804980508051805280538054805580568057805880598060806180628063806480658066806780688069807080718072807380748075807680778078807980808081808280838084808580868087808880898090809180928093809480958096809780988099810081018102810381048105810681078108810981108111811281138114811581168117811881198120812181228123812481258126812781288129813081318132813381348135813681378138813981408141814281438144814581468147814881498150815181528153815481558156815781588159816081618162816381648165816681678168816981708171817281738174817581768177817881798180818181828183818481858186818781888189819081918192819381948195819681978198819982008201820282038204820582068207820882098210821182128213821482158216821782188219822082218222822382248225822682278228822982308231823282338234823582368237823882398240824182428243824482458246824782488249825082518252825382548255825682578258825982608261826282638264826582668267826882698270827182728273827482758276827782788279828082818282828382848285828682878288828982908291829282938294829582968297829882998300830183028303830483058306830783088309831083118312831383148315831683178318831983208321832283238324832583268327832883298330833183328333833483358336833783388339834083418342834383448345834683478348834983508351835283538354835583568357835883598360836183628363836483658366836783688369837083718372837383748375837683778378837983808381838283838384838583868387838883898390839183928393839483958396839783988399840084018402840384048405840684078408840984108411841284138414841584168417841884198420842184228423842484258426842784288429843084318432843384348435843684378438843984408441844284438444844584468447844884498450845184528453845484558456845784588459846084618462846384648465846684678468846984708471847284738474847584768477847884798480848184828483848484858486848784888489849084918492849384948495849684978498849985008501850285038504850585068507850885098510851185128513851485158516851785188519852085218522852385248525852685278528852985308531853285338534853585368537853885398540854185428543854485458546854785488549855085518552855385548555855685578558855985608561856285638564856585668567856885698570857185728573857485758576857785788579858085818582858385848585858685878588858985908591859285938594859585968597859885998600860186028603860486058606860786088609861086118612861386148615861686178618861986208621862286238624862586268627862886298630863186328633863486358636863786388639864086418642864386448645864686478648864986508651865286538654865586568657865886598660866186628663866486658666866786688669867086718672867386748675867686778678867986808681868286838684868586868687868886898690869186928693869486958696869786988699870087018702870387048705870687078708870987108711871287138714871587168717871887198720872187228723872487258726872787288729873087318732873387348735873687378738873987408741874287438744874587468747874887498750875187528753875487558756875787588759876087618762876387648765876687678768876987708771877287738774877587768777877887798780878187828783878487858786878787888789879087918792879387948795879687978798879988008801880288038804880588068807880888098810881188128813881488158816881788188819882088218822882388248825882688278828882988308831883288338834883588368837883888398840884188428843884488458846884788488849885088518852885388548855885688578858885988608861886288638864886588668867886888698870887188728873887488758876887788788879888088818882888388848885888688878888888988908891889288938894889588968897889888998900890189028903890489058906890789088909891089118912891389148915891689178918891989208921892289238924892589268927892889298930893189328933893489358936893789388939894089418942894389448945894689478948894989508951895289538954895589568957895889598960896189628963896489658966896789688969897089718972897389748975897689778978897989808981898289838984898589868987898889898990899189928993
  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "renderer_compositor_rd.h"
  35. #include "servers/rendering/shader_language.h"
  36. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  37. Ref<Image> image = p_image->duplicate();
  38. switch (p_image->get_format()) {
  39. case Image::FORMAT_L8: {
  40. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  41. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  42. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  43. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  44. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  45. } break; //luminance
  46. case Image::FORMAT_LA8: {
  47. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  48. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  49. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  50. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  51. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  52. } break; //luminance-alpha
  53. case Image::FORMAT_R8: {
  54. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  55. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  56. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  57. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  58. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  59. } break;
  60. case Image::FORMAT_RG8: {
  61. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  62. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  63. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  64. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  65. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  66. } break;
  67. case Image::FORMAT_RGB8: {
  68. //this format is not mandatory for specification, check if supported first
  69. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  70. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  71. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  72. } else {
  73. //not supported, reconvert
  74. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  75. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  76. image->convert(Image::FORMAT_RGBA8);
  77. }
  78. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  79. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  80. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  81. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  82. } break;
  83. case Image::FORMAT_RGBA8: {
  84. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  85. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  86. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  87. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  88. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  89. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  90. } break;
  91. case Image::FORMAT_RGBA4444: {
  92. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  93. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  94. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  95. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  96. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  97. } break;
  98. case Image::FORMAT_RGB565: {
  99. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  100. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  101. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  102. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  103. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  104. } break;
  105. case Image::FORMAT_RF: {
  106. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  107. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  108. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  109. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  110. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  111. } break; //float
  112. case Image::FORMAT_RGF: {
  113. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  114. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  115. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  116. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  117. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  118. } break;
  119. case Image::FORMAT_RGBF: {
  120. //this format is not mandatory for specification, check if supported first
  121. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  122. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  123. } else {
  124. //not supported, reconvert
  125. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  126. image->convert(Image::FORMAT_RGBAF);
  127. }
  128. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  129. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  130. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  131. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  132. } break;
  133. case Image::FORMAT_RGBAF: {
  134. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  135. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  136. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  137. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  138. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  139. } break;
  140. case Image::FORMAT_RH: {
  141. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  142. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  143. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  144. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  145. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  146. } break; //half float
  147. case Image::FORMAT_RGH: {
  148. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  149. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  150. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  151. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  152. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  153. } break;
  154. case Image::FORMAT_RGBH: {
  155. //this format is not mandatory for specification, check if supported first
  156. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  157. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  158. } else {
  159. //not supported, reconvert
  160. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  161. image->convert(Image::FORMAT_RGBAH);
  162. }
  163. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  164. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  165. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  166. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  167. } break;
  168. case Image::FORMAT_RGBAH: {
  169. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  170. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  171. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  172. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  173. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  174. } break;
  175. case Image::FORMAT_RGBE9995: {
  176. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  177. #ifndef _MSC_VER
  178. #warning TODO need to make a function in Image to swap bits for this
  179. #endif
  180. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  181. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  182. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  183. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  184. } break;
  185. case Image::FORMAT_DXT1: {
  186. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  187. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  188. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  189. } else {
  190. //not supported, reconvert
  191. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  192. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  193. image->decompress();
  194. image->convert(Image::FORMAT_RGBA8);
  195. }
  196. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  197. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  198. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  199. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  200. } break; //s3tc bc1
  201. case Image::FORMAT_DXT3: {
  202. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  203. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  204. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  205. } else {
  206. //not supported, reconvert
  207. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  208. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  209. image->decompress();
  210. image->convert(Image::FORMAT_RGBA8);
  211. }
  212. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  213. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  214. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  215. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  216. } break; //bc2
  217. case Image::FORMAT_DXT5: {
  218. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  219. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  220. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  221. } else {
  222. //not supported, reconvert
  223. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  224. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  225. image->decompress();
  226. image->convert(Image::FORMAT_RGBA8);
  227. }
  228. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  229. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  230. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  231. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  232. } break; //bc3
  233. case Image::FORMAT_RGTC_R: {
  234. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  235. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  236. } else {
  237. //not supported, reconvert
  238. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  239. image->decompress();
  240. image->convert(Image::FORMAT_R8);
  241. }
  242. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  243. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  244. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  245. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  246. } break;
  247. case Image::FORMAT_RGTC_RG: {
  248. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  249. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  250. } else {
  251. //not supported, reconvert
  252. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  253. image->decompress();
  254. image->convert(Image::FORMAT_RG8);
  255. }
  256. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  257. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  258. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  259. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  260. } break;
  261. case Image::FORMAT_BPTC_RGBA: {
  262. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  263. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  264. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  265. } else {
  266. //not supported, reconvert
  267. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  268. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  269. image->decompress();
  270. image->convert(Image::FORMAT_RGBA8);
  271. }
  272. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  273. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  274. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  275. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  276. } break; //btpc bc7
  277. case Image::FORMAT_BPTC_RGBF: {
  278. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  279. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  280. } else {
  281. //not supported, reconvert
  282. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  283. image->decompress();
  284. image->convert(Image::FORMAT_RGBAH);
  285. }
  286. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  287. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  288. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  289. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  290. } break; //float bc6h
  291. case Image::FORMAT_BPTC_RGBFU: {
  292. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  293. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  294. } else {
  295. //not supported, reconvert
  296. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  297. image->decompress();
  298. image->convert(Image::FORMAT_RGBAH);
  299. }
  300. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  301. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  302. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  303. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  304. } break; //unsigned float bc6hu
  305. case Image::FORMAT_PVRTC1_2: {
  306. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  307. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  308. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  309. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  310. } else {
  311. //not supported, reconvert
  312. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  313. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  314. image->decompress();
  315. image->convert(Image::FORMAT_RGBA8);
  316. }
  317. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  318. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  319. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  320. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  321. } break; //pvrtc
  322. case Image::FORMAT_PVRTC1_2A: {
  323. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  324. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  325. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  326. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  327. } else {
  328. //not supported, reconvert
  329. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  330. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  331. image->decompress();
  332. image->convert(Image::FORMAT_RGBA8);
  333. }
  334. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  335. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  336. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  337. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  338. } break;
  339. case Image::FORMAT_PVRTC1_4: {
  340. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  341. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  342. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  343. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  344. } else {
  345. //not supported, reconvert
  346. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  347. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  348. image->decompress();
  349. image->convert(Image::FORMAT_RGBA8);
  350. }
  351. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  352. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  353. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  354. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  355. } break;
  356. case Image::FORMAT_PVRTC1_4A: {
  357. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  358. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  359. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  360. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  361. } else {
  362. //not supported, reconvert
  363. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  364. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  365. image->decompress();
  366. image->convert(Image::FORMAT_RGBA8);
  367. }
  368. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  369. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  370. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  371. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  372. } break;
  373. case Image::FORMAT_ETC2_R11: {
  374. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  375. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  376. } else {
  377. //not supported, reconvert
  378. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  379. image->decompress();
  380. image->convert(Image::FORMAT_R8);
  381. }
  382. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  383. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  384. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  385. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  386. } break; //etc2
  387. case Image::FORMAT_ETC2_R11S: {
  388. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  389. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  390. } else {
  391. //not supported, reconvert
  392. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  393. image->decompress();
  394. image->convert(Image::FORMAT_R8);
  395. }
  396. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  397. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  398. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  399. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  400. } break; //signed: {} break; NOT srgb.
  401. case Image::FORMAT_ETC2_RG11: {
  402. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  403. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  404. } else {
  405. //not supported, reconvert
  406. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  407. image->decompress();
  408. image->convert(Image::FORMAT_RG8);
  409. }
  410. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  411. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  412. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  413. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  414. } break;
  415. case Image::FORMAT_ETC2_RG11S: {
  416. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  417. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  418. } else {
  419. //not supported, reconvert
  420. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  421. image->decompress();
  422. image->convert(Image::FORMAT_RG8);
  423. }
  424. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  425. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  426. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  427. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  428. } break;
  429. case Image::FORMAT_ETC:
  430. case Image::FORMAT_ETC2_RGB8: {
  431. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  432. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  433. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  434. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  435. } else {
  436. //not supported, reconvert
  437. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  438. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  439. image->decompress();
  440. image->convert(Image::FORMAT_RGBA8);
  441. }
  442. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  443. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  444. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  445. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  446. } break;
  447. case Image::FORMAT_ETC2_RGBA8: {
  448. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  449. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  450. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  451. } else {
  452. //not supported, reconvert
  453. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  454. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  455. image->decompress();
  456. image->convert(Image::FORMAT_RGBA8);
  457. }
  458. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  459. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  460. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  461. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  462. } break;
  463. case Image::FORMAT_ETC2_RGB8A1: {
  464. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  465. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  466. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  467. } else {
  468. //not supported, reconvert
  469. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  470. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  471. image->decompress();
  472. image->convert(Image::FORMAT_RGBA8);
  473. }
  474. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  475. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  476. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  477. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  478. } break;
  479. case Image::FORMAT_ETC2_RA_AS_RG: {
  480. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  481. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  482. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  483. } else {
  484. //not supported, reconvert
  485. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  486. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  487. image->decompress();
  488. image->convert(Image::FORMAT_RGBA8);
  489. }
  490. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  491. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  492. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  493. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  494. } break;
  495. case Image::FORMAT_DXT5_RA_AS_RG: {
  496. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  497. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  498. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  499. } else {
  500. //not supported, reconvert
  501. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  502. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  503. image->decompress();
  504. image->convert(Image::FORMAT_RGBA8);
  505. }
  506. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  507. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  508. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  509. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  510. } break;
  511. default: {
  512. }
  513. }
  514. return image;
  515. }
  516. RID RendererStorageRD::texture_2d_create(const Ref<Image> &p_image) {
  517. ERR_FAIL_COND_V(p_image.is_null(), RID());
  518. ERR_FAIL_COND_V(p_image->is_empty(), RID());
  519. TextureToRDFormat ret_format;
  520. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  521. Texture texture;
  522. texture.type = Texture::TYPE_2D;
  523. texture.width = p_image->get_width();
  524. texture.height = p_image->get_height();
  525. texture.layers = 1;
  526. texture.mipmaps = p_image->get_mipmap_count() + 1;
  527. texture.depth = 1;
  528. texture.format = p_image->get_format();
  529. texture.validated_format = image->get_format();
  530. texture.rd_type = RD::TEXTURE_TYPE_2D;
  531. texture.rd_format = ret_format.format;
  532. texture.rd_format_srgb = ret_format.format_srgb;
  533. RD::TextureFormat rd_format;
  534. RD::TextureView rd_view;
  535. { //attempt register
  536. rd_format.format = texture.rd_format;
  537. rd_format.width = texture.width;
  538. rd_format.height = texture.height;
  539. rd_format.depth = 1;
  540. rd_format.array_layers = 1;
  541. rd_format.mipmaps = texture.mipmaps;
  542. rd_format.texture_type = texture.rd_type;
  543. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  544. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  545. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  546. rd_format.shareable_formats.push_back(texture.rd_format);
  547. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  548. }
  549. }
  550. {
  551. rd_view.swizzle_r = ret_format.swizzle_r;
  552. rd_view.swizzle_g = ret_format.swizzle_g;
  553. rd_view.swizzle_b = ret_format.swizzle_b;
  554. rd_view.swizzle_a = ret_format.swizzle_a;
  555. }
  556. Vector<uint8_t> data = image->get_data(); //use image data
  557. Vector<Vector<uint8_t>> data_slices;
  558. data_slices.push_back(data);
  559. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  560. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  561. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  562. rd_view.format_override = texture.rd_format_srgb;
  563. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  564. if (texture.rd_texture_srgb.is_null()) {
  565. RD::get_singleton()->free(texture.rd_texture);
  566. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  567. }
  568. }
  569. //used for 2D, overridable
  570. texture.width_2d = texture.width;
  571. texture.height_2d = texture.height;
  572. texture.is_render_target = false;
  573. texture.rd_view = rd_view;
  574. texture.is_proxy = false;
  575. return texture_owner.make_rid(texture);
  576. }
  577. RID RendererStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  578. ERR_FAIL_COND_V(p_layers.size() == 0, RID());
  579. ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6, RID());
  580. ERR_FAIL_COND_V(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0), RID());
  581. TextureToRDFormat ret_format;
  582. Vector<Ref<Image>> images;
  583. {
  584. int valid_width = 0;
  585. int valid_height = 0;
  586. bool valid_mipmaps = false;
  587. Image::Format valid_format = Image::FORMAT_MAX;
  588. for (int i = 0; i < p_layers.size(); i++) {
  589. ERR_FAIL_COND_V(p_layers[i]->is_empty(), RID());
  590. if (i == 0) {
  591. valid_width = p_layers[i]->get_width();
  592. valid_height = p_layers[i]->get_height();
  593. valid_format = p_layers[i]->get_format();
  594. valid_mipmaps = p_layers[i]->has_mipmaps();
  595. } else {
  596. ERR_FAIL_COND_V(p_layers[i]->get_width() != valid_width, RID());
  597. ERR_FAIL_COND_V(p_layers[i]->get_height() != valid_height, RID());
  598. ERR_FAIL_COND_V(p_layers[i]->get_format() != valid_format, RID());
  599. ERR_FAIL_COND_V(p_layers[i]->has_mipmaps() != valid_mipmaps, RID());
  600. }
  601. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  602. }
  603. }
  604. Texture texture;
  605. texture.type = Texture::TYPE_LAYERED;
  606. texture.layered_type = p_layered_type;
  607. texture.width = p_layers[0]->get_width();
  608. texture.height = p_layers[0]->get_height();
  609. texture.layers = p_layers.size();
  610. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  611. texture.depth = 1;
  612. texture.format = p_layers[0]->get_format();
  613. texture.validated_format = images[0]->get_format();
  614. switch (p_layered_type) {
  615. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  616. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  617. } break;
  618. case RS::TEXTURE_LAYERED_CUBEMAP: {
  619. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  620. } break;
  621. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  622. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  623. } break;
  624. }
  625. texture.rd_format = ret_format.format;
  626. texture.rd_format_srgb = ret_format.format_srgb;
  627. RD::TextureFormat rd_format;
  628. RD::TextureView rd_view;
  629. { //attempt register
  630. rd_format.format = texture.rd_format;
  631. rd_format.width = texture.width;
  632. rd_format.height = texture.height;
  633. rd_format.depth = 1;
  634. rd_format.array_layers = texture.layers;
  635. rd_format.mipmaps = texture.mipmaps;
  636. rd_format.texture_type = texture.rd_type;
  637. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  638. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  639. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  640. rd_format.shareable_formats.push_back(texture.rd_format);
  641. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  642. }
  643. }
  644. {
  645. rd_view.swizzle_r = ret_format.swizzle_r;
  646. rd_view.swizzle_g = ret_format.swizzle_g;
  647. rd_view.swizzle_b = ret_format.swizzle_b;
  648. rd_view.swizzle_a = ret_format.swizzle_a;
  649. }
  650. Vector<Vector<uint8_t>> data_slices;
  651. for (int i = 0; i < images.size(); i++) {
  652. Vector<uint8_t> data = images[i]->get_data(); //use image data
  653. data_slices.push_back(data);
  654. }
  655. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  656. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  657. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  658. rd_view.format_override = texture.rd_format_srgb;
  659. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  660. if (texture.rd_texture_srgb.is_null()) {
  661. RD::get_singleton()->free(texture.rd_texture);
  662. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  663. }
  664. }
  665. //used for 2D, overridable
  666. texture.width_2d = texture.width;
  667. texture.height_2d = texture.height;
  668. texture.is_render_target = false;
  669. texture.rd_view = rd_view;
  670. texture.is_proxy = false;
  671. return texture_owner.make_rid(texture);
  672. }
  673. RID RendererStorageRD::texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  674. ERR_FAIL_COND_V(p_data.size() == 0, RID());
  675. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  676. if (verr != Image::VALIDATE_3D_OK) {
  677. ERR_FAIL_V_MSG(RID(), Image::get_3d_image_validation_error_text(verr));
  678. }
  679. TextureToRDFormat ret_format;
  680. Image::Format validated_format = Image::FORMAT_MAX;
  681. Vector<uint8_t> all_data;
  682. uint32_t mipmap_count = 0;
  683. Vector<Texture::BufferSlice3D> slices;
  684. {
  685. Vector<Ref<Image>> images;
  686. uint32_t all_data_size = 0;
  687. images.resize(p_data.size());
  688. for (int i = 0; i < p_data.size(); i++) {
  689. TextureToRDFormat f;
  690. images.write[i] = _validate_texture_format(p_data[i], f);
  691. if (i == 0) {
  692. ret_format = f;
  693. validated_format = images[0]->get_format();
  694. }
  695. all_data_size += images[i]->get_data().size();
  696. }
  697. all_data.resize(all_data_size); //consolidate all data here
  698. uint32_t offset = 0;
  699. Size2i prev_size;
  700. for (int i = 0; i < p_data.size(); i++) {
  701. uint32_t s = images[i]->get_data().size();
  702. copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
  703. {
  704. Texture::BufferSlice3D slice;
  705. slice.size.width = images[i]->get_width();
  706. slice.size.height = images[i]->get_height();
  707. slice.offset = offset;
  708. slice.buffer_size = s;
  709. slices.push_back(slice);
  710. }
  711. offset += s;
  712. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  713. if (img_size != prev_size) {
  714. mipmap_count++;
  715. }
  716. prev_size = img_size;
  717. }
  718. }
  719. Texture texture;
  720. texture.type = Texture::TYPE_3D;
  721. texture.width = p_width;
  722. texture.height = p_height;
  723. texture.depth = p_depth;
  724. texture.mipmaps = mipmap_count;
  725. texture.format = p_data[0]->get_format();
  726. texture.validated_format = validated_format;
  727. texture.buffer_size_3d = all_data.size();
  728. texture.buffer_slices_3d = slices;
  729. texture.rd_type = RD::TEXTURE_TYPE_3D;
  730. texture.rd_format = ret_format.format;
  731. texture.rd_format_srgb = ret_format.format_srgb;
  732. RD::TextureFormat rd_format;
  733. RD::TextureView rd_view;
  734. { //attempt register
  735. rd_format.format = texture.rd_format;
  736. rd_format.width = texture.width;
  737. rd_format.height = texture.height;
  738. rd_format.depth = texture.depth;
  739. rd_format.array_layers = 1;
  740. rd_format.mipmaps = texture.mipmaps;
  741. rd_format.texture_type = texture.rd_type;
  742. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  743. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  744. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  745. rd_format.shareable_formats.push_back(texture.rd_format);
  746. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  747. }
  748. }
  749. {
  750. rd_view.swizzle_r = ret_format.swizzle_r;
  751. rd_view.swizzle_g = ret_format.swizzle_g;
  752. rd_view.swizzle_b = ret_format.swizzle_b;
  753. rd_view.swizzle_a = ret_format.swizzle_a;
  754. }
  755. Vector<Vector<uint8_t>> data_slices;
  756. data_slices.push_back(all_data); //one slice
  757. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  758. ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
  759. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  760. rd_view.format_override = texture.rd_format_srgb;
  761. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  762. if (texture.rd_texture_srgb.is_null()) {
  763. RD::get_singleton()->free(texture.rd_texture);
  764. ERR_FAIL_COND_V(texture.rd_texture_srgb.is_null(), RID());
  765. }
  766. }
  767. //used for 2D, overridable
  768. texture.width_2d = texture.width;
  769. texture.height_2d = texture.height;
  770. texture.is_render_target = false;
  771. texture.rd_view = rd_view;
  772. texture.is_proxy = false;
  773. return texture_owner.make_rid(texture);
  774. }
  775. RID RendererStorageRD::texture_proxy_create(RID p_base) {
  776. Texture *tex = texture_owner.getornull(p_base);
  777. ERR_FAIL_COND_V(!tex, RID());
  778. Texture proxy_tex = *tex;
  779. proxy_tex.rd_view.format_override = tex->rd_format;
  780. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  781. if (proxy_tex.rd_texture_srgb.is_valid()) {
  782. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  783. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  784. }
  785. proxy_tex.proxy_to = p_base;
  786. proxy_tex.is_render_target = false;
  787. proxy_tex.is_proxy = true;
  788. proxy_tex.proxies.clear();
  789. RID rid = texture_owner.make_rid(proxy_tex);
  790. tex->proxies.push_back(rid);
  791. return rid;
  792. }
  793. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  794. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  795. Texture *tex = texture_owner.getornull(p_texture);
  796. ERR_FAIL_COND(!tex);
  797. ERR_FAIL_COND(tex->is_render_target);
  798. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  799. ERR_FAIL_COND(p_image->get_format() != tex->format);
  800. if (tex->type == Texture::TYPE_LAYERED) {
  801. ERR_FAIL_INDEX(p_layer, tex->layers);
  802. }
  803. #ifdef TOOLS_ENABLED
  804. tex->image_cache_2d.unref();
  805. #endif
  806. TextureToRDFormat f;
  807. Ref<Image> validated = _validate_texture_format(p_image, f);
  808. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  809. }
  810. void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  811. _texture_2d_update(p_texture, p_image, p_layer, true);
  812. }
  813. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  814. _texture_2d_update(p_texture, p_image, p_layer, false);
  815. }
  816. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  817. Texture *tex = texture_owner.getornull(p_texture);
  818. ERR_FAIL_COND(!tex);
  819. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  820. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  821. if (verr != Image::VALIDATE_3D_OK) {
  822. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  823. }
  824. Vector<uint8_t> all_data;
  825. {
  826. Vector<Ref<Image>> images;
  827. uint32_t all_data_size = 0;
  828. images.resize(p_data.size());
  829. for (int i = 0; i < p_data.size(); i++) {
  830. Ref<Image> image = p_data[i];
  831. if (image->get_format() != tex->validated_format) {
  832. image = image->duplicate();
  833. image->convert(tex->validated_format);
  834. }
  835. all_data_size += images[i]->get_data().size();
  836. images.push_back(image);
  837. }
  838. all_data.resize(all_data_size); //consolidate all data here
  839. uint32_t offset = 0;
  840. for (int i = 0; i < p_data.size(); i++) {
  841. uint32_t s = images[i]->get_data().size();
  842. copymem(&all_data.write[offset], images[i]->get_data().ptr(), s);
  843. offset += s;
  844. }
  845. }
  846. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  847. }
  848. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  849. Texture *tex = texture_owner.getornull(p_texture);
  850. ERR_FAIL_COND(!tex);
  851. ERR_FAIL_COND(!tex->is_proxy);
  852. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  853. ERR_FAIL_COND(!proxy_to);
  854. ERR_FAIL_COND(proxy_to->is_proxy);
  855. if (tex->proxy_to.is_valid()) {
  856. //unlink proxy
  857. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  858. RD::get_singleton()->free(tex->rd_texture);
  859. tex->rd_texture = RID();
  860. }
  861. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  862. RD::get_singleton()->free(tex->rd_texture_srgb);
  863. tex->rd_texture_srgb = RID();
  864. }
  865. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  866. ERR_FAIL_COND(!prev_tex);
  867. prev_tex->proxies.erase(p_texture);
  868. }
  869. *tex = *proxy_to;
  870. tex->proxy_to = p_proxy_to;
  871. tex->is_render_target = false;
  872. tex->is_proxy = true;
  873. tex->proxies.clear();
  874. proxy_to->proxies.push_back(p_texture);
  875. tex->rd_view.format_override = tex->rd_format;
  876. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  877. if (tex->rd_texture_srgb.is_valid()) {
  878. tex->rd_view.format_override = tex->rd_format_srgb;
  879. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  880. }
  881. }
  882. //these two APIs can be used together or in combination with the others.
  883. RID RendererStorageRD::texture_2d_placeholder_create() {
  884. //this could be better optimized to reuse an existing image , done this way
  885. //for now to get it working
  886. Ref<Image> image;
  887. image.instance();
  888. image->create(4, 4, false, Image::FORMAT_RGBA8);
  889. for (int i = 0; i < 4; i++) {
  890. for (int j = 0; j < 4; j++) {
  891. image->set_pixel(i, j, Color(1, 0, 1, 1));
  892. }
  893. }
  894. return texture_2d_create(image);
  895. }
  896. RID RendererStorageRD::texture_2d_layered_placeholder_create(RS::TextureLayeredType p_layered_type) {
  897. //this could be better optimized to reuse an existing image , done this way
  898. //for now to get it working
  899. Ref<Image> image;
  900. image.instance();
  901. image->create(4, 4, false, Image::FORMAT_RGBA8);
  902. for (int i = 0; i < 4; i++) {
  903. for (int j = 0; j < 4; j++) {
  904. image->set_pixel(i, j, Color(1, 0, 1, 1));
  905. }
  906. }
  907. Vector<Ref<Image>> images;
  908. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  909. images.push_back(image);
  910. } else {
  911. //cube
  912. for (int i = 0; i < 6; i++) {
  913. images.push_back(image);
  914. }
  915. }
  916. return texture_2d_layered_create(images, p_layered_type);
  917. }
  918. RID RendererStorageRD::texture_3d_placeholder_create() {
  919. //this could be better optimized to reuse an existing image , done this way
  920. //for now to get it working
  921. Ref<Image> image;
  922. image.instance();
  923. image->create(4, 4, false, Image::FORMAT_RGBA8);
  924. for (int i = 0; i < 4; i++) {
  925. for (int j = 0; j < 4; j++) {
  926. image->set_pixel(i, j, Color(1, 0, 1, 1));
  927. }
  928. }
  929. Vector<Ref<Image>> images;
  930. //cube
  931. for (int i = 0; i < 4; i++) {
  932. images.push_back(image);
  933. }
  934. return texture_3d_create(Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  935. }
  936. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  937. Texture *tex = texture_owner.getornull(p_texture);
  938. ERR_FAIL_COND_V(!tex, Ref<Image>());
  939. #ifdef TOOLS_ENABLED
  940. if (tex->image_cache_2d.is_valid()) {
  941. return tex->image_cache_2d;
  942. }
  943. #endif
  944. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  945. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  946. Ref<Image> image;
  947. image.instance();
  948. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  949. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  950. if (tex->format != tex->validated_format) {
  951. image->convert(tex->format);
  952. }
  953. #ifdef TOOLS_ENABLED
  954. if (Engine::get_singleton()->is_editor_hint()) {
  955. tex->image_cache_2d = image;
  956. }
  957. #endif
  958. return image;
  959. }
  960. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  961. Texture *tex = texture_owner.getornull(p_texture);
  962. ERR_FAIL_COND_V(!tex, Ref<Image>());
  963. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  964. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  965. Ref<Image> image;
  966. image.instance();
  967. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  968. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  969. if (tex->format != tex->validated_format) {
  970. image->convert(tex->format);
  971. }
  972. return image;
  973. }
  974. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  975. Texture *tex = texture_owner.getornull(p_texture);
  976. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  977. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  978. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  979. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  980. Vector<Ref<Image>> ret;
  981. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  982. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  983. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  984. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  985. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  986. Ref<Image> img;
  987. img.instance();
  988. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  989. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  990. if (tex->format != tex->validated_format) {
  991. img->convert(tex->format);
  992. }
  993. ret.push_back(img);
  994. }
  995. return ret;
  996. }
  997. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  998. Texture *tex = texture_owner.getornull(p_texture);
  999. ERR_FAIL_COND(!tex);
  1000. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1001. Texture *by_tex = texture_owner.getornull(p_by_texture);
  1002. ERR_FAIL_COND(!by_tex);
  1003. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1004. if (tex == by_tex) {
  1005. return;
  1006. }
  1007. if (tex->rd_texture_srgb.is_valid()) {
  1008. RD::get_singleton()->free(tex->rd_texture_srgb);
  1009. }
  1010. RD::get_singleton()->free(tex->rd_texture);
  1011. if (tex->canvas_texture) {
  1012. memdelete(tex->canvas_texture);
  1013. tex->canvas_texture = nullptr;
  1014. }
  1015. Vector<RID> proxies_to_update = tex->proxies;
  1016. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1017. *tex = *by_tex;
  1018. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1019. if (tex->canvas_texture) {
  1020. tex->canvas_texture->diffuse = p_texture; //update
  1021. }
  1022. for (int i = 0; i < proxies_to_update.size(); i++) {
  1023. texture_proxy_update(proxies_to_update[i], p_texture);
  1024. }
  1025. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1026. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1027. }
  1028. //delete last, so proxies can be updated
  1029. texture_owner.free(p_by_texture);
  1030. if (decal_atlas.textures.has(p_texture)) {
  1031. //belongs to decal atlas..
