rendering_device_vulkan.cpp 315 KB

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  1. /*************************************************************************/
  2. /* rendering_device_vulkan.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "rendering_device_vulkan.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/os/file_access.h"
  33. #include "core/os/os.h"
  34. #include "core/templates/hashfuncs.h"
  35. #include "drivers/vulkan/vulkan_context.h"
  36. #include "thirdparty/spirv-reflect/spirv_reflect.h"
  37. //#define FORCE_FULL_BARRIER
  38. // Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values)
  39. RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &stage_mask, VkAccessFlags &access_mask) {
  40. Buffer *buffer = nullptr;
  41. if (vertex_buffer_owner.owns(p_buffer)) {
  42. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  43. access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
  44. buffer = vertex_buffer_owner.getornull(p_buffer);
  45. } else if (index_buffer_owner.owns(p_buffer)) {
  46. stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
  47. access_mask |= VK_ACCESS_INDEX_READ_BIT;
  48. buffer = index_buffer_owner.getornull(p_buffer);
  49. } else if (uniform_buffer_owner.owns(p_buffer)) {
  50. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  51. access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
  52. buffer = uniform_buffer_owner.getornull(p_buffer);
  53. } else if (texture_buffer_owner.owns(p_buffer)) {
  54. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  55. access_mask |= VK_ACCESS_SHADER_READ_BIT;
  56. buffer = &texture_buffer_owner.getornull(p_buffer)->buffer;
  57. } else if (storage_buffer_owner.owns(p_buffer)) {
  58. stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  59. access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  60. buffer = storage_buffer_owner.getornull(p_buffer);
  61. }
  62. return buffer;
  63. }
  64. static void update_external_dependency_for_store(VkSubpassDependency &dependency, bool is_sampled, bool is_storage, bool is_depth) {
  65. // Transitioning from write to read, protect the shaders that may use this next
  66. // Allow for copies/image layout transitions
  67. dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  68. dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  69. if (is_sampled) {
  70. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  71. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  72. } else if (is_storage) {
  73. dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  74. dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  75. } else {
  76. dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
  77. dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  78. }
  79. if (is_depth) {
  80. // Depth resources have addtional stages that may be interested in them
  81. dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
  82. dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  83. }
  84. }
  85. void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
  86. if (!dependency_map.has(p_depends_on)) {
  87. dependency_map[p_depends_on] = Set<RID>();
  88. }
  89. dependency_map[p_depends_on].insert(p_id);
  90. if (!reverse_dependency_map.has(p_id)) {
  91. reverse_dependency_map[p_id] = Set<RID>();
  92. }
  93. reverse_dependency_map[p_id].insert(p_depends_on);
  94. }
  95. void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
  96. //direct dependencies must be freed
  97. Map<RID, Set<RID>>::Element *E = dependency_map.find(p_id);
  98. if (E) {
  99. while (E->get().size()) {
  100. free(E->get().front()->get());
  101. }
  102. dependency_map.erase(E);
  103. }
  104. //reverse dependencies must be unreferenced
  105. E = reverse_dependency_map.find(p_id);
  106. if (E) {
  107. for (Set<RID>::Element *F = E->get().front(); F; F = F->next()) {
  108. Map<RID, Set<RID>>::Element *G = dependency_map.find(F->get());
  109. ERR_CONTINUE(!G);
  110. ERR_CONTINUE(!G->get().has(p_id));
  111. G->get().erase(p_id);
  112. }
  113. reverse_dependency_map.erase(E);
  114. }
  115. }
  116. const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  117. VK_FORMAT_R4G4_UNORM_PACK8,
  118. VK_FORMAT_R4G4B4A4_UNORM_PACK16,
  119. VK_FORMAT_B4G4R4A4_UNORM_PACK16,
  120. VK_FORMAT_R5G6B5_UNORM_PACK16,
  121. VK_FORMAT_B5G6R5_UNORM_PACK16,
  122. VK_FORMAT_R5G5B5A1_UNORM_PACK16,
  123. VK_FORMAT_B5G5R5A1_UNORM_PACK16,
  124. VK_FORMAT_A1R5G5B5_UNORM_PACK16,
  125. VK_FORMAT_R8_UNORM,
  126. VK_FORMAT_R8_SNORM,
  127. VK_FORMAT_R8_USCALED,
  128. VK_FORMAT_R8_SSCALED,
  129. VK_FORMAT_R8_UINT,
  130. VK_FORMAT_R8_SINT,
  131. VK_FORMAT_R8_SRGB,
  132. VK_FORMAT_R8G8_UNORM,
  133. VK_FORMAT_R8G8_SNORM,
  134. VK_FORMAT_R8G8_USCALED,
  135. VK_FORMAT_R8G8_SSCALED,
  136. VK_FORMAT_R8G8_UINT,
  137. VK_FORMAT_R8G8_SINT,
  138. VK_FORMAT_R8G8_SRGB,
  139. VK_FORMAT_R8G8B8_UNORM,
  140. VK_FORMAT_R8G8B8_SNORM,
  141. VK_FORMAT_R8G8B8_USCALED,
  142. VK_FORMAT_R8G8B8_SSCALED,
  143. VK_FORMAT_R8G8B8_UINT,
  144. VK_FORMAT_R8G8B8_SINT,
  145. VK_FORMAT_R8G8B8_SRGB,
  146. VK_FORMAT_B8G8R8_UNORM,
  147. VK_FORMAT_B8G8R8_SNORM,
  148. VK_FORMAT_B8G8R8_USCALED,
  149. VK_FORMAT_B8G8R8_SSCALED,
  150. VK_FORMAT_B8G8R8_UINT,
  151. VK_FORMAT_B8G8R8_SINT,
  152. VK_FORMAT_B8G8R8_SRGB,
  153. VK_FORMAT_R8G8B8A8_UNORM,
  154. VK_FORMAT_R8G8B8A8_SNORM,
  155. VK_FORMAT_R8G8B8A8_USCALED,
  156. VK_FORMAT_R8G8B8A8_SSCALED,
  157. VK_FORMAT_R8G8B8A8_UINT,
  158. VK_FORMAT_R8G8B8A8_SINT,
  159. VK_FORMAT_R8G8B8A8_SRGB,
  160. VK_FORMAT_B8G8R8A8_UNORM,
  161. VK_FORMAT_B8G8R8A8_SNORM,
  162. VK_FORMAT_B8G8R8A8_USCALED,
  163. VK_FORMAT_B8G8R8A8_SSCALED,
  164. VK_FORMAT_B8G8R8A8_UINT,
  165. VK_FORMAT_B8G8R8A8_SINT,
  166. VK_FORMAT_B8G8R8A8_SRGB,
  167. VK_FORMAT_A8B8G8R8_UNORM_PACK32,
  168. VK_FORMAT_A8B8G8R8_SNORM_PACK32,
  169. VK_FORMAT_A8B8G8R8_USCALED_PACK32,
  170. VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
  171. VK_FORMAT_A8B8G8R8_UINT_PACK32,
  172. VK_FORMAT_A8B8G8R8_SINT_PACK32,
  173. VK_FORMAT_A8B8G8R8_SRGB_PACK32,
  174. VK_FORMAT_A2R10G10B10_UNORM_PACK32,
  175. VK_FORMAT_A2R10G10B10_SNORM_PACK32,
  176. VK_FORMAT_A2R10G10B10_USCALED_PACK32,
  177. VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
  178. VK_FORMAT_A2R10G10B10_UINT_PACK32,
  179. VK_FORMAT_A2R10G10B10_SINT_PACK32,
  180. VK_FORMAT_A2B10G10R10_UNORM_PACK32,
  181. VK_FORMAT_A2B10G10R10_SNORM_PACK32,
  182. VK_FORMAT_A2B10G10R10_USCALED_PACK32,
  183. VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
  184. VK_FORMAT_A2B10G10R10_UINT_PACK32,
  185. VK_FORMAT_A2B10G10R10_SINT_PACK32,
  186. VK_FORMAT_R16_UNORM,
  187. VK_FORMAT_R16_SNORM,
  188. VK_FORMAT_R16_USCALED,
  189. VK_FORMAT_R16_SSCALED,
  190. VK_FORMAT_R16_UINT,
  191. VK_FORMAT_R16_SINT,
  192. VK_FORMAT_R16_SFLOAT,
  193. VK_FORMAT_R16G16_UNORM,
  194. VK_FORMAT_R16G16_SNORM,
  195. VK_FORMAT_R16G16_USCALED,
  196. VK_FORMAT_R16G16_SSCALED,
  197. VK_FORMAT_R16G16_UINT,
  198. VK_FORMAT_R16G16_SINT,
  199. VK_FORMAT_R16G16_SFLOAT,
  200. VK_FORMAT_R16G16B16_UNORM,
  201. VK_FORMAT_R16G16B16_SNORM,
  202. VK_FORMAT_R16G16B16_USCALED,
  203. VK_FORMAT_R16G16B16_SSCALED,
  204. VK_FORMAT_R16G16B16_UINT,
  205. VK_FORMAT_R16G16B16_SINT,
  206. VK_FORMAT_R16G16B16_SFLOAT,
  207. VK_FORMAT_R16G16B16A16_UNORM,
  208. VK_FORMAT_R16G16B16A16_SNORM,
  209. VK_FORMAT_R16G16B16A16_USCALED,
  210. VK_FORMAT_R16G16B16A16_SSCALED,
  211. VK_FORMAT_R16G16B16A16_UINT,
  212. VK_FORMAT_R16G16B16A16_SINT,
  213. VK_FORMAT_R16G16B16A16_SFLOAT,
  214. VK_FORMAT_R32_UINT,
  215. VK_FORMAT_R32_SINT,
  216. VK_FORMAT_R32_SFLOAT,
  217. VK_FORMAT_R32G32_UINT,
  218. VK_FORMAT_R32G32_SINT,
  219. VK_FORMAT_R32G32_SFLOAT,
  220. VK_FORMAT_R32G32B32_UINT,
  221. VK_FORMAT_R32G32B32_SINT,
  222. VK_FORMAT_R32G32B32_SFLOAT,
  223. VK_FORMAT_R32G32B32A32_UINT,
  224. VK_FORMAT_R32G32B32A32_SINT,
  225. VK_FORMAT_R32G32B32A32_SFLOAT,
  226. VK_FORMAT_R64_UINT,
  227. VK_FORMAT_R64_SINT,
  228. VK_FORMAT_R64_SFLOAT,
  229. VK_FORMAT_R64G64_UINT,
  230. VK_FORMAT_R64G64_SINT,
  231. VK_FORMAT_R64G64_SFLOAT,
  232. VK_FORMAT_R64G64B64_UINT,
  233. VK_FORMAT_R64G64B64_SINT,
  234. VK_FORMAT_R64G64B64_SFLOAT,
  235. VK_FORMAT_R64G64B64A64_UINT,
  236. VK_FORMAT_R64G64B64A64_SINT,
  237. VK_FORMAT_R64G64B64A64_SFLOAT,
  238. VK_FORMAT_B10G11R11_UFLOAT_PACK32,
  239. VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
  240. VK_FORMAT_D16_UNORM,
  241. VK_FORMAT_X8_D24_UNORM_PACK32,
  242. VK_FORMAT_D32_SFLOAT,
  243. VK_FORMAT_S8_UINT,
  244. VK_FORMAT_D16_UNORM_S8_UINT,
  245. VK_FORMAT_D24_UNORM_S8_UINT,
  246. VK_FORMAT_D32_SFLOAT_S8_UINT,
  247. VK_FORMAT_BC1_RGB_UNORM_BLOCK,
  248. VK_FORMAT_BC1_RGB_SRGB_BLOCK,
  249. VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
  250. VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
  251. VK_FORMAT_BC2_UNORM_BLOCK,
  252. VK_FORMAT_BC2_SRGB_BLOCK,
  253. VK_FORMAT_BC3_UNORM_BLOCK,
  254. VK_FORMAT_BC3_SRGB_BLOCK,
  255. VK_FORMAT_BC4_UNORM_BLOCK,
  256. VK_FORMAT_BC4_SNORM_BLOCK,
  257. VK_FORMAT_BC5_UNORM_BLOCK,
  258. VK_FORMAT_BC5_SNORM_BLOCK,
  259. VK_FORMAT_BC6H_UFLOAT_BLOCK,
  260. VK_FORMAT_BC6H_SFLOAT_BLOCK,
  261. VK_FORMAT_BC7_UNORM_BLOCK,
  262. VK_FORMAT_BC7_SRGB_BLOCK,
  263. VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
  264. VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
  265. VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
  266. VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
  267. VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
  268. VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
  269. VK_FORMAT_EAC_R11_UNORM_BLOCK,
  270. VK_FORMAT_EAC_R11_SNORM_BLOCK,
  271. VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
  272. VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
  273. VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
  274. VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
  275. VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
  276. VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
  277. VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
  278. VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
  279. VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
  280. VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
  281. VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
  282. VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
  283. VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
  284. VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
  285. VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
  286. VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
  287. VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
  288. VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
  289. VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
  290. VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
  291. VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
  292. VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
  293. VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
  294. VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
  295. VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
  296. VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
  297. VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
  298. VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
  299. VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
  300. VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
  301. VK_FORMAT_G8B8G8R8_422_UNORM,
  302. VK_FORMAT_B8G8R8G8_422_UNORM,
  303. VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
  304. VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
  305. VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
  306. VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
  307. VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
  308. VK_FORMAT_R10X6_UNORM_PACK16,
  309. VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
  310. VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
  311. VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
  312. VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
  313. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
  314. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
  315. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
  316. VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
  317. VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
  318. VK_FORMAT_R12X4_UNORM_PACK16,
  319. VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
  320. VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
  321. VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
  322. VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
  323. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
  324. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
  325. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
  326. VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
  327. VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
  328. VK_FORMAT_G16B16G16R16_422_UNORM,
  329. VK_FORMAT_B16G16R16G16_422_UNORM,
  330. VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
  331. VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
  332. VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
  333. VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
  334. VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
  335. VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
  336. VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
  337. VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
  338. VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
  339. VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
  340. VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
  341. VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
  342. VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
  343. };
  344. const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
  345. "R4G4_Unorm_Pack8",
  346. "R4G4B4A4_Unorm_Pack16",
  347. "B4G4R4A4_Unorm_Pack16",
  348. "R5G6B5_Unorm_Pack16",
  349. "B5G6R5_Unorm_Pack16",
  350. "R5G5B5A1_Unorm_Pack16",
  351. "B5G5R5A1_Unorm_Pack16",
  352. "A1R5G5B5_Unorm_Pack16",
  353. "R8_Unorm",
  354. "R8_Snorm",
  355. "R8_Uscaled",
  356. "R8_Sscaled",
  357. "R8_Uint",
  358. "R8_Sint",
  359. "R8_Srgb",
  360. "R8G8_Unorm",
  361. "R8G8_Snorm",
  362. "R8G8_Uscaled",
  363. "R8G8_Sscaled",
  364. "R8G8_Uint",
  365. "R8G8_Sint",
  366. "R8G8_Srgb",
  367. "R8G8B8_Unorm",
  368. "R8G8B8_Snorm",
  369. "R8G8B8_Uscaled",
  370. "R8G8B8_Sscaled",
  371. "R8G8B8_Uint",
  372. "R8G8B8_Sint",
  373. "R8G8B8_Srgb",
  374. "B8G8R8_Unorm",
  375. "B8G8R8_Snorm",
  376. "B8G8R8_Uscaled",
  377. "B8G8R8_Sscaled",
  378. "B8G8R8_Uint",
  379. "B8G8R8_Sint",
  380. "B8G8R8_Srgb",
  381. "R8G8B8A8_Unorm",
  382. "R8G8B8A8_Snorm",
  383. "R8G8B8A8_Uscaled",
  384. "R8G8B8A8_Sscaled",
  385. "R8G8B8A8_Uint",
  386. "R8G8B8A8_Sint",
  387. "R8G8B8A8_Srgb",
  388. "B8G8R8A8_Unorm",
  389. "B8G8R8A8_Snorm",
  390. "B8G8R8A8_Uscaled",
  391. "B8G8R8A8_Sscaled",
  392. "B8G8R8A8_Uint",
  393. "B8G8R8A8_Sint",
  394. "B8G8R8A8_Srgb",
  395. "A8B8G8R8_Unorm_Pack32",
  396. "A8B8G8R8_Snorm_Pack32",
  397. "A8B8G8R8_Uscaled_Pack32",
  398. "A8B8G8R8_Sscaled_Pack32",
  399. "A8B8G8R8_Uint_Pack32",
  400. "A8B8G8R8_Sint_Pack32",
  401. "A8B8G8R8_Srgb_Pack32",
  402. "A2R10G10B10_Unorm_Pack32",
  403. "A2R10G10B10_Snorm_Pack32",
  404. "A2R10G10B10_Uscaled_Pack32",
  405. "A2R10G10B10_Sscaled_Pack32",
  406. "A2R10G10B10_Uint_Pack32",
  407. "A2R10G10B10_Sint_Pack32",
  408. "A2B10G10R10_Unorm_Pack32",
  409. "A2B10G10R10_Snorm_Pack32",
  410. "A2B10G10R10_Uscaled_Pack32",
  411. "A2B10G10R10_Sscaled_Pack32",
  412. "A2B10G10R10_Uint_Pack32",
  413. "A2B10G10R10_Sint_Pack32",
  414. "R16_Unorm",
  415. "R16_Snorm",
  416. "R16_Uscaled",
  417. "R16_Sscaled",
  418. "R16_Uint",
  419. "R16_Sint",
  420. "R16_Sfloat",
  421. "R16G16_Unorm",
  422. "R16G16_Snorm",
  423. "R16G16_Uscaled",
  424. "R16G16_Sscaled",
  425. "R16G16_Uint",
  426. "R16G16_Sint",
  427. "R16G16_Sfloat",
  428. "R16G16B16_Unorm",
  429. "R16G16B16_Snorm",
  430. "R16G16B16_Uscaled",
  431. "R16G16B16_Sscaled",
  432. "R16G16B16_Uint",
  433. "R16G16B16_Sint",
  434. "R16G16B16_Sfloat",
  435. "R16G16B16A16_Unorm",
  436. "R16G16B16A16_Snorm",
  437. "R16G16B16A16_Uscaled",
  438. "R16G16B16A16_Sscaled",
  439. "R16G16B16A16_Uint",
  440. "R16G16B16A16_Sint",
  441. "R16G16B16A16_Sfloat",
  442. "R32_Uint",
  443. "R32_Sint",
  444. "R32_Sfloat",
  445. "R32G32_Uint",
  446. "R32G32_Sint",
  447. "R32G32_Sfloat",
  448. "R32G32B32_Uint",
  449. "R32G32B32_Sint",
  450. "R32G32B32_Sfloat",
  451. "R32G32B32A32_Uint",
  452. "R32G32B32A32_Sint",
  453. "R32G32B32A32_Sfloat",
  454. "R64_Uint",
  455. "R64_Sint",
  456. "R64_Sfloat",
  457. "R64G64_Uint",
  458. "R64G64_Sint",
  459. "R64G64_Sfloat",
  460. "R64G64B64_Uint",
  461. "R64G64B64_Sint",
  462. "R64G64B64_Sfloat",
  463. "R64G64B64A64_Uint",
  464. "R64G64B64A64_Sint",
  465. "R64G64B64A64_Sfloat",
  466. "B10G11R11_Ufloat_Pack32",
  467. "E5B9G9R9_Ufloat_Pack32",
  468. "D16_Unorm",
  469. "X8_D24_Unorm_Pack32",
  470. "D32_Sfloat",
  471. "S8_Uint",
  472. "D16_Unorm_S8_Uint",
  473. "D24_Unorm_S8_Uint",
  474. "D32_Sfloat_S8_Uint",
  475. "Bc1_Rgb_Unorm_Block",
  476. "Bc1_Rgb_Srgb_Block",
  477. "Bc1_Rgba_Unorm_Block",
  478. "Bc1_Rgba_Srgb_Block",
  479. "Bc2_Unorm_Block",
  480. "Bc2_Srgb_Block",
  481. "Bc3_Unorm_Block",
  482. "Bc3_Srgb_Block",
  483. "Bc4_Unorm_Block",
  484. "Bc4_Snorm_Block",
  485. "Bc5_Unorm_Block",
  486. "Bc5_Snorm_Block",
  487. "Bc6H_Ufloat_Block",
  488. "Bc6H_Sfloat_Block",
  489. "Bc7_Unorm_Block",
  490. "Bc7_Srgb_Block",
  491. "Etc2_R8G8B8_Unorm_Block",
  492. "Etc2_R8G8B8_Srgb_Block",
  493. "Etc2_R8G8B8A1_Unorm_Block",
  494. "Etc2_R8G8B8A1_Srgb_Block",
  495. "Etc2_R8G8B8A8_Unorm_Block",
  496. "Etc2_R8G8B8A8_Srgb_Block",
  497. "Eac_R11_Unorm_Block",
  498. "Eac_R11_Snorm_Block",
  499. "Eac_R11G11_Unorm_Block",
  500. "Eac_R11G11_Snorm_Block",
  501. "Astc_4X4_Unorm_Block",
  502. "Astc_4X4_Srgb_Block",
  503. "Astc_5X4_Unorm_Block",
  504. "Astc_5X4_Srgb_Block",
  505. "Astc_5X5_Unorm_Block",
  506. "Astc_5X5_Srgb_Block",
  507. "Astc_6X5_Unorm_Block",
  508. "Astc_6X5_Srgb_Block",
  509. "Astc_6X6_Unorm_Block",
  510. "Astc_6X6_Srgb_Block",
  511. "Astc_8X5_Unorm_Block",
  512. "Astc_8X5_Srgb_Block",
  513. "Astc_8X6_Unorm_Block",
  514. "Astc_8X6_Srgb_Block",
  515. "Astc_8X8_Unorm_Block",
  516. "Astc_8X8_Srgb_Block",
  517. "Astc_10X5_Unorm_Block",
  518. "Astc_10X5_Srgb_Block",
  519. "Astc_10X6_Unorm_Block",
  520. "Astc_10X6_Srgb_Block",
  521. "Astc_10X8_Unorm_Block",
  522. "Astc_10X8_Srgb_Block",
  523. "Astc_10X10_Unorm_Block",
  524. "Astc_10X10_Srgb_Block",
  525. "Astc_12X10_Unorm_Block",
  526. "Astc_12X10_Srgb_Block",
  527. "Astc_12X12_Unorm_Block",
  528. "Astc_12X12_Srgb_Block",
  529. "G8B8G8R8_422_Unorm",
  530. "B8G8R8G8_422_Unorm",
  531. "G8_B8_R8_3Plane_420_Unorm",
  532. "G8_B8R8_2Plane_420_Unorm",
  533. "G8_B8_R8_3Plane_422_Unorm",
  534. "G8_B8R8_2Plane_422_Unorm",
  535. "G8_B8_R8_3Plane_444_Unorm",
  536. "R10X6_Unorm_Pack16",
  537. "R10X6G10X6_Unorm_2Pack16",
  538. "R10X6G10X6B10X6A10X6_Unorm_4Pack16",
  539. "G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
  540. "B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
  541. "G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
  542. "G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
  543. "G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
  544. "G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
  545. "G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
  546. "R12X4_Unorm_Pack16",
  547. "R12X4G12X4_Unorm_2Pack16",
  548. "R12X4G12X4B12X4A12X4_Unorm_4Pack16",
  549. "G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
  550. "B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
  551. "G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
  552. "G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
  553. "G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
  554. "G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
  555. "G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
  556. "G16B16G16R16_422_Unorm",
  557. "B16G16R16G16_422_Unorm",
  558. "G16_B16_R16_3Plane_420_Unorm",
  559. "G16_B16R16_2Plane_420_Unorm",
  560. "G16_B16_R16_3Plane_422_Unorm",
  561. "G16_B16R16_2Plane_422_Unorm",
  562. "G16_B16_R16_3Plane_444_Unorm",
  563. "Pvrtc1_2Bpp_Unorm_Block_Img",
  564. "Pvrtc1_4Bpp_Unorm_Block_Img",
  565. "Pvrtc2_2Bpp_Unorm_Block_Img",
  566. "Pvrtc2_4Bpp_Unorm_Block_Img",
  567. "Pvrtc1_2Bpp_Srgb_Block_Img",
  568. "Pvrtc1_4Bpp_Srgb_Block_Img",
  569. "Pvrtc2_2Bpp_Srgb_Block_Img",
  570. "Pvrtc2_4Bpp_Srgb_Block_Img"
  571. };
  572. int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
  573. switch (p_format) {
  574. case DATA_FORMAT_R8_UNORM:
  575. case DATA_FORMAT_R8_SNORM:
  576. case DATA_FORMAT_R8_UINT:
  577. case DATA_FORMAT_R8_SINT:
  578. case DATA_FORMAT_R8G8_UNORM:
  579. case DATA_FORMAT_R8G8_SNORM:
  580. case DATA_FORMAT_R8G8_UINT:
  581. case DATA_FORMAT_R8G8_SINT:
  582. case DATA_FORMAT_R8G8B8_UNORM:
  583. case DATA_FORMAT_R8G8B8_SNORM:
  584. case DATA_FORMAT_R8G8B8_UINT:
  585. case DATA_FORMAT_R8G8B8_SINT:
  586. case DATA_FORMAT_B8G8R8_UNORM:
  587. case DATA_FORMAT_B8G8R8_SNORM:
  588. case DATA_FORMAT_B8G8R8_UINT:
  589. case DATA_FORMAT_B8G8R8_SINT:
  590. case DATA_FORMAT_R8G8B8A8_UNORM:
  591. case DATA_FORMAT_R8G8B8A8_SNORM:
  592. case DATA_FORMAT_R8G8B8A8_UINT:
  593. case DATA_FORMAT_R8G8B8A8_SINT:
  594. case DATA_FORMAT_B8G8R8A8_UNORM:
  595. case DATA_FORMAT_B8G8R8A8_SNORM:
  596. case DATA_FORMAT_B8G8R8A8_UINT:
  597. case DATA_FORMAT_B8G8R8A8_SINT:
  598. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  599. return 4;
  600. case DATA_FORMAT_R16_UNORM:
  601. case DATA_FORMAT_R16_SNORM:
  602. case DATA_FORMAT_R16_UINT:
  603. case DATA_FORMAT_R16_SINT:
  604. case DATA_FORMAT_R16_SFLOAT:
  605. return 4;
  606. case DATA_FORMAT_R16G16_UNORM:
  607. case DATA_FORMAT_R16G16_SNORM:
  608. case DATA_FORMAT_R16G16_UINT:
  609. case DATA_FORMAT_R16G16_SINT:
  610. case DATA_FORMAT_R16G16_SFLOAT:
  611. return 4;
  612. case DATA_FORMAT_R16G16B16_UNORM:
  613. case DATA_FORMAT_R16G16B16_SNORM:
  614. case DATA_FORMAT_R16G16B16_UINT:
  615. case DATA_FORMAT_R16G16B16_SINT:
  616. case DATA_FORMAT_R16G16B16_SFLOAT:
  617. return 8;
  618. case DATA_FORMAT_R16G16B16A16_UNORM:
  619. case DATA_FORMAT_R16G16B16A16_SNORM:
  620. case DATA_FORMAT_R16G16B16A16_UINT:
  621. case DATA_FORMAT_R16G16B16A16_SINT:
  622. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  623. return 8;
  624. case DATA_FORMAT_R32_UINT:
  625. case DATA_FORMAT_R32_SINT:
  626. case DATA_FORMAT_R32_SFLOAT:
  627. return 4;
  628. case DATA_FORMAT_R32G32_UINT:
  629. case DATA_FORMAT_R32G32_SINT:
  630. case DATA_FORMAT_R32G32_SFLOAT:
  631. return 8;
  632. case DATA_FORMAT_R32G32B32_UINT:
  633. case DATA_FORMAT_R32G32B32_SINT:
  634. case DATA_FORMAT_R32G32B32_SFLOAT:
  635. return 12;
  636. case DATA_FORMAT_R32G32B32A32_UINT:
  637. case DATA_FORMAT_R32G32B32A32_SINT:
  638. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  639. return 16;
  640. case DATA_FORMAT_R64_UINT:
  641. case DATA_FORMAT_R64_SINT:
  642. case DATA_FORMAT_R64_SFLOAT:
  643. return 8;
  644. case DATA_FORMAT_R64G64_UINT:
  645. case DATA_FORMAT_R64G64_SINT:
  646. case DATA_FORMAT_R64G64_SFLOAT:
  647. return 16;
  648. case DATA_FORMAT_R64G64B64_UINT:
  649. case DATA_FORMAT_R64G64B64_SINT:
  650. case DATA_FORMAT_R64G64B64_SFLOAT:
  651. return 24;
  652. case DATA_FORMAT_R64G64B64A64_UINT:
  653. case DATA_FORMAT_R64G64B64A64_SINT:
  654. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  655. return 32;
  656. default:
  657. return 0;
  658. }
  659. }
  660. uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
  661. switch (p_format) {
  662. case DATA_FORMAT_R4G4_UNORM_PACK8:
  663. return 1;
  664. case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
  665. case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
  666. case DATA_FORMAT_R5G6B5_UNORM_PACK16:
  667. case DATA_FORMAT_B5G6R5_UNORM_PACK16:
  668. case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
  669. case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
  670. case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
  671. return 2;
  672. case DATA_FORMAT_R8_UNORM:
  673. case DATA_FORMAT_R8_SNORM:
  674. case DATA_FORMAT_R8_USCALED:
  675. case DATA_FORMAT_R8_SSCALED:
  676. case DATA_FORMAT_R8_UINT:
  677. case DATA_FORMAT_R8_SINT:
  678. case DATA_FORMAT_R8_SRGB:
  679. return 1;
  680. case DATA_FORMAT_R8G8_UNORM:
  681. case DATA_FORMAT_R8G8_SNORM:
  682. case DATA_FORMAT_R8G8_USCALED:
  683. case DATA_FORMAT_R8G8_SSCALED:
  684. case DATA_FORMAT_R8G8_UINT:
  685. case DATA_FORMAT_R8G8_SINT:
  686. case DATA_FORMAT_R8G8_SRGB:
  687. return 2;
  688. case DATA_FORMAT_R8G8B8_UNORM:
  689. case DATA_FORMAT_R8G8B8_SNORM:
  690. case DATA_FORMAT_R8G8B8_USCALED:
  691. case DATA_FORMAT_R8G8B8_SSCALED:
  692. case DATA_FORMAT_R8G8B8_UINT:
  693. case DATA_FORMAT_R8G8B8_SINT:
  694. case DATA_FORMAT_R8G8B8_SRGB:
  695. case DATA_FORMAT_B8G8R8_UNORM:
  696. case DATA_FORMAT_B8G8R8_SNORM:
  697. case DATA_FORMAT_B8G8R8_USCALED:
  698. case DATA_FORMAT_B8G8R8_SSCALED:
  699. case DATA_FORMAT_B8G8R8_UINT:
  700. case DATA_FORMAT_B8G8R8_SINT:
  701. case DATA_FORMAT_B8G8R8_SRGB:
  702. return 3;
  703. case DATA_FORMAT_R8G8B8A8_UNORM:
  704. case DATA_FORMAT_R8G8B8A8_SNORM:
  705. case DATA_FORMAT_R8G8B8A8_USCALED:
  706. case DATA_FORMAT_R8G8B8A8_SSCALED:
  707. case DATA_FORMAT_R8G8B8A8_UINT:
  708. case DATA_FORMAT_R8G8B8A8_SINT:
  709. case DATA_FORMAT_R8G8B8A8_SRGB:
  710. case DATA_FORMAT_B8G8R8A8_UNORM:
  711. case DATA_FORMAT_B8G8R8A8_SNORM:
  712. case DATA_FORMAT_B8G8R8A8_USCALED:
  713. case DATA_FORMAT_B8G8R8A8_SSCALED:
  714. case DATA_FORMAT_B8G8R8A8_UINT:
  715. case DATA_FORMAT_B8G8R8A8_SINT:
  716. case DATA_FORMAT_B8G8R8A8_SRGB:
  717. return 4;
  718. case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
  719. case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
  720. case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
  721. case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
  722. case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
  723. case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
  724. case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
  725. case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
  726. case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
  727. case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
  728. case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
  729. case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
  730. case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
  731. case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
  732. case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
  733. case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
  734. case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
  735. case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
  736. case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
  737. return 4;
  738. case DATA_FORMAT_R16_UNORM:
  739. case DATA_FORMAT_R16_SNORM:
  740. case DATA_FORMAT_R16_USCALED:
  741. case DATA_FORMAT_R16_SSCALED:
  742. case DATA_FORMAT_R16_UINT:
  743. case DATA_FORMAT_R16_SINT:
  744. case DATA_FORMAT_R16_SFLOAT:
  745. return 2;
  746. case DATA_FORMAT_R16G16_UNORM:
  747. case DATA_FORMAT_R16G16_SNORM:
  748. case DATA_FORMAT_R16G16_USCALED:
  749. case DATA_FORMAT_R16G16_SSCALED:
  750. case DATA_FORMAT_R16G16_UINT:
  751. case DATA_FORMAT_R16G16_SINT:
  752. case DATA_FORMAT_R16G16_SFLOAT:
  753. return 4;
  754. case DATA_FORMAT_R16G16B16_UNORM:
  755. case DATA_FORMAT_R16G16B16_SNORM:
  756. case DATA_FORMAT_R16G16B16_USCALED:
  757. case DATA_FORMAT_R16G16B16_SSCALED:
  758. case DATA_FORMAT_R16G16B16_UINT:
  759. case DATA_FORMAT_R16G16B16_SINT:
  760. case DATA_FORMAT_R16G16B16_SFLOAT:
  761. return 6;
  762. case DATA_FORMAT_R16G16B16A16_UNORM:
  763. case DATA_FORMAT_R16G16B16A16_SNORM:
  764. case DATA_FORMAT_R16G16B16A16_USCALED:
  765. case DATA_FORMAT_R16G16B16A16_SSCALED:
  766. case DATA_FORMAT_R16G16B16A16_UINT:
  767. case DATA_FORMAT_R16G16B16A16_SINT:
  768. case DATA_FORMAT_R16G16B16A16_SFLOAT:
  769. return 8;
  770. case DATA_FORMAT_R32_UINT:
  771. case DATA_FORMAT_R32_SINT:
  772. case DATA_FORMAT_R32_SFLOAT:
  773. return 4;
  774. case DATA_FORMAT_R32G32_UINT:
  775. case DATA_FORMAT_R32G32_SINT:
  776. case DATA_FORMAT_R32G32_SFLOAT:
  777. return 8;
  778. case DATA_FORMAT_R32G32B32_UINT:
  779. case DATA_FORMAT_R32G32B32_SINT:
  780. case DATA_FORMAT_R32G32B32_SFLOAT:
  781. return 12;
  782. case DATA_FORMAT_R32G32B32A32_UINT:
  783. case DATA_FORMAT_R32G32B32A32_SINT:
  784. case DATA_FORMAT_R32G32B32A32_SFLOAT:
  785. return 16;
  786. case DATA_FORMAT_R64_UINT:
  787. case DATA_FORMAT_R64_SINT:
  788. case DATA_FORMAT_R64_SFLOAT:
  789. return 8;
  790. case DATA_FORMAT_R64G64_UINT:
  791. case DATA_FORMAT_R64G64_SINT:
  792. case DATA_FORMAT_R64G64_SFLOAT:
  793. return 16;
  794. case DATA_FORMAT_R64G64B64_UINT:
  795. case DATA_FORMAT_R64G64B64_SINT:
  796. case DATA_FORMAT_R64G64B64_SFLOAT:
  797. return 24;
  798. case DATA_FORMAT_R64G64B64A64_UINT:
  799. case DATA_FORMAT_R64G64B64A64_SINT:
  800. case DATA_FORMAT_R64G64B64A64_SFLOAT:
  801. return 32;
  802. case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
  803. case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
  804. return 4;
  805. case DATA_FORMAT_D16_UNORM:
  806. return 2;
  807. case DATA_FORMAT_X8_D24_UNORM_PACK32:
  808. return 4;
  809. case DATA_FORMAT_D32_SFLOAT:
  810. return 4;
  811. case DATA_FORMAT_S8_UINT:
  812. return 1;
  813. case DATA_FORMAT_D16_UNORM_S8_UINT:
  814. return 4;
  815. case DATA_FORMAT_D24_UNORM_S8_UINT:
  816. return 4;
  817. case DATA_FORMAT_D32_SFLOAT_S8_UINT:
  818. return 5; //?
