methods.py 45 KB

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  1. import os
  2. def add_source_files(self, sources, filetype, lib_env = None, shared = False):
  3. import glob;
  4. import string;
  5. #if not lib_objects:
  6. if not lib_env:
  7. lib_env = self
  8. if type(filetype) == type(""):
  9. dir = self.Dir('.').abspath
  10. list = glob.glob(dir + "/"+filetype)
  11. for f in list:
  12. sources.append( self.Object(f) )
  13. else:
  14. for f in filetype:
  15. sources.append(self.Object(f))
  16. def build_shader_header( target, source, env ):
  17. for x in source:
  18. print x
  19. name = str(x)
  20. name = name[ name.rfind("/")+1: ]
  21. name = name[ name.rfind("\\")+1: ]
  22. name = name.replace(".","_")
  23. fs = open(str(x),"r")
  24. fd = open(str(x)+".h","w")
  25. fd.write("/* this file has been generated by SCons, do not edit! */\n")
  26. fd.write("static const char *"+name+"=\n")
  27. line=fs.readline()
  28. while(line):
  29. line=line.replace("\r","")
  30. line=line.replace("\n","")
  31. line=line.replace("\\","\\\\")
  32. line=line.replace("\"","\\\"")
  33. fd.write("\""+line+"\\n\"\n")
  34. line=fs.readline()
  35. fd.write(";\n")
  36. return 0
  37. def build_glsl_header( filename ):
  38. fs = open(filename,"r")
  39. line=fs.readline()
  40. vertex_lines=[]
  41. fragment_lines=[]
  42. uniforms=[]
  43. attributes=[]
  44. fbos=[]
  45. conditionals=[]
  46. texunits=[]
  47. texunit_names=[]
  48. ubos=[]
  49. ubo_names=[]
  50. reading=""
  51. line_offset=0
  52. vertex_offset=0
  53. fragment_offset=0
  54. while(line):
  55. if (line.find("[vertex]")!=-1):
  56. reading="vertex"
  57. line=fs.readline()
  58. line_offset+=1
  59. vertex_offset=line_offset
  60. continue
  61. if (line.find("[fragment]")!=-1):
  62. reading="fragment"
  63. line=fs.readline()
  64. line_offset+=1
  65. fragment_offset=line_offset
  66. continue
  67. if (line.find("#ifdef ")!=-1):
  68. ifdefline = line.replace("#ifdef ","").strip()
  69. if (not ifdefline in conditionals):
  70. conditionals+=[ifdefline]
  71. if (line.find("#elif defined(")!=-1):
  72. ifdefline = line.replace("#elif defined(","").strip()
  73. ifdefline = ifdefline.replace(")","").strip()
  74. if (not ifdefline in conditionals):
  75. conditionals+=[ifdefline]
  76. import re
  77. if re.search(r"^\s*uniform", line):
  78. if (line.lower().find("texunit:")!=-1):
  79. #texture unit
  80. texunit = str(int( line[line.find(":")+1:].strip() ))
  81. uline=line[:line.lower().find("//")]
  82. uline = uline.replace("uniform","");
  83. uline = uline.replace(";","");
  84. lines = uline.split(",")
  85. for x in lines:
  86. x = x.strip()
  87. x = x[ x.rfind(" ")+1: ]
  88. if (x.find("[")!=-1):
  89. #unfiorm array
  90. x = x[ :x.find("[") ]
  91. if (not x in texunit_names):
  92. texunits+=[(x,texunit)]
  93. texunit_names+=[x]
  94. elif (line.lower().find("ubo:")!=-1):
  95. #ubo
  96. uboidx = str(int( line[line.find(":")+1:].strip() ))
  97. uline=line[:line.lower().find("//")]
  98. uline = uline[uline.find("uniform")+len("uniform"):];
  99. uline = uline.replace(";","");
  100. uline = uline.replace("{","");
  101. lines = uline.split(",")
  102. for x in lines:
  103. x = x.strip()
  104. x = x[ x.rfind(" ")+1: ]
  105. if (x.find("[")!=-1):
  106. #unfiorm array
  107. x = x[ :x.find("[") ]
  108. if (not x in ubo_names):
  109. ubos+=[(x,uboidx)]
  110. ubo_names+=[x]
  111. else:
  112. uline = line.replace("uniform","");
  113. uline = uline.replace(";","");
  114. lines = uline.split(",")
  115. for x in lines:
  116. x = x.strip()
  117. x = x[ x.rfind(" ")+1: ]
  118. if (x.find("[")!=-1):
  119. #unfiorm array
  120. x = x[ :x.find("[") ]
  121. if (not x in uniforms):
  122. uniforms+=[x]
  123. if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
  124. uline = line.replace("in ","");
  125. uline = uline.replace("attribute ","");
  126. uline = uline.replace(";","");
  127. uline = uline[ uline.find(" "): ].strip()
  128. if (uline.find("//")!=-1):
  129. name,bind = uline.split("//")
  130. if (bind.find("attrib:")!=-1):
  131. name=name.strip()
  132. bind=bind.replace("attrib:","").strip()
  133. attributes+=[(name,bind)]
  134. if (line.strip().find("out ")==0):
  135. uline = line.replace("out","").strip();
  136. uline = uline.replace(";","");
  137. uline = uline[ uline.find(" "): ].strip()
  138. if (uline.find("//")!=-1):
  139. name,bind = uline.split("//")
  140. if (bind.find("drawbuffer:")!=-1):
  141. name=name.strip()
  142. bind=bind.replace("drawbuffer:","").strip()
  143. fbos+=[(name,bind)]
  144. line=line.replace("\r","")
  145. line=line.replace("\n","")
  146. line=line.replace("\\","\\\\")
  147. line=line.replace("\"","\\\"")
  148. #line=line+"\\n\\" no need to anymore
  149. if (reading=="vertex"):
  150. vertex_lines+=[line]
  151. if (reading=="fragment"):
  152. fragment_lines+=[line]
  153. line=fs.readline()
  154. line_offset+=1
  155. fs.close();
  156. out_file = filename+".h"
  157. fd = open(out_file,"w")
  158. fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
  159. out_file_base = out_file
  160. out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
  161. out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
  162. # print("out file "+out_file+" base " +out_file_base)
  163. out_file_ifdef = out_file_base.replace(".","_").upper()
  164. fd.write("#ifndef "+out_file_ifdef+"\n")
  165. fd.write("#define "+out_file_ifdef+"\n")
  166. out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"ShaderGL";
  167. fd.write("\n\n");
  168. fd.write("#include \"drivers/opengl/shader_gl.h\"\n\n\n");
  169. fd.write("class "+out_file_class+" : public ShaderGL {\n\n");