  1032. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1033. }
  1034. }
  1035. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1036. Texture *tex = texture_owner.getornull(p_texture);
  1037. ERR_FAIL_COND(!tex);
  1038. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1039. tex->width_2d = p_width;
  1040. tex->height_2d = p_height;
  1041. }
  1042. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1043. Texture *tex = texture_owner.getornull(p_texture);
  1044. ERR_FAIL_COND(!tex);
  1045. tex->path = p_path;
  1046. }
  1047. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1048. return String();
  1049. }
  1050. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1051. Texture *tex = texture_owner.getornull(p_texture);
  1052. ERR_FAIL_COND(!tex);
  1053. tex->detect_3d_callback_ud = p_userdata;
  1054. tex->detect_3d_callback = p_callback;
  1055. }
  1056. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1057. Texture *tex = texture_owner.getornull(p_texture);
  1058. ERR_FAIL_COND(!tex);
  1059. tex->detect_normal_callback_ud = p_userdata;
  1060. tex->detect_normal_callback = p_callback;
  1061. }
  1062. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1063. Texture *tex = texture_owner.getornull(p_texture);
  1064. ERR_FAIL_COND(!tex);
  1065. tex->detect_roughness_callback_ud = p_userdata;
  1066. tex->detect_roughness_callback = p_callback;
  1067. }
  1068. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1069. }
  1070. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1071. }
  1072. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1073. }
  1074. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1075. return texture_2d_get_size(p_proxy);
  1076. }
  1077. /* CANVAS TEXTURE */
  1078. void RendererStorageRD::CanvasTexture::clear_sets() {
  1079. if (cleared_cache) {
  1080. return;
  1081. }
  1082. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1083. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1084. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1085. RD::get_singleton()->free(uniform_sets[i][j]);
  1086. uniform_sets[i][j] = RID();
  1087. }
  1088. }
  1089. }
  1090. cleared_cache = true;
  1091. }
  1092. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1093. clear_sets();
  1094. }
  1095. RID RendererStorageRD::canvas_texture_create() {
  1096. return canvas_texture_owner.make_rid(memnew(CanvasTexture));
  1097. }
  1098. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1099. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1100. switch (p_channel) {
  1101. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1102. ct->diffuse = p_texture;
  1103. } break;
  1104. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1105. ct->normal_map = p_texture;
  1106. } break;
  1107. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1108. ct->specular = p_texture;
  1109. } break;
  1110. }
  1111. ct->clear_sets();
  1112. }
  1113. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1114. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1115. ct->specular_color.r = p_specular_color.r;
  1116. ct->specular_color.g = p_specular_color.g;
  1117. ct->specular_color.b = p_specular_color.b;
  1118. ct->specular_color.a = p_shininess;
  1119. ct->clear_sets();
  1120. }
  1121. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1122. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1123. ct->texture_filter = p_filter;
  1124. ct->clear_sets();
  1125. }
  1126. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1127. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1128. ct->texture_repeat = p_repeat;
  1129. ct->clear_sets();
  1130. }
  1131. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1132. CanvasTexture *ct = nullptr;
  1133. Texture *t = texture_owner.getornull(p_texture);
  1134. if (t) {
  1135. //regular texture
  1136. if (!t->canvas_texture) {
  1137. t->canvas_texture = memnew(CanvasTexture);
  1138. t->canvas_texture->diffuse = p_texture;
  1139. }
  1140. ct = t->canvas_texture;
  1141. } else {
  1142. ct = canvas_texture_owner.getornull(p_texture);
  1143. }
  1144. if (!ct) {
  1145. return false; //invalid texture RID
  1146. }
  1147. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1148. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1149. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1150. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1151. RID uniform_set = ct->uniform_sets[filter][repeat];
  1152. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1153. //create and update
  1154. Vector<RD::Uniform> uniforms;
  1155. { //diffuse
  1156. RD::Uniform u;
  1157. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1158. u.binding = 0;
  1159. t = texture_owner.getornull(ct->diffuse);
  1160. if (!t) {
  1161. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1162. ct->size_cache = Size2i(1, 1);
  1163. } else {
  1164. u.ids.push_back(t->rd_texture);
  1165. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1166. }
  1167. uniforms.push_back(u);
  1168. }
  1169. { //normal
  1170. RD::Uniform u;
  1171. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1172. u.binding = 1;
  1173. t = texture_owner.getornull(ct->normal_map);
  1174. if (!t) {
  1175. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1176. ct->use_normal_cache = false;
  1177. } else {
  1178. u.ids.push_back(t->rd_texture);
  1179. ct->use_normal_cache = true;
  1180. }
  1181. uniforms.push_back(u);
  1182. }
  1183. { //specular
  1184. RD::Uniform u;
  1185. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1186. u.binding = 2;
  1187. t = texture_owner.getornull(ct->specular);
  1188. if (!t) {
  1189. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1190. ct->use_specular_cache = false;
  1191. } else {
  1192. u.ids.push_back(t->rd_texture);
  1193. ct->use_specular_cache = true;
  1194. }
  1195. uniforms.push_back(u);
  1196. }
  1197. { //sampler
  1198. RD::Uniform u;
  1199. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1200. u.binding = 3;
  1201. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1202. uniforms.push_back(u);
  1203. }
  1204. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1205. ct->uniform_sets[filter][repeat] = uniform_set;
  1206. ct->cleared_cache = false;
  1207. }
  1208. r_uniform_set = uniform_set;
  1209. r_size = ct->size_cache;
  1210. r_specular_shininess = ct->specular_color;
  1211. r_use_normal = ct->use_normal_cache;
  1212. r_use_specular = ct->use_specular_cache;
  1213. return true;
  1214. }
  1215. /* SHADER API */
  1216. RID RendererStorageRD::shader_create() {
  1217. Shader shader;
  1218. shader.data = nullptr;
  1219. shader.type = SHADER_TYPE_MAX;
  1220. return shader_owner.make_rid(shader);
  1221. }
  1222. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1223. Shader *shader = shader_owner.getornull(p_shader);
  1224. ERR_FAIL_COND(!shader);
  1225. shader->code = p_code;
  1226. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1227. ShaderType new_type;
  1228. if (mode_string == "canvas_item") {
  1229. new_type = SHADER_TYPE_2D;
  1230. } else if (mode_string == "particles") {
  1231. new_type = SHADER_TYPE_PARTICLES;
  1232. } else if (mode_string == "spatial") {
  1233. new_type = SHADER_TYPE_3D;
  1234. } else if (mode_string == "sky") {
  1235. new_type = SHADER_TYPE_SKY;
  1236. } else {
  1237. new_type = SHADER_TYPE_MAX;
  1238. }
  1239. if (new_type != shader->type) {
  1240. if (shader->data) {
  1241. memdelete(shader->data);
  1242. shader->data = nullptr;
  1243. }
  1244. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1245. Material *material = E->get();
  1246. material->shader_type = new_type;
  1247. if (material->data) {
  1248. memdelete(material->data);
  1249. material->data = nullptr;
  1250. }
  1251. }
  1252. shader->type = new_type;
  1253. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1254. shader->data = shader_data_request_func[new_type]();
  1255. } else {
  1256. shader->type = SHADER_TYPE_MAX; //invalid
  1257. }
  1258. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1259. Material *material = E->get();
  1260. if (shader->data) {
  1261. material->data = material_data_request_func[new_type](shader->data);
  1262. material->data->self = material->self;
  1263. material->data->set_next_pass(material->next_pass);
  1264. material->data->set_render_priority(material->priority);
  1265. }
  1266. material->shader_type = new_type;
  1267. }
  1268. for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
  1269. shader->data->set_default_texture_param(E->key(), E->get());
  1270. }
  1271. }
  1272. if (shader->data) {
  1273. shader->data->set_code(p_code);
  1274. }
  1275. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1276. Material *material = E->get();
  1277. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1278. _material_queue_update(material, true, true);
  1279. }
  1280. }
  1281. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1282. Shader *shader = shader_owner.getornull(p_shader);
  1283. ERR_FAIL_COND_V(!shader, String());
  1284. return shader->code;
  1285. }
  1286. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1287. Shader *shader = shader_owner.getornull(p_shader);
  1288. ERR_FAIL_COND(!shader);
  1289. if (shader->data) {
  1290. return shader->data->get_param_list(p_param_list);
  1291. }
  1292. }
  1293. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1294. Shader *shader = shader_owner.getornull(p_shader);
  1295. ERR_FAIL_COND(!shader);
  1296. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1297. shader->default_texture_parameter[p_name] = p_texture;
  1298. } else {
  1299. shader->default_texture_parameter.erase(p_name);
  1300. }
  1301. if (shader->data) {
  1302. shader->data->set_default_texture_param(p_name, p_texture);
  1303. }
  1304. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1305. Material *material = E->get();
  1306. _material_queue_update(material, false, true);
  1307. }
  1308. }
  1309. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1310. Shader *shader = shader_owner.getornull(p_shader);
  1311. ERR_FAIL_COND_V(!shader, RID());
  1312. if (shader->default_texture_parameter.has(p_name)) {
  1313. return shader->default_texture_parameter[p_name];
  1314. }
  1315. return RID();
  1316. }
  1317. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1318. Shader *shader = shader_owner.getornull(p_shader);
  1319. ERR_FAIL_COND_V(!shader, Variant());
  1320. if (shader->data) {
  1321. return shader->data->get_default_parameter(p_param);
  1322. }
  1323. return Variant();
  1324. }
  1325. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1326. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1327. shader_data_request_func[p_shader_type] = p_function;
  1328. }
  1329. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1330. Shader *shader = shader_owner.getornull(p_shader);
  1331. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1332. if (shader->data) {
  1333. return shader->data->get_native_source_code();
  1334. }
  1335. return RS::ShaderNativeSourceCode();
  1336. }
  1337. /* COMMON MATERIAL API */
  1338. RID RendererStorageRD::material_create() {
  1339. Material material;
  1340. material.data = nullptr;
  1341. material.shader = nullptr;
  1342. material.shader_type = SHADER_TYPE_MAX;
  1343. material.update_next = nullptr;
  1344. material.update_requested = false;
  1345. material.uniform_dirty = false;
  1346. material.texture_dirty = false;
  1347. material.priority = 0;
  1348. RID id = material_owner.make_rid(material);
  1349. {
  1350. Material *material_ptr = material_owner.getornull(id);
  1351. material_ptr->self = id;
  1352. }
  1353. return id;
  1354. }
  1355. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1356. if (material->update_requested) {
  1357. return;
  1358. }
  1359. material->update_next = material_update_list;
  1360. material_update_list = material;
  1361. material->update_requested = true;
  1362. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1363. material->texture_dirty = material->texture_dirty || p_texture;
  1364. }
  1365. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1366. Material *material = material_owner.getornull(p_material);
  1367. ERR_FAIL_COND(!material);
  1368. if (material->data) {
  1369. memdelete(material->data);
  1370. material->data = nullptr;
  1371. }
  1372. if (material->shader) {
  1373. material->shader->owners.erase(material);
  1374. material->shader = nullptr;
  1375. material->shader_type = SHADER_TYPE_MAX;
  1376. }
  1377. if (p_shader.is_null()) {
  1378. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1379. material->shader_id = 0;
  1380. return;
  1381. }
  1382. Shader *shader = shader_owner.getornull(p_shader);
  1383. ERR_FAIL_COND(!shader);
  1384. material->shader = shader;
  1385. material->shader_type = shader->type;
  1386. material->shader_id = p_shader.get_local_index();
  1387. shader->owners.insert(material);
  1388. if (shader->type == SHADER_TYPE_MAX) {
  1389. return;
  1390. }
  1391. ERR_FAIL_COND(shader->data == nullptr);
  1392. material->data = material_data_request_func[shader->type](shader->data);
  1393. material->data->self = p_material;
  1394. material->data->set_next_pass(material->next_pass);
  1395. material->data->set_render_priority(material->priority);
  1396. //updating happens later
  1397. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1398. _material_queue_update(material, true, true);
  1399. }
  1400. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1401. Material *material = material_owner.getornull(p_material);
  1402. ERR_FAIL_COND(!material);
  1403. if (p_value.get_type() == Variant::NIL) {
  1404. material->params.erase(p_param);
  1405. } else {
  1406. material->params[p_param] = p_value;
  1407. }
  1408. if (material->shader && material->shader->data) { //shader is valid
  1409. bool is_texture = material->shader->data->is_param_texture(p_param);
  1410. _material_queue_update(material, !is_texture, is_texture);
  1411. } else {
  1412. _material_queue_update(material, true, true);
  1413. }
  1414. }
  1415. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1416. Material *material = material_owner.getornull(p_material);
  1417. ERR_FAIL_COND_V(!material, Variant());
  1418. if (material->params.has(p_param)) {
  1419. return material->params[p_param];
  1420. } else {
  1421. return Variant();
  1422. }
  1423. }
  1424. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1425. Material *material = material_owner.getornull(p_material);
  1426. ERR_FAIL_COND(!material);
  1427. if (material->next_pass == p_next_material) {
  1428. return;
  1429. }
  1430. material->next_pass = p_next_material;
  1431. if (material->data) {
  1432. material->data->set_next_pass(p_next_material);
  1433. }
  1434. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1435. }
  1436. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1437. Material *material = material_owner.getornull(p_material);
  1438. ERR_FAIL_COND(!material);
  1439. material->priority = priority;
  1440. if (material->data) {
  1441. material->data->set_render_priority(priority);
  1442. }
  1443. }
  1444. bool RendererStorageRD::material_is_animated(RID p_material) {
  1445. Material *material = material_owner.getornull(p_material);
  1446. ERR_FAIL_COND_V(!material, false);
  1447. if (material->shader && material->shader->data) {
  1448. if (material->shader->data->is_animated()) {
  1449. return true;
  1450. } else if (material->next_pass.is_valid()) {
  1451. return material_is_animated(material->next_pass);
  1452. }
  1453. }
  1454. return false; //by default nothing is animated
  1455. }
  1456. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1457. Material *material = material_owner.getornull(p_material);
  1458. ERR_FAIL_COND_V(!material, true);
  1459. if (material->shader && material->shader->data) {
  1460. if (material->shader->data->casts_shadows()) {
  1461. return true;
  1462. } else if (material->next_pass.is_valid()) {
  1463. return material_casts_shadows(material->next_pass);
  1464. }
  1465. }
  1466. return true; //by default everything casts shadows
  1467. }
  1468. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1469. Material *material = material_owner.getornull(p_material);
  1470. ERR_FAIL_COND(!material);
  1471. if (material->shader && material->shader->data) {
  1472. material->shader->data->get_instance_param_list(r_parameters);
  1473. if (material->next_pass.is_valid()) {
  1474. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1475. }
  1476. }
  1477. }
  1478. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1479. Material *material = material_owner.getornull(p_material);
  1480. ERR_FAIL_COND(!material);
  1481. p_instance->update_dependency(&material->dependency);
  1482. if (material->next_pass.is_valid()) {
  1483. material_update_dependency(material->next_pass, p_instance);
  1484. }
  1485. }
  1486. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1487. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1488. material_data_request_func[p_shader_type] = p_function;
  1489. }
  1490. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1491. switch (type) {
  1492. case ShaderLanguage::TYPE_BOOL: {
  1493. bool v = value;
  1494. uint32_t *gui = (uint32_t *)data;
  1495. *gui = v ? 1 : 0;
  1496. } break;
  1497. case ShaderLanguage::TYPE_BVEC2: {
  1498. int v = value;
  1499. uint32_t *gui = (uint32_t *)data;
  1500. gui[0] = v & 1 ? 1 : 0;
  1501. gui[1] = v & 2 ? 1 : 0;
  1502. } break;
  1503. case ShaderLanguage::TYPE_BVEC3: {
  1504. int v = value;
  1505. uint32_t *gui = (uint32_t *)data;
  1506. gui[0] = (v & 1) ? 1 : 0;
  1507. gui[1] = (v & 2) ? 1 : 0;
  1508. gui[2] = (v & 4) ? 1 : 0;
  1509. } break;
  1510. case ShaderLanguage::TYPE_BVEC4: {
  1511. int v = value;
  1512. uint32_t *gui = (uint32_t *)data;
  1513. gui[0] = (v & 1) ? 1 : 0;
  1514. gui[1] = (v & 2) ? 1 : 0;
  1515. gui[2] = (v & 4) ? 1 : 0;
  1516. gui[3] = (v & 8) ? 1 : 0;
  1517. } break;
  1518. case ShaderLanguage::TYPE_INT: {
  1519. int v = value;
  1520. int32_t *gui = (int32_t *)data;
  1521. gui[0] = v;
  1522. } break;
  1523. case ShaderLanguage::TYPE_IVEC2: {
  1524. Vector<int> iv = value;
  1525. int s = iv.size();
  1526. int32_t *gui = (int32_t *)data;
  1527. const int *r = iv.ptr();
  1528. for (int i = 0; i < 2; i++) {
  1529. if (i < s) {
  1530. gui[i] = r[i];
  1531. } else {
  1532. gui[i] = 0;
  1533. }
  1534. }
  1535. } break;
  1536. case ShaderLanguage::TYPE_IVEC3: {
  1537. Vector<int> iv = value;
  1538. int s = iv.size();
  1539. int32_t *gui = (int32_t *)data;
  1540. const int *r = iv.ptr();
  1541. for (int i = 0; i < 3; i++) {
  1542. if (i < s) {
  1543. gui[i] = r[i];
  1544. } else {
  1545. gui[i] = 0;
  1546. }
  1547. }
  1548. } break;
  1549. case ShaderLanguage::TYPE_IVEC4: {
  1550. Vector<int> iv = value;
  1551. int s = iv.size();
  1552. int32_t *gui = (int32_t *)data;
  1553. const int *r = iv.ptr();
  1554. for (int i = 0; i < 4; i++) {
  1555. if (i < s) {
  1556. gui[i] = r[i];
  1557. } else {
  1558. gui[i] = 0;
  1559. }
  1560. }
  1561. } break;
  1562. case ShaderLanguage::TYPE_UINT: {
  1563. int v = value;
  1564. uint32_t *gui = (uint32_t *)data;
  1565. gui[0] = v;
  1566. } break;
  1567. case ShaderLanguage::TYPE_UVEC2: {
  1568. Vector<int> iv = value;
  1569. int s = iv.size();
  1570. uint32_t *gui = (uint32_t *)data;
  1571. const int *r = iv.ptr();
  1572. for (int i = 0; i < 2; i++) {
  1573. if (i < s) {
  1574. gui[i] = r[i];
  1575. } else {
  1576. gui[i] = 0;
  1577. }
  1578. }
  1579. } break;
  1580. case ShaderLanguage::TYPE_UVEC3: {
  1581. Vector<int> iv = value;
  1582. int s = iv.size();
  1583. uint32_t *gui = (uint32_t *)data;
  1584. const int *r = iv.ptr();
  1585. for (int i = 0; i < 3; i++) {
  1586. if (i < s) {
  1587. gui[i] = r[i];
  1588. } else {
  1589. gui[i] = 0;
  1590. }
  1591. }
  1592. } break;
  1593. case ShaderLanguage::TYPE_UVEC4: {
  1594. Vector<int> iv = value;
  1595. int s = iv.size();
  1596. uint32_t *gui = (uint32_t *)data;
  1597. const int *r = iv.ptr();
  1598. for (int i = 0; i < 4; i++) {
  1599. if (i < s) {
  1600. gui[i] = r[i];
  1601. } else {
  1602. gui[i] = 0;
  1603. }
  1604. }
  1605. } break;
  1606. case ShaderLanguage::TYPE_FLOAT: {
  1607. float v = value;
  1608. float *gui = (float *)data;
  1609. gui[0] = v;
  1610. } break;
  1611. case ShaderLanguage::TYPE_VEC2: {
  1612. Vector2 v = value;
  1613. float *gui = (float *)data;
  1614. gui[0] = v.x;
  1615. gui[1] = v.y;
  1616. } break;
  1617. case ShaderLanguage::TYPE_VEC3: {
  1618. Vector3 v = value;
  1619. float *gui = (float *)data;
  1620. gui[0] = v.x;
  1621. gui[1] = v.y;
  1622. gui[2] = v.z;
  1623. } break;
  1624. case ShaderLanguage::TYPE_VEC4: {
  1625. float *gui = (float *)data;
  1626. if (value.get_type() == Variant::COLOR) {
  1627. Color v = value;
  1628. if (p_linear_color) {
  1629. v = v.to_linear();
  1630. }
  1631. gui[0] = v.r;
  1632. gui[1] = v.g;
  1633. gui[2] = v.b;
  1634. gui[3] = v.a;
  1635. } else if (value.get_type() == Variant::RECT2) {
  1636. Rect2 v = value;
  1637. gui[0] = v.position.x;
  1638. gui[1] = v.position.y;
  1639. gui[2] = v.size.x;
  1640. gui[3] = v.size.y;
  1641. } else if (value.get_type() == Variant::QUAT) {
  1642. Quat v = value;
  1643. gui[0] = v.x;
  1644. gui[1] = v.y;
  1645. gui[2] = v.z;
  1646. gui[3] = v.w;
  1647. } else {
  1648. Plane v = value;
  1649. gui[0] = v.normal.x;
  1650. gui[1] = v.normal.y;
  1651. gui[2] = v.normal.z;
  1652. gui[3] = v.d;
  1653. }
  1654. } break;
  1655. case ShaderLanguage::TYPE_MAT2: {
  1656. Transform2D v = value;
  1657. float *gui = (float *)data;
  1658. //in std140 members of mat2 are treated as vec4s
  1659. gui[0] = v.elements[0][0];
  1660. gui[1] = v.elements[0][1];
  1661. gui[2] = 0;
  1662. gui[3] = 0;
  1663. gui[4] = v.elements[1][0];
  1664. gui[5] = v.elements[1][1];
  1665. gui[6] = 0;
  1666. gui[7] = 0;
  1667. } break;
  1668. case ShaderLanguage::TYPE_MAT3: {
  1669. Basis v = value;
  1670. float *gui = (float *)data;
  1671. gui[0] = v.elements[0][0];
  1672. gui[1] = v.elements[1][0];
  1673. gui[2] = v.elements[2][0];
  1674. gui[3] = 0;
  1675. gui[4] = v.elements[0][1];
  1676. gui[5] = v.elements[1][1];
  1677. gui[6] = v.elements[2][1];
  1678. gui[7] = 0;
  1679. gui[8] = v.elements[0][2];
  1680. gui[9] = v.elements[1][2];
  1681. gui[10] = v.elements[2][2];
  1682. gui[11] = 0;
  1683. } break;
  1684. case ShaderLanguage::TYPE_MAT4: {
  1685. Transform v = value;
  1686. float *gui = (float *)data;
  1687. gui[0] = v.basis.elements[0][0];
  1688. gui[1] = v.basis.elements[1][0];
  1689. gui[2] = v.basis.elements[2][0];
  1690. gui[3] = 0;
  1691. gui[4] = v.basis.elements[0][1];
  1692. gui[5] = v.basis.elements[1][1];
  1693. gui[6] = v.basis.elements[2][1];
  1694. gui[7] = 0;
  1695. gui[8] = v.basis.elements[0][2];
  1696. gui[9] = v.basis.elements[1][2];
  1697. gui[10] = v.basis.elements[2][2];
  1698. gui[11] = 0;
  1699. gui[12] = v.origin.x;
  1700. gui[13] = v.origin.y;
  1701. gui[14] = v.origin.z;
  1702. gui[15] = 1;
  1703. } break;
  1704. default: {
  1705. }
  1706. }
  1707. }
  1708. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1709. switch (type) {
  1710. case ShaderLanguage::TYPE_BOOL: {
  1711. uint32_t *gui = (uint32_t *)data;
  1712. *gui = value[0].boolean ? 1 : 0;
  1713. } break;
  1714. case ShaderLanguage::TYPE_BVEC2: {
  1715. uint32_t *gui = (uint32_t *)data;
  1716. gui[0] = value[0].boolean ? 1 : 0;
  1717. gui[1] = value[1].boolean ? 1 : 0;
  1718. } break;
  1719. case ShaderLanguage::TYPE_BVEC3: {
  1720. uint32_t *gui = (uint32_t *)data;
  1721. gui[0] = value[0].boolean ? 1 : 0;
  1722. gui[1] = value[1].boolean ? 1 : 0;
  1723. gui[2] = value[2].boolean ? 1 : 0;
  1724. } break;
  1725. case ShaderLanguage::TYPE_BVEC4: {
  1726. uint32_t *gui = (uint32_t *)data;
  1727. gui[0] = value[0].boolean ? 1 : 0;
  1728. gui[1] = value[1].boolean ? 1 : 0;
  1729. gui[2] = value[2].boolean ? 1 : 0;
  1730. gui[3] = value[3].boolean ? 1 : 0;
  1731. } break;
  1732. case ShaderLanguage::TYPE_INT: {
  1733. int32_t *gui = (int32_t *)data;
  1734. gui[0] = value[0].sint;
  1735. } break;
  1736. case ShaderLanguage::TYPE_IVEC2: {
  1737. int32_t *gui = (int32_t *)data;
  1738. for (int i = 0; i < 2; i++) {
  1739. gui[i] = value[i].sint;
  1740. }
  1741. } break;
  1742. case ShaderLanguage::TYPE_IVEC3: {
  1743. int32_t *gui = (int32_t *)data;
  1744. for (int i = 0; i < 3; i++) {
  1745. gui[i] = value[i].sint;
  1746. }
  1747. } break;
  1748. case ShaderLanguage::TYPE_IVEC4: {
  1749. int32_t *gui = (int32_t *)data;
  1750. for (int i = 0; i < 4; i++) {
  1751. gui[i] = value[i].sint;
  1752. }
  1753. } break;
  1754. case ShaderLanguage::TYPE_UINT: {
  1755. uint32_t *gui = (uint32_t *)data;
  1756. gui[0] = value[0].uint;
  1757. } break;
  1758. case ShaderLanguage::TYPE_UVEC2: {
  1759. int32_t *gui = (int32_t *)data;
  1760. for (int i = 0; i < 2; i++) {
  1761. gui[i] = value[i].uint;
  1762. }
  1763. } break;
  1764. case ShaderLanguage::TYPE_UVEC3: {
  1765. int32_t *gui = (int32_t *)data;
  1766. for (int i = 0; i < 3; i++) {
  1767. gui[i] = value[i].uint;
  1768. }
  1769. } break;
  1770. case ShaderLanguage::TYPE_UVEC4: {
  1771. int32_t *gui = (int32_t *)data;
  1772. for (int i = 0; i < 4; i++) {
  1773. gui[i] = value[i].uint;
  1774. }
  1775. } break;
  1776. case ShaderLanguage::TYPE_FLOAT: {
  1777. float *gui = (float *)data;
  1778. gui[0] = value[0].real;
  1779. } break;
  1780. case ShaderLanguage::TYPE_VEC2: {
  1781. float *gui = (float *)data;
  1782. for (int i = 0; i < 2; i++) {
  1783. gui[i] = value[i].real;
  1784. }
  1785. } break;
  1786. case ShaderLanguage::TYPE_VEC3: {
  1787. float *gui = (float *)data;
  1788. for (int i = 0; i < 3; i++) {
  1789. gui[i] = value[i].real;
  1790. }
  1791. } break;
  1792. case ShaderLanguage::TYPE_VEC4: {
  1793. float *gui = (float *)data;
  1794. for (int i = 0; i < 4; i++) {
  1795. gui[i] = value[i].real;
  1796. }
  1797. } break;
  1798. case ShaderLanguage::TYPE_MAT2: {
  1799. float *gui = (float *)data;
  1800. //in std140 members of mat2 are treated as vec4s
  1801. gui[0] = value[0].real;
  1802. gui[1] = value[1].real;
  1803. gui[2] = 0;
  1804. gui[3] = 0;
  1805. gui[4] = value[2].real;
  1806. gui[5] = value[3].real;
  1807. gui[6] = 0;
  1808. gui[7] = 0;
  1809. } break;
  1810. case ShaderLanguage::TYPE_MAT3: {
  1811. float *gui = (float *)data;
  1812. gui[0] = value[0].real;
  1813. gui[1] = value[1].real;
  1814. gui[2] = value[2].real;
  1815. gui[3] = 0;
  1816. gui[4] = value[3].real;
  1817. gui[5] = value[4].real;
  1818. gui[6] = value[5].real;
  1819. gui[7] = 0;
  1820. gui[8] = value[6].real;
  1821. gui[9] = value[7].real;
  1822. gui[10] = value[8].real;
  1823. gui[11] = 0;
  1824. } break;
  1825. case ShaderLanguage::TYPE_MAT4: {
  1826. float *gui = (float *)data;
  1827. for (int i = 0; i < 16; i++) {
  1828. gui[i] = value[i].real;
  1829. }
  1830. } break;
  1831. default: {
  1832. }
  1833. }
  1834. }
  1835. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1836. switch (type) {
  1837. case ShaderLanguage::TYPE_BOOL:
  1838. case ShaderLanguage::TYPE_INT:
  1839. case ShaderLanguage::TYPE_UINT:
  1840. case ShaderLanguage::TYPE_FLOAT: {
  1841. zeromem(data, 4);
  1842. } break;
  1843. case ShaderLanguage::TYPE_BVEC2:
  1844. case ShaderLanguage::TYPE_IVEC2:
  1845. case ShaderLanguage::TYPE_UVEC2:
  1846. case ShaderLanguage::TYPE_VEC2: {
  1847. zeromem(data, 8);
  1848. } break;
  1849. case ShaderLanguage::TYPE_BVEC3:
  1850. case ShaderLanguage::TYPE_IVEC3:
  1851. case ShaderLanguage::TYPE_UVEC3:
  1852. case ShaderLanguage::TYPE_VEC3:
  1853. case ShaderLanguage::TYPE_BVEC4:
  1854. case ShaderLanguage::TYPE_IVEC4:
  1855. case ShaderLanguage::TYPE_UVEC4:
  1856. case ShaderLanguage::TYPE_VEC4: {
  1857. zeromem(data, 16);
  1858. } break;
  1859. case ShaderLanguage::TYPE_MAT2: {
  1860. zeromem(data, 32);
  1861. } break;
  1862. case ShaderLanguage::TYPE_MAT3: {
  1863. zeromem(data, 48);
  1864. } break;
  1865. case ShaderLanguage::TYPE_MAT4: {
  1866. zeromem(data, 64);
  1867. } break;
  1868. default: {
  1869. }
  1870. }
  1871. }
  1872. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1873. bool uses_global_buffer = false;
  1874. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1875. if (E->get().order < 0) {
  1876. continue; // texture, does not go here
  1877. }
  1878. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1879. continue; //instance uniforms don't appear in the bufferr
  1880. }
  1881. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1882. //this is a global variable, get the index to it
  1883. RendererStorageRD *rs = base_singleton;
  1884. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1885. uint32_t index = 0;
  1886. if (gv) {
  1887. index = gv->buffer_index;
  1888. } else {
  1889. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1890. }
  1891. uint32_t offset = p_uniform_offsets[E->get().order];
  1892. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1893. *intptr = index;
  1894. uses_global_buffer = true;
  1895. continue;
  1896. }
  1897. //regular uniform
  1898. uint32_t offset = p_uniform_offsets[E->get().order];
  1899. #ifdef DEBUG_ENABLED
  1900. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1901. ERR_CONTINUE(offset + size > p_buffer_size);
  1902. #endif
  1903. uint8_t *data = &p_buffer[offset];
  1904. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1905. if (V) {
  1906. //user provided
  1907. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1908. } else if (E->get().default_value.size()) {
  1909. //default value
  1910. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1911. //value=E->get().default_value;
  1912. } else {
  1913. //zero because it was not provided
  1914. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1915. //colors must be set as black, with alpha as 1.0
  1916. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1917. } else {
  1918. //else just zero it out
  1919. _fill_std140_ubo_empty(E->get().type, data);
  1920. }
  1921. }
  1922. }
  1923. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1924. RendererStorageRD *rs = base_singleton;
  1925. if (uses_global_buffer) {
  1926. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1927. } else {
  1928. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1929. global_buffer_E = nullptr;
  1930. }
  1931. }
  1932. }
  1933. RendererStorageRD::MaterialData::~MaterialData() {
  1934. if (global_buffer_E) {
  1935. //unregister global buffers
  1936. RendererStorageRD *rs = base_singleton;
  1937. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1938. }
  1939. if (global_texture_E) {
  1940. //unregister global textures
  1941. RendererStorageRD *rs = base_singleton;
  1942. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1943. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1944. if (v) {
  1945. v->texture_materials.erase(self);
  1946. }
  1947. }
  1948. //unregister material from those using global textures
  1949. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1950. }
  1951. }
  1952. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1953. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  1954. #ifdef TOOLS_ENABLED
  1955. Texture *roughness_detect_texture = nullptr;
  1956. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1957. Texture *normal_detect_texture = nullptr;
  1958. #endif
  1959. bool uses_global_textures = false;
  1960. global_textures_pass++;
  1961. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1962. const StringName &uniform_name = p_texture_uniforms[i].name;
  1963. RID texture;
  1964. if (p_texture_uniforms[i].global) {
  1965. RendererStorageRD *rs = base_singleton;
  1966. uses_global_textures = true;
  1967. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1968. if (v) {
  1969. if (v->buffer_index >= 0) {
  1970. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1971. } else {
  1972. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1973. if (!E) {
  1974. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1975. v->texture_materials.insert(self);
  1976. } else {
  1977. E->get() = global_textures_pass;
  1978. }
  1979. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1980. }
  1981. } else {
  1982. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1983. }
  1984. } else {
  1985. if (!texture.is_valid()) {
  1986. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1987. if (V) {
  1988. texture = V->get();
  1989. }
  1990. }
  1991. if (!texture.is_valid()) {
  1992. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  1993. if (W) {
  1994. texture = W->get();
  1995. }
  1996. }
  1997. }
  1998. RID rd_texture;
  1999. if (texture.is_null()) {
  2000. //check default usage
  2001. switch (p_texture_uniforms[i].hint) {
  2002. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2003. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2004. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2005. } break;
  2006. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2007. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2008. } break;
