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- /*************************************************************************/
- /* doc_data.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DOC_DATA_H
- #define DOC_DATA_H
- #include "core/io/xml_parser.h"
- #include "core/templates/map.h"
- #include "core/variant/variant.h"
- struct ScriptMemberInfo {
- PropertyInfo propinfo;
- String doc_string;
- StringName setter;
- StringName getter;
- bool has_default_value = false;
- Variant default_value;
- };
- class DocData {
- public:
- struct ArgumentDoc {
- String name;
- String type;
- String enumeration;
- String default_value;
- bool operator<(const ArgumentDoc &p_arg) const {
- if (name == p_arg.name) {
- return type < p_arg.type;
- }
- return name < p_arg.name;
- }
- };
- struct MethodDoc {
- String name;
- String return_type;
- String return_enum;
- String qualifiers;
- String description;
- Vector<ArgumentDoc> arguments;
- bool operator<(const MethodDoc &p_method) const {
- if (name == p_method.name) {
- // Must be a constructor since there is no overloading.
- // We want this arbitrary order for a class "Foo":
- // - 1. Default constructor: Foo()
- // - 2. Copy constructor: Foo(Foo)
- // - 3+. Other constructors Foo(Bar, ...) based on first argument's name
- if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
- return arguments.size() < p_method.arguments.size();
- }
- if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
- return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
- }
- return arguments[0] < p_method.arguments[0];
- }
- return name < p_method.name;
- }
- };
- struct ConstantDoc {
- String name;
- String value;
- bool is_value_valid = false;
- String enumeration;
- String description;
- bool operator<(const ConstantDoc &p_const) const {
- return name < p_const.name;
- }
- };
- struct EnumDoc {
- String name = "@unnamed_enum";
- String description;
- Vector<DocData::ConstantDoc> values;
- };
- struct PropertyDoc {
- String name;
- String type;
- String enumeration;
- String description;
- String setter, getter;
- String default_value;
- bool overridden = false;
- bool operator<(const PropertyDoc &p_prop) const {
- return name < p_prop.name;
- }
- };
- struct TutorialDoc {
- String link;
- String title;
- };
- struct ClassDoc {
- String name;
- String inherits;
- String category;
- String brief_description;
- String description;
- Vector<TutorialDoc> tutorials;
- Vector<MethodDoc> methods;
- Vector<MethodDoc> signals;
- Vector<ConstantDoc> constants;
- Map<String, String> enums;
- Vector<PropertyDoc> properties;
- Vector<PropertyDoc> theme_properties;
- bool is_script_doc = false;
- String script_path;
- bool operator<(const ClassDoc &p_class) const {
- return name < p_class.name;
- }
- };
- static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo);
- static void argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const PropertyInfo &p_arginfo);
- static void property_doc_from_scriptmemberinfo(DocData::PropertyDoc &p_property, const ScriptMemberInfo &p_memberinfo);
- static void method_doc_from_methodinfo(DocData::MethodDoc &p_method, const MethodInfo &p_methodinfo, const String &p_desc);
- static void constant_doc_from_variant(DocData::ConstantDoc &p_const, const StringName &p_name, const Variant &p_value, const String &p_desc);
- static void signal_doc_from_methodinfo(DocData::MethodDoc &p_signal, const MethodInfo &p_methodinfo, const String &p_desc);
- };
- #endif // DOC_DATA_H
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