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- /*************************************************************************/
- /* gradle_export_util.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_GRADLE_EXPORT_UTIL_H
- #define GODOT_GRADLE_EXPORT_UTIL_H
- #include "core/io/dir_access.h"
- #include "core/io/file_access.h"
- #include "core/io/zip_io.h"
- #include "core/os/os.h"
- #include "editor/editor_export.h"
- const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="utf-8"?>
- <!--WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
- <resources>
- <string name="godot_project_name_string">%s</string>
- </resources>
- )";
- struct CustomExportData {
- String assets_directory;
- bool debug;
- Vector<String> libs;
- };
- int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation);
- String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation);
- // Utility method used to create a directory.
- Error create_directory(const String &p_dir);
- // Writes p_data into a file at p_path, creating directories if necessary.
- // Note: this will overwrite the file at p_path if it already exists.
- Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data);
- // Writes string p_data into a file at p_path, creating directories if necessary.
- // Note: this will overwrite the file at p_path if it already exists.
- Error store_string_at_path(const String &p_path, const String &p_data);
- // Implementation of EditorExportSaveFunction.
- // This method will only be called as an input to export_project_files.
- // It is used by the export_project_files method to save all the asset files into the gradle project.
- // It's functionality mirrors that of the method save_apk_file.
- // This method will be called ONLY when custom build is enabled.
- Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
- // Creates strings.xml files inside the gradle project for different locales.
- Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name);
- String bool_to_string(bool v);
- String _get_gles_tag();
- String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset);
- String _get_xr_features_tag(const Ref<EditorExportPreset> &p_preset);
- String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset);
- String _get_activity_tag(const Ref<EditorExportPreset> &p_preset);
- String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_storage_permission);
- #endif //GODOT_GRADLE_EXPORT_UTIL_H
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