  2009. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2010. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2011. } break;
  2012. default: {
  2013. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2014. } break;
  2015. }
  2016. } else {
  2017. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2018. Texture *tex = singleton->texture_owner.getornull(texture);
  2019. if (tex) {
  2020. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2021. #ifdef TOOLS_ENABLED
  2022. if (tex->detect_3d_callback && p_use_linear_color) {
  2023. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2024. }
  2025. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2026. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2027. normal_detect_texture = tex;
  2028. }
  2029. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2030. }
  2031. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2032. //find the normal texture
  2033. roughness_detect_texture = tex;
  2034. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2035. }
  2036. #endif
  2037. }
  2038. if (rd_texture.is_null()) {
  2039. //wtf
  2040. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2041. }
  2042. }
  2043. p_textures[i] = rd_texture;
  2044. }
  2045. #ifdef TOOLS_ENABLED
  2046. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2047. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2048. }
  2049. #endif
  2050. {
  2051. //for textures no longer used, unregister them
  2052. List<Map<StringName, uint64_t>::Element *> to_delete;
  2053. RendererStorageRD *rs = base_singleton;
  2054. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2055. if (E->get() != global_textures_pass) {
  2056. to_delete.push_back(E);
  2057. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2058. if (v) {
  2059. v->texture_materials.erase(self);
  2060. }
  2061. }
  2062. }
  2063. while (to_delete.front()) {
  2064. used_global_textures.erase(to_delete.front()->get());
  2065. to_delete.pop_front();
  2066. }
  2067. //handle registering/unregistering global textures
  2068. if (uses_global_textures != (global_texture_E != nullptr)) {
  2069. if (uses_global_textures) {
  2070. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2071. } else {
  2072. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2073. global_texture_E = nullptr;
  2074. }
  2075. }
  2076. }
  2077. }
  2078. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2079. Material *material = material_owner.getornull(p_material);
  2080. if (material->shader_type != p_shader_type) {
  2081. return;
  2082. }
  2083. if (material->data) {
  2084. material->data->update_parameters(material->params, false, true);
  2085. }
  2086. }
  2087. void RendererStorageRD::_update_queued_materials() {
  2088. Material *material = material_update_list;
  2089. while (material) {
  2090. Material *next = material->update_next;
  2091. if (material->data) {
  2092. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2093. }
  2094. material->update_requested = false;
  2095. material->texture_dirty = false;
  2096. material->uniform_dirty = false;
  2097. material->update_next = nullptr;
  2098. material = next;
  2099. }
  2100. material_update_list = nullptr;
  2101. }
  2102. /* MESH API */
  2103. RID RendererStorageRD::mesh_create() {
  2104. return mesh_owner.make_rid(Mesh());
  2105. }
  2106. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2107. ERR_FAIL_COND(p_blend_shape_count < 0);
  2108. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2109. ERR_FAIL_COND(!mesh);
  2110. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2111. mesh->blend_shape_count = p_blend_shape_count;
  2112. }
  2113. /// Returns stride
  2114. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2115. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2116. ERR_FAIL_COND(!mesh);
  2117. #ifdef DEBUG_ENABLED
  2118. //do a validation, to catch errors first
  2119. {
  2120. uint32_t stride = 0;
  2121. uint32_t attrib_stride = 0;
  2122. uint32_t skin_stride = 0;
  2123. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2124. if ((p_surface.format & (1 << i))) {
  2125. switch (i) {
  2126. case RS::ARRAY_VERTEX: {
  2127. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2128. stride += sizeof(float) * 2;
  2129. } else {
  2130. stride += sizeof(float) * 3;
  2131. }
  2132. } break;
  2133. case RS::ARRAY_NORMAL: {
  2134. stride += sizeof(int32_t);
  2135. } break;
  2136. case RS::ARRAY_TANGENT: {
  2137. stride += sizeof(int32_t);
  2138. } break;
  2139. case RS::ARRAY_COLOR: {
  2140. attrib_stride += sizeof(int16_t) * 4;
  2141. } break;
  2142. case RS::ARRAY_TEX_UV: {
  2143. attrib_stride += sizeof(float) * 2;
  2144. } break;
  2145. case RS::ARRAY_TEX_UV2: {
  2146. attrib_stride += sizeof(float) * 2;
  2147. } break;
  2148. case RS::ARRAY_CUSTOM0:
  2149. case RS::ARRAY_CUSTOM1:
  2150. case RS::ARRAY_CUSTOM2:
  2151. case RS::ARRAY_CUSTOM3: {
  2152. int idx = i - RS::ARRAY_CUSTOM0;
  2153. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2154. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2155. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2156. attrib_stride += fmtsize[fmt];
  2157. } break;
  2158. case RS::ARRAY_WEIGHTS:
  2159. case RS::ARRAY_BONES: {
  2160. //uses a separate array
  2161. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2162. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2163. } break;
  2164. }
  2165. }
  2166. }
  2167. int expected_size = stride * p_surface.vertex_count;
  2168. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2169. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2170. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2171. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2172. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2173. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2174. expected_size = skin_stride * p_surface.vertex_count;
  2175. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2176. }
  2177. }
  2178. #endif
  2179. Mesh::Surface *s = memnew(Mesh::Surface);
  2180. s->format = p_surface.format;
  2181. s->primitive = p_surface.primitive;
  2182. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2183. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2184. s->vertex_buffer_size = p_surface.vertex_data.size();
  2185. if (p_surface.attribute_data.size()) {
  2186. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2187. }
  2188. if (p_surface.skin_data.size()) {
  2189. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2190. s->skin_buffer_size = p_surface.skin_data.size();
  2191. }
  2192. s->vertex_count = p_surface.vertex_count;
  2193. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2194. mesh->has_bone_weights = true;
  2195. }
  2196. if (p_surface.index_count) {
  2197. bool is_index_16 = p_surface.vertex_count <= 65536;
  2198. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2199. s->index_count = p_surface.index_count;
  2200. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2201. if (p_surface.lods.size()) {
  2202. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2203. s->lod_count = p_surface.lods.size();
  2204. for (int i = 0; i < p_surface.lods.size(); i++) {
  2205. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2206. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2207. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2208. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2209. }
  2210. }
  2211. }
  2212. s->aabb = p_surface.aabb;
  2213. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2214. if (mesh->blend_shape_count > 0) {
  2215. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2216. }
  2217. if (use_as_storage) {
  2218. Vector<RD::Uniform> uniforms;
  2219. {
  2220. RD::Uniform u;
  2221. u.binding = 0;
  2222. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2223. u.ids.push_back(s->vertex_buffer);
  2224. uniforms.push_back(u);
  2225. }
  2226. {
  2227. RD::Uniform u;
  2228. u.binding = 1;
  2229. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2230. if (s->skin_buffer.is_valid()) {
  2231. u.ids.push_back(s->skin_buffer);
  2232. } else {
  2233. u.ids.push_back(default_rd_storage_buffer);
  2234. }
  2235. uniforms.push_back(u);
  2236. }
  2237. {
  2238. RD::Uniform u;
  2239. u.binding = 2;
  2240. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2241. if (s->blend_shape_buffer.is_valid()) {
  2242. u.ids.push_back(s->blend_shape_buffer);
  2243. } else {
  2244. u.ids.push_back(default_rd_storage_buffer);
  2245. }
  2246. uniforms.push_back(u);
  2247. }
  2248. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2249. }
  2250. if (mesh->surface_count == 0) {
  2251. mesh->bone_aabbs = p_surface.bone_aabbs;
  2252. mesh->aabb = p_surface.aabb;
  2253. } else {
  2254. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2255. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2256. // Each surface may affect different numbers of bones.
  2257. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2258. }
  2259. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2260. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2261. }
  2262. mesh->aabb.merge_with(p_surface.aabb);
  2263. }
  2264. s->material = p_surface.material;
  2265. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2266. mesh->surfaces[mesh->surface_count] = s;
  2267. mesh->surface_count++;
  2268. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2269. //update instances
  2270. MeshInstance *mi = E->get();
  2271. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2272. }
  2273. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2274. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2275. Mesh *shadow_owner = E->get();
  2276. shadow_owner->shadow_mesh = RID();
  2277. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2278. }
  2279. mesh->material_cache.clear();
  2280. }
  2281. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2282. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2283. ERR_FAIL_COND_V(!mesh, -1);
  2284. return mesh->blend_shape_count;
  2285. }
  2286. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2287. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2288. ERR_FAIL_COND(!mesh);
  2289. ERR_FAIL_INDEX((int)p_mode, 2);
  2290. mesh->blend_shape_mode = p_mode;
  2291. }
  2292. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2293. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2294. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2295. return mesh->blend_shape_mode;
  2296. }
  2297. void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2298. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2299. ERR_FAIL_COND(!mesh);
  2300. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2301. ERR_FAIL_COND(p_data.size() == 0);
  2302. uint64_t data_size = p_data.size();
  2303. const uint8_t *r = p_data.ptr();
  2304. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2305. }
  2306. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2307. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2308. ERR_FAIL_COND(!mesh);
  2309. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2310. mesh->surfaces[p_surface]->material = p_material;
  2311. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2312. mesh->material_cache.clear();
  2313. }
  2314. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2315. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2316. ERR_FAIL_COND_V(!mesh, RID());
  2317. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2318. return mesh->surfaces[p_surface]->material;
  2319. }
  2320. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2321. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2322. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2323. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2324. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2325. RS::SurfaceData sd;
  2326. sd.format = s.format;
  2327. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2328. if (s.attribute_buffer.is_valid()) {
  2329. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2330. }
  2331. if (s.skin_buffer.is_valid()) {
  2332. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2333. }
  2334. sd.vertex_count = s.vertex_count;
  2335. sd.index_count = s.index_count;
  2336. sd.primitive = s.primitive;
  2337. if (sd.index_count) {
  2338. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2339. }
  2340. sd.aabb = s.aabb;
  2341. for (uint32_t i = 0; i < s.lod_count; i++) {
  2342. RS::SurfaceData::LOD lod;
  2343. lod.edge_length = s.lods[i].edge_length;
  2344. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2345. sd.lods.push_back(lod);
  2346. }
  2347. sd.bone_aabbs = s.bone_aabbs;
  2348. if (s.blend_shape_buffer.is_valid()) {
  2349. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2350. }
  2351. return sd;
  2352. }
  2353. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2354. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2355. ERR_FAIL_COND_V(!mesh, 0);
  2356. return mesh->surface_count;
  2357. }
  2358. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2359. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2360. ERR_FAIL_COND(!mesh);
  2361. mesh->custom_aabb = p_aabb;
  2362. }
  2363. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2364. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2365. ERR_FAIL_COND_V(!mesh, AABB());
  2366. return mesh->custom_aabb;
  2367. }
  2368. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2369. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2370. ERR_FAIL_COND_V(!mesh, AABB());
  2371. if (mesh->custom_aabb != AABB()) {
  2372. return mesh->custom_aabb;
  2373. }
  2374. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2375. if (!skeleton || skeleton->size == 0) {
  2376. return mesh->aabb;
  2377. }
  2378. AABB aabb;
  2379. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2380. AABB laabb;
  2381. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2382. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2383. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2384. int sbs = skeleton->size;
  2385. ERR_CONTINUE(bs > sbs);
  2386. const float *baseptr = skeleton->data.ptr();
  2387. bool first = true;
  2388. if (skeleton->use_2d) {
  2389. for (int j = 0; j < bs; j++) {
  2390. if (skbones[0].size == Vector3()) {
  2391. continue; //bone is unused
  2392. }
  2393. const float *dataptr = baseptr + j * 8;
  2394. Transform mtx;
  2395. mtx.basis.elements[0].x = dataptr[0];
  2396. mtx.basis.elements[1].x = dataptr[1];
  2397. mtx.origin.x = dataptr[3];
  2398. mtx.basis.elements[0].y = dataptr[4];
  2399. mtx.basis.elements[1].y = dataptr[5];
  2400. mtx.origin.y = dataptr[7];
  2401. AABB baabb = mtx.xform(skbones[j]);
  2402. if (first) {
  2403. laabb = baabb;
  2404. first = false;
  2405. } else {
  2406. laabb.merge_with(baabb);
  2407. }
  2408. }
  2409. } else {
  2410. for (int j = 0; j < bs; j++) {
  2411. if (skbones[0].size == Vector3()) {
  2412. continue; //bone is unused
  2413. }
  2414. const float *dataptr = baseptr + j * 12;
  2415. Transform mtx;
  2416. mtx.basis.elements[0][0] = dataptr[0];
  2417. mtx.basis.elements[0][1] = dataptr[1];
  2418. mtx.basis.elements[0][2] = dataptr[2];
  2419. mtx.origin.x = dataptr[3];
  2420. mtx.basis.elements[1][0] = dataptr[4];
  2421. mtx.basis.elements[1][1] = dataptr[5];
  2422. mtx.basis.elements[1][2] = dataptr[6];
  2423. mtx.origin.y = dataptr[7];
  2424. mtx.basis.elements[2][0] = dataptr[8];
  2425. mtx.basis.elements[2][1] = dataptr[9];
  2426. mtx.basis.elements[2][2] = dataptr[10];
  2427. mtx.origin.z = dataptr[11];
  2428. AABB baabb = mtx.xform(skbones[j]);
  2429. if (first) {
  2430. laabb = baabb;
  2431. first = false;
  2432. } else {
  2433. laabb.merge_with(baabb);
  2434. }
  2435. }
  2436. }
  2437. if (laabb.size == Vector3()) {
  2438. laabb = mesh->surfaces[i]->aabb;
  2439. }
  2440. } else {
  2441. laabb = mesh->surfaces[i]->aabb;
  2442. }
  2443. if (i == 0) {
  2444. aabb = laabb;
  2445. } else {
  2446. aabb.merge_with(laabb);
  2447. }
  2448. }
  2449. return aabb;
  2450. }
  2451. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2452. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2453. ERR_FAIL_COND(!mesh);
  2454. Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2455. if (shadow_mesh) {
  2456. shadow_mesh->shadow_owners.erase(mesh);
  2457. }
  2458. mesh->shadow_mesh = p_shadow_mesh;
  2459. shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2460. if (shadow_mesh) {
  2461. shadow_mesh->shadow_owners.insert(mesh);
  2462. }
  2463. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2464. }
  2465. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2466. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2467. ERR_FAIL_COND(!mesh);
  2468. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2469. Mesh::Surface &s = *mesh->surfaces[i];
  2470. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2471. if (s.attribute_buffer.is_valid()) {
  2472. RD::get_singleton()->free(s.attribute_buffer);
  2473. }
  2474. if (s.skin_buffer.is_valid()) {
  2475. RD::get_singleton()->free(s.skin_buffer);
  2476. }
  2477. if (s.versions) {
  2478. memfree(s.versions); //reallocs, so free with memfree.
  2479. }
  2480. if (s.index_buffer.is_valid()) {
  2481. RD::get_singleton()->free(s.index_buffer);
  2482. }
  2483. if (s.lod_count) {
  2484. for (uint32_t j = 0; j < s.lod_count; j++) {
  2485. RD::get_singleton()->free(s.lods[j].index_buffer);
  2486. }
  2487. memdelete_arr(s.lods);
  2488. }
  2489. if (s.blend_shape_buffer.is_valid()) {
  2490. RD::get_singleton()->free(s.blend_shape_buffer);
  2491. }
  2492. memdelete(mesh->surfaces[i]);
  2493. }
  2494. if (mesh->surfaces) {
  2495. memfree(mesh->surfaces);
  2496. }
  2497. mesh->surfaces = nullptr;
  2498. mesh->surface_count = 0;
  2499. mesh->material_cache.clear();
  2500. //clear instance data
  2501. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2502. MeshInstance *mi = E->get();
  2503. _mesh_instance_clear(mi);
  2504. }
  2505. mesh->has_bone_weights = false;
  2506. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2507. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2508. Mesh *shadow_owner = E->get();
  2509. shadow_owner->shadow_mesh = RID();
  2510. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2511. }
  2512. }
  2513. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  2514. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2515. ERR_FAIL_COND_V(!mesh, false);
  2516. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  2517. }
  2518. /* MESH INSTANCE */
  2519. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  2520. Mesh *mesh = mesh_owner.getornull(p_base);
  2521. ERR_FAIL_COND_V(!mesh, RID());
  2522. MeshInstance *mi = memnew(MeshInstance);
  2523. mi->mesh = mesh;
  2524. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2525. _mesh_instance_add_surface(mi, mesh, i);
  2526. }
  2527. mi->I = mesh->instances.push_back(mi);
  2528. mi->dirty = true;
  2529. return mesh_instance_owner.make_rid(mi);
  2530. }
  2531. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  2532. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2533. if (mi->skeleton == p_skeleton) {
  2534. return;
  2535. }
  2536. mi->skeleton = p_skeleton;
  2537. mi->skeleton_version = 0;
  2538. mi->dirty = true;
  2539. }
  2540. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2541. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2542. ERR_FAIL_COND(!mi);
  2543. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2544. mi->blend_weights[p_shape] = p_weight;
  2545. mi->weights_dirty = true;
  2546. //will be eventually updated
  2547. }
  2548. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2549. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2550. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2551. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2552. }
  2553. if (mi->surfaces[i].versions) {
  2554. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2555. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2556. }
  2557. memfree(mi->surfaces[i].versions);
  2558. }
  2559. }
  2560. mi->surfaces.clear();
  2561. if (mi->blend_weights_buffer.is_valid()) {
  2562. RD::get_singleton()->free(mi->blend_weights_buffer);
  2563. }
  2564. mi->blend_weights.clear();
  2565. mi->weights_dirty = false;
  2566. mi->skeleton_version = 0;
  2567. }
  2568. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2569. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2570. mi->blend_weights.resize(mesh->blend_shape_count);
  2571. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2572. mi->blend_weights[i] = 0;
  2573. }
  2574. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2575. mi->weights_dirty = true;
  2576. }
  2577. MeshInstance::Surface s;
  2578. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2579. //surface warrants transform
  2580. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2581. Vector<RD::Uniform> uniforms;
  2582. {
  2583. RD::Uniform u;
  2584. u.binding = 1;
  2585. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2586. u.ids.push_back(s.vertex_buffer);
  2587. uniforms.push_back(u);
  2588. }
  2589. {
  2590. RD::Uniform u;
  2591. u.binding = 2;
  2592. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2593. if (mi->blend_weights_buffer.is_valid()) {
  2594. u.ids.push_back(mi->blend_weights_buffer);
  2595. } else {
  2596. u.ids.push_back(default_rd_storage_buffer);
  2597. }
  2598. uniforms.push_back(u);
  2599. }
  2600. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2601. }
  2602. mi->surfaces.push_back(s);
  2603. mi->dirty = true;
  2604. }
  2605. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2606. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2607. bool needs_update = mi->dirty;
  2608. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2609. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2610. needs_update = true;
  2611. }
  2612. if (mi->array_update_list.in_list()) {
  2613. return;
  2614. }
  2615. if (!needs_update && mi->skeleton.is_valid()) {
  2616. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2617. if (sk && sk->version != mi->skeleton_version) {
  2618. needs_update = true;
  2619. }
  2620. }
  2621. if (needs_update) {
  2622. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2623. }
  2624. }
  2625. void RendererStorageRD::update_mesh_instances() {
  2626. while (dirty_mesh_instance_weights.first()) {
  2627. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2628. if (mi->blend_weights_buffer.is_valid()) {
  2629. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2630. }
  2631. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2632. mi->weights_dirty = false;
  2633. }
  2634. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2635. return; //nothing to do
  2636. }
  2637. //process skeletons and blend shapes
  2638. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2639. while (dirty_mesh_instance_arrays.first()) {
  2640. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2641. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2642. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2643. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2644. continue;
  2645. }
  2646. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2647. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2648. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2649. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2650. if (sk && sk->uniform_set_mi.is_valid()) {
  2651. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2652. } else {
  2653. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2654. }
  2655. SkeletonShader::PushConstant push_constant;
  2656. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2657. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2658. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2659. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2660. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2661. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2662. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2663. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2664. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2665. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2666. push_constant.pad0 = 0;
  2667. push_constant.pad1 = 0;
  2668. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2669. //dispatch without barrier, so all is done at the same time
  2670. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2671. }
  2672. mi->dirty = false;
  2673. if (sk) {
  2674. mi->skeleton_version = sk->version;
  2675. }
  2676. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2677. }
  2678. RD::get_singleton()->compute_list_end();
  2679. }
  2680. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2681. Vector<RD::VertexAttribute> attributes;
  2682. Vector<RID> buffers;
  2683. uint32_t stride = 0;
  2684. uint32_t attribute_stride = 0;
  2685. uint32_t skin_stride = 0;
  2686. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2687. RD::VertexAttribute vd;
  2688. RID buffer;
  2689. vd.location = i;
  2690. if (!(s->format & (1 << i))) {
  2691. // Not supplied by surface, use default value
  2692. buffer = mesh_default_rd_buffers[i];
  2693. vd.stride = 0;
  2694. switch (i) {
  2695. case RS::ARRAY_VERTEX: {
  2696. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2697. } break;
  2698. case RS::ARRAY_NORMAL: {
  2699. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2700. } break;
  2701. case RS::ARRAY_TANGENT: {
  2702. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2703. } break;
  2704. case RS::ARRAY_COLOR: {
  2705. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2706. } break;
  2707. case RS::ARRAY_TEX_UV: {
  2708. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2709. } break;
  2710. case RS::ARRAY_TEX_UV2: {
  2711. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2712. } break;
  2713. case RS::ARRAY_CUSTOM0:
  2714. case RS::ARRAY_CUSTOM1:
  2715. case RS::ARRAY_CUSTOM2:
  2716. case RS::ARRAY_CUSTOM3: {
  2717. //assumed weights too
  2718. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2719. } break;
  2720. case RS::ARRAY_BONES: {
  2721. //assumed weights too
  2722. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2723. } break;
  2724. case RS::ARRAY_WEIGHTS: {
  2725. //assumed weights too
  2726. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2727. } break;
  2728. }
  2729. } else {
  2730. //Supplied, use it
  2731. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2732. switch (i) {
  2733. case RS::ARRAY_VERTEX: {
  2734. vd.offset = stride;
  2735. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2736. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2737. stride += sizeof(float) * 2;
  2738. } else {
  2739. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2740. stride += sizeof(float) * 3;
  2741. }
  2742. if (mis) {
  2743. buffer = mis->vertex_buffer;
  2744. } else {
  2745. buffer = s->vertex_buffer;
  2746. }
  2747. } break;
  2748. case RS::ARRAY_NORMAL: {
  2749. vd.offset = stride;
  2750. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2751. stride += sizeof(uint32_t);
  2752. if (mis) {
  2753. buffer = mis->vertex_buffer;
  2754. } else {
  2755. buffer = s->vertex_buffer;
  2756. }
  2757. } break;
  2758. case RS::ARRAY_TANGENT: {
  2759. vd.offset = stride;
  2760. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2761. stride += sizeof(uint32_t);
  2762. if (mis) {
  2763. buffer = mis->vertex_buffer;
  2764. } else {
  2765. buffer = s->vertex_buffer;
  2766. }
  2767. } break;
  2768. case RS::ARRAY_COLOR: {
  2769. vd.offset = attribute_stride;
  2770. vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2771. attribute_stride += sizeof(int16_t) * 4;
  2772. buffer = s->attribute_buffer;
  2773. } break;
  2774. case RS::ARRAY_TEX_UV: {
  2775. vd.offset = attribute_stride;
  2776. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2777. attribute_stride += sizeof(float) * 2;
  2778. buffer = s->attribute_buffer;
  2779. } break;
  2780. case RS::ARRAY_TEX_UV2: {
  2781. vd.offset = attribute_stride;
  2782. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2783. attribute_stride += sizeof(float) * 2;
  2784. buffer = s->attribute_buffer;
  2785. } break;
  2786. case RS::ARRAY_CUSTOM0:
  2787. case RS::ARRAY_CUSTOM1:
  2788. case RS::ARRAY_CUSTOM2:
  2789. case RS::ARRAY_CUSTOM3: {
  2790. vd.offset = attribute_stride;
  2791. int idx = i - RS::ARRAY_CUSTOM0;
  2792. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2793. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2794. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2795. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2796. vd.format = fmtrd[fmt];
  2797. attribute_stride += fmtsize[fmt];
  2798. buffer = s->attribute_buffer;
  2799. } break;
  2800. case RS::ARRAY_BONES: {
  2801. vd.offset = skin_stride;
  2802. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2803. skin_stride += sizeof(int16_t) * 4;
  2804. buffer = s->skin_buffer;
  2805. } break;
  2806. case RS::ARRAY_WEIGHTS: {
  2807. vd.offset = skin_stride;
  2808. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2809. skin_stride += sizeof(int16_t) * 4;
  2810. buffer = s->skin_buffer;
  2811. } break;
  2812. }
  2813. }
  2814. if (!(p_input_mask & (1 << i))) {
  2815. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2816. }
  2817. attributes.push_back(vd);
  2818. buffers.push_back(buffer);
  2819. }
  2820. //update final stride
  2821. for (int i = 0; i < attributes.size(); i++) {
  2822. if (attributes[i].stride == 0) {
  2823. continue; //default location
  2824. }
  2825. int loc = attributes[i].location;
  2826. if (loc < RS::ARRAY_COLOR) {
  2827. attributes.write[i].stride = stride;
  2828. } else if (loc < RS::ARRAY_BONES) {
  2829. attributes.write[i].stride = attribute_stride;
  2830. } else {
  2831. attributes.write[i].stride = skin_stride;
  2832. }
  2833. }
  2834. v.input_mask = p_input_mask;
  2835. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2836. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2837. }
  2838. ////////////////// MULTIMESH
  2839. RID RendererStorageRD::multimesh_create() {
  2840. return multimesh_owner.make_rid(MultiMesh());
  2841. }
  2842. void RendererStorageRD::multimesh_allocate(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2843. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2844. ERR_FAIL_COND(!multimesh);
  2845. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2846. return;
  2847. }
  2848. if (multimesh->buffer.is_valid()) {
  2849. RD::get_singleton()->free(multimesh->buffer);
  2850. multimesh->buffer = RID();
  2851. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2852. }
  2853. if (multimesh->data_cache_dirty_regions) {
  2854. memdelete_arr(multimesh->data_cache_dirty_regions);
  2855. multimesh->data_cache_dirty_regions = nullptr;
  2856. multimesh->data_cache_used_dirty_regions = 0;
  2857. }
  2858. multimesh->instances = p_instances;
  2859. multimesh->xform_format = p_transform_format;
  2860. multimesh->uses_colors = p_use_colors;
  2861. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2862. multimesh->uses_custom_data = p_use_custom_data;
  2863. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2864. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2865. multimesh->buffer_set = false;
  2866. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2867. multimesh->data_cache = Vector<float>();
  2868. multimesh->aabb = AABB();
  2869. multimesh->aabb_dirty = false;
  2870. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2871. if (multimesh->instances) {
  2872. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2873. }
  2874. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2875. }
  2876. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2877. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2878. ERR_FAIL_COND_V(!multimesh, 0);
  2879. return multimesh->instances;
  2880. }
  2881. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2882. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2883. ERR_FAIL_COND(!multimesh);
  2884. if (multimesh->mesh == p_mesh) {
  2885. return;
  2886. }
  2887. multimesh->mesh = p_mesh;
  2888. if (multimesh->instances == 0) {
  2889. return;
  2890. }
  2891. if (multimesh->data_cache.size()) {
  2892. //we have a data cache, just mark it dirt
  2893. _multimesh_mark_all_dirty(multimesh, false, true);
  2894. } else if (multimesh->instances) {
  2895. //need to re-create AABB unfortunately, calling this has a penalty
  2896. if (multimesh->buffer_set) {
  2897. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2898. const uint8_t *r = buffer.ptr();
  2899. const float *data = (const float *)r;
  2900. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2901. }
  2902. }
  2903. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2904. }
  2905. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2906. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2907. if (multimesh->data_cache.size() > 0) {
  2908. return; //already local
  2909. }
  2910. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2911. // this means that the user wants to load/save individual elements,
  2912. // for this, the data must reside on CPU, so just copy it there.