  170. fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
  171. fd.write("public:\n\n");
  172. if (len(conditionals)):
  173. fd.write("\tenum Conditionals {\n");
  174. for x in conditionals:
  175. fd.write("\t\t"+x+",\n");
  176. fd.write("\t};\n\n");
  177. if (len(uniforms)):
  178. fd.write("\tenum Uniforms {\n");
  179. for x in uniforms:
  180. fd.write("\t\t"+x.upper()+",\n");
  181. fd.write("\t};\n\n");
  182. fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
  183. if (len(conditionals)):
  184. fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
  185. fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
  186. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
  187. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
  188. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  189. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  190. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  191. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  192. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  193. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  194. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  195. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  196. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  197. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  198. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
  199. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
  200. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
  201. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
  202. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
  203. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
  204. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
  205. const Transform &tr = p_transform;
  206. GLfloat matrix[16]={ /* build a 16x16 matrix */
  207. tr.basis.elements[0][0],
  208. tr.basis.elements[1][0],
  209. tr.basis.elements[2][0],
  210. 0,
  211. tr.basis.elements[0][1],
  212. tr.basis.elements[1][1],
  213. tr.basis.elements[2][1],
  214. 0,
  215. tr.basis.elements[0][2],
  216. tr.basis.elements[1][2],
  217. tr.basis.elements[2][2],
  218. 0,
  219. tr.origin.x,
  220. tr.origin.y,
  221. tr.origin.z,
  222. 1
  223. };
  224. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  225. }
  226. """);
  227. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
  228. const Matrix32 &tr = p_transform;
  229. GLfloat matrix[16]={ /* build a 16x16 matrix */
  230. tr.elements[0][0],
  231. tr.elements[0][1],
  232. 0,
  233. 0,
  234. tr.elements[1][0],
  235. tr.elements[1][1],
  236. 0,
  237. 0,
  238. 0,
  239. 0,
  240. 1,
  241. 0,
  242. tr.elements[2][0],
  243. tr.elements[2][1],
  244. 0,
  245. 1
  246. };
  247. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  248. }
  249. """);
  250. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
  251. GLfloat matrix[16];
  252. for (int i=0;i<4;i++) {
  253. for (int j=0;j<4;j++) {
  254. matrix[i*4+j]=p_matrix.matrix[i][j];
  255. }
  256. }
  257. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  258. }; """);
  259. fd.write("\n\n#undef _FU\n\n\n");
  260. fd.write("\tvirtual void init() {\n\n");
  261. if (len(conditionals)):
  262. fd.write("\t\tstatic const char* _conditional_strings[]={\n")
  263. if (len(conditionals)):
  264. for x in conditionals:
  265. fd.write("\t\t\t\"#define "+x+"\\n\",\n");
  266. fd.write("\t\t};\n\n");
  267. else:
  268. fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
  269. if (len(uniforms)):
  270. fd.write("\t\tstatic const char* _uniform_strings[]={\n")
  271. if (len(uniforms)):
  272. for x in uniforms:
  273. fd.write("\t\t\t\""+x+"\",\n");
  274. fd.write("\t\t};\n\n");
  275. else:
  276. fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
  277. if (len(attributes)):
  278. fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
  279. for x in attributes:
  280. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  281. fd.write("\t\t};\n\n");
  282. else:
  283. fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
  284. if (len(fbos)):
  285. fd.write("\t\tstatic FBOPair _fbo_pairs[]={\n")
  286. for x in fbos:
  287. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  288. fd.write("\t\t};\n\n");
  289. else:
  290. fd.write("\t\tstatic FBOPair *_fbo_pairs=NULL;\n")
  291. if (len(ubos)):
  292. fd.write("\t\tstatic UBOPair _ubo_pairs[]={\n")
  293. for x in ubos:
  294. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  295. fd.write("\t\t};\n\n");
  296. else:
  297. fd.write("\t\tstatic UBOPair *_ubo_pairs=NULL;\n")
  298. if (len(texunits)):
  299. fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
  300. for x in texunits:
  301. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  302. fd.write("\t\t};\n\n");
  303. else:
  304. fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
  305. fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
  306. for x in vertex_lines:
  307. fd.write("\t\t\t"+x+"\n");
  308. fd.write("\t\t\";\n\n");
  309. fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
  310. fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
  311. for x in fragment_lines:
  312. fd.write("\t\t\t"+x+"\n");
  313. fd.write("\t\t\";\n\n");
  314. fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
  315. fd.write("\t\tsetup(_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_attribute_pairs,"+str(len(attributes))+",_fbo_pairs,"+str(len(fbos))+",_ubo_pairs,"+str(len(ubos))+",_texunit_pairs,"+str(len(texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
  316. fd.write("\t};\n\n")
  317. fd.write("};\n\n");
  318. fd.write("#endif\n\n");
  319. fd.close();
  320. def build_glsl_headers( target, source, env ):
