script_language.h 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475
  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "core/doc_data.h"
  33. #include "core/io/resource.h"
  34. #include "core/multiplayer/multiplayer.h"
  35. #include "core/templates/pair.h"
  36. #include "core/templates/rb_map.h"
  37. class ScriptLanguage;
  38. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  39. class ScriptServer {
  40. enum {
  41. MAX_LANGUAGES = 16
  42. };
  43. static ScriptLanguage *_languages[MAX_LANGUAGES];
  44. static int _language_count;
  45. static bool scripting_enabled;
  46. static bool reload_scripts_on_save;
  47. static bool languages_finished;
  48. struct GlobalScriptClass {
  49. StringName language;
  50. String path;
  51. String base;
  52. };
  53. static HashMap<StringName, GlobalScriptClass> global_classes;
  54. public:
  55. static ScriptEditRequestFunction edit_request_func;
  56. static void set_scripting_enabled(bool p_enabled);
  57. static bool is_scripting_enabled();
  58. _FORCE_INLINE_ static int get_language_count() { return _language_count; }
  59. static ScriptLanguage *get_language(int p_idx);
  60. static void register_language(ScriptLanguage *p_language);
  61. static void unregister_language(const ScriptLanguage *p_language);
  62. static void set_reload_scripts_on_save(bool p_enable);
  63. static bool is_reload_scripts_on_save_enabled();
  64. static void thread_enter();
  65. static void thread_exit();
  66. static void global_classes_clear();
  67. static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
  68. static void remove_global_class(const StringName &p_class);
  69. static bool is_global_class(const StringName &p_class);
  70. static StringName get_global_class_language(const StringName &p_class);
  71. static String get_global_class_path(const String &p_class);
  72. static StringName get_global_class_base(const String &p_class);
  73. static StringName get_global_class_native_base(const String &p_class);
  74. static void get_global_class_list(List<StringName> *r_global_classes);
  75. static void save_global_classes();
  76. static void init_languages();
  77. static void finish_languages();
  78. static bool are_languages_finished() { return languages_finished; }
  79. };
  80. class ScriptInstance;
  81. class PlaceHolderScriptInstance;
  82. class Script : public Resource {
  83. GDCLASS(Script, Resource);
  84. OBJ_SAVE_TYPE(Script);
  85. protected:
  86. virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
  87. void _notification(int p_what);
  88. static void _bind_methods();
  89. friend class PlaceHolderScriptInstance;
  90. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  91. Variant _get_property_default_value(const StringName &p_property);
  92. Array _get_script_property_list();
  93. Array _get_script_method_list();
  94. Array _get_script_signal_list();
  95. Dictionary _get_script_constant_map();
  96. public:
  97. virtual bool can_instantiate() const = 0;
  98. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  99. virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
  100. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  101. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  102. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
  103. virtual bool instance_has(const Object *p_this) const = 0;
  104. virtual bool has_source_code() const = 0;
  105. virtual String get_source_code() const = 0;
  106. virtual void set_source_code(const String &p_code) = 0;
  107. virtual Error reload(bool p_keep_state = false) = 0;
  108. #ifdef TOOLS_ENABLED
  109. virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
  110. #endif // TOOLS_ENABLED
  111. virtual bool has_method(const StringName &p_method) const = 0;
  112. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  113. virtual bool is_tool() const = 0;
  114. virtual bool is_valid() const = 0;
  115. virtual ScriptLanguage *get_language() const = 0;
  116. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  117. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  118. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  119. virtual void update_exports() {} //editor tool
  120. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  121. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  122. virtual int get_member_line(const StringName &p_member) const { return -1; }
  123. virtual void get_constants(HashMap<StringName, Variant> *p_constants) {}
  124. virtual void get_members(HashSet<StringName> *p_constants) {}
  125. virtual bool is_placeholder_fallback_enabled() const { return false; }
  126. virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0;
  127. Script() {}
  128. };
  129. class ScriptInstance {
  130. public:
  131. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  132. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  133. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  134. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
  135. virtual Object *get_owner() { return nullptr; }
  136. virtual void get_property_state(List<Pair<StringName, Variant>> &state);
  137. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  138. virtual bool has_method(const StringName &p_method) const = 0;