  819. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  820. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  821. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  822. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  823. case DATA_FORMAT_BC2_UNORM_BLOCK:
  824. case DATA_FORMAT_BC2_SRGB_BLOCK:
  825. case DATA_FORMAT_BC3_UNORM_BLOCK:
  826. case DATA_FORMAT_BC3_SRGB_BLOCK:
  827. case DATA_FORMAT_BC4_UNORM_BLOCK:
  828. case DATA_FORMAT_BC4_SNORM_BLOCK:
  829. case DATA_FORMAT_BC5_UNORM_BLOCK:
  830. case DATA_FORMAT_BC5_SNORM_BLOCK:
  831. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  832. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  833. case DATA_FORMAT_BC7_UNORM_BLOCK:
  834. case DATA_FORMAT_BC7_SRGB_BLOCK:
  835. return 1;
  836. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  837. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  838. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  839. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  840. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  841. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  842. return 1;
  843. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  844. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  845. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  846. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  847. return 1;
  848. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
  849. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  850. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  851. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  852. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  853. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  854. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  855. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  856. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  857. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  858. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  859. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  860. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  861. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  862. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  863. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  864. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  865. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  866. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  867. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  868. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  869. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  870. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  871. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  872. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  873. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  874. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  875. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  876. return 1;
  877. case DATA_FORMAT_G8B8G8R8_422_UNORM:
  878. case DATA_FORMAT_B8G8R8G8_422_UNORM:
  879. return 4;
  880. case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
  881. case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
  882. case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
  883. case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
  884. case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
  885. return 4;
  886. case DATA_FORMAT_R10X6_UNORM_PACK16:
  887. case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
  888. case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
  889. case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
  890. case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
  891. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
  892. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
  893. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
  894. case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
  895. case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
  896. case DATA_FORMAT_R12X4_UNORM_PACK16:
  897. case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
  898. case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
  899. case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
  900. case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
  901. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
  902. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
  903. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
  904. case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
  905. case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
  906. return 2;
  907. case DATA_FORMAT_G16B16G16R16_422_UNORM:
  908. case DATA_FORMAT_B16G16R16G16_422_UNORM:
  909. case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
  910. case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
  911. case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
  912. case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
  913. case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
  914. return 8;
  915. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  916. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  917. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  918. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  919. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  920. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  921. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  922. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  923. return 1;
  924. default: {
  925. ERR_PRINT("Format not handled, bug");
  926. }
  927. }
  928. return 1;
  929. }
  930. // https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
  931. void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
  932. switch (p_format) {
  933. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  934. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  935. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  936. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  937. case DATA_FORMAT_BC2_UNORM_BLOCK:
  938. case DATA_FORMAT_BC2_SRGB_BLOCK:
  939. case DATA_FORMAT_BC3_UNORM_BLOCK:
  940. case DATA_FORMAT_BC3_SRGB_BLOCK:
  941. case DATA_FORMAT_BC4_UNORM_BLOCK:
  942. case DATA_FORMAT_BC4_SNORM_BLOCK:
  943. case DATA_FORMAT_BC5_UNORM_BLOCK:
  944. case DATA_FORMAT_BC5_SNORM_BLOCK:
  945. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  946. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  947. case DATA_FORMAT_BC7_UNORM_BLOCK:
  948. case DATA_FORMAT_BC7_SRGB_BLOCK:
  949. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  950. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  951. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  952. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  953. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  954. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  955. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  956. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  957. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  958. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  959. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  960. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  961. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  962. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  963. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  964. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  965. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  966. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  967. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  968. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  969. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  970. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  971. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  972. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  973. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  974. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  975. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  976. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  977. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  978. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  979. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  980. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  981. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  982. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  983. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  984. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  985. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  986. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  987. r_w = 4;
  988. r_h = 4;
  989. return;
  990. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  991. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  992. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  993. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  994. r_w = 4;
  995. r_h = 4;
  996. return;
  997. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  998. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  999. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1000. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1001. r_w = 8;
  1002. r_h = 4;
  1003. return;
  1004. default: {
  1005. r_w = 1;
  1006. r_h = 1;
  1007. }
  1008. }
  1009. }
  1010. uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
  1011. switch (p_format) {
  1012. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
  1013. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1014. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1015. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1016. return 8;
  1017. case DATA_FORMAT_BC2_UNORM_BLOCK:
  1018. case DATA_FORMAT_BC2_SRGB_BLOCK:
  1019. return 16;
  1020. case DATA_FORMAT_BC3_UNORM_BLOCK:
  1021. case DATA_FORMAT_BC3_SRGB_BLOCK:
  1022. return 16;
  1023. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1024. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1025. return 8;
  1026. case DATA_FORMAT_BC5_UNORM_BLOCK:
  1027. case DATA_FORMAT_BC5_SNORM_BLOCK:
  1028. return 16;
  1029. case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
  1030. case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
  1031. return 16;
  1032. case DATA_FORMAT_BC7_UNORM_BLOCK:
  1033. case DATA_FORMAT_BC7_SRGB_BLOCK:
  1034. return 16;
  1035. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1036. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1037. return 8;
  1038. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1039. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1040. return 8;
  1041. case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
  1042. case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
  1043. return 16;
  1044. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1045. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1046. return 8;
  1047. case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
  1048. case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
  1049. return 16;
  1050. case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: //again, not sure about astc
  1051. case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
  1052. case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
  1053. case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
  1054. case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
  1055. case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
  1056. case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
  1057. case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
  1058. case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
  1059. case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
  1060. case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
  1061. case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
  1062. case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
  1063. case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
  1064. case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
  1065. case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
  1066. case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
  1067. case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
  1068. case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
  1069. case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
  1070. case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
  1071. case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
  1072. case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
  1073. case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
  1074. case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
  1075. case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
  1076. case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
  1077. case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
  1078. return 8; //wrong
  1079. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1080. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1081. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1082. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1083. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG:
  1084. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1085. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1086. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1087. return 8; //what varies is resolution
  1088. default: {
  1089. }
  1090. }
  1091. return 1;
  1092. }
  1093. uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
  1094. switch (p_format) {
  1095. case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: //these formats are half byte size, so rshift is 1
  1096. case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
  1097. case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
  1098. case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
  1099. case DATA_FORMAT_BC4_UNORM_BLOCK:
  1100. case DATA_FORMAT_BC4_SNORM_BLOCK:
  1101. case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
  1102. case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
  1103. case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
  1104. case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
  1105. case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
  1106. case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
  1107. case DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG:
  1108. case DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG:
  1109. case DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG:
  1110. case DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG:
  1111. return 1;
  1112. case DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG: //these formats are quarter byte size, so rshift is 1
  1113. case DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG:
  1114. case DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG:
  1115. case DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG:
  1116. return 2;
  1117. default: {
  1118. }
  1119. }
  1120. return 0;
  1121. }
  1122. bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
  1123. switch (p_format) {
  1124. case DATA_FORMAT_S8_UINT:
  1125. case DATA_FORMAT_D16_UNORM_S8_UINT:
  1126. case DATA_FORMAT_D24_UNORM_S8_UINT:
  1127. case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
  1128. return true;
  1129. }
  1130. default: {
  1131. }
  1132. }
  1133. return false;
  1134. }
  1135. uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
  1136. ERR_FAIL_COND_V(p_mipmaps == 0, 0);
  1137. uint32_t w = p_width;
  1138. uint32_t h = p_height;
  1139. uint32_t d = p_depth;
  1140. uint32_t size = 0;
  1141. uint32_t pixel_size = get_image_format_pixel_size(p_format);
  1142. uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
  1143. uint32_t blockw, blockh;
  1144. get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
  1145. for (uint32_t i = 0; i < p_mipmaps; i++) {
  1146. uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
  1147. uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
  1148. uint32_t s = bw * bh;
  1149. s *= pixel_size;
  1150. s >>= pixel_rshift;
  1151. size += s * d;
  1152. if (r_blockw) {
  1153. *r_blockw = bw;
  1154. }
  1155. if (r_blockh) {
  1156. *r_blockh = bh;
  1157. }
  1158. if (r_depth) {
  1159. *r_depth = d;
  1160. }
  1161. w = MAX(blockw, w >> 1);
  1162. h = MAX(blockh, h >> 1);
  1163. d = MAX(1, d >> 1);
  1164. }
  1165. return size;
  1166. }
  1167. uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
  1168. //formats and block size don't really matter here since they can all go down to 1px (even if block is larger)
  1169. int w = p_width;
  1170. int h = p_height;
  1171. int d = p_depth;
  1172. int mipmaps = 1;
  1173. while (true) {
  1174. if (w == 1 && h == 1 && d == 1) {
  1175. break;
  1176. }
  1177. w = MAX(1, w >> 1);
  1178. h = MAX(1, h >> 1);
  1179. d = MAX(1, d >> 1);
  1180. mipmaps++;
  1181. };
  1182. return mipmaps;
  1183. }
  1184. ///////////////////////
  1185. const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
  1186. VK_COMPARE_OP_NEVER,
  1187. VK_COMPARE_OP_LESS,
  1188. VK_COMPARE_OP_EQUAL,
  1189. VK_COMPARE_OP_LESS_OR_EQUAL,
  1190. VK_COMPARE_OP_GREATER,
  1191. VK_COMPARE_OP_NOT_EQUAL,
  1192. VK_COMPARE_OP_GREATER_OR_EQUAL,
  1193. VK_COMPARE_OP_ALWAYS
  1194. };
  1195. const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
  1196. VK_STENCIL_OP_KEEP,
  1197. VK_STENCIL_OP_ZERO,
  1198. VK_STENCIL_OP_REPLACE,
  1199. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  1200. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  1201. VK_STENCIL_OP_INVERT,
  1202. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  1203. VK_STENCIL_OP_DECREMENT_AND_WRAP
  1204. };
  1205. const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
  1206. VK_SAMPLE_COUNT_1_BIT,
  1207. VK_SAMPLE_COUNT_2_BIT,
  1208. VK_SAMPLE_COUNT_4_BIT,
  1209. VK_SAMPLE_COUNT_8_BIT,
  1210. VK_SAMPLE_COUNT_16_BIT,
  1211. VK_SAMPLE_COUNT_32_BIT,
  1212. VK_SAMPLE_COUNT_64_BIT,
  1213. };
  1214. const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
  1215. VK_LOGIC_OP_CLEAR,
  1216. VK_LOGIC_OP_AND,
  1217. VK_LOGIC_OP_AND_REVERSE,
  1218. VK_LOGIC_OP_COPY,
  1219. VK_LOGIC_OP_AND_INVERTED,
  1220. VK_LOGIC_OP_NO_OP,
  1221. VK_LOGIC_OP_XOR,
  1222. VK_LOGIC_OP_OR,
  1223. VK_LOGIC_OP_NOR,
  1224. VK_LOGIC_OP_EQUIVALENT,
  1225. VK_LOGIC_OP_INVERT,
  1226. VK_LOGIC_OP_OR_REVERSE,
  1227. VK_LOGIC_OP_COPY_INVERTED,
  1228. VK_LOGIC_OP_OR_INVERTED,
  1229. VK_LOGIC_OP_NAND,
  1230. VK_LOGIC_OP_SET
  1231. };
  1232. const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
  1233. VK_BLEND_FACTOR_ZERO,
  1234. VK_BLEND_FACTOR_ONE,
  1235. VK_BLEND_FACTOR_SRC_COLOR,
  1236. VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
  1237. VK_BLEND_FACTOR_DST_COLOR,
  1238. VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
  1239. VK_BLEND_FACTOR_SRC_ALPHA,
  1240. VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
  1241. VK_BLEND_FACTOR_DST_ALPHA,
  1242. VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
  1243. VK_BLEND_FACTOR_CONSTANT_COLOR,
  1244. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
  1245. VK_BLEND_FACTOR_CONSTANT_ALPHA,
  1246. VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
  1247. VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
  1248. VK_BLEND_FACTOR_SRC1_COLOR,
  1249. VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
  1250. VK_BLEND_FACTOR_SRC1_ALPHA,
  1251. VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
  1252. };
  1253. const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
  1254. VK_BLEND_OP_ADD,
  1255. VK_BLEND_OP_SUBTRACT,
  1256. VK_BLEND_OP_REVERSE_SUBTRACT,
  1257. VK_BLEND_OP_MIN,
  1258. VK_BLEND_OP_MAX
  1259. };
  1260. const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
  1261. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  1262. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  1263. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  1264. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  1265. VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
  1266. };
  1267. const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
  1268. VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
  1269. VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
  1270. VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
  1271. VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  1272. VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
  1273. VK_BORDER_COLOR_INT_OPAQUE_WHITE
  1274. };
  1275. const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
  1276. VK_IMAGE_TYPE_1D,
  1277. VK_IMAGE_TYPE_2D,
  1278. VK_IMAGE_TYPE_3D,
  1279. VK_IMAGE_TYPE_2D,
  1280. VK_IMAGE_TYPE_1D,
  1281. VK_IMAGE_TYPE_2D,
  1282. VK_IMAGE_TYPE_2D
  1283. };
  1284. /***************************/
  1285. /**** BUFFER MANAGEMENT ****/
  1286. /***************************/
  1287. Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mapping) {
  1288. VkBufferCreateInfo bufferInfo;
  1289. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1290. bufferInfo.pNext = nullptr;
  1291. bufferInfo.flags = 0;
  1292. bufferInfo.size = p_size;
  1293. bufferInfo.usage = p_usage;
  1294. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1295. bufferInfo.queueFamilyIndexCount = 0;
  1296. bufferInfo.pQueueFamilyIndices = nullptr;
  1297. VmaAllocationCreateInfo allocInfo;
  1298. allocInfo.flags = 0;
  1299. allocInfo.usage = p_mapping;
  1300. allocInfo.requiredFlags = 0;
  1301. allocInfo.preferredFlags = 0;
  1302. allocInfo.memoryTypeBits = 0;
  1303. allocInfo.pool = nullptr;
  1304. allocInfo.pUserData = nullptr;
  1305. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
  1306. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
  1307. p_buffer->size = p_size;
  1308. p_buffer->buffer_info.buffer = p_buffer->buffer;
  1309. p_buffer->buffer_info.offset = 0;
  1310. p_buffer->buffer_info.range = p_size;
  1311. p_buffer->usage = p_usage;
  1312. return OK;
  1313. }
  1314. Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
  1315. ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
  1316. vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
  1317. p_buffer->buffer = VK_NULL_HANDLE;
  1318. p_buffer->allocation = nullptr;
  1319. p_buffer->size = 0;
  1320. return OK;
  1321. }
  1322. Error RenderingDeviceVulkan::_insert_staging_block() {
  1323. VkBufferCreateInfo bufferInfo;
  1324. bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1325. bufferInfo.pNext = nullptr;
  1326. bufferInfo.flags = 0;
  1327. bufferInfo.size = staging_buffer_block_size;
  1328. bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  1329. bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1330. bufferInfo.queueFamilyIndexCount = 0;
  1331. bufferInfo.pQueueFamilyIndices = nullptr;
  1332. VmaAllocationCreateInfo allocInfo;
  1333. allocInfo.flags = 0;
  1334. allocInfo.usage = VMA_MEMORY_USAGE_CPU_ONLY;
  1335. allocInfo.requiredFlags = 0;
  1336. allocInfo.preferredFlags = 0;
  1337. allocInfo.memoryTypeBits = 0;
  1338. allocInfo.pool = nullptr;
  1339. allocInfo.pUserData = nullptr;
  1340. StagingBufferBlock block;
  1341. VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
  1342. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
  1343. block.frame_used = 0;
  1344. block.fill_amount = 0;
  1345. staging_buffer_blocks.insert(staging_buffer_current, block);
  1346. return OK;
  1347. }
  1348. Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment, bool p_on_draw_command_buffer) {
  1349. //determine a block to use
  1350. r_alloc_size = p_amount;
  1351. while (true) {
  1352. r_alloc_offset = 0;
  1353. //see if we can use current block
  1354. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1355. //we used this block this frame, let's see if there is still room
  1356. uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
  1357. {
  1358. uint32_t align_remainder = write_from % p_required_align;
  1359. if (align_remainder != 0) {
  1360. write_from += p_required_align - align_remainder;
  1361. }
  1362. }
  1363. int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
  1364. if ((int32_t)p_amount < available_bytes) {
  1365. //all is good, we should be ok, all will fit
  1366. r_alloc_offset = write_from;
  1367. } else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
  1368. //ok all won't fit but at least we can fit a chunkie
  1369. //all is good, update what needs to be written to
  1370. r_alloc_offset = write_from;
  1371. r_alloc_size = available_bytes - (available_bytes % p_required_align);
  1372. } else {
  1373. //can't fit it into this buffer.
  1374. //will need to try next buffer
  1375. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  1376. // before doing anything, though, let's check that we didn't manage to fill all blocks
  1377. // possible in a single frame
  1378. if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
  1379. //guess we did.. ok, let's see if we can insert a new block..
  1380. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1381. //we can, so we are safe
  1382. Error err = _insert_staging_block();
  1383. if (err) {
  1384. return err;
  1385. }
  1386. //claim for this frame
  1387. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1388. } else {
  1389. // Ok, worst case scenario, all the staging buffers belong to this frame
  1390. // and this frame is not even done.
  1391. // If this is the main thread, it means the user is likely loading a lot of resources at once,
  1392. // otherwise, the thread should just be blocked until the next frame (currently unimplemented)
  1393. if (false) { //separate thread from render
  1394. //block_until_next_frame()
  1395. continue;
  1396. } else {
  1397. //flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands
  1398. _flush(true);
  1399. //clear the whole staging buffer
  1400. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1401. staging_buffer_blocks.write[i].frame_used = 0;
  1402. staging_buffer_blocks.write[i].fill_amount = 0;
  1403. }
  1404. //claim current
  1405. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1406. }
  1407. }
  1408. } else {
  1409. //not from current frame, so continue and try again
  1410. continue;
  1411. }
  1412. }
  1413. } else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
  1414. //this is an old block, which was already processed, let's reuse
  1415. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1416. staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
  1417. } else if (staging_buffer_blocks[staging_buffer_current].frame_used > frames_drawn - frame_count) {
  1418. //this block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
  1419. if (staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
  1420. //we are still allowed to create a new block, so let's do that and insert it for current pos
  1421. Error err = _insert_staging_block();
  1422. if (err) {
  1423. return err;
  1424. }
  1425. //claim for this frame
  1426. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1427. } else {
  1428. // oops, we are out of room and we can't create more.
  1429. // let's flush older frames.
