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SCsub
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cd4e46ee65
SCons: Format buildsystem files with psf/black
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5 years ago |
a_star.cpp
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
a_star.h
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b5334d14f7
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4 years ago |
aabb.cpp
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b5334d14f7
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4 years ago |
aabb.h
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1be0d6b30e
Type consistencies in core
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4 years ago |
audio_frame.h
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a2b3a73e2d
Make audio bus channels' peak volume consistent
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4 years ago |
basis.cpp
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af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
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4 years ago |
basis.h
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
camera_matrix.cpp
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d2e1216504
Merge pull request #37547 from aaronfranke/tau
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4 years ago |
camera_matrix.h
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099dee35f4
Added GPU based cluster builder
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4 years ago |
color.cpp
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f55445079a
Replace ColorN and from HTML with a string constructor
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4 years ago |
color.h
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f55445079a
Replace ColorN and from HTML with a string constructor
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4 years ago |
color_names.inc
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01d0addf56
Unified named colors in RichTextLabel
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4 years ago |
delaunay_2d.h
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
delaunay_3d.h
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b5334d14f7
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4 years ago |
disjoint_set.h
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b5334d14f7
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4 years ago |
dynamic_bvh.cpp
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b5334d14f7
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4 years ago |
dynamic_bvh.h
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b5334d14f7
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4 years ago |
expression.cpp
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b5334d14f7
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4 years ago |
expression.h
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b5334d14f7
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4 years ago |
face3.cpp
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b5334d14f7
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4 years ago |
face3.h
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b5334d14f7
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4 years ago |
geometry_2d.cpp
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ddd6fb37e8
Update PolyPartition / Triangulator library
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4 years ago |
geometry_2d.h
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
geometry_3d.cpp
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d2e1216504
Merge pull request #37547 from aaronfranke/tau
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4 years ago |
geometry_3d.h
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333f184734
Cylinder support in Godot Physics 3D
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4 years ago |
math_defs.h
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b5334d14f7
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4 years ago |
math_fieldwise.cpp
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b5334d14f7
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4 years ago |
math_fieldwise.h
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b5334d14f7
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4 years ago |
math_funcs.cpp
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b5334d14f7
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4 years ago |
math_funcs.h
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1d5042c9e2
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
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4 years ago |
octree.h
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b5334d14f7
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4 years ago |
plane.cpp
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b5334d14f7
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4 years ago |
plane.h
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b5334d14f7
Update copyright statements to 2021
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4 years ago |
quat.cpp
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8b983bddfb
Remove Quat set methods in favour of constructors
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4 years ago |
quat.h
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8b983bddfb
Remove Quat set methods in favour of constructors
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4 years ago |
quick_hull.cpp
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b5334d14f7
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4 years ago |
quick_hull.h
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b5334d14f7
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4 years ago |
random_number_generator.cpp
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b5334d14f7
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4 years ago |
random_number_generator.h
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b5334d14f7
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4 years ago |
random_pcg.cpp
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b5334d14f7
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4 years ago |
random_pcg.h
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b5334d14f7
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4 years ago |
rect2.cpp
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b5334d14f7
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4 years ago |
rect2.h
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b5334d14f7
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4 years ago |
transform.cpp
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b5334d14f7
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4 years ago |
transform.h
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7d9ad2b845
Use Vector3.UP as a default value for look_at's up vector
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4 years ago |
transform_2d.cpp
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b5334d14f7
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4 years ago |
transform_2d.h
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b5334d14f7
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4 years ago |
triangle_mesh.cpp
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b5334d14f7
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4 years ago |
triangle_mesh.h
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b5334d14f7
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4 years ago |
triangulate.cpp
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b5334d14f7
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4 years ago |
triangulate.h
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b5334d14f7
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4 years ago |
vector2.cpp
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6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
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4 years ago |
vector2.h
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6c197cf259
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
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4 years ago |
vector3.cpp
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b5334d14f7
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4 years ago |
vector3.h
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2c71ff1119
Added signed_angle_to for Vector3
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4 years ago |
vector3i.cpp
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b5334d14f7
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4 years ago |
vector3i.h
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b5334d14f7
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4 years ago |