  321. for x in source:
  322. build_glsl_header(str(x));
  323. return 0
  324. def build_hlsl_dx9_header( filename ):
  325. fs = open(filename,"r")
  326. line=fs.readline()
  327. vertex_lines=[]
  328. fragment_lines=[]
  329. uniforms=[]
  330. fragment_uniforms=[]
  331. attributes=[]
  332. fbos=[]
  333. conditionals=[]
  334. reading=""
  335. line_offset=0
  336. vertex_offset=0
  337. fragment_offset=0
  338. while(line):
  339. if (line.find("[vertex]")!=-1):
  340. reading="vertex"
  341. line=fs.readline()
  342. line_offset+=1
  343. vertex_offset=line_offset
  344. continue
  345. if (line.find("[fragment]")!=-1):
  346. reading="fragment"
  347. line=fs.readline()
  348. line_offset+=1
  349. fragment_offset=line_offset
  350. continue
  351. if (line.find("#ifdef ")!=-1):
  352. ifdefline = line.replace("#ifdef ","").strip()
  353. if (not ifdefline in conditionals):
  354. conditionals+=[ifdefline]
  355. if (line.find("#elif defined(")!=-1):
  356. ifdefline = line.replace("#elif defined(","").strip()
  357. ifdefline = ifdefline.replace(")","").strip()
  358. if (not ifdefline in conditionals):
  359. conditionals+=[ifdefline]
  360. if (line.find("uniform")!=-1):
  361. uline = line.replace("uniform","");
  362. uline = uline.replace(";","");
  363. lines = uline.split(",")
  364. for x in lines:
  365. x = x.strip()
  366. x = x[ x.rfind(" ")+1: ]
  367. if (x.find("[")!=-1):
  368. #unfiorm array
  369. x = x[ :x.find("[") ]
  370. if (not x in uniforms):
  371. uniforms+=[x]
  372. fragment_uniforms+=[reading=="fragment"]
  373. line=line.replace("\r","")
  374. line=line.replace("\n","")
  375. line=line.replace("\\","\\\\")
  376. line=line.replace("\"","\\\"")
  377. line=line+"\\n\\"
  378. if (reading=="vertex"):
  379. vertex_lines+=[line]
  380. if (reading=="fragment"):
  381. fragment_lines+=[line]
  382. line=fs.readline()
  383. line_offset+=1
  384. fs.close();
  385. out_file = filename+".h"
  386. fd = open(out_file,"w")
  387. fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
  388. out_file_base = out_file
  389. out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
  390. out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
  391. # print("out file "+out_file+" base " +out_file_base)
  392. out_file_ifdef = out_file_base.replace(".","_").upper()
  393. fd.write("#ifndef "+out_file_ifdef+"\n")
  394. fd.write("#define "+out_file_ifdef+"\n")
  395. out_file_class = out_file_base.replace(".hlsl.h","").title().replace("_","").replace(".","")+"ShaderDX9";
  396. fd.write("\n\n");
  397. fd.write("#include \"drivers/directx9/shader_dx9.h\"\n\n\n");
  398. fd.write("class "+out_file_class+" : public ShaderDX9 {\n\n");
  399. fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
  400. fd.write("public:\n\n");
  401. if (len(conditionals)):
  402. fd.write("\tenum Conditionals {\n");
  403. for x in conditionals:
  404. fd.write("\t\t"+x+",\n");
  405. fd.write("\t};\n\n");
  406. if (len(uniforms)):
  407. fd.write("\tenum Uniforms {\n");
  408. for x in uniforms:
  409. fd.write("\t\t"+x.upper()+",\n");
  410. fd.write("\t};\n\n");
  411. if (len(conditionals)):
  412. fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
  413. fd.write("\t#define _FU if (!_uniform_valid(p_uniform)) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
  414. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, bool p_value) { _FU set_uniformb(p_uniform,p_value); }\n\n");
  415. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
  416. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU set_uniformf(p_uniform,p_value); }\n\n");
  417. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  418. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  419. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  420. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  421. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  422. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  423. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  424. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  425. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  426. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU set_uniformi(p_uniform,p_value); }\n\n");
  427. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU float col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; set_uniformfv(p_uniform,col); }\n\n");
  428. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU float vec2[4]={p_vec2.x,p_vec2.y,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
  429. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU float vec3[4]={p_vec3.x,p_vec3.y,p_vec3.z,0}; set_uniformfv(p_uniform,vec3); }\n\n");
  430. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU float vec2[4]={p_a,p_b,0,0}; set_uniformfv(p_uniform,vec2); }\n\n");
  431. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU float vec3[4]={p_a,p_b,p_c,0}; set_uniformfv(p_uniform,vec3); }\n\n");
  432. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU float vec4[4]={p_a,p_b,p_c,p_d}; set_uniformfv(p_uniform,vec4); }\n\n");
  433. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
  434. const Transform &tr = p_transform;
  435. float matrix[16]={ /* build a 16x16 matrix */
  436. tr.basis.elements[0][0],
  437. tr.basis.elements[0][1],
  438. tr.basis.elements[0][2],
  439. tr.origin.x,
  440. tr.basis.elements[1][0],
  441. tr.basis.elements[1][1],
  442. tr.basis.elements[1][2],
  443. tr.origin.y,
  444. tr.basis.elements[2][0],
  445. tr.basis.elements[2][1],
  446. tr.basis.elements[2][2],
  447. tr.origin.z,
  448. 0,
  449. 0,
  450. 0,
  451. 1
  452. };
  453. set_uniformfv(p_uniform,&matrix[0],4);
  454. }
