context_gl_osx.h 2.9 KB

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  1. /*************************************************************************/
  2. /* context_gl_osx.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONTEXT_GL_OSX_H
  31. #define CONTEXT_GL_OSX_H
  32. #if defined(GLES3_ENABLED) || defined(GLES_ENABLED)
  33. #include "core/error/error_list.h"
  34. #include "core/os/os.h"
  35. #include <AppKit/AppKit.h>
  36. #include <ApplicationServices/ApplicationServices.h>
  37. #include <CoreVideo/CoreVideo.h>
  38. class ContextGL_OSX {
  39. bool gles3_context;
  40. bool use_vsync;
  41. void *framework;
  42. id window_view;
  43. NSOpenGLPixelFormat *pixelFormat;
  44. NSOpenGLContext *context;
  45. public:
  46. void release_current();
  47. void make_current();
  48. void update();
  49. void set_opacity(GLint p_opacity);
  50. int get_window_width();
  51. int get_window_height();
  52. void swap_buffers();
  53. Error initialize();
  54. void set_use_vsync(bool p_use);
  55. bool is_using_vsync() const;
  56. ContextGL_OSX(id p_view, bool p_gles3_context);
  57. ~ContextGL_OSX();
  58. };
  59. #endif
  60. #endif