resource.cpp 14 KB

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  1. /*************************************************************************/
  2. /* resource.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "resource.h"
  31. #include "core/core_string_names.h"
  32. #include "core/io/resource_loader.h"
  33. #include "core/object/script_language.h"
  34. #include "core/os/file_access.h"
  35. #include "core/os/os.h"
  36. #include "scene/main/node.h" //only so casting works
  37. #include <stdio.h>
  38. void Resource::emit_changed() {
  39. emit_signal(CoreStringNames::get_singleton()->changed);
  40. }
  41. void Resource::_resource_path_changed() {
  42. }
  43. void Resource::set_path(const String &p_path, bool p_take_over) {
  44. if (path_cache == p_path) {
  45. return;
  46. }
  47. if (path_cache != "") {
  48. ResourceCache::lock.write_lock();
  49. ResourceCache::resources.erase(path_cache);
  50. ResourceCache::lock.write_unlock();
  51. }
  52. path_cache = "";
  53. ResourceCache::lock.read_lock();
  54. bool has_path = ResourceCache::resources.has(p_path);
  55. ResourceCache::lock.read_unlock();
  56. if (has_path) {
  57. if (p_take_over) {
  58. ResourceCache::lock.write_lock();
  59. Resource **res = ResourceCache::resources.getptr(p_path);
  60. if (res) {
  61. (*res)->set_name("");
  62. }
  63. ResourceCache::lock.write_unlock();
  64. } else {
  65. ResourceCache::lock.read_lock();
  66. bool exists = ResourceCache::resources.has(p_path);
  67. ResourceCache::lock.read_unlock();
  68. ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
  69. }
  70. }
  71. path_cache = p_path;
  72. if (path_cache != "") {
  73. ResourceCache::lock.write_lock();
  74. ResourceCache::resources[path_cache] = this;
  75. ResourceCache::lock.write_unlock();
  76. }
  77. _resource_path_changed();
  78. }
  79. String Resource::get_path() const {
  80. return path_cache;
  81. }
  82. void Resource::set_subindex(int p_sub_index) {
  83. subindex = p_sub_index;
  84. }
  85. int Resource::get_subindex() const {
  86. return subindex;
  87. }
  88. void Resource::set_name(const String &p_name) {
  89. name = p_name;
  90. }
  91. String Resource::get_name() const {
  92. return name;
  93. }
  94. bool Resource::editor_can_reload_from_file() {
  95. return true; //by default yes
  96. }
  97. void Resource::reset_state() {
  98. }
  99. Error Resource::copy_from(const Ref<Resource> &p_resource) {
  100. ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
  101. if (get_class() != p_resource->get_class()) {
  102. return ERR_INVALID_PARAMETER;
  103. }
  104. reset_state(); //may want to reset state
  105. List<PropertyInfo> pi;
  106. p_resource->get_property_list(&pi);
  107. for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
  108. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  109. continue;
  110. }
  111. if (E->get().name == "resource_path") {
  112. continue; //do not change path
  113. }
  114. set(E->get().name, p_resource->get(E->get().name));
  115. }
  116. return OK;
  117. }
  118. void Resource::reload_from_file() {
  119. String path = get_path();
  120. if (!path.is_resource_file()) {
  121. return;
  122. }
  123. Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
  124. if (!s.is_valid()) {
  125. return;
  126. }
  127. copy_from(s);
  128. }
  129. Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  130. List<PropertyInfo> plist;
  131. get_property_list(&plist);
  132. Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
  133. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  134. r->local_scene = p_for_scene;
  135. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  136. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  137. continue;
  138. }
  139. Variant p = get(E->get().name);
  140. if (p.get_type() == Variant::OBJECT) {
  141. RES sr = p;
  142. if (sr.is_valid()) {
  143. if (sr->is_local_to_scene()) {
  144. if (remap_cache.has(sr)) {
  145. p = remap_cache[sr];
  146. } else {
  147. RES dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
  148. p = dupe;
  149. remap_cache[sr] = dupe;
  150. }
  151. }
  152. }
  153. }
  154. r->set(E->get().name, p);
  155. }
  156. return r;
  157. }
  158. void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
  159. List<PropertyInfo> plist;
  160. get_property_list(&plist);
  161. local_scene = p_for_scene;
