input.h 10 KB

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  1. /*************************************************************************/
  2. /* input.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef INPUT_H
  31. #define INPUT_H
  32. #include "core/input/input_event.h"
  33. #include "core/object/object.h"
  34. #include "core/os/thread_safe.h"
  35. class Input : public Object {
  36. GDCLASS(Input, Object);
  37. _THREAD_SAFE_CLASS_
  38. static Input *singleton;
  39. public:
  40. enum MouseMode {
  41. MOUSE_MODE_VISIBLE,
  42. MOUSE_MODE_HIDDEN,
  43. MOUSE_MODE_CAPTURED,
  44. MOUSE_MODE_CONFINED
  45. };
  46. #undef CursorShape
  47. enum CursorShape {
  48. CURSOR_ARROW,
  49. CURSOR_IBEAM,
  50. CURSOR_POINTING_HAND,
  51. CURSOR_CROSS,
  52. CURSOR_WAIT,
  53. CURSOR_BUSY,
  54. CURSOR_DRAG,
  55. CURSOR_CAN_DROP,
  56. CURSOR_FORBIDDEN,
  57. CURSOR_VSIZE,
  58. CURSOR_HSIZE,
  59. CURSOR_BDIAGSIZE,
  60. CURSOR_FDIAGSIZE,
  61. CURSOR_MOVE,
  62. CURSOR_VSPLIT,
  63. CURSOR_HSPLIT,
  64. CURSOR_HELP,
  65. CURSOR_MAX
  66. };
  67. enum HatMask {
  68. HAT_MASK_CENTER = 0,
  69. HAT_MASK_UP = 1,
  70. HAT_MASK_RIGHT = 2,
  71. HAT_MASK_DOWN = 4,
  72. HAT_MASK_LEFT = 8,
  73. };
  74. enum HatDir {
  75. HAT_UP,
  76. HAT_RIGHT,
  77. HAT_DOWN,
  78. HAT_LEFT,
  79. HAT_MAX,
  80. };
  81. enum {
  82. JOYPADS_MAX = 16,
  83. };
  84. struct JoyAxis {
  85. int min;
  86. float value;
  87. };
  88. typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
  89. private:
  90. int mouse_button_mask = 0;
  91. Set<int> keys_pressed;
  92. Set<int> joy_buttons_pressed;
  93. Map<int, float> _joy_axis;
  94. //Map<StringName,int> custom_action_press;
  95. Vector3 gravity;
  96. Vector3 accelerometer;
  97. Vector3 magnetometer;
  98. Vector3 gyroscope;
  99. Vector2 mouse_pos;
  100. int64_t mouse_window = 0;
  101. struct Action {
  102. uint64_t physics_frame;
  103. uint64_t process_frame;
  104. bool pressed;
  105. bool exact;
  106. float strength;
  107. float raw_strength;
  108. };
  109. Map<StringName, Action> action_state;
  110. bool emulate_touch_from_mouse = false;
  111. bool emulate_mouse_from_touch = false;
  112. bool use_accumulated_input = false;
  113. int mouse_from_touch_index = -1;
  114. struct SpeedTrack {
  115. uint64_t last_tick;
  116. Vector2 speed;
  117. Vector2 accum;
  118. float accum_t;
  119. float min_ref_frame;
  120. float max_ref_frame;
  121. void update(const Vector2 &p_delta_p);
  122. void reset();
  123. SpeedTrack();
  124. };
  125. struct Joypad {
  126. StringName name;
  127. StringName uid;
  128. bool connected = false;
  129. bool last_buttons[JOY_BUTTON_MAX] = { false };
  130. float last_axis[JOY_AXIS_MAX] = { 0.0f };
  131. int last_hat = HAT_MASK_CENTER;
  132. int mapping = -1;
  133. int hat_current = 0;
  134. };
  135. SpeedTrack mouse_speed_track;
  136. Map<int, SpeedTrack> touch_speed_track;
  137. Map<int, Joypad> joy_names;
  138. int fallback_mapping = -1;
  139. CursorShape default_shape = CURSOR_ARROW;
  140. enum JoyType {
  141. TYPE_BUTTON,
  142. TYPE_AXIS,
  143. TYPE_HAT,
  144. TYPE_MAX,
  145. };
  146. enum JoyAxisRange {
  147. NEGATIVE_HALF_AXIS = -1,
  148. FULL_AXIS = 0,
  149. POSITIVE_HALF_AXIS = 1
  150. };
  151. struct JoyEvent {
  152. int type;
  153. int index;
  154. float value;
  155. };
  156. struct JoyBinding {
  157. JoyType inputType;
  158. union {
  159. int button;
  160. struct {
  161. int axis;
  162. JoyAxisRange range;
  163. bool invert;
  164. } axis;
  165. struct {
  166. int hat;
  167. HatMask hat_mask;
  168. } hat;
  169. } input;
  170. JoyType outputType;
  171. union {
  172. JoyButtonList button;
  173. struct {
  174. JoyAxisList axis;
  175. JoyAxisRange range;
  176. } axis;
  177. } output;
  178. };
  179. struct JoyDeviceMapping {
  180. String uid;
  181. String name;
  182. Vector<JoyBinding> bindings;
  183. };
  184. Vector<JoyDeviceMapping> map_db;
  185. JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button);
  186. JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value);
  187. void _get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[HAT_MAX]);
  188. JoyButtonList _get_output_button(String output);
  189. JoyAxisList _get_output_axis(String output);
  190. void _button_event(int p_device, int p_index, bool p_pressed);
  191. void _axis_event(int p_device, int p_axis, float p_value);
  192. void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
  193. List<Ref<InputEvent>> accumulated_events;
  194. friend class DisplayServer;