  455. """);
  456. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
  457. float matrix[16];
  458. for (int i=0;i<4;i++) {
  459. for (int j=0;j<4;j++) {
  460. matrix[i*4+j]=p_matrix.matrix[j][i];
  461. }
  462. }
  463. set_uniformfv(p_uniform,&matrix[0],4);
  464. }; """);
  465. fd.write("\n\n#undef _FU\n\n\n");
  466. fd.write("\tvirtual void init(IDirect3DDevice9 *p_device,ShaderSupport p_version) {\n\n");
  467. if (len(conditionals)):
  468. fd.write("\t\tstatic const char* _conditional_strings[]={\n")
  469. if (len(conditionals)):
  470. for x in conditionals:
  471. fd.write("\t\t\t\""+x+"\",\n");
  472. fd.write("\t\t};\n\n");
  473. else:
  474. fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
  475. if (len(uniforms)):
  476. fd.write("\t\tstatic const char* _uniform_strings[]={\n")
  477. if (len(uniforms)):
  478. for x in uniforms:
  479. fd.write("\t\t\t\""+x+"\",\n");
  480. fd.write("\t\t};\n\n");
  481. fd.write("\t\tstatic const bool _fragment_uniforms[]={\n")
  482. if (len(uniforms)):
  483. for x in fragment_uniforms:
  484. if (x):
  485. fd.write("\t\t\ttrue,\n");
  486. else:
  487. fd.write("\t\t\tfalse,\n");
  488. fd.write("\t\t};\n\n");
  489. else:
  490. fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
  491. fd.write("\t\tstatic const bool *_fragment_uniforms=NULL;\n")
  492. fd.write("\t\tstatic const char* _vertex_code=\"\\\n")
  493. for x in vertex_lines:
  494. fd.write("\t\t\t"+x+"\n");
  495. fd.write("\t\t\";\n\n");
  496. fd.write("\t\tstatic const int _vertex_code_start="+str(vertex_offset)+";\n")
  497. fd.write("\t\tstatic const char* _fragment_code=\"\\\n")
  498. for x in fragment_lines:
  499. fd.write("\t\t\t"+x+"\n");
  500. fd.write("\t\t\";\n\n");
  501. fd.write("\t\tstatic const int _fragment_code_start="+str(fragment_offset)+";\n")
  502. fd.write("\t\tsetup(p_device,p_version,_conditional_strings,"+str(len(conditionals))+",_uniform_strings,"+str(len(uniforms))+",_fragment_uniforms,_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
  503. fd.write("\t};\n\n")
  504. fd.write("};\n\n");
  505. fd.write("#endif\n\n");
  506. fd.close();
  507. def build_hlsl_dx9_headers( target, source, env ):
  508. for x in source:
  509. build_hlsl_dx9_header(str(x));
  510. return 0
  511. class LegacyGLHeaderStruct:
  512. def __init__(self):
  513. self.vertex_lines=[]
  514. self.fragment_lines=[]
  515. self.uniforms=[]
  516. self.attributes=[]
  517. self.fbos=[]
  518. self.conditionals=[]
  519. self.enums={}
  520. self.texunits=[]
  521. self.texunit_names=[]
  522. self.ubos=[]
  523. self.ubo_names=[]
  524. self.vertex_included_files=[]
  525. self.fragment_included_files=[]
  526. self.reading=""
  527. self.line_offset=0
  528. self.vertex_offset=0
  529. self.fragment_offset=0
  530. def include_file_in_legacygl_header( filename, header_data, depth ):
  531. fs = open(filename,"r")
  532. line=fs.readline()
  533. while(line):
  534. if (line.find("[vertex]")!=-1):
  535. header_data.reading="vertex"
  536. line=fs.readline()
  537. header_data.line_offset+=1
  538. header_data.vertex_offset=header_data.line_offset
  539. continue
  540. if (line.find("[fragment]")!=-1):
  541. header_data.reading="fragment"
  542. line=fs.readline()
  543. header_data.line_offset+=1
  544. header_data.fragment_offset=header_data.line_offset
  545. continue
  546. while(line.find("#include ")!=-1):
  547. includeline = line.replace("#include ","").strip()[1:-1]
  548. import os.path
  549. included_file = os.path.relpath(os.path.dirname(filename) + "/" + includeline)
  550. if (not included_file in header_data.vertex_included_files and header_data.reading=="vertex"):
  551. header_data.vertex_included_files+=[included_file]
  552. if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
  553. print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
  554. elif (not included_file in header_data.fragment_included_files and header_data.reading=="fragment"):
  555. header_data.fragment_included_files+=[included_file]
  556. if(include_file_in_legacygl_header( included_file, header_data, depth + 1 ) == None):
  557. print "Error in file '" + filename + "': #include " + includeline + "could not be found!"
  558. line=fs.readline()
  559. if (line.find("#ifdef ")!=-1 or line.find("#elif defined(")!=-1):
  560. if (line.find("#ifdef ")!=-1):
  561. ifdefline = line.replace("#ifdef ","").strip()
  562. else:
  563. ifdefline = line.replace("#elif defined(","").strip()
  564. ifdefline = ifdefline.replace(")","").strip()
  565. if (line.find("_EN_")!=-1):
  566. enumbase = ifdefline[:ifdefline.find("_EN_")];
  567. ifdefline = ifdefline.replace("_EN_","_")
  568. line = line.replace("_EN_","_")
  569. # print(enumbase+":"+ifdefline);
  570. if (enumbase not in header_data.enums):
  571. header_data.enums[enumbase]=[]
  572. if (ifdefline not in header_data.enums[enumbase]):
  573. header_data.enums[enumbase].append(ifdefline);
  574. elif (not ifdefline in header_data.conditionals):
  575. header_data.conditionals+=[ifdefline]
  576. if (line.find("uniform")!=-1 and line.lower().find("texunit:")!=-1):
  577. #texture unit
  578. texunitstr = line[line.find(":")+1:].strip()
  579. if (texunitstr=="auto"):
  580. texunit="-1"
  581. else:
  582. texunit = str(int(texunitstr ))
  583. uline=line[:line.lower().find("//")]
  584. uline = uline.replace("uniform","");
  585. uline = uline.replace("highp","");
  586. uline = uline.replace(";","");
  587. lines = uline.split(",")
  588. for x in lines:
  589. x = x.strip()
  590. x = x[ x.rfind(" ")+1: ]
  591. if (x.find("[")!=-1):
  592. #unfiorm array
  593. x = x[ :x.find("[") ]
  594. if (not x in header_data.texunit_names):