  162. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  163. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  164. continue;
  165. }
  166. Variant p = get(E->get().name);
  167. if (p.get_type() == Variant::OBJECT) {
  168. RES sr = p;
  169. if (sr.is_valid()) {
  170. if (sr->is_local_to_scene()) {
  171. if (!remap_cache.has(sr)) {
  172. sr->configure_for_local_scene(p_for_scene, remap_cache);
  173. remap_cache[sr] = sr;
  174. }
  175. }
  176. }
  177. }
  178. }
  179. }
  180. Ref<Resource> Resource::duplicate(bool p_subresources) const {
  181. List<PropertyInfo> plist;
  182. get_property_list(&plist);
  183. Ref<Resource> r = (Resource *)ClassDB::instance(get_class());
  184. ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
  185. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  186. if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
  187. continue;
  188. }
  189. Variant p = get(E->get().name);
  190. if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
  191. r->set(E->get().name, p.duplicate(p_subresources));
  192. } else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
  193. RES sr = p;
  194. if (sr.is_valid()) {
  195. r->set(E->get().name, sr->duplicate(p_subresources));
  196. }
  197. } else {
  198. r->set(E->get().name, p);
  199. }
  200. }
  201. return r;
  202. }
  203. void Resource::_set_path(const String &p_path) {
  204. set_path(p_path, false);
  205. }
  206. void Resource::_take_over_path(const String &p_path) {
  207. set_path(p_path, true);
  208. }
  209. RID Resource::get_rid() const {
  210. return RID();
  211. }
  212. void Resource::register_owner(Object *p_owner) {
  213. owners.insert(p_owner->get_instance_id());
  214. }
  215. void Resource::unregister_owner(Object *p_owner) {
  216. owners.erase(p_owner->get_instance_id());
  217. }
  218. void Resource::notify_change_to_owners() {
  219. for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
  220. Object *obj = ObjectDB::get_instance(E->get());
  221. ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
  222. //TODO store string
  223. obj->call("resource_changed", RES(this));
  224. }
  225. }
  226. #ifdef TOOLS_ENABLED
  227. uint32_t Resource::hash_edited_version() const {
  228. uint32_t hash = hash_djb2_one_32(get_edited_version());
  229. List<PropertyInfo> plist;
  230. get_property_list(&plist);
  231. for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
  232. if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
  233. RES res = get(E->get().name);
  234. if (res.is_valid()) {
  235. hash = hash_djb2_one_32(res->hash_edited_version(), hash);
  236. }
  237. }
  238. }
  239. return hash;
  240. }
  241. #endif
  242. void Resource::set_local_to_scene(bool p_enable) {
  243. local_to_scene = p_enable;
  244. }
  245. bool Resource::is_local_to_scene() const {
  246. return local_to_scene;
  247. }
  248. Node *Resource::get_local_scene() const {
  249. if (local_scene) {
  250. return local_scene;
  251. }
  252. if (_get_local_scene_func) {
  253. return _get_local_scene_func();
  254. }
  255. return nullptr;
  256. }
  257. void Resource::setup_local_to_scene() {
  258. if (get_script_instance()) {
  259. get_script_instance()->call("_setup_local_to_scene");
  260. }
  261. }
  262. Node *(*Resource::_get_local_scene_func)() = nullptr;
  263. void Resource::set_as_translation_remapped(bool p_remapped) {
  264. if (remapped_list.in_list() == p_remapped) {
  265. return;
  266. }
  267. ResourceCache::lock.write_lock();
  268. if (p_remapped) {
  269. ResourceLoader::remapped_list.add(&remapped_list);
  270. } else {
  271. ResourceLoader::remapped_list.remove(&remapped_list);
  272. }
  273. ResourceCache::lock.write_unlock();
  274. }
  275. bool Resource::is_translation_remapped() const {
  276. return remapped_list.in_list();
  277. }
  278. #ifdef TOOLS_ENABLED
  279. //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
  280. void Resource::set_id_for_path(const String &p_path, int p_id) {
  281. if (p_id == -1) {
  282. ResourceCache::path_cache_lock.write_lock();
  283. ResourceCache::resource_path_cache[p_path].erase(get_path());
  284. ResourceCache::path_cache_lock.write_unlock();
  285. } else {
  286. ResourceCache::path_cache_lock.write_lock();
  287. ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
  288. ResourceCache::path_cache_lock.write_unlock();
  289. }
  290. }
  291. int Resource::get_id_for_path(const String &p_path) const {