  1430. // The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
  1431. // If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
  1432. if (false) {
  1433. //separate thread from render
  1434. //block_until_next_frame()
  1435. continue; //and try again
  1436. } else {
  1437. _flush(false);
  1438. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  1439. //clear all blocks but the ones from this frame
  1440. int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
  1441. if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
  1442. break; //ok, we reached something from this frame, abort
  1443. }
  1444. staging_buffer_blocks.write[block_idx].frame_used = 0;
  1445. staging_buffer_blocks.write[block_idx].fill_amount = 0;
  1446. }
  1447. //claim for current frame
  1448. staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
  1449. }
  1450. }
  1451. }
  1452. //all was good, break
  1453. break;
  1454. }
  1455. staging_buffer_used = true;
  1456. return OK;
  1457. }
  1458. Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
  1459. //submitting may get chunked for various reasons, so convert this to a task
  1460. size_t to_submit = p_data_size;
  1461. size_t submit_from = 0;
  1462. while (to_submit > 0) {
  1463. uint32_t block_write_offset;
  1464. uint32_t block_write_amount;
  1465. Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount, p_use_draw_command_buffer);
  1466. if (err) {
  1467. return err;
  1468. }
  1469. //map staging buffer (It's CPU and coherent)
  1470. void *data_ptr = nullptr;
  1471. {
  1472. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  1473. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  1474. }
  1475. //copy to staging buffer
  1476. copymem(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
  1477. //unmap
  1478. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  1479. //insert a command to copy this
  1480. VkBufferCopy region;
  1481. region.srcOffset = block_write_offset;
  1482. region.dstOffset = submit_from + p_offset;
  1483. region.size = block_write_amount;
  1484. vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
  1485. staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
  1486. to_submit -= block_write_amount;
  1487. submit_from += block_write_amount;
  1488. }
  1489. return OK;
  1490. }
  1491. void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1492. VkMemoryBarrier mem_barrier;
  1493. mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  1494. mem_barrier.pNext = nullptr;
  1495. mem_barrier.srcAccessMask = p_src_access;
  1496. mem_barrier.dstAccessMask = p_dst_sccess;
  1497. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
  1498. }
  1499. void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
  1500. //used for debug
  1501. _memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
  1502. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1503. VK_ACCESS_INDEX_READ_BIT |
  1504. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1505. VK_ACCESS_UNIFORM_READ_BIT |
  1506. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1507. VK_ACCESS_SHADER_READ_BIT |
  1508. VK_ACCESS_SHADER_WRITE_BIT |
  1509. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1510. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1511. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1512. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1513. VK_ACCESS_TRANSFER_READ_BIT |
  1514. VK_ACCESS_TRANSFER_WRITE_BIT |
  1515. VK_ACCESS_HOST_READ_BIT |
  1516. VK_ACCESS_HOST_WRITE_BIT,
  1517. VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  1518. VK_ACCESS_INDEX_READ_BIT |
  1519. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  1520. VK_ACCESS_UNIFORM_READ_BIT |
  1521. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  1522. VK_ACCESS_SHADER_READ_BIT |
  1523. VK_ACCESS_SHADER_WRITE_BIT |
  1524. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  1525. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  1526. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  1527. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  1528. VK_ACCESS_TRANSFER_READ_BIT |
  1529. VK_ACCESS_TRANSFER_WRITE_BIT |
  1530. VK_ACCESS_HOST_READ_BIT |
  1531. VK_ACCESS_HOST_WRITE_BIT,
  1532. p_sync_with_draw);
  1533. }
  1534. void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_sccess, bool p_sync_with_draw) {
  1535. VkBufferMemoryBarrier buffer_mem_barrier;
  1536. buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
  1537. buffer_mem_barrier.pNext = nullptr;
  1538. buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1539. buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1540. buffer_mem_barrier.srcAccessMask = p_src_access;
  1541. buffer_mem_barrier.dstAccessMask = p_dst_sccess;
  1542. buffer_mem_barrier.buffer = buffer;
  1543. buffer_mem_barrier.offset = p_from;
  1544. buffer_mem_barrier.size = p_size;
  1545. vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
  1546. }
  1547. /*****************/
  1548. /**** TEXTURE ****/
  1549. /*****************/
  1550. RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
  1551. _THREAD_SAFE_METHOD_
  1552. VkImageCreateInfo image_create_info;
  1553. image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1554. image_create_info.pNext = nullptr;
  1555. image_create_info.flags = 0;
  1556. #ifndef _MSC_VER
  1557. #warning TODO check for support via RenderingDevice to enable on mobile when possible
  1558. #endif
  1559. #ifndef ANDROID_ENABLED
  1560. // vkCreateImage fails with format list on Android (VK_ERROR_OUT_OF_HOST_MEMORY)
  1561. VkImageFormatListCreateInfoKHR format_list_create_info; //keep out of the if, needed for creation
  1562. Vector<VkFormat> allowed_formats; //keep out of the if, needed for creation
  1563. #endif
  1564. if (p_format.shareable_formats.size()) {
  1565. image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
  1566. #ifndef ANDROID_ENABLED
  1567. for (int i = 0; i < p_format.shareable_formats.size(); i++) {
  1568. allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
  1569. }
  1570. format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
  1571. format_list_create_info.pNext = nullptr;
  1572. format_list_create_info.viewFormatCount = allowed_formats.size();
  1573. format_list_create_info.pViewFormats = allowed_formats.ptr();
  1574. image_create_info.pNext = &format_list_create_info;
  1575. ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
  1576. "If supplied a list of shareable formats, the current format must be present in the list");
  1577. ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
  1578. "If supplied a list of shareable formats, the current view format override must be present in the list");
  1579. #endif
  1580. }
  1581. if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
  1582. image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
  1583. }
  1584. /*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
  1585. image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
  1586. }*/
  1587. ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
  1588. image_create_info.imageType = vulkan_image_type[p_format.texture_type];
  1589. ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
  1590. image_create_info.format = vulkan_formats[p_format.format];
  1591. image_create_info.extent.width = p_format.width;
  1592. if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
  1593. ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
  1594. image_create_info.extent.height = p_format.height;
  1595. } else {
  1596. image_create_info.extent.height = 1;
  1597. }
  1598. if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
  1599. ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
  1600. image_create_info.extent.depth = p_format.depth;
  1601. } else {
  1602. image_create_info.extent.depth = 1;
  1603. }
  1604. ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
  1605. image_create_info.mipLevels = p_format.mipmaps;
  1606. if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
  1607. ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
  1608. "Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
  1609. ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
  1610. "Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
  1611. image_create_info.arrayLayers = p_format.array_layers;
  1612. } else {
  1613. image_create_info.arrayLayers = 1;
  1614. }
  1615. ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
  1616. image_create_info.samples = rasterization_sample_count[p_format.samples];
  1617. image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
  1618. //usage
  1619. image_create_info.usage = 0;
  1620. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1621. image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
  1622. }
  1623. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1624. image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
  1625. }
  1626. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1627. image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1628. }
  1629. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1630. image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1631. }
  1632. if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
  1633. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1634. }
  1635. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
  1636. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  1637. }
  1638. if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
  1639. image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  1640. }
  1641. image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1642. image_create_info.queueFamilyIndexCount = 0;
  1643. image_create_info.pQueueFamilyIndices = nullptr;
  1644. image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1645. uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
  1646. ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
  1647. "Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
  1648. if (p_data.size()) {
  1649. ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
  1650. "Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
  1651. int expected_images = image_create_info.arrayLayers;
  1652. ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
  1653. "Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
  1654. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1655. uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
  1656. ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
  1657. "Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
  1658. }
  1659. }
  1660. {
  1661. //validate that this image is supported for the intended use
  1662. VkFormatProperties properties;
  1663. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
  1664. VkFormatFeatureFlags flags;
  1665. String format_text = "'" + String(named_formats[p_format.format]) + "'";
  1666. if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
  1667. flags = properties.linearTilingFeatures;
  1668. format_text += " (with CPU read bit)";
  1669. } else {
  1670. flags = properties.optimalTilingFeatures;
  1671. }
  1672. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  1673. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
  1674. }
  1675. if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  1676. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
  1677. }
  1678. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  1679. printf("vkformat: %x\n", image_create_info.format);
  1680. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
  1681. }
  1682. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  1683. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
  1684. }
  1685. if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  1686. ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
  1687. }
  1688. }
  1689. //some view validation
  1690. if (p_view.format_override != DATA_FORMAT_MAX) {
  1691. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1692. }
  1693. ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
  1694. ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
  1695. ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
  1696. ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
  1697. //allocate memory
  1698. VmaAllocationCreateInfo allocInfo;
  1699. allocInfo.flags = 0;
  1700. allocInfo.usage = p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT ? VMA_MEMORY_USAGE_CPU_ONLY : VMA_MEMORY_USAGE_GPU_ONLY;
  1701. allocInfo.requiredFlags = 0;
  1702. allocInfo.preferredFlags = 0;
  1703. allocInfo.memoryTypeBits = 0;
  1704. allocInfo.pool = nullptr;
  1705. allocInfo.pUserData = nullptr;
  1706. Texture texture;
  1707. VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
  1708. ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
  1709. texture.type = p_format.texture_type;
  1710. texture.format = p_format.format;
  1711. texture.width = image_create_info.extent.width;
  1712. texture.height = image_create_info.extent.height;
  1713. texture.depth = image_create_info.extent.depth;
  1714. texture.layers = image_create_info.arrayLayers;
  1715. texture.mipmaps = image_create_info.mipLevels;
  1716. texture.base_mipmap = 0;
  1717. texture.base_layer = 0;
  1718. texture.usage_flags = p_format.usage_bits;
  1719. texture.samples = p_format.samples;
  1720. texture.allowed_shared_formats = p_format.shareable_formats;
  1721. //set base layout based on usage priority
  1722. if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
  1723. //first priority, readable
  1724. texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1725. } else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
  1726. //second priority, storage
  1727. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1728. } else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  1729. //third priority, color or depth
  1730. texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1731. } else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1732. texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1733. } else {
  1734. texture.layout = VK_IMAGE_LAYOUT_GENERAL;
  1735. }
  1736. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1737. texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1738. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1739. if (format_has_stencil(p_format.format)) {
  1740. texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  1741. }
  1742. } else {
  1743. texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1744. texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
  1745. }
  1746. texture.bound = false;
  1747. //create view
  1748. VkImageViewCreateInfo image_view_create_info;
  1749. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1750. image_view_create_info.pNext = nullptr;
  1751. image_view_create_info.flags = 0;
  1752. image_view_create_info.image = texture.image;
  1753. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1754. VK_IMAGE_VIEW_TYPE_1D,
  1755. VK_IMAGE_VIEW_TYPE_2D,
  1756. VK_IMAGE_VIEW_TYPE_3D,
  1757. VK_IMAGE_VIEW_TYPE_CUBE,
  1758. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1759. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1760. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1761. };
  1762. image_view_create_info.viewType = view_types[p_format.texture_type];
  1763. if (p_view.format_override == DATA_FORMAT_MAX) {
  1764. image_view_create_info.format = image_create_info.format;
  1765. } else {
  1766. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1767. }
  1768. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1769. VK_COMPONENT_SWIZZLE_IDENTITY,
  1770. VK_COMPONENT_SWIZZLE_ZERO,
  1771. VK_COMPONENT_SWIZZLE_ONE,
  1772. VK_COMPONENT_SWIZZLE_R,
  1773. VK_COMPONENT_SWIZZLE_G,
  1774. VK_COMPONENT_SWIZZLE_B,
  1775. VK_COMPONENT_SWIZZLE_A
  1776. };
  1777. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1778. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1779. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1780. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1781. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1782. image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
  1783. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1784. image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
  1785. if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1786. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1787. } else {
  1788. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1789. }
  1790. err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1791. if (err) {
  1792. vmaDestroyImage(allocator, texture.image, texture.allocation);
  1793. ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1794. }
  1795. //barrier to set layout
  1796. {
  1797. VkImageMemoryBarrier image_memory_barrier;
  1798. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  1799. image_memory_barrier.pNext = nullptr;
  1800. image_memory_barrier.srcAccessMask = 0;
  1801. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1802. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1803. image_memory_barrier.newLayout = texture.layout;
  1804. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1805. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  1806. image_memory_barrier.image = texture.image;
  1807. image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
  1808. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  1809. image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
  1810. image_memory_barrier.subresourceRange.baseArrayLayer = 0;
  1811. image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
  1812. vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  1813. }
  1814. RID id = texture_owner.make_rid(texture);
  1815. if (p_data.size()) {
  1816. for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
  1817. texture_update(id, i, p_data[i]);
  1818. }
  1819. }
  1820. return id;
  1821. }
  1822. RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
  1823. _THREAD_SAFE_METHOD_
  1824. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1825. ERR_FAIL_COND_V(!src_texture, RID());
  1826. if (src_texture->owner.is_valid()) { //ahh this is a share
  1827. p_with_texture = src_texture->owner;
  1828. src_texture = texture_owner.getornull(src_texture->owner);
  1829. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1830. }
  1831. //create view
  1832. Texture texture = *src_texture;
  1833. VkImageViewCreateInfo image_view_create_info;
  1834. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1835. image_view_create_info.pNext = nullptr;
  1836. image_view_create_info.flags = 0;
  1837. image_view_create_info.image = texture.image;
  1838. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1839. VK_IMAGE_VIEW_TYPE_1D,
  1840. VK_IMAGE_VIEW_TYPE_2D,
  1841. VK_IMAGE_VIEW_TYPE_3D,
  1842. VK_IMAGE_VIEW_TYPE_CUBE,
  1843. VK_IMAGE_VIEW_TYPE_1D_ARRAY,
  1844. VK_IMAGE_VIEW_TYPE_2D_ARRAY,
  1845. VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
  1846. };
  1847. image_view_create_info.viewType = view_types[texture.type];
  1848. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1849. image_view_create_info.format = vulkan_formats[texture.format];
  1850. } else {
  1851. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1852. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1853. "Format override is not in the list of allowed shareable formats for original texture.");
  1854. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1855. }
  1856. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1857. VK_COMPONENT_SWIZZLE_IDENTITY,
  1858. VK_COMPONENT_SWIZZLE_ZERO,
  1859. VK_COMPONENT_SWIZZLE_ONE,
  1860. VK_COMPONENT_SWIZZLE_R,
  1861. VK_COMPONENT_SWIZZLE_G,
  1862. VK_COMPONENT_SWIZZLE_B,
  1863. VK_COMPONENT_SWIZZLE_A
  1864. };
  1865. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1866. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1867. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1868. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1869. image_view_create_info.subresourceRange.baseMipLevel = 0;
  1870. image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
  1871. image_view_create_info.subresourceRange.layerCount = texture.layers;
  1872. image_view_create_info.subresourceRange.baseArrayLayer = 0;
  1873. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1874. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1875. } else {
  1876. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1877. }
  1878. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1879. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1880. texture.owner = p_with_texture;
  1881. RID id = texture_owner.make_rid(texture);
  1882. _add_dependency(id, p_with_texture);
  1883. return id;
  1884. }
  1885. RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
  1886. _THREAD_SAFE_METHOD_
  1887. Texture *src_texture = texture_owner.getornull(p_with_texture);
  1888. ERR_FAIL_COND_V(!src_texture, RID());
  1889. if (src_texture->owner.is_valid()) { //ahh this is a share
  1890. p_with_texture = src_texture->owner;
  1891. src_texture = texture_owner.getornull(src_texture->owner);
  1892. ERR_FAIL_COND_V(!src_texture, RID()); //this is a bug
  1893. }
  1894. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
  1895. "Can only create a cubemap slice from a cubemap or cubemap array mipmap");
  1896. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
  1897. "Can only create a 3D slice from a 3D texture");
  1898. ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
  1899. "Can only create an array slice from a 2D array mipmap");
  1900. //create view
  1901. ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
  1902. ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
  1903. int slice_layers = 1;
  1904. if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1905. ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
  1906. slice_layers = src_texture->layers;
  1907. } else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1908. slice_layers = 6;
  1909. }
  1910. Texture texture = *src_texture;
  1911. get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
  1912. texture.mipmaps = 1;
  1913. texture.layers = slice_layers;
  1914. texture.base_mipmap = p_mipmap;
  1915. texture.base_layer = p_layer;
  1916. VkImageViewCreateInfo image_view_create_info;
  1917. image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1918. image_view_create_info.pNext = nullptr;
  1919. image_view_create_info.flags = 0;
  1920. image_view_create_info.image = texture.image;
  1921. static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
  1922. VK_IMAGE_VIEW_TYPE_1D,
  1923. VK_IMAGE_VIEW_TYPE_2D,
  1924. VK_IMAGE_VIEW_TYPE_2D,
  1925. VK_IMAGE_VIEW_TYPE_2D,
  1926. VK_IMAGE_VIEW_TYPE_1D,
  1927. VK_IMAGE_VIEW_TYPE_2D,
  1928. VK_IMAGE_VIEW_TYPE_2D,
  1929. };
  1930. image_view_create_info.viewType = view_types[texture.type];
  1931. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1932. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
  1933. } else if (p_slice_type == TEXTURE_SLICE_3D) {
  1934. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
  1935. } else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
  1936. image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  1937. }
  1938. if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
  1939. image_view_create_info.format = vulkan_formats[texture.format];
  1940. } else {
  1941. ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
  1942. ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
  1943. "Format override is not in the list of allowed shareable formats for original texture.");
  1944. image_view_create_info.format = vulkan_formats[p_view.format_override];
  1945. }
  1946. static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
  1947. VK_COMPONENT_SWIZZLE_IDENTITY,
  1948. VK_COMPONENT_SWIZZLE_ZERO,
  1949. VK_COMPONENT_SWIZZLE_ONE,
  1950. VK_COMPONENT_SWIZZLE_R,
  1951. VK_COMPONENT_SWIZZLE_G,
  1952. VK_COMPONENT_SWIZZLE_B,
  1953. VK_COMPONENT_SWIZZLE_A
  1954. };
  1955. image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
  1956. image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
  1957. image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
  1958. image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
  1959. if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
  1960. ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
  1961. "Specified layer is invalid for cubemap");
  1962. ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
  1963. "Specified layer must be a multiple of 6.");
  1964. }
  1965. image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
  1966. image_view_create_info.subresourceRange.levelCount = 1;
  1967. image_view_create_info.subresourceRange.layerCount = slice_layers;
  1968. image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
  1969. if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  1970. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  1971. } else {
  1972. image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1973. }
  1974. VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
  1975. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
  1976. texture.owner = p_with_texture;
  1977. RID id = texture_owner.make_rid(texture);
  1978. _add_dependency(id, p_with_texture);
  1979. return id;
  1980. }
  1981. Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
  1982. _THREAD_SAFE_METHOD_
  1983. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  1984. "Updating textures in 'sync to draw' mode is forbidden during creation of a draw list");
  1985. Texture *texture = texture_owner.getornull(p_texture);
  1986. ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
  1987. if (texture->owner != RID()) {
  1988. p_texture = texture->owner;
  1989. texture = texture_owner.getornull(texture->owner);
  1990. ERR_FAIL_COND_V(!texture, ERR_BUG); //this is a bug
  1991. }
  1992. ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
  1993. "Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  1994. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
  1995. "Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
  1996. uint32_t layer_count = texture->layers;
  1997. if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
  1998. layer_count *= 6;
  1999. }
  2000. ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
  2001. uint32_t width, height;
  2002. uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
  2003. uint32_t required_size = image_size;
  2004. uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
  2005. if (required_align == 1) {
  2006. required_align = get_image_format_pixel_size(texture->format);
  2007. }
  2008. if ((required_align % 4) != 0) { //alignment rules are really strange
  2009. required_align *= 4;
  2010. }
  2011. ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
  2012. "Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
  2013. uint32_t region_size = texture_upload_region_size_px;
  2014. const uint8_t *r = p_data.ptr();
  2015. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2016. //barrier to transfer
  2017. {
  2018. VkImageMemoryBarrier image_memory_barrier;
  2019. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2020. image_memory_barrier.pNext = nullptr;
  2021. image_memory_barrier.srcAccessMask = 0;
  2022. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2023. image_memory_barrier.oldLayout = texture->layout;
  2024. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2025. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2026. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2027. image_memory_barrier.image = texture->image;
  2028. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2029. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2030. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2031. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2032. image_memory_barrier.subresourceRange.layerCount = 1;
  2033. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2034. }
  2035. uint32_t mipmap_offset = 0;
  2036. for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
  2037. uint32_t depth;
  2038. uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
  2039. const uint8_t *read_ptr_mipmap = r + mipmap_offset;
  2040. image_size = image_total - mipmap_offset;
  2041. for (uint32_t z = 0; z < depth; z++) { //for 3D textures, depth may be > 0
  2042. const uint8_t *read_ptr = read_ptr_mipmap + image_size * z / depth;
  2043. for (uint32_t x = 0; x < width; x += region_size) {
  2044. for (uint32_t y = 0; y < height; y += region_size) {
  2045. uint32_t region_w = MIN(region_size, width - x);
  2046. uint32_t region_h = MIN(region_size, height - y);
  2047. uint32_t pixel_size = get_image_format_pixel_size(texture->format);
  2048. uint32_t to_allocate = region_w * region_h * pixel_size;
  2049. to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
  2050. uint32_t alloc_offset, alloc_size;
  2051. Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false, p_sync_with_draw);
  2052. ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
  2053. uint8_t *write_ptr;
  2054. { //map
  2055. void *data_ptr = nullptr;
  2056. VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
  2057. ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2058. write_ptr = (uint8_t *)data_ptr;
  2059. write_ptr += alloc_offset;
  2060. }
  2061. uint32_t block_w, block_h;
  2062. get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
  2063. ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
  2064. ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
  2065. if (block_w != 1 || block_h != 1) {
  2066. //compressed image (blocks)
  2067. //must copy a block region
  2068. uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
  2069. //re-create current variables in blocky format
  2070. uint32_t xb = x / block_w;
  2071. uint32_t yb = y / block_h;
  2072. uint32_t wb = width / block_w;
  2073. //uint32_t hb = height / block_h;
  2074. uint32_t region_wb = region_w / block_w;
  2075. uint32_t region_hb = region_h / block_h;
  2076. for (uint32_t xr = 0; xr < region_wb; xr++) {
  2077. for (uint32_t yr = 0; yr < region_hb; yr++) {
  2078. uint32_t src_offset = ((yr + yb) * wb + xr + xb) * block_size;
  2079. uint32_t dst_offset = (yr * region_wb + xr) * block_size;
  2080. //copy block
  2081. for (uint32_t i = 0; i < block_size; i++) {
  2082. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2083. }
  2084. }
  2085. }
  2086. } else {
  2087. //regular image (pixels)
  2088. //must copy a pixel region
  2089. for (uint32_t xr = 0; xr < region_w; xr++) {
  2090. for (uint32_t yr = 0; yr < region_h; yr++) {
  2091. uint32_t src_offset = ((yr + y) * width + xr + x) * pixel_size;
  2092. uint32_t dst_offset = (yr * region_w + xr) * pixel_size;
  2093. //copy block
  2094. for (uint32_t i = 0; i < pixel_size; i++) {
  2095. write_ptr[dst_offset + i] = read_ptr[src_offset + i];
  2096. }
  2097. }
  2098. }
  2099. }
  2100. { //unmap
  2101. vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
  2102. }
  2103. VkBufferImageCopy buffer_image_copy;
  2104. buffer_image_copy.bufferOffset = alloc_offset;
  2105. buffer_image_copy.bufferRowLength = 0; //tightly packed
  2106. buffer_image_copy.bufferImageHeight = 0; //tightly packed
  2107. buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
  2108. buffer_image_copy.imageSubresource.mipLevel = mm_i;
  2109. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2110. buffer_image_copy.imageSubresource.layerCount = 1;
  2111. buffer_image_copy.imageOffset.x = x;
  2112. buffer_image_copy.imageOffset.y = y;
  2113. buffer_image_copy.imageOffset.z = z;
  2114. buffer_image_copy.imageExtent.width = region_w;
  2115. buffer_image_copy.imageExtent.height = region_h;
  2116. buffer_image_copy.imageExtent.depth = 1;
  2117. vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
  2118. staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
  2119. }
  2120. }
  2121. }
  2122. mipmap_offset = image_total;
  2123. }
  2124. //barrier to restore layout
  2125. {
  2126. VkImageMemoryBarrier image_memory_barrier;
  2127. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2128. image_memory_barrier.pNext = nullptr;
  2129. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2130. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2131. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2132. image_memory_barrier.newLayout = texture->layout;
  2133. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2134. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2135. image_memory_barrier.image = texture->image;
  2136. image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
  2137. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2138. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  2139. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2140. image_memory_barrier.subresourceRange.layerCount = 1;
  2141. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2142. }
  2143. return OK;
  2144. }
  2145. Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
  2146. uint32_t width, height, depth;
  2147. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
  2148. Vector<uint8_t> image_data;
  2149. image_data.resize(image_size);
  2150. void *img_mem;
  2151. vmaMapMemory(allocator, p_allocation, &img_mem);
  2152. uint32_t blockw, blockh;
  2153. get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
  2154. uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
  2155. uint32_t pixel_size = get_image_format_pixel_size(tex->format);
  2156. {
  2157. uint8_t *w = image_data.ptrw();
  2158. uint32_t mipmap_offset = 0;
  2159. for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
  2160. uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
  2161. uint8_t *write_ptr_mipmap = w + mipmap_offset;
  2162. image_size = image_total - mipmap_offset;
  2163. VkImageSubresource image_sub_resorce;
  2164. image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2165. image_sub_resorce.arrayLayer = p_layer;
  2166. image_sub_resorce.mipLevel = mm_i;
  2167. VkSubresourceLayout layout;
  2168. vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
  2169. for (uint32_t z = 0; z < depth; z++) {
  2170. uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
  2171. const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
  2172. if (block_size > 1) {
  2173. //compressed
  2174. uint32_t line_width = (block_size * (width / blockw));
  2175. for (uint32_t y = 0; y < height / blockh; y++) {
  2176. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2177. uint8_t *wptr = write_ptr + y * line_width;
  2178. copymem(wptr, rptr, line_width);
  2179. }
  2180. } else {
  2181. //uncompressed
  2182. for (uint32_t y = 0; y < height; y++) {
  2183. const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
  2184. uint8_t *wptr = write_ptr + y * pixel_size * width;
  2185. copymem(wptr, rptr, pixel_size * width);
  2186. }
  2187. }
  2188. }
  2189. mipmap_offset = image_total;
  2190. }
  2191. }
  2192. vmaUnmapMemory(allocator, p_allocation);
  2193. return image_data;
  2194. }
  2195. Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
  2196. _THREAD_SAFE_METHOD_
  2197. Texture *tex = texture_owner.getornull(p_texture);
  2198. ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
  2199. ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
  2200. "Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2201. ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
  2202. "Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2203. uint32_t layer_count = tex->layers;
  2204. if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2205. layer_count *= 6;
  2206. }
  2207. ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
  2208. if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
  2209. //does not need anything fancy, map and read.
  2210. return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
  2211. } else {
  2212. //compute total image size
  2213. uint32_t width, height, depth;
  2214. uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
  2215. //allocate buffer
  2216. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; //makes more sense to retrieve
  2217. Buffer tmp_buffer;
  2218. _buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  2219. { //Source image barrier
  2220. VkImageMemoryBarrier image_memory_barrier;
  2221. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2222. image_memory_barrier.pNext = nullptr;
  2223. image_memory_barrier.srcAccessMask = 0;
  2224. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2225. image_memory_barrier.oldLayout = tex->layout;
  2226. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2227. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2228. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2229. image_memory_barrier.image = tex->image;
  2230. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2231. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2232. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2233. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2234. image_memory_barrier.subresourceRange.layerCount = 1;
  2235. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2236. }
  2237. uint32_t computed_w = tex->width;
  2238. uint32_t computed_h = tex->height;
  2239. uint32_t computed_d = tex->depth;
  2240. uint32_t prev_size = 0;
  2241. uint32_t offset = 0;
  2242. for (uint32_t i = 0; i < tex->mipmaps; i++) {
  2243. VkBufferImageCopy buffer_image_copy;
  2244. uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
  2245. uint32_t size = image_size - prev_size;
  2246. prev_size = image_size;
  2247. buffer_image_copy.bufferOffset = offset;
  2248. buffer_image_copy.bufferImageHeight = 0;
  2249. buffer_image_copy.bufferRowLength = 0;
  2250. buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
  2251. buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
  2252. buffer_image_copy.imageSubresource.layerCount = 1;
  2253. buffer_image_copy.imageSubresource.mipLevel = i;
  2254. buffer_image_copy.imageOffset.x = 0;
  2255. buffer_image_copy.imageOffset.y = 0;
  2256. buffer_image_copy.imageOffset.z = 0;
  2257. buffer_image_copy.imageExtent.width = computed_w;
  2258. buffer_image_copy.imageExtent.height = computed_h;
  2259. buffer_image_copy.imageExtent.depth = computed_d;
  2260. vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
  2261. computed_w = MAX(1, computed_w >> 1);
  2262. computed_h = MAX(1, computed_h >> 1);
  2263. computed_d = MAX(1, computed_d >> 1);
  2264. offset += size;
  2265. }
  2266. { //restore src
  2267. VkImageMemoryBarrier image_memory_barrier;
  2268. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2269. image_memory_barrier.pNext = nullptr;
  2270. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2271. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  2272. if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  2273. image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
  2274. }
  2275. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2276. image_memory_barrier.newLayout = tex->layout;
  2277. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2278. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2279. image_memory_barrier.image = tex->image;
  2280. image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
  2281. image_memory_barrier.subresourceRange.baseMipLevel = 0;
  2282. image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
  2283. image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
  2284. image_memory_barrier.subresourceRange.layerCount = 1;
  2285. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2286. }
  2287. _flush(true);
  2288. void *buffer_mem;
  2289. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  2290. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  2291. Vector<uint8_t> buffer_data;
  2292. {
  2293. buffer_data.resize(buffer_size);
  2294. uint8_t *w = buffer_data.ptrw();
  2295. copymem(w, buffer_mem, buffer_size);
  2296. }
  2297. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  2298. _buffer_free(&tmp_buffer);
  2299. return buffer_data;
  2300. }
  2301. }
  2302. bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
  2303. _THREAD_SAFE_METHOD_
  2304. Texture *tex = texture_owner.getornull(p_texture);
  2305. ERR_FAIL_COND_V(!tex, false);
  2306. return tex->owner.is_valid();
  2307. }
  2308. bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
  2309. return texture_owner.owns(p_texture);
  2310. }
  2311. Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, bool p_sync_with_draw) {
  2312. _THREAD_SAFE_METHOD_
  2313. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2314. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2315. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2316. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2317. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2318. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2319. uint32_t src_layer_count = src_tex->layers;
  2320. uint32_t src_width, src_height, src_depth;
  2321. get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
  2322. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2323. src_layer_count *= 6;
  2324. }
  2325. ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
  2326. ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
  2327. ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
  2328. ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2329. ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
  2330. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2331. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2332. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2333. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2334. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2335. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2336. uint32_t dst_layer_count = dst_tex->layers;
  2337. uint32_t dst_width, dst_height, dst_depth;
  2338. get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
  2339. if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2340. dst_layer_count *= 6;
  2341. }
  2342. ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
  2343. ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
  2344. ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
  2345. ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
  2346. ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
  2347. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2348. "Source and destination texture must be of the same type (color or depth).");
  2349. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2350. {
  2351. //PRE Copy the image
  2352. { //Source
  2353. VkImageMemoryBarrier image_memory_barrier;
  2354. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2355. image_memory_barrier.pNext = nullptr;
  2356. image_memory_barrier.srcAccessMask = 0;
  2357. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2358. image_memory_barrier.oldLayout = src_tex->layout;
  2359. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2360. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2361. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2362. image_memory_barrier.image = src_tex->image;
  2363. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2364. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2365. image_memory_barrier.subresourceRange.levelCount = 1;
  2366. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2367. image_memory_barrier.subresourceRange.layerCount = 1;
  2368. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2369. }
  2370. { //Dest
  2371. VkImageMemoryBarrier image_memory_barrier;
  2372. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2373. image_memory_barrier.pNext = nullptr;
  2374. image_memory_barrier.srcAccessMask = 0;
  2375. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2376. image_memory_barrier.oldLayout = dst_tex->layout;
  2377. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2378. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2379. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2380. image_memory_barrier.image = dst_tex->image;
  2381. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2382. image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
  2383. image_memory_barrier.subresourceRange.levelCount = 1;
  2384. image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
  2385. image_memory_barrier.subresourceRange.layerCount = 1;
  2386. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2387. }
  2388. //COPY
  2389. {
  2390. VkImageCopy image_copy_region;
  2391. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2392. image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
  2393. image_copy_region.srcSubresource.layerCount = 1;
  2394. image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
  2395. image_copy_region.srcOffset.x = p_from.x;
  2396. image_copy_region.srcOffset.y = p_from.y;
  2397. image_copy_region.srcOffset.z = p_from.z;
  2398. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2399. image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
  2400. image_copy_region.dstSubresource.layerCount = 1;
  2401. image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
  2402. image_copy_region.dstOffset.x = p_to.x;
  2403. image_copy_region.dstOffset.y = p_to.y;
  2404. image_copy_region.dstOffset.z = p_to.z;
  2405. image_copy_region.extent.width = p_size.x;
  2406. image_copy_region.extent.height = p_size.y;
  2407. image_copy_region.extent.depth = p_size.z;
  2408. vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2409. }
  2410. // RESTORE LAYOUT for SRC and DST
  2411. { //restore src
  2412. VkImageMemoryBarrier image_memory_barrier;
  2413. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2414. image_memory_barrier.pNext = nullptr;
  2415. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2416. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2417. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2418. image_memory_barrier.newLayout = src_tex->layout;
  2419. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2420. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2421. image_memory_barrier.image = src_tex->image;
  2422. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2423. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2424. image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
  2425. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2426. image_memory_barrier.subresourceRange.layerCount = 1;
  2427. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2428. }
  2429. { //make dst readable
  2430. VkImageMemoryBarrier image_memory_barrier;
  2431. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2432. image_memory_barrier.pNext = nullptr;
  2433. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2434. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2435. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2436. image_memory_barrier.newLayout = dst_tex->layout;
  2437. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2438. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2439. image_memory_barrier.image = dst_tex->image;
  2440. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2441. image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
  2442. image_memory_barrier.subresourceRange.levelCount = 1;
  2443. image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
  2444. image_memory_barrier.subresourceRange.layerCount = 1;
  2445. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2446. }
  2447. }
  2448. return OK;
  2449. }
  2450. Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, bool p_sync_with_draw) {
  2451. _THREAD_SAFE_METHOD_
  2452. Texture *src_tex = texture_owner.getornull(p_from_texture);
  2453. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2454. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2455. "Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2456. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
  2457. "Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
  2458. ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
  2459. ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
  2460. Texture *dst_tex = texture_owner.getornull(p_to_texture);
  2461. ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
  2462. ERR_FAIL_COND_V_MSG(p_sync_with_draw && dst_tex->bound, ERR_INVALID_PARAMETER,
  2463. "Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2464. ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2465. "Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
  2466. ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
  2467. ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
  2468. ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
  2469. ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
  2470. ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
  2471. "Source and destination texture must be of the same type (color or depth).");
  2472. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2473. {
  2474. //PRE Copy the image
  2475. { //Source
  2476. VkImageMemoryBarrier image_memory_barrier;
  2477. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2478. image_memory_barrier.pNext = nullptr;
  2479. image_memory_barrier.srcAccessMask = 0;
  2480. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2481. image_memory_barrier.oldLayout = src_tex->layout;
  2482. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2483. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2484. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2485. image_memory_barrier.image = src_tex->image;
  2486. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2487. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2488. image_memory_barrier.subresourceRange.levelCount = 1;
  2489. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2490. image_memory_barrier.subresourceRange.layerCount = 1;
  2491. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2492. }
  2493. { //Dest
  2494. VkImageMemoryBarrier image_memory_barrier;
  2495. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2496. image_memory_barrier.pNext = nullptr;
  2497. image_memory_barrier.srcAccessMask = 0;
  2498. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2499. image_memory_barrier.oldLayout = dst_tex->layout;
  2500. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2501. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2502. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2503. image_memory_barrier.image = dst_tex->image;
  2504. image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
  2505. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2506. image_memory_barrier.subresourceRange.levelCount = 1;
  2507. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2508. image_memory_barrier.subresourceRange.layerCount = 1;
  2509. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2510. }
  2511. //COPY
  2512. {
  2513. VkImageResolve image_copy_region;
  2514. image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
  2515. image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
  2516. image_copy_region.srcSubresource.layerCount = 1;
  2517. image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
  2518. image_copy_region.srcOffset.x = 0;
  2519. image_copy_region.srcOffset.y = 0;
  2520. image_copy_region.srcOffset.z = 0;
  2521. image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
  2522. image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
  2523. image_copy_region.dstSubresource.layerCount = 1;
  2524. image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
  2525. image_copy_region.dstOffset.x = 0;
  2526. image_copy_region.dstOffset.y = 0;
  2527. image_copy_region.dstOffset.z = 0;
  2528. image_copy_region.extent.width = src_tex->width;
  2529. image_copy_region.extent.height = src_tex->height;
  2530. image_copy_region.extent.depth = src_tex->depth;
  2531. vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
  2532. }
  2533. // RESTORE LAYOUT for SRC and DST
  2534. { //restore src
  2535. VkImageMemoryBarrier image_memory_barrier;
  2536. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2537. image_memory_barrier.pNext = nullptr;
  2538. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
  2539. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2540. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
  2541. image_memory_barrier.newLayout = src_tex->layout;
  2542. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2543. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2544. image_memory_barrier.image = src_tex->image;
  2545. image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
  2546. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
  2547. image_memory_barrier.subresourceRange.levelCount = 1;
  2548. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
  2549. image_memory_barrier.subresourceRange.layerCount = 1;
  2550. vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2551. }
  2552. { //make dst readable
  2553. VkImageMemoryBarrier image_memory_barrier;
  2554. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2555. image_memory_barrier.pNext = nullptr;
  2556. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2557. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2558. image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2559. image_memory_barrier.newLayout = dst_tex->layout;
  2560. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2561. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2562. image_memory_barrier.image = dst_tex->image;
  2563. image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2564. image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
  2565. image_memory_barrier.subresourceRange.levelCount = 1;
  2566. image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
  2567. image_memory_barrier.subresourceRange.layerCount = 1;
  2568. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2569. }
  2570. }
  2571. return OK;
  2572. }
  2573. Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, bool p_sync_with_draw) {
  2574. _THREAD_SAFE_METHOD_
  2575. Texture *src_tex = texture_owner.getornull(p_texture);
  2576. ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
  2577. ERR_FAIL_COND_V_MSG(p_sync_with_draw && src_tex->bound, ERR_INVALID_PARAMETER,
  2578. "Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
  2579. ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
  2580. ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
  2581. ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
  2582. "Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
  2583. uint32_t src_layer_count = src_tex->layers;
  2584. if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
  2585. src_layer_count *= 6;
  2586. }
  2587. ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
  2588. ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
  2589. VkCommandBuffer command_buffer = p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer;
  2590. VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  2591. // NOTE: Perhaps the valid stages/accesses for a given onwner should be a property of the owner. (Here and places like _get_buffer_from_owner)
  2592. const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
  2593. constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
  2594. constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  2595. const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
  2596. { // Barrier from previous access with optional layout change (see clear_layout logic above)
  2597. VkImageMemoryBarrier image_memory_barrier;
  2598. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2599. image_memory_barrier.pNext = nullptr;
  2600. image_memory_barrier.srcAccessMask = valid_texture_access;
  2601. image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2602. image_memory_barrier.oldLayout = src_tex->layout;
  2603. image_memory_barrier.newLayout = clear_layout;
  2604. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2605. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2606. image_memory_barrier.image = src_tex->image;
  2607. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2608. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2609. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2610. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2611. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2612. vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2613. }
  2614. VkClearColorValue clear_color;
  2615. clear_color.float32[0] = p_color.r;
  2616. clear_color.float32[1] = p_color.g;
  2617. clear_color.float32[2] = p_color.b;
  2618. clear_color.float32[3] = p_color.a;
  2619. VkImageSubresourceRange range;
  2620. range.aspectMask = src_tex->read_aspect_mask;
  2621. range.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2622. range.layerCount = p_layers;
  2623. range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2624. range.levelCount = p_mipmaps;
  2625. vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
  2626. { // Barrier to post clear accesses (changing back the layout if needed)
  2627. VkImageMemoryBarrier image_memory_barrier;
  2628. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  2629. image_memory_barrier.pNext = nullptr;
  2630. image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  2631. image_memory_barrier.dstAccessMask = valid_texture_access;
  2632. image_memory_barrier.oldLayout = clear_layout;
  2633. image_memory_barrier.newLayout = src_tex->layout;
  2634. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2635. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  2636. image_memory_barrier.image = src_tex->image;
  2637. image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
  2638. image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
  2639. image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
  2640. image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
  2641. image_memory_barrier.subresourceRange.layerCount = p_layers;
  2642. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, valid_texture_stages, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  2643. }
  2644. return OK;
  2645. }
  2646. bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const {
  2647. ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
  2648. _THREAD_SAFE_METHOD_
  2649. //validate that this image is supported for the intended use
  2650. VkFormatProperties properties;
  2651. vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
  2652. VkFormatFeatureFlags flags;
  2653. if (p_usage & TEXTURE_USAGE_CPU_READ_BIT) {
  2654. flags = properties.linearTilingFeatures;
  2655. } else {
  2656. flags = properties.optimalTilingFeatures;
  2657. }
  2658. if (p_usage & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
  2659. return false;
  2660. }
  2661. if (p_usage & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
  2662. return false;
  2663. }
  2664. if (p_usage & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  2665. return false;
  2666. }
  2667. if (p_usage & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
  2668. return false;
  2669. }
  2670. if (p_usage & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
  2671. return false;
  2672. }
  2673. return true;
  2674. }
  2675. /********************/
  2676. /**** ATTACHMENT ****/
  2677. /********************/
  2678. VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_format, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, int *r_color_attachment_count) {
  2679. Vector<VkAttachmentDescription> attachments;
  2680. Vector<VkAttachmentReference> color_references;
  2681. Vector<VkAttachmentReference> depth_stencil_references;
  2682. Vector<VkAttachmentReference> resolve_references;
  2683. // Set up a dependencies from/to external equivalent to the default (implicit) one, and then amend them
  2684. const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  2685. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  2686. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  2687. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  2688. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; // From Section 7.1 of Vulkan API Spec v1.1.148
  2689. VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  2690. VkSubpassDependency dependencies[2] = { { VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0 },
  2691. { 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0 } };
  2692. VkSubpassDependency &dependency_from_external = dependencies[0];
  2693. VkSubpassDependency &dependency_to_external = dependencies[1];
  2694. for (int i = 0; i < p_format.size(); i++) {
  2695. ERR_FAIL_INDEX_V(p_format[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
  2696. ERR_FAIL_INDEX_V(p_format[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
  2697. ERR_FAIL_COND_V_MSG(!(p_format[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)),
  2698. VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (depth, stencil or resolve) bit set.");
  2699. VkAttachmentDescription description = {};
  2700. description.flags = 0;
  2701. description.format = vulkan_formats[p_format[i].format];
  2702. description.samples = rasterization_sample_count[p_format[i].samples];
  2703. bool is_depth_stencil = p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  2704. bool is_sampled = p_format[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
  2705. bool is_storage = p_format[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
  2706. // For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write
  2707. // Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution syncronization vs.