  595. header_data.texunits+=[(x,texunit)]
  596. header_data.texunit_names+=[x]
  597. elif (line.find("uniform")!=-1):
  598. uline = line.replace("uniform","");
  599. uline = uline.replace(";","");
  600. lines = uline.split(",")
  601. for x in lines:
  602. x = x.strip()
  603. x = x[ x.rfind(" ")+1: ]
  604. if (x.find("[")!=-1):
  605. #unfiorm array
  606. x = x[ :x.find("[") ]
  607. if (not x in header_data.uniforms):
  608. header_data.uniforms+=[x]
  609. if ((line.strip().find("in ")==0 or line.strip().find("attribute ")==0) and line.find("attrib:")!=-1):
  610. uline = line.replace("in ","");
  611. uline = uline.replace("attribute ","");
  612. uline = uline.replace("highp ","");
  613. uline = uline.replace(";","");
  614. uline = uline[ uline.find(" "): ].strip()
  615. if (uline.find("//")!=-1):
  616. name,bind = uline.split("//")
  617. if (bind.find("attrib:")!=-1):
  618. name=name.strip()
  619. bind=bind.replace("attrib:","").strip()
  620. header_data.attributes+=[(name,bind)]
  621. line=line.replace("\r","")
  622. line=line.replace("\n","")
  623. #line=line.replace("\\","\\\\")
  624. #line=line.replace("\"","\\\"")
  625. #line=line+"\\n\\"
  626. if (header_data.reading=="vertex"):
  627. header_data.vertex_lines+=[line]
  628. if (header_data.reading=="fragment"):
  629. header_data.fragment_lines+=[line]
  630. line=fs.readline()
  631. header_data.line_offset+=1
  632. fs.close();
  633. return header_data
  634. def build_legacygl_header( filename, include, class_suffix, output_attribs ):
  635. header_data = LegacyGLHeaderStruct()
  636. include_file_in_legacygl_header( filename, header_data, 0 )
  637. out_file = filename+".h"
  638. fd = open(out_file,"w")
  639. enum_constants=[]
  640. fd.write("/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */\n");
  641. out_file_base = out_file
  642. out_file_base = out_file_base[ out_file_base.rfind("/")+1: ]
  643. out_file_base = out_file_base[ out_file_base.rfind("\\")+1: ]
  644. # print("out file "+out_file+" base " +out_file_base)
  645. out_file_ifdef = out_file_base.replace(".","_").upper()
  646. fd.write("#ifndef "+out_file_ifdef+class_suffix+"_120\n")
  647. fd.write("#define "+out_file_ifdef+class_suffix+"_120\n")
  648. out_file_class = out_file_base.replace(".glsl.h","").title().replace("_","").replace(".","")+"Shader"+class_suffix;
  649. fd.write("\n\n");
  650. fd.write("#include \"" + include + "\"\n\n\n");
  651. fd.write("class "+out_file_class+" : public Shader"+class_suffix+" {\n\n");
  652. fd.write("\t virtual String get_shader_name() const { return \""+out_file_class+"\"; }\n");
  653. fd.write("public:\n\n");
  654. if (len(header_data.conditionals)):
  655. fd.write("\tenum Conditionals {\n");
  656. for x in header_data.conditionals:
  657. fd.write("\t\t"+x.upper()+",\n");
  658. fd.write("\t};\n\n");
  659. if (len(header_data.uniforms)):
  660. fd.write("\tenum Uniforms {\n");
  661. for x in header_data.uniforms:
  662. fd.write("\t\t"+x.upper()+",\n");
  663. fd.write("\t};\n\n");
  664. fd.write("\t_FORCE_INLINE_ int get_uniform(Uniforms p_uniform) const { return _get_uniform(p_uniform); }\n\n");
  665. if (len(header_data.conditionals)):
  666. fd.write("\t_FORCE_INLINE_ void set_conditional(Conditionals p_conditional,bool p_enable) { _set_conditional(p_conditional,p_enable); }\n\n");
  667. fd.write("\t#define _FU if (get_uniform(p_uniform)<0) return; ERR_FAIL_COND( get_active()!=this );\n\n ");
  668. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
  669. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, double p_value) { _FU glUniform1f(get_uniform(p_uniform),p_value); }\n\n");
  670. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  671. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int8_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  672. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  673. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int16_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  674. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  675. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int32_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  676. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, uint64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  677. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, int64_t p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  678. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, unsigned long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  679. #fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, long p_value) { _FU glUniform1i(get_uniform(p_uniform),p_value); }\n\n");
  680. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Color& p_color) { _FU GLfloat col[4]={p_color.r,p_color.g,p_color.b,p_color.a}; glUniform4fv(get_uniform(p_uniform),1,col); }\n\n");
  681. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector2& p_vec2) { _FU GLfloat vec2[2]={p_vec2.x,p_vec2.y}; glUniform2fv(get_uniform(p_uniform),1,vec2); }\n\n");
  682. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Vector3& p_vec3) { _FU GLfloat vec3[3]={p_vec3.x,p_vec3.y,p_vec3.z}; glUniform3fv(get_uniform(p_uniform),1,vec3); }\n\n");
  683. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b) { _FU glUniform2f(get_uniform(p_uniform),p_a,p_b); }\n\n");
  684. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c) { _FU glUniform3f(get_uniform(p_uniform),p_a,p_b,p_c); }\n\n");
  685. fd.write("\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, float p_a, float p_b, float p_c, float p_d) { _FU glUniform4f(get_uniform(p_uniform),p_a,p_b,p_c,p_d); }\n\n");
  686. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Transform& p_transform) { _FU
