resource.cpp 15 KB

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  1. /*************************************************************************/
  2. /* resource.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource.h"
  31. #include "core/core_string_names.h"
  32. #include "core/io/file_access.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/object/script_language.h"
  36. #include "core/os/os.h"
  37. #include "scene/main/node.h" //only so casting works
  38. #include <stdio.h>
  39. void Resource::emit_changed() {
  40. emit_signal(CoreStringNames::get_singleton()->changed);
  41. }
  42. void Resource::_resource_path_changed() {
  43. }
  44. void Resource::set_path(const String &p_path, bool p_take_over) {
  45. if (path_cache == p_path) {
  46. return;
  47. }
  48. if (path_cache != "") {
  49. ResourceCache::lock.write_lock();
  50. ResourceCache::resources.erase(path_cache);
  51. ResourceCache::lock.write_unlock();
  52. }
  53. path_cache = "";
  54. ResourceCache::lock.read_lock();
  55. bool has_path = ResourceCache::resources.has(p_path);
  56. ResourceCache::lock.read_unlock();
  57. if (has_path) {
  58. if (p_take_over) {
  59. ResourceCache::lock.write_lock();
  60. Resource **res = ResourceCache::resources.getptr(p_path);
  61. if (res) {
  62. (*res)->set_name("");
  63. }
  64. ResourceCache::lock.write_unlock();
  65. } else {
  66. ResourceCache::lock.read_lock();
  67. bool exists = ResourceCache::resources.has(p_path);
  68. ResourceCache::lock.read_unlock();
  69. ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
  70. }
  71. }
  72. path_cache = p_path;
  73. if (path_cache != "") {
  74. ResourceCache::lock.write_lock();
  75. ResourceCache::resources[path_cache] = this;
  76. ResourceCache::lock.write_unlock();
  77. }
  78. _resource_path_changed();
  79. }
  80. String Resource::get_path() const {
  81. return path_cache;
  82. }
  83. String Resource::generate_scene_unique_id() {
  84. // Generate a unique enough hash, but still user-readable.
  85. // If it's not unique it does not matter because the saver will try again.
  86. OS::Date date = OS::get_singleton()->get_date();
  87. OS::Time time = OS::get_singleton()->get_time();
  88. uint32_t hash = hash_djb2_one_32(OS::get_singleton()->get_ticks_usec());
  89. hash = hash_djb2_one_32(date.year, hash);
  90. hash = hash_djb2_one_32(date.month, hash);
  91. hash = hash_djb2_one_32(date.day, hash);
  92. hash = hash_djb2_one_32(time.hour, hash);
  93. hash = hash_djb2_one_32(time.minute, hash);
  94. hash = hash_djb2_one_32(time.second, hash);
  95. hash = hash_djb2_one_32(Math::rand(), hash);
  96. static constexpr uint32_t characters = 5;
  97. static constexpr uint32_t char_count = ('z' - 'a');
  98. static constexpr uint32_t base = char_count + ('9' - '0');
  99. String id;
  100. for (uint32_t i = 0; i < characters; i++) {
  101. uint32_t c = hash % base;
  102. if (c < char_count) {
  103. id += String::chr('a' + c);
  104. } else {
  105. id += String::chr('0' + (c - char_count));
  106. }
  107. hash /= base;
  108. }
  109. return id;
  110. }
  111. void Resource::set_scene_unique_id(const String &p_id) {
  112. scene_unique_id = p_id;
  113. }
  114. String Resource::get_scene_unique_id() const {
  115. return scene_unique_id;
  116. }
  117. void Resource::set_name(const String &p_name) {
  118. name = p_name;
  119. }
  120. String Resource::get_name() const {
  121. return name;
  122. }
  123. void Resource::update_configuration_warning() {
  124. if (_update_configuration_warning) {
  125. _update_configuration_warning();
  126. }
  127. }
  128. bool Resource::editor_can_reload_from_file() {
  129. return true; //by default yes
  130. }
  131. void Resource::reset_state() {
  132. }
  133. Error Resource::copy_from(const Ref<Resource> &p_resource) {
  134. ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
  135. if (get_class() != p_resource->get_class()) {
  136. return ERR_INVALID_PARAMETER;
  137. }
  138. reset_state(); //may want to reset state
  139. List<PropertyInfo> pi;
  140. p_resource->get_property_list(&pi);
  141. for (const PropertyInfo &E : pi) {
  142. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  143. continue;
  144. }
  145. if (E.name == "resource_path") {
  146. continue; //do not change path
  147. }
  148. set(E.name, p_resource->get(E.name));
  149. }
  150. return OK;
  151. }
  152. void Resource::reload_from_file() {
  153. String path = get_path();
  154. if (!path.is_resource_file()) {
  155. return;
  156. }
  157. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  158. if (!s.is_valid()) {
  159. return;
  160. }
  161. copy_from(s);
  162. }
  163. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  164. List<PropertyInfo> plist;
  165. get_property_list(&plist);
  166. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
