123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346 |
- /*************************************************************************/
- /* os_android.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os_android.h"
- #include "core/config/project_settings.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "main/main.h"
- #include "platform/android/display_server_android.h"
- #include "dir_access_jandroid.h"
- #include "file_access_android.h"
- #include "net_socket_android.h"
- #include <dlfcn.h>
- #include "java_godot_io_wrapper.h"
- #include "java_godot_wrapper.h"
- String _remove_symlink(const String &dir) {
- // Workaround for Android 6.0+ using a symlink.
- // Save the current directory.
- char current_dir_name[2048];
- getcwd(current_dir_name, 2048);
- // Change directory to the external data directory.
- chdir(dir.utf8().get_data());
- // Get the actual directory without the potential symlink.
- char dir_name_wihout_symlink[2048];
- getcwd(dir_name_wihout_symlink, 2048);
- // Convert back to a String.
- String dir_without_symlink(dir_name_wihout_symlink);
- // Restore original current directory.
- chdir(current_dir_name);
- return dir_without_symlink;
- }
- class AndroidLogger : public Logger {
- public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err) {
- __android_log_vprint(p_err ? ANDROID_LOG_ERROR : ANDROID_LOG_INFO, "godot", p_format, p_list);
- }
- virtual ~AndroidLogger() {}
- };
- void OS_Android::alert(const String &p_alert, const String &p_title) {
- GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
- ERR_FAIL_COND(!godot_java);
- godot_java->alert(p_alert, p_title);
- }
- void OS_Android::initialize_core() {
- OS_Unix::initialize_core();
- if (use_apk_expansion)
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_RESOURCES);
- else {
- FileAccess::make_default<FileAccessAndroid>(FileAccess::ACCESS_RESOURCES);
- }
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_USERDATA);
- FileAccess::make_default<FileAccessUnix>(FileAccess::ACCESS_FILESYSTEM);
- if (use_apk_expansion)
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_RESOURCES);
- else
- DirAccess::make_default<DirAccessJAndroid>(DirAccess::ACCESS_RESOURCES);
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_USERDATA);
- DirAccess::make_default<DirAccessUnix>(DirAccess::ACCESS_FILESYSTEM);
- NetSocketAndroid::make_default();
- }
- void OS_Android::initialize() {
- initialize_core();
- }
- void OS_Android::initialize_joypads() {
- Input::get_singleton()->set_fallback_mapping(godot_java->get_input_fallback_mapping());
- // This queries/updates the currently connected devices/joypads.
- godot_java->init_input_devices();
- }
- void OS_Android::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- }
- void OS_Android::delete_main_loop() {
- if (main_loop) {
- memdelete(main_loop);
- main_loop = nullptr;
- }
- }
- void OS_Android::finalize() {
- }
- OS_Android *OS_Android::get_singleton() {
- return (OS_Android *)OS::get_singleton();
- }
- GodotJavaWrapper *OS_Android::get_godot_java() {
- return godot_java;
- }
- GodotIOJavaWrapper *OS_Android::get_godot_io_java() {
- return godot_io_java;
- }
- bool OS_Android::request_permission(const String &p_name) {
- return godot_java->request_permission(p_name);
- }
- bool OS_Android::request_permissions() {
- return godot_java->request_permissions();
- }
- Vector<String> OS_Android::get_granted_permissions() const {
- return godot_java->get_granted_permissions();
- }
- Error OS_Android::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
- p_library_handle = dlopen(p_path.utf8().get_data(), RTLD_NOW);
- ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + dlerror() + ".");
- return OK;
- }
- String OS_Android::get_name() const {
- return "Android";
- }
- MainLoop *OS_Android::get_main_loop() const {
- return main_loop;
- }
- void OS_Android::main_loop_begin() {
- if (main_loop)
- main_loop->initialize();
- }
- bool OS_Android::main_loop_iterate() {
- if (!main_loop)
- return false;