  687. const Transform &tr = p_transform;
  688. GLfloat matrix[16]={ /* build a 16x16 matrix */
  689. tr.basis.elements[0][0],
  690. tr.basis.elements[1][0],
  691. tr.basis.elements[2][0],
  692. 0,
  693. tr.basis.elements[0][1],
  694. tr.basis.elements[1][1],
  695. tr.basis.elements[2][1],
  696. 0,
  697. tr.basis.elements[0][2],
  698. tr.basis.elements[1][2],
  699. tr.basis.elements[2][2],
  700. 0,
  701. tr.origin.x,
  702. tr.origin.y,
  703. tr.origin.z,
  704. 1
  705. };
  706. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  707. }
  708. """);
  709. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const Matrix32& p_transform) { _FU
  710. const Matrix32 &tr = p_transform;
  711. GLfloat matrix[16]={ /* build a 16x16 matrix */
  712. tr.elements[0][0],
  713. tr.elements[0][1],
  714. 0,
  715. 0,
  716. tr.elements[1][0],
  717. tr.elements[1][1],
  718. 0,
  719. 0,
  720. 0,
  721. 0,
  722. 1,
  723. 0,
  724. tr.elements[2][0],
  725. tr.elements[2][1],
  726. 0,
  727. 1
  728. };
  729. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  730. }
  731. """);
  732. fd.write("""\t_FORCE_INLINE_ void set_uniform(Uniforms p_uniform, const CameraMatrix& p_matrix) { _FU
  733. GLfloat matrix[16];
  734. for (int i=0;i<4;i++) {
  735. for (int j=0;j<4;j++) {
  736. matrix[i*4+j]=p_matrix.matrix[i][j];
  737. }
  738. }
  739. glUniformMatrix4fv(get_uniform(p_uniform),1,false,matrix);
  740. }; """);
  741. fd.write("\n\n#undef _FU\n\n\n");
  742. fd.write("\tvirtual void init() {\n\n");
  743. enum_value_count=0;
  744. if (len(header_data.enums)):
  745. fd.write("\t\t//Written using math, given nonstandarity of 64 bits integer constants..\n");
  746. fd.write("\t\tstatic const Enum _enums[]={\n")
  747. bitofs=len(header_data.conditionals)
  748. enum_vals=[]
  749. for xv in header_data.enums:
  750. x=header_data.enums[xv]
  751. bits=1
  752. amt = len(x);
  753. # print(x)
  754. while(2**bits < amt):
  755. bits+=1
  756. # print("amount: "+str(amt)+" bits "+str(bits));
  757. strs="{"
  758. for i in range(amt):
  759. strs+="\"#define "+x[i]+"\\n\","
  760. v={}
  761. v["set_mask"]="uint64_t("+str(i)+")<<"+str(bitofs)
  762. v["clear_mask"]="((uint64_t(1)<<40)-1) ^ (((uint64_t(1)<<"+str(bits)+") - 1)<<"+str(bitofs)+")"
  763. enum_vals.append(v)
  764. enum_constants.append(x[i])
  765. strs+="NULL}"
  766. fd.write("\t\t\t{(uint64_t(1<<"+str(bits)+")-1)<<"+str(bitofs)+","+str(bitofs)+","+strs+"},\n");
  767. bitofs+=bits
  768. fd.write("\t\t};\n\n");
  769. fd.write("\t\tstatic const EnumValue _enum_values[]={\n")
  770. enum_value_count=len(enum_vals);
  771. for x in enum_vals:
  772. fd.write("\t\t\t{"+x["set_mask"]+","+x["clear_mask"]+"},\n");
  773. fd.write("\t\t};\n\n");
  774. else:
  775. fd.write("\t\tstatic const Enum *_enums=NULL;\n")
  776. fd.write("\t\tstatic const EnumValue *_enum_values=NULL;\n")
  777. if (len(header_data.conditionals)):
  778. fd.write("\t\tstatic const char* _conditional_strings[]={\n")
  779. if (len(header_data.conditionals)):
  780. for x in header_data.conditionals:
  781. fd.write("\t\t\t\"#define "+x+"\\n\",\n");
  782. fd.write("\t\t};\n\n");
  783. else:
  784. fd.write("\t\tstatic const char **_conditional_strings=NULL;\n")
  785. if (len(header_data.uniforms)):
  786. fd.write("\t\tstatic const char* _uniform_strings[]={\n")
  787. if (len(header_data.uniforms)):
  788. for x in header_data.uniforms:
  789. fd.write("\t\t\t\""+x+"\",\n");
  790. fd.write("\t\t};\n\n");
  791. else:
  792. fd.write("\t\tstatic const char **_uniform_strings=NULL;\n")
  793. if output_attribs:
  794. if (len(header_data.attributes)):
  795. fd.write("\t\tstatic AttributePair _attribute_pairs[]={\n")
  796. for x in header_data.attributes:
  797. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  798. fd.write("\t\t};\n\n");
  799. else:
  800. fd.write("\t\tstatic AttributePair *_attribute_pairs=NULL;\n")
  801. if (len(header_data.texunits)):
  802. fd.write("\t\tstatic TexUnitPair _texunit_pairs[]={\n")
  803. for x in header_data.texunits:
  804. fd.write("\t\t\t{\""+x[0]+"\","+x[1]+"},\n");
  805. fd.write("\t\t};\n\n");
  806. else:
  807. fd.write("\t\tstatic TexUnitPair *_texunit_pairs=NULL;\n")
  808. fd.write("\t\tstatic const char _vertex_code[]={\n")
  809. for x in header_data.vertex_lines:
  810. for i in range(len(x)):
  811. fd.write(str(ord(x[i]))+",");
  812. fd.write(str(ord('\n'))+",");
  813. fd.write("\t\t0};\n\n");
  814. fd.write("\t\tstatic const int _vertex_code_start="+str(header_data.vertex_offset)+";\n")
  815. fd.write("\t\tstatic const char _fragment_code[]={\n")
  816. for x in header_data.fragment_lines:
  817. for i in range(len(x)):
  818. fd.write(str(ord(x[i]))+",");
  819. fd.write(str(ord('\n'))+",");
  820. fd.write("\t\t0};\n\n");
  821. fd.write("\t\tstatic const int _fragment_code_start="+str(header_data.fragment_offset)+";\n")
  822. if output_attribs:
  823. fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_attribute_pairs,"+str(len(header_data.attributes))+", _texunit_pairs,"+str(len(header_data.texunits))+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
  824. else:
  825. fd.write("\t\tsetup(_conditional_strings,"+str(len(header_data.conditionals))+",_uniform_strings,"+str(len(header_data.uniforms))+",_texunit_pairs,"+str(len(header_data.texunits))+",_enums,"+str(len(header_data.enums))+",_enum_values,"+str(enum_value_count)+",_vertex_code,_fragment_code,_vertex_code_start,_fragment_code_start);\n")
  826. fd.write("\t};\n\n")
  827. if (len(enum_constants)):
  828. fd.write("\tenum EnumConditionals {\n")
  829. for x in enum_constants:
  830. fd.write("\t\t"+x.upper()+",\n");
  831. fd.write("\t};\n\n");