  292. ResourceCache::path_cache_lock.read_lock();
  293. if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
  294. int result = ResourceCache::resource_path_cache[p_path][get_path()];
  295. ResourceCache::path_cache_lock.read_unlock();
  296. return result;
  297. } else {
  298. ResourceCache::path_cache_lock.read_unlock();
  299. return -1;
  300. }
  301. }
  302. #endif
  303. void Resource::_bind_methods() {
  304. ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
  305. ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
  306. ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
  307. ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
  308. ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
  309. ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
  310. ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
  311. ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
  312. ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
  313. ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
  314. ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
  315. ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
  316. ADD_SIGNAL(MethodInfo("changed"));
  317. ADD_GROUP("Resource", "resource_");
  318. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
  319. ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
  320. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
  321. BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
  322. }
  323. Resource::Resource() :
  324. remapped_list(this) {}
  325. Resource::~Resource() {
  326. if (path_cache != "") {
  327. ResourceCache::lock.write_lock();
  328. ResourceCache::resources.erase(path_cache);
  329. ResourceCache::lock.write_unlock();
  330. }
  331. if (owners.size()) {
  332. WARN_PRINT("Resource is still owned.");
  333. }
  334. }
  335. HashMap<String, Resource *> ResourceCache::resources;
  336. #ifdef TOOLS_ENABLED
  337. HashMap<String, HashMap<String, int>> ResourceCache::resource_path_cache;
  338. #endif
  339. RWLock ResourceCache::lock;
  340. #ifdef TOOLS_ENABLED
  341. RWLock ResourceCache::path_cache_lock;
  342. #endif
  343. void ResourceCache::clear() {
  344. if (resources.size()) {
  345. ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
  346. if (OS::get_singleton()->is_stdout_verbose()) {
  347. const String *K = nullptr;
  348. while ((K = resources.next(K))) {
  349. Resource *r = resources[*K];
  350. print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
  351. }
  352. }
  353. }
  354. resources.clear();
  355. }
  356. void ResourceCache::reload_externals() {
  357. }
  358. bool ResourceCache::has(const String &p_path) {
  359. lock.read_lock();
  360. bool b = resources.has(p_path);
  361. lock.read_unlock();
  362. return b;
  363. }
  364. Resource *ResourceCache::get(const String &p_path) {
  365. lock.read_lock();
  366. Resource **res = resources.getptr(p_path);
  367. lock.read_unlock();
  368. if (!res) {
  369. return nullptr;
  370. }
  371. return *res;
  372. }
  373. void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
  374. lock.read_lock();
  375. const String *K = nullptr;
  376. while ((K = resources.next(K))) {
  377. Resource *r = resources[*K];
  378. p_resources->push_back(Ref<Resource>(r));
  379. }
  380. lock.read_unlock();
  381. }
  382. int ResourceCache::get_cached_resource_count() {
  383. lock.read_lock();
  384. int rc = resources.size();
  385. lock.read_unlock();
  386. return rc;
  387. }
  388. void ResourceCache::dump(const char *p_file, bool p_short) {
  389. #ifdef DEBUG_ENABLED
  390. lock.read_lock();
  391. Map<String, int> type_count;
  392. FileAccess *f = nullptr;
  393. if (p_file) {
  394. f = FileAccess::open(p_file, FileAccess::WRITE);
  395. ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
  396. }
  397. const String *K = nullptr;
  398. while ((K = resources.next(K))) {
  399. Resource *r = resources[*K];
  400. if (!type_count.has(r->get_class())) {
  401. type_count[r->get_class()] = 0;
  402. }
  403. type_count[r->get_class()]++;
  404. if (!p_short) {
  405. if (f) {
  406. f->store_line(r->get_class() + ": " + r->get_path());
  407. }
  408. }
  409. }
  410. for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
  411. if (f) {
  412. f->store_line(E->key() + " count: " + itos(E->get()));
  413. }
  414. }
  415. if (f) {
  416. f->close();
  417. memdelete(f);
  418. }
  419. lock.read_unlock();
  420. #endif
  421. }