string_name.h 7.1 KB

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  1. /*************************************************************************/
  2. /* string_name.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef STRING_NAME_H
  31. #define STRING_NAME_H
  32. #include "core/os/mutex.h"
  33. #include "core/string/ustring.h"
  34. #include "core/templates/safe_refcount.h"
  35. #define UNIQUE_NODE_PREFIX "%"
  36. class Main;
  37. struct StaticCString {
  38. const char *ptr;
  39. static StaticCString create(const char *p_ptr);
  40. };
  41. class StringName {
  42. enum {
  43. STRING_TABLE_BITS = 16,
  44. STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
  45. STRING_TABLE_MASK = STRING_TABLE_LEN - 1
  46. };
  47. struct _Data {
  48. SafeRefCount refcount;
  49. SafeNumeric<uint32_t> static_count;
  50. const char *cname = nullptr;
  51. String name;
  52. #ifdef DEBUG_ENABLED
  53. uint32_t debug_references = 0;
  54. #endif
  55. String get_name() const { return cname ? String(cname) : name; }
  56. int idx = 0;
  57. uint32_t hash = 0;
  58. _Data *prev = nullptr;
  59. _Data *next = nullptr;
  60. _Data() {}
  61. };
  62. static _Data *_table[STRING_TABLE_LEN];
  63. _Data *_data = nullptr;
  64. union _HashUnion {
  65. _Data *ptr = nullptr;
  66. uint32_t hash;
  67. };
  68. void unref();
  69. friend void register_core_types();
  70. friend void unregister_core_types();
  71. friend class Main;
  72. static Mutex mutex;
  73. static void setup();
  74. static void cleanup();
  75. static bool configured;
  76. #ifdef DEBUG_ENABLED
  77. struct DebugSortReferences {
  78. bool operator()(const _Data *p_left, const _Data *p_right) const {
  79. return p_left->debug_references > p_right->debug_references;
  80. }
  81. };
  82. static bool debug_stringname;
  83. #endif
  84. StringName(_Data *p_data) { _data = p_data; }
  85. public:
  86. operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; }
  87. bool operator==(const String &p_name) const;
  88. bool operator==(const char *p_name) const;
  89. bool operator!=(const String &p_name) const;
  90. _FORCE_INLINE_ bool is_node_unique_name() const {
  91. if (!_data) {
  92. return false;
  93. }
  94. if (_data->cname != nullptr) {
  95. return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
  96. } else {
  97. return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
  98. }
  99. }
  100. _FORCE_INLINE_ bool operator<(const StringName &p_name) const {
  101. return _data < p_name._data;
  102. }
  103. _FORCE_INLINE_ bool operator==(const StringName &p_name) const {
  104. // the real magic of all this mess happens here.
  105. // this is why path comparisons are very fast
  106. return _data == p_name._data;
  107. }
  108. _FORCE_INLINE_ uint32_t hash() const {
  109. if (_data) {
  110. return _data->hash;
  111. } else {
  112. return 0;
  113. }
  114. }
  115. _FORCE_INLINE_ const void *data_unique_pointer() const {
  116. return (void *)_data;
  117. }
  118. bool operator!=(const StringName &p_name) const;
  119. _FORCE_INLINE_ operator String() const {
  120. if (_data) {
  121. if (_data->cname) {
  122. return String(_data->cname);
  123. } else {
  124. return _data->name;
  125. }
  126. }
  127. return String();
  128. }
  129. static StringName search(const char *p_name);
  130. static StringName search(const char32_t *p_name);
  131. static StringName search(const String &p_name);
  132. struct AlphCompare {
  133. _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
  134. const char *l_cname = l._data ? l._data->cname : "";
  135. const char *r_cname = r._data ? r._data->cname : "";
  136. if (l_cname) {
  137. if (r_cname) {
  138. return is_str_less(l_cname, r_cname);
  139. } else {
  140. return is_str_less(l_cname, r._data->name.ptr());
  141. }
  142. } else {
  143. if (r_cname) {
  144. return is_str_less(l._data->name.ptr(), r_cname);
  145. } else {
  146. return is_str_less(l._data->name.ptr(), r._data->name.ptr());
  147. }
  148. }
  149. }
  150. };
  151. void operator=(const StringName &p_name);
  152. StringName(const char *p_name, bool p_static = false);
  153. StringName(const StringName &p_name);
  154. StringName(const String &p_name, bool p_static = false);
  155. StringName(const StaticCString &p_static_string, bool p_static = false);
  156. StringName() {}
  157. _FORCE_INLINE_ ~StringName() {
  158. if (likely(configured) && _data) { //only free if configured
  159. unref();
  160. }
  161. }
  162. #ifdef DEBUG_ENABLED
  163. static void set_debug_stringnames(bool p_enable) { debug_stringname = p_enable; }
  164. #endif
  165. };
  166. bool operator==(const String &p_name, const StringName &p_string_name);
  167. bool operator!=(const String &p_name, const StringName &p_string_name);
  168. bool operator==(const char *p_name, const StringName &p_string_name);
  169. bool operator!=(const char *p_name, const StringName &p_string_name);
  170. StringName _scs_create(const char *p_chr, bool p_static = false);
  171. /*
  172. * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
  173. * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
  174. * can be costly. Places where it should be used are:
  175. * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
  176. * - emit_signal(<name>,..) function
  177. * - call_deferred(<name>,..) function
  178. * - Comparisons to a StringName in overridden _set and _get methods.
  179. *
  180. * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
  181. */
  182. #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
  183. #endif // STRING_NAME_H