Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 8acc596bcf Merge pull request #108944 from vnen/gdscript-fix-static-call-fail-when-shadowing 1 day ago
.github 793258919b [Web] Fix Emscripten for WebXR and update minimum version 4 days ago
core 28d3214acd Expose type validator from Dictionary and allow testing without error 2 days ago
doc 0877199803 Merge pull request #108782 from skyace65/Spinbox-link-fix 3 days ago
drivers 0c595dae45 Merge pull request #108936 from DarioSamo/vk-memory-layout-variant 1 day ago
editor 0123521643 Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix 2 days ago
main 3c37a21da8 Merge pull request #108276 from AThousandShips/fix_rendering_method_select 3 weeks ago
misc 1777be4444 [Web] Fix the editor `{godot,emscripten}PoolSize` config values 2 days ago
modules 8acc596bcf Merge pull request #108944 from vnen/gdscript-fix-static-call-fail-when-shadowing 1 day ago
platform fc9bd38293 Merge pull request #108874 from adamscott/runtime-free 2 days ago
scene 8637922926 Fix debug rendering in TileMapLayer 2 days ago
servers ebe2b44ca9 Merge pull request #108940 from DarioSamo/transfer-alignment-lcm 1 day ago
tests addae393a4 Fix TextEdit line wrap indent when disabled 4 days ago
thirdparty 19e2fcf35a Add two missing SDL patches to the `README.md` 3 days ago
.clang-format dd5460c32a Style: Declare inline macros as attributes 3 months ago
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 2 months ago
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 months ago
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 3 months ago
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 4 months ago
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 2 months ago
.gitignore 8e50420c62 Add .zed to .gitignore 3 weeks ago
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 months ago
.pre-commit-config.yaml a3d4c7959a Update CI `ruff` pre-commit hooks 1 month ago
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 months ago
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 4 months ago
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 year ago
COPYRIGHT.txt eee5b15c96 Specify Apache license version for Grisu2 2 weeks ago
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 3 months ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct ab134b386a Merge pull request #106218 from Nintorch/master 1 month ago
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 3 months ago
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 3 months ago
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 months ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 months ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 months ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 months ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 months ago
methods.py 87a7c1df93 Add module defines to the per-platform generated props file so VS knows which ones are enabled. 1 month ago
platform_methods.py bb47f01481 Merge pull request #106390 from akien-mga/linux-drop-ppc32 1 month ago
pyproject.toml 02d9ff99e5 Fix alphabetical order of codespell ignore list 1 month ago
scu_builders.py f11aff3841 Editor: Restructure editor code 3 weeks ago
version.py 46c495ca21 Bump version to 4.5-beta 1 month ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs