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- #!/usr/bin/env python
- Import("env")
- import input_builders
- # Order matters here. Higher index controller database files write on top of lower index database files.
- controller_databases = [
- "#core/input/gamecontrollerdb.txt",
- "#core/input/godotcontrollerdb.txt",
- ]
- env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
- env.CommandNoCache(
- "#core/input/default_controller_mappings.gen.cpp",
- controller_databases,
- env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."),
- )
- env.add_source_files(env.core_sources, "*.cpp")
- # Don't warn about duplicate entry here, we need it registered manually for first build,
- # even if later builds will pick it up twice due to above *.cpp globbing.
- env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
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