  195. static void (*set_mouse_mode_func)(MouseMode);
  196. static MouseMode (*get_mouse_mode_func)();
  197. static void (*warp_mouse_func)(const Vector2 &p_to_pos);
  198. static CursorShape (*get_current_cursor_shape_func)();
  199. static void (*set_custom_mouse_cursor_func)(const RES &, CursorShape, const Vector2 &);
  200. EventDispatchFunc event_dispatch_function = nullptr;
  201. protected:
  202. struct VibrationInfo {
  203. float weak_magnitude;
  204. float strong_magnitude;
  205. float duration; // Duration in seconds
  206. uint64_t timestamp;
  207. };
  208. Map<int, VibrationInfo> joy_vibration;
  209. static void _bind_methods();
  210. public:
  211. void set_mouse_mode(MouseMode p_mode);
  212. MouseMode get_mouse_mode() const;
  213. void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
  214. static Input *get_singleton();
  215. bool is_key_pressed(int p_keycode) const;
  216. bool is_mouse_button_pressed(int p_button) const;
  217. bool is_joy_button_pressed(int p_device, int p_button) const;
  218. bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
  219. bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const;
  220. bool is_action_just_released(const StringName &p_action, bool p_exact = false) const;
  221. float get_action_strength(const StringName &p_action, bool p_exact = false) const;
  222. float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const;
  223. float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
  224. Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
  225. float get_joy_axis(int p_device, int p_axis) const;
  226. String get_joy_name(int p_idx);
  227. Array get_connected_joypads();
  228. Vector2 get_joy_vibration_strength(int p_device);
  229. float get_joy_vibration_duration(int p_device);
  230. uint64_t get_joy_vibration_timestamp(int p_device);
  231. void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
  232. void parse_joypad_mapping(String p_mapping, bool p_update_existing);
  233. Vector3 get_gravity() const;
  234. Vector3 get_accelerometer() const;
  235. Vector3 get_magnetometer() const;
  236. Vector3 get_gyroscope() const;
  237. Point2 get_mouse_position() const;
  238. Point2 get_last_mouse_speed() const;
  239. int get_mouse_button_mask() const;
  240. void warp_mouse_position(const Vector2 &p_to);
  241. Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
  242. void parse_input_event(const Ref<InputEvent> &p_event);
  243. void set_gravity(const Vector3 &p_gravity);
  244. void set_accelerometer(const Vector3 &p_accel);
  245. void set_magnetometer(const Vector3 &p_magnetometer);
  246. void set_gyroscope(const Vector3 &p_gyroscope);
  247. void set_joy_axis(int p_device, int p_axis, float p_value);
  248. void start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration = 0);
  249. void stop_joy_vibration(int p_device);
  250. void vibrate_handheld(int p_duration_ms = 500);
  251. void set_mouse_position(const Point2 &p_posf);
  252. void action_press(const StringName &p_action, float p_strength = 1.f);
  253. void action_release(const StringName &p_action);
  254. void iteration(float p_step);
  255. void set_emulate_touch_from_mouse(bool p_emulate);
  256. bool is_emulating_touch_from_mouse() const;
  257. void ensure_touch_mouse_raised();
  258. void set_emulate_mouse_from_touch(bool p_emulate);
  259. bool is_emulating_mouse_from_touch() const;
  260. CursorShape get_default_cursor_shape() const;
  261. void set_default_cursor_shape(CursorShape p_shape);
  262. CursorShape get_current_cursor_shape() const;
  263. void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = Input::CURSOR_ARROW, const Vector2 &p_hotspot = Vector2());
  264. void parse_mapping(String p_mapping);
  265. void joy_button(int p_device, int p_button, bool p_pressed);
  266. void joy_axis(int p_device, int p_axis, const JoyAxis &p_value);
  267. void joy_hat(int p_device, int p_val);
  268. void add_joy_mapping(String p_mapping, bool p_update_existing = false);
  269. void remove_joy_mapping(String p_guid);
  270. int get_unused_joy_id();
  271. bool is_joy_known(int p_device);
  272. String get_joy_guid(int p_device) const;
  273. void set_fallback_mapping(String p_guid);
  274. void accumulate_input_event(const Ref<InputEvent> &p_event);
  275. void flush_accumulated_events();
  276. void set_use_accumulated_input(bool p_enable);
  277. void release_pressed_events();
  278. void set_event_dispatch_function(EventDispatchFunc p_function);
  279. Input();
  280. };
  281. VARIANT_ENUM_CAST(Input::MouseMode);
  282. VARIANT_ENUM_CAST(Input::CursorShape);
  283. #endif // INPUT_H