  2913. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2914. {
  2915. float *w = multimesh->data_cache.ptrw();
  2916. if (multimesh->buffer_set) {
  2917. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2918. {
  2919. const uint8_t *r = buffer.ptr();
  2920. copymem(w, r, buffer.size());
  2921. }
  2922. } else {
  2923. zeromem(w, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2924. }
  2925. }
  2926. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2927. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2928. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2929. multimesh->data_cache_dirty_regions[i] = false;
  2930. }
  2931. multimesh->data_cache_used_dirty_regions = 0;
  2932. }
  2933. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2934. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2935. #ifdef DEBUG_ENABLED
  2936. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2937. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2938. #endif
  2939. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2940. multimesh->data_cache_dirty_regions[region_index] = true;
  2941. multimesh->data_cache_used_dirty_regions++;
  2942. }
  2943. if (p_aabb) {
  2944. multimesh->aabb_dirty = true;
  2945. }
  2946. if (!multimesh->dirty) {
  2947. multimesh->dirty_list = multimesh_dirty_list;
  2948. multimesh_dirty_list = multimesh;
  2949. multimesh->dirty = true;
  2950. }
  2951. }
  2952. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2953. if (p_data) {
  2954. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2955. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2956. if (!multimesh->data_cache_dirty_regions[i]) {
  2957. multimesh->data_cache_dirty_regions[i] = true;
  2958. multimesh->data_cache_used_dirty_regions++;
  2959. }
  2960. }
  2961. }
  2962. if (p_aabb) {
  2963. multimesh->aabb_dirty = true;
  2964. }
  2965. if (!multimesh->dirty) {
  2966. multimesh->dirty_list = multimesh_dirty_list;
  2967. multimesh_dirty_list = multimesh;
  2968. multimesh->dirty = true;
  2969. }
  2970. }
  2971. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2972. ERR_FAIL_COND(multimesh->mesh.is_null());
  2973. AABB aabb;
  2974. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2975. for (int i = 0; i < p_instances; i++) {
  2976. const float *data = p_data + multimesh->stride_cache * i;
  2977. Transform t;
  2978. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2979. t.basis.elements[0][0] = data[0];
  2980. t.basis.elements[0][1] = data[1];
  2981. t.basis.elements[0][2] = data[2];
  2982. t.origin.x = data[3];
  2983. t.basis.elements[1][0] = data[4];
  2984. t.basis.elements[1][1] = data[5];
  2985. t.basis.elements[1][2] = data[6];
  2986. t.origin.y = data[7];
  2987. t.basis.elements[2][0] = data[8];
  2988. t.basis.elements[2][1] = data[9];
  2989. t.basis.elements[2][2] = data[10];
  2990. t.origin.z = data[11];
  2991. } else {
  2992. t.basis.elements[0].x = data[0];
  2993. t.basis.elements[1].x = data[1];
  2994. t.origin.x = data[3];
  2995. t.basis.elements[0].y = data[4];
  2996. t.basis.elements[1].y = data[5];
  2997. t.origin.y = data[7];
  2998. }
  2999. if (i == 0) {
  3000. aabb = t.xform(mesh_aabb);
  3001. } else {
  3002. aabb.merge_with(t.xform(mesh_aabb));
  3003. }
  3004. }
  3005. multimesh->aabb = aabb;
  3006. }
  3007. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  3008. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3009. ERR_FAIL_COND(!multimesh);
  3010. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3011. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3012. _multimesh_make_local(multimesh);
  3013. {
  3014. float *w = multimesh->data_cache.ptrw();
  3015. float *dataptr = w + p_index * multimesh->stride_cache;
  3016. dataptr[0] = p_transform.basis.elements[0][0];
  3017. dataptr[1] = p_transform.basis.elements[0][1];
  3018. dataptr[2] = p_transform.basis.elements[0][2];
  3019. dataptr[3] = p_transform.origin.x;
  3020. dataptr[4] = p_transform.basis.elements[1][0];
  3021. dataptr[5] = p_transform.basis.elements[1][1];
  3022. dataptr[6] = p_transform.basis.elements[1][2];
  3023. dataptr[7] = p_transform.origin.y;
  3024. dataptr[8] = p_transform.basis.elements[2][0];
  3025. dataptr[9] = p_transform.basis.elements[2][1];
  3026. dataptr[10] = p_transform.basis.elements[2][2];
  3027. dataptr[11] = p_transform.origin.z;
  3028. }
  3029. _multimesh_mark_dirty(multimesh, p_index, true);
  3030. }
  3031. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3032. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3033. ERR_FAIL_COND(!multimesh);
  3034. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3035. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3036. _multimesh_make_local(multimesh);
  3037. {
  3038. float *w = multimesh->data_cache.ptrw();
  3039. float *dataptr = w + p_index * multimesh->stride_cache;
  3040. dataptr[0] = p_transform.elements[0][0];
  3041. dataptr[1] = p_transform.elements[1][0];
  3042. dataptr[2] = 0;
  3043. dataptr[3] = p_transform.elements[2][0];
  3044. dataptr[4] = p_transform.elements[0][1];
  3045. dataptr[5] = p_transform.elements[1][1];
  3046. dataptr[6] = 0;
  3047. dataptr[7] = p_transform.elements[2][1];
  3048. }
  3049. _multimesh_mark_dirty(multimesh, p_index, true);
  3050. }
  3051. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3052. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3053. ERR_FAIL_COND(!multimesh);
  3054. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3055. ERR_FAIL_COND(!multimesh->uses_colors);
  3056. _multimesh_make_local(multimesh);
  3057. {
  3058. float *w = multimesh->data_cache.ptrw();
  3059. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3060. dataptr[0] = p_color.r;
  3061. dataptr[1] = p_color.g;
  3062. dataptr[2] = p_color.b;
  3063. dataptr[3] = p_color.a;
  3064. }
  3065. _multimesh_mark_dirty(multimesh, p_index, false);
  3066. }
  3067. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3068. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3069. ERR_FAIL_COND(!multimesh);
  3070. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3071. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3072. _multimesh_make_local(multimesh);
  3073. {
  3074. float *w = multimesh->data_cache.ptrw();
  3075. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3076. dataptr[0] = p_color.r;
  3077. dataptr[1] = p_color.g;
  3078. dataptr[2] = p_color.b;
  3079. dataptr[3] = p_color.a;
  3080. }
  3081. _multimesh_mark_dirty(multimesh, p_index, false);
  3082. }
  3083. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3084. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3085. ERR_FAIL_COND_V(!multimesh, RID());
  3086. return multimesh->mesh;
  3087. }
  3088. Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3089. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3090. ERR_FAIL_COND_V(!multimesh, Transform());
  3091. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
  3092. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
  3093. _multimesh_make_local(multimesh);
  3094. Transform t;
  3095. {
  3096. const float *r = multimesh->data_cache.ptr();
  3097. const float *dataptr = r + p_index * multimesh->stride_cache;
  3098. t.basis.elements[0][0] = dataptr[0];
  3099. t.basis.elements[0][1] = dataptr[1];
  3100. t.basis.elements[0][2] = dataptr[2];
  3101. t.origin.x = dataptr[3];
  3102. t.basis.elements[1][0] = dataptr[4];
  3103. t.basis.elements[1][1] = dataptr[5];
  3104. t.basis.elements[1][2] = dataptr[6];
  3105. t.origin.y = dataptr[7];
  3106. t.basis.elements[2][0] = dataptr[8];
  3107. t.basis.elements[2][1] = dataptr[9];
  3108. t.basis.elements[2][2] = dataptr[10];
  3109. t.origin.z = dataptr[11];
  3110. }
  3111. return t;
  3112. }
  3113. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3114. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3115. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3116. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3117. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3118. _multimesh_make_local(multimesh);
  3119. Transform2D t;
  3120. {
  3121. const float *r = multimesh->data_cache.ptr();
  3122. const float *dataptr = r + p_index * multimesh->stride_cache;
  3123. t.elements[0][0] = dataptr[0];
  3124. t.elements[1][0] = dataptr[1];
  3125. t.elements[2][0] = dataptr[3];
  3126. t.elements[0][1] = dataptr[4];
  3127. t.elements[1][1] = dataptr[5];
  3128. t.elements[2][1] = dataptr[7];
  3129. }
  3130. return t;
  3131. }
  3132. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3133. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3134. ERR_FAIL_COND_V(!multimesh, Color());
  3135. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3136. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3137. _multimesh_make_local(multimesh);
  3138. Color c;
  3139. {
  3140. const float *r = multimesh->data_cache.ptr();
  3141. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3142. c.r = dataptr[0];
  3143. c.g = dataptr[1];
  3144. c.b = dataptr[2];
  3145. c.a = dataptr[3];
  3146. }
  3147. return c;
  3148. }
  3149. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3150. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3151. ERR_FAIL_COND_V(!multimesh, Color());
  3152. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3153. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3154. _multimesh_make_local(multimesh);
  3155. Color c;
  3156. {
  3157. const float *r = multimesh->data_cache.ptr();
  3158. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3159. c.r = dataptr[0];
  3160. c.g = dataptr[1];
  3161. c.b = dataptr[2];
  3162. c.a = dataptr[3];
  3163. }
  3164. return c;
  3165. }
  3166. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3167. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3168. ERR_FAIL_COND(!multimesh);
  3169. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3170. {
  3171. const float *r = p_buffer.ptr();
  3172. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3173. multimesh->buffer_set = true;
  3174. }
  3175. if (multimesh->data_cache.size()) {
  3176. //if we have a data cache, just update it
  3177. multimesh->data_cache = p_buffer;
  3178. {
  3179. //clear dirty since nothing will be dirty anymore
  3180. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3181. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3182. multimesh->data_cache_dirty_regions[i] = false;
  3183. }
  3184. multimesh->data_cache_used_dirty_regions = 0;
  3185. }
  3186. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3187. } else if (multimesh->mesh.is_valid()) {
  3188. //if we have a mesh set, we need to re-generate the AABB from the new data
  3189. const float *data = p_buffer.ptr();
  3190. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3191. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3192. }
  3193. }
  3194. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3195. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3196. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3197. if (multimesh->buffer.is_null()) {
  3198. return Vector<float>();
  3199. } else if (multimesh->data_cache.size()) {
  3200. return multimesh->data_cache;
  3201. } else {
  3202. //get from memory
  3203. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3204. Vector<float> ret;
  3205. ret.resize(multimesh->instances * multimesh->stride_cache);
  3206. {
  3207. float *w = ret.ptrw();
  3208. const uint8_t *r = buffer.ptr();
  3209. copymem(w, r, buffer.size());
  3210. }
  3211. return ret;
  3212. }
  3213. }
  3214. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3215. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3216. ERR_FAIL_COND(!multimesh);
  3217. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3218. if (multimesh->visible_instances == p_visible) {
  3219. return;
  3220. }
  3221. if (multimesh->data_cache.size()) {
  3222. //there is a data cache..
  3223. _multimesh_mark_all_dirty(multimesh, false, true);
  3224. }
  3225. multimesh->visible_instances = p_visible;
  3226. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3227. }
  3228. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3229. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3230. ERR_FAIL_COND_V(!multimesh, 0);
  3231. return multimesh->visible_instances;
  3232. }
  3233. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3234. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3235. ERR_FAIL_COND_V(!multimesh, AABB());
  3236. if (multimesh->aabb_dirty) {
  3237. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3238. }
  3239. return multimesh->aabb;
  3240. }
  3241. void RendererStorageRD::_update_dirty_multimeshes() {
  3242. while (multimesh_dirty_list) {
  3243. MultiMesh *multimesh = multimesh_dirty_list;
  3244. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3245. const float *data = multimesh->data_cache.ptr();
  3246. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3247. if (multimesh->data_cache_used_dirty_regions) {
  3248. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3249. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3250. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3251. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3252. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3253. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
  3254. } else {
  3255. //not that many regions? update them all
  3256. for (uint32_t i = 0; i < visible_region_count; i++) {
  3257. if (multimesh->data_cache_dirty_regions[i]) {
  3258. uint64_t offset = i * region_size;
  3259. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  3260. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
  3261. }
  3262. }
  3263. }
  3264. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3265. multimesh->data_cache_dirty_regions[i] = false;
  3266. }
  3267. multimesh->data_cache_used_dirty_regions = 0;
  3268. }
  3269. if (multimesh->aabb_dirty) {
  3270. //aabb is dirty..
  3271. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3272. multimesh->aabb_dirty = false;
  3273. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3274. }
  3275. }
  3276. multimesh_dirty_list = multimesh->dirty_list;
  3277. multimesh->dirty_list = nullptr;
  3278. multimesh->dirty = false;
  3279. }
  3280. multimesh_dirty_list = nullptr;
  3281. }
  3282. /* PARTICLES */
  3283. RID RendererStorageRD::particles_create() {
  3284. return particles_owner.make_rid(Particles());
  3285. }
  3286. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3287. Particles *particles = particles_owner.getornull(p_particles);
  3288. ERR_FAIL_COND(!particles);
  3289. particles->emitting = p_emitting;
  3290. }
  3291. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3292. Particles *particles = particles_owner.getornull(p_particles);
  3293. ERR_FAIL_COND_V(!particles, false);
  3294. return particles->emitting;
  3295. }
  3296. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3297. if (!particles->particle_buffer.is_valid()) {
  3298. return;
  3299. }
  3300. RD::get_singleton()->free(particles->particle_buffer);
  3301. RD::get_singleton()->free(particles->frame_params_buffer);
  3302. RD::get_singleton()->free(particles->particle_instance_buffer);
  3303. particles->particles_transforms_buffer_uniform_set = RID();
  3304. particles->particle_buffer = RID();
  3305. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3306. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3307. }
  3308. if (particles->particles_sort_buffer.is_valid()) {
  3309. RD::get_singleton()->free(particles->particles_sort_buffer);
  3310. particles->particles_sort_buffer = RID();
  3311. }
  3312. if (particles->emission_buffer != nullptr) {
  3313. particles->emission_buffer = nullptr;
  3314. particles->emission_buffer_data.clear();
  3315. RD::get_singleton()->free(particles->emission_storage_buffer);
  3316. particles->emission_storage_buffer = RID();
  3317. }
  3318. }
  3319. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3320. Particles *particles = particles_owner.getornull(p_particles);
  3321. ERR_FAIL_COND(!particles);
  3322. if (particles->amount == p_amount) {
  3323. return;
  3324. }
  3325. _particles_free_data(particles);
  3326. particles->amount = p_amount;
  3327. if (particles->amount > 0) {
  3328. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * p_amount);
  3329. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * 1);
  3330. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * p_amount);
  3331. //needs to clear it
  3332. {
  3333. Vector<RD::Uniform> uniforms;
  3334. {
  3335. RD::Uniform u;
  3336. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3337. u.binding = 1;
  3338. u.ids.push_back(particles->particle_buffer);
  3339. uniforms.push_back(u);
  3340. }
  3341. {
  3342. RD::Uniform u;
  3343. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3344. u.binding = 2;
  3345. u.ids.push_back(particles->particle_instance_buffer);
  3346. uniforms.push_back(u);
  3347. }
  3348. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  3349. }
  3350. }
  3351. particles->prev_ticks = 0;
  3352. particles->phase = 0;
  3353. particles->prev_phase = 0;
  3354. particles->clear = true;
  3355. }
  3356. void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3357. Particles *particles = particles_owner.getornull(p_particles);
  3358. ERR_FAIL_COND(!particles);
  3359. particles->lifetime = p_lifetime;
  3360. }
  3361. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3362. Particles *particles = particles_owner.getornull(p_particles);
  3363. ERR_FAIL_COND(!particles);
  3364. particles->one_shot = p_one_shot;
  3365. }
  3366. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
  3367. Particles *particles = particles_owner.getornull(p_particles);
  3368. ERR_FAIL_COND(!particles);
  3369. particles->pre_process_time = p_time;
  3370. }
  3371. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3372. Particles *particles = particles_owner.getornull(p_particles);
  3373. ERR_FAIL_COND(!particles);
  3374. particles->explosiveness = p_ratio;
  3375. }
  3376. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3377. Particles *particles = particles_owner.getornull(p_particles);
  3378. ERR_FAIL_COND(!particles);
  3379. particles->randomness = p_ratio;
  3380. }
  3381. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3382. Particles *particles = particles_owner.getornull(p_particles);
  3383. ERR_FAIL_COND(!particles);
  3384. particles->custom_aabb = p_aabb;
  3385. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3386. }
  3387. void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
  3388. Particles *particles = particles_owner.getornull(p_particles);
  3389. ERR_FAIL_COND(!particles);
  3390. particles->speed_scale = p_scale;
  3391. }
  3392. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3393. Particles *particles = particles_owner.getornull(p_particles);
  3394. ERR_FAIL_COND(!particles);
  3395. particles->use_local_coords = p_enable;
  3396. }
  3397. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3398. Particles *particles = particles_owner.getornull(p_particles);
  3399. ERR_FAIL_COND(!particles);
  3400. particles->fixed_fps = p_fps;
  3401. }
  3402. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3403. Particles *particles = particles_owner.getornull(p_particles);
  3404. ERR_FAIL_COND(!particles);
  3405. particles->fractional_delta = p_enable;
  3406. }
  3407. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
  3408. Particles *particles = particles_owner.getornull(p_particles);
  3409. ERR_FAIL_COND(!particles);
  3410. particles->collision_base_size = p_size;
  3411. }
  3412. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  3413. Particles *particles = particles_owner.getornull(p_particles);
  3414. ERR_FAIL_COND(!particles);
  3415. particles->process_material = p_material;
  3416. }
  3417. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  3418. Particles *particles = particles_owner.getornull(p_particles);
  3419. ERR_FAIL_COND(!particles);
  3420. particles->draw_order = p_order;
  3421. }
  3422. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  3423. Particles *particles = particles_owner.getornull(p_particles);
  3424. ERR_FAIL_COND(!particles);
  3425. particles->draw_passes.resize(p_passes);
  3426. }
  3427. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3428. Particles *particles = particles_owner.getornull(p_particles);
  3429. ERR_FAIL_COND(!particles);
  3430. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  3431. particles->draw_passes.write[p_pass] = p_mesh;
  3432. }
  3433. void RendererStorageRD::particles_restart(RID p_particles) {
  3434. Particles *particles = particles_owner.getornull(p_particles);
  3435. ERR_FAIL_COND(!particles);
  3436. particles->restart_request = true;
  3437. }
  3438. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  3439. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  3440. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  3441. zeromem(particles->emission_buffer_data.ptrw(), particles->emission_buffer_data.size());
  3442. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  3443. particles->emission_buffer->particle_max = particles->amount;
  3444. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  3445. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3446. //will need to be re-created
  3447. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3448. particles->particles_material_uniform_set = RID();
  3449. }
  3450. }
  3451. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  3452. Particles *particles = particles_owner.getornull(p_particles);
  3453. ERR_FAIL_COND(!particles);
  3454. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  3455. particles->sub_emitter = p_subemitter_particles;
  3456. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3457. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3458. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  3459. }
  3460. }
  3461. void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  3462. Particles *particles = particles_owner.getornull(p_particles);
  3463. ERR_FAIL_COND(!particles);
  3464. ERR_FAIL_COND(particles->amount == 0);
  3465. if (particles->emitting) {
  3466. particles->clear = true;
  3467. particles->emitting = false;
  3468. }
  3469. if (particles->emission_buffer == nullptr) {
  3470. _particles_allocate_emission_buffer(particles);
  3471. }
  3472. if (particles->inactive) {
  3473. //in case it was inactive, make active again
  3474. particles->inactive = false;
  3475. particles->inactive_time = 0;
  3476. }
  3477. int32_t idx = particles->emission_buffer->particle_count;
  3478. if (idx < particles->emission_buffer->particle_max) {
  3479. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3480. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3481. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3482. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3483. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3484. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3485. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3486. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3487. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3488. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3489. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3490. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3491. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3492. particles->emission_buffer->particle_count++;
  3493. }
  3494. }
  3495. void RendererStorageRD::particles_request_process(RID p_particles) {
  3496. Particles *particles = particles_owner.getornull(p_particles);
  3497. ERR_FAIL_COND(!particles);
  3498. if (!particles->dirty) {
  3499. particles->dirty = true;
  3500. particles->update_list = particle_update_list;
  3501. particle_update_list = particles;
  3502. }
  3503. }
  3504. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3505. const Particles *particles = particles_owner.getornull(p_particles);
  3506. ERR_FAIL_COND_V(!particles, AABB());
  3507. Vector<ParticleData> data;
  3508. data.resize(particles->amount);
  3509. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3510. Transform inv = particles->emission_transform.affine_inverse();
  3511. AABB aabb;
  3512. if (buffer.size()) {
  3513. bool first = true;
  3514. const ParticleData *particle_data = (const ParticleData *)data.ptr();
  3515. for (int i = 0; i < particles->amount; i++) {
  3516. if (particle_data[i].active) {
  3517. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  3518. if (!particles->use_local_coords) {
  3519. pos = inv.xform(pos);
  3520. }
  3521. if (first) {
  3522. aabb.position = pos;
  3523. first = false;
  3524. } else {
  3525. aabb.expand_to(pos);
  3526. }
  3527. }
  3528. }
  3529. }
  3530. float longest_axis_size = 0;
  3531. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3532. if (particles->draw_passes[i].is_valid()) {
  3533. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3534. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3535. }
  3536. }
  3537. aabb.grow_by(longest_axis_size);
  3538. return aabb;
  3539. }
  3540. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3541. const Particles *particles = particles_owner.getornull(p_particles);
  3542. ERR_FAIL_COND_V(!particles, AABB());
  3543. return particles->custom_aabb;
  3544. }
  3545. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
  3546. Particles *particles = particles_owner.getornull(p_particles);
  3547. ERR_FAIL_COND(!particles);
  3548. particles->emission_transform = p_transform;
  3549. }
  3550. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3551. const Particles *particles = particles_owner.getornull(p_particles);
  3552. ERR_FAIL_COND_V(!particles, 0);
  3553. return particles->draw_passes.size();
  3554. }
  3555. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3556. const Particles *particles = particles_owner.getornull(p_particles);
  3557. ERR_FAIL_COND_V(!particles, RID());
  3558. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3559. return particles->draw_passes[p_pass];
  3560. }
  3561. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3562. Particles *particles = particles_owner.getornull(p_particles);
  3563. ERR_FAIL_COND(!particles);
  3564. particles->collisions.insert(p_particles_collision_instance);
  3565. }
  3566. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3567. Particles *particles = particles_owner.getornull(p_particles);
  3568. ERR_FAIL_COND(!particles);
  3569. particles->collisions.erase(p_particles_collision_instance);
  3570. }
  3571. void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
  3572. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3573. Vector<RD::Uniform> uniforms;
  3574. {
  3575. RD::Uniform u;
  3576. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3577. u.binding = 0;
  3578. u.ids.push_back(p_particles->frame_params_buffer);
  3579. uniforms.push_back(u);
  3580. }
  3581. {
  3582. RD::Uniform u;
  3583. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3584. u.binding = 1;
  3585. u.ids.push_back(p_particles->particle_buffer);
  3586. uniforms.push_back(u);
  3587. }
  3588. {
  3589. RD::Uniform u;
  3590. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3591. u.binding = 2;
  3592. if (p_particles->emission_storage_buffer.is_valid()) {
  3593. u.ids.push_back(p_particles->emission_storage_buffer);
  3594. } else {
  3595. u.ids.push_back(default_rd_storage_buffer);
  3596. }
  3597. uniforms.push_back(u);
  3598. }
  3599. {
  3600. RD::Uniform u;
  3601. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3602. u.binding = 3;
  3603. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3604. if (sub_emitter) {
  3605. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3606. _particles_allocate_emission_buffer(sub_emitter);
  3607. }
  3608. u.ids.push_back(sub_emitter->emission_storage_buffer);
  3609. } else {
  3610. u.ids.push_back(default_rd_storage_buffer);
  3611. }
  3612. uniforms.push_back(u);
  3613. }
  3614. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3615. }
  3616. float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
  3617. ParticlesFrameParams &frame_params = p_particles->frame_params;
  3618. if (p_particles->clear) {
  3619. p_particles->cycle_number = 0;
  3620. p_particles->random_seed = Math::rand();
  3621. } else if (new_phase < p_particles->phase) {
  3622. if (p_particles->one_shot) {
  3623. p_particles->emitting = false;
  3624. }
  3625. p_particles->cycle_number++;
  3626. }
  3627. frame_params.emitting = p_particles->emitting;
  3628. frame_params.system_phase = new_phase;
  3629. frame_params.prev_system_phase = p_particles->phase;
  3630. p_particles->phase = new_phase;
  3631. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3632. frame_params.delta = p_delta * p_particles->speed_scale;
  3633. frame_params.random_seed = p_particles->random_seed;
  3634. frame_params.explosiveness = p_particles->explosiveness;
  3635. frame_params.randomness = p_particles->randomness;
  3636. if (p_particles->use_local_coords) {
  3637. store_transform(Transform(), frame_params.emission_transform);
  3638. } else {
  3639. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3640. }
  3641. frame_params.cycle = p_particles->cycle_number;
  3642. { //collision and attractors
  3643. frame_params.collider_count = 0;
  3644. frame_params.attractor_count = 0;
  3645. frame_params.particle_size = p_particles->collision_base_size;
  3646. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3647. RID collision_heightmap_texture;
  3648. Transform to_particles;
  3649. if (p_particles->use_local_coords) {
  3650. to_particles = p_particles->emission_transform.affine_inverse();
  3651. }
  3652. uint32_t collision_3d_textures_used = 0;
  3653. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3654. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
  3655. if (!pci || !pci->active) {
  3656. continue;
  3657. }
  3658. ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
  3659. ERR_CONTINUE(!pc);
  3660. Transform to_collider = pci->transform;
  3661. if (p_particles->use_local_coords) {
  3662. to_collider = to_particles * to_collider;
  3663. }
  3664. Vector3 scale = to_collider.basis.get_scale();
  3665. to_collider.basis.orthonormalize();
  3666. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3667. //attractor
  3668. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3669. continue;
  3670. }
  3671. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3672. store_transform(to_collider, attr.transform);
  3673. attr.strength = pc->attractor_strength;
  3674. attr.attenuation = pc->attractor_attenuation;
  3675. attr.directionality = pc->attractor_directionality;
  3676. switch (pc->type) {
  3677. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3678. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3679. float radius = pc->radius;
  3680. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3681. attr.extents[0] = radius;
  3682. attr.extents[1] = radius;
  3683. attr.extents[2] = radius;
  3684. } break;
  3685. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3686. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3687. Vector3 extents = pc->extents * scale;
  3688. attr.extents[0] = extents.x;
  3689. attr.extents[1] = extents.y;
  3690. attr.extents[2] = extents.z;
  3691. } break;
  3692. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3693. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3694. continue;
  3695. }
  3696. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3697. Vector3 extents = pc->extents * scale;
  3698. attr.extents[0] = extents.x;
  3699. attr.extents[1] = extents.y;
  3700. attr.extents[2] = extents.z;
  3701. attr.texture_index = collision_3d_textures_used;
  3702. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3703. collision_3d_textures_used++;
  3704. } break;
  3705. default: {
  3706. }
  3707. }
  3708. frame_params.attractor_count++;
  3709. } else {
  3710. //collider
  3711. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3712. continue;
  3713. }
  3714. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3715. store_transform(to_collider, col.transform);
  3716. switch (pc->type) {
  3717. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3718. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3719. float radius = pc->radius;
  3720. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3721. col.extents[0] = radius;
  3722. col.extents[1] = radius;
  3723. col.extents[2] = radius;
  3724. } break;
  3725. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3726. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3727. Vector3 extents = pc->extents * scale;
  3728. col.extents[0] = extents.x;
  3729. col.extents[1] = extents.y;
  3730. col.extents[2] = extents.z;
  3731. } break;
  3732. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3733. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3734. continue;
  3735. }
  3736. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3737. Vector3 extents = pc->extents * scale;
  3738. col.extents[0] = extents.x;
  3739. col.extents[1] = extents.y;
  3740. col.extents[2] = extents.z;
  3741. col.texture_index = collision_3d_textures_used;
  3742. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3743. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3744. collision_3d_textures_used++;
  3745. } break;
  3746. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3747. if (collision_heightmap_texture != RID()) { //already taken
  3748. continue;
  3749. }
  3750. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3751. Vector3 extents = pc->extents * scale;
  3752. col.extents[0] = extents.x;
  3753. col.extents[1] = extents.y;
  3754. col.extents[2] = extents.z;
  3755. collision_heightmap_texture = pc->heightfield_texture;
  3756. } break;
  3757. default: {
  3758. }
  3759. }
  3760. frame_params.collider_count++;
  3761. }
  3762. }
  3763. bool different = false;
  3764. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3765. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3766. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3767. different = true;
  3768. break;
  3769. }
  3770. }
  3771. }
  3772. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3773. different = true;
  3774. }
  3775. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3776. if (different || !uniform_set_valid) {
  3777. if (uniform_set_valid) {
  3778. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3779. }
  3780. Vector<RD::Uniform> uniforms;
  3781. {
  3782. RD::Uniform u;
  3783. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3784. u.binding = 0;
  3785. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3786. RID rd_tex;
  3787. if (i < collision_3d_textures_used) {
  3788. Texture *t = texture_owner.getornull(collision_3d_textures[i]);
  3789. if (t && t->type == Texture::TYPE_3D) {
  3790. rd_tex = t->rd_texture;
  3791. }
  3792. }
  3793. if (rd_tex == RID()) {
  3794. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  3795. }
  3796. u.ids.push_back(rd_tex);
  3797. }
  3798. uniforms.push_back(u);
  3799. }
  3800. {
  3801. RD::Uniform u;
  3802. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3803. u.binding = 1;
  3804. if (collision_heightmap_texture.is_valid()) {
  3805. u.ids.push_back(collision_heightmap_texture);
  3806. } else {
  3807. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  3808. }
  3809. uniforms.push_back(u);
  3810. }
  3811. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  3812. }
  3813. }
  3814. ParticlesShader::PushConstant push_constant;
  3815. push_constant.clear = p_particles->clear;
  3816. push_constant.total_particles = p_particles->amount;
  3817. push_constant.lifetime = p_particles->lifetime;
  3818. push_constant.trail_size = 1;
  3819. push_constant.use_fractional_delta = p_particles->fractional_delta;
  3820. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  3821. p_particles->force_sub_emit = false; //reset
  3822. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3823. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  3824. // print_line("updating subemitter buffer");
  3825. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  3826. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  3827. push_constant.can_emit = true;
  3828. if (sub_emitter->emitting) {
  3829. sub_emitter->emitting = false;
  3830. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  3831. }
  3832. //make sure the sub emitter processes particles too
  3833. sub_emitter->inactive = false;
  3834. sub_emitter->inactive_time = 0;
  3835. sub_emitter->force_sub_emit = true;
  3836. } else {
  3837. push_constant.can_emit = false;
  3838. }
  3839. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  3840. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  3841. p_particles->emission_buffer->particle_count = 0;
  3842. }
  3843. p_particles->clear = false;
  3844. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams), &frame_params);
  3845. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  3846. if (!m) {
  3847. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  3848. }
  3849. ERR_FAIL_COND(!m);
  3850. //todo should maybe compute all particle systems together?