  2708. // the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
  2709. // stage
  2710. switch (is_depth_stencil ? p_initial_depth_action : p_initial_color_action) {
  2711. case INITIAL_ACTION_CLEAR: {
  2712. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2713. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2714. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2715. dependency_from_external.srcStageMask |= reading_stages;
  2716. } break;
  2717. case INITIAL_ACTION_KEEP: {
  2718. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2719. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2720. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2721. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2722. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2723. description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2724. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2725. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
  2726. dependency_from_external.srcStageMask |= reading_stages;
  2727. } else {
  2728. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2729. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2730. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2731. dependency_from_external.srcStageMask |= reading_stages;
  2732. }
  2733. } break;
  2734. case INITIAL_ACTION_DROP: {
  2735. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2736. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2737. description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2738. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2739. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2740. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2741. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2742. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2743. dependency_from_external.srcStageMask |= reading_stages;
  2744. } else {
  2745. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2746. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2747. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2748. dependency_from_external.srcStageMask |= reading_stages;
  2749. }
  2750. } break;
  2751. case INITIAL_ACTION_CONTINUE: {
  2752. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2753. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2754. description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2755. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2756. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2757. description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2758. description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; //don't care what is there
  2759. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
  2760. } else {
  2761. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2762. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2763. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2764. dependency_from_external.srcStageMask |= reading_stages;
  2765. }
  2766. } break;
  2767. default: {
  2768. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2769. }
  2770. }
  2771. switch (is_depth_stencil ? p_final_depth_action : p_final_color_action) {
  2772. case FINAL_ACTION_READ: {
  2773. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2774. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2775. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2776. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2777. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
  2778. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2779. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2780. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2781. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2782. update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
  2783. } else {
  2784. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2785. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2786. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2787. // TODO: What does this mean about the next usage (and thus appropriate dependency masks
  2788. }
  2789. } break;
  2790. case FINAL_ACTION_DISCARD: {
  2791. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2792. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2793. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2794. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
  2795. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2796. description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2797. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2798. description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
  2799. } else {
  2800. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2801. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2802. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2803. }
  2804. } break;
  2805. case FINAL_ACTION_CONTINUE: {
  2806. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2807. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2808. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  2809. description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2810. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2811. description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  2812. description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
  2813. description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2814. } else {
  2815. description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2816. description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  2817. description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; //don't care what is there
  2818. }
  2819. } break;
  2820. default: {
  2821. ERR_FAIL_V(VK_NULL_HANDLE); //should never reach here
  2822. }
  2823. }
  2824. attachments.push_back(description);
  2825. VkAttachmentReference reference;
  2826. reference.attachment = i;
  2827. if (p_format[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  2828. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2829. color_references.push_back(reference);
  2830. } else if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  2831. reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  2832. depth_stencil_references.push_back(reference);
  2833. } else if (p_format[i].usage_flags & TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT) {
  2834. reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  2835. resolve_references.push_back(reference);
  2836. // if resolves are done, we need to ensure the copy is safe
  2837. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
  2838. dependency_to_external.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  2839. } else {
  2840. ERR_FAIL_V_MSG(VK_NULL_HANDLE, "Texture index " + itos(i) + " is neither color, depth stencil or resolve so it can't be used as attachment.");
  2841. }
  2842. // NOTE: Big Mallet Approach -- any layout transition causes a full barrier
  2843. if (reference.layout != description.initialLayout) {
  2844. // NOTE: this should be smarter based on the textures knowledge of it's previous role
  2845. dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2846. dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2847. }
  2848. if (reference.layout != description.finalLayout) {
  2849. // NOTE: this should be smarter based on the textures knowledge of it's subsequent role
  2850. dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
  2851. dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
  2852. }
  2853. }
  2854. ERR_FAIL_COND_V_MSG(depth_stencil_references.size() > 1, VK_NULL_HANDLE,
  2855. "Formats can only have one depth/stencil attachment, supplied (" + itos(depth_stencil_references.size()) + ").");
  2856. ERR_FAIL_COND_V_MSG(resolve_references.size() > 1, VK_NULL_HANDLE,
  2857. "Formats can only have one resolve attachment, supplied (" + itos(resolve_references.size()) + ").");
  2858. VkSubpassDescription subpass;
  2859. subpass.flags = 0;
  2860. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2861. subpass.inputAttachmentCount = 0; //unsupported for now
  2862. subpass.pInputAttachments = nullptr;
  2863. subpass.colorAttachmentCount = color_references.size();
  2864. subpass.pColorAttachments = color_references.ptr();
  2865. subpass.pDepthStencilAttachment = depth_stencil_references.ptr();
  2866. subpass.pResolveAttachments = resolve_references.ptr();
  2867. subpass.preserveAttachmentCount = 0;
  2868. subpass.pPreserveAttachments = nullptr;
  2869. VkRenderPassCreateInfo render_pass_create_info;
  2870. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2871. render_pass_create_info.pNext = nullptr;
  2872. render_pass_create_info.flags = 0;
  2873. render_pass_create_info.attachmentCount = attachments.size();
  2874. render_pass_create_info.pAttachments = attachments.ptr();
  2875. render_pass_create_info.subpassCount = 1;
  2876. render_pass_create_info.pSubpasses = &subpass;
  2877. render_pass_create_info.dependencyCount = 2;
  2878. render_pass_create_info.pDependencies = dependencies;
  2879. VkRenderPass render_pass;
  2880. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2881. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass failed with error " + itos(res) + ".");
  2882. if (r_color_attachment_count) {
  2883. *r_color_attachment_count = color_references.size();
  2884. }
  2885. return render_pass;
  2886. }
  2887. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format) {
  2888. _THREAD_SAFE_METHOD_
  2889. FramebufferFormatKey key;
  2890. key.attachments = p_format;
  2891. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2892. if (E) {
  2893. //exists, return
  2894. return E->get();
  2895. }
  2896. int color_references;
  2897. VkRenderPass render_pass = _render_pass_create(p_format, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, &color_references); //actions don't matter for this use case
  2898. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2899. return INVALID_ID;
  2900. }
  2901. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2902. E = framebuffer_format_cache.insert(key, id);
  2903. FramebufferFormat fb_format;
  2904. fb_format.E = E;
  2905. fb_format.color_attachments = color_references;
  2906. fb_format.render_pass = render_pass;
  2907. fb_format.samples = p_format[0].samples;
  2908. framebuffer_formats[id] = fb_format;
  2909. return id;
  2910. }
  2911. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
  2912. FramebufferFormatKey key;
  2913. const Map<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
  2914. if (E) {
  2915. //exists, return
  2916. return E->get();
  2917. }
  2918. VkSubpassDescription subpass;
  2919. subpass.flags = 0;
  2920. subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  2921. subpass.inputAttachmentCount = 0; //unsupported for now
  2922. subpass.pInputAttachments = nullptr;
  2923. subpass.colorAttachmentCount = 0;
  2924. subpass.pColorAttachments = nullptr;
  2925. subpass.pDepthStencilAttachment = nullptr;
  2926. subpass.pResolveAttachments = nullptr;
  2927. subpass.preserveAttachmentCount = 0;
  2928. subpass.pPreserveAttachments = nullptr;
  2929. VkRenderPassCreateInfo render_pass_create_info;
  2930. render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  2931. render_pass_create_info.pNext = nullptr;
  2932. render_pass_create_info.flags = 0;
  2933. render_pass_create_info.attachmentCount = 0;
  2934. render_pass_create_info.pAttachments = nullptr;
  2935. render_pass_create_info.subpassCount = 1;
  2936. render_pass_create_info.pSubpasses = &subpass;
  2937. render_pass_create_info.dependencyCount = 0;
  2938. render_pass_create_info.pDependencies = nullptr;
  2939. VkRenderPass render_pass;
  2940. VkResult res = vkCreateRenderPass(device, &render_pass_create_info, nullptr, &render_pass);
  2941. ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass for empty fb failed with error " + itos(res) + ".");
  2942. if (render_pass == VK_NULL_HANDLE) { //was likely invalid
  2943. return INVALID_ID;
  2944. }
  2945. FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
  2946. E = framebuffer_format_cache.insert(key, id);
  2947. FramebufferFormat fb_format;
  2948. fb_format.E = E;
  2949. fb_format.color_attachments = 0;
  2950. fb_format.render_pass = render_pass;
  2951. fb_format.samples = p_samples;
  2952. framebuffer_formats[id] = fb_format;
  2953. return id;
  2954. }
  2955. RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format) {
  2956. Map<FramebufferFormatID, FramebufferFormat>::Element *E = framebuffer_formats.find(p_format);
  2957. ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
  2958. return E->get().samples;
  2959. }
  2960. /***********************/
  2961. /**** RENDER TARGET ****/
  2962. /***********************/
  2963. RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
  2964. _THREAD_SAFE_METHOD_
  2965. Framebuffer framebuffer;
  2966. framebuffer.format_id = framebuffer_format_create_empty(p_samples);
  2967. ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
  2968. framebuffer.size = p_size;
  2969. return framebuffer_owner.make_rid(framebuffer);
  2970. }
  2971. RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check) {
  2972. _THREAD_SAFE_METHOD_
  2973. Vector<AttachmentFormat> attachments;
  2974. Size2i size;
  2975. for (int i = 0; i < p_texture_attachments.size(); i++) {
  2976. Texture *texture = texture_owner.getornull(p_texture_attachments[i]);
  2977. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture index supplied for framebuffer (" + itos(i) + ") is not a valid texture.");
  2978. if (i == 0) {
  2979. size.width = texture->width;
  2980. size.height = texture->height;
  2981. } else {
  2982. ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
  2983. "All textures in a framebuffer should be the same size.");
  2984. }
  2985. AttachmentFormat af;
  2986. af.format = texture->format;
  2987. af.samples = texture->samples;
  2988. af.usage_flags = texture->usage_flags;
  2989. attachments.push_back(af);
  2990. }
  2991. FramebufferFormatID format_id = framebuffer_format_create(attachments);
  2992. if (format_id == INVALID_ID) {
  2993. return RID();
  2994. }
  2995. ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
  2996. "The format used to check this framebuffer differs from the intended framebuffer format.");
  2997. Framebuffer framebuffer;
  2998. framebuffer.format_id = format_id;
  2999. framebuffer.texture_ids = p_texture_attachments;
  3000. framebuffer.size = size;
  3001. RID id = framebuffer_owner.make_rid(framebuffer);
  3002. for (int i = 0; i < p_texture_attachments.size(); i++) {
  3003. _add_dependency(id, p_texture_attachments[i]);
  3004. }
  3005. return id;
  3006. }
  3007. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
  3008. _THREAD_SAFE_METHOD_
  3009. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  3010. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  3011. return framebuffer->format_id;
  3012. }
  3013. /*****************/
  3014. /**** SAMPLER ****/
  3015. /*****************/
  3016. RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
  3017. _THREAD_SAFE_METHOD_
  3018. VkSamplerCreateInfo sampler_create_info;
  3019. sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
  3020. sampler_create_info.pNext = nullptr;
  3021. sampler_create_info.flags = 0;
  3022. sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3023. sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
  3024. sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
  3025. ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
  3026. sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
  3027. ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
  3028. sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
  3029. ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
  3030. sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
  3031. sampler_create_info.mipLodBias = p_state.lod_bias;
  3032. sampler_create_info.anisotropyEnable = p_state.use_anisotropy;
  3033. sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
  3034. sampler_create_info.compareEnable = p_state.enable_compare;
  3035. ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
  3036. sampler_create_info.compareOp = compare_operators[p_state.compare_op];
  3037. sampler_create_info.minLod = p_state.min_lod;
  3038. sampler_create_info.maxLod = p_state.max_lod;
  3039. ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
  3040. sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
  3041. sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
  3042. VkSampler sampler;
  3043. VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
  3044. ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
  3045. return sampler_owner.make_rid(sampler);
  3046. }
  3047. /**********************/
  3048. /**** VERTEX ARRAY ****/
  3049. /**********************/
  3050. RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
  3051. _THREAD_SAFE_METHOD_
  3052. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3053. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3054. "Creating buffers with data is forbidden during creation of a draw list");
  3055. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3056. "Creating buffers with data is forbidden during creation of a draw list");
  3057. uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  3058. if (p_use_as_storage) {
  3059. usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3060. }
  3061. Buffer buffer;
  3062. _buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_GPU_ONLY);
  3063. if (p_data.size()) {
  3064. uint64_t data_size = p_data.size();
  3065. const uint8_t *r = p_data.ptr();
  3066. _buffer_update(&buffer, 0, r, data_size);
  3067. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
  3068. }
  3069. return vertex_buffer_owner.make_rid(buffer);
  3070. }
  3071. // Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated
  3072. RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
  3073. _THREAD_SAFE_METHOD_
  3074. VertexDescriptionKey key;
  3075. key.vertex_formats = p_vertex_formats;
  3076. VertexFormatID *idptr = vertex_format_cache.getptr(key);
  3077. if (idptr) {
  3078. return *idptr;
  3079. }
  3080. //does not exist, create one and cache it
  3081. VertexDescriptionCache vdcache;
  3082. vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
  3083. vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
  3084. Set<int> used_locations;
  3085. for (int i = 0; i < p_vertex_formats.size(); i++) {
  3086. ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
  3087. ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
  3088. ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
  3089. "Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
  3090. vdcache.bindings[i].binding = i;
  3091. vdcache.bindings[i].stride = p_vertex_formats[i].stride;
  3092. vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
  3093. vdcache.attributes[i].binding = i;
  3094. vdcache.attributes[i].location = p_vertex_formats[i].location;
  3095. vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
  3096. vdcache.attributes[i].offset = p_vertex_formats[i].offset;
  3097. used_locations.insert(p_vertex_formats[i].location);
  3098. }
  3099. vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  3100. vdcache.create_info.pNext = nullptr;
  3101. vdcache.create_info.flags = 0;
  3102. vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
  3103. vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
  3104. vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
  3105. vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
  3106. vdcache.vertex_formats = p_vertex_formats;
  3107. VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
  3108. vertex_format_cache[key] = id;
  3109. vertex_formats[id] = vdcache;
  3110. return id;
  3111. }
  3112. RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) {
  3113. _THREAD_SAFE_METHOD_
  3114. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  3115. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  3116. ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
  3117. for (int i = 0; i < p_src_buffers.size(); i++) {
  3118. ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
  3119. }
  3120. VertexArray vertex_array;
  3121. vertex_array.vertex_count = p_vertex_count;
  3122. vertex_array.description = p_vertex_format;
  3123. vertex_array.max_instances_allowed = 0xFFFFFFFF; //by default as many as you want
  3124. for (int i = 0; i < p_src_buffers.size(); i++) {
  3125. Buffer *buffer = vertex_buffer_owner.getornull(p_src_buffers[i]);
  3126. //validate with buffer
  3127. {
  3128. const VertexAttribute &atf = vd.vertex_formats[i];
  3129. uint32_t element_size = get_format_vertex_size(atf.format);
  3130. ERR_FAIL_COND_V(element_size == 0, RID()); //should never happens since this was prevalidated
  3131. if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
  3132. //validate size for regular drawing
  3133. uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
  3134. ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
  3135. "Attachment (" + itos(i) + ") will read past the end of the buffer.");
  3136. } else {
  3137. //validate size for instances drawing
  3138. uint64_t available = buffer->size - atf.offset;
  3139. ERR_FAIL_COND_V_MSG(available < element_size, RID(),
  3140. "Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
  3141. uint32_t instances_allowed = available / atf.stride;
  3142. vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
  3143. }
  3144. }
  3145. vertex_array.buffers.push_back(buffer->buffer);
  3146. vertex_array.offsets.push_back(0); //offset unused, but passing anyway
  3147. }
  3148. RID id = vertex_array_owner.make_rid(vertex_array);
  3149. for (int i = 0; i < p_src_buffers.size(); i++) {
  3150. _add_dependency(id, p_src_buffers[i]);
  3151. }
  3152. return id;
  3153. }
  3154. RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
  3155. _THREAD_SAFE_METHOD_
  3156. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3157. "Creating buffers with data is forbidden during creation of a draw list");
  3158. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3159. "Creating buffers with data is forbidden during creation of a draw list");
  3160. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3161. IndexBuffer index_buffer;
  3162. index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
  3163. index_buffer.supports_restart_indices = p_use_restart_indices;
  3164. index_buffer.index_count = p_index_count;
  3165. uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
  3166. #ifdef DEBUG_ENABLED
  3167. if (p_data.size()) {
  3168. index_buffer.max_index = 0;
  3169. ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
  3170. "Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
  3171. const uint8_t *r = p_data.ptr();
  3172. if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
  3173. const uint16_t *index16 = (const uint16_t *)r;
  3174. for (uint32_t i = 0; i < p_index_count; i++) {
  3175. if (p_use_restart_indices && index16[i] == 0xFFFF) {
  3176. continue; //restart index, ignore
  3177. }
  3178. index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
  3179. }
  3180. } else {
  3181. const uint32_t *index32 = (const uint32_t *)r;
  3182. for (uint32_t i = 0; i < p_index_count; i++) {
  3183. if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
  3184. continue; //restart index, ignore
  3185. }
  3186. index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
  3187. }
  3188. }
  3189. } else {
  3190. index_buffer.max_index = 0xFFFFFFFF;
  3191. }
  3192. #else
  3193. index_buffer.max_index = 0xFFFFFFFF;
  3194. #endif
  3195. _buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3196. if (p_data.size()) {
  3197. uint64_t data_size = p_data.size();
  3198. const uint8_t *r = p_data.ptr();
  3199. _buffer_update(&index_buffer, 0, r, data_size);
  3200. _buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
  3201. }
  3202. return index_buffer_owner.make_rid(index_buffer);
  3203. }
  3204. RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
  3205. _THREAD_SAFE_METHOD_
  3206. ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
  3207. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_index_buffer);
  3208. ERR_FAIL_COND_V(p_index_count == 0, RID());
  3209. ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
  3210. IndexArray index_array;
  3211. index_array.max_index = index_buffer->max_index;
  3212. index_array.buffer = index_buffer->buffer;
  3213. index_array.offset = p_index_offset;
  3214. index_array.indices = p_index_count;
  3215. index_array.index_type = index_buffer->index_type;
  3216. index_array.supports_restart_indices = index_buffer->supports_restart_indices;
  3217. RID id = index_array_owner.make_rid(index_array);
  3218. _add_dependency(id, p_index_buffer);
  3219. return id;
  3220. }
  3221. /****************/
  3222. /**** SHADER ****/
  3223. /****************/
  3224. static const char *shader_stage_names[RenderingDevice::SHADER_STAGE_MAX] = {
  3225. "Vertex",
  3226. "Fragment",
  3227. "TesselationControl",
  3228. "TesselationEvaluation",
  3229. "Compute"
  3230. };
  3231. static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
  3232. "Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
  3233. };
  3234. static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
  3235. VK_SHADER_STAGE_VERTEX_BIT,
  3236. VK_SHADER_STAGE_FRAGMENT_BIT,
  3237. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3238. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3239. VK_SHADER_STAGE_COMPUTE_BIT,
  3240. };
  3241. String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
  3242. String ret;
  3243. const Shader *shader = shader_owner.getornull(p_shader);
  3244. ERR_FAIL_COND_V(!shader, String());
  3245. for (int i = 0; i < shader->sets.size(); i++) {
  3246. if (p_set >= 0 && i != p_set) {
  3247. continue;
  3248. }
  3249. for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
  3250. const UniformInfo &ui = shader->sets[i].uniform_info[j];
  3251. if (ret != String()) {
  3252. ret += "\n";
  3253. }
  3254. ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Length: " + itos(ui.length);
  3255. }
  3256. }
  3257. return ret;
  3258. }
  3259. #if 0
  3260. bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLayoutBinding> > &bindings, Vector<Vector<UniformInfo> > &uniform_infos, const glslang::TObjectReflection &reflection, RenderingDevice::ShaderStage p_stage, Shader::PushConstant &push_constant, String *r_error) {
  3261. VkDescriptorSetLayoutBinding layout_binding;
  3262. UniformInfo info;
  3263. switch (reflection.getType()->getBasicType()) {
  3264. case glslang::EbtSampler: {
  3265. //print_line("DEBUG: IsSampler");
  3266. if (reflection.getType()->getSampler().dim == glslang::EsdBuffer) {
  3267. //texture buffers
  3268. if (reflection.getType()->getSampler().isCombined()) {
  3269. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3270. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER;
  3271. //print_line("DEBUG: SAMPLER: texel combined");
  3272. } else if (reflection.getType()->getSampler().isTexture()) {
  3273. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3274. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3275. //print_line("DEBUG: SAMPLER: texel alone");
  3276. } else if (reflection.getType()->getSampler().isImage()) {
  3277. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3278. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3279. //print_line("DEBUG: SAMPLER: texel buffer");
  3280. } else {
  3281. if (r_error) {
  3282. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported buffer type.";
  3283. }
  3284. return false;
  3285. }
  3286. } else if (reflection.getType()->getSampler().isCombined()) {
  3287. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3288. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3289. //print_line("DEBUG: SAMPLER: combined");
  3290. } else if (reflection.getType()->getSampler().isPureSampler()) {
  3291. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3292. info.type = UNIFORM_TYPE_SAMPLER;
  3293. //print_line("DEBUG: SAMPLER: sampler");
  3294. } else if (reflection.getType()->getSampler().isTexture()) {
  3295. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3296. info.type = UNIFORM_TYPE_TEXTURE;
  3297. //print_line("DEBUG: SAMPLER: image");
  3298. } else if (reflection.getType()->getSampler().isImage()) {
  3299. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3300. info.type = UNIFORM_TYPE_IMAGE;
  3301. //print_line("DEBUG: SAMPLER: storage image");
  3302. } else {
  3303. //print_line("DEBUG: sampler unknown");
  3304. if (r_error) {
  3305. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported sampler type.";
  3306. }
  3307. return false;
  3308. }
  3309. if (reflection.getType()->isArray()) {
  3310. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3311. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3312. } else {
  3313. layout_binding.descriptorCount = 1;
  3314. }
  3315. info.length = layout_binding.descriptorCount;
  3316. } break;
  3317. /*case glslang::EbtStruct: {
  3318. print_line("DEBUG: Struct");
  3319. } break;*/
  3320. case glslang::EbtBlock: {
  3321. //print_line("DEBUG: Block");
  3322. if (reflection.getType()->getQualifier().storage == glslang::EvqUniform) {
  3323. if (reflection.getType()->getQualifier().layoutPushConstant) {
  3324. uint32_t len = reflection.size;
  3325. if (push_constant.push_constant_size != 0 && push_constant.push_constant_size != len) {
  3326. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' push constants for different stages should all be the same size.";
  3327. return false;
  3328. }
  3329. push_constant.push_constant_size = len;
  3330. push_constant.push_constants_vk_stage |= shader_stage_masks[p_stage];
  3331. return true;
  3332. }
  3333. //print_line("DEBUG: Uniform buffer");
  3334. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3335. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3336. } else if (reflection.getType()->getQualifier().storage == glslang::EvqBuffer) {
  3337. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3338. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3339. //print_line("DEBUG: Storage buffer");
  3340. } else {
  3341. if (r_error) {
  3342. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' is of unsupported block type: (" + itos(reflection.getType()->getQualifier().storage) + ").";
  3343. }
  3344. return false;
  3345. }
  3346. if (reflection.getType()->isArray()) {
  3347. layout_binding.descriptorCount = reflection.getType()->getArraySizes()->getCumulativeSize();
  3348. //print_line("DEBUG: array of size: " + itos(layout_binding.descriptorCount));
  3349. } else {
  3350. layout_binding.descriptorCount = 1;
  3351. }
  3352. info.length = reflection.size;
  3353. } break;
  3354. /*case glslang::EbtReference: {
  3355. } break;*/
  3356. /*case glslang::EbtAtomicUint: {
  3357. } break;*/
  3358. default: {
  3359. if (reflection.getType()->getQualifier().hasOffset() || reflection.name.find(".") != std::string::npos) {
  3360. //member of uniform block?
