| 12345678910111213141516171819202122232425262728 | <?xml version="1.0" encoding="UTF-8" ?><class name="JavaScript" inherits="Object" category="Core" version="3.2">	<brief_description>		Singleton that connects the engine with the browser's JavaScript context in HTML5 export.	</brief_description>	<description>		The JavaScript singleton is implemented only in the HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.	</description>	<tutorials>		<link>https://docs.godotengine.org/en/latest/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script</link>	</tutorials>	<methods>		<method name="eval">			<return type="Variant">			</return>			<argument index="0" name="code" type="String">			</argument>			<argument index="1" name="use_global_execution_context" type="bool" default="false">			</argument>			<description>				Execute the string [code]code[/code] as JavaScript code within the browser window. This is a call to the actual global JavaScript function [code]eval()[/code].				If [code]use_global_execution_context[/code] is [code]true[/code], the code will be evaluated in the global execution context. Otherwise, it is evaluated in the execution context of a function within the engine's runtime environment.			</description>		</method>	</methods>	<constants>	</constants></class>
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