- DisplayServerAndroid::get_singleton()->process_events();
- return Main::iteration();
- }
- void OS_Android::main_loop_end() {
- if (main_loop)
- main_loop->finalize();
- }
- void OS_Android::main_loop_focusout() {
- DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_OUT);
- audio_driver_android.set_pause(true);
- }
- void OS_Android::main_loop_focusin() {
- DisplayServerAndroid::get_singleton()->send_window_event(DisplayServer::WINDOW_EVENT_FOCUS_IN);
- audio_driver_android.set_pause(false);
- }
- Error OS_Android::shell_open(String p_uri) {
- return godot_io_java->open_uri(p_uri);
- }
- String OS_Android::get_resource_dir() const {
- return "/"; //android has its own filesystem for resources inside the APK
- }
- String OS_Android::get_locale() const {
- String locale = godot_io_java->get_locale();
- if (locale != "") {
- return locale;
- }
- return OS_Unix::get_locale();
- }
- String OS_Android::get_model_name() const {
- String model = godot_io_java->get_model();
- if (model != "")
- return model;
- return OS_Unix::get_model_name();
- }
- String OS_Android::get_data_path() const {
- return get_user_data_dir();
- }
- String OS_Android::get_user_data_dir() const {
- if (data_dir_cache != String())
- return data_dir_cache;
- String data_dir = godot_io_java->get_user_data_dir();
- if (data_dir != "") {
- data_dir_cache = _remove_symlink(data_dir);
- return data_dir_cache;
- }
- return ".";
- }
- String OS_Android::get_cache_path() const {
- if (cache_dir_cache != String())
- return cache_dir_cache;
- String cache_dir = godot_io_java->get_cache_dir();
- if (cache_dir != "") {
- cache_dir_cache = _remove_symlink(cache_dir);
- return cache_dir_cache;
- }
- return ".";
- }
- String OS_Android::get_unique_id() const {
- String unique_id = godot_io_java->get_unique_id();
- if (unique_id != "")
- return unique_id;
- return OS::get_unique_id();
- }
- String OS_Android::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
- return godot_io_java->get_system_dir(p_dir, p_shared_storage);
- }
- void OS_Android::set_display_size(const Size2i &p_size) {
- display_size = p_size;
- }
- Size2i OS_Android::get_display_size() const {
- return display_size;
- }
- void OS_Android::set_context_is_16_bits(bool p_is_16) {
- #if defined(GLES3_ENABLED)
- //if (rasterizer)
- // rasterizer->set_force_16_bits_fbo(p_is_16);
- #endif
- }
- void OS_Android::set_opengl_extensions(const char *p_gl_extensions) {
- #if defined(GLES3_ENABLED)
- ERR_FAIL_COND(!p_gl_extensions);
- gl_extensions = p_gl_extensions;
- #endif
- }
- void OS_Android::set_native_window(ANativeWindow *p_native_window) {
- #if defined(VULKAN_ENABLED)
- native_window = p_native_window;
- #endif
- }
- ANativeWindow *OS_Android::get_native_window() const {
- #if defined(VULKAN_ENABLED)
- return native_window;
- #else
- return nullptr;
- #endif
- }
- void OS_Android::vibrate_handheld(int p_duration_ms) {
- godot_java->vibrate(p_duration_ms);
- }
- bool OS_Android::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "mobile") {
- return true;
- }
- #if defined(__aarch64__)
- if (p_feature == "arm64-v8a") {
- return true;
- }
- #elif defined(__ARM_ARCH_7A__)
- if (p_feature == "armeabi-v7a" || p_feature == "armeabi") {
- return true;
- }
- #elif defined(__arm__)
- if (p_feature == "armeabi") {
- return true;
- }
- #endif
- return false;
- }
- OS_Android::OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion) {
- display_size.width = 800;
- display_size.height = 600;
- use_apk_expansion = p_use_apk_expansion;
- main_loop = nullptr;
- #if defined(GLES3_ENABLED)
- gl_extensions = nullptr;
- use_gl2 = false;
- #endif
- #if defined(VULKAN_ENABLED)
- native_window = nullptr;
- #endif
- godot_java = p_godot_java;
- godot_io_java = p_godot_io_java;
- Vector<Logger *> loggers;
- loggers.push_back(memnew(AndroidLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- AudioDriverManager::add_driver(&audio_driver_android);
- DisplayServerAndroid::register_android_driver();
- }
- OS_Android::~OS_Android() {
- }
|