  3361. return true;
  3362. }
  3363. if (r_error) {
  3364. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' unsupported uniform type.";
  3365. }
  3366. return false;
  3367. }
  3368. }
  3369. if (!reflection.getType()->getQualifier().hasBinding()) {
  3370. if (r_error) {
  3371. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' lacks a binding number.";
  3372. }
  3373. return false;
  3374. }
  3375. uint32_t set = reflection.getType()->getQualifier().hasSet() ? reflection.getType()->getQualifier().layoutSet : 0;
  3376. if (set >= MAX_UNIFORM_SETS) {
  3377. if (r_error) {
  3378. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").";
  3379. }
  3380. return false;
  3381. }
  3382. if (set >= limits.maxBoundDescriptorSets) {
  3383. if (r_error) {
  3384. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").";
  3385. }
  3386. return false;
  3387. }
  3388. uint32_t binding = reflection.getType()->getQualifier().layoutBinding;
  3389. if (set < (uint32_t)bindings.size()) {
  3390. //check if this already exists
  3391. for (int i = 0; i < bindings[set].size(); i++) {
  3392. if (bindings[set][i].binding == binding) {
  3393. //already exists, verify that it's the same type
  3394. if (bindings[set][i].descriptorType != layout_binding.descriptorType) {
  3395. if (r_error) {
  3396. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform type.";
  3397. }
  3398. return false;
  3399. }
  3400. //also, verify that it's the same size
  3401. if (bindings[set][i].descriptorCount != layout_binding.descriptorCount || uniform_infos[set][i].length != info.length) {
  3402. if (r_error) {
  3403. *r_error = "On shader stage '" + String(shader_stage_names[p_stage]) + "', uniform '" + reflection.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(binding) + " with different uniform size.";
  3404. }
  3405. return false;
  3406. }
  3407. //just append stage mask and return
  3408. bindings.write[set].write[i].stageFlags |= shader_stage_masks[p_stage];
  3409. uniform_infos.write[set].write[i].stages |= 1 << p_stage;
  3410. return true;
  3411. }
  3412. }
  3413. }
  3414. layout_binding.binding = binding;
  3415. layout_binding.stageFlags = shader_stage_masks[p_stage];
  3416. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3417. info.stages = 1 << p_stage;
  3418. info.binding = binding;
  3419. if (set >= (uint32_t)bindings.size()) {
  3420. bindings.resize(set + 1);
  3421. uniform_infos.resize(set + 1);
  3422. }
  3423. #if 0
  3424. print_line("stage: " + String(shader_stage_names[p_stage]) + " set: " + itos(set) + " binding: " + itos(info.binding) + " type:" + shader_uniform_names[info.type] + " length: " + itos(info.length));
  3425. #endif
  3426. bindings.write[set].push_back(layout_binding);
  3427. uniform_infos.write[set].push_back(info);
  3428. return true;
  3429. }
  3430. #endif
  3431. RID RenderingDeviceVulkan::shader_create(const Vector<ShaderStageData> &p_stages) {
  3432. //descriptor layouts
  3433. Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
  3434. Vector<Vector<UniformInfo>> uniform_info;
  3435. Shader::PushConstant push_constant;
  3436. push_constant.push_constant_size = 0;
  3437. push_constant.push_constants_vk_stage = 0;
  3438. uint32_t vertex_input_mask = 0;
  3439. uint32_t fragment_outputs = 0;
  3440. uint32_t stages_processed = 0;
  3441. bool is_compute = false;
  3442. for (int i = 0; i < p_stages.size(); i++) {
  3443. if (p_stages[i].shader_stage == SHADER_STAGE_COMPUTE) {
  3444. is_compute = true;
  3445. ERR_FAIL_COND_V_MSG(p_stages.size() != 1, RID(),
  3446. "Compute shaders can only receive one stage, dedicated to compute.");
  3447. }
  3448. ERR_FAIL_COND_V_MSG(stages_processed & (1 << p_stages[i].shader_stage), RID(),
  3449. "Stage " + String(shader_stage_names[p_stages[i].shader_stage]) + " submitted more than once.");
  3450. {
  3451. SpvReflectShaderModule module;
  3452. const uint8_t *spirv = p_stages[i].spir_v.ptr();
  3453. SpvReflectResult result = spvReflectCreateShaderModule(p_stages[i].spir_v.size(), spirv, &module);
  3454. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3455. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed parsing shader.");
  3456. uint32_t binding_count = 0;
  3457. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, nullptr);
  3458. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3459. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating descriptor bindings.");
  3460. uint32_t stage = p_stages[i].shader_stage;
  3461. if (binding_count > 0) {
  3462. //Parse bindings
  3463. Vector<SpvReflectDescriptorBinding *> bindings;
  3464. bindings.resize(binding_count);
  3465. result = spvReflectEnumerateDescriptorBindings(&module, &binding_count, bindings.ptrw());
  3466. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3467. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed getting descriptor bindings.");
  3468. for (uint32_t j = 0; j < binding_count; j++) {
  3469. const SpvReflectDescriptorBinding &binding = *bindings[j];
  3470. VkDescriptorSetLayoutBinding layout_binding;
  3471. UniformInfo info;
  3472. bool need_array_dimensions = false;
  3473. bool need_block_size = false;
  3474. switch (binding.descriptor_type) {
  3475. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLER: {
  3476. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  3477. info.type = UNIFORM_TYPE_SAMPLER;
  3478. need_array_dimensions = true;
  3479. } break;
  3480. case SPV_REFLECT_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
  3481. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3482. info.type = UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
  3483. need_array_dimensions = true;
  3484. } break;
  3485. case SPV_REFLECT_DESCRIPTOR_TYPE_SAMPLED_IMAGE: {
  3486. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3487. info.type = UNIFORM_TYPE_TEXTURE;
  3488. need_array_dimensions = true;
  3489. } break;
  3490. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE: {
  3491. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3492. info.type = UNIFORM_TYPE_IMAGE;
  3493. need_array_dimensions = true;
  3494. } break;
  3495. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
  3496. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3497. info.type = UNIFORM_TYPE_TEXTURE_BUFFER;
  3498. need_array_dimensions = true;
  3499. } break;
  3500. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER: {
  3501. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3502. info.type = UNIFORM_TYPE_IMAGE_BUFFER;
  3503. need_array_dimensions = true;
  3504. } break;
  3505. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
  3506. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3507. info.type = UNIFORM_TYPE_UNIFORM_BUFFER;
  3508. need_block_size = true;
  3509. } break;
  3510. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER: {
  3511. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3512. info.type = UNIFORM_TYPE_STORAGE_BUFFER;
  3513. need_block_size = true;
  3514. } break;
  3515. case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC: {
  3516. ERR_PRINT("Dynamic uniform buffer not supported.");
  3517. continue;
  3518. } break;
  3519. case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
  3520. ERR_PRINT("Dynamic storage buffer not supported.");
  3521. continue;
  3522. } break;
  3523. case SPV_REFLECT_DESCRIPTOR_TYPE_INPUT_ATTACHMENT: {
  3524. layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3525. info.type = UNIFORM_TYPE_INPUT_ATTACHMENT;
  3526. } break;
  3527. case SPV_REFLECT_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR: {
  3528. ERR_PRINT("Acceleration structure not supported.");
  3529. continue;
  3530. } break;
  3531. }
  3532. if (need_array_dimensions) {
  3533. if (binding.array.dims_count == 0) {
  3534. info.length = 1;
  3535. } else {
  3536. for (uint32_t k = 0; k < binding.array.dims_count; k++) {
  3537. if (k == 0) {
  3538. info.length = binding.array.dims[0];
  3539. } else {
  3540. info.length *= binding.array.dims[k];
  3541. }
  3542. }
  3543. }
  3544. layout_binding.descriptorCount = info.length;
  3545. } else if (need_block_size) {
  3546. info.length = binding.block.size;
  3547. layout_binding.descriptorCount = 1;
  3548. } else {
  3549. info.length = 0;
  3550. layout_binding.descriptorCount = 1;
  3551. }
  3552. info.binding = binding.binding;
  3553. uint32_t set = binding.set;
  3554. //print_line("Stage: " + String(shader_stage_names[stage]) + " set=" + itos(set) + " binding=" + itos(info.binding) + " type=" + shader_uniform_names[info.type] + " length=" + itos(info.length));
  3555. ERR_FAIL_COND_V_MSG(set >= MAX_UNIFORM_SETS, RID(),
  3556. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported (" + itos(MAX_UNIFORM_SETS) + ").");
  3557. ERR_FAIL_COND_V_MSG(set >= limits.maxBoundDescriptorSets, RID(),
  3558. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' uses a set (" + itos(set) + ") index larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
  3559. if (set < (uint32_t)set_bindings.size()) {
  3560. //check if this already exists
  3561. bool exists = false;
  3562. for (int k = 0; k < set_bindings[set].size(); k++) {
  3563. if (set_bindings[set][k].binding == (uint32_t)info.binding) {
  3564. //already exists, verify that it's the same type
  3565. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorType != layout_binding.descriptorType, RID(),
  3566. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform type.");
  3567. //also, verify that it's the same size
  3568. ERR_FAIL_COND_V_MSG(set_bindings[set][k].descriptorCount != layout_binding.descriptorCount || uniform_info[set][k].length != info.length, RID(),
  3569. "On shader stage '" + String(shader_stage_names[stage]) + "', uniform '" + binding.name + "' trying to re-use location for set=" + itos(set) + ", binding=" + itos(info.binding) + " with different uniform size.");
  3570. //just append stage mask and return
  3571. set_bindings.write[set].write[k].stageFlags |= shader_stage_masks[stage];
  3572. uniform_info.write[set].write[k].stages |= 1 << stage;
  3573. exists = true;
  3574. }
  3575. }
  3576. if (exists) {
  3577. continue; //merged
  3578. }
  3579. }
  3580. layout_binding.binding = info.binding;
  3581. layout_binding.stageFlags = shader_stage_masks[stage];
  3582. layout_binding.pImmutableSamplers = nullptr; //no support for this yet
  3583. info.stages = 1 << stage;
  3584. info.binding = info.binding;
  3585. if (set >= (uint32_t)set_bindings.size()) {
  3586. set_bindings.resize(set + 1);
  3587. uniform_info.resize(set + 1);
  3588. }
  3589. set_bindings.write[set].push_back(layout_binding);
  3590. uniform_info.write[set].push_back(info);
  3591. }
  3592. }
  3593. if (stage == SHADER_STAGE_VERTEX) {
  3594. uint32_t iv_count = 0;
  3595. result = spvReflectEnumerateInputVariables(&module, &iv_count, nullptr);
  3596. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3597. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating input variables.");
  3598. if (iv_count) {
  3599. Vector<SpvReflectInterfaceVariable *> input_vars;
  3600. input_vars.resize(iv_count);
  3601. result = spvReflectEnumerateInputVariables(&module, &iv_count, input_vars.ptrw());
  3602. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3603. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining input variables.");
  3604. for (uint32_t j = 0; j < iv_count; j++) {
  3605. if (input_vars[j] && input_vars[j]->decoration_flags == 0) { //regular input
  3606. vertex_input_mask |= (1 << uint32_t(input_vars[j]->location));
  3607. }
  3608. }
  3609. }
  3610. }
  3611. if (stage == SHADER_STAGE_FRAGMENT) {
  3612. uint32_t ov_count = 0;
  3613. result = spvReflectEnumerateOutputVariables(&module, &ov_count, nullptr);
  3614. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3615. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating output variables.");
  3616. if (ov_count) {
  3617. Vector<SpvReflectInterfaceVariable *> output_vars;
  3618. output_vars.resize(ov_count);
  3619. result = spvReflectEnumerateOutputVariables(&module, &ov_count, output_vars.ptrw());
  3620. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3621. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining output variables.");
  3622. for (uint32_t j = 0; j < ov_count; j++) {
  3623. if (output_vars[j]) {
  3624. fragment_outputs = MAX(fragment_outputs, output_vars[j]->location + 1);
  3625. }
  3626. }
  3627. }
  3628. }
  3629. uint32_t pc_count = 0;
  3630. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, nullptr);
  3631. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3632. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed enumerating push constants.");
  3633. if (pc_count) {
  3634. ERR_FAIL_COND_V_MSG(pc_count > 1, RID(),
  3635. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Only one push constant is supported, which should be the same across shader stages.");
  3636. Vector<SpvReflectBlockVariable *> pconstants;
  3637. pconstants.resize(pc_count);
  3638. result = spvReflectEnumeratePushConstantBlocks(&module, &pc_count, pconstants.ptrw());
  3639. ERR_FAIL_COND_V_MSG(result != SPV_REFLECT_RESULT_SUCCESS, RID(),
  3640. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "' failed obtaining push constants.");
  3641. #if 0
  3642. if (pconstants[0] == nullptr) {
  3643. FileAccess *f = FileAccess::open("res://popo.spv", FileAccess::WRITE);
  3644. f->store_buffer((const uint8_t *)&SpirV[0], SpirV.size() * sizeof(uint32_t));
  3645. memdelete(f);
  3646. }
  3647. #endif
  3648. ERR_FAIL_COND_V_MSG(push_constant.push_constant_size && push_constant.push_constant_size != pconstants[0]->size, RID(),
  3649. "Reflection of SPIR-V shader stage '" + String(shader_stage_names[p_stages[i].shader_stage]) + "': Push constant block must be the same across shader stages.");
  3650. push_constant.push_constant_size = pconstants[0]->size;
  3651. push_constant.push_constants_vk_stage |= shader_stage_masks[stage];
  3652. //print_line("Stage: " + String(shader_stage_names[stage]) + " push constant of size=" + itos(push_constant.push_constant_size));
  3653. }
  3654. // Destroy the reflection data when no longer required.
  3655. spvReflectDestroyShaderModule(&module);
  3656. }
  3657. stages_processed |= (1 << p_stages[i].shader_stage);
  3658. }
  3659. //all good, let's create modules
  3660. _THREAD_SAFE_METHOD_
  3661. Shader shader;
  3662. shader.vertex_input_mask = vertex_input_mask;
  3663. shader.fragment_outputs = fragment_outputs;
  3664. shader.push_constant = push_constant;
  3665. shader.is_compute = is_compute;
  3666. String error_text;
  3667. bool success = true;
  3668. for (int i = 0; i < p_stages.size(); i++) {
  3669. VkShaderModuleCreateInfo shader_module_create_info;
  3670. shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3671. shader_module_create_info.pNext = nullptr;
  3672. shader_module_create_info.flags = 0;
  3673. shader_module_create_info.codeSize = p_stages[i].spir_v.size();
  3674. const uint8_t *r = p_stages[i].spir_v.ptr();
  3675. shader_module_create_info.pCode = (const uint32_t *)r;
  3676. VkShaderModule module;
  3677. VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
  3678. if (res) {
  3679. success = false;
  3680. error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[p_stages[i].shader_stage]);
  3681. break;
  3682. }
  3683. const VkShaderStageFlagBits shader_stage_bits[SHADER_STAGE_MAX] = {
  3684. VK_SHADER_STAGE_VERTEX_BIT,
  3685. VK_SHADER_STAGE_FRAGMENT_BIT,
  3686. VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
  3687. VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
  3688. VK_SHADER_STAGE_COMPUTE_BIT,
  3689. };
  3690. VkPipelineShaderStageCreateInfo shader_stage;
  3691. shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  3692. shader_stage.pNext = nullptr;
  3693. shader_stage.flags = 0;
  3694. shader_stage.stage = shader_stage_bits[p_stages[i].shader_stage];
  3695. shader_stage.module = module;
  3696. shader_stage.pName = "main";
  3697. shader_stage.pSpecializationInfo = nullptr;
  3698. shader.pipeline_stages.push_back(shader_stage);
  3699. }
  3700. //proceed to create descriptor sets
  3701. if (success) {
  3702. for (int i = 0; i < set_bindings.size(); i++) {
  3703. //empty ones are fine if they were not used according to spec (binding count will be 0)
  3704. VkDescriptorSetLayoutCreateInfo layout_create_info;
  3705. layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  3706. layout_create_info.pNext = nullptr;
  3707. layout_create_info.flags = 0;
  3708. layout_create_info.bindingCount = set_bindings[i].size();
  3709. layout_create_info.pBindings = set_bindings[i].ptr();
  3710. VkDescriptorSetLayout layout;
  3711. VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
  3712. if (res) {
  3713. error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
  3714. success = false;
  3715. break;
  3716. }
  3717. Shader::Set set;
  3718. set.descriptor_set_layout = layout;
  3719. set.uniform_info = uniform_info[i];
  3720. //sort and hash
  3721. set.uniform_info.sort();
  3722. uint32_t format = 0; //no format, default
  3723. if (set.uniform_info.size()) {
  3724. //has data, needs an actual format;
  3725. UniformSetFormat usformat;
  3726. usformat.uniform_info = set.uniform_info;
  3727. Map<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
  3728. if (E) {
  3729. format = E->get();
  3730. } else {
  3731. format = uniform_set_format_cache.size() + 1;
  3732. uniform_set_format_cache.insert(usformat, format);
  3733. }
  3734. }
  3735. shader.sets.push_back(set);
  3736. shader.set_formats.push_back(format);
  3737. }
  3738. }
  3739. if (success) {
  3740. //create pipeline layout
  3741. VkPipelineLayoutCreateInfo pipeline_layout_create_info;
  3742. pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  3743. pipeline_layout_create_info.pNext = nullptr;
  3744. pipeline_layout_create_info.flags = 0;
  3745. pipeline_layout_create_info.setLayoutCount = shader.sets.size();
  3746. Vector<VkDescriptorSetLayout> layouts;
  3747. layouts.resize(shader.sets.size());
  3748. for (int i = 0; i < layouts.size(); i++) {
  3749. layouts.write[i] = shader.sets[i].descriptor_set_layout;
  3750. }
  3751. pipeline_layout_create_info.pSetLayouts = layouts.ptr();
  3752. // Needs to be declared in this outer scope, otherwise it may not outlive its assignment
  3753. // to pipeline_layout_create_info.
  3754. VkPushConstantRange push_constant_range;
  3755. if (push_constant.push_constant_size) {
  3756. push_constant_range.stageFlags = push_constant.push_constants_vk_stage;
  3757. push_constant_range.offset = 0;
  3758. push_constant_range.size = push_constant.push_constant_size;
  3759. pipeline_layout_create_info.pushConstantRangeCount = 1;
  3760. pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
  3761. } else {
  3762. pipeline_layout_create_info.pushConstantRangeCount = 0;
  3763. pipeline_layout_create_info.pPushConstantRanges = nullptr;
  3764. }
  3765. VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
  3766. if (err) {
  3767. error_text = "Error (" + itos(err) + ") creating pipeline layout.";
  3768. success = false;
  3769. }
  3770. }
  3771. if (!success) {
  3772. //clean up if failed
  3773. for (int i = 0; i < shader.pipeline_stages.size(); i++) {
  3774. vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
  3775. }
  3776. for (int i = 0; i < shader.sets.size(); i++) {
  3777. vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
  3778. }
  3779. ERR_FAIL_V_MSG(RID(), error_text);
  3780. }
  3781. return shader_owner.make_rid(shader);
  3782. }
  3783. uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
  3784. _THREAD_SAFE_METHOD_
  3785. const Shader *shader = shader_owner.getornull(p_shader);
  3786. ERR_FAIL_COND_V(!shader, 0);
  3787. return shader->vertex_input_mask;
  3788. }
  3789. /******************/
  3790. /**** UNIFORMS ****/
  3791. /******************/
  3792. RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
  3793. _THREAD_SAFE_METHOD_
  3794. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3795. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3796. "Creating buffers with data is forbidden during creation of a draw list");
  3797. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3798. "Creating buffers with data is forbidden during creation of a draw list");
  3799. Buffer buffer;
  3800. Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3801. ERR_FAIL_COND_V(err != OK, RID());
  3802. if (p_data.size()) {
  3803. uint64_t data_size = p_data.size();
  3804. const uint8_t *r = p_data.ptr();
  3805. _buffer_update(&buffer, 0, r, data_size);
  3806. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
  3807. }
  3808. return uniform_buffer_owner.make_rid(buffer);
  3809. }
  3810. RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, uint32_t p_usage) {
  3811. _THREAD_SAFE_METHOD_
  3812. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3813. "Creating buffers with data is forbidden during creation of a draw list");
  3814. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3815. "Creating buffers with data is forbidden during creation of a draw list");
  3816. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
  3817. Buffer buffer;
  3818. buffer.usage = p_usage;
  3819. uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  3820. if (p_usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT) {
  3821. flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  3822. }
  3823. Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_GPU_ONLY);
  3824. ERR_FAIL_COND_V(err != OK, RID());
  3825. if (p_data.size()) {
  3826. uint64_t data_size = p_data.size();
  3827. const uint8_t *r = p_data.ptr();
  3828. _buffer_update(&buffer, 0, r, data_size);
  3829. _buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
  3830. }
  3831. return storage_buffer_owner.make_rid(buffer);
  3832. }
  3833. RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
  3834. _THREAD_SAFE_METHOD_
  3835. ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
  3836. "Creating buffers with data is forbidden during creation of a draw list");
  3837. ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
  3838. "Creating buffers with data is forbidden during creation of a draw list");
  3839. uint32_t element_size = get_format_vertex_size(p_format);
  3840. ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
  3841. uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
  3842. ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
  3843. TextureBuffer texture_buffer;
  3844. Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_GPU_ONLY);
  3845. ERR_FAIL_COND_V(err != OK, RID());
  3846. if (p_data.size()) {
  3847. uint64_t data_size = p_data.size();
  3848. const uint8_t *r = p_data.ptr();
  3849. _buffer_update(&texture_buffer.buffer, 0, r, data_size);
  3850. _buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
  3851. }
  3852. VkBufferViewCreateInfo view_create_info;
  3853. view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
  3854. view_create_info.pNext = nullptr;
  3855. view_create_info.flags = 0;
  3856. view_create_info.buffer = texture_buffer.buffer.buffer;
  3857. view_create_info.format = vulkan_formats[p_format];
  3858. view_create_info.offset = 0;
  3859. view_create_info.range = size_bytes;
  3860. texture_buffer.view = VK_NULL_HANDLE;
  3861. VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
  3862. if (res) {
  3863. _buffer_free(&texture_buffer.buffer);
  3864. ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
  3865. }
  3866. //allocate the view
  3867. return texture_buffer_owner.make_rid(texture_buffer);
  3868. }
  3869. RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
  3870. if (!descriptor_pools.has(p_key)) {
  3871. descriptor_pools[p_key] = Set<DescriptorPool *>();
  3872. }
  3873. DescriptorPool *pool = nullptr;
  3874. for (Set<DescriptorPool *>::Element *E = descriptor_pools[p_key].front(); E; E = E->next()) {
  3875. if (E->get()->usage < max_descriptors_per_pool) {
  3876. pool = E->get();
  3877. break;
  3878. }
  3879. }
  3880. if (!pool) {
  3881. //create a new one
  3882. pool = memnew(DescriptorPool);
  3883. pool->usage = 0;
  3884. VkDescriptorPoolCreateInfo descriptor_pool_create_info;
  3885. descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  3886. descriptor_pool_create_info.pNext = nullptr;
  3887. descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // can't think how somebody may NOT need this flag..
  3888. descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
  3889. Vector<VkDescriptorPoolSize> sizes;
  3890. //here comes more vulkan API strangeness
  3891. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
  3892. VkDescriptorPoolSize s;
  3893. s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
  3894. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
  3895. sizes.push_back(s);
  3896. }
  3897. if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
  3898. VkDescriptorPoolSize s;
  3899. s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  3900. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
  3901. sizes.push_back(s);
  3902. }
  3903. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
  3904. VkDescriptorPoolSize s;
  3905. s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  3906. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
  3907. sizes.push_back(s);
  3908. }
  3909. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
  3910. VkDescriptorPoolSize s;
  3911. s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  3912. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
  3913. sizes.push_back(s);
  3914. }
  3915. if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
  3916. VkDescriptorPoolSize s;
  3917. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  3918. s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
  3919. sizes.push_back(s);
  3920. }
  3921. if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
  3922. VkDescriptorPoolSize s;
  3923. s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  3924. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
  3925. sizes.push_back(s);
  3926. }
  3927. if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
  3928. VkDescriptorPoolSize s;
  3929. s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  3930. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
  3931. sizes.push_back(s);
  3932. }
  3933. if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
  3934. VkDescriptorPoolSize s;
  3935. s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  3936. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
  3937. sizes.push_back(s);
  3938. }
  3939. if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
  3940. VkDescriptorPoolSize s;
  3941. s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
  3942. s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
  3943. sizes.push_back(s);
  3944. }
  3945. descriptor_pool_create_info.poolSizeCount = sizes.size();
  3946. descriptor_pool_create_info.pPoolSizes = sizes.ptr();
  3947. VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
  3948. if (res) {
  3949. memdelete(pool);
  3950. ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
  3951. }
  3952. descriptor_pools[p_key].insert(pool);
  3953. }
  3954. pool->usage++;
  3955. return pool;
  3956. }
  3957. void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
  3958. #ifdef DEBUG_ENABLED
  3959. ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
  3960. #endif
  3961. ERR_FAIL_COND(p_pool->usage == 0);
  3962. p_pool->usage--;
  3963. if (p_pool->usage == 0) {
  3964. vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
  3965. descriptor_pools[p_key].erase(p_pool);
  3966. memdelete(p_pool);
  3967. if (descriptor_pools[p_key].is_empty()) {
  3968. descriptor_pools.erase(p_key);
  3969. }
  3970. }
  3971. }
  3972. RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
  3973. _THREAD_SAFE_METHOD_
  3974. ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
  3975. Shader *shader = shader_owner.getornull(p_shader);
  3976. ERR_FAIL_COND_V(!shader, RID());
  3977. ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
  3978. "Desired set (" + itos(p_shader_set) + ") not used by shader.");
  3979. //see that all sets in shader are satisfied
  3980. const Shader::Set &set = shader->sets[p_shader_set];
  3981. uint32_t uniform_count = p_uniforms.size();
  3982. const Uniform *uniforms = p_uniforms.ptr();
  3983. uint32_t set_uniform_count = set.uniform_info.size();
  3984. const UniformInfo *set_uniforms = set.uniform_info.ptr();
  3985. Vector<VkWriteDescriptorSet> writes;
  3986. DescriptorPoolKey pool_key;
  3987. //to keep them alive until update call
  3988. List<Vector<VkDescriptorBufferInfo>> buffer_infos;
  3989. List<Vector<VkBufferView>> buffer_views;
  3990. List<Vector<VkDescriptorImageInfo>> image_infos;
  3991. //used for verification to make sure a uniform set does not use a framebuffer bound texture
  3992. LocalVector<UniformSet::AttachableTexture> attachable_textures;
  3993. Vector<Texture *> mutable_sampled_textures;
  3994. Vector<Texture *> mutable_storage_textures;
  3995. for (uint32_t i = 0; i < set_uniform_count; i++) {
  3996. const UniformInfo &set_uniform = set_uniforms[i];
  3997. int uniform_idx = -1;
  3998. for (int j = 0; j < (int)uniform_count; j++) {
  3999. if (uniforms[j].binding == set_uniform.binding) {
  4000. uniform_idx = j;
  4001. }
  4002. }
  4003. ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
  4004. "All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
  4005. const Uniform &uniform = uniforms[uniform_idx];
  4006. ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
  4007. "Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
  4008. VkWriteDescriptorSet write; //common header
  4009. write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  4010. write.pNext = nullptr;
  4011. write.dstSet = VK_NULL_HANDLE; //will assign afterwards when everything is valid
  4012. write.dstBinding = set_uniform.binding;
  4013. write.dstArrayElement = 0;
  4014. write.descriptorCount = 0;
  4015. write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; //Invalid value.