  3851. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3852. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  3853. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  3854. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  3855. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  3856. if (m->uniform_set.is_valid()) {
  3857. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  3858. }
  3859. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3860. RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_particles->amount, 1, 1);
  3861. RD::get_singleton()->compute_list_end();
  3862. }
  3863. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis) {
  3864. Particles *particles = particles_owner.getornull(p_particles);
  3865. ERR_FAIL_COND(!particles);
  3866. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
  3867. return; //uninteresting for other modes
  3868. }
  3869. //copy to sort buffer
  3870. if (particles->particles_sort_buffer == RID()) {
  3871. uint32_t size = particles->amount;
  3872. if (size & 1) {
  3873. size++; //make multiple of 16
  3874. }
  3875. size *= sizeof(float) * 2;
  3876. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  3877. {
  3878. Vector<RD::Uniform> uniforms;
  3879. {
  3880. RD::Uniform u;
  3881. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3882. u.binding = 0;
  3883. u.ids.push_back(particles->particles_sort_buffer);
  3884. uniforms.push_back(u);
  3885. }
  3886. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  3887. }
  3888. }
  3889. Vector3 axis = -p_axis; // cameras look to z negative
  3890. if (particles->use_local_coords) {
  3891. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  3892. }
  3893. ParticlesShader::CopyPushConstant copy_push_constant;
  3894. copy_push_constant.total_particles = particles->amount;
  3895. copy_push_constant.sort_direction[0] = axis.x;
  3896. copy_push_constant.sort_direction[1] = axis.y;
  3897. copy_push_constant.sort_direction[2] = axis.z;
  3898. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3899. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  3900. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3901. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3902. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3903. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  3904. RD::get_singleton()->compute_list_end();
  3905. effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  3906. compute_list = RD::get_singleton()->compute_list_begin();
  3907. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER]);
  3908. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3909. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  3910. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3911. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  3912. RD::get_singleton()->compute_list_end();
  3913. }
  3914. void RendererStorageRD::update_particles() {
  3915. while (particle_update_list) {
  3916. //use transform feedback to process particles
  3917. Particles *particles = particle_update_list;
  3918. //take and remove
  3919. particle_update_list = particles->update_list;
  3920. particles->update_list = nullptr;
  3921. particles->dirty = false;
  3922. if (particles->restart_request) {
  3923. particles->prev_ticks = 0;
  3924. particles->phase = 0;
  3925. particles->prev_phase = 0;
  3926. particles->clear = true;
  3927. particles->restart_request = false;
  3928. }
  3929. if (particles->inactive && !particles->emitting) {
  3930. //go next
  3931. continue;
  3932. }
  3933. if (particles->emitting) {
  3934. if (particles->inactive) {
  3935. //restart system from scratch
  3936. particles->prev_ticks = 0;
  3937. particles->phase = 0;
  3938. particles->prev_phase = 0;
  3939. particles->clear = true;
  3940. }
  3941. particles->inactive = false;
  3942. particles->inactive_time = 0;
  3943. } else {
  3944. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  3945. if (particles->inactive_time > particles->lifetime * 1.2) {
  3946. particles->inactive = true;
  3947. continue;
  3948. }
  3949. }
  3950. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  3951. if (particles->clear && particles->pre_process_time > 0.0) {
  3952. float frame_time;
  3953. if (particles->fixed_fps > 0)
  3954. frame_time = 1.0 / particles->fixed_fps;
  3955. else
  3956. frame_time = 1.0 / 30.0;
  3957. float todo = particles->pre_process_time;
  3958. while (todo >= 0) {
  3959. _particles_process(particles, frame_time);
  3960. todo -= frame_time;
  3961. }
  3962. }
  3963. if (particles->fixed_fps > 0) {
  3964. float frame_time;
  3965. float decr;
  3966. if (zero_time_scale) {
  3967. frame_time = 0.0;
  3968. decr = 1.0 / particles->fixed_fps;
  3969. } else {
  3970. frame_time = 1.0 / particles->fixed_fps;
  3971. decr = frame_time;
  3972. }
  3973. float delta = RendererCompositorRD::singleton->get_frame_delta_time();
  3974. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  3975. delta = 0.1;
  3976. } else if (delta <= 0.0) { //unlikely but..
  3977. delta = 0.001;
  3978. }
  3979. float todo = particles->frame_remainder + delta;
  3980. while (todo >= frame_time) {
  3981. _particles_process(particles, frame_time);
  3982. todo -= decr;
  3983. }
  3984. particles->frame_remainder = todo;
  3985. } else {
  3986. if (zero_time_scale)
  3987. _particles_process(particles, 0.0);
  3988. else
  3989. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  3990. }
  3991. //copy particles to instance buffer
  3992. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH) {
  3993. ParticlesShader::CopyPushConstant copy_push_constant;
  3994. copy_push_constant.total_particles = particles->amount;
  3995. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3996. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  3997. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  3998. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  3999. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4000. RD::get_singleton()->compute_list_end();
  4001. }
  4002. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4003. }
  4004. }
  4005. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4006. const Particles *particles = particles_owner.getornull(p_particles);
  4007. ERR_FAIL_COND_V(!particles, false);
  4008. return !particles->emitting && particles->inactive;
  4009. }
  4010. /* SKY SHADER */
  4011. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4012. //compile
  4013. code = p_code;
  4014. valid = false;
  4015. ubo_size = 0;
  4016. uniforms.clear();
  4017. if (code == String()) {
  4018. return; //just invalid, but no error
  4019. }
  4020. ShaderCompilerRD::GeneratedCode gen_code;
  4021. ShaderCompilerRD::IdentifierActions actions;
  4022. /*
  4023. uses_time = false;
  4024. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4025. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4026. actions.usage_flag_pointers["TIME"] = &uses_time;
  4027. */
  4028. actions.uniforms = &uniforms;
  4029. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4030. ERR_FAIL_COND(err != OK);
  4031. if (version.is_null()) {
  4032. version = base_singleton->particles_shader.shader.version_create();
  4033. }
  4034. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.uniforms, gen_code.compute_global, gen_code.compute, gen_code.defines);
  4035. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4036. ubo_size = gen_code.uniform_total_size;
  4037. ubo_offsets = gen_code.uniform_offsets;
  4038. texture_uniforms = gen_code.texture_uniforms;
  4039. //update pipelines
  4040. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4041. valid = true;
  4042. }
  4043. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4044. if (!p_texture.is_valid()) {
  4045. default_texture_params.erase(p_name);
  4046. } else {
  4047. default_texture_params[p_name] = p_texture;
  4048. }
  4049. }
  4050. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4051. Map<int, StringName> order;
  4052. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4053. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4054. continue;
  4055. }
  4056. if (E->get().texture_order >= 0) {
  4057. order[E->get().texture_order + 100000] = E->key();
  4058. } else {
  4059. order[E->get().order] = E->key();
  4060. }
  4061. }
  4062. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  4063. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
  4064. pi.name = E->get();
  4065. p_param_list->push_back(pi);
  4066. }
  4067. }
  4068. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4069. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4070. if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4071. continue;
  4072. }
  4073. RendererStorage::InstanceShaderParam p;
  4074. p.info = ShaderLanguage::uniform_to_property_info(E->get());
  4075. p.info.name = E->key(); //supply name
  4076. p.index = E->get().instance_index;
  4077. p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
  4078. p_param_list->push_back(p);
  4079. }
  4080. }
  4081. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4082. if (!uniforms.has(p_param)) {
  4083. return false;
  4084. }
  4085. return uniforms[p_param].texture_order >= 0;
  4086. }
  4087. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4088. return false;
  4089. }
  4090. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4091. return false;
  4092. }
  4093. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4094. if (uniforms.has(p_parameter)) {
  4095. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4096. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4097. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  4098. }
  4099. return Variant();
  4100. }
  4101. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4102. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4103. }
  4104. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4105. valid = false;
  4106. }
  4107. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4108. //pipeline variants will clear themselves if shader is gone
  4109. if (version.is_valid()) {
  4110. base_singleton->particles_shader.shader.version_free(version);
  4111. }
  4112. }
  4113. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4114. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4115. return shader_data;
  4116. }
  4117. void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4118. uniform_set_updated = true;
  4119. if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
  4120. p_uniform_dirty = true;
  4121. if (uniform_buffer.is_valid()) {
  4122. RD::get_singleton()->free(uniform_buffer);
  4123. uniform_buffer = RID();
  4124. }
  4125. ubo_data.resize(shader_data->ubo_size);
  4126. if (ubo_data.size()) {
  4127. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  4128. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  4129. }
  4130. //clear previous uniform set
  4131. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4132. RD::get_singleton()->free(uniform_set);
  4133. uniform_set = RID();
  4134. }
  4135. }
  4136. //check whether buffer changed
  4137. if (p_uniform_dirty && ubo_data.size()) {
  4138. update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  4139. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
  4140. }
  4141. uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
  4142. if ((uint32_t)texture_cache.size() != tex_uniform_count) {
  4143. texture_cache.resize(tex_uniform_count);
  4144. p_textures_dirty = true;
  4145. //clear previous uniform set
  4146. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4147. RD::get_singleton()->free(uniform_set);
  4148. uniform_set = RID();
  4149. }
  4150. }
  4151. if (p_textures_dirty && tex_uniform_count) {
  4152. update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
  4153. }
  4154. if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
  4155. // This material does not require an uniform set, so don't create it.
  4156. return;
  4157. }
  4158. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4159. //no reason to update uniform set, only UBO (or nothing) was needed to update
  4160. return;
  4161. }
  4162. Vector<RD::Uniform> uniforms;
  4163. {
  4164. if (shader_data->ubo_size) {
  4165. RD::Uniform u;
  4166. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  4167. u.binding = 0;
  4168. u.ids.push_back(uniform_buffer);
  4169. uniforms.push_back(u);
  4170. }
  4171. const RID *textures = texture_cache.ptrw();
  4172. for (uint32_t i = 0; i < tex_uniform_count; i++) {
  4173. RD::Uniform u;
  4174. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4175. u.binding = 1 + i;
  4176. u.ids.push_back(textures[i]);
  4177. uniforms.push_back(u);
  4178. }
  4179. }
  4180. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4181. }
  4182. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4183. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4184. RD::get_singleton()->free(uniform_set);
  4185. }
  4186. if (uniform_buffer.is_valid()) {
  4187. RD::get_singleton()->free(uniform_buffer);
  4188. }
  4189. }
  4190. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4191. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4192. material_data->shader_data = p_shader;
  4193. material_data->last_frame = false;
  4194. //update will happen later anyway so do nothing.
  4195. return material_data;
  4196. }
  4197. ////////
  4198. /* PARTICLES COLLISION API */
  4199. RID RendererStorageRD::particles_collision_create() {
  4200. return particles_collision_owner.make_rid(ParticlesCollision());
  4201. }
  4202. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4203. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4204. ERR_FAIL_COND_V(!particles_collision, RID());
  4205. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4206. if (particles_collision->heightfield_texture == RID()) {
  4207. //create
  4208. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4209. Size2i size;
  4210. if (particles_collision->extents.x > particles_collision->extents.z) {
  4211. size.x = resolutions[particles_collision->heightfield_resolution];
  4212. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4213. } else {
  4214. size.y = resolutions[particles_collision->heightfield_resolution];
  4215. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4216. }
  4217. RD::TextureFormat tf;
  4218. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4219. tf.width = size.x;
  4220. tf.height = size.y;
  4221. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4222. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4223. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4224. Vector<RID> fb_tex;
  4225. fb_tex.push_back(particles_collision->heightfield_texture);
  4226. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4227. particles_collision->heightfield_fb_size = size;
  4228. }
  4229. return particles_collision->heightfield_fb;
  4230. }
  4231. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4232. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4233. ERR_FAIL_COND(!particles_collision);
  4234. if (p_type == particles_collision->type) {
  4235. return;
  4236. }
  4237. if (particles_collision->heightfield_texture.is_valid()) {
  4238. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4239. particles_collision->heightfield_texture = RID();
  4240. }
  4241. particles_collision->type = p_type;
  4242. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4243. }
  4244. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  4245. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4246. ERR_FAIL_COND(!particles_collision);
  4247. particles_collision->cull_mask = p_cull_mask;
  4248. }
  4249. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
  4250. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4251. ERR_FAIL_COND(!particles_collision);
  4252. particles_collision->radius = p_radius;
  4253. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4254. }
  4255. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4256. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4257. ERR_FAIL_COND(!particles_collision);
  4258. particles_collision->extents = p_extents;
  4259. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4260. }
  4261. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
  4262. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4263. ERR_FAIL_COND(!particles_collision);
  4264. particles_collision->attractor_strength = p_strength;
  4265. }
  4266. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
  4267. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4268. ERR_FAIL_COND(!particles_collision);
  4269. particles_collision->attractor_directionality = p_directionality;
  4270. }
  4271. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
  4272. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4273. ERR_FAIL_COND(!particles_collision);
  4274. particles_collision->attractor_attenuation = p_curve;
  4275. }
  4276. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4277. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4278. ERR_FAIL_COND(!particles_collision);
  4279. particles_collision->field_texture = p_texture;
  4280. }
  4281. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4282. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4283. ERR_FAIL_COND(!particles_collision);
  4284. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4285. }
  4286. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4287. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4288. ERR_FAIL_COND(!particles_collision);
  4289. if (particles_collision->heightfield_resolution == p_resolution) {
  4290. return;
  4291. }
  4292. particles_collision->heightfield_resolution = p_resolution;
  4293. if (particles_collision->heightfield_texture.is_valid()) {
  4294. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4295. particles_collision->heightfield_texture = RID();
  4296. }
  4297. }
  4298. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4299. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4300. ERR_FAIL_COND_V(!particles_collision, AABB());
  4301. switch (particles_collision->type) {
  4302. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4303. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4304. AABB aabb;
  4305. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4306. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4307. return aabb;
  4308. }
  4309. default: {
  4310. AABB aabb;
  4311. aabb.position = -particles_collision->extents;
  4312. aabb.size = particles_collision->extents * 2;
  4313. return aabb;
  4314. }
  4315. }
  4316. return AABB();
  4317. }
  4318. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4319. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4320. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4321. return particles_collision->extents;
  4322. }
  4323. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4324. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4325. ERR_FAIL_COND_V(!particles_collision, false);
  4326. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4327. }
  4328. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4329. ParticlesCollisionInstance pci;
  4330. pci.collision = p_collision;
  4331. return particles_collision_instance_owner.make_rid(pci);
  4332. }
  4333. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) {
  4334. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4335. ERR_FAIL_COND(!pci);
  4336. pci->transform = p_transform;
  4337. }
  4338. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4339. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4340. ERR_FAIL_COND(!pci);
  4341. pci->active = p_active;
  4342. }
  4343. /* SKELETON API */
  4344. RID RendererStorageRD::skeleton_create() {
  4345. return skeleton_owner.make_rid(Skeleton());
  4346. }
  4347. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4348. if (!skeleton->dirty) {
  4349. skeleton->dirty = true;
  4350. skeleton->dirty_list = skeleton_dirty_list;
  4351. skeleton_dirty_list = skeleton;
  4352. }
  4353. }
  4354. void RendererStorageRD::skeleton_allocate(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4355. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4356. ERR_FAIL_COND(!skeleton);
  4357. ERR_FAIL_COND(p_bones < 0);
  4358. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4359. return;
  4360. }
  4361. skeleton->size = p_bones;
  4362. skeleton->use_2d = p_2d_skeleton;
  4363. skeleton->uniform_set_3d = RID();
  4364. if (skeleton->buffer.is_valid()) {
  4365. RD::get_singleton()->free(skeleton->buffer);
  4366. skeleton->buffer = RID();
  4367. skeleton->data.resize(0);
  4368. skeleton->uniform_set_mi = RID();
  4369. }
  4370. if (skeleton->size) {
  4371. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4372. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4373. zeromem(skeleton->data.ptrw(), skeleton->data.size() * sizeof(float));
  4374. _skeleton_make_dirty(skeleton);
  4375. {
  4376. Vector<RD::Uniform> uniforms;
  4377. {
  4378. RD::Uniform u;
  4379. u.binding = 0;
  4380. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4381. u.ids.push_back(skeleton->buffer);
  4382. uniforms.push_back(u);
  4383. }
  4384. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4385. }
  4386. }
  4387. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4388. }
  4389. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4390. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4391. ERR_FAIL_COND_V(!skeleton, 0);
  4392. return skeleton->size;
  4393. }
  4394. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  4395. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4396. ERR_FAIL_COND(!skeleton);
  4397. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4398. ERR_FAIL_COND(skeleton->use_2d);
  4399. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4400. dataptr[0] = p_transform.basis.elements[0][0];
  4401. dataptr[1] = p_transform.basis.elements[0][1];
  4402. dataptr[2] = p_transform.basis.elements[0][2];
  4403. dataptr[3] = p_transform.origin.x;
  4404. dataptr[4] = p_transform.basis.elements[1][0];
  4405. dataptr[5] = p_transform.basis.elements[1][1];
  4406. dataptr[6] = p_transform.basis.elements[1][2];
  4407. dataptr[7] = p_transform.origin.y;
  4408. dataptr[8] = p_transform.basis.elements[2][0];
  4409. dataptr[9] = p_transform.basis.elements[2][1];
  4410. dataptr[10] = p_transform.basis.elements[2][2];
  4411. dataptr[11] = p_transform.origin.z;
  4412. _skeleton_make_dirty(skeleton);
  4413. }
  4414. Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4415. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4416. ERR_FAIL_COND_V(!skeleton, Transform());
  4417. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  4418. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  4419. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4420. Transform t;
  4421. t.basis.elements[0][0] = dataptr[0];
  4422. t.basis.elements[0][1] = dataptr[1];
  4423. t.basis.elements[0][2] = dataptr[2];
  4424. t.origin.x = dataptr[3];
  4425. t.basis.elements[1][0] = dataptr[4];
  4426. t.basis.elements[1][1] = dataptr[5];
  4427. t.basis.elements[1][2] = dataptr[6];
  4428. t.origin.y = dataptr[7];
  4429. t.basis.elements[2][0] = dataptr[8];
  4430. t.basis.elements[2][1] = dataptr[9];
  4431. t.basis.elements[2][2] = dataptr[10];
  4432. t.origin.z = dataptr[11];
  4433. return t;
  4434. }
  4435. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4436. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4437. ERR_FAIL_COND(!skeleton);
  4438. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4439. ERR_FAIL_COND(!skeleton->use_2d);
  4440. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4441. dataptr[0] = p_transform.elements[0][0];
  4442. dataptr[1] = p_transform.elements[1][0];
  4443. dataptr[2] = 0;
  4444. dataptr[3] = p_transform.elements[2][0];
  4445. dataptr[4] = p_transform.elements[0][1];
  4446. dataptr[5] = p_transform.elements[1][1];
  4447. dataptr[6] = 0;
  4448. dataptr[7] = p_transform.elements[2][1];
  4449. _skeleton_make_dirty(skeleton);
  4450. }
  4451. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4452. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4453. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4454. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4455. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4456. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4457. Transform2D t;
  4458. t.elements[0][0] = dataptr[0];
  4459. t.elements[1][0] = dataptr[1];
  4460. t.elements[2][0] = dataptr[3];
  4461. t.elements[0][1] = dataptr[4];
  4462. t.elements[1][1] = dataptr[5];
  4463. t.elements[2][1] = dataptr[7];
  4464. return t;
  4465. }
  4466. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4467. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4468. ERR_FAIL_COND(!skeleton->use_2d);
  4469. skeleton->base_transform_2d = p_base_transform;
  4470. }
  4471. void RendererStorageRD::_update_dirty_skeletons() {
  4472. while (skeleton_dirty_list) {
  4473. Skeleton *skeleton = skeleton_dirty_list;
  4474. if (skeleton->size) {
  4475. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4476. }
  4477. skeleton_dirty_list = skeleton->dirty_list;
  4478. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4479. skeleton->version++;
  4480. skeleton->dirty = false;
  4481. skeleton->dirty_list = nullptr;
  4482. }
  4483. skeleton_dirty_list = nullptr;
  4484. }
  4485. /* LIGHT */
  4486. RID RendererStorageRD::light_create(RS::LightType p_type) {
  4487. Light light;
  4488. light.type = p_type;
  4489. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4490. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4491. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4492. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4493. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4494. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4495. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4496. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4497. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4498. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4499. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4500. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4501. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4502. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4503. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4504. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4505. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4506. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4507. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4508. return light_owner.make_rid(light);
  4509. }
  4510. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4511. Light *light = light_owner.getornull(p_light);
  4512. ERR_FAIL_COND(!light);
  4513. light->color = p_color;
  4514. }
  4515. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4516. Light *light = light_owner.getornull(p_light);
  4517. ERR_FAIL_COND(!light);
  4518. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4519. switch (p_param) {
  4520. case RS::LIGHT_PARAM_RANGE:
  4521. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4522. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4523. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4524. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4525. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4526. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4527. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4528. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4529. light->version++;
  4530. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4531. } break;
  4532. default: {
  4533. }
  4534. }
  4535. light->param[p_param] = p_value;
  4536. }
  4537. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4538. Light *light = light_owner.getornull(p_light);
  4539. ERR_FAIL_COND(!light);
  4540. light->shadow = p_enabled;
  4541. light->version++;
  4542. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4543. }
  4544. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  4545. Light *light = light_owner.getornull(p_light);
  4546. ERR_FAIL_COND(!light);
  4547. light->shadow_color = p_color;
  4548. }
  4549. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4550. Light *light = light_owner.getornull(p_light);
  4551. ERR_FAIL_COND(!light);
  4552. if (light->projector == p_texture) {
  4553. return;
  4554. }
  4555. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4556. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4557. }
  4558. light->projector = p_texture;
  4559. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4560. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4561. }
  4562. }
  4563. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4564. Light *light = light_owner.getornull(p_light);
  4565. ERR_FAIL_COND(!light);
  4566. light->negative = p_enable;
  4567. }
  4568. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4569. Light *light = light_owner.getornull(p_light);
  4570. ERR_FAIL_COND(!light);
  4571. light->cull_mask = p_mask;
  4572. light->version++;
  4573. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4574. }
  4575. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4576. Light *light = light_owner.getornull(p_light);
  4577. ERR_FAIL_COND(!light);
  4578. light->reverse_cull = p_enabled;
  4579. light->version++;
  4580. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4581. }
  4582. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4583. Light *light = light_owner.getornull(p_light);
  4584. ERR_FAIL_COND(!light);
  4585. light->bake_mode = p_bake_mode;
  4586. light->version++;
  4587. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4588. }
  4589. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4590. Light *light = light_owner.getornull(p_light);
  4591. ERR_FAIL_COND(!light);
  4592. light->max_sdfgi_cascade = p_cascade;
  4593. light->version++;
  4594. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4595. }
  4596. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4597. Light *light = light_owner.getornull(p_light);
  4598. ERR_FAIL_COND(!light);
  4599. light->omni_shadow_mode = p_mode;
  4600. light->version++;
  4601. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4602. }
  4603. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4604. const Light *light = light_owner.getornull(p_light);
  4605. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  4606. return light->omni_shadow_mode;
  4607. }
  4608. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  4609. Light *light = light_owner.getornull(p_light);
  4610. ERR_FAIL_COND(!light);
  4611. light->directional_shadow_mode = p_mode;
  4612. light->version++;
  4613. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4614. }
  4615. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  4616. Light *light = light_owner.getornull(p_light);
  4617. ERR_FAIL_COND(!light);
  4618. light->directional_blend_splits = p_enable;
  4619. light->version++;
  4620. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4621. }
  4622. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  4623. const Light *light = light_owner.getornull(p_light);
  4624. ERR_FAIL_COND_V(!light, false);
  4625. return light->directional_blend_splits;
  4626. }
  4627. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  4628. Light *light = light_owner.getornull(p_light);
  4629. ERR_FAIL_COND(!light);
  4630. light->directional_sky_only = p_sky_only;
  4631. }
  4632. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  4633. const Light *light = light_owner.getornull(p_light);
  4634. ERR_FAIL_COND_V(!light, false);
  4635. return light->directional_sky_only;
  4636. }
  4637. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  4638. const Light *light = light_owner.getornull(p_light);
  4639. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  4640. return light->directional_shadow_mode;
  4641. }
  4642. void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  4643. Light *light = light_owner.getornull(p_light);
  4644. ERR_FAIL_COND(!light);
  4645. light->directional_range_mode = p_range_mode;
  4646. }
  4647. RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  4648. const Light *light = light_owner.getornull(p_light);
  4649. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  4650. return light->directional_range_mode;
  4651. }
  4652. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  4653. const Light *light = light_owner.getornull(p_light);
  4654. ERR_FAIL_COND_V(!light, 0);
  4655. return light->max_sdfgi_cascade;
  4656. }
  4657. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  4658. const Light *light = light_owner.getornull(p_light);
  4659. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  4660. return light->bake_mode;
  4661. }
  4662. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  4663. const Light *light = light_owner.getornull(p_light);
  4664. ERR_FAIL_COND_V(!light, 0);
  4665. return light->version;
  4666. }
  4667. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  4668. const Light *light = light_owner.getornull(p_light);
  4669. ERR_FAIL_COND_V(!light, AABB());
  4670. switch (light->type) {
  4671. case RS::LIGHT_SPOT: {
  4672. float len = light->param[RS::LIGHT_PARAM_RANGE];
  4673. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  4674. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  4675. };
  4676. case RS::LIGHT_OMNI: {
  4677. float r = light->param[RS::LIGHT_PARAM_RANGE];
  4678. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  4679. };
  4680. case RS::LIGHT_DIRECTIONAL: {
  4681. return AABB();
  4682. };
  4683. }
  4684. ERR_FAIL_V(AABB());
  4685. }
  4686. /* REFLECTION PROBE */
  4687. RID RendererStorageRD::reflection_probe_create() {
  4688. return reflection_probe_owner.make_rid(ReflectionProbe());
  4689. }
  4690. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  4691. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4692. ERR_FAIL_COND(!reflection_probe);
  4693. reflection_probe->update_mode = p_mode;
  4694. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4695. }
  4696. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  4697. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4698. ERR_FAIL_COND(!reflection_probe);
  4699. reflection_probe->intensity = p_intensity;
  4700. }
  4701. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  4702. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4703. ERR_FAIL_COND(!reflection_probe);
  4704. reflection_probe->ambient_mode = p_mode;
  4705. }
  4706. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  4707. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4708. ERR_FAIL_COND(!reflection_probe);
  4709. reflection_probe->ambient_color = p_color;
  4710. }
  4711. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  4712. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4713. ERR_FAIL_COND(!reflection_probe);
  4714. reflection_probe->ambient_color_energy = p_energy;
  4715. }
  4716. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  4717. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4718. ERR_FAIL_COND(!reflection_probe);
  4719. reflection_probe->max_distance = p_distance;
  4720. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4721. }
  4722. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  4723. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4724. ERR_FAIL_COND(!reflection_probe);
  4725. if (reflection_probe->extents == p_extents) {
  4726. return;
  4727. }
  4728. reflection_probe->extents = p_extents;
  4729. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4730. }
  4731. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  4732. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4733. ERR_FAIL_COND(!reflection_probe);
  4734. reflection_probe->origin_offset = p_offset;
  4735. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4736. }
  4737. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  4738. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4739. ERR_FAIL_COND(!reflection_probe);
  4740. reflection_probe->interior = p_enable;
  4741. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4742. }
  4743. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  4744. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4745. ERR_FAIL_COND(!reflection_probe);
  4746. reflection_probe->box_projection = p_enable;
  4747. }
  4748. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  4749. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4750. ERR_FAIL_COND(!reflection_probe);
  4751. reflection_probe->enable_shadows = p_enable;
  4752. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4753. }
  4754. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  4755. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4756. ERR_FAIL_COND(!reflection_probe);
  4757. reflection_probe->cull_mask = p_layers;
  4758. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4759. }
  4760. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  4761. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4762. ERR_FAIL_COND(!reflection_probe);
  4763. ERR_FAIL_COND(p_resolution < 32);
  4764. reflection_probe->resolution = p_resolution;
  4765. }
  4766. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  4767. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4768. ERR_FAIL_COND(!reflection_probe);
  4769. reflection_probe->lod_threshold = p_ratio;
  4770. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4771. }
  4772. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  4773. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4774. ERR_FAIL_COND_V(!reflection_probe, AABB());
  4775. AABB aabb;
  4776. aabb.position = -reflection_probe->extents;
  4777. aabb.size = reflection_probe->extents * 2.0;
  4778. return aabb;
  4779. }
  4780. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  4781. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4782. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  4783. return reflection_probe->update_mode;
  4784. }
  4785. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  4786. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4787. ERR_FAIL_COND_V(!reflection_probe, 0);
  4788. return reflection_probe->cull_mask;
  4789. }
  4790. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  4791. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4792. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4793. return reflection_probe->extents;
  4794. }
  4795. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  4796. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4797. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  4798. return reflection_probe->origin_offset;
  4799. }
  4800. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  4801. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4802. ERR_FAIL_COND_V(!reflection_probe, false);
  4803. return reflection_probe->enable_shadows;
  4804. }
  4805. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  4806. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4807. ERR_FAIL_COND_V(!reflection_probe, 0);
  4808. return reflection_probe->max_distance;
  4809. }
  4810. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  4811. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4812. ERR_FAIL_COND_V(!reflection_probe, 0);
  4813. return reflection_probe->lod_threshold;
  4814. }
  4815. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  4816. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4817. ERR_FAIL_COND_V(!reflection_probe, 0);
  4818. return reflection_probe->resolution;
  4819. }
  4820. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  4821. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4822. ERR_FAIL_COND_V(!reflection_probe, 0);
  4823. return reflection_probe->intensity;
  4824. }
  4825. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  4826. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4827. ERR_FAIL_COND_V(!reflection_probe, false);
  4828. return reflection_probe->interior;
  4829. }
  4830. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  4831. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4832. ERR_FAIL_COND_V(!reflection_probe, false);
  4833. return reflection_probe->box_projection;
  4834. }
  4835. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  4836. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4837. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  4838. return reflection_probe->ambient_mode;
  4839. }
  4840. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  4841. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4842. ERR_FAIL_COND_V(!reflection_probe, Color());
  4843. return reflection_probe->ambient_color;
  4844. }
  4845. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  4846. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4847. ERR_FAIL_COND_V(!reflection_probe, 0);
  4848. return reflection_probe->ambient_color_energy;
  4849. }
  4850. RID RendererStorageRD::decal_create() {
  4851. return decal_owner.make_rid(Decal());
  4852. }
  4853. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  4854. Decal *decal = decal_owner.getornull(p_decal);
  4855. ERR_FAIL_COND(!decal);
  4856. decal->extents = p_extents;
  4857. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4858. }
  4859. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  4860. Decal *decal = decal_owner.getornull(p_decal);
  4861. ERR_FAIL_COND(!decal);
  4862. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  4863. if (decal->textures[p_type] == p_texture) {
  4864. return;
  4865. }
  4866. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  4867. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  4868. texture_remove_from_decal_atlas(decal->textures[p_type]);
  4869. }
  4870. decal->textures[p_type] = p_texture;
  4871. if (decal->textures[p_type].is_valid()) {
  4872. texture_add_to_decal_atlas(decal->textures[p_type]);
  4873. }
  4874. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  4875. }
  4876. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  4877. Decal *decal = decal_owner.getornull(p_decal);
  4878. ERR_FAIL_COND(!decal);
  4879. decal->emission_energy = p_energy;
  4880. }
  4881. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  4882. Decal *decal = decal_owner.getornull(p_decal);
  4883. ERR_FAIL_COND(!decal);
  4884. decal->albedo_mix = p_mix;
  4885. }
  4886. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  4887. Decal *decal = decal_owner.getornull(p_decal);
  4888. ERR_FAIL_COND(!decal);
  4889. decal->modulate = p_modulate;
  4890. }
  4891. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  4892. Decal *decal = decal_owner.getornull(p_decal);
  4893. ERR_FAIL_COND(!decal);
  4894. decal->cull_mask = p_layers;
  4895. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4896. }
  4897. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  4898. Decal *decal = decal_owner.getornull(p_decal);
  4899. ERR_FAIL_COND(!decal);
  4900. decal->distance_fade = p_enabled;
  4901. decal->distance_fade_begin = p_begin;
  4902. decal->distance_fade_length = p_length;
  4903. }
  4904. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  4905. Decal *decal = decal_owner.getornull(p_decal);
  4906. ERR_FAIL_COND(!decal);
  4907. decal->upper_fade = p_above;
  4908. decal->lower_fade = p_below;
  4909. }
  4910. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  4911. Decal *decal = decal_owner.getornull(p_decal);
  4912. ERR_FAIL_COND(!decal);
  4913. decal->normal_fade = p_fade;
  4914. }
  4915. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  4916. Decal *decal = decal_owner.getornull(p_decal);
  4917. ERR_FAIL_COND_V(!decal, AABB());
  4918. return AABB(-decal->extents, decal->extents * 2.0);
  4919. }
  4920. RID RendererStorageRD::gi_probe_create() {
  4921. return gi_probe_owner.make_rid(GIProbe());
  4922. }
  4923. void RendererStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  4924. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  4925. ERR_FAIL_COND(!gi_probe);
  4926. if (gi_probe->octree_buffer.is_valid()) {
  4927. RD::get_singleton()->free(gi_probe->octree_buffer);
  4928. RD::get_singleton()->free(gi_probe->data_buffer);
  4929. if (gi_probe->sdf_texture.is_valid()) {
  4930. RD::get_singleton()->free(gi_probe->sdf_texture);
  4931. }
  4932. gi_probe->sdf_texture = RID();
  4933. gi_probe->octree_buffer = RID();
  4934. gi_probe->data_buffer = RID();
  4935. gi_probe->octree_buffer_size = 0;
  4936. gi_probe->data_buffer_size = 0;
  4937. gi_probe->cell_count = 0;
  4938. }
  4939. gi_probe->to_cell_xform = p_to_cell_xform;
  4940. gi_probe->bounds = p_aabb;
  4941. gi_probe->octree_size = p_octree_size;
  4942. gi_probe->level_counts = p_level_counts;
  4943. if (p_octree_cells.size()) {
  4944. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  4945. uint32_t cell_count = p_octree_cells.size() / 32;
  4946. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  4947. gi_probe->cell_count = cell_count;
  4948. gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  4949. gi_probe->octree_buffer_size = p_octree_cells.size();
  4950. gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  4951. gi_probe->data_buffer_size = p_data_cells.size();
  4952. if (p_distance_field.size()) {
  4953. RD::TextureFormat tf;
  4954. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4955. tf.width = gi_probe->octree_size.x;
  4956. tf.height = gi_probe->octree_size.y;
  4957. tf.depth = gi_probe->octree_size.z;
  4958. tf.texture_type = RD::TEXTURE_TYPE_3D;
  4959. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  4960. Vector<Vector<uint8_t>> s;
  4961. s.push_back(p_distance_field);
  4962. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  4963. }
  4964. #if 0
  4965. {
  4966. RD::TextureFormat tf;
  4967. tf.format = RD::DATA_FORMAT_R8_UNORM;
  4968. tf.width = gi_probe->octree_size.x;
  4969. tf.height = gi_probe->octree_size.y;
  4970. tf.depth = gi_probe->octree_size.z;
  4971. tf.type = RD::TEXTURE_TYPE_3D;
  4972. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  4973. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  4974. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  4975. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4976. }
  4977. RID shared_tex;
  4978. {
  4979. RD::TextureView tv;
  4980. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  4981. shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
  4982. }
  4983. //update SDF texture
  4984. Vector<RD::Uniform> uniforms;
  4985. {
  4986. RD::Uniform u;
  4987. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4988. u.binding = 1;
  4989. u.ids.push_back(gi_probe->octree_buffer);
  4990. uniforms.push_back(u);
  4991. }
  4992. {
  4993. RD::Uniform u;
  4994. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4995. u.binding = 2;
  4996. u.ids.push_back(gi_probe->data_buffer);
  4997. uniforms.push_back(u);
  4998. }
  4999. {
  5000. RD::Uniform u;
  5001. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5002. u.binding = 3;
  5003. u.ids.push_back(shared_tex);
  5004. uniforms.push_back(u);
  5005. }
  5006. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
  5007. {
  5008. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5009. for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
  5010. push_constant[0] += gi_probe->level_counts[i];
  5011. }
  5012. push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
  5013. print_line("offset: " + itos(push_constant[0]));
  5014. print_line("size: " + itos(push_constant[1]));
  5015. //create SDF
  5016. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5017. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
  5018. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5019. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5020. RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
  5021. RD::get_singleton()->compute_list_end();
  5022. }
  5023. RD::get_singleton()->free(uniform_set);
  5024. RD::get_singleton()->free(shared_tex);
  5025. }
  5026. #endif
  5027. }
  5028. gi_probe->version++;
  5029. gi_probe->data_version++;
  5030. gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5031. }
  5032. AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
  5033. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5034. ERR_FAIL_COND_V(!gi_probe, AABB());
  5035. return gi_probe->bounds;
  5036. }
  5037. Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
  5038. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5039. ERR_FAIL_COND_V(!gi_probe, Vector3i());
  5040. return gi_probe->octree_size;
  5041. }
  5042. Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
  5043. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5044. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5045. if (gi_probe->octree_buffer.is_valid()) {
  5046. return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
  5047. }
  5048. return Vector<uint8_t>();
  5049. }
  5050. Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
  5051. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5052. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5053. if (gi_probe->data_buffer.is_valid()) {
  5054. return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
  5055. }
  5056. return Vector<uint8_t>();
  5057. }
  5058. Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
  5059. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5060. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5061. if (gi_probe->data_buffer.is_valid()) {
  5062. return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
  5063. }
  5064. return Vector<uint8_t>();
  5065. }
  5066. Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
  5067. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5068. ERR_FAIL_COND_V(!gi_probe, Vector<int>());
  5069. return gi_probe->level_counts;
  5070. }
  5071. Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
  5072. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5073. ERR_FAIL_COND_V(!gi_probe, Transform());
  5074. return gi_probe->to_cell_xform;
  5075. }
  5076. void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
  5077. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5078. ERR_FAIL_COND(!gi_probe);
  5079. gi_probe->dynamic_range = p_range;
  5080. gi_probe->version++;
  5081. }
  5082. float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
  5083. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5084. ERR_FAIL_COND_V(!gi_probe, 0);
  5085. return gi_probe->dynamic_range;
  5086. }
  5087. void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
  5088. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5089. ERR_FAIL_COND(!gi_probe);
  5090. gi_probe->propagation = p_range;
  5091. gi_probe->version++;
  5092. }
  5093. float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
  5094. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5095. ERR_FAIL_COND_V(!gi_probe, 0);
  5096. return gi_probe->propagation;
  5097. }
  5098. void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
  5099. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5100. ERR_FAIL_COND(!gi_probe);
  5101. gi_probe->energy = p_energy;
  5102. }
  5103. float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
  5104. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5105. ERR_FAIL_COND_V(!gi_probe, 0);
  5106. return gi_probe->energy;
  5107. }
  5108. void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
  5109. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5110. ERR_FAIL_COND(!gi_probe);
  5111. gi_probe->ao = p_ao;
  5112. }
  5113. float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
  5114. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5115. ERR_FAIL_COND_V(!gi_probe, 0);
  5116. return gi_probe->ao;
  5117. }
  5118. void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
  5119. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5120. ERR_FAIL_COND(!gi_probe);
  5121. gi_probe->ao_size = p_strength;
  5122. }
  5123. float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
  5124. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5125. ERR_FAIL_COND_V(!gi_probe, 0);
  5126. return gi_probe->ao_size;
  5127. }
  5128. void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
  5129. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5130. ERR_FAIL_COND(!gi_probe);
  5131. gi_probe->bias = p_bias;
  5132. }
  5133. float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
  5134. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5135. ERR_FAIL_COND_V(!gi_probe, 0);
  5136. return gi_probe->bias;
  5137. }
  5138. void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
  5139. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5140. ERR_FAIL_COND(!gi_probe);
  5141. gi_probe->normal_bias = p_normal_bias;
  5142. }
  5143. float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
  5144. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5145. ERR_FAIL_COND_V(!gi_probe, 0);
  5146. return gi_probe->normal_bias;
  5147. }
  5148. void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
  5149. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5150. ERR_FAIL_COND(!gi_probe);
  5151. gi_probe->anisotropy_strength = p_strength;
  5152. }
  5153. float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
  5154. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5155. ERR_FAIL_COND_V(!gi_probe, 0);
  5156. return gi_probe->anisotropy_strength;
  5157. }
  5158. void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
  5159. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5160. ERR_FAIL_COND(!gi_probe);
  5161. gi_probe->interior = p_enable;
  5162. }
  5163. void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
  5164. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5165. ERR_FAIL_COND(!gi_probe);
  5166. gi_probe->use_two_bounces = p_enable;
  5167. gi_probe->version++;
  5168. }
  5169. bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
  5170. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5171. ERR_FAIL_COND_V(!gi_probe, false);
  5172. return gi_probe->use_two_bounces;
  5173. }
  5174. bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
  5175. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5176. ERR_FAIL_COND_V(!gi_probe, 0);
  5177. return gi_probe->interior;
  5178. }
  5179. uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) {
  5180. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5181. ERR_FAIL_COND_V(!gi_probe, 0);
  5182. return gi_probe->version;
  5183. }
  5184. uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
  5185. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5186. ERR_FAIL_COND_V(!gi_probe, 0);
  5187. return gi_probe->data_version;
  5188. }
  5189. RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
  5190. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5191. ERR_FAIL_COND_V(!gi_probe, RID());
  5192. return gi_probe->octree_buffer;
  5193. }
  5194. RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
  5195. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5196. ERR_FAIL_COND_V(!gi_probe, RID());
  5197. return gi_probe->data_buffer;
  5198. }
  5199. RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
  5200. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5201. ERR_FAIL_COND_V(!gi_probe, RID());
  5202. return gi_probe->sdf_texture;
  5203. }
  5204. /* LIGHTMAP API */
  5205. RID RendererStorageRD::lightmap_create() {
  5206. return lightmap_owner.make_rid(Lightmap());
  5207. }
  5208. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5209. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5210. ERR_FAIL_COND(!lm);
  5211. lightmap_array_version++;
  5212. //erase lightmap users
  5213. if (lm->light_texture.is_valid()) {
  5214. Texture *t = texture_owner.getornull(lm->light_texture);
  5215. if (t) {
  5216. t->lightmap_users.erase(p_lightmap);
  5217. }
  5218. }
  5219. Texture *t = texture_owner.getornull(p_light);
  5220. lm->light_texture = p_light;
  5221. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5222. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  5223. if (!t) {
  5224. if (using_lightmap_array) {
  5225. if (lm->array_index >= 0) {
  5226. lightmap_textures.write[lm->array_index] = default_2d_array;
  5227. lm->array_index = -1;
  5228. }
  5229. }
  5230. return;
  5231. }
  5232. t->lightmap_users.insert(p_lightmap);
  5233. if (using_lightmap_array) {
  5234. if (lm->array_index < 0) {
  5235. //not in array, try to put in array
  5236. for (int i = 0; i < lightmap_textures.size(); i++) {
  5237. if (lightmap_textures[i] == default_2d_array) {
  5238. lm->array_index = i;
  5239. break;
  5240. }
  5241. }
  5242. }
  5243. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5244. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5245. }
  5246. }
  5247. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5248. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5249. ERR_FAIL_COND(!lm);
  5250. lm->bounds = p_bounds;
  5251. }
  5252. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5253. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5254. ERR_FAIL_COND(!lm);
  5255. lm->interior = p_interior;
  5256. }
  5257. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5258. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5259. ERR_FAIL_COND(!lm);
  5260. if (p_points.size()) {
  5261. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5262. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5263. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5264. }
  5265. lm->points = p_points;
  5266. lm->bsp_tree = p_bsp_tree;
  5267. lm->point_sh = p_point_sh;
  5268. lm->tetrahedra = p_tetrahedra;
  5269. }
  5270. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5271. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5272. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5273. return lm->points;
  5274. }
  5275. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5276. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5277. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5278. return lm->point_sh;
  5279. }
  5280. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5281. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5282. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5283. return lm->tetrahedra;
  5284. }
  5285. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5286. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5287. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5288. return lm->bsp_tree;
  5289. }
  5290. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5291. lightmap_probe_capture_update_speed = p_speed;
  5292. }
  5293. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5294. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5295. ERR_FAIL_COND(!lm);
  5296. for (int i = 0; i < 9; i++) {
  5297. r_sh[i] = Color(0, 0, 0, 0);
  5298. }
  5299. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5300. return;
  5301. }
  5302. static_assert(sizeof(Lightmap::BSP) == 24);
  5303. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5304. int32_t node = 0;
  5305. while (node >= 0) {
  5306. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5307. #ifdef DEBUG_ENABLED
  5308. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5309. #endif
  5310. node = bsp[node].over;
  5311. } else {
  5312. #ifdef DEBUG_ENABLED
  5313. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5314. #endif
  5315. node = bsp[node].under;
  5316. }
  5317. }
  5318. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5319. return; //nothing could be done
  5320. }
  5321. node = ABS(node) - 1;
  5322. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5323. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5324. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5325. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5326. for (int i = 0; i < 4; i++) {
  5327. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5328. for (int j = 0; j < 9; j++) {
  5329. r_sh[j] += sh_colors[i][j] * c;
  5330. }
  5331. }
  5332. }
  5333. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5334. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5335. ERR_FAIL_COND_V(!lm, false);
  5336. return lm->interior;
  5337. }
  5338. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5339. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5340. ERR_FAIL_COND_V(!lm, AABB());
  5341. return lm->bounds;
  5342. }
  5343. /* RENDER TARGET API */
  5344. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5345. //free in reverse dependency order
  5346. if (rt->framebuffer.is_valid()) {
  5347. RD::get_singleton()->free(rt->framebuffer);
  5348. rt->framebuffer_uniform_set = RID(); //chain deleted
  5349. }
  5350. if (rt->color.is_valid()) {
  5351. RD::get_singleton()->free(rt->color);
  5352. }
  5353. if (rt->backbuffer.is_valid()) {
  5354. RD::get_singleton()->free(rt->backbuffer);
  5355. rt->backbuffer = RID();
  5356. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5357. //just erase copies, since the rest are erased by dependency
  5358. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  5359. }
  5360. rt->backbuffer_mipmaps.clear();
  5361. rt->backbuffer_uniform_set = RID(); //chain deleted
  5362. }
  5363. _render_target_clear_sdf(rt);
  5364. rt->framebuffer = RID();
  5365. rt->color = RID();
  5366. }
  5367. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5368. if (rt->texture.is_null()) {
  5369. //create a placeholder until updated
  5370. rt->texture = texture_2d_placeholder_create();
  5371. Texture *tex = texture_owner.getornull(rt->texture);
  5372. tex->is_render_target = true;
  5373. }
  5374. _clear_render_target(rt);
  5375. if (rt->size.width == 0 || rt->size.height == 0) {
  5376. return;
  5377. }
  5378. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5379. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5380. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5381. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5382. RD::TextureFormat rd_format;
  5383. RD::TextureView rd_view;
  5384. { //attempt register
  5385. rd_format.format = rt->color_format;
  5386. rd_format.width = rt->size.width;
  5387. rd_format.height = rt->size.height;
  5388. rd_format.depth = 1;
  5389. rd_format.array_layers = 1;
  5390. rd_format.mipmaps = 1;
  5391. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5392. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5393. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5394. rd_format.shareable_formats.push_back(rt->color_format);
  5395. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5396. }
  5397. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5398. ERR_FAIL_COND(rt->color.is_null());
  5399. Vector<RID> fb_textures;
  5400. fb_textures.push_back(rt->color);
  5401. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
  5402. if (rt->framebuffer.is_null()) {
  5403. _clear_render_target(rt);
  5404. ERR_FAIL_COND(rt->framebuffer.is_null());
  5405. }
  5406. { //update texture
  5407. Texture *tex = texture_owner.getornull(rt->texture);
  5408. //free existing textures
  5409. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5410. RD::get_singleton()->free(tex->rd_texture);
  5411. }
  5412. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5413. RD::get_singleton()->free(tex->rd_texture_srgb);
  5414. }
  5415. tex->rd_texture = RID();
  5416. tex->rd_texture_srgb = RID();
  5417. //create shared textures to the color buffer,
  5418. //so transparent can be supported
  5419. RD::TextureView view;
  5420. view.format_override = rt->color_format;
  5421. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5422. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5423. }
  5424. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5425. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5426. view.format_override = rt->color_format_srgb;
  5427. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5428. }
  5429. tex->rd_view = view;
  5430. tex->width = rt->size.width;
  5431. tex->height = rt->size.height;
  5432. tex->width_2d = rt->size.width;
  5433. tex->height_2d = rt->size.height;
  5434. tex->rd_format = rt->color_format;
  5435. tex->rd_format_srgb = rt->color_format_srgb;
  5436. tex->format = rt->image_format;
  5437. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5438. for (int i = 0; i < proxies.size(); i++) {
  5439. texture_proxy_update(proxies[i], rt->texture);
  5440. }
  5441. }
  5442. }
  5443. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5444. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5445. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5446. RD::TextureFormat tf;
  5447. tf.format = rt->color_format;
  5448. tf.width = rt->size.width;
  5449. tf.height = rt->size.height;
  5450. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5451. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5452. tf.mipmaps = mipmaps_required;
  5453. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5454. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5455. {
  5456. Vector<RID> fb_tex;
  5457. fb_tex.push_back(rt->backbuffer_mipmap0);
  5458. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5459. }
  5460. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5461. //the new one will require the backbuffer.
