godotsharp_dirs.cpp 9.4 KB

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  1. /*************************************************************************/
  2. /* godotsharp_dirs.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "godotsharp_dirs.h"
  31. #include "core/os/dir_access.h"
  32. #include "core/os/os.h"
  33. #include "core/project_settings.h"
  34. #ifdef TOOLS_ENABLED
  35. #include "core/version.h"
  36. #include "editor/editor_settings.h"
  37. #endif
  38. #ifdef __ANDROID__
  39. #include "utils/android_utils.h"
  40. #endif
  41. #include "mono_gd/gd_mono.h"
  42. namespace GodotSharpDirs {
  43. String _get_expected_build_config() {
  44. #ifdef TOOLS_ENABLED
  45. return "Tools";
  46. #else
  47. #ifdef DEBUG_ENABLED
  48. return "Debug";
  49. #else
  50. return "Release";
  51. #endif
  52. #endif
  53. }
  54. String _get_mono_user_dir() {
  55. #ifdef TOOLS_ENABLED
  56. if (EditorSettings::get_singleton()) {
  57. return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
  58. } else {
  59. String settings_path;
  60. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  61. DirAccessRef d = DirAccess::create_for_path(exe_dir);
  62. if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
  63. // contain yourself
  64. settings_path = exe_dir.plus_file("editor_data");
  65. } else {
  66. settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
  67. }
  68. return settings_path.plus_file("mono");
  69. }
  70. #else
  71. return OS::get_singleton()->get_user_data_dir().plus_file("mono");
  72. #endif
  73. }
  74. class _GodotSharpDirs {
  75. public:
  76. String res_data_dir;
  77. String res_metadata_dir;
  78. String res_assemblies_base_dir;
  79. String res_assemblies_dir;
  80. String res_config_dir;
  81. String res_temp_dir;
  82. String res_temp_assemblies_base_dir;
  83. String res_temp_assemblies_dir;
  84. String mono_user_dir;
  85. String mono_logs_dir;
  86. #ifdef TOOLS_ENABLED
  87. String mono_solutions_dir;
  88. String build_logs_dir;
  89. String sln_filepath;
  90. String csproj_filepath;
  91. String data_editor_tools_dir;
  92. String data_editor_prebuilt_api_dir;
  93. #endif
  94. String data_mono_etc_dir;
  95. String data_mono_lib_dir;
  96. #ifdef WINDOWS_ENABLED
  97. String data_mono_bin_dir;
  98. #endif
  99. private:
  100. _GodotSharpDirs() {
  101. res_data_dir = "res://.mono";
  102. res_metadata_dir = res_data_dir.plus_file("metadata");
  103. res_assemblies_base_dir = res_data_dir.plus_file("assemblies");
  104. res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config());
  105. res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
  106. // TODO use paths from csproj
  107. res_temp_dir = res_data_dir.plus_file("temp");
  108. res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
  109. res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
  110. mono_user_dir = _get_mono_user_dir();
  111. mono_logs_dir = mono_user_dir.plus_file("mono_logs");
  112. #ifdef TOOLS_ENABLED
  113. mono_solutions_dir = mono_user_dir.plus_file("solutions");
  114. build_logs_dir = mono_user_dir.plus_file("build_logs");
  115. String appname = ProjectSettings::get_singleton()->get("application/config/name");
  116. String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
  117. if (appname_safe.empty()) {
  118. appname_safe = "UnnamedProject";
  119. }
  120. String base_path = ProjectSettings::get_singleton()->globalize_path("res://");
  121. sln_filepath = base_path.plus_file(appname_safe + ".sln");
  122. csproj_filepath = base_path.plus_file(appname_safe + ".csproj");
  123. #endif
  124. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
  125. #ifdef TOOLS_ENABLED
  126. String data_dir_root = exe_dir.plus_file("GodotSharp");
  127. data_editor_tools_dir = data_dir_root.plus_file("Tools");
  128. data_editor_prebuilt_api_dir = data_dir_root.plus_file("Api");
  129. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  130. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  131. #if __ANDROID__
  132. data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
  133. #else
  134. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  135. #endif
  136. #ifdef WINDOWS_ENABLED