  167. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  168. r->local_scene = p_for_scene;
  169. for (const PropertyInfo &E : plist) {
  170. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  171. continue;
  172. }
  173. Variant p = get(E.name);
  174. if (p.get_type() == Variant::OBJECT) {
  175. RES sr = p;
  176. if (sr.is_valid()) {
  177. if (sr->is_local_to_scene()) {
  178. if (remap_cache.has(sr)) {
  179. p = remap_cache[sr];
  180. } else {
  181. RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  182. p = dupe;
  183. remap_cache[sr] = dupe;
  184. }
  185. }
  186. }
  187. }
  188. r->set(E.name, p);
  189. }
  190. return r;
  191. }
  192. void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  193. List<PropertyInfo> plist;
  194. get_property_list(&plist);
  195. local_scene = p_for_scene;
  196. for (const PropertyInfo &E : plist) {
  197. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  198. continue;
  199. }
  200. Variant p = get(E.name);
  201. if (p.get_type() == Variant::OBJECT) {
  202. RES sr = p;
  203. if (sr.is_valid()) {
  204. if (sr->is_local_to_scene()) {
  205. if (!remap_cache.has(sr)) {
  206. sr->configure_for_local_scene(p_for_scene, remap_cache);
  207. remap_cache[sr] = sr;
  208. }
  209. }
  210. }
  211. }
  212. }
  213. }
  214. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  215. List<PropertyInfo> plist;
  216. get_property_list(&plist);
  217. Ref<Resource> r = (Resource *)ClassDB::instantiate(get_class());
  218. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  219. for (const PropertyInfo &E : plist) {
  220. if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
  221. continue;
  222. }
  223. Variant p = get(E.name);
  224. if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
  225. r->set(E.name, p.duplicate(p_subresources));
  226. } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
  227. RES sr = p;
  228. if (sr.is_valid()) {
  229. r->set(E.name, sr->duplicate(p_subresources));
  230. }
  231. } else {
  232. r->set(E.name, p);
  233. }
  234. }
  235. return r;
  236. }
  237. void Resource::_set_path(const String &p_path) {
  238. set_path(p_path, false);
  239. }
  240. void Resource::_take_over_path(const String &p_path) {
  241. set_path(p_path, true);
  242. }
  243. RID Resource::get_rid() const {
  244. return RID();
  245. }
  246. void Resource::register_owner(Object *p_owner) {
  247. owners.insert(p_owner->get_instance_id());
  248. }
  249. void Resource::unregister_owner(Object *p_owner) {
  250. owners.erase(p_owner->get_instance_id());
  251. }
  252. void Resource::notify_change_to_owners() {
  253. for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
  254. Object *obj = ObjectDB::get_instance(E->get());
  255. ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
  256. //TODO store string
  257. obj->call("resource_changed", RES(this));
  258. }
  259. }
  260. #ifdef TOOLS_ENABLED
  261. uint32_t Resource::hash_edited_version() const {
  262. uint32_t hash = hash_djb2_one_32(get_edited_version());
  263. List<PropertyInfo> plist;
  264. get_property_list(&plist);
  265. for (const PropertyInfo &E : plist) {
  266. if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
  267. RES res = get(E.name);
  268. if (res.is_valid()) {
  269. hash = hash_djb2_one_32(res->hash_edited_version(), hash);
  270. }
  271. }
  272. }
  273. return hash;
  274. }
  275. #endif
  276. void Resource::set_local_to_scene(bool p_enable) {
  277. local_to_scene = p_enable;
  278. }
  279. bool Resource::is_local_to_scene() const {
  280. return local_to_scene;
  281. }
  282. Node *Resource::get_local_scene() const {
  283. if (local_scene) {
  284. return local_scene;
  285. }
  286. if (_get_local_scene_func) {
  287. return _get_local_scene_func();
  288. }
  289. return nullptr;
  290. }
  291. void Resource::setup_local_to_scene() {
  292. if (get_script_instance()) {
  293. get_script_instance()->call("_setup_local_to_scene");
  294. }
  295. }
  296. Node *(*Resource::_get_local_scene_func)() = nullptr;
  297. void (*Resource::_update_configuration_warning)() = nullptr;
  298. void Resource::set_as_translation_remapped(bool p_remapped) {
  299. if (remapped_list.in_list() == p_remapped) {
  300. return;
  301. }
  302. ResourceCache::lock.write_lock();
  303. if (p_remapped) {
  304. ResourceLoader::remapped_list.add(&remapped_list);
  305. } else {
  306. ResourceLoader::remapped_list.remove(&remapped_list);
  307. }
  308. ResourceCache::lock.write_unlock();
  309. }
  310. bool Resource::is_translation_remapped() const {
  311. return remapped_list.in_list();
  312. }
  313. #ifdef TOOLS_ENABLED
  314. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  315. void Resource::set_id_for_path(const String &p_path, const String &p_id) {
  316. if (p_id == "") {
  317. ResourceCache::path_cache_lock.write_lock();