  4016. write.pImageInfo = nullptr;
  4017. write.pBufferInfo = nullptr;
  4018. write.pTexelBufferView = nullptr;
  4019. uint32_t type_size = 1;
  4020. switch (uniform.uniform_type) {
  4021. case UNIFORM_TYPE_SAMPLER: {
  4022. if (uniform.ids.size() != set_uniform.length) {
  4023. if (set_uniform.length > 1) {
  4024. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4025. } else {
  4026. ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.ids.size()) + ").");
  4027. }
  4028. }
  4029. Vector<VkDescriptorImageInfo> image_info;
  4030. for (int j = 0; j < uniform.ids.size(); j++) {
  4031. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j]);
  4032. ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
  4033. VkDescriptorImageInfo img_info;
  4034. img_info.sampler = *sampler;
  4035. img_info.imageView = VK_NULL_HANDLE;
  4036. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4037. image_info.push_back(img_info);
  4038. }
  4039. write.dstArrayElement = 0;
  4040. write.descriptorCount = uniform.ids.size();
  4041. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  4042. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4043. write.pBufferInfo = nullptr;
  4044. write.pTexelBufferView = nullptr;
  4045. type_size = uniform.ids.size();
  4046. } break;
  4047. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
  4048. if (uniform.ids.size() != set_uniform.length * 2) {
  4049. if (set_uniform.length > 1) {
  4050. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4051. } else {
  4052. ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4053. }
  4054. }
  4055. Vector<VkDescriptorImageInfo> image_info;
  4056. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4057. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4058. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4059. Texture *texture = texture_owner.getornull(uniform.ids[j + 1]);
  4060. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4061. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4062. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4063. VkDescriptorImageInfo img_info;
  4064. img_info.sampler = *sampler;
  4065. img_info.imageView = texture->view;
  4066. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4067. UniformSet::AttachableTexture attachable_texture;
  4068. attachable_texture.bind = set_uniform.binding;
  4069. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j + 1];
  4070. attachable_textures.push_back(attachable_texture);
  4071. }
  4072. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4073. //can also be used as storage, add to mutable sampled
  4074. mutable_sampled_textures.push_back(texture);
  4075. }
  4076. if (texture->owner.is_valid()) {
  4077. texture = texture_owner.getornull(texture->owner);
  4078. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4079. }
  4080. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4081. image_info.push_back(img_info);
  4082. }
  4083. write.dstArrayElement = 0;
  4084. write.descriptorCount = uniform.ids.size() / 2;
  4085. write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  4086. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4087. write.pBufferInfo = nullptr;
  4088. write.pTexelBufferView = nullptr;
  4089. type_size = uniform.ids.size() / 2;
  4090. } break;
  4091. case UNIFORM_TYPE_TEXTURE: {
  4092. if (uniform.ids.size() != set_uniform.length) {
  4093. if (set_uniform.length > 1) {
  4094. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4095. } else {
  4096. ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4097. }
  4098. }
  4099. Vector<VkDescriptorImageInfo> image_info;
  4100. for (int j = 0; j < uniform.ids.size(); j++) {
  4101. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4102. ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4103. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
  4104. "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
  4105. VkDescriptorImageInfo img_info;
  4106. img_info.sampler = VK_NULL_HANDLE;
  4107. img_info.imageView = texture->view;
  4108. if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT)) {
  4109. UniformSet::AttachableTexture attachable_texture;
  4110. attachable_texture.bind = set_uniform.binding;
  4111. attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.ids[j];
  4112. attachable_textures.push_back(attachable_texture);
  4113. }
  4114. if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
  4115. //can also be used as storage, add to mutable sampled
  4116. mutable_sampled_textures.push_back(texture);
  4117. }
  4118. if (texture->owner.is_valid()) {
  4119. texture = texture_owner.getornull(texture->owner);
  4120. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4121. }
  4122. img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  4123. image_info.push_back(img_info);
  4124. }
  4125. write.dstArrayElement = 0;
  4126. write.descriptorCount = uniform.ids.size();
  4127. write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  4128. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4129. write.pBufferInfo = nullptr;
  4130. write.pTexelBufferView = nullptr;
  4131. type_size = uniform.ids.size();
  4132. } break;
  4133. case UNIFORM_TYPE_IMAGE: {
  4134. if (uniform.ids.size() != set_uniform.length) {
  4135. if (set_uniform.length > 1) {
  4136. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4137. } else {
  4138. ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.ids.size()) + ").");
  4139. }
  4140. }
  4141. Vector<VkDescriptorImageInfo> image_info;
  4142. for (int j = 0; j < uniform.ids.size(); j++) {
  4143. Texture *texture = texture_owner.getornull(uniform.ids[j]);
  4144. ERR_FAIL_COND_V_MSG(!texture, RID(),
  4145. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
  4146. ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
  4147. "Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
  4148. VkDescriptorImageInfo img_info;
  4149. img_info.sampler = VK_NULL_HANDLE;
  4150. img_info.imageView = texture->view;
  4151. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4152. //can also be used as storage, add to mutable sampled
  4153. mutable_storage_textures.push_back(texture);
  4154. }
  4155. if (texture->owner.is_valid()) {
  4156. texture = texture_owner.getornull(texture->owner);
  4157. ERR_FAIL_COND_V(!texture, RID()); //bug, should never happen
  4158. }
  4159. img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
  4160. image_info.push_back(img_info);
  4161. }
  4162. write.dstArrayElement = 0;
  4163. write.descriptorCount = uniform.ids.size();
  4164. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  4165. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4166. write.pBufferInfo = nullptr;
  4167. write.pTexelBufferView = nullptr;
  4168. type_size = uniform.ids.size();
  4169. } break;
  4170. case UNIFORM_TYPE_TEXTURE_BUFFER: {
  4171. if (uniform.ids.size() != set_uniform.length) {
  4172. if (set_uniform.length > 1) {
  4173. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4174. } else {
  4175. ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4176. }
  4177. }
  4178. Vector<VkDescriptorBufferInfo> buffer_info;
  4179. Vector<VkBufferView> buffer_view;
  4180. for (int j = 0; j < uniform.ids.size(); j++) {
  4181. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j]);
  4182. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
  4183. buffer_info.push_back(buffer->buffer.buffer_info);
  4184. buffer_view.push_back(buffer->view);
  4185. }
  4186. write.dstArrayElement = 0;
  4187. write.descriptorCount = uniform.ids.size();
  4188. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4189. write.pImageInfo = nullptr;
  4190. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4191. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4192. type_size = uniform.ids.size();
  4193. } break;
  4194. case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
  4195. if (uniform.ids.size() != set_uniform.length * 2) {
  4196. if (set_uniform.length > 1) {
  4197. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.ids.size()) + ").");
  4198. } else {
  4199. ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.ids.size()) + ").");
  4200. }
  4201. }
  4202. Vector<VkDescriptorImageInfo> image_info;
  4203. Vector<VkDescriptorBufferInfo> buffer_info;
  4204. Vector<VkBufferView> buffer_view;
  4205. for (int j = 0; j < uniform.ids.size(); j += 2) {
  4206. VkSampler *sampler = sampler_owner.getornull(uniform.ids[j + 0]);
  4207. ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
  4208. TextureBuffer *buffer = texture_buffer_owner.getornull(uniform.ids[j + 1]);
  4209. VkDescriptorImageInfo img_info;
  4210. img_info.sampler = *sampler;
  4211. img_info.imageView = VK_NULL_HANDLE;
  4212. img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  4213. image_info.push_back(img_info);
  4214. ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
  4215. buffer_info.push_back(buffer->buffer.buffer_info);
  4216. buffer_view.push_back(buffer->view);
  4217. }
  4218. write.dstArrayElement = 0;
  4219. write.descriptorCount = uniform.ids.size() / 2;
  4220. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  4221. write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
  4222. write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
  4223. write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
  4224. type_size = uniform.ids.size() / 2;
  4225. } break;
  4226. case UNIFORM_TYPE_IMAGE_BUFFER: {
  4227. //todo
  4228. } break;
  4229. case UNIFORM_TYPE_UNIFORM_BUFFER: {
  4230. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4231. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4232. Buffer *buffer = uniform_buffer_owner.getornull(uniform.ids[0]);
  4233. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4234. ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
  4235. "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4236. write.dstArrayElement = 0;
  4237. write.descriptorCount = 1;
  4238. write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  4239. write.pImageInfo = nullptr;
  4240. write.pBufferInfo = &buffer->buffer_info;
  4241. write.pTexelBufferView = nullptr;
  4242. } break;
  4243. case UNIFORM_TYPE_STORAGE_BUFFER: {
  4244. ERR_FAIL_COND_V_MSG(uniform.ids.size() != 1, RID(),
  4245. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.ids.size()) + " provided).");
  4246. Buffer *buffer = nullptr;
  4247. if (storage_buffer_owner.owns(uniform.ids[0])) {
  4248. buffer = storage_buffer_owner.getornull(uniform.ids[0]);
  4249. } else if (vertex_buffer_owner.owns(uniform.ids[0])) {
  4250. buffer = vertex_buffer_owner.getornull(uniform.ids[0]);
  4251. ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
  4252. }
  4253. ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
  4254. //if 0, then its sized on link time
  4255. ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
  4256. "Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
  4257. write.dstArrayElement = 0;
  4258. write.descriptorCount = 1;
  4259. write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  4260. write.pImageInfo = nullptr;
  4261. write.pBufferInfo = &buffer->buffer_info;
  4262. write.pTexelBufferView = nullptr;
  4263. } break;
  4264. case UNIFORM_TYPE_INPUT_ATTACHMENT: {
  4265. } break;
  4266. default: {
  4267. }
  4268. }
  4269. writes.push_back(write);
  4270. ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
  4271. "Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
  4272. pool_key.uniform_type[set_uniform.type] += type_size;
  4273. }
  4274. //need a descriptor pool
  4275. DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
  4276. ERR_FAIL_COND_V(!pool, RID());
  4277. VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
  4278. descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  4279. descriptor_set_allocate_info.pNext = nullptr;
  4280. descriptor_set_allocate_info.descriptorPool = pool->pool;
  4281. descriptor_set_allocate_info.descriptorSetCount = 1;
  4282. descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
  4283. VkDescriptorSet descriptor_set;
  4284. VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
  4285. if (res) {
  4286. _descriptor_pool_free(pool_key, pool); // meh
  4287. ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
  4288. }
  4289. UniformSet uniform_set;
  4290. uniform_set.pool = pool;
  4291. uniform_set.pool_key = pool_key;
  4292. uniform_set.descriptor_set = descriptor_set;
  4293. uniform_set.format = shader->set_formats[p_shader_set];
  4294. uniform_set.attachable_textures = attachable_textures;
  4295. uniform_set.mutable_sampled_textures = mutable_sampled_textures;
  4296. uniform_set.mutable_storage_textures = mutable_storage_textures;
  4297. uniform_set.shader_set = p_shader_set;
  4298. uniform_set.shader_id = p_shader;
  4299. RID id = uniform_set_owner.make_rid(uniform_set);
  4300. //add dependencies
  4301. _add_dependency(id, p_shader);
  4302. for (uint32_t i = 0; i < uniform_count; i++) {
  4303. const Uniform &uniform = uniforms[i];
  4304. int id_count = uniform.ids.size();
  4305. const RID *ids = uniform.ids.ptr();
  4306. for (int j = 0; j < id_count; j++) {
  4307. _add_dependency(id, ids[j]);
  4308. }
  4309. }
  4310. //write the contents
  4311. if (writes.size()) {
  4312. for (int i = 0; i < writes.size(); i++) {
  4313. writes.write[i].dstSet = descriptor_set;
  4314. }
  4315. vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
  4316. }
  4317. return id;
  4318. }
  4319. bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
  4320. return uniform_set_owner.owns(p_uniform_set);
  4321. }
  4322. Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, bool p_sync_with_draw) {
  4323. _THREAD_SAFE_METHOD_
  4324. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4325. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  4326. ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4327. "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
  4328. // Protect subsequent updates...
  4329. VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4330. VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4331. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
  4332. if (!buffer) {
  4333. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4334. }
  4335. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4336. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4337. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
  4338. Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_sync_with_draw);
  4339. if (err) {
  4340. return err;
  4341. }
  4342. #ifdef FORCE_FULL_BARRIER
  4343. _full_barrier(p_sync_with_draw);
  4344. #else
  4345. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4346. #endif
  4347. return err;
  4348. }
  4349. Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, bool p_sync_with_draw) {
  4350. _THREAD_SAFE_METHOD_
  4351. ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
  4352. "Size must be a multiple of four");
  4353. ERR_FAIL_COND_V_MSG(draw_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4354. "Updating buffers in 'sync to draw' mode is forbidden during creation of a draw list");
  4355. ERR_FAIL_COND_V_MSG(compute_list && p_sync_with_draw, ERR_INVALID_PARAMETER,
  4356. "Updating buffers in 'sync to draw' mode is forbidden during creation of a compute list");
  4357. // Protect subsequent updates...
  4358. VkPipelineStageFlags dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4359. VkAccessFlags dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
  4360. Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access);
  4361. if (!buffer) {
  4362. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
  4363. }
  4364. ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
  4365. "Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
  4366. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_sync_with_draw);
  4367. vkCmdFillBuffer(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, buffer->buffer, p_offset, p_size, 0);
  4368. #ifdef FORCE_FULL_BARRIER
  4369. _full_barrier(p_sync_with_draw);
  4370. #else
  4371. _buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, p_sync_with_draw);
  4372. #endif
  4373. return OK;
  4374. }
  4375. Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
  4376. _THREAD_SAFE_METHOD_
  4377. // It could be this buffer was just created
  4378. VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
  4379. VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
  4380. // Get the vulkan buffer and the potential stage/access possible
  4381. Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask);
  4382. if (!buffer) {
  4383. ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
  4384. }
  4385. // Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
  4386. _buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, src_access_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_READ_BIT, false);
  4387. VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
  4388. Buffer tmp_buffer;
  4389. _buffer_allocate(&tmp_buffer, buffer->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_CPU_ONLY);
  4390. VkBufferCopy region;
  4391. region.srcOffset = 0;
  4392. region.dstOffset = 0;
  4393. region.size = buffer->size;
  4394. vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); //dst buffer is in CPU, but I wonder if src buffer needs a barrier for this..
  4395. //flush everything so memory can be safely mapped
  4396. _flush(true);
  4397. void *buffer_mem;
  4398. VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
  4399. ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
  4400. Vector<uint8_t> buffer_data;
  4401. {
  4402. buffer_data.resize(buffer->size);
  4403. uint8_t *w = buffer_data.ptrw();
  4404. copymem(w, buffer_mem, buffer->size);
  4405. }
  4406. vmaUnmapMemory(allocator, tmp_buffer.allocation);
  4407. _buffer_free(&tmp_buffer);
  4408. return buffer_data;
  4409. }
  4410. /*************************/
  4411. /**** RENDER PIPELINE ****/
  4412. /*************************/
  4413. RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags) {
  4414. _THREAD_SAFE_METHOD_
  4415. //needs a shader
  4416. Shader *shader = shader_owner.getornull(p_shader);
  4417. ERR_FAIL_COND_V(!shader, RID());
  4418. ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
  4419. "Compute shaders can't be used in render pipelines");
  4420. if (p_framebuffer_format == INVALID_ID) {
  4421. //if nothing provided, use an empty one (no attachments)
  4422. p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
  4423. }
  4424. ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
  4425. const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
  4426. { //validate shader vs framebuffer
  4427. ERR_FAIL_COND_V_MSG(shader->fragment_outputs != fb_format.color_attachments, RID(),
  4428. "Mismatch fragment output bindings (" + itos(shader->fragment_outputs) + ") and framebuffer color buffers (" + itos(fb_format.color_attachments) + ") when binding both in render pipeline.");
  4429. }
  4430. //vertex
  4431. VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
  4432. if (p_vertex_format != INVALID_ID) {
  4433. //uses vertices, else it does not
  4434. ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
  4435. const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
  4436. pipeline_vertex_input_state_create_info = vd.create_info;
  4437. //validate with inputs
  4438. for (uint32_t i = 0; i < 32; i++) {
  4439. if (!(shader->vertex_input_mask & (1 << i))) {
  4440. continue;
  4441. }
  4442. bool found = false;
  4443. for (int j = 0; j < vd.vertex_formats.size(); j++) {
  4444. if (vd.vertex_formats[j].location == i) {
  4445. found = true;
  4446. }
  4447. }
  4448. ERR_FAIL_COND_V_MSG(!found, RID(),
  4449. "Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
  4450. }
  4451. } else {
  4452. //does not use vertices
  4453. pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  4454. pipeline_vertex_input_state_create_info.pNext = nullptr;
  4455. pipeline_vertex_input_state_create_info.flags = 0;
  4456. pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
  4457. pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
  4458. pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
  4459. pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
  4460. ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
  4461. "Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
  4462. }
  4463. //input assembly
  4464. ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
  4465. VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
  4466. input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  4467. input_assembly_create_info.pNext = nullptr;
  4468. input_assembly_create_info.flags = 0;
  4469. static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
  4470. VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
  4471. VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
  4472. VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
  4473. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
  4474. VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
  4475. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
  4476. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
  4477. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4478. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
  4479. VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
  4480. VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
  4481. };
  4482. input_assembly_create_info.topology = topology_list[p_render_primitive];
  4483. input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
  4484. //tessellation
  4485. VkPipelineTessellationStateCreateInfo tessellation_create_info;
  4486. tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
  4487. tessellation_create_info.pNext = nullptr;
  4488. tessellation_create_info.flags = 0;
  4489. ERR_FAIL_COND_V(p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize, RID());
  4490. tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
  4491. VkPipelineViewportStateCreateInfo viewport_state_create_info;
  4492. viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  4493. viewport_state_create_info.pNext = nullptr;
  4494. viewport_state_create_info.flags = 0;
  4495. viewport_state_create_info.viewportCount = 1; //if VR extensions are supported at some point, this will have to be customizable in the framebuffer format
  4496. viewport_state_create_info.pViewports = nullptr;
  4497. viewport_state_create_info.scissorCount = 1;
  4498. viewport_state_create_info.pScissors = nullptr;
  4499. //rasterization
  4500. VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
  4501. rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  4502. rasterization_state_create_info.pNext = nullptr;
  4503. rasterization_state_create_info.flags = 0;
  4504. rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
  4505. rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
  4506. rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
  4507. static VkCullModeFlags cull_mode[3] = {
  4508. VK_CULL_MODE_NONE,
  4509. VK_CULL_MODE_FRONT_BIT,
  4510. VK_CULL_MODE_BACK_BIT
  4511. };
  4512. ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
  4513. rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
  4514. rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
  4515. rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enable;
  4516. rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
  4517. rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
  4518. rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
  4519. rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
  4520. //multisample
  4521. VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
  4522. multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  4523. multisample_state_create_info.pNext = nullptr;
  4524. multisample_state_create_info.flags = 0;
  4525. multisample_state_create_info.rasterizationSamples = rasterization_sample_count[p_multisample_state.sample_count];
  4526. multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
  4527. multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
  4528. Vector<VkSampleMask> sample_mask;
  4529. if (p_multisample_state.sample_mask.size()) {
  4530. //use sample mask
  4531. int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
  4532. 1, 2, 4, 8, 16, 32, 64
  4533. };
  4534. ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
  4535. sample_mask.resize(p_multisample_state.sample_mask.size());
  4536. for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
  4537. VkSampleMask mask = p_multisample_state.sample_mask[i];
  4538. sample_mask.push_back(mask);
  4539. }
  4540. multisample_state_create_info.pSampleMask = sample_mask.ptr();
  4541. } else {
  4542. multisample_state_create_info.pSampleMask = nullptr;
  4543. }
  4544. multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
  4545. multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
  4546. //depth stencil
  4547. VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
  4548. depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  4549. depth_stencil_state_create_info.pNext = nullptr;
  4550. depth_stencil_state_create_info.flags = 0;
  4551. depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
  4552. depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
  4553. ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
  4554. depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
  4555. depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
  4556. depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
  4557. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
  4558. depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
  4559. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
  4560. depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
  4561. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
  4562. depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
  4563. ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
  4564. depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
  4565. depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
  4566. depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
  4567. depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
  4568. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
  4569. depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
  4570. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
  4571. depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
  4572. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
  4573. depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
  4574. ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
  4575. depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
  4576. depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
  4577. depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
  4578. depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
  4579. depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
  4580. depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
  4581. //blend state
  4582. VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
  4583. color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  4584. color_blend_state_create_info.pNext = nullptr;
  4585. color_blend_state_create_info.flags = 0;
  4586. color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
  4587. ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
  4588. color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
  4589. ERR_FAIL_COND_V(fb_format.color_attachments != p_blend_state.attachments.size(), RID());
  4590. Vector<VkPipelineColorBlendAttachmentState> attachment_states;
  4591. for (int i = 0; i < p_blend_state.attachments.size(); i++) {
  4592. VkPipelineColorBlendAttachmentState state;
  4593. state.blendEnable = p_blend_state.attachments[i].enable_blend;
  4594. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4595. state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
  4596. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
  4597. state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
  4598. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
  4599. state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
  4600. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4601. state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
  4602. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
  4603. state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
  4604. ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
  4605. state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
  4606. state.colorWriteMask = 0;
  4607. if (p_blend_state.attachments[i].write_r) {
  4608. state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
  4609. }
  4610. if (p_blend_state.attachments[i].write_g) {
  4611. state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
  4612. }
  4613. if (p_blend_state.attachments[i].write_b) {
  4614. state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
  4615. }
  4616. if (p_blend_state.attachments[i].write_a) {
  4617. state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
  4618. }
  4619. attachment_states.push_back(state);
  4620. };
  4621. color_blend_state_create_info.attachmentCount = attachment_states.size();
  4622. color_blend_state_create_info.pAttachments = attachment_states.ptr();
  4623. color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
  4624. color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
  4625. color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
  4626. color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
  4627. //dynamic state
  4628. VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
  4629. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  4630. dynamic_state_create_info.pNext = nullptr;
  4631. dynamic_state_create_info.flags = 0;
  4632. Vector<VkDynamicState> dynamic_states; //vulkan is weird..
  4633. dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); //viewport and scissor are always dynamic
  4634. dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
  4635. if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
  4636. dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
  4637. }
  4638. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
  4639. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
  4640. }
  4641. if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
  4642. dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
  4643. }
  4644. if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
  4645. dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
  4646. }
  4647. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
  4648. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
  4649. }
  4650. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
  4651. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
  4652. }
  4653. if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
  4654. dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
  4655. }
  4656. dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
  4657. dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
  4658. //finally, pipeline create info
  4659. VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
  4660. graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  4661. graphics_pipeline_create_info.pNext = nullptr;
  4662. graphics_pipeline_create_info.flags = 0;
  4663. graphics_pipeline_create_info.stageCount = shader->pipeline_stages.size();
  4664. graphics_pipeline_create_info.pStages = shader->pipeline_stages.ptr();
  4665. graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
  4666. graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
  4667. graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
  4668. graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
  4669. graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
  4670. graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
  4671. graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
  4672. graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
  4673. graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
  4674. graphics_pipeline_create_info.layout = shader->pipeline_layout;
  4675. graphics_pipeline_create_info.renderPass = fb_format.render_pass;
  4676. graphics_pipeline_create_info.subpass = 0;
  4677. graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4678. graphics_pipeline_create_info.basePipelineIndex = 0;
  4679. RenderPipeline pipeline;
  4680. VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
  4681. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
  4682. pipeline.set_formats = shader->set_formats;
  4683. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4684. pipeline.pipeline_layout = shader->pipeline_layout;
  4685. pipeline.shader = p_shader;
  4686. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4687. #ifdef DEBUG_ENABLED
  4688. pipeline.validation.dynamic_state = p_dynamic_state_flags;
  4689. pipeline.validation.framebuffer_format = p_framebuffer_format;
  4690. pipeline.validation.vertex_format = p_vertex_format;
  4691. pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
  4692. static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
  4693. 1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
  4694. };
  4695. pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
  4696. static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
  4697. 1,
  4698. 2,
  4699. 2,
  4700. 2,
  4701. 2,
  4702. 3,
  4703. 3,
  4704. 3,
  4705. 3,
  4706. 3,
  4707. 1,
  4708. };
  4709. pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
  4710. #endif
  4711. //create ID to associate with this pipeline
  4712. RID id = render_pipeline_owner.make_rid(pipeline);
  4713. //now add aall the dependencies
  4714. _add_dependency(id, p_shader);
  4715. return id;
  4716. }
  4717. bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
  4718. _THREAD_SAFE_METHOD_
  4719. return render_pipeline_owner.owns(p_pipeline);
  4720. }
  4721. /**************************/
  4722. /**** COMPUTE PIPELINE ****/
  4723. /**************************/
  4724. RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader) {
  4725. _THREAD_SAFE_METHOD_
  4726. //needs a shader
  4727. Shader *shader = shader_owner.getornull(p_shader);
  4728. ERR_FAIL_COND_V(!shader, RID());
  4729. ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
  4730. "Non-compute shaders can't be used in compute pipelines");
  4731. //finally, pipeline create info
  4732. VkComputePipelineCreateInfo compute_pipeline_create_info;
  4733. compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
  4734. compute_pipeline_create_info.pNext = nullptr;
  4735. compute_pipeline_create_info.flags = 0;
  4736. compute_pipeline_create_info.stage = shader->pipeline_stages[0];
  4737. compute_pipeline_create_info.layout = shader->pipeline_layout;
  4738. compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
  4739. compute_pipeline_create_info.basePipelineIndex = 0;
  4740. ComputePipeline pipeline;
  4741. VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
  4742. ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
  4743. pipeline.set_formats = shader->set_formats;
  4744. pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;
  4745. pipeline.pipeline_layout = shader->pipeline_layout;
  4746. pipeline.shader = p_shader;
  4747. pipeline.push_constant_size = shader->push_constant.push_constant_size;
  4748. //create ID to associate with this pipeline
  4749. RID id = compute_pipeline_owner.make_rid(pipeline);
  4750. //now add aall the dependencies
  4751. _add_dependency(id, p_shader);
  4752. return id;
  4753. }
  4754. bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
  4755. return compute_pipeline_owner.owns(p_pipeline);
  4756. }
  4757. /****************/
  4758. /**** SCREEN ****/
  4759. /****************/
  4760. int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
  4761. _THREAD_SAFE_METHOD_
  4762. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4763. return context->window_get_width(p_screen);
  4764. }
  4765. int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
  4766. _THREAD_SAFE_METHOD_
  4767. ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
  4768. return context->window_get_height(p_screen);
  4769. }
  4770. RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
  4771. _THREAD_SAFE_METHOD_
  4772. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4773. //very hacky, but not used often per frame so I guess ok
  4774. VkFormat vkformat = context->get_screen_format();
  4775. DataFormat format = DATA_FORMAT_MAX;
  4776. for (int i = 0; i < DATA_FORMAT_MAX; i++) {
  4777. if (vkformat == vulkan_formats[i]) {
  4778. format = DataFormat(i);
  4779. break;
  4780. }
  4781. }
  4782. ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
  4783. AttachmentFormat attachment;
  4784. attachment.format = format;
  4785. attachment.samples = TEXTURE_SAMPLES_1;
  4786. attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  4787. Vector<AttachmentFormat> screen_attachment;
  4788. screen_attachment.push_back(attachment);
  4789. return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
  4790. }
  4791. /*******************/
  4792. /**** DRAW LIST ****/
  4793. /*******************/
  4794. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
  4795. _THREAD_SAFE_METHOD_
  4796. ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
  4797. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4798. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4799. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  4800. draw_list = memnew(DrawList);
  4801. draw_list->command_buffer = command_buffer;
  4802. #ifdef DEBUG_ENABLED
  4803. draw_list->validation.framebuffer_format = screen_get_framebuffer_format();
  4804. #endif
  4805. draw_list_count = 0;
  4806. draw_list_split = false;
  4807. VkRenderPassBeginInfo render_pass_begin;
  4808. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4809. render_pass_begin.pNext = nullptr;
  4810. render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
  4811. render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
  4812. render_pass_begin.renderArea.extent.width = context->window_get_width(p_screen);
  4813. render_pass_begin.renderArea.extent.height = context->window_get_height(p_screen);
  4814. render_pass_begin.renderArea.offset.x = 0;
  4815. render_pass_begin.renderArea.offset.y = 0;
  4816. render_pass_begin.clearValueCount = 1;
  4817. VkClearValue clear_value;
  4818. clear_value.color.float32[0] = p_clear_color.r;
  4819. clear_value.color.float32[1] = p_clear_color.g;
  4820. clear_value.color.float32[2] = p_clear_color.b;
  4821. clear_value.color.float32[3] = p_clear_color.a;
  4822. render_pass_begin.pClearValues = &clear_value;
  4823. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
  4824. uint32_t size_x = screen_get_width(p_screen);
  4825. uint32_t size_y = screen_get_height(p_screen);
  4826. VkViewport viewport;
  4827. viewport.x = 0;
  4828. viewport.y = 0;
  4829. viewport.width = size_x;
  4830. viewport.height = size_y;
  4831. viewport.minDepth = 0;
  4832. viewport.maxDepth = 1.0;
  4833. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  4834. VkRect2D scissor;
  4835. scissor.offset.x = 0;
  4836. scissor.offset.y = 0;
  4837. scissor.extent.width = size_x;
  4838. scissor.extent.height = size_y;
  4839. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  4840. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  4841. }
  4842. Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass) {
  4843. Framebuffer::VersionKey vk;
  4844. vk.initial_color_action = p_initial_color_action;
  4845. vk.final_color_action = p_final_color_action;
  4846. vk.initial_depth_action = p_initial_depth_action;
  4847. vk.final_depth_action = p_final_depth_action;
  4848. if (!p_framebuffer->framebuffers.has(vk)) {
  4849. //need to create this version
  4850. Framebuffer::Version version;
  4851. version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action);
  4852. VkFramebufferCreateInfo framebuffer_create_info;
  4853. framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  4854. framebuffer_create_info.pNext = nullptr;
  4855. framebuffer_create_info.flags = 0;
  4856. framebuffer_create_info.renderPass = version.render_pass;
  4857. Vector<VkImageView> attachments;
  4858. for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
  4859. Texture *texture = texture_owner.getornull(p_framebuffer->texture_ids[i]);
  4860. ERR_FAIL_COND_V(!texture, ERR_BUG);
  4861. attachments.push_back(texture->view);
  4862. ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
  4863. ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
  4864. }
  4865. framebuffer_create_info.attachmentCount = attachments.size();
  4866. framebuffer_create_info.pAttachments = attachments.ptr();
  4867. framebuffer_create_info.width = p_framebuffer->size.width;
  4868. framebuffer_create_info.height = p_framebuffer->size.height;
  4869. framebuffer_create_info.layers = 1;
  4870. VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
  4871. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
  4872. p_framebuffer->framebuffers.insert(vk, version);
  4873. }
  4874. const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
  4875. *r_framebuffer = version.framebuffer;
  4876. *r_render_pass = version.render_pass;
  4877. return OK;
  4878. }
  4879. Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
  4880. VkRenderPassBeginInfo render_pass_begin;
  4881. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  4882. render_pass_begin.pNext = nullptr;
  4883. render_pass_begin.renderPass = render_pass;
  4884. render_pass_begin.framebuffer = vkframebuffer;
  4885. render_pass_begin.renderArea.extent.width = viewport_size.width;
  4886. render_pass_begin.renderArea.extent.height = viewport_size.height;
  4887. render_pass_begin.renderArea.offset.x = viewport_offset.x;
  4888. render_pass_begin.renderArea.offset.y = viewport_offset.y;
  4889. Vector<VkClearValue> clear_values;
  4890. clear_values.resize(framebuffer->texture_ids.size());
  4891. {
  4892. int color_index = 0;
  4893. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4894. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4895. VkClearValue clear_value;
  4896. if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4897. ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); //a bug
  4898. Color clear_color = p_clear_colors[color_index];
  4899. clear_value.color.float32[0] = clear_color.r;
  4900. clear_value.color.float32[1] = clear_color.g;
  4901. clear_value.color.float32[2] = clear_color.b;
  4902. clear_value.color.float32[3] = clear_color.a;
  4903. color_index++;
  4904. } else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4905. clear_value.depthStencil.depth = p_clear_depth;
  4906. clear_value.depthStencil.stencil = p_clear_stencil;
  4907. } else {
  4908. clear_value.color.float32[0] = 0;
  4909. clear_value.color.float32[1] = 0;
  4910. clear_value.color.float32[2] = 0;
  4911. clear_value.color.float32[3] = 0;
  4912. }
  4913. clear_values.write[i] = clear_value;
  4914. }
  4915. }
  4916. render_pass_begin.clearValueCount = clear_values.size();
  4917. render_pass_begin.pClearValues = clear_values.ptr();
  4918. for (int i = 0; i < p_storage_textures.size(); i++) {
  4919. Texture *texture = texture_owner.getornull(p_storage_textures[i]);
  4920. ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
  4921. if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
  4922. //must change layout to general
  4923. VkImageMemoryBarrier image_memory_barrier;
  4924. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  4925. image_memory_barrier.pNext = nullptr;
  4926. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4927. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  4928. image_memory_barrier.oldLayout = texture->layout;
  4929. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  4930. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4931. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  4932. image_memory_barrier.image = texture->image;
  4933. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  4934. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  4935. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  4936. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  4937. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  4938. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  4939. texture->layout = VK_IMAGE_LAYOUT_GENERAL;
  4940. draw_list_storage_textures.push_back(p_storage_textures[i]);
  4941. }
  4942. }
  4943. vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
  4944. //mark textures as bound
  4945. draw_list_bound_textures.clear();
  4946. draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
  4947. draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
  4948. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4949. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4950. texture->bound = true;
  4951. draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
  4952. }
  4953. return OK;
  4954. }
  4955. void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *draw_list, Framebuffer *framebuffer, Point2i viewport_offset, Point2i viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
  4956. Vector<VkClearAttachment> clear_attachments;
  4957. int color_index = 0;
  4958. for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
  4959. Texture *texture = texture_owner.getornull(framebuffer->texture_ids[i]);
  4960. VkClearAttachment clear_at = {};
  4961. if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
  4962. ERR_FAIL_INDEX(color_index, p_clear_colors.size()); //a bug
  4963. Color clear_color = p_clear_colors[color_index];
  4964. clear_at.clearValue.color.float32[0] = clear_color.r;
  4965. clear_at.clearValue.color.float32[1] = clear_color.g;
  4966. clear_at.clearValue.color.float32[2] = clear_color.b;
  4967. clear_at.clearValue.color.float32[3] = clear_color.a;
  4968. clear_at.colorAttachment = color_index++;
  4969. clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  4970. } else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
  4971. clear_at.clearValue.depthStencil.depth = p_depth;
  4972. clear_at.clearValue.depthStencil.stencil = p_stencil;
  4973. clear_at.colorAttachment = 0;
  4974. clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  4975. if (format_has_stencil(texture->format)) {
  4976. clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
  4977. }
  4978. } else {
  4979. ERR_CONTINUE(true);
  4980. }
  4981. clear_attachments.push_back(clear_at);
  4982. }
  4983. VkClearRect cr;
  4984. cr.baseArrayLayer = 0;
  4985. cr.layerCount = 1;
  4986. cr.rect.offset.x = viewport_offset.x;
  4987. cr.rect.offset.y = viewport_offset.y;
  4988. cr.rect.extent.width = viewport_size.width;
  4989. cr.rect.extent.height = viewport_size.height;
  4990. vkCmdClearAttachments(draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
  4991. }
  4992. RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  4993. _THREAD_SAFE_METHOD_
  4994. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  4995. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  4996. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  4997. ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
  4998. Point2i viewport_offset;
  4999. Point2i viewport_size = framebuffer->size;
  5000. bool needs_clear_color = false;
  5001. bool needs_clear_depth = false;
  5002. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5003. Rect2i viewport(viewport_offset, viewport_size);
  5004. Rect2i regioni = p_region;
  5005. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5006. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5007. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5008. ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5009. }
  5010. viewport_offset = regioni.position;
  5011. viewport_size = regioni.size;
  5012. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  5013. needs_clear_color = true;
  5014. p_initial_color_action = INITIAL_ACTION_KEEP;
  5015. }
  5016. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  5017. needs_clear_depth = true;
  5018. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5019. }
  5020. }
  5021. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5022. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5023. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, INVALID_ID,
  5024. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5025. }
  5026. VkFramebuffer vkframebuffer;
  5027. VkRenderPass render_pass;
  5028. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5029. ERR_FAIL_COND_V(err != OK, INVALID_ID);
  5030. VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
  5031. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
  5032. if (err != OK) {
  5033. return INVALID_ID;
  5034. }
  5035. draw_list = memnew(DrawList);
  5036. draw_list->command_buffer = command_buffer;
  5037. #ifdef DEBUG_ENABLED
  5038. draw_list->validation.framebuffer_format = framebuffer->format_id;
  5039. #endif
  5040. draw_list_count = 0;
  5041. draw_list_split = false;
  5042. if (needs_clear_color || needs_clear_depth) {
  5043. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5044. }
  5045. VkViewport viewport;
  5046. viewport.x = viewport_offset.x;
  5047. viewport.y = viewport_offset.y;
  5048. viewport.width = viewport_size.width;
  5049. viewport.height = viewport_size.height;
  5050. viewport.minDepth = 0;
  5051. viewport.maxDepth = 1.0;
  5052. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5053. VkRect2D scissor;
  5054. scissor.offset.x = viewport_offset.x;
  5055. scissor.offset.y = viewport_offset.y;
  5056. scissor.extent.width = viewport_size.width;
  5057. scissor.extent.height = viewport_size.height;
  5058. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5059. draw_list->viewport = Rect2i(viewport_offset, viewport_size);
  5060. return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
  5061. }
  5062. Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
  5063. _THREAD_SAFE_METHOD_
  5064. ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
  5065. Framebuffer *framebuffer = framebuffer_owner.getornull(p_framebuffer);
  5066. ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
  5067. Point2i viewport_offset;
  5068. Point2i viewport_size = framebuffer->size;
  5069. bool needs_clear_color = false;
  5070. bool needs_clear_depth = false;
  5071. if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { //check custom region
  5072. Rect2i viewport(viewport_offset, viewport_size);
  5073. Rect2i regioni = p_region;
  5074. if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
  5075. ((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
  5076. ((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
  5077. ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
  5078. }
  5079. viewport_offset = regioni.position;
  5080. viewport_size = regioni.size;
  5081. if (p_initial_color_action == INITIAL_ACTION_CLEAR) {
  5082. needs_clear_color = true;
  5083. p_initial_color_action = INITIAL_ACTION_KEEP;
  5084. }
  5085. if (p_initial_depth_action == INITIAL_ACTION_CLEAR) {
  5086. needs_clear_depth = true;
  5087. p_initial_depth_action = INITIAL_ACTION_KEEP;
  5088. }
  5089. }
  5090. if (p_initial_color_action == INITIAL_ACTION_CLEAR) { //check clear values
  5091. int color_attachments = framebuffer_formats[framebuffer->format_id].color_attachments;
  5092. ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_attachments, ERR_INVALID_PARAMETER,
  5093. "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_attachments) + ").");
  5094. }
  5095. if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
  5096. uint32_t from = split_draw_list_allocators.size();
  5097. split_draw_list_allocators.resize(p_splits);
  5098. for (uint32_t i = from; i < p_splits; i++) {
  5099. VkCommandPoolCreateInfo cmd_pool_info;
  5100. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  5101. cmd_pool_info.pNext = nullptr;
  5102. cmd_pool_info.queueFamilyIndex = context->get_graphics_queue();
  5103. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  5104. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
  5105. ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
  5106. for (int j = 0; j < frame_count; j++) {
  5107. VkCommandBuffer command_buffer;
  5108. VkCommandBufferAllocateInfo cmdbuf;
  5109. //no command buffer exists, create it.