  137. data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
  138. #endif
  139. #ifdef OSX_ENABLED
  140. if (!DirAccess::exists(data_editor_tools_dir)) {
  141. data_editor_tools_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Tools");
  142. }
  143. if (!DirAccess::exists(data_editor_prebuilt_api_dir)) {
  144. data_editor_prebuilt_api_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Api");
  145. }
  146. if (!DirAccess::exists(data_mono_root_dir)) {
  147. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  148. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  149. }
  150. #endif
  151. #else
  152. String appname = ProjectSettings::get_singleton()->get("application/config/name");
  153. String appname_safe = OS::get_singleton()->get_safe_dir_name(appname);
  154. String data_dir_root = exe_dir.plus_file("data_" + appname_safe);
  155. if (!DirAccess::exists(data_dir_root)) {
  156. data_dir_root = exe_dir.plus_file("data_Godot");
  157. }
  158. String data_mono_root_dir = data_dir_root.plus_file("Mono");
  159. data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
  160. #if __ANDROID__
  161. data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
  162. #else
  163. data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
  164. #endif
  165. #ifdef WINDOWS_ENABLED
  166. data_mono_bin_dir = data_mono_root_dir.plus_file("bin");
  167. #endif
  168. #ifdef OSX_ENABLED
  169. if (!DirAccess::exists(data_mono_root_dir)) {
  170. data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
  171. data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
  172. }
  173. #endif
  174. #endif
  175. }
  176. _GodotSharpDirs(const _GodotSharpDirs &);
  177. _GodotSharpDirs &operator=(const _GodotSharpDirs &);
  178. public:
  179. static _GodotSharpDirs &get_singleton() {
  180. static _GodotSharpDirs singleton;
  181. return singleton;
  182. }
  183. };
  184. String get_res_data_dir() {
  185. return _GodotSharpDirs::get_singleton().res_data_dir;
  186. }
  187. String get_res_metadata_dir() {
  188. return _GodotSharpDirs::get_singleton().res_metadata_dir;
  189. }
  190. String get_res_assemblies_base_dir() {
  191. return _GodotSharpDirs::get_singleton().res_assemblies_base_dir;
  192. }
  193. String get_res_assemblies_dir() {
  194. return _GodotSharpDirs::get_singleton().res_assemblies_dir;
  195. }
  196. String get_res_config_dir() {
  197. return _GodotSharpDirs::get_singleton().res_config_dir;
  198. }
  199. String get_res_temp_dir() {
  200. return _GodotSharpDirs::get_singleton().res_temp_dir;
  201. }
  202. String get_res_temp_assemblies_base_dir() {
  203. return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
  204. }
  205. String get_res_temp_assemblies_dir() {
  206. return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
  207. }
  208. String get_mono_user_dir() {
  209. return _GodotSharpDirs::get_singleton().mono_user_dir;
  210. }
  211. String get_mono_logs_dir() {
  212. return _GodotSharpDirs::get_singleton().mono_logs_dir;
  213. }
  214. #ifdef TOOLS_ENABLED
  215. String get_mono_solutions_dir() {
  216. return _GodotSharpDirs::get_singleton().mono_solutions_dir;
  217. }
  218. String get_build_logs_dir() {
  219. return _GodotSharpDirs::get_singleton().build_logs_dir;
  220. }
  221. String get_project_sln_path() {
  222. return _GodotSharpDirs::get_singleton().sln_filepath;
  223. }
  224. String get_project_csproj_path() {
  225. return _GodotSharpDirs::get_singleton().csproj_filepath;
  226. }
  227. String get_data_editor_tools_dir() {
  228. return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
  229. }
  230. String get_data_editor_prebuilt_api_dir() {
  231. return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
  232. }
  233. #endif
  234. String get_data_mono_etc_dir() {
  235. return _GodotSharpDirs::get_singleton().data_mono_etc_dir;
  236. }
  237. String get_data_mono_lib_dir() {
  238. return _GodotSharpDirs::get_singleton().data_mono_lib_dir;
  239. }
  240. #ifdef WINDOWS_ENABLED
  241. String get_data_mono_bin_dir() {
  242. return _GodotSharpDirs::get_singleton().data_mono_bin_dir;
  243. }
  244. #endif
  245. } // namespace GodotSharpDirs