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- /*************************************************************************/
- /* context_gl_osx.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTEXT_GL_OSX_H
- #define CONTEXT_GL_OSX_H
- #if defined(GLES3_ENABLED) || defined(GLES_ENABLED)
- #include "core/error/error_list.h"
- #include "core/os/os.h"
- #include <AppKit/AppKit.h>
- #include <ApplicationServices/ApplicationServices.h>
- #include <CoreVideo/CoreVideo.h>
- class ContextGL_OSX {
- bool gles3_context;
- bool use_vsync;
- void *framework;
- id window_view;
- NSOpenGLPixelFormat *pixelFormat;
- NSOpenGLContext *context;
- public:
- void release_current();
- void make_current();
- void update();
- void set_opacity(GLint p_opacity);
- int get_window_width();
- int get_window_height();
- void swap_buffers();
- Error initialize();
- void set_use_vsync(bool p_use);
- bool is_using_vsync() const;
- ContextGL_OSX(id p_view, bool p_gles3_context);
- ~ContextGL_OSX();
- };
- #endif
- #endif
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