  5110. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  5111. cmdbuf.pNext = nullptr;
  5112. cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
  5113. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
  5114. cmdbuf.commandBufferCount = 1;
  5115. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
  5116. ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  5117. split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
  5118. }
  5119. }
  5120. }
  5121. VkFramebuffer vkframebuffer;
  5122. VkRenderPass render_pass;
  5123. Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass);
  5124. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  5125. VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
  5126. err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
  5127. if (err != OK) {
  5128. return ERR_CANT_CREATE;
  5129. }
  5130. draw_list = memnew_arr(DrawList, p_splits);
  5131. draw_list_count = p_splits;
  5132. draw_list_split = true;
  5133. for (uint32_t i = 0; i < p_splits; i++) {
  5134. //take a command buffer and initialize it
  5135. VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
  5136. VkCommandBufferInheritanceInfo inheritance_info;
  5137. inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
  5138. inheritance_info.pNext = nullptr;
  5139. inheritance_info.renderPass = render_pass;
  5140. inheritance_info.subpass = 0;
  5141. inheritance_info.framebuffer = vkframebuffer;
  5142. inheritance_info.occlusionQueryEnable = false;
  5143. inheritance_info.queryFlags = 0; //?
  5144. inheritance_info.pipelineStatistics = 0;
  5145. VkCommandBufferBeginInfo cmdbuf_begin;
  5146. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5147. cmdbuf_begin.pNext = nullptr;
  5148. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
  5149. cmdbuf_begin.pInheritanceInfo = &inheritance_info;
  5150. VkResult res = vkResetCommandBuffer(command_buffer, 0);
  5151. if (res) {
  5152. memdelete_arr(draw_list);
  5153. draw_list = nullptr;
  5154. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
  5155. }
  5156. res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
  5157. if (res) {
  5158. memdelete_arr(draw_list);
  5159. draw_list = nullptr;
  5160. ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
  5161. }
  5162. draw_list[i].command_buffer = command_buffer;
  5163. #ifdef DEBUG_ENABLED
  5164. draw_list[i].validation.framebuffer_format = framebuffer->format_id;
  5165. #endif
  5166. if (i == 0 && (needs_clear_color || needs_clear_depth)) {
  5167. _draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
  5168. }
  5169. VkViewport viewport;
  5170. viewport.x = viewport_offset.x;
  5171. viewport.y = viewport_offset.y;
  5172. viewport.width = viewport_size.width;
  5173. viewport.height = viewport_size.height;
  5174. viewport.minDepth = 0;
  5175. viewport.maxDepth = 1.0;
  5176. vkCmdSetViewport(command_buffer, 0, 1, &viewport);
  5177. VkRect2D scissor;
  5178. scissor.offset.x = viewport_offset.x;
  5179. scissor.offset.y = viewport_offset.y;
  5180. scissor.extent.width = viewport_size.width;
  5181. scissor.extent.height = viewport_size.height;
  5182. vkCmdSetScissor(command_buffer, 0, 1, &scissor);
  5183. r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
  5184. draw_list[i].viewport = Rect2i(viewport_offset, viewport_size);
  5185. }
  5186. return OK;
  5187. }
  5188. RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
  5189. if (p_id < 0) {
  5190. return nullptr;
  5191. }
  5192. if (!draw_list) {
  5193. return nullptr;
  5194. } else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
  5195. if (draw_list_split) {
  5196. return nullptr;
  5197. }
  5198. return draw_list;
  5199. } else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
  5200. if (!draw_list_split) {
  5201. return nullptr;
  5202. }
  5203. uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); //mask
  5204. if (index >= draw_list_count) {
  5205. return nullptr;
  5206. }
  5207. return &draw_list[index];
  5208. } else {
  5209. return nullptr;
  5210. }
  5211. }
  5212. void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
  5213. DrawList *dl = _get_draw_list_ptr(p_list);
  5214. ERR_FAIL_COND(!dl);
  5215. #ifdef DEBUG_ENABLED
  5216. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5217. #endif
  5218. const RenderPipeline *pipeline = render_pipeline_owner.getornull(p_render_pipeline);
  5219. ERR_FAIL_COND(!pipeline);
  5220. #ifdef DEBUG_ENABLED
  5221. ERR_FAIL_COND(pipeline->validation.framebuffer_format != dl->validation.framebuffer_format);
  5222. #endif
  5223. if (p_render_pipeline == dl->state.pipeline) {
  5224. return; //redundant state, return.
  5225. }
  5226. dl->state.pipeline = p_render_pipeline;
  5227. dl->state.pipeline_layout = pipeline->pipeline_layout;
  5228. vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
  5229. if (dl->state.pipeline_shader != pipeline->shader) {
  5230. // shader changed, so descriptor sets may become incompatible.
  5231. //go through ALL sets, and unbind them (and all those above) if the format is different
  5232. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5233. dl->state.set_count = MAX(dl->state.set_count, pcount);
  5234. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5235. bool sets_valid = true; //once invalid, all above become invalid
  5236. for (uint32_t i = 0; i < pcount; i++) {
  5237. //if a part of the format is different, invalidate it (and the rest)
  5238. if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5239. dl->state.sets[i].bound = false;
  5240. dl->state.sets[i].pipeline_expected_format = pformats[i];
  5241. sets_valid = false;
  5242. }
  5243. }
  5244. for (uint32_t i = pcount; i < dl->state.set_count; i++) {
  5245. //unbind the ones above (not used) if exist
  5246. dl->state.sets[i].bound = false;
  5247. }
  5248. dl->state.set_count = pcount; //update set count
  5249. if (pipeline->push_constant_size) {
  5250. dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5251. #ifdef DEBUG_ENABLED
  5252. dl->validation.pipeline_push_constant_supplied = false;
  5253. #endif
  5254. }
  5255. dl->state.pipeline_shader = pipeline->shader;
  5256. }
  5257. #ifdef DEBUG_ENABLED
  5258. //update render pass pipeline info
  5259. dl->validation.pipeline_active = true;
  5260. dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
  5261. dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
  5262. dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
  5263. dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
  5264. dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
  5265. dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5266. #endif
  5267. }
  5268. void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
  5269. #ifdef DEBUG_ENABLED
  5270. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  5271. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5272. #endif
  5273. DrawList *dl = _get_draw_list_ptr(p_list);
  5274. ERR_FAIL_COND(!dl);
  5275. #ifdef DEBUG_ENABLED
  5276. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5277. #endif
  5278. const UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5279. ERR_FAIL_COND(!uniform_set);
  5280. if (p_index > dl->state.set_count) {
  5281. dl->state.set_count = p_index;
  5282. }
  5283. dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5284. dl->state.sets[p_index].bound = false; //needs rebind
  5285. dl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5286. dl->state.sets[p_index].uniform_set = p_uniform_set;
  5287. #ifdef DEBUG_ENABLED
  5288. { //validate that textures bound are not attached as framebuffer bindings
  5289. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5290. const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
  5291. uint32_t bound_count = draw_list_bound_textures.size();
  5292. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5293. for (uint32_t i = 0; i < attachable_count; i++) {
  5294. for (uint32_t j = 0; j < bound_count; j++) {
  5295. ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
  5296. "Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
  5297. }
  5298. }
  5299. }
  5300. #endif
  5301. }
  5302. void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
  5303. DrawList *dl = _get_draw_list_ptr(p_list);
  5304. ERR_FAIL_COND(!dl);
  5305. #ifdef DEBUG_ENABLED
  5306. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5307. #endif
  5308. const VertexArray *vertex_array = vertex_array_owner.getornull(p_vertex_array);
  5309. ERR_FAIL_COND(!vertex_array);
  5310. if (dl->state.vertex_array == p_vertex_array) {
  5311. return; //already set
  5312. }
  5313. dl->state.vertex_array = p_vertex_array;
  5314. #ifdef DEBUG_ENABLED
  5315. dl->validation.vertex_format = vertex_array->description;
  5316. dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
  5317. #endif
  5318. dl->validation.vertex_array_size = vertex_array->vertex_count;
  5319. vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
  5320. }
  5321. void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
  5322. DrawList *dl = _get_draw_list_ptr(p_list);
  5323. ERR_FAIL_COND(!dl);
  5324. #ifdef DEBUG_ENABLED
  5325. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5326. #endif
  5327. const IndexArray *index_array = index_array_owner.getornull(p_index_array);
  5328. ERR_FAIL_COND(!index_array);
  5329. if (dl->state.index_array == p_index_array) {
  5330. return; //already set
  5331. }
  5332. dl->state.index_array = p_index_array;
  5333. #ifdef DEBUG_ENABLED
  5334. dl->validation.index_array_max_index = index_array->max_index;
  5335. #endif
  5336. dl->validation.index_array_size = index_array->indices;
  5337. dl->validation.index_array_offset = index_array->offset;
  5338. vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, index_array->offset, index_array->index_type);
  5339. }
  5340. void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
  5341. DrawList *dl = _get_draw_list_ptr(p_list);
  5342. ERR_FAIL_COND(!dl);
  5343. #ifdef DEBUG_ENABLED
  5344. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5345. #endif
  5346. vkCmdSetLineWidth(dl->command_buffer, p_width);
  5347. }
  5348. void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
  5349. DrawList *dl = _get_draw_list_ptr(p_list);
  5350. ERR_FAIL_COND(!dl);
  5351. #ifdef DEBUG_ENABLED
  5352. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5353. #endif
  5354. #ifdef DEBUG_ENABLED
  5355. ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
  5356. "This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5357. #endif
  5358. vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5359. #ifdef DEBUG_ENABLED
  5360. dl->validation.pipeline_push_constant_supplied = true;
  5361. #endif
  5362. }
  5363. void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
  5364. DrawList *dl = _get_draw_list_ptr(p_list);
  5365. ERR_FAIL_COND(!dl);
  5366. #ifdef DEBUG_ENABLED
  5367. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5368. #endif
  5369. #ifdef DEBUG_ENABLED
  5370. ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
  5371. "No render pipeline was set before attempting to draw.");
  5372. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5373. //pipeline uses vertices, validate format
  5374. ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
  5375. "No vertex array was bound, and render pipeline expects vertices.");
  5376. //make sure format is right
  5377. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
  5378. "The vertex format used to create the pipeline does not match the vertex format bound.");
  5379. //make sure number of instances is valid
  5380. ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
  5381. "Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
  5382. }
  5383. if (dl->validation.pipeline_push_constant_size > 0) {
  5384. //using push constants, check that they were supplied
  5385. ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
  5386. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5387. }
  5388. #endif
  5389. //Bind descriptor sets
  5390. for (uint32_t i = 0; i < dl->state.set_count; i++) {
  5391. if (dl->state.sets[i].pipeline_expected_format == 0) {
  5392. continue; //nothing expected by this pipeline
  5393. }
  5394. #ifdef DEBUG_ENABLED
  5395. if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
  5396. if (dl->state.sets[i].uniform_set_format == 0) {
  5397. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5398. } else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
  5399. UniformSet *us = uniform_set_owner.getornull(dl->state.sets[i].uniform_set);
  5400. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5401. } else {
  5402. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
  5403. }
  5404. }
  5405. #endif
  5406. if (!dl->state.sets[i].bound) {
  5407. //All good, see if this requires re-binding
  5408. vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
  5409. dl->state.sets[i].bound = true;
  5410. }
  5411. }
  5412. if (p_use_indices) {
  5413. #ifdef DEBUG_ENABLED
  5414. ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
  5415. "Procedural vertices can't be used together with indices.");
  5416. ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
  5417. "Draw command requested indices, but no index buffer was set.");
  5418. if (dl->validation.pipeline_vertex_format != INVALID_ID) {
  5419. //uses vertices, do some vertex validations
  5420. ERR_FAIL_COND_MSG(dl->validation.vertex_array_size < dl->validation.index_array_max_index,
  5421. "Index array references (max index: " + itos(dl->validation.index_array_max_index) + ") indices beyond the vertex array size (" + itos(dl->validation.vertex_array_size) + ").");
  5422. }
  5423. ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
  5424. "The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
  5425. #endif
  5426. uint32_t to_draw = dl->validation.index_array_size;
  5427. #ifdef DEBUG_ENABLED
  5428. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5429. "Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5430. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5431. "Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5432. #endif
  5433. vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
  5434. } else {
  5435. uint32_t to_draw;
  5436. if (p_procedural_vertices > 0) {
  5437. #ifdef DEBUG_ENABLED
  5438. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
  5439. "Procedural vertices requested, but pipeline expects a vertex array.");
  5440. #endif
  5441. to_draw = p_procedural_vertices;
  5442. } else {
  5443. #ifdef DEBUG_ENABLED
  5444. ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
  5445. "Draw command lacks indices, but pipeline format does not use vertices.");
  5446. #endif
  5447. to_draw = dl->validation.vertex_array_size;
  5448. }
  5449. #ifdef DEBUG_ENABLED
  5450. ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
  5451. "Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
  5452. ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
  5453. "Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
  5454. #endif
  5455. vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
  5456. }
  5457. }
  5458. void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
  5459. DrawList *dl = _get_draw_list_ptr(p_list);
  5460. ERR_FAIL_COND(!dl);
  5461. #ifdef DEBUG_ENABLED
  5462. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5463. #endif
  5464. Rect2i rect = p_rect;
  5465. rect.position += dl->viewport.position;
  5466. rect = dl->viewport.intersection(rect);
  5467. if (rect.get_area() == 0) {
  5468. return;
  5469. }
  5470. VkRect2D scissor;
  5471. scissor.offset.x = rect.position.x;
  5472. scissor.offset.y = rect.position.y;
  5473. scissor.extent.width = rect.size.width;
  5474. scissor.extent.height = rect.size.height;
  5475. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5476. }
  5477. void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
  5478. DrawList *dl = _get_draw_list_ptr(p_list);
  5479. ERR_FAIL_COND(!dl);
  5480. #ifdef DEBUG_ENABLED
  5481. ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
  5482. #endif
  5483. VkRect2D scissor;
  5484. scissor.offset.x = dl->viewport.position.x;
  5485. scissor.offset.y = dl->viewport.position.y;
  5486. scissor.extent.width = dl->viewport.size.width;
  5487. scissor.extent.height = dl->viewport.size.height;
  5488. vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
  5489. }
  5490. void RenderingDeviceVulkan::draw_list_end() {
  5491. _THREAD_SAFE_METHOD_
  5492. ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
  5493. if (draw_list_split) {
  5494. //send all command buffers
  5495. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
  5496. for (uint32_t i = 0; i < draw_list_count; i++) {
  5497. vkEndCommandBuffer(draw_list[i].command_buffer);
  5498. command_buffers[i] = draw_list[i].command_buffer;
  5499. }
  5500. vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
  5501. vkCmdEndRenderPass(frames[frame].draw_command_buffer);
  5502. memdelete_arr(draw_list);
  5503. draw_list = nullptr;
  5504. } else {
  5505. //just end the list
  5506. vkCmdEndRenderPass(draw_list->command_buffer);
  5507. memdelete(draw_list);
  5508. draw_list = nullptr;
  5509. }
  5510. for (int i = 0; i < draw_list_bound_textures.size(); i++) {
  5511. Texture *texture = texture_owner.getornull(draw_list_bound_textures[i]);
  5512. ERR_CONTINUE(!texture); //wtf
  5513. if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
  5514. texture->bound = false;
  5515. }
  5516. if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
  5517. texture->bound = false;
  5518. }
  5519. }
  5520. draw_list_bound_textures.clear();
  5521. for (int i = 0; i < draw_list_storage_textures.size(); i++) {
  5522. Texture *texture = texture_owner.getornull(draw_list_storage_textures[i]);
  5523. VkImageMemoryBarrier image_memory_barrier;
  5524. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5525. image_memory_barrier.pNext = nullptr;
  5526. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5527. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  5528. image_memory_barrier.oldLayout = texture->layout;
  5529. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5530. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5531. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5532. image_memory_barrier.image = texture->image;
  5533. image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
  5534. image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
  5535. image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
  5536. image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
  5537. image_memory_barrier.subresourceRange.layerCount = texture->layers;
  5538. vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5539. texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5540. }
  5541. draw_list_storage_textures.clear();
  5542. // To ensure proper synchronization, we must make sure rendering is done before:
  5543. // * Some buffer is copied
  5544. // * Another render pass happens (since we may be done
  5545. #ifdef FORCE_FULL_BARRIER
  5546. _full_barrier(true);
  5547. #else
  5548. _memory_barrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, true);
  5549. #endif
  5550. }
  5551. /***********************/
  5552. /**** COMPUTE LISTS ****/
  5553. /***********************/
  5554. RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin() {
  5555. ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
  5556. ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
  5557. compute_list = memnew(ComputeList);
  5558. compute_list->command_buffer = frames[frame].draw_command_buffer;
  5559. return ID_TYPE_COMPUTE_LIST;
  5560. }
  5561. void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
  5562. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5563. ERR_FAIL_COND(!compute_list);
  5564. ComputeList *cl = compute_list;
  5565. const ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_compute_pipeline);
  5566. ERR_FAIL_COND(!pipeline);
  5567. if (p_compute_pipeline == cl->state.pipeline) {
  5568. return; //redundant state, return.
  5569. }
  5570. cl->state.pipeline = p_compute_pipeline;
  5571. cl->state.pipeline_layout = pipeline->pipeline_layout;
  5572. vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
  5573. if (cl->state.pipeline_shader != pipeline->shader) {
  5574. // shader changed, so descriptor sets may become incompatible.
  5575. //go through ALL sets, and unbind them (and all those above) if the format is different
  5576. uint32_t pcount = pipeline->set_formats.size(); //formats count in this pipeline
  5577. cl->state.set_count = MAX(cl->state.set_count, pcount);
  5578. const uint32_t *pformats = pipeline->set_formats.ptr(); //pipeline set formats
  5579. bool sets_valid = true; //once invalid, all above become invalid
  5580. for (uint32_t i = 0; i < pcount; i++) {
  5581. //if a part of the format is different, invalidate it (and the rest)
  5582. if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
  5583. cl->state.sets[i].bound = false;
  5584. cl->state.sets[i].pipeline_expected_format = pformats[i];
  5585. sets_valid = false;
  5586. }
  5587. }
  5588. for (uint32_t i = pcount; i < cl->state.set_count; i++) {
  5589. //unbind the ones above (not used) if exist
  5590. cl->state.sets[i].bound = false;
  5591. }
  5592. cl->state.set_count = pcount; //update set count
  5593. if (pipeline->push_constant_size) {
  5594. cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages;
  5595. #ifdef DEBUG_ENABLED
  5596. cl->validation.pipeline_push_constant_supplied = false;
  5597. #endif
  5598. }
  5599. cl->state.pipeline_shader = pipeline->shader;
  5600. }
  5601. #ifdef DEBUG_ENABLED
  5602. //update compute pass pipeline info
  5603. cl->validation.pipeline_active = true;
  5604. cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
  5605. #endif
  5606. }
  5607. void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
  5608. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5609. ERR_FAIL_COND(!compute_list);
  5610. ComputeList *cl = compute_list;
  5611. #ifdef DEBUG_ENABLED
  5612. ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
  5613. "Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
  5614. #endif
  5615. #ifdef DEBUG_ENABLED
  5616. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5617. #endif
  5618. UniformSet *uniform_set = uniform_set_owner.getornull(p_uniform_set);
  5619. ERR_FAIL_COND(!uniform_set);
  5620. if (p_index > cl->state.set_count) {
  5621. cl->state.set_count = p_index;
  5622. }
  5623. cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; //update set pointer
  5624. cl->state.sets[p_index].bound = false; //needs rebind
  5625. cl->state.sets[p_index].uniform_set_format = uniform_set->format;
  5626. cl->state.sets[p_index].uniform_set = p_uniform_set;
  5627. uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
  5628. Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
  5629. for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
  5630. if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  5631. VkImageMemoryBarrier image_memory_barrier;
  5632. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5633. image_memory_barrier.pNext = nullptr;
  5634. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5635. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5636. image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
  5637. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5638. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5639. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5640. image_memory_barrier.image = textures_to_sampled[i]->image;
  5641. image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
  5642. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
  5643. image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
  5644. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
  5645. image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
  5646. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5647. textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5648. cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
  5649. }
  5650. }
  5651. uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
  5652. Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
  5653. for (uint32_t i = 0; i < textures_to_storage_count; i++) {
  5654. if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
  5655. VkImageMemoryBarrier image_memory_barrier;
  5656. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5657. image_memory_barrier.pNext = nullptr;
  5658. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5659. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5660. image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
  5661. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
  5662. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5663. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5664. image_memory_barrier.image = textures_to_storage[i]->image;
  5665. image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
  5666. image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
  5667. image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
  5668. image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
  5669. image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
  5670. vkCmdPipelineBarrier(cl->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5671. textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
  5672. cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); //needs to go back to sampled layout afterwards
  5673. }
  5674. }
  5675. #if 0
  5676. { //validate that textures bound are not attached as framebuffer bindings
  5677. uint32_t attachable_count = uniform_set->attachable_textures.size();
  5678. const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
  5679. uint32_t bound_count = draw_list_bound_textures.size();
  5680. const RID *bound_ptr = draw_list_bound_textures.ptr();
  5681. for (uint32_t i = 0; i < attachable_count; i++) {
  5682. for (uint32_t j = 0; j < bound_count; j++) {
  5683. ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
  5684. "Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
  5685. }
  5686. }
  5687. }
  5688. #endif
  5689. }
  5690. void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
  5691. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5692. ERR_FAIL_COND(!compute_list);
  5693. ComputeList *cl = compute_list;
  5694. #ifdef DEBUG_ENABLED
  5695. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5696. #endif
  5697. #ifdef DEBUG_ENABLED
  5698. ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
  5699. "This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
  5700. #endif
  5701. vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
  5702. #ifdef DEBUG_ENABLED
  5703. cl->validation.pipeline_push_constant_supplied = true;
  5704. #endif
  5705. }
  5706. void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
  5707. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5708. ERR_FAIL_COND(!compute_list);
  5709. ComputeList *cl = compute_list;
  5710. #ifdef DEBUG_ENABLED
  5711. ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
  5712. "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5713. ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
  5714. "Dispatch amount of Y compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5715. ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
  5716. "Dispatch amount of Z compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
  5717. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5718. #endif
  5719. #ifdef DEBUG_ENABLED
  5720. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5721. if (cl->validation.pipeline_push_constant_size > 0) {
  5722. //using push constants, check that they were supplied
  5723. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5724. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5725. }
  5726. #endif
  5727. //Bind descriptor sets
  5728. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5729. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5730. continue; //nothing expected by this pipeline
  5731. }
  5732. #ifdef DEBUG_ENABLED
  5733. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5734. if (cl->state.sets[i].uniform_set_format == 0) {
  5735. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5736. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5737. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5738. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5739. } else {
  5740. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5741. }
  5742. }
  5743. #endif
  5744. if (!cl->state.sets[i].bound) {
  5745. //All good, see if this requires re-binding
  5746. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5747. cl->state.sets[i].bound = true;
  5748. }
  5749. }
  5750. vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
  5751. }
  5752. void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
  5753. ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
  5754. ERR_FAIL_COND(!compute_list);
  5755. ComputeList *cl = compute_list;
  5756. Buffer *buffer = storage_buffer_owner.getornull(p_buffer);
  5757. ERR_FAIL_COND(!buffer);
  5758. ERR_FAIL_COND_MSG(!(buffer->usage & STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT), "Buffer provided was not created to do indirect dispatch.");
  5759. ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
  5760. #ifdef DEBUG_ENABLED
  5761. ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
  5762. #endif
  5763. #ifdef DEBUG_ENABLED
  5764. ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
  5765. if (cl->validation.pipeline_push_constant_size > 0) {
  5766. //using push constants, check that they were supplied
  5767. ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
  5768. "The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
  5769. }
  5770. #endif
  5771. //Bind descriptor sets
  5772. for (uint32_t i = 0; i < cl->state.set_count; i++) {
  5773. if (cl->state.sets[i].pipeline_expected_format == 0) {
  5774. continue; //nothing expected by this pipeline
  5775. }
  5776. #ifdef DEBUG_ENABLED
  5777. if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
  5778. if (cl->state.sets[i].uniform_set_format == 0) {
  5779. ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
  5780. } else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
  5781. UniformSet *us = uniform_set_owner.getornull(cl->state.sets[i].uniform_set);
  5782. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5783. } else {
  5784. ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
  5785. }
  5786. }
  5787. #endif
  5788. if (!cl->state.sets[i].bound) {
  5789. //All good, see if this requires re-binding
  5790. vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
  5791. cl->state.sets[i].bound = true;
  5792. }
  5793. }
  5794. vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
  5795. }
  5796. void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
  5797. #ifdef FORCE_FULL_BARRIER
  5798. _full_barrier(true);
  5799. #else
  5800. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, true);
  5801. #endif
  5802. }
  5803. void RenderingDeviceVulkan::compute_list_end() {
  5804. ERR_FAIL_COND(!compute_list);
  5805. for (Set<Texture *>::Element *E = compute_list->state.textures_to_sampled_layout.front(); E; E = E->next()) {
  5806. VkImageMemoryBarrier image_memory_barrier;
  5807. image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  5808. image_memory_barrier.pNext = nullptr;
  5809. image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
  5810. image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT;
  5811. image_memory_barrier.oldLayout = E->get()->layout;
  5812. image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5813. image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5814. image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  5815. image_memory_barrier.image = E->get()->image;
  5816. image_memory_barrier.subresourceRange.aspectMask = E->get()->read_aspect_mask;
  5817. image_memory_barrier.subresourceRange.baseMipLevel = E->get()->base_mipmap;
  5818. image_memory_barrier.subresourceRange.levelCount = E->get()->mipmaps;
  5819. image_memory_barrier.subresourceRange.baseArrayLayer = E->get()->base_layer;
  5820. image_memory_barrier.subresourceRange.layerCount = E->get()->layers;
  5821. // TODO: Look at the usages in the compute list and determine tighter dst stage and access masks based on some "final" usage equivalent
  5822. vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
  5823. E->get()->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  5824. }
  5825. memdelete(compute_list);
  5826. compute_list = nullptr;
  5827. #ifdef FORCE_FULL_BARRIER
  5828. _full_barrier(true);
  5829. #else
  5830. _memory_barrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT, true);
  5831. #endif
  5832. }
  5833. void RenderingDeviceVulkan::full_barrier() {
  5834. #ifndef DEBUG_ENABLED
  5835. ERR_PRINT("Full barrier is debug-only, should not be used in production");
  5836. #endif
  5837. _full_barrier(true);
  5838. }
  5839. #if 0
  5840. void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
  5841. VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
  5842. ERR_FAIL_COND(!frame_cmdbuf);
  5843. VkRenderPassBeginInfo render_pass_begin;
  5844. render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  5845. render_pass_begin.pNext = nullptr;
  5846. render_pass_begin.renderPass = context->get_render_pass();
  5847. render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
  5848. render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
  5849. render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
  5850. render_pass_begin.renderArea.offset.x = 0;
  5851. render_pass_begin.renderArea.offset.y = 0;
  5852. render_pass_begin.clearValueCount = 1;
  5853. VkClearValue clear_value;
  5854. clear_value.color.float32[0] = p_clear_color.r;
  5855. clear_value.color.float32[1] = p_clear_color.g;
  5856. clear_value.color.float32[2] = p_clear_color.b;
  5857. clear_value.color.float32[3] = p_clear_color.a;
  5858. render_pass_begin.pClearValues = &clear_value;
  5859. vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
  5860. ID screen_format = screen_get_framebuffer_format();
  5861. {
  5862. VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
  5863. uint32_t command_buffer_count = 0;
  5864. for (uint32_t i = 0; i < p_draw_list_count; i++) {
  5865. DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
  5866. ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
  5867. ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
  5868. "Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
  5869. if (dl->validation.active) {
  5870. //needs to be closed, so close it.