  318. ResourceCache::resource_path_cache[p_path].erase(get_path());
  319. ResourceCache::path_cache_lock.write_unlock();
  320. } else {
  321. ResourceCache::path_cache_lock.write_lock();
  322. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  323. ResourceCache::path_cache_lock.write_unlock();
  324. }
  325. }
  326. String Resource::get_id_for_path(const String &p_path) const {
  327. ResourceCache::path_cache_lock.read_lock();
  328. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  329. String result = ResourceCache::resource_path_cache[p_path][get_path()];
  330. ResourceCache::path_cache_lock.read_unlock();
  331. return result;
  332. } else {
  333. ResourceCache::path_cache_lock.read_unlock();
  334. return "";
  335. }
  336. }
  337. #endif
  338. void Resource::_bind_methods() {
  339. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  340. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  341. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  342. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  343. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  344. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  345. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  346. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  347. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  348. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  349. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  350. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  351. ADD_SIGNAL(MethodInfo("changed"));
  352. ADD_GROUP("Resource", "resource_");
  353. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  354. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  355. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
  356. BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
  357. }
  358. Resource::Resource() :
  359. remapped_list(this) {}
  360. Resource::~Resource() {
  361. if (path_cache != "") {
  362. ResourceCache::lock.write_lock();
  363. ResourceCache::resources.erase(path_cache);
  364. ResourceCache::lock.write_unlock();
  365. }
  366. if (owners.size()) {
  367. WARN_PRINT("Resource is still owned.");
  368. }
  369. }
  370. HashMap<String, Resource *> ResourceCache::resources;
  371. #ifdef TOOLS_ENABLED
  372. HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
  373. #endif
  374. RWLock ResourceCache::lock;
  375. #ifdef TOOLS_ENABLED
  376. RWLock ResourceCache::path_cache_lock;
  377. #endif
  378. void ResourceCache::clear() {
  379. if (resources.size()) {
  380. ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
  381. if (OS::get_singleton()->is_stdout_verbose()) {
  382. const String *K = nullptr;
  383. while ((K = resources.next(K))) {
  384. Resource *r = resources[*K];
  385. print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
  386. }
  387. }
  388. }
  389. resources.clear();
  390. }
  391. void ResourceCache::reload_externals() {
  392. }
  393. bool ResourceCache::has(const String &p_path) {
  394. lock.read_lock();
  395. bool b = resources.has(p_path);
  396. lock.read_unlock();
  397. return b;
  398. }
  399. Resource *ResourceCache::get(const String &p_path) {
  400. lock.read_lock();
  401. Resource **res = resources.getptr(p_path);
  402. lock.read_unlock();
  403. if (!res) {
  404. return nullptr;
  405. }
  406. return *res;
  407. }
  408. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  409. lock.read_lock();
  410. const String *K = nullptr;
  411. while ((K = resources.next(K))) {
  412. Resource *r = resources[*K];
  413. p_resources->push_back(Ref<Resource>(r));
  414. }
  415. lock.read_unlock();
  416. }
  417. int ResourceCache::get_cached_resource_count() {
  418. lock.read_lock();
  419. int rc = resources.size();
  420. lock.read_unlock();
  421. return rc;
  422. }
  423. void ResourceCache::dump(const char *p_file, bool p_short) {
  424. #ifdef DEBUG_ENABLED
  425. lock.read_lock();
  426. Map<String, int> type_count;
  427. FileAccess *f = nullptr;
  428. if (p_file) {
  429. f = FileAccess::open(p_file, FileAccess::WRITE);
  430. ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
  431. }
  432. const String *K = nullptr;
  433. while ((K = resources.next(K))) {
  434. Resource *r = resources[*K];
  435. if (!type_count.has(r->get_class())) {
  436. type_count[r->get_class()] = 0;
  437. }
  438. type_count[r->get_class()]++;
  439. if (!p_short) {
  440. if (f) {
  441. f->store_line(r->get_class() + ": " + r->get_path());
  442. }
  443. }
  444. }
  445. for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
  446. if (f) {
  447. f->store_line(E->key() + " count: " + itos(E->get()));
  448. }
  449. }
  450. if (f) {
  451. f->close();
  452. memdelete(f);
  453. }
  454. lock.read_unlock();
  455. #else
  456. WARN_PRINT("ResourceCache::dump only with in debug builds.");
  457. #endif
  458. }