  139. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
  140. template <typename... VarArgs>
  141. Variant call(const StringName &p_method, VarArgs... p_args) {
  142. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
  143. const Variant *argptrs[sizeof...(p_args) + 1];
  144. for (uint32_t i = 0; i < sizeof...(p_args); i++) {
  145. argptrs[i] = &args[i];
  146. }
  147. Callable::CallError cerr;
  148. return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
  149. }
  150. virtual void notification(int p_notification) = 0;
  151. virtual String to_string(bool *r_valid) {
  152. if (r_valid) {
  153. *r_valid = false;
  154. }
  155. return String();
  156. }
  157. //this is used by script languages that keep a reference counter of their own
  158. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  159. //depends entirely from the script
  160. virtual void refcount_incremented() {}
  161. virtual bool refcount_decremented() { return true; } //return true if it can die
  162. virtual Ref<Script> get_script() const = 0;
  163. virtual bool is_placeholder() const { return false; }
  164. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  165. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  166. virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return get_script()->get_rpc_methods(); }
  167. virtual ScriptLanguage *get_language() = 0;
  168. virtual ~ScriptInstance();
  169. };
  170. class ScriptCodeCompletionCache {
  171. static ScriptCodeCompletionCache *singleton;
  172. public:
  173. static ScriptCodeCompletionCache *get_singleton() { return singleton; }
  174. ScriptCodeCompletionCache();
  175. virtual ~ScriptCodeCompletionCache() {}
  176. };
  177. class ScriptLanguage : public Object {
  178. GDCLASS(ScriptLanguage, Object)
  179. public:
  180. virtual String get_name() const = 0;
  181. /* LANGUAGE FUNCTIONS */
  182. virtual void init() = 0;
  183. virtual String get_type() const = 0;
  184. virtual String get_extension() const = 0;
  185. virtual Error execute_file(const String &p_path) = 0;
  186. virtual void finish() = 0;
  187. /* EDITOR FUNCTIONS */
  188. struct Warning {
  189. int start_line = -1, end_line = -1;
  190. int leftmost_column = -1, rightmost_column = -1;
  191. int code;
  192. String string_code;
  193. String message;
  194. };
  195. struct ScriptError {
  196. int line = -1;
  197. int column = -1;
  198. String message;
  199. };
  200. enum TemplateLocation {
  201. TEMPLATE_BUILT_IN,
  202. TEMPLATE_EDITOR,
  203. TEMPLATE_PROJECT
  204. };
  205. struct ScriptTemplate {
  206. String inherit = "Object";
  207. String name;
  208. String description;
  209. String content;
  210. int id = 0;
  211. TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
  212. String get_hash() const {
  213. return itos(origin) + inherit + name;
  214. }
  215. };
  216. void get_core_type_words(List<String> *p_core_type_words) const;
  217. virtual void get_reserved_words(List<String> *p_words) const = 0;
  218. virtual bool is_control_flow_keyword(String p_string) const = 0;
  219. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  220. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  221. virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
  222. virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
  223. virtual bool is_using_templates() { return false; }
  224. virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const = 0;
  225. virtual String validate_path(const String &p_path) const { return ""; }
  226. virtual Script *create_script() const = 0;
  227. virtual bool has_named_classes() const = 0;
  228. virtual bool supports_builtin_mode() const = 0;
  229. virtual bool supports_documentation() const { return false; }
  230. virtual bool can_inherit_from_file() const { return false; }
  231. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  232. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
  233. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  234. virtual bool overrides_external_editor() { return false; }
  235. /* Keep enum in Sync with: */
  236. /* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */
  237. enum CodeCompletionKind {
  238. CODE_COMPLETION_KIND_CLASS,
  239. CODE_COMPLETION_KIND_FUNCTION,
  240. CODE_COMPLETION_KIND_SIGNAL,
  241. CODE_COMPLETION_KIND_VARIABLE,
  242. CODE_COMPLETION_KIND_MEMBER,
  243. CODE_COMPLETION_KIND_ENUM,
  244. CODE_COMPLETION_KIND_CONSTANT,
  245. CODE_COMPLETION_KIND_NODE_PATH,
  246. CODE_COMPLETION_KIND_FILE_PATH,
  247. CODE_COMPLETION_KIND_PLAIN_TEXT,
  248. CODE_COMPLETION_KIND_MAX
  249. };
  250. enum CodeCompletionLocation {
  251. LOCATION_LOCAL = 0,
  252. LOCATION_PARENT_MASK = 1 << 8,
  253. LOCATION_OTHER_USER_CODE = 1 << 9,
  254. LOCATION_OTHER = 1 << 10,
  255. };
  256. struct CodeCompletionOption {
  257. CodeCompletionKind kind = CODE_COMPLETION_KIND_PLAIN_TEXT;
  258. String display;
  259. String insert_text;
  260. Color font_color;
  261. Ref<Resource> icon;
  262. Variant default_value;
  263. Vector<Pair<int, int>> matches;
  264. int location = LOCATION_OTHER;
  265. CodeCompletionOption() {}