  5462. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5463. rt->framebuffer_uniform_set = RID();
  5464. }
  5465. //create mipmaps
  5466. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5467. RenderTarget::BackbufferMipmap mm;
  5468. {
  5469. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5470. }
  5471. {
  5472. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  5473. RD::TextureFormat mmtf = tf;
  5474. mmtf.width = mm_size.width;
  5475. mmtf.height = mm_size.height;
  5476. mmtf.mipmaps = 1;
  5477. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  5478. }
  5479. rt->backbuffer_mipmaps.push_back(mm);
  5480. }
  5481. }
  5482. RID RendererStorageRD::render_target_create() {
  5483. RenderTarget render_target;
  5484. render_target.was_used = false;
  5485. render_target.clear_requested = false;
  5486. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5487. render_target.flags[i] = false;
  5488. }
  5489. _update_render_target(&render_target);
  5490. return render_target_owner.make_rid(render_target);
  5491. }
  5492. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5493. //unused for this render target
  5494. }
  5495. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  5496. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5497. ERR_FAIL_COND(!rt);
  5498. rt->size.x = p_width;
  5499. rt->size.y = p_height;
  5500. _update_render_target(rt);
  5501. }
  5502. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5503. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5504. ERR_FAIL_COND_V(!rt, RID());
  5505. return rt->texture;
  5506. }
  5507. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5508. }
  5509. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5510. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5511. ERR_FAIL_COND(!rt);
  5512. rt->flags[p_flag] = p_value;
  5513. _update_render_target(rt);
  5514. }
  5515. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5516. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5517. ERR_FAIL_COND_V(!rt, false);
  5518. return rt->was_used;
  5519. }
  5520. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5521. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5522. ERR_FAIL_COND(!rt);
  5523. rt->was_used = false;
  5524. }
  5525. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5526. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5527. ERR_FAIL_COND_V(!rt, Size2());
  5528. return rt->size;
  5529. }
  5530. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5531. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5532. ERR_FAIL_COND_V(!rt, RID());
  5533. return rt->framebuffer;
  5534. }
  5535. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5536. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5537. ERR_FAIL_COND_V(!rt, RID());
  5538. return rt->color;
  5539. }
  5540. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5541. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5542. ERR_FAIL_COND_V(!rt, RID());
  5543. return rt->backbuffer;
  5544. }
  5545. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5546. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5547. ERR_FAIL_COND_V(!rt, RID());
  5548. if (!rt->backbuffer.is_valid()) {
  5549. _create_render_target_backbuffer(rt);
  5550. }
  5551. return rt->backbuffer_fb;
  5552. }
  5553. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5554. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5555. ERR_FAIL_COND(!rt);
  5556. rt->clear_requested = true;
  5557. rt->clear_color = p_clear_color;
  5558. }
  5559. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5560. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5561. ERR_FAIL_COND_V(!rt, false);
  5562. return rt->clear_requested;
  5563. }
  5564. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5565. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5566. ERR_FAIL_COND_V(!rt, Color());
  5567. return rt->clear_color;
  5568. }
  5569. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5570. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5571. ERR_FAIL_COND(!rt);
  5572. rt->clear_requested = false;
  5573. }
  5574. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5575. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5576. ERR_FAIL_COND(!rt);
  5577. if (!rt->clear_requested) {
  5578. return;
  5579. }
  5580. Vector<Color> clear_colors;
  5581. clear_colors.push_back(rt->clear_color);
  5582. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5583. RD::get_singleton()->draw_list_end();
  5584. rt->clear_requested = false;
  5585. }
  5586. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5587. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5588. ERR_FAIL_COND(!rt);
  5589. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5590. return;
  5591. }
  5592. rt->sdf_oversize = p_size;
  5593. rt->sdf_scale = p_scale;
  5594. _render_target_clear_sdf(rt);
  5595. }
  5596. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5597. Size2i margin;
  5598. int scale;
  5599. switch (rt->sdf_oversize) {
  5600. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5601. scale = 100;
  5602. } break;
  5603. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5604. scale = 120;
  5605. } break;
  5606. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5607. scale = 150;
  5608. } break;
  5609. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5610. scale = 200;
  5611. } break;
  5612. default: {
  5613. }
  5614. }
  5615. margin = (rt->size * scale / 100) - rt->size;
  5616. Rect2i r(Vector2i(), rt->size);
  5617. r.position -= margin;
  5618. r.size += margin * 2;
  5619. return r;
  5620. }
  5621. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  5622. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5623. ERR_FAIL_COND_V(!rt, Rect2i());
  5624. return _render_target_get_sdf_rect(rt);
  5625. }
  5626. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  5627. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5628. ERR_FAIL_COND_V(!rt, RID());
  5629. if (rt->sdf_buffer_read.is_null()) {
  5630. // no texture, create a dummy one for the 2D uniform set
  5631. RD::TextureFormat tformat;
  5632. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5633. tformat.width = 4;
  5634. tformat.height = 4;
  5635. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  5636. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5637. Vector<uint8_t> pv;
  5638. pv.resize(16 * 4);
  5639. zeromem(pv.ptrw(), 16 * 4);
  5640. Vector<Vector<uint8_t>> vpv;
  5641. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5642. }
  5643. return rt->sdf_buffer_read;
  5644. }
  5645. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  5646. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  5647. if (rt->sdf_buffer_read.is_valid()) {
  5648. RD::get_singleton()->free(rt->sdf_buffer_read);
  5649. rt->sdf_buffer_read = RID();
  5650. }
  5651. Size2i size = _render_target_get_sdf_rect(rt).size;
  5652. RD::TextureFormat tformat;
  5653. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  5654. tformat.width = size.width;
  5655. tformat.height = size.height;
  5656. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5657. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5658. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5659. {
  5660. Vector<RID> write_fb;
  5661. write_fb.push_back(rt->sdf_buffer_write);
  5662. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  5663. }
  5664. int scale;
  5665. switch (rt->sdf_scale) {
  5666. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  5667. scale = 100;
  5668. } break;
  5669. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5670. scale = 50;
  5671. } break;
  5672. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5673. scale = 25;
  5674. } break;
  5675. default: {
  5676. scale = 100;
  5677. } break;
  5678. }
  5679. rt->process_size = size * scale / 100;
  5680. rt->process_size.x = MAX(rt->process_size.x, 1);
  5681. rt->process_size.y = MAX(rt->process_size.y, 1);
  5682. tformat.format = RD::DATA_FORMAT_R16G16_UINT;
  5683. tformat.width = rt->process_size.width;
  5684. tformat.height = rt->process_size.height;
  5685. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  5686. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5687. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5688. tformat.format = RD::DATA_FORMAT_R16_UNORM;
  5689. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  5690. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5691. {
  5692. Vector<RD::Uniform> uniforms;
  5693. {
  5694. RD::Uniform u;
  5695. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5696. u.binding = 1;
  5697. u.ids.push_back(rt->sdf_buffer_write);
  5698. uniforms.push_back(u);
  5699. }
  5700. {
  5701. RD::Uniform u;
  5702. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5703. u.binding = 2;
  5704. u.ids.push_back(rt->sdf_buffer_read);
  5705. uniforms.push_back(u);
  5706. }
  5707. {
  5708. RD::Uniform u;
  5709. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5710. u.binding = 3;
  5711. u.ids.push_back(rt->sdf_buffer_process[0]);
  5712. uniforms.push_back(u);
  5713. }
  5714. {
  5715. RD::Uniform u;
  5716. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5717. u.binding = 4;
  5718. u.ids.push_back(rt->sdf_buffer_process[1]);
  5719. uniforms.push_back(u);
  5720. }
  5721. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5722. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  5723. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5724. }
  5725. }
  5726. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  5727. if (rt->sdf_buffer_read.is_valid()) {
  5728. RD::get_singleton()->free(rt->sdf_buffer_read);
  5729. rt->sdf_buffer_read = RID();
  5730. }
  5731. if (rt->sdf_buffer_write_fb.is_valid()) {
  5732. RD::get_singleton()->free(rt->sdf_buffer_write);
  5733. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  5734. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  5735. rt->sdf_buffer_write = RID();
  5736. rt->sdf_buffer_write_fb = RID();
  5737. rt->sdf_buffer_process[0] = RID();
  5738. rt->sdf_buffer_process[1] = RID();
  5739. rt->sdf_buffer_process_uniform_sets[0] = RID();
  5740. rt->sdf_buffer_process_uniform_sets[1] = RID();
  5741. }
  5742. }
  5743. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  5744. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5745. ERR_FAIL_COND_V(!rt, RID());
  5746. if (rt->sdf_buffer_write_fb.is_null()) {
  5747. _render_target_allocate_sdf(rt);
  5748. }
  5749. return rt->sdf_buffer_write_fb;
  5750. }
  5751. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  5752. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5753. ERR_FAIL_COND(!rt);
  5754. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  5755. RenderTargetSDF::PushConstant push_constant;
  5756. Rect2i r = _render_target_get_sdf_rect(rt);
  5757. push_constant.size[0] = r.size.width;
  5758. push_constant.size[1] = r.size.height;
  5759. push_constant.stride = 0;
  5760. push_constant.shift = 0;
  5761. push_constant.base_size[0] = r.size.width;
  5762. push_constant.base_size[1] = r.size.height;
  5763. bool shrink = false;
  5764. switch (rt->sdf_scale) {
  5765. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5766. push_constant.size[0] >>= 1;
  5767. push_constant.size[1] >>= 1;
  5768. push_constant.shift = 1;
  5769. shrink = true;
  5770. } break;
  5771. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5772. push_constant.size[0] >>= 2;
  5773. push_constant.size[1] >>= 2;
  5774. push_constant.shift = 2;
  5775. shrink = true;
  5776. } break;
  5777. default: {
  5778. };
  5779. }
  5780. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5781. /* Load */
  5782. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  5783. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  5784. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5785. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5786. /* Process */
  5787. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  5788. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  5789. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5790. bool swap = false;
  5791. //jumpflood
  5792. while (stride > 0) {
  5793. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5794. push_constant.stride = stride;
  5795. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5796. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5797. stride /= 2;
  5798. swap = !swap;
  5799. RD::get_singleton()->compute_list_add_barrier(compute_list);
  5800. }
  5801. /* Store */
  5802. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  5803. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  5804. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  5805. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  5806. RD::get_singleton()->compute_list_end();
  5807. }
  5808. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  5809. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5810. ERR_FAIL_COND(!rt);
  5811. if (!rt->backbuffer.is_valid()) {
  5812. _create_render_target_backbuffer(rt);
  5813. }
  5814. Rect2i region;
  5815. if (p_region == Rect2i()) {
  5816. region.size = rt->size;
  5817. } else {
  5818. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5819. if (region.size == Size2i()) {
  5820. return; //nothing to do
  5821. }
  5822. }
  5823. //single texture copy for backbuffer
  5824. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  5825. effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  5826. if (!p_gen_mipmaps) {
  5827. return;
  5828. }
  5829. //then mipmap blur
  5830. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  5831. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5832. region.position.x >>= 1;
  5833. region.position.y >>= 1;
  5834. region.size.x = MAX(1, region.size.x >> 1);
  5835. region.size.y = MAX(1, region.size.y >> 1);
  5836. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  5837. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  5838. prev_texture = mm.mipmap;
  5839. }
  5840. }
  5841. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  5842. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5843. ERR_FAIL_COND(!rt);
  5844. if (!rt->backbuffer.is_valid()) {
  5845. _create_render_target_backbuffer(rt);
  5846. }
  5847. Rect2i region;
  5848. if (p_region == Rect2i()) {
  5849. region.size = rt->size;
  5850. } else {
  5851. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5852. if (region.size == Size2i()) {
  5853. return; //nothing to do
  5854. }
  5855. }
  5856. //single texture copy for backbuffer
  5857. effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
  5858. }
  5859. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  5860. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5861. ERR_FAIL_COND(!rt);
  5862. if (!rt->backbuffer.is_valid()) {
  5863. _create_render_target_backbuffer(rt);
  5864. }
  5865. Rect2i region;
  5866. if (p_region == Rect2i()) {
  5867. region.size = rt->size;
  5868. } else {
  5869. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  5870. if (region.size == Size2i()) {
  5871. return; //nothing to do
  5872. }
  5873. }
  5874. //then mipmap blur
  5875. RID prev_texture = rt->backbuffer_mipmap0;
  5876. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5877. region.position.x >>= 1;
  5878. region.position.y >>= 1;
  5879. region.size.x = MAX(1, region.size.x >> 1);
  5880. region.size.y = MAX(1, region.size.y >> 1);
  5881. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  5882. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  5883. prev_texture = mm.mipmap;
  5884. }
  5885. }
  5886. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  5887. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5888. ERR_FAIL_COND_V(!rt, RID());
  5889. return rt->framebuffer_uniform_set;
  5890. }
  5891. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  5892. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5893. ERR_FAIL_COND_V(!rt, RID());
  5894. return rt->backbuffer_uniform_set;
  5895. }
  5896. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5897. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5898. ERR_FAIL_COND(!rt);
  5899. rt->framebuffer_uniform_set = p_uniform_set;
  5900. }
  5901. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  5902. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5903. ERR_FAIL_COND(!rt);
  5904. rt->backbuffer_uniform_set = p_uniform_set;
  5905. }
  5906. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  5907. if (mesh_owner.owns(p_base)) {
  5908. Mesh *mesh = mesh_owner.getornull(p_base);
  5909. p_instance->update_dependency(&mesh->dependency);
  5910. } else if (multimesh_owner.owns(p_base)) {
  5911. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  5912. p_instance->update_dependency(&multimesh->dependency);
  5913. if (multimesh->mesh.is_valid()) {
  5914. base_update_dependency(multimesh->mesh, p_instance);
  5915. }
  5916. } else if (reflection_probe_owner.owns(p_base)) {
  5917. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  5918. p_instance->update_dependency(&rp->dependency);
  5919. } else if (decal_owner.owns(p_base)) {
  5920. Decal *decal = decal_owner.getornull(p_base);
  5921. p_instance->update_dependency(&decal->dependency);
  5922. } else if (gi_probe_owner.owns(p_base)) {
  5923. GIProbe *gip = gi_probe_owner.getornull(p_base);
  5924. p_instance->update_dependency(&gip->dependency);
  5925. } else if (lightmap_owner.owns(p_base)) {
  5926. Lightmap *lm = lightmap_owner.getornull(p_base);
  5927. p_instance->update_dependency(&lm->dependency);
  5928. } else if (light_owner.owns(p_base)) {
  5929. Light *l = light_owner.getornull(p_base);
  5930. p_instance->update_dependency(&l->dependency);
  5931. } else if (particles_owner.owns(p_base)) {
  5932. Particles *p = particles_owner.getornull(p_base);
  5933. p_instance->update_dependency(&p->dependency);
  5934. } else if (particles_collision_owner.owns(p_base)) {
  5935. ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
  5936. p_instance->update_dependency(&pc->dependency);
  5937. }
  5938. }
  5939. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  5940. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  5941. ERR_FAIL_COND(!skeleton);
  5942. p_instance->update_dependency(&skeleton->dependency);
  5943. }
  5944. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  5945. if (mesh_owner.owns(p_rid)) {
  5946. return RS::INSTANCE_MESH;
  5947. }
  5948. if (multimesh_owner.owns(p_rid)) {
  5949. return RS::INSTANCE_MULTIMESH;
  5950. }
  5951. if (reflection_probe_owner.owns(p_rid)) {
  5952. return RS::INSTANCE_REFLECTION_PROBE;
  5953. }
  5954. if (decal_owner.owns(p_rid)) {
  5955. return RS::INSTANCE_DECAL;
  5956. }
  5957. if (gi_probe_owner.owns(p_rid)) {
  5958. return RS::INSTANCE_GI_PROBE;
  5959. }
  5960. if (light_owner.owns(p_rid)) {
  5961. return RS::INSTANCE_LIGHT;
  5962. }
  5963. if (lightmap_owner.owns(p_rid)) {
  5964. return RS::INSTANCE_LIGHTMAP;
  5965. }
  5966. if (particles_owner.owns(p_rid)) {
  5967. return RS::INSTANCE_PARTICLES;
  5968. }
  5969. if (particles_collision_owner.owns(p_rid)) {
  5970. return RS::INSTANCE_PARTICLES_COLLISION;
  5971. }
  5972. return RS::INSTANCE_NONE;
  5973. }
  5974. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  5975. if (!decal_atlas.textures.has(p_texture)) {
  5976. DecalAtlas::Texture t;
  5977. t.users = 1;
  5978. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  5979. decal_atlas.textures[p_texture] = t;
  5980. decal_atlas.dirty = true;
  5981. } else {
  5982. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  5983. t->users++;
  5984. if (p_panorama_to_dp) {
  5985. t->panorama_to_dp_users++;
  5986. }
  5987. }
  5988. }
  5989. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  5990. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  5991. ERR_FAIL_COND(!t);
  5992. t->users--;
  5993. if (p_panorama_to_dp) {
  5994. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  5995. t->panorama_to_dp_users--;
  5996. }
  5997. if (t->users == 0) {
  5998. decal_atlas.textures.erase(p_texture);
  5999. //do not mark it dirty, there is no need to since it remains working
  6000. }
  6001. }
  6002. RID RendererStorageRD::decal_atlas_get_texture() const {
  6003. return decal_atlas.texture;
  6004. }
  6005. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6006. return decal_atlas.texture_srgb;
  6007. }
  6008. void RendererStorageRD::_update_decal_atlas() {
  6009. if (!decal_atlas.dirty) {
  6010. return; //nothing to do
  6011. }
  6012. decal_atlas.dirty = false;
  6013. if (decal_atlas.texture.is_valid()) {
  6014. RD::get_singleton()->free(decal_atlas.texture);
  6015. decal_atlas.texture = RID();
  6016. decal_atlas.texture_srgb = RID();
  6017. decal_atlas.texture_mipmaps.clear();
  6018. }
  6019. int border = 1 << decal_atlas.mipmaps;
  6020. if (decal_atlas.textures.size()) {
  6021. //generate atlas
  6022. Vector<DecalAtlas::SortItem> itemsv;
  6023. itemsv.resize(decal_atlas.textures.size());
  6024. int base_size = 8;
  6025. const RID *K = nullptr;
  6026. int idx = 0;
  6027. while ((K = decal_atlas.textures.next(K))) {
  6028. DecalAtlas::SortItem &si = itemsv.write[idx];
  6029. Texture *src_tex = texture_owner.getornull(*K);
  6030. si.size.width = (src_tex->width / border) + 1;
  6031. si.size.height = (src_tex->height / border) + 1;
  6032. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6033. if (base_size < si.size.width) {
  6034. base_size = nearest_power_of_2_templated(si.size.width);
  6035. }
  6036. si.texture = *K;
  6037. idx++;
  6038. }
  6039. //sort items by size
  6040. itemsv.sort();
  6041. //attempt to create atlas
  6042. int item_count = itemsv.size();
  6043. DecalAtlas::SortItem *items = itemsv.ptrw();
  6044. int atlas_height = 0;
  6045. while (true) {
  6046. Vector<int> v_offsetsv;
  6047. v_offsetsv.resize(base_size);
  6048. int *v_offsets = v_offsetsv.ptrw();
  6049. zeromem(v_offsets, sizeof(int) * base_size);
  6050. int max_height = 0;
  6051. for (int i = 0; i < item_count; i++) {
  6052. //best fit
  6053. DecalAtlas::SortItem &si = items[i];
  6054. int best_idx = -1;
  6055. int best_height = 0x7FFFFFFF;
  6056. for (int j = 0; j <= base_size - si.size.width; j++) {
  6057. int height = 0;
  6058. for (int k = 0; k < si.size.width; k++) {
  6059. int h = v_offsets[k + j];
  6060. if (h > height) {
  6061. height = h;
  6062. if (height > best_height) {
  6063. break; //already bad
  6064. }
  6065. }
  6066. }
  6067. if (height < best_height) {
  6068. best_height = height;
  6069. best_idx = j;
  6070. }
  6071. }
  6072. //update
  6073. for (int k = 0; k < si.size.width; k++) {
  6074. v_offsets[k + best_idx] = best_height + si.size.height;
  6075. }
  6076. si.pos.x = best_idx;
  6077. si.pos.y = best_height;
  6078. if (si.pos.y + si.size.height > max_height) {
  6079. max_height = si.pos.y + si.size.height;
  6080. }
  6081. }
  6082. if (max_height <= base_size * 2) {
  6083. atlas_height = max_height;
  6084. break; //good ratio, break;
  6085. }
  6086. base_size *= 2;
  6087. }
  6088. decal_atlas.size.width = base_size * border;
  6089. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6090. for (int i = 0; i < item_count; i++) {
  6091. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6092. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6093. t->uv_rect.size = items[i].pixel_size;
  6094. t->uv_rect.position /= Size2(decal_atlas.size);
  6095. t->uv_rect.size /= Size2(decal_atlas.size);
  6096. }
  6097. } else {
  6098. //use border as size, so it at least has enough mipmaps
  6099. decal_atlas.size.width = border;
  6100. decal_atlas.size.height = border;
  6101. }
  6102. //blit textures
  6103. RD::TextureFormat tformat;
  6104. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6105. tformat.width = decal_atlas.size.width;
  6106. tformat.height = decal_atlas.size.height;
  6107. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6108. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6109. tformat.mipmaps = decal_atlas.mipmaps;
  6110. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6111. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6112. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6113. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6114. {
  6115. //create the framebuffer
  6116. Size2i s = decal_atlas.size;
  6117. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6118. DecalAtlas::MipMap mm;
  6119. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6120. Vector<RID> fb;
  6121. fb.push_back(mm.texture);
  6122. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6123. mm.size = s;
  6124. decal_atlas.texture_mipmaps.push_back(mm);
  6125. s.width = MAX(1, s.width >> 1);
  6126. s.height = MAX(1, s.height >> 1);
  6127. }
  6128. {
  6129. //create the SRGB variant
  6130. RD::TextureView rd_view;
  6131. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6132. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6133. }
  6134. }
  6135. RID prev_texture;
  6136. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6137. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6138. Color clear_color(0, 0, 0, 0);
  6139. if (decal_atlas.textures.size()) {
  6140. if (i == 0) {
  6141. Vector<Color> cc;
  6142. cc.push_back(clear_color);
  6143. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6144. const RID *K = nullptr;
  6145. while ((K = decal_atlas.textures.next(K))) {
  6146. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6147. Texture *src_tex = texture_owner.getornull(*K);
  6148. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6149. }
  6150. RD::get_singleton()->draw_list_end();
  6151. prev_texture = mm.texture;
  6152. } else {
  6153. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6154. prev_texture = mm.texture;
  6155. }
  6156. } else {
  6157. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6158. }
  6159. }
  6160. }
  6161. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6162. int32_t idx = 0;
  6163. while (idx + p_elements <= global_variables.buffer_size) {
  6164. if (global_variables.buffer_usage[idx].elements == 0) {
  6165. bool valid = true;
  6166. for (uint32_t i = 1; i < p_elements; i++) {
  6167. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6168. valid = false;
  6169. idx += i + global_variables.buffer_usage[idx + i].elements;
  6170. break;
  6171. }
  6172. }
  6173. if (!valid) {
  6174. continue; //if not valid, idx is in new position
  6175. }
  6176. return idx;
  6177. } else {
  6178. idx += global_variables.buffer_usage[idx].elements;
  6179. }
  6180. }
  6181. return -1;
  6182. }
  6183. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  6184. switch (p_type) {
  6185. case RS::GLOBAL_VAR_TYPE_BOOL: {
  6186. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6187. bool b = p_value;
  6188. bv.x = b ? 1.0 : 0.0;
  6189. bv.y = 0.0;
  6190. bv.z = 0.0;
  6191. bv.w = 0.0;
  6192. } break;
  6193. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  6194. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6195. uint32_t bvec = p_value;
  6196. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6197. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6198. bv.z = 0.0;
  6199. bv.w = 0.0;
  6200. } break;
  6201. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  6202. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6203. uint32_t bvec = p_value;
  6204. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6205. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6206. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6207. bv.w = 0.0;
  6208. } break;
  6209. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  6210. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6211. uint32_t bvec = p_value;
  6212. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6213. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6214. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6215. bv.w = (bvec & 8) ? 1.0 : 0.0;
  6216. } break;
  6217. case RS::GLOBAL_VAR_TYPE_INT: {
  6218. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6219. int32_t v = p_value;
  6220. bv.x = v;
  6221. bv.y = 0;
  6222. bv.z = 0;
  6223. bv.w = 0;
  6224. } break;
  6225. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  6226. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6227. Vector2i v = p_value;
  6228. bv.x = v.x;
  6229. bv.y = v.y;
  6230. bv.z = 0;
  6231. bv.w = 0;
  6232. } break;
  6233. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  6234. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6235. Vector3i v = p_value;
  6236. bv.x = v.x;
  6237. bv.y = v.y;
  6238. bv.z = v.z;
  6239. bv.w = 0;
  6240. } break;
  6241. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  6242. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6243. Vector<int32_t> v = p_value;
  6244. bv.x = v.size() >= 1 ? v[0] : 0;
  6245. bv.y = v.size() >= 2 ? v[1] : 0;
  6246. bv.z = v.size() >= 3 ? v[2] : 0;
  6247. bv.w = v.size() >= 4 ? v[3] : 0;
  6248. } break;
  6249. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  6250. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6251. Rect2i v = p_value;
  6252. bv.x = v.position.x;
  6253. bv.y = v.position.y;
  6254. bv.z = v.size.x;
  6255. bv.w = v.size.y;
  6256. } break;
  6257. case RS::GLOBAL_VAR_TYPE_UINT: {
  6258. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6259. uint32_t v = p_value;
  6260. bv.x = v;
  6261. bv.y = 0;
  6262. bv.z = 0;
  6263. bv.w = 0;
  6264. } break;
  6265. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  6266. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6267. Vector2i v = p_value;
  6268. bv.x = v.x;
  6269. bv.y = v.y;
  6270. bv.z = 0;
  6271. bv.w = 0;
  6272. } break;
  6273. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  6274. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6275. Vector3i v = p_value;
  6276. bv.x = v.x;
  6277. bv.y = v.y;
  6278. bv.z = v.z;
  6279. bv.w = 0;
  6280. } break;
  6281. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  6282. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6283. Vector<int32_t> v = p_value;
  6284. bv.x = v.size() >= 1 ? v[0] : 0;
  6285. bv.y = v.size() >= 2 ? v[1] : 0;
  6286. bv.z = v.size() >= 3 ? v[2] : 0;
  6287. bv.w = v.size() >= 4 ? v[3] : 0;
  6288. } break;
  6289. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  6290. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6291. float v = p_value;
  6292. bv.x = v;
  6293. bv.y = 0;
  6294. bv.z = 0;
  6295. bv.w = 0;
  6296. } break;
  6297. case RS::GLOBAL_VAR_TYPE_VEC2: {
  6298. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6299. Vector2 v = p_value;
  6300. bv.x = v.x;
  6301. bv.y = v.y;
  6302. bv.z = 0;
  6303. bv.w = 0;
  6304. } break;
  6305. case RS::GLOBAL_VAR_TYPE_VEC3: {
  6306. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6307. Vector3 v = p_value;
  6308. bv.x = v.x;
  6309. bv.y = v.y;
  6310. bv.z = v.z;
  6311. bv.w = 0;
  6312. } break;
  6313. case RS::GLOBAL_VAR_TYPE_VEC4: {
  6314. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6315. Plane v = p_value;
  6316. bv.x = v.normal.x;
  6317. bv.y = v.normal.y;
  6318. bv.z = v.normal.z;
  6319. bv.w = v.d;
  6320. } break;
  6321. case RS::GLOBAL_VAR_TYPE_COLOR: {
  6322. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6323. Color v = p_value;
  6324. bv.x = v.r;
  6325. bv.y = v.g;
  6326. bv.z = v.b;
  6327. bv.w = v.a;
  6328. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  6329. v = v.to_linear();
  6330. bv_linear.x = v.r;
  6331. bv_linear.y = v.g;
  6332. bv_linear.z = v.b;
  6333. bv_linear.w = v.a;
  6334. } break;
  6335. case RS::GLOBAL_VAR_TYPE_RECT2: {
  6336. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6337. Rect2 v = p_value;
  6338. bv.x = v.position.x;
  6339. bv.y = v.position.y;
  6340. bv.z = v.size.x;
  6341. bv.w = v.size.y;
  6342. } break;
  6343. case RS::GLOBAL_VAR_TYPE_MAT2: {
  6344. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6345. Vector<float> m2 = p_value;
  6346. if (m2.size() < 4) {
  6347. m2.resize(4);
  6348. }
  6349. bv[0].x = m2[0];
  6350. bv[0].y = m2[1];
  6351. bv[0].z = 0;
  6352. bv[0].w = 0;
  6353. bv[1].x = m2[2];
  6354. bv[1].y = m2[3];
  6355. bv[1].z = 0;
  6356. bv[1].w = 0;
  6357. } break;
  6358. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6359. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6360. Basis v = p_value;
  6361. bv[0].x = v.elements[0][0];
  6362. bv[0].y = v.elements[1][0];
  6363. bv[0].z = v.elements[2][0];
  6364. bv[0].w = 0;
  6365. bv[1].x = v.elements[0][1];
  6366. bv[1].y = v.elements[1][1];
  6367. bv[1].z = v.elements[2][1];
  6368. bv[1].w = 0;
  6369. bv[2].x = v.elements[0][2];
  6370. bv[2].y = v.elements[1][2];
  6371. bv[2].z = v.elements[2][2];
  6372. bv[2].w = 0;
  6373. } break;
  6374. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6375. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6376. Vector<float> m2 = p_value;
  6377. if (m2.size() < 16) {
  6378. m2.resize(16);
  6379. }
  6380. bv[0].x = m2[0];
  6381. bv[0].y = m2[1];
  6382. bv[0].z = m2[2];
  6383. bv[0].w = m2[3];
  6384. bv[1].x = m2[4];
  6385. bv[1].y = m2[5];
  6386. bv[1].z = m2[6];
  6387. bv[1].w = m2[7];
  6388. bv[2].x = m2[8];
  6389. bv[2].y = m2[9];
  6390. bv[2].z = m2[10];
  6391. bv[2].w = m2[11];
  6392. bv[3].x = m2[12];
  6393. bv[3].y = m2[13];
  6394. bv[3].z = m2[14];
  6395. bv[3].w = m2[15];
  6396. } break;
  6397. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6398. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6399. Transform2D v = p_value;
  6400. bv[0].x = v.elements[0][0];
  6401. bv[0].y = v.elements[0][1];
  6402. bv[0].z = 0;
  6403. bv[0].w = 0;
  6404. bv[1].x = v.elements[1][0];
  6405. bv[1].y = v.elements[1][1];
  6406. bv[1].z = 0;
  6407. bv[1].w = 0;
  6408. bv[2].x = v.elements[2][0];
  6409. bv[2].y = v.elements[2][1];
  6410. bv[2].z = 1;
  6411. bv[2].w = 0;
  6412. } break;
  6413. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6414. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6415. Transform v = p_value;
  6416. bv[0].x = v.basis.elements[0][0];
  6417. bv[0].y = v.basis.elements[1][0];
  6418. bv[0].z = v.basis.elements[2][0];
  6419. bv[0].w = 0;
  6420. bv[1].x = v.basis.elements[0][1];
  6421. bv[1].y = v.basis.elements[1][1];
  6422. bv[1].z = v.basis.elements[2][1];
  6423. bv[1].w = 0;
  6424. bv[2].x = v.basis.elements[0][2];
  6425. bv[2].y = v.basis.elements[1][2];
  6426. bv[2].z = v.basis.elements[2][2];
  6427. bv[2].w = 0;
  6428. bv[3].x = v.origin.x;
  6429. bv[3].y = v.origin.y;
  6430. bv[3].z = v.origin.z;
  6431. bv[3].w = 1;
  6432. } break;
  6433. default: {
  6434. ERR_FAIL();
  6435. }
  6436. }
  6437. }
  6438. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6439. int32_t prev_chunk = -1;
  6440. for (int32_t i = 0; i < p_elements; i++) {
  6441. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6442. if (chunk != prev_chunk) {
  6443. if (!global_variables.buffer_dirty_regions[chunk]) {
  6444. global_variables.buffer_dirty_regions[chunk] = true;
  6445. global_variables.buffer_dirty_region_count++;
  6446. }
  6447. }
  6448. prev_chunk = chunk;
  6449. }
  6450. }
  6451. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6452. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6453. GlobalVariables::Variable gv;
  6454. gv.type = p_type;
  6455. gv.value = p_value;
  6456. gv.buffer_index = -1;
  6457. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6458. //is texture
  6459. global_variables.must_update_texture_materials = true; //normally there are none
  6460. } else {
  6461. gv.buffer_elements = 1;
  6462. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6463. //color needs to elements to store srgb and linear
  6464. gv.buffer_elements = 2;
  6465. }
  6466. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6467. //color needs to elements to store srgb and linear
  6468. gv.buffer_elements = 3;
  6469. }
  6470. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6471. //color needs to elements to store srgb and linear
  6472. gv.buffer_elements = 4;
  6473. }
  6474. //is vector, allocate in buffer and update index
  6475. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6476. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6477. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6478. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6479. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6480. global_variables.must_update_buffer_materials = true; //normally there are none
  6481. }
  6482. global_variables.variables[p_name] = gv;
  6483. }
  6484. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6485. if (!global_variables.variables.has(p_name)) {
  6486. return;
  6487. }
  6488. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6489. if (gv.buffer_index >= 0) {
  6490. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6491. global_variables.must_update_buffer_materials = true;
  6492. } else {
  6493. global_variables.must_update_texture_materials = true;
  6494. }
  6495. global_variables.variables.erase(p_name);
  6496. }
  6497. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6498. if (!Engine::get_singleton()->is_editor_hint()) {
  6499. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6500. }
  6501. const StringName *K = nullptr;
  6502. Vector<StringName> names;
  6503. while ((K = global_variables.variables.next(K))) {
  6504. names.push_back(*K);
  6505. }
  6506. names.sort_custom<StringName::AlphCompare>();
  6507. return names;
  6508. }
  6509. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6510. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6511. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6512. gv.value = p_value;
  6513. if (gv.override.get_type() == Variant::NIL) {
  6514. if (gv.buffer_index >= 0) {
  6515. //buffer
  6516. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6517. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6518. } else {
  6519. //texture
  6520. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6521. Material *material = material_owner.getornull(E->get());
  6522. ERR_CONTINUE(!material);
  6523. _material_queue_update(material, false, true);
  6524. }
  6525. }
  6526. }
  6527. }
  6528. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6529. if (!global_variables.variables.has(p_name)) {
  6530. return; //variable may not exist
  6531. }
  6532. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6533. gv.override = p_value;
  6534. if (gv.buffer_index >= 0) {
  6535. //buffer
  6536. if (gv.override.get_type() == Variant::NIL) {
  6537. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6538. } else {
  6539. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6540. }
  6541. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6542. } else {
  6543. //texture
  6544. //texture
  6545. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6546. Material *material = material_owner.getornull(E->get());
  6547. ERR_CONTINUE(!material);
  6548. _material_queue_update(material, false, true);
  6549. }
  6550. }
  6551. }
  6552. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6553. if (!Engine::get_singleton()->is_editor_hint()) {
  6554. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6555. }
  6556. if (!global_variables.variables.has(p_name)) {
  6557. return Variant();
  6558. }
  6559. return global_variables.variables[p_name].value;
  6560. }
  6561. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6562. if (!global_variables.variables.has(p_name)) {
  6563. return RS::GLOBAL_VAR_TYPE_MAX;
  6564. }
  6565. return global_variables.variables[p_name].type;
  6566. }
  6567. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6568. if (!Engine::get_singleton()->is_editor_hint()) {
  6569. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6570. }
  6571. return global_variable_get_type_internal(p_name);
  6572. }
  6573. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6574. List<PropertyInfo> settings;
  6575. ProjectSettings::get_singleton()->get_property_list(&settings);
  6576. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  6577. if (E->get().name.begins_with("shader_globals/")) {
  6578. StringName name = E->get().name.get_slice("/", 1);
  6579. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  6580. ERR_CONTINUE(!d.has("type"));
  6581. ERR_CONTINUE(!d.has("value"));
  6582. String type = d["type"];
  6583. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6584. "bool",
  6585. "bvec2",
  6586. "bvec3",
  6587. "bvec4",
  6588. "int",
  6589. "ivec2",
  6590. "ivec3",
  6591. "ivec4",
  6592. "rect2i",
  6593. "uint",
  6594. "uvec2",
  6595. "uvec3",
  6596. "uvec4",
  6597. "float",
  6598. "vec2",
  6599. "vec3",
  6600. "vec4",
  6601. "color",
  6602. "rect2",
  6603. "mat2",
  6604. "mat3",
  6605. "mat4",
  6606. "transform_2d",
  6607. "transform",
  6608. "sampler2D",
  6609. "sampler2DArray",
  6610. "sampler3D",
  6611. "samplerCube",
  6612. };
  6613. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  6614. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  6615. if (global_var_type_names[i] == type) {
  6616. gvtype = RS::GlobalVariableType(i);
  6617. break;
  6618. }
  6619. }
  6620. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  6621. Variant value = d["value"];
  6622. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6623. //textire
  6624. if (!p_load_textures) {
  6625. value = RID();
  6626. continue;
  6627. }
  6628. String path = value;
  6629. RES resource = ResourceLoader::load(path);
  6630. ERR_CONTINUE(resource.is_null());
  6631. value = resource;
  6632. }
  6633. if (global_variables.variables.has(name)) {
  6634. //has it, update it
  6635. global_variable_set(name, value);
  6636. } else {
  6637. global_variable_add(name, gvtype, value);
  6638. }
  6639. }
  6640. }
  6641. }
  6642. void RendererStorageRD::global_variables_clear() {
  6643. global_variables.variables.clear(); //not right but for now enough
  6644. }
  6645. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  6646. return global_variables.buffer;
  6647. }
  6648. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  6649. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  6650. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6651. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  6652. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  6653. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  6654. return pos;
  6655. }
  6656. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  6657. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  6658. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6659. if (pos >= 0) {
  6660. global_variables.buffer_usage[pos].elements = 0;
  6661. }
  6662. global_variables.instance_buffer_pos.erase(p_instance);
  6663. }
  6664. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  6665. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  6666. return; //just not allocated, ignore
  6667. }
  6668. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6669. if (pos < 0) {
  6670. return; //again, not allocated, ignore
  6671. }
  6672. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6673. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6674. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  6675. ShaderLanguage::TYPE_MAX, //nil
  6676. ShaderLanguage::TYPE_BOOL, //bool
  6677. ShaderLanguage::TYPE_INT, //int
  6678. ShaderLanguage::TYPE_FLOAT, //float
  6679. ShaderLanguage::TYPE_MAX, //string
  6680. ShaderLanguage::TYPE_VEC2, //vec2
  6681. ShaderLanguage::TYPE_IVEC2, //vec2i
  6682. ShaderLanguage::TYPE_VEC4, //rect2
  6683. ShaderLanguage::TYPE_IVEC4, //rect2i
  6684. ShaderLanguage::TYPE_VEC3, // vec3
  6685. ShaderLanguage::TYPE_IVEC3, //vec3i
  6686. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  6687. ShaderLanguage::TYPE_VEC4, //plane
  6688. ShaderLanguage::TYPE_VEC4, //quat
  6689. ShaderLanguage::TYPE_MAX, //aabb not supported here
  6690. ShaderLanguage::TYPE_MAX, //basis not supported here
  6691. ShaderLanguage::TYPE_MAX, //xform not supported here
  6692. ShaderLanguage::TYPE_VEC4 //color
  6693. };
  6694. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  6695. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6696. pos += p_index;
  6697. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  6698. _global_variable_mark_buffer_dirty(pos, 1);
  6699. }
  6700. void RendererStorageRD::_update_global_variables() {
  6701. if (global_variables.buffer_dirty_region_count > 0) {
  6702. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6703. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  6704. // 25% of regions dirty, just update all buffer
  6705. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  6706. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * total_regions);
  6707. } else {
  6708. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6709. for (uint32_t i = 0; i < total_regions; i++) {
  6710. if (global_variables.buffer_dirty_regions[i]) {
  6711. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  6712. global_variables.buffer_dirty_regions[i] = false;
  6713. }
  6714. }
  6715. }
  6716. global_variables.buffer_dirty_region_count = 0;
  6717. }
  6718. if (global_variables.must_update_buffer_materials) {
  6719. // only happens in the case of a buffer variable added or removed,
  6720. // so not often.