  5871. vkEndCommandBuffer(dl->command_buffer);
  5872. dl->validation.active = false;
  5873. }
  5874. command_buffers[command_buffer_count++] = dl->command_buffer;
  5875. }
  5876. print_line("to draw: " + itos(command_buffer_count));
  5877. vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
  5878. }
  5879. vkCmdEndRenderPass(frame_cmdbuf);
  5880. }
  5881. #endif
  5882. void RenderingDeviceVulkan::_free_internal(RID p_id) {
  5883. //push everything so it's disposed of next time this frame index is processed (means, it's safe to do it)
  5884. if (texture_owner.owns(p_id)) {
  5885. Texture *texture = texture_owner.getornull(p_id);
  5886. frames[frame].textures_to_dispose_of.push_back(*texture);
  5887. texture_owner.free(p_id);
  5888. } else if (framebuffer_owner.owns(p_id)) {
  5889. Framebuffer *framebuffer = framebuffer_owner.getornull(p_id);
  5890. frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
  5891. framebuffer_owner.free(p_id);
  5892. } else if (sampler_owner.owns(p_id)) {
  5893. VkSampler *sampler = sampler_owner.getornull(p_id);
  5894. frames[frame].samplers_to_dispose_of.push_back(*sampler);
  5895. sampler_owner.free(p_id);
  5896. } else if (vertex_buffer_owner.owns(p_id)) {
  5897. Buffer *vertex_buffer = vertex_buffer_owner.getornull(p_id);
  5898. frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
  5899. vertex_buffer_owner.free(p_id);
  5900. } else if (vertex_array_owner.owns(p_id)) {
  5901. vertex_array_owner.free(p_id);
  5902. } else if (index_buffer_owner.owns(p_id)) {
  5903. IndexBuffer *index_buffer = index_buffer_owner.getornull(p_id);
  5904. Buffer b;
  5905. b.allocation = index_buffer->allocation;
  5906. b.buffer = index_buffer->buffer;
  5907. b.size = index_buffer->size;
  5908. frames[frame].buffers_to_dispose_of.push_back(b);
  5909. index_buffer_owner.free(p_id);
  5910. } else if (index_array_owner.owns(p_id)) {
  5911. index_array_owner.free(p_id);
  5912. } else if (shader_owner.owns(p_id)) {
  5913. Shader *shader = shader_owner.getornull(p_id);
  5914. frames[frame].shaders_to_dispose_of.push_back(*shader);
  5915. shader_owner.free(p_id);
  5916. } else if (uniform_buffer_owner.owns(p_id)) {
  5917. Buffer *uniform_buffer = uniform_buffer_owner.getornull(p_id);
  5918. frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
  5919. uniform_buffer_owner.free(p_id);
  5920. } else if (texture_buffer_owner.owns(p_id)) {
  5921. TextureBuffer *texture_buffer = texture_buffer_owner.getornull(p_id);
  5922. frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
  5923. frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
  5924. texture_buffer_owner.free(p_id);
  5925. } else if (storage_buffer_owner.owns(p_id)) {
  5926. Buffer *storage_buffer = storage_buffer_owner.getornull(p_id);
  5927. frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
  5928. storage_buffer_owner.free(p_id);
  5929. } else if (uniform_set_owner.owns(p_id)) {
  5930. UniformSet *uniform_set = uniform_set_owner.getornull(p_id);
  5931. frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
  5932. uniform_set_owner.free(p_id);
  5933. } else if (render_pipeline_owner.owns(p_id)) {
  5934. RenderPipeline *pipeline = render_pipeline_owner.getornull(p_id);
  5935. frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
  5936. render_pipeline_owner.free(p_id);
  5937. } else if (compute_pipeline_owner.owns(p_id)) {
  5938. ComputePipeline *pipeline = compute_pipeline_owner.getornull(p_id);
  5939. frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
  5940. compute_pipeline_owner.free(p_id);
  5941. } else {
  5942. ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
  5943. }
  5944. }
  5945. void RenderingDeviceVulkan::free(RID p_id) {
  5946. _THREAD_SAFE_METHOD_
  5947. _free_dependencies(p_id); //recursively erase dependencies first, to avoid potential API problems
  5948. _free_internal(p_id);
  5949. }
  5950. void RenderingDeviceVulkan::_finalize_command_bufers() {
  5951. if (draw_list) {
  5952. ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
  5953. }
  5954. if (compute_list) {
  5955. ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
  5956. }
  5957. { //complete the setup buffer (that needs to be processed before anything else)
  5958. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  5959. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  5960. }
  5961. }
  5962. void RenderingDeviceVulkan::_begin_frame() {
  5963. //erase pending resources
  5964. _free_pending_resources(frame);
  5965. //create setup command buffer and set as the setup buffer
  5966. {
  5967. VkCommandBufferBeginInfo cmdbuf_begin;
  5968. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  5969. cmdbuf_begin.pNext = nullptr;
  5970. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  5971. cmdbuf_begin.pInheritanceInfo = nullptr;
  5972. VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
  5973. ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
  5974. err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  5975. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5976. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  5977. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  5978. if (local_device.is_null()) {
  5979. context->append_command_buffer(frames[frame].draw_command_buffer);
  5980. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  5981. }
  5982. }
  5983. //advance current frame
  5984. frames_drawn++;
  5985. //advance staging buffer if used
  5986. if (staging_buffer_used) {
  5987. staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
  5988. staging_buffer_used = false;
  5989. }
  5990. if (frames[frame].timestamp_count) {
  5991. vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values, sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
  5992. SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
  5993. SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
  5994. }
  5995. frames[frame].timestamp_result_count = frames[frame].timestamp_count;
  5996. frames[frame].timestamp_count = 0;
  5997. frames[frame].index = Engine::get_singleton()->get_frames_drawn();
  5998. }
  5999. void RenderingDeviceVulkan::swap_buffers() {
  6000. ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
  6001. _THREAD_SAFE_METHOD_
  6002. _finalize_command_bufers();
  6003. screen_prepared = false;
  6004. //swap buffers
  6005. context->swap_buffers();
  6006. frame = (frame + 1) % frame_count;
  6007. _begin_frame();
  6008. }
  6009. void RenderingDeviceVulkan::submit() {
  6010. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  6011. ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
  6012. _finalize_command_bufers();
  6013. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6014. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6015. local_device_processing = true;
  6016. }
  6017. void RenderingDeviceVulkan::sync() {
  6018. ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
  6019. ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
  6020. context->local_device_sync(local_device);
  6021. _begin_frame();
  6022. local_device_processing = false;
  6023. }
  6024. void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
  6025. //free in dependency usage order, so nothing weird happens
  6026. //pipelines
  6027. while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
  6028. RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
  6029. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  6030. frames[p_frame].render_pipelines_to_dispose_of.pop_front();
  6031. }
  6032. while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
  6033. ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
  6034. vkDestroyPipeline(device, pipeline->pipeline, nullptr);
  6035. frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
  6036. }
  6037. //uniform sets
  6038. while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
  6039. UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
  6040. vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
  6041. _descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
  6042. frames[p_frame].uniform_sets_to_dispose_of.pop_front();
  6043. }
  6044. //buffer views
  6045. while (frames[p_frame].buffer_views_to_dispose_of.front()) {
  6046. VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
  6047. vkDestroyBufferView(device, buffer_view, nullptr);
  6048. frames[p_frame].buffer_views_to_dispose_of.pop_front();
  6049. }
  6050. //shaders
  6051. while (frames[p_frame].shaders_to_dispose_of.front()) {
  6052. Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
  6053. //descriptor set layout for each set
  6054. for (int i = 0; i < shader->sets.size(); i++) {
  6055. vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
  6056. }
  6057. //pipeline layout
  6058. vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
  6059. //shaders themselves
  6060. for (int i = 0; i < shader->pipeline_stages.size(); i++) {
  6061. vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
  6062. }
  6063. frames[p_frame].shaders_to_dispose_of.pop_front();
  6064. }
  6065. //samplers
  6066. while (frames[p_frame].samplers_to_dispose_of.front()) {
  6067. VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
  6068. vkDestroySampler(device, sampler, nullptr);
  6069. frames[p_frame].samplers_to_dispose_of.pop_front();
  6070. }
  6071. //framebuffers
  6072. while (frames[p_frame].framebuffers_to_dispose_of.front()) {
  6073. Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
  6074. for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
  6075. //first framebuffer, then render pass because it depends on it
  6076. vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
  6077. vkDestroyRenderPass(device, E->get().render_pass, nullptr);
  6078. }
  6079. frames[p_frame].framebuffers_to_dispose_of.pop_front();
  6080. }
  6081. //textures
  6082. while (frames[p_frame].textures_to_dispose_of.front()) {
  6083. Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
  6084. if (texture->bound) {
  6085. WARN_PRINT("Deleted a texture while it was bound..");
  6086. }
  6087. vkDestroyImageView(device, texture->view, nullptr);
  6088. if (texture->owner.is_null()) {
  6089. //actually owns the image and the allocation too
  6090. vmaDestroyImage(allocator, texture->image, texture->allocation);
  6091. }
  6092. frames[p_frame].textures_to_dispose_of.pop_front();
  6093. }
  6094. //buffers
  6095. while (frames[p_frame].buffers_to_dispose_of.front()) {
  6096. _buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
  6097. frames[p_frame].buffers_to_dispose_of.pop_front();
  6098. }
  6099. }
  6100. void RenderingDeviceVulkan::prepare_screen_for_drawing() {
  6101. _THREAD_SAFE_METHOD_
  6102. context->prepare_buffers();
  6103. screen_prepared = true;
  6104. }
  6105. uint32_t RenderingDeviceVulkan::get_frame_delay() const {
  6106. return frame_count;
  6107. }
  6108. uint64_t RenderingDeviceVulkan::get_memory_usage() const {
  6109. VmaStats stats;
  6110. vmaCalculateStats(allocator, &stats);
  6111. return stats.total.usedBytes;
  6112. }
  6113. void RenderingDeviceVulkan::_flush(bool p_current_frame) {
  6114. if (local_device.is_valid() && !p_current_frame) {
  6115. return; //flushign previous frames has no effect with local device
  6116. }
  6117. //not doing this crashes RADV (undefined behavior)
  6118. if (p_current_frame) {
  6119. vkEndCommandBuffer(frames[frame].setup_command_buffer);
  6120. vkEndCommandBuffer(frames[frame].draw_command_buffer);
  6121. }
  6122. if (local_device.is_valid()) {
  6123. VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
  6124. context->local_device_push_command_buffers(local_device, command_buffers, 2);
  6125. context->local_device_sync(local_device);
  6126. VkCommandBufferBeginInfo cmdbuf_begin;
  6127. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6128. cmdbuf_begin.pNext = nullptr;
  6129. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6130. cmdbuf_begin.pInheritanceInfo = nullptr;
  6131. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6132. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6133. err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6134. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6135. } else {
  6136. context->flush(p_current_frame, p_current_frame);
  6137. //re-create the setup command
  6138. if (p_current_frame) {
  6139. VkCommandBufferBeginInfo cmdbuf_begin;
  6140. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6141. cmdbuf_begin.pNext = nullptr;
  6142. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6143. cmdbuf_begin.pInheritanceInfo = nullptr;
  6144. VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
  6145. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6146. context->set_setup_buffer(frames[frame].setup_command_buffer); //append now so it's added before everything else
  6147. }
  6148. if (p_current_frame) {
  6149. VkCommandBufferBeginInfo cmdbuf_begin;
  6150. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6151. cmdbuf_begin.pNext = nullptr;
  6152. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6153. cmdbuf_begin.pInheritanceInfo = nullptr;
  6154. VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
  6155. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6156. context->append_command_buffer(frames[frame].draw_command_buffer);
  6157. }
  6158. }
  6159. }
  6160. void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
  6161. context = p_context;
  6162. device = p_context->get_device();
  6163. if (p_local_device) {
  6164. frame_count = 1;
  6165. local_device = p_context->local_device_create();
  6166. device = p_context->local_device_get_vk_device(local_device);
  6167. } else {
  6168. frame_count = p_context->get_swapchain_image_count() + 1; //always need one extra to ensure it's unused at any time, without having to use a fence for this.
  6169. }
  6170. limits = p_context->get_device_limits();
  6171. max_timestamp_query_elements = 256;
  6172. { //initialize allocator
  6173. VmaAllocatorCreateInfo allocatorInfo;
  6174. memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
  6175. allocatorInfo.physicalDevice = p_context->get_physical_device();
  6176. allocatorInfo.device = device;
  6177. vmaCreateAllocator(&allocatorInfo, &allocator);
  6178. }
  6179. frames = memnew_arr(Frame, frame_count);
  6180. frame = 0;
  6181. //create setup and frame buffers
  6182. for (int i = 0; i < frame_count; i++) {
  6183. frames[i].index = 0;
  6184. { //create command pool, one per frame is recommended
  6185. VkCommandPoolCreateInfo cmd_pool_info;
  6186. cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  6187. cmd_pool_info.pNext = nullptr;
  6188. cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue();
  6189. cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  6190. VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
  6191. ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
  6192. }
  6193. { //create command buffers
  6194. VkCommandBufferAllocateInfo cmdbuf;
  6195. //no command buffer exists, create it.
  6196. cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  6197. cmdbuf.pNext = nullptr;
  6198. cmdbuf.commandPool = frames[i].command_pool;
  6199. cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  6200. cmdbuf.commandBufferCount = 1;
  6201. VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
  6202. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6203. err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
  6204. ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
  6205. }
  6206. {
  6207. //create query pool
  6208. VkQueryPoolCreateInfo query_pool_create_info;
  6209. query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
  6210. query_pool_create_info.flags = 0;
  6211. query_pool_create_info.pNext = nullptr;
  6212. query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
  6213. query_pool_create_info.queryCount = max_timestamp_query_elements;
  6214. query_pool_create_info.pipelineStatistics = 0;
  6215. vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
  6216. frames[i].timestamp_names = memnew_arr(String, max_timestamp_query_elements);
  6217. frames[i].timestamp_cpu_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6218. frames[i].timestamp_count = 0;
  6219. frames[i].timestamp_result_names = memnew_arr(String, max_timestamp_query_elements);
  6220. frames[i].timestamp_cpu_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6221. frames[i].timestamp_result_values = memnew_arr(uint64_t, max_timestamp_query_elements);
  6222. frames[i].timestamp_result_count = 0;
  6223. }
  6224. }
  6225. {
  6226. //begin the first command buffer for the first frame, so
  6227. //setting up things can be done in the meantime until swap_buffers(), which is called before advance.
  6228. VkCommandBufferBeginInfo cmdbuf_begin;
  6229. cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  6230. cmdbuf_begin.pNext = nullptr;
  6231. cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
  6232. cmdbuf_begin.pInheritanceInfo = nullptr;
  6233. VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
  6234. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6235. err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
  6236. ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
  6237. if (local_device.is_null()) {
  6238. context->set_setup_buffer(frames[0].setup_command_buffer); //append now so it's added before everything else
  6239. context->append_command_buffer(frames[0].draw_command_buffer);
  6240. }
  6241. }
  6242. staging_buffer_block_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/block_size_kb", 256);
  6243. staging_buffer_block_size = MAX(4, staging_buffer_block_size);
  6244. staging_buffer_block_size *= 1024; //kb -> bytes
  6245. staging_buffer_max_size = GLOBAL_DEF("rendering/vulkan/staging_buffer/max_size_mb", 128);
  6246. staging_buffer_max_size = MAX(1, staging_buffer_max_size);
  6247. staging_buffer_max_size *= 1024 * 1024;
  6248. if (staging_buffer_max_size < staging_buffer_block_size * 4) {
  6249. //validate enough blocks
  6250. staging_buffer_max_size = staging_buffer_block_size * 4;
  6251. }
  6252. texture_upload_region_size_px = GLOBAL_DEF("rendering/vulkan/staging_buffer/texture_upload_region_size_px", 64);
  6253. texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
  6254. frames_drawn = frame_count; //start from frame count, so everything else is immediately old
  6255. //ensure current staging block is valid and at least one per frame exists
  6256. staging_buffer_current = 0;
  6257. staging_buffer_used = false;
  6258. for (int i = 0; i < frame_count; i++) {
  6259. //staging was never used, create a block
  6260. Error err = _insert_staging_block();
  6261. ERR_CONTINUE(err != OK);
  6262. }
  6263. max_descriptors_per_pool = GLOBAL_DEF("rendering/vulkan/descriptor_pools/max_descriptors_per_pool", 64);
  6264. //check to make sure DescriptorPoolKey is good
  6265. static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
  6266. draw_list = nullptr;
  6267. draw_list_count = 0;
  6268. draw_list_split = false;
  6269. compute_list = nullptr;
  6270. }
  6271. template <class T>
  6272. void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
  6273. List<RID> owned;
  6274. p_owner.get_owned_list(&owned);
  6275. if (owned.size()) {
  6276. WARN_PRINT(itos(owned.size()) + " RIDs of type '" + p_type + "' were leaked.");
  6277. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6278. free(E->get());
  6279. }
  6280. }
  6281. }
  6282. void RenderingDeviceVulkan::capture_timestamp(const String &p_name, bool p_sync_to_draw) {
  6283. ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
  6284. {
  6285. VkMemoryBarrier memoryBarrier;
  6286. memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
  6287. memoryBarrier.pNext = nullptr;
  6288. memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6289. VK_ACCESS_INDEX_READ_BIT |
  6290. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6291. VK_ACCESS_UNIFORM_READ_BIT |
  6292. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6293. VK_ACCESS_SHADER_READ_BIT |
  6294. VK_ACCESS_SHADER_WRITE_BIT |
  6295. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6296. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6297. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6298. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6299. VK_ACCESS_TRANSFER_READ_BIT |
  6300. VK_ACCESS_TRANSFER_WRITE_BIT |
  6301. VK_ACCESS_HOST_READ_BIT |
  6302. VK_ACCESS_HOST_WRITE_BIT;
  6303. memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
  6304. VK_ACCESS_INDEX_READ_BIT |
  6305. VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
  6306. VK_ACCESS_UNIFORM_READ_BIT |
  6307. VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
  6308. VK_ACCESS_SHADER_READ_BIT |
  6309. VK_ACCESS_SHADER_WRITE_BIT |
  6310. VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
  6311. VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
  6312. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
  6313. VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
  6314. VK_ACCESS_TRANSFER_READ_BIT |
  6315. VK_ACCESS_TRANSFER_WRITE_BIT |
  6316. VK_ACCESS_HOST_READ_BIT |
  6317. VK_ACCESS_HOST_WRITE_BIT;
  6318. vkCmdPipelineBarrier(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
  6319. }
  6320. vkCmdWriteTimestamp(p_sync_to_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
  6321. frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
  6322. frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
  6323. frames[frame].timestamp_count++;
  6324. }
  6325. uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
  6326. return frames[frame].timestamp_result_count;
  6327. }
  6328. uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
  6329. return frames[frame].index;
  6330. }
  6331. static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
  6332. uint64_t u1 = (u & 0xffffffff);
  6333. uint64_t v1 = (v & 0xffffffff);
  6334. uint64_t t = (u1 * v1);
  6335. uint64_t w3 = (t & 0xffffffff);
  6336. uint64_t k = (t >> 32);
  6337. u >>= 32;
  6338. t = (u * v1) + k;
  6339. k = (t & 0xffffffff);
  6340. uint64_t w1 = (t >> 32);
  6341. v >>= 32;
  6342. t = (u1 * v) + k;
  6343. k = (t >> 32);
  6344. h = (u * v) + w1 + k;
  6345. l = (t << 32) + w3;
  6346. }
  6347. uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  6348. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6349. // this sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
  6350. // so, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible
  6351. // need to do 128 bits fixed point multiplication to get the right value
  6352. uint64_t shift_bits = 16;
  6353. uint64_t h, l;
  6354. mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
  6355. l >>= shift_bits;
  6356. l |= h << (64 - shift_bits);
  6357. return l;
  6358. }
  6359. uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  6360. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
  6361. return frames[frame].timestamp_cpu_result_values[p_index];
  6362. }
  6363. String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
  6364. ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
  6365. return frames[frame].timestamp_result_names[p_index];
  6366. }
  6367. int RenderingDeviceVulkan::limit_get(Limit p_limit) {
  6368. switch (p_limit) {
  6369. case LIMIT_MAX_BOUND_UNIFORM_SETS:
  6370. return limits.maxBoundDescriptorSets;
  6371. case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
  6372. return limits.maxColorAttachments;
  6373. case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
  6374. return limits.maxDescriptorSetSampledImages;
  6375. case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
  6376. return limits.maxDescriptorSetSamplers;
  6377. case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
  6378. return limits.maxDescriptorSetStorageBuffers;
  6379. case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
  6380. return limits.maxDescriptorSetStorageImages;
  6381. case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
  6382. return limits.maxDescriptorSetUniformBuffers;
  6383. case LIMIT_MAX_DRAW_INDEXED_INDEX:
  6384. return limits.maxDrawIndexedIndexValue;
  6385. case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
  6386. return limits.maxFramebufferHeight;
  6387. case LIMIT_MAX_FRAMEBUFFER_WIDTH:
  6388. return limits.maxFramebufferWidth;
  6389. case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
  6390. return limits.maxImageArrayLayers;
  6391. case LIMIT_MAX_TEXTURE_SIZE_1D:
  6392. return limits.maxImageDimension1D;
  6393. case LIMIT_MAX_TEXTURE_SIZE_2D:
  6394. return limits.maxImageDimension2D;
  6395. case LIMIT_MAX_TEXTURE_SIZE_3D:
  6396. return limits.maxImageDimension3D;
  6397. case LIMIT_MAX_TEXTURE_SIZE_CUBE:
  6398. return limits.maxImageDimensionCube;
  6399. case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
  6400. return limits.maxPerStageDescriptorSampledImages;
  6401. case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
  6402. return limits.maxPerStageDescriptorSamplers;
  6403. case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
  6404. return limits.maxPerStageDescriptorStorageBuffers;
  6405. case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
  6406. return limits.maxPerStageDescriptorStorageImages;
  6407. case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
  6408. return limits.maxPerStageDescriptorUniformBuffers;
  6409. case LIMIT_MAX_PUSH_CONSTANT_SIZE:
  6410. return limits.maxPushConstantsSize;
  6411. case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
  6412. return limits.maxUniformBufferRange;
  6413. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
  6414. return limits.maxVertexInputAttributeOffset;
  6415. case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
  6416. return limits.maxVertexInputAttributes;
  6417. case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
  6418. return limits.maxVertexInputBindings;
  6419. case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
  6420. return limits.maxVertexInputBindingStride;
  6421. case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
  6422. return limits.minUniformBufferOffsetAlignment;
  6423. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
  6424. return limits.maxComputeWorkGroupCount[0];
  6425. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
  6426. return limits.maxComputeWorkGroupCount[1];
  6427. case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
  6428. return limits.maxComputeWorkGroupCount[2];
  6429. case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
  6430. return limits.maxComputeWorkGroupInvocations;
  6431. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
  6432. return limits.maxComputeWorkGroupSize[0];
  6433. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
  6434. return limits.maxComputeWorkGroupSize[1];
  6435. case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
  6436. return limits.maxComputeWorkGroupSize[2];
  6437. default:
  6438. ERR_FAIL_V(0);
  6439. }
  6440. return 0;
  6441. }
  6442. void RenderingDeviceVulkan::finalize() {
  6443. //free all resources
  6444. _flush(false);
  6445. _free_rids(render_pipeline_owner, "Pipeline");
  6446. _free_rids(compute_pipeline_owner, "Compute");
  6447. _free_rids(uniform_set_owner, "UniformSet");
  6448. _free_rids(texture_buffer_owner, "TextureBuffer");
  6449. _free_rids(storage_buffer_owner, "StorageBuffer");
  6450. _free_rids(uniform_buffer_owner, "UniformBuffer");
  6451. _free_rids(shader_owner, "Shader");
  6452. _free_rids(index_array_owner, "IndexArray");
  6453. _free_rids(index_buffer_owner, "IndexBuffer");
  6454. _free_rids(vertex_array_owner, "VertexArray");
  6455. _free_rids(vertex_buffer_owner, "VertexBuffer");
  6456. _free_rids(framebuffer_owner, "Framebuffer");
  6457. _free_rids(sampler_owner, "Sampler");
  6458. {
  6459. //for textures it's a bit more difficult because they may be shared
  6460. List<RID> owned;
  6461. texture_owner.get_owned_list(&owned);
  6462. if (owned.size()) {
  6463. WARN_PRINT(itos(owned.size()) + " RIDs of type 'Texture' were leaked.");
  6464. //free shared first
  6465. for (List<RID>::Element *E = owned.front(); E;) {
  6466. List<RID>::Element *N = E->next();
  6467. if (texture_is_shared(E->get())) {
  6468. free(E->get());
  6469. owned.erase(E->get());
  6470. }
  6471. E = N;
  6472. }
  6473. //free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
  6474. for (List<RID>::Element *E = owned.front(); E; E = E->next()) {
  6475. free(E->get());
  6476. }
  6477. }
  6478. }
  6479. //free everything pending
  6480. for (int i = 0; i < frame_count; i++) {
  6481. int f = (frame + i) % frame_count;
  6482. _free_pending_resources(f);
  6483. vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
  6484. vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
  6485. memdelete_arr(frames[i].timestamp_names);
  6486. memdelete_arr(frames[i].timestamp_cpu_values);
  6487. memdelete_arr(frames[i].timestamp_result_names);
  6488. memdelete_arr(frames[i].timestamp_result_values);
  6489. memdelete_arr(frames[i].timestamp_cpu_result_values);
  6490. }
  6491. for (int i = 0; i < split_draw_list_allocators.size(); i++) {
  6492. vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
  6493. }
  6494. memdelete_arr(frames);
  6495. for (int i = 0; i < staging_buffer_blocks.size(); i++) {
  6496. vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
  6497. }
  6498. vmaDestroyAllocator(allocator);
  6499. while (vertex_formats.size()) {
  6500. Map<VertexFormatID, VertexDescriptionCache>::Element *temp = vertex_formats.front();
  6501. memdelete_arr(temp->get().bindings);
  6502. memdelete_arr(temp->get().attributes);
  6503. vertex_formats.erase(temp);
  6504. }
  6505. for (int i = 0; i < framebuffer_formats.size(); i++) {
  6506. vkDestroyRenderPass(device, framebuffer_formats[i].render_pass, nullptr);
  6507. }
  6508. framebuffer_formats.clear();
  6509. //all these should be clear at this point
  6510. ERR_FAIL_COND(descriptor_pools.size());
  6511. ERR_FAIL_COND(dependency_map.size());
  6512. ERR_FAIL_COND(reverse_dependency_map.size());
  6513. }
  6514. RenderingDevice *RenderingDeviceVulkan::create_local_device() {
  6515. RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
  6516. rd->initialize(context, true);
  6517. return rd;
  6518. }
  6519. RenderingDeviceVulkan::RenderingDeviceVulkan() {
  6520. }
  6521. RenderingDeviceVulkan::~RenderingDeviceVulkan() {
  6522. if (local_device.is_valid()) {
  6523. finalize();
  6524. context->local_device_free(local_device);
  6525. }
  6526. }