  266. CodeCompletionOption(const String &p_text, CodeCompletionKind p_kind, int p_location = LOCATION_OTHER) {
  267. display = p_text;
  268. insert_text = p_text;
  269. kind = p_kind;
  270. location = p_location;
  271. }
  272. };
  273. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<CodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
  274. enum LookupResultType {
  275. LOOKUP_RESULT_SCRIPT_LOCATION,
  276. LOOKUP_RESULT_CLASS,
  277. LOOKUP_RESULT_CLASS_CONSTANT,
  278. LOOKUP_RESULT_CLASS_PROPERTY,
  279. LOOKUP_RESULT_CLASS_METHOD,
  280. LOOKUP_RESULT_CLASS_SIGNAL,
  281. LOOKUP_RESULT_CLASS_ENUM,
  282. LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE,
  283. LOOKUP_RESULT_MAX
  284. };
  285. struct LookupResult {
  286. LookupResultType type;
  287. Ref<Script> script;
  288. String class_name;
  289. String class_member;
  290. String class_path;
  291. int location;
  292. };
  293. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  294. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  295. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  296. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
  297. virtual void remove_named_global_constant(const StringName &p_name) {}
  298. /* MULTITHREAD FUNCTIONS */
  299. //some VMs need to be notified of thread creation/exiting to allocate a stack
  300. virtual void thread_enter() {}
  301. virtual void thread_exit() {}
  302. /* DEBUGGER FUNCTIONS */
  303. struct StackInfo {
  304. String file;
  305. String func;
  306. int line;
  307. };
  308. virtual String debug_get_error() const = 0;
  309. virtual int debug_get_stack_level_count() const = 0;
  310. virtual int debug_get_stack_level_line(int p_level) const = 0;
  311. virtual String debug_get_stack_level_function(int p_level) const = 0;
  312. virtual String debug_get_stack_level_source(int p_level) const = 0;
  313. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  314. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  315. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; }
  316. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  317. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  318. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  319. virtual void reload_all_scripts() = 0;
  320. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  321. /* LOADER FUNCTIONS */
  322. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  323. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  324. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
  325. struct ProfilingInfo {
  326. StringName signature;
  327. uint64_t call_count;
  328. uint64_t total_time;
  329. uint64_t self_time;
  330. };
  331. virtual void profiling_start() = 0;
  332. virtual void profiling_stop() = 0;
  333. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  334. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  335. virtual void *alloc_instance_binding_data(Object *p_object) { return nullptr; } //optional, not used by all languages
  336. virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
  337. virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
  338. virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
  339. virtual void frame();
  340. virtual bool handles_global_class_type(const String &p_type) const { return false; }
  341. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const { return String(); }
  342. virtual ~ScriptLanguage() {}
  343. };
  344. extern uint8_t script_encryption_key[32];
  345. class PlaceHolderScriptInstance : public ScriptInstance {
  346. Object *owner = nullptr;
  347. List<PropertyInfo> properties;
  348. HashMap<StringName, Variant> values;
  349. HashMap<StringName, Variant> constants;
  350. ScriptLanguage *language = nullptr;
  351. Ref<Script> script;
  352. public:
  353. virtual bool set(const StringName &p_name, const Variant &p_value) override;
  354. virtual bool get(const StringName &p_name, Variant &r_ret) const override;
  355. virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
  356. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
  357. virtual void get_method_list(List<MethodInfo> *p_list) const override;
  358. virtual bool has_method(const StringName &p_method) const override;
  359. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
  360. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  361. return Variant();
  362. }
  363. virtual void notification(int p_notification) override {}
  364. virtual Ref<Script> get_script() const override { return script; }
  365. virtual ScriptLanguage *get_language() override { return language; }
  366. Object *get_owner() override { return owner; }
  367. void update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values); //likely changed in editor
  368. virtual bool is_placeholder() const override { return true; }
  369. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr) override;
  370. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr) override;
  371. virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override { return Vector<Multiplayer::RPCConfig>(); }
  372. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  373. ~PlaceHolderScriptInstance();
  374. };
  375. #endif // SCRIPT_LANGUAGE_H