rasterizer_canvas_base_gles3.h 8.6 KB

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  1. /*************************************************************************/
  2. /* rasterizer_canvas_base_gles3.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RASTERIZER_CANVAS_BASE_OPENGL_H
  31. #define RASTERIZER_CANVAS_BASE_OPENGL_H
  32. #include "drivers/gles3/rasterizer_platforms.h"
  33. #ifdef GLES3_BACKEND_ENABLED
  34. #include "drivers/gles3/rasterizer_array.h"
  35. #include "drivers/gles3/rasterizer_storage_common.h"
  36. #include "rasterizer_scene_gles3.h"
  37. #include "rasterizer_storage_gles3.h"
  38. #include "servers/rendering/renderer_canvas_render.h"
  39. #include "servers/rendering/renderer_compositor.h"
  40. #include "shaders/canvas.glsl.gen.h"
  41. #include "shaders/canvas_shadow.glsl.gen.h"
  42. #include "shaders/lens_distorted.glsl.gen.h"
  43. class RasterizerCanvasBaseGLES3 : public RendererCanvasRender {
  44. public:
  45. enum {
  46. INSTANCE_ATTRIB_BASE = 8,
  47. };
  48. struct Uniforms {
  49. Transform3D projection_matrix;
  50. Transform2D modelview_matrix;
  51. Transform2D extra_matrix;
  52. Color final_modulate;
  53. float time;
  54. };
  55. struct CanvasItemUBO {
  56. float projection_matrix[16];
  57. float time;
  58. uint8_t padding[12];
  59. };
  60. struct Data {
  61. enum { NUM_QUAD_ARRAY_VARIATIONS = 8 };
  62. GLuint canvas_quad_vertices;
  63. GLuint canvas_quad_array;
  64. GLuint polygon_buffer;
  65. GLuint polygon_buffer_quad_arrays[NUM_QUAD_ARRAY_VARIATIONS];
  66. GLuint polygon_buffer_pointer_array;
  67. GLuint polygon_index_buffer;
  68. GLuint particle_quad_vertices;
  69. GLuint particle_quad_array;
  70. uint32_t polygon_buffer_size;
  71. uint32_t polygon_index_buffer_size;
  72. GLuint ninepatch_vertices;
  73. GLuint ninepatch_elements;
  74. } data;
  75. struct State {
  76. Uniforms uniforms;
  77. CanvasItemUBO canvas_item_ubo_data;
  78. GLuint canvas_item_ubo;
  79. bool canvas_texscreen_used;
  80. CanvasShaderGLES3 canvas_shader;
  81. CanvasShadowShaderGLES3 canvas_shadow_shader;
  82. LensDistortedShaderGLES3 lens_shader;
  83. bool using_texture_rect;
  84. bool using_light_angle;
  85. bool using_modulate;
  86. bool using_large_vertex;
  87. bool using_ninepatch;
  88. bool using_skeleton;
  89. Transform2D skeleton_transform;
  90. Transform2D skeleton_transform_inverse;
  91. Size2i skeleton_texture_size;
  92. RID current_tex;
  93. RID current_normal;
  94. RasterizerStorageGLES3::Texture *current_tex_ptr;
  95. Transform3D vp;
  96. Light *using_light;
  97. bool using_shadow;
  98. bool using_transparent_rt;
  99. // new for Godot 4.0
  100. // min mag filter is per item, and repeat
  101. RS::CanvasItemTextureFilter current_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
  102. RS::CanvasItemTextureRepeat current_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
  103. } state;
  104. typedef void Texture;
  105. RasterizerSceneGLES3 *scene_render;
  106. RasterizerStorageGLES3 *storage;
  107. // allow user to choose api usage
  108. GLenum _buffer_upload_usage_flag;
  109. void _set_uniforms();
  110. virtual RID light_internal_create();
  111. virtual void light_internal_update(RID p_rid, Light *p_light);
  112. virtual void light_internal_free(RID p_rid);
  113. virtual void canvas_begin();
  114. virtual void canvas_end();
  115. protected:
  116. void _legacy_draw_primitive(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material);
  117. void _legacy_draw_line(Item::CommandPrimitive *p_pr, RasterizerStorageGLES3::Material *p_material);
  118. void _legacy_draw_poly_triangles(Item::CommandPolygon *p_poly, RasterizerStorageGLES3::Material *p_material);
  119. public:
  120. void _draw_gui_primitive(int p_points, const Vector2 *p_vertices, const Color *p_colors, const Vector2 *p_uvs, const float *p_light_angles = nullptr);
  121. void _draw_polygon(const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor, const float *p_weights = NULL, const int *p_bones = NULL);
  122. void _draw_generic(GLuint p_primitive, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
  123. void _draw_generic_indices(GLuint p_primitive, const int *p_indices, int p_index_count, int p_vertex_count, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, bool p_singlecolor);
  124. void _bind_quad_buffer();
  125. void _copy_texscreen(const Rect2 &p_rect);
  126. void _copy_screen(const Rect2 &p_rect);
  127. //virtual void draw_window_margins(int *black_margin, RID *black_image) override;
  128. void draw_generic_textured_rect(const Rect2 &p_rect, const Rect2 &p_src);
  129. void draw_lens_distortion_rect(const Rect2 &p_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample);
  130. virtual void reset_canvas();
  131. virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache);
  132. // Copied from RasterizerCanvasDummy:
  133. virtual void canvas_debug_viewport_shadows(Light *p_lights_with_shadow) override;
  134. RID light_create() override;
  135. void light_set_texture(RID p_rid, RID p_texture) override;
  136. void light_set_use_shadow(RID p_rid, bool p_enable) override;
  137. void light_update_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_near, float p_far, LightOccluderInstance *p_occluders) override;
  138. void light_update_directional_shadow(RID p_rid, int p_shadow_index, const Transform2D &p_light_xform, int p_light_mask, float p_cull_distance, const Rect2 &p_clip_rect, LightOccluderInstance *p_occluders) override;
  139. void render_sdf(RID p_render_target, LightOccluderInstance *p_occluders) override;
  140. RID occluder_polygon_create() override;
  141. void occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) override;
  142. void occluder_polygon_set_cull_mode(RID p_occluder, RS::CanvasOccluderPolygonCullMode p_mode) override;
  143. void set_shadow_texture_size(int p_size) override;
  144. bool free(RID p_rid) override;
  145. void update() override;
  146. // End copied from RasterizerCanvasDummy.
  147. RasterizerStorageGLES3::Texture *_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map);
  148. void _set_texture_rect_mode(bool p_texture_rect, bool p_light_angle = false, bool p_modulate = false, bool p_large_vertex = false);
  149. // NEW API
  150. struct PolyData {
  151. LocalVector<int> indices;
  152. LocalVector<Point2> points;
  153. LocalVector<Color> colors;
  154. LocalVector<Point2> uvs;
  155. };
  156. RendererCanvasRender::PolygonID request_polygon(const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), const Vector<int> &p_bones = Vector<int>(), const Vector<float> &p_weights = Vector<float>()) override;
  157. void free_polygon(PolygonID p_polygon) override;
  158. RasterizerPooledIndirectList<PolyData> _polydata;
  159. //////////////////////
  160. void initialize();
  161. void finalize();
  162. RasterizerCanvasBaseGLES3();
  163. };
  164. #endif // GLES3_BACKEND_ENABLED
  165. #endif // RASTERIZER_CANVAS_BASE_OPENGL_H