  832. fd.write("\tvoid set_enum_conditional(EnumConditionals p_cond) { _set_enum_conditional(p_cond); }\n")
  833. fd.write("};\n\n");
  834. fd.write("#endif\n\n");
  835. fd.close();
  836. def build_legacygl_headers( target, source, env ):
  837. for x in source:
  838. build_legacygl_header(str(x), include = "drivers/legacygl/shader_lgl.h", class_suffix = "LGL", output_attribs = False);
  839. return 0
  840. def build_gles2_headers( target, source, env ):
  841. for x in source:
  842. build_legacygl_header(str(x), include="drivers/gles2/shader_gles2.h", class_suffix = "GLES2", output_attribs = True)
  843. def update_version():
  844. rev = "custom_build"
  845. if (os.getenv("BUILD_REVISION")!=None):
  846. rev=os.getenv("BUILD_REVISION")
  847. print("Using custom revision: "+rev)
  848. import version
  849. f=open("core/version.h","wb")
  850. f.write("#define VERSION_SHORT_NAME "+str(version.short_name)+"\n")
  851. f.write("#define VERSION_NAME "+str(version.name)+"\n")
  852. f.write("#define VERSION_MAJOR "+str(version.major)+"\n")
  853. f.write("#define VERSION_MINOR "+str(version.minor)+"\n")
  854. if (hasattr(version, 'patch')):
  855. f.write("#define VERSION_PATCH "+str(version.patch)+"\n")
  856. f.write("#define VERSION_REVISION "+str(rev)+"\n")
  857. f.write("#define VERSION_STATUS "+str(version.status)+"\n")
  858. import datetime
  859. f.write("#define VERSION_YEAR "+str(datetime.datetime.now().year)+"\n")
  860. def parse_cg_file(fname, uniforms, sizes, conditionals):
  861. import re
  862. fs = open(fname, "r")
  863. line=fs.readline()
  864. while line:
  865. if re.match(r"^\s*uniform", line):
  866. res = re.match(r"uniform ([\d\w]*) ([\d\w]*)")
  867. type = res.groups(1)
  868. name = res.groups(2)
  869. uniforms.append(name);
  870. if (type.find("texobj") != -1):
  871. sizes.append(1);
  872. else:
  873. t = re.match(r"float(\d)x(\d)", type);
  874. if t:
  875. sizes.append(int(t.groups(1)) * int(t.groups(2)))
  876. else:
  877. t = re.match(r"float(\d)", type);
  878. sizes.append(int(t.groups(1)))
  879. if line.find("[branch]") != -1:
  880. conditionals.append(name);
  881. line = fs.readline();
  882. def build_cg_shader(sname):
  883. vp_uniforms = []
  884. vp_uniform_sizes = []
  885. vp_conditionals = []
  886. parse_cg_file("vp_"+sname+".cg", vp_uniforms, vp_uniform_sizes, vp_conditionals);
  887. fp_uniforms = []
  888. fp_uniform_sizes = []
  889. fp_conditionals = []
  890. parse_cg_file("fp_"+sname+".cg", fp_uniforms, fp_uniform_sizes, fp_conditionals);
  891. fd = open("shader_"+sname+".cg.h", "w");
  892. fd.write('\n#include "shader_cell.h"\n');
  893. fd.write("\nclass Shader_" + sname + " : public ShaderCell {\n");
  894. fd.write("\n\tstatic struct VertexUniforms[] = {\n");
  895. offset = 0;
  896. for i in range(0, len(vp_uniforms)):
  897. fd.write('\t\t{ "%s", %d, %d },\n' % (vp_uniforms[i], offset, vp_uniform_sizes[i]))
  898. offset = offset + vp_uniform_sizes[i];
  899. fd.write("\t};\n\n");
  900. fd.write("public:\n\n");
  901. fd.write("\tenum {\n");
  902. for i in range(0, len(vp_uniforms)):
  903. fd.write('\t\tVP_%s,\n' % vp_uniforms[i].upper())
  904. fd.write("\t};\n");
  905. import glob
  906. def detect_modules():
  907. module_list=[]
  908. includes_cpp=""
  909. register_cpp=""
  910. unregister_cpp=""
  911. for x in glob.glob("modules/*"):
  912. if (not os.path.isdir(x)):
  913. continue
  914. x=x.replace("modules/","") # rest of world
  915. x=x.replace("modules\\","") # win32
  916. module_list.append(x)
  917. try:
  918. with open("modules/"+x+"/register_types.h"):
  919. includes_cpp+='#include "modules/'+x+'/register_types.h"\n'
  920. register_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
  921. register_cpp+='\tregister_'+x+'_types();\n'
  922. register_cpp+='#endif\n'
  923. unregister_cpp+='#ifdef MODULE_'+x.upper()+'_ENABLED\n'
  924. unregister_cpp+='\tunregister_'+x+'_types();\n'
  925. unregister_cpp+='#endif\n'
  926. except IOError:
  927. pass
  928. modules_cpp="""
  929. // modules.cpp - THIS FILE IS GENERATED, DO NOT EDIT!!!!!!!
  930. #include "register_module_types.h"
  931. """+includes_cpp+"""
  932. void register_module_types() {
  933. """+register_cpp+"""
  934. }
  935. void unregister_module_types() {
  936. """+unregister_cpp+"""
  937. }
  938. """
  939. f=open("modules/register_module_types.cpp","wb")
  940. f.write(modules_cpp)
  941. return module_list
  942. def win32_spawn(sh, escape, cmd, args, env):
  943. import subprocess
  944. newargs = ' '.join(args[1:])
  945. cmdline = cmd + " " + newargs
  946. startupinfo = subprocess.STARTUPINFO()
  947. #startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
  948. for e in env:
  949. if type(env[e]) != type(""):
  950. env[e] = str(env[e])
  951. proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
  952. stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
  953. data, err = proc.communicate()
  954. rv = proc.wait()
  955. if rv:
  956. print "====="
  957. print err
  958. print "====="
  959. return rv
  960. """
  961. def win32_spawn(sh, escape, cmd, args, spawnenv):
  962. import win32file
  963. import win32event
  964. import win32process
  965. import win32security
  966. for var in spawnenv:
  967. spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
  968. sAttrs = win32security.SECURITY_ATTRIBUTES()
  969. StartupInfo = win32process.STARTUPINFO()
  970. newargs = ' '.join(map(escape, args[1:]))
  971. cmdline = cmd + " " + newargs
  972. # check for any special operating system commands
  973. if cmd == 'del':
  974. for arg in args[1:]:
  975. win32file.DeleteFile(arg)
  976. exit_code = 0
  977. else:
  978. # otherwise execute the command.
