rasterizer_scene_gles3.h 17 KB

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  1. /*************************************************************************/
  2. /* rasterizer_scene_gles3.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef RASTERIZER_SCENE_OPENGL_H
  31. #define RASTERIZER_SCENE_OPENGL_H
  32. #include "drivers/gles3/rasterizer_platforms.h"
  33. #ifdef GLES3_BACKEND_ENABLED
  34. #include "core/math/camera_matrix.h"
  35. #include "core/templates/rid_owner.h"
  36. #include "core/templates/self_list.h"
  37. #include "scene/resources/mesh.h"
  38. #include "servers/rendering/renderer_compositor.h"
  39. #include "servers/rendering/renderer_scene_render.h"
  40. #include "servers/rendering_server.h"
  41. #include "shaders/scene.glsl.gen.h"
  42. class RasterizerSceneGLES3 : public RendererSceneRender {
  43. public:
  44. struct State {
  45. SceneShaderGLES3 scene_shader;
  46. } state;
  47. GeometryInstance *geometry_instance_create(RID p_base) override;
  48. void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override;
  49. void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
  50. void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override;
  51. void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
  52. void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
  53. void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
  54. void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
  55. void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
  56. void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
  57. void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
  58. void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
  59. void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
  60. void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
  61. void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
  62. void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
  63. void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
  64. uint32_t geometry_instance_get_pair_mask() override;
  65. void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
  66. void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
  67. void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
  68. void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
  69. void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
  70. void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
  71. /* SHADOW ATLAS API */
  72. RID shadow_atlas_create() override;
  73. void shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits = false) override;
  74. void shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) override;
  75. bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) override;
  76. void directional_shadow_atlas_set_size(int p_size, bool p_16_bits = false) override;
  77. int get_directional_light_shadow_size(RID p_light_intance) override;
  78. void set_directional_shadow_count(int p_count) override;
  79. /* SDFGI UPDATE */
  80. void sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) override;
  81. int sdfgi_get_pending_region_count(RID p_render_buffers) const override;
  82. AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const override;
  83. uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const override;
  84. /* SKY API */
  85. RID sky_allocate() override;
  86. void sky_initialize(RID p_rid) override;
  87. void sky_set_radiance_size(RID p_sky, int p_radiance_size) override;
  88. void sky_set_mode(RID p_sky, RS::SkyMode p_samples) override;
  89. void sky_set_material(RID p_sky, RID p_material) override;
  90. Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override;
  91. /* ENVIRONMENT API */
  92. RID environment_allocate() override;
  93. void environment_initialize(RID p_rid) override;
  94. void environment_set_background(RID p_env, RS::EnvironmentBG p_bg) override;
  95. void environment_set_sky(RID p_env, RID p_sky) override;
  96. void environment_set_sky_custom_fov(RID p_env, float p_scale) override;
  97. void environment_set_sky_orientation(RID p_env, const Basis &p_orientation) override;
  98. void environment_set_bg_color(RID p_env, const Color &p_color) override;
  99. void environment_set_bg_energy(RID p_env, float p_energy) override;
  100. void environment_set_canvas_max_layer(RID p_env, int p_max_layer) override;
  101. void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) override;
  102. void environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) override;
  103. void environment_glow_set_use_bicubic_upscale(bool p_enable) override;
  104. void environment_glow_set_use_high_quality(bool p_enable) override;
  105. void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) override;
  106. void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override;
  107. void environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) override;
  108. void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override;
  109. void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) override;
  110. void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override;
  111. void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override;
  112. void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override;
  113. void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) override;
  114. void environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) override;
  115. void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) override;
  116. void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject) override;
  117. void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override;
  118. void environment_set_volumetric_fog_filter_active(bool p_enable) override;
  119. Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override;
  120. bool is_environment(RID p_env) const override;
  121. RS::EnvironmentBG environment_get_background(RID p_env) const override;
  122. int environment_get_canvas_max_layer(RID p_env) const override;
  123. RID camera_effects_allocate() override;
  124. void camera_effects_initialize(RID p_rid) override;
  125. void camera_effects_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) override;
  126. void camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) override;
  127. void camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) override;
  128. void camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) override;
  129. void shadows_quality_set(RS::ShadowQuality p_quality) override;
  130. void directional_shadow_quality_set(RS::ShadowQuality p_quality) override;
  131. RID light_instance_create(RID p_light) override;
  132. void light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) override;
  133. void light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) override;
  134. void light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale = 1.0, float p_range_begin = 0, const Vector2 &p_uv_scale = Vector2()) override;
  135. void light_instance_mark_visible(RID p_light_instance) override;
  136. RID fog_volume_instance_create(RID p_fog_volume) override;
  137. void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override;
  138. void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override;
  139. RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override;
  140. Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override;
  141. RID reflection_atlas_create() override;
  142. int reflection_atlas_get_size(RID p_ref_atlas) const override;
  143. void reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) override;
  144. RID reflection_probe_instance_create(RID p_probe) override;
  145. void reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) override;
  146. void reflection_probe_release_atlas_index(RID p_instance) override;
  147. bool reflection_probe_instance_needs_redraw(RID p_instance) override;
  148. bool reflection_probe_instance_has_reflection(RID p_instance) override;
  149. bool reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) override;
  150. bool reflection_probe_instance_postprocess_step(RID p_instance) override;
  151. RID decal_instance_create(RID p_decal) override;
  152. void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override;
  153. RID lightmap_instance_create(RID p_lightmap) override;
  154. void lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) override;
  155. RID voxel_gi_instance_create(RID p_voxel_gi) override;
  156. void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
  157. bool voxel_gi_needs_update(RID p_probe) const override;
  158. void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override;
  159. void voxel_gi_set_quality(RS::VoxelGIQuality) override;
  160. void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
  161. void render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
  162. void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override;
  163. void set_scene_pass(uint64_t p_pass) override;
  164. void set_time(double p_time, double p_step) override;
  165. void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override;
  166. RID render_buffers_create() override;
  167. void render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RS::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) override;
  168. void gi_set_use_half_resolution(bool p_enable) override;
  169. void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_curve) override;
  170. bool screen_space_roughness_limiter_is_active() const override;
  171. void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override;
  172. void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override;
  173. TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size) override;
  174. bool free(RID p_rid) override;
  175. void update() override;
  176. void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override;
  177. void decals_set_filter(RS::DecalFilter p_filter) override;
  178. void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
  179. RasterizerSceneGLES3();
  180. };
  181. #endif // GLES3_BACKEND_ENABLED
  182. #endif // RASTERIZER_SCENE_OPENGL_H