  6721. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  6722. Material *material = material_owner.getornull(E->get());
  6723. ERR_CONTINUE(!material); //wtf
  6724. _material_queue_update(material, true, false);
  6725. }
  6726. global_variables.must_update_buffer_materials = false;
  6727. }
  6728. if (global_variables.must_update_texture_materials) {
  6729. // only happens in the case of a buffer variable added or removed,
  6730. // so not often.
  6731. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  6732. Material *material = material_owner.getornull(E->get());
  6733. ERR_CONTINUE(!material); //wtf
  6734. _material_queue_update(material, false, true);
  6735. print_line("update material texture?");
  6736. }
  6737. global_variables.must_update_texture_materials = false;
  6738. }
  6739. }
  6740. void RendererStorageRD::update_dirty_resources() {
  6741. _update_global_variables(); //must do before materials, so it can queue them for update
  6742. _update_queued_materials();
  6743. _update_dirty_multimeshes();
  6744. _update_dirty_skeletons();
  6745. _update_decal_atlas();
  6746. }
  6747. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  6748. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6749. return true;
  6750. }
  6751. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6752. return true;
  6753. }
  6754. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6755. return true;
  6756. }
  6757. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6758. return true;
  6759. }
  6760. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  6761. return true;
  6762. }
  6763. return false;
  6764. }
  6765. bool RendererStorageRD::free(RID p_rid) {
  6766. if (texture_owner.owns(p_rid)) {
  6767. Texture *t = texture_owner.getornull(p_rid);
  6768. ERR_FAIL_COND_V(t->is_render_target, false);
  6769. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  6770. //erase this first, as it's a dependency of the one below
  6771. RD::get_singleton()->free(t->rd_texture_srgb);
  6772. }
  6773. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  6774. RD::get_singleton()->free(t->rd_texture);
  6775. }
  6776. if (t->is_proxy && t->proxy_to.is_valid()) {
  6777. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  6778. if (proxy_to) {
  6779. proxy_to->proxies.erase(p_rid);
  6780. }
  6781. }
  6782. if (decal_atlas.textures.has(p_rid)) {
  6783. decal_atlas.textures.erase(p_rid);
  6784. //there is not much a point of making it dirty, just let it be.
  6785. }
  6786. for (int i = 0; i < t->proxies.size(); i++) {
  6787. Texture *p = texture_owner.getornull(t->proxies[i]);
  6788. ERR_CONTINUE(!p);
  6789. p->proxy_to = RID();
  6790. p->rd_texture = RID();
  6791. p->rd_texture_srgb = RID();
  6792. }
  6793. if (t->canvas_texture) {
  6794. memdelete(t->canvas_texture);
  6795. }
  6796. texture_owner.free(p_rid);
  6797. } else if (canvas_texture_owner.owns(p_rid)) {
  6798. CanvasTexture *ct = canvas_texture_owner.getornull(p_rid);
  6799. memdelete(ct);
  6800. canvas_texture_owner.free(p_rid);
  6801. } else if (shader_owner.owns(p_rid)) {
  6802. Shader *shader = shader_owner.getornull(p_rid);
  6803. //make material unreference this
  6804. while (shader->owners.size()) {
  6805. material_set_shader(shader->owners.front()->get()->self, RID());
  6806. }
  6807. //clear data if exists
  6808. if (shader->data) {
  6809. memdelete(shader->data);
  6810. }
  6811. shader_owner.free(p_rid);
  6812. } else if (material_owner.owns(p_rid)) {
  6813. Material *material = material_owner.getornull(p_rid);
  6814. if (material->update_requested) {
  6815. _update_queued_materials();
  6816. }
  6817. material_set_shader(p_rid, RID()); //clean up shader
  6818. material->dependency.deleted_notify(p_rid);
  6819. material_owner.free(p_rid);
  6820. } else if (mesh_owner.owns(p_rid)) {
  6821. mesh_clear(p_rid);
  6822. mesh_set_shadow_mesh(p_rid, RID());
  6823. Mesh *mesh = mesh_owner.getornull(p_rid);
  6824. mesh->dependency.deleted_notify(p_rid);
  6825. if (mesh->instances.size()) {
  6826. ERR_PRINT("deleting mesh with active instances");
  6827. }
  6828. if (mesh->shadow_owners.size()) {
  6829. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  6830. Mesh *shadow_owner = E->get();
  6831. shadow_owner->shadow_mesh = RID();
  6832. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  6833. }
  6834. }
  6835. mesh_owner.free(p_rid);
  6836. } else if (mesh_instance_owner.owns(p_rid)) {
  6837. MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
  6838. _mesh_instance_clear(mi);
  6839. mi->mesh->instances.erase(mi->I);
  6840. mi->I = nullptr;
  6841. mesh_instance_owner.free(p_rid);
  6842. memdelete(mi);
  6843. } else if (multimesh_owner.owns(p_rid)) {
  6844. _update_dirty_multimeshes();
  6845. multimesh_allocate(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  6846. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  6847. multimesh->dependency.deleted_notify(p_rid);
  6848. multimesh_owner.free(p_rid);
  6849. } else if (skeleton_owner.owns(p_rid)) {
  6850. _update_dirty_skeletons();
  6851. skeleton_allocate(p_rid, 0);
  6852. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  6853. skeleton->dependency.deleted_notify(p_rid);
  6854. skeleton_owner.free(p_rid);
  6855. } else if (reflection_probe_owner.owns(p_rid)) {
  6856. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  6857. reflection_probe->dependency.deleted_notify(p_rid);
  6858. reflection_probe_owner.free(p_rid);
  6859. } else if (decal_owner.owns(p_rid)) {
  6860. Decal *decal = decal_owner.getornull(p_rid);
  6861. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  6862. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  6863. texture_remove_from_decal_atlas(decal->textures[i]);
  6864. }
  6865. }
  6866. decal->dependency.deleted_notify(p_rid);
  6867. decal_owner.free(p_rid);
  6868. } else if (gi_probe_owner.owns(p_rid)) {
  6869. gi_probe_allocate(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  6870. GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
  6871. gi_probe->dependency.deleted_notify(p_rid);
  6872. gi_probe_owner.free(p_rid);
  6873. } else if (lightmap_owner.owns(p_rid)) {
  6874. lightmap_set_textures(p_rid, RID(), false);
  6875. Lightmap *lightmap = lightmap_owner.getornull(p_rid);
  6876. lightmap->dependency.deleted_notify(p_rid);
  6877. lightmap_owner.free(p_rid);
  6878. } else if (light_owner.owns(p_rid)) {
  6879. light_set_projector(p_rid, RID()); //clear projector
  6880. // delete the texture
  6881. Light *light = light_owner.getornull(p_rid);
  6882. light->dependency.deleted_notify(p_rid);
  6883. light_owner.free(p_rid);
  6884. } else if (particles_owner.owns(p_rid)) {
  6885. Particles *particles = particles_owner.getornull(p_rid);
  6886. _particles_free_data(particles);
  6887. particles->dependency.deleted_notify(p_rid);
  6888. particles_owner.free(p_rid);
  6889. } else if (particles_collision_owner.owns(p_rid)) {
  6890. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
  6891. if (particles_collision->heightfield_texture.is_valid()) {
  6892. RD::get_singleton()->free(particles_collision->heightfield_texture);
  6893. }
  6894. particles_collision->dependency.deleted_notify(p_rid);
  6895. particles_collision_owner.free(p_rid);
  6896. } else if (particles_collision_instance_owner.owns(p_rid)) {
  6897. particles_collision_instance_owner.free(p_rid);
  6898. } else if (render_target_owner.owns(p_rid)) {
  6899. RenderTarget *rt = render_target_owner.getornull(p_rid);
  6900. _clear_render_target(rt);
  6901. if (rt->texture.is_valid()) {
  6902. Texture *tex = texture_owner.getornull(rt->texture);
  6903. tex->is_render_target = false;
  6904. free(rt->texture);
  6905. }
  6906. render_target_owner.free(p_rid);
  6907. } else {
  6908. return false;
  6909. }
  6910. return true;
  6911. }
  6912. EffectsRD *RendererStorageRD::get_effects() {
  6913. return &effects;
  6914. }
  6915. void RendererStorageRD::capture_timestamps_begin() {
  6916. RD::get_singleton()->capture_timestamp("Frame Begin");
  6917. }
  6918. void RendererStorageRD::capture_timestamp(const String &p_name) {
  6919. RD::get_singleton()->capture_timestamp(p_name);
  6920. }
  6921. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  6922. return RD::get_singleton()->get_captured_timestamps_count();
  6923. }
  6924. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  6925. return RD::get_singleton()->get_captured_timestamps_frame();
  6926. }
  6927. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6928. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  6929. }
  6930. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6931. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  6932. }
  6933. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  6934. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  6935. }
  6936. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  6937. RendererStorageRD::RendererStorageRD() {
  6938. base_singleton = this;
  6939. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  6940. shader_data_request_func[i] = nullptr;
  6941. }
  6942. static_assert(sizeof(GlobalVariables::Value) == 16);
  6943. global_variables.buffer_size = GLOBAL_GET("rendering/high_end/global_shader_variables_buffer_size");
  6944. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  6945. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  6946. zeromem(global_variables.buffer_values, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6947. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  6948. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6949. zeromem(global_variables.buffer_dirty_regions, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  6950. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  6951. material_update_list = nullptr;
  6952. { //create default textures
  6953. RD::TextureFormat tformat;
  6954. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6955. tformat.width = 4;
  6956. tformat.height = 4;
  6957. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  6958. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6959. Vector<uint8_t> pv;
  6960. pv.resize(16 * 4);
  6961. for (int i = 0; i < 16; i++) {
  6962. pv.set(i * 4 + 0, 255);
  6963. pv.set(i * 4 + 1, 255);
  6964. pv.set(i * 4 + 2, 255);
  6965. pv.set(i * 4 + 3, 255);
  6966. }
  6967. {
  6968. Vector<Vector<uint8_t>> vpv;
  6969. vpv.push_back(pv);
  6970. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6971. }
  6972. for (int i = 0; i < 16; i++) {
  6973. pv.set(i * 4 + 0, 0);
  6974. pv.set(i * 4 + 1, 0);
  6975. pv.set(i * 4 + 2, 0);
  6976. pv.set(i * 4 + 3, 255);
  6977. }
  6978. {
  6979. Vector<Vector<uint8_t>> vpv;
  6980. vpv.push_back(pv);
  6981. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6982. //take the chance and initialize decal atlas to something
  6983. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6984. decal_atlas.texture_srgb = decal_atlas.texture;
  6985. }
  6986. for (int i = 0; i < 16; i++) {
  6987. pv.set(i * 4 + 0, 128);
  6988. pv.set(i * 4 + 1, 128);
  6989. pv.set(i * 4 + 2, 255);
  6990. pv.set(i * 4 + 3, 255);
  6991. }
  6992. {
  6993. Vector<Vector<uint8_t>> vpv;
  6994. vpv.push_back(pv);
  6995. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  6996. }
  6997. for (int i = 0; i < 16; i++) {
  6998. pv.set(i * 4 + 0, 255);
  6999. pv.set(i * 4 + 1, 128);
  7000. pv.set(i * 4 + 2, 255);
  7001. pv.set(i * 4 + 3, 255);
  7002. }
  7003. {
  7004. Vector<Vector<uint8_t>> vpv;
  7005. vpv.push_back(pv);
  7006. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7007. }
  7008. for (int i = 0; i < 16; i++) {
  7009. pv.set(i * 4 + 0, 0);
  7010. pv.set(i * 4 + 1, 0);
  7011. pv.set(i * 4 + 2, 0);
  7012. pv.set(i * 4 + 3, 0);
  7013. }
  7014. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7015. for (int i = 0; i < 16; i++) {
  7016. pv.set(i * 4 + 0, 0);
  7017. pv.set(i * 4 + 1, 0);
  7018. pv.set(i * 4 + 2, 0);
  7019. pv.set(i * 4 + 3, 0);
  7020. }
  7021. {
  7022. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7023. Vector<Vector<uint8_t>> vpv;
  7024. vpv.push_back(pv);
  7025. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7026. }
  7027. }
  7028. { //create default cubemap
  7029. RD::TextureFormat tformat;
  7030. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7031. tformat.width = 4;
  7032. tformat.height = 4;
  7033. tformat.array_layers = 6;
  7034. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7035. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7036. Vector<uint8_t> pv;
  7037. pv.resize(16 * 4);
  7038. for (int i = 0; i < 16; i++) {
  7039. pv.set(i * 4 + 0, 0);
  7040. pv.set(i * 4 + 1, 0);
  7041. pv.set(i * 4 + 2, 0);
  7042. pv.set(i * 4 + 3, 0);
  7043. }
  7044. {
  7045. Vector<Vector<uint8_t>> vpv;
  7046. for (int i = 0; i < 6; i++) {
  7047. vpv.push_back(pv);
  7048. }
  7049. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7050. }
  7051. }
  7052. { //create default cubemap array
  7053. RD::TextureFormat tformat;
  7054. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7055. tformat.width = 4;
  7056. tformat.height = 4;
  7057. tformat.array_layers = 6;
  7058. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7059. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7060. Vector<uint8_t> pv;
  7061. pv.resize(16 * 4);
  7062. for (int i = 0; i < 16; i++) {
  7063. pv.set(i * 4 + 0, 0);
  7064. pv.set(i * 4 + 1, 0);
  7065. pv.set(i * 4 + 2, 0);
  7066. pv.set(i * 4 + 3, 0);
  7067. }
  7068. {
  7069. Vector<Vector<uint8_t>> vpv;
  7070. for (int i = 0; i < 6; i++) {
  7071. vpv.push_back(pv);
  7072. }
  7073. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7074. }
  7075. }
  7076. { //create default cubemap white array
  7077. RD::TextureFormat tformat;
  7078. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7079. tformat.width = 4;
  7080. tformat.height = 4;
  7081. tformat.array_layers = 6;
  7082. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7083. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7084. Vector<uint8_t> pv;
  7085. pv.resize(16 * 4);
  7086. for (int i = 0; i < 16; i++) {
  7087. pv.set(i * 4 + 0, 255);
  7088. pv.set(i * 4 + 1, 255);
  7089. pv.set(i * 4 + 2, 255);
  7090. pv.set(i * 4 + 3, 255);
  7091. }
  7092. {
  7093. Vector<Vector<uint8_t>> vpv;
  7094. for (int i = 0; i < 6; i++) {
  7095. vpv.push_back(pv);
  7096. }
  7097. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7098. }
  7099. }
  7100. { //create default 3D
  7101. RD::TextureFormat tformat;
  7102. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7103. tformat.width = 4;
  7104. tformat.height = 4;
  7105. tformat.depth = 4;
  7106. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7107. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  7108. Vector<uint8_t> pv;
  7109. pv.resize(64 * 4);
  7110. for (int i = 0; i < 64; i++) {
  7111. pv.set(i * 4 + 0, 0);
  7112. pv.set(i * 4 + 1, 0);
  7113. pv.set(i * 4 + 2, 0);
  7114. pv.set(i * 4 + 3, 0);
  7115. }
  7116. {
  7117. Vector<Vector<uint8_t>> vpv;
  7118. vpv.push_back(pv);
  7119. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7120. }
  7121. }
  7122. { //create default array
  7123. RD::TextureFormat tformat;
  7124. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7125. tformat.width = 4;
  7126. tformat.height = 4;
  7127. tformat.array_layers = 1;
  7128. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7129. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  7130. Vector<uint8_t> pv;
  7131. pv.resize(16 * 4);
  7132. for (int i = 0; i < 16; i++) {
  7133. pv.set(i * 4 + 0, 255);
  7134. pv.set(i * 4 + 1, 255);
  7135. pv.set(i * 4 + 2, 255);
  7136. pv.set(i * 4 + 3, 255);
  7137. }
  7138. {
  7139. Vector<Vector<uint8_t>> vpv;
  7140. vpv.push_back(pv);
  7141. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7142. }
  7143. }
  7144. //default samplers
  7145. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7146. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7147. RD::SamplerState sampler_state;
  7148. switch (i) {
  7149. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  7150. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7151. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  7152. sampler_state.max_lod = 0;
  7153. } break;
  7154. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  7155. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7156. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7157. sampler_state.max_lod = 0;
  7158. } break;
  7159. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  7160. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7161. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7162. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7163. } break;
  7164. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  7165. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7166. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7167. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7168. } break;
  7169. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  7170. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7171. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7172. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7173. sampler_state.use_anisotropy = true;
  7174. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  7175. } break;
  7176. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  7177. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7178. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7179. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7180. sampler_state.use_anisotropy = true;
  7181. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/quality/texture_filters/anisotropic_filtering_level"));
  7182. } break;
  7183. default: {
  7184. }
  7185. }
  7186. switch (j) {
  7187. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  7188. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7189. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7190. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7191. } break;
  7192. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  7193. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7194. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7195. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7196. } break;
  7197. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  7198. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7199. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7200. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7201. } break;
  7202. default: {
  7203. }
  7204. }
  7205. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  7206. }
  7207. }
  7208. //default rd buffers
  7209. {
  7210. Vector<uint8_t> buffer;
  7211. {
  7212. buffer.resize(sizeof(float) * 3);
  7213. {
  7214. uint8_t *w = buffer.ptrw();
  7215. float *fptr = (float *)w;
  7216. fptr[0] = 0.0;
  7217. fptr[1] = 0.0;
  7218. fptr[2] = 0.0;
  7219. }
  7220. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7221. }
  7222. { //normal
  7223. buffer.resize(sizeof(float) * 3);
  7224. {
  7225. uint8_t *w = buffer.ptrw();
  7226. float *fptr = (float *)w;
  7227. fptr[0] = 1.0;
  7228. fptr[1] = 0.0;
  7229. fptr[2] = 0.0;
  7230. }
  7231. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7232. }
  7233. { //tangent
  7234. buffer.resize(sizeof(float) * 4);
  7235. {
  7236. uint8_t *w = buffer.ptrw();
  7237. float *fptr = (float *)w;
  7238. fptr[0] = 1.0;
  7239. fptr[1] = 0.0;
  7240. fptr[2] = 0.0;
  7241. fptr[3] = 0.0;
  7242. }
  7243. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7244. }
  7245. { //color
  7246. buffer.resize(sizeof(float) * 4);
  7247. {
  7248. uint8_t *w = buffer.ptrw();
  7249. float *fptr = (float *)w;
  7250. fptr[0] = 1.0;
  7251. fptr[1] = 1.0;
  7252. fptr[2] = 1.0;
  7253. fptr[3] = 1.0;
  7254. }
  7255. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7256. }
  7257. { //tex uv 1
  7258. buffer.resize(sizeof(float) * 2);
  7259. {
  7260. uint8_t *w = buffer.ptrw();
  7261. float *fptr = (float *)w;
  7262. fptr[0] = 0.0;
  7263. fptr[1] = 0.0;
  7264. }
  7265. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7266. }
  7267. { //tex uv 2
  7268. buffer.resize(sizeof(float) * 2);
  7269. {
  7270. uint8_t *w = buffer.ptrw();
  7271. float *fptr = (float *)w;
  7272. fptr[0] = 0.0;
  7273. fptr[1] = 0.0;
  7274. }
  7275. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7276. }
  7277. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  7278. buffer.resize(sizeof(float) * 4);
  7279. {
  7280. uint8_t *w = buffer.ptrw();
  7281. float *fptr = (float *)w;
  7282. fptr[0] = 0.0;
  7283. fptr[1] = 0.0;
  7284. fptr[2] = 0.0;
  7285. fptr[3] = 0.0;
  7286. }
  7287. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7288. }
  7289. { //bones
  7290. buffer.resize(sizeof(uint32_t) * 4);
  7291. {
  7292. uint8_t *w = buffer.ptrw();
  7293. uint32_t *fptr = (uint32_t *)w;
  7294. fptr[0] = 0;
  7295. fptr[1] = 0;
  7296. fptr[2] = 0;
  7297. fptr[3] = 0;
  7298. }
  7299. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7300. }
  7301. { //weights
  7302. buffer.resize(sizeof(float) * 4);
  7303. {
  7304. uint8_t *w = buffer.ptrw();
  7305. float *fptr = (float *)w;
  7306. fptr[0] = 0.0;
  7307. fptr[1] = 0.0;
  7308. fptr[2] = 0.0;
  7309. fptr[3] = 0.0;
  7310. }
  7311. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7312. }
  7313. }
  7314. {
  7315. Vector<String> sdf_versions;
  7316. sdf_versions.push_back(""); //one only
  7317. giprobe_sdf_shader.initialize(sdf_versions);
  7318. giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
  7319. giprobe_sdf_shader.version_set_compute_code(giprobe_sdf_shader_version, "", "", "", Vector<String>());
  7320. giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
  7321. giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
  7322. }
  7323. using_lightmap_array = true; // high end
  7324. if (using_lightmap_array) {
  7325. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  7326. if (textures_per_stage <= 256) {
  7327. lightmap_textures.resize(32);
  7328. } else {
  7329. lightmap_textures.resize(1024);
  7330. }
  7331. for (int i = 0; i < lightmap_textures.size(); i++) {
  7332. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  7333. }
  7334. }
  7335. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapper/probe_capture_update_speed");
  7336. /* Particles */
  7337. {
  7338. // Initialize particles
  7339. Vector<String> particles_modes;
  7340. particles_modes.push_back("");
  7341. particles_shader.shader.initialize(particles_modes, String());
  7342. }
  7343. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  7344. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  7345. {
  7346. ShaderCompilerRD::DefaultIdentifierActions actions;
  7347. actions.renames["COLOR"] = "PARTICLE.color";
  7348. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  7349. //actions.renames["MASS"] = "mass"; ?
  7350. actions.renames["ACTIVE"] = "PARTICLE.is_active";
  7351. actions.renames["RESTART"] = "restart";
  7352. actions.renames["CUSTOM"] = "PARTICLE.custom";
  7353. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  7354. actions.renames["TIME"] = "FRAME.time";
  7355. actions.renames["LIFETIME"] = "params.lifetime";
  7356. actions.renames["DELTA"] = "local_delta";
  7357. actions.renames["NUMBER"] = "particle";
  7358. actions.renames["INDEX"] = "index";
  7359. //actions.renames["GRAVITY"] = "current_gravity";
  7360. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  7361. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  7362. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  7363. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  7364. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  7365. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  7366. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  7367. actions.renames["RESTART_POSITION"] = "restart_position";
  7368. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  7369. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  7370. actions.renames["RESTART_COLOR"] = "restart_color";
  7371. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  7372. actions.renames["emit_subparticle"] = "emit_subparticle";
  7373. actions.renames["COLLIDED"] = "collided";
  7374. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  7375. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  7376. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  7377. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  7378. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  7379. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  7380. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  7381. actions.sampler_array_name = "material_samplers";
  7382. actions.base_texture_binding_index = 1;
  7383. actions.texture_layout_set = 3;
  7384. actions.base_uniform_string = "material.";
  7385. actions.base_varying_index = 10;
  7386. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  7387. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  7388. actions.global_buffer_array_variable = "global_variables.data";
  7389. particles_shader.compiler.initialize(actions);
  7390. }
  7391. {
  7392. // default material and shader for particles shader
  7393. particles_shader.default_shader = shader_create();
  7394. shader_set_code(particles_shader.default_shader, "shader_type particles; void compute() { COLOR = vec4(1.0); } \n");
  7395. particles_shader.default_material = material_create();
  7396. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  7397. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  7398. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  7399. Vector<RD::Uniform> uniforms;
  7400. {
  7401. RD::Uniform u;
  7402. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  7403. u.binding = 1;
  7404. u.ids.resize(12);
  7405. RID *ids_ptr = u.ids.ptrw();
  7406. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7407. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7408. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7409. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7410. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7411. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7412. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7413. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7414. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7415. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7416. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7417. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7418. uniforms.push_back(u);
  7419. }
  7420. {
  7421. RD::Uniform u;
  7422. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7423. u.binding = 2;
  7424. u.ids.push_back(global_variables_get_storage_buffer());
  7425. uniforms.push_back(u);
  7426. }
  7427. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  7428. }
  7429. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  7430. {
  7431. Vector<String> copy_modes;
  7432. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  7433. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  7434. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  7435. particles_shader.copy_shader.initialize(copy_modes);
  7436. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  7437. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  7438. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  7439. }
  7440. }
  7441. {
  7442. Vector<String> sdf_modes;
  7443. sdf_modes.push_back("\n#define MODE_LOAD\n");
  7444. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  7445. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  7446. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  7447. sdf_modes.push_back("\n#define MODE_STORE\n");
  7448. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  7449. rt_sdf.shader.initialize(sdf_modes);
  7450. rt_sdf.shader_version = rt_sdf.shader.version_create();
  7451. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  7452. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  7453. }
  7454. }
  7455. {
  7456. Vector<String> skeleton_modes;
  7457. skeleton_modes.push_back("\n#define MODE_2D\n");
  7458. skeleton_modes.push_back("");
  7459. skeleton_shader.shader.initialize(skeleton_modes);
  7460. skeleton_shader.version = skeleton_shader.shader.version_create();
  7461. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  7462. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  7463. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  7464. }
  7465. {
  7466. Vector<RD::Uniform> uniforms;
  7467. {
  7468. RD::Uniform u;
  7469. u.binding = 0;
  7470. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7471. u.ids.push_back(default_rd_storage_buffer);
  7472. uniforms.push_back(u);
  7473. }
  7474. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  7475. }
  7476. }
  7477. }
  7478. RendererStorageRD::~RendererStorageRD() {
  7479. memdelete_arr(global_variables.buffer_values);
  7480. memdelete_arr(global_variables.buffer_usage);
  7481. memdelete_arr(global_variables.buffer_dirty_regions);
  7482. RD::get_singleton()->free(global_variables.buffer);
  7483. //def textures
  7484. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  7485. RD::get_singleton()->free(default_rd_textures[i]);
  7486. }
  7487. //def samplers
  7488. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7489. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7490. RD::get_singleton()->free(default_rd_samplers[i][j]);
  7491. }
  7492. }
  7493. //def buffers
  7494. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  7495. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  7496. }
  7497. giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
  7498. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  7499. rt_sdf.shader.version_free(rt_sdf.shader_version);
  7500. skeleton_shader.shader.version_free(skeleton_shader.version);
  7501. RenderingServer::get_singleton()->free(particles_shader.default_material);
  7502. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  7503. RD::get_singleton()->free(default_rd_storage_buffer);
  7504. if (decal_atlas.textures.size()) {
  7505. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  7506. }
  7507. if (decal_atlas.texture.is_valid()) {
  7508. RD::get_singleton()->free(decal_atlas.texture);
  7509. }
  7510. }