  979. hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
  980. win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
  981. exit_code = win32process.GetExitCodeProcess(hProcess)
  982. win32file.CloseHandle(hProcess);
  983. win32file.CloseHandle(hThread);
  984. return exit_code
  985. """
  986. def android_add_maven_repository(self,url):
  987. self.android_maven_repos.append(url)
  988. def android_add_dependency(self,depline):
  989. self.android_dependencies.append(depline)
  990. def android_add_java_dir(self,subpath):
  991. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
  992. self.android_java_dirs.append(base_path)
  993. def android_add_res_dir(self,subpath):
  994. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
  995. self.android_res_dirs.append(base_path)
  996. def android_add_aidl_dir(self,subpath):
  997. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
  998. self.android_aidl_dirs.append(base_path)
  999. def android_add_jni_dir(self,subpath):
  1000. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+subpath
  1001. self.android_jni_dirs.append(base_path)
  1002. def android_add_to_manifest(self,file):
  1003. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
  1004. f = open(base_path,"rb")
  1005. self.android_manifest_chunk+=f.read()
  1006. def android_add_to_permissions(self,file):
  1007. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
  1008. f = open(base_path,"rb")
  1009. self.android_permission_chunk+=f.read()
  1010. def android_add_to_attributes(self,file):
  1011. base_path = self.Dir(".").abspath+"/modules/"+self.current_module+"/"+file
  1012. f = open(base_path,"rb")
  1013. self.android_appattributes_chunk+=f.read()
  1014. def disable_module(self):
  1015. self.disabled_modules.append(self.current_module)
  1016. def use_windows_spawn_fix(self):
  1017. if (os.name!="nt"):
  1018. return #not needed, only for windows
  1019. self.split_drivers=True
  1020. import subprocess
  1021. def mySubProcess(cmdline,env):
  1022. #print "SPAWNED : " + cmdline
  1023. startupinfo = subprocess.STARTUPINFO()
  1024. startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
  1025. proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
  1026. stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
  1027. data, err = proc.communicate()
  1028. rv = proc.wait()
  1029. if rv:
  1030. print "====="
  1031. print err
  1032. print "====="
  1033. return rv
  1034. def mySpawn(sh, escape, cmd, args, env):
  1035. newargs = ' '.join(args[1:])
  1036. cmdline = cmd + " " + newargs
  1037. rv=0
  1038. if len(cmdline) > 32000 and cmd.endswith("ar") :
  1039. cmdline = cmd + " " + args[1] + " " + args[2] + " "
  1040. for i in range(3,len(args)) :
  1041. rv = mySubProcess( cmdline + args[i], env )
  1042. if rv :
  1043. break
  1044. else:
  1045. rv = mySubProcess( cmdline, env )
  1046. return rv
  1047. self['SPAWN'] = mySpawn
  1048. def save_active_platforms(apnames,ap):
  1049. for x in ap:
  1050. pth = x+"/logo.png"
  1051. # print("open path: "+pth)
  1052. pngf=open(pth,"rb");
  1053. b=pngf.read(1);
  1054. str=" /* AUTOGENERATED FILE, DO NOT EDIT */ \n"
  1055. str+=" static const unsigned char _"+x[9:]+"_logo[]={"
  1056. while(len(b)==1):
  1057. str+=hex(ord(b))
  1058. b=pngf.read(1);
  1059. if (len(b)==1):
  1060. str+=","
  1061. str+="};\n"
  1062. wf = x+"/logo.h"
  1063. logow = open(wf,"wb")
  1064. logow.write(str)
  1065. def colored(sys,env):
  1066. #If the output is not a terminal, do nothing
  1067. if not sys.stdout.isatty():
  1068. return
  1069. colors = {}
  1070. colors['cyan'] = '\033[96m'
  1071. colors['purple'] = '\033[95m'
  1072. colors['blue'] = '\033[94m'
  1073. colors['green'] = '\033[92m'
  1074. colors['yellow'] = '\033[93m'
  1075. colors['red'] = '\033[91m'
  1076. colors['end'] = '\033[0m'
  1077. compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
  1078. java_compile_source_message = '%sCompiling %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
  1079. compile_shared_source_message = '%sCompiling shared %s==> %s$SOURCE%s' % (colors['blue'], colors['purple'], colors['yellow'], colors['end'])
  1080. link_program_message = '%sLinking Program %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
  1081. link_library_message = '%sLinking Static Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
  1082. ranlib_library_message = '%sRanlib Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
  1083. link_shared_library_message = '%sLinking Shared Library %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
  1084. java_library_message = '%sCreating Java Archive %s==> %s$TARGET%s' % (colors['red'], colors['purple'], colors['yellow'], colors['end'])
  1085. env.Append( CXXCOMSTR=[compile_source_message] )
  1086. env.Append( CCCOMSTR=[compile_source_message] )
  1087. env.Append( SHCCCOMSTR=[compile_shared_source_message] )
  1088. env.Append( SHCXXCOMSTR=[compile_shared_source_message] )
  1089. env.Append( ARCOMSTR=[link_library_message] )
  1090. env.Append( RANLIBCOMSTR=[ranlib_library_message] )
  1091. env.Append( SHLINKCOMSTR=[link_shared_library_message] )
  1092. env.Append( LINKCOMSTR=[link_program_message] )
  1093. env.Append( JARCOMSTR=[java_library_message] )
  1094. env.Append( JAVACCOMSTR=[java_compile_source_message] )