script_language.h 19 KB

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  1. /*************************************************************************/
  2. /* script_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_LANGUAGE_H
  31. #define SCRIPT_LANGUAGE_H
  32. #include "core/doc_data.h"
  33. #include "core/io/multiplayer_api.h"
  34. #include "core/io/resource.h"
  35. #include "core/templates/map.h"
  36. #include "core/templates/pair.h"
  37. class ScriptLanguage;
  38. typedef void (*ScriptEditRequestFunction)(const String &p_path);
  39. struct ScriptNetData {
  40. StringName name;
  41. MultiplayerAPI::RPCMode mode;
  42. bool operator==(ScriptNetData const &p_other) const {
  43. return name == p_other.name;
  44. }
  45. };
  46. struct SortNetData {
  47. StringName::AlphCompare compare;
  48. bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const {
  49. return compare(p_a.name, p_b.name);
  50. }
  51. };
  52. class ScriptServer {
  53. enum {
  54. MAX_LANGUAGES = 16
  55. };
  56. static ScriptLanguage *_languages[MAX_LANGUAGES];
  57. static int _language_count;
  58. static bool scripting_enabled;
  59. static bool reload_scripts_on_save;
  60. static bool languages_finished;
  61. struct GlobalScriptClass {
  62. StringName language;
  63. String path;
  64. String base;
  65. };
  66. static HashMap<StringName, GlobalScriptClass> global_classes;
  67. public:
  68. static ScriptEditRequestFunction edit_request_func;
  69. static void set_scripting_enabled(bool p_enabled);
  70. static bool is_scripting_enabled();
  71. _FORCE_INLINE_ static int get_language_count() { return _language_count; }
  72. static ScriptLanguage *get_language(int p_idx);
  73. static void register_language(ScriptLanguage *p_language);
  74. static void unregister_language(ScriptLanguage *p_language);
  75. static void set_reload_scripts_on_save(bool p_enable);
  76. static bool is_reload_scripts_on_save_enabled();
  77. static void thread_enter();
  78. static void thread_exit();
  79. static void global_classes_clear();
  80. static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
  81. static void remove_global_class(const StringName &p_class);
  82. static bool is_global_class(const StringName &p_class);
  83. static StringName get_global_class_language(const StringName &p_class);
  84. static String get_global_class_path(const String &p_class);
  85. static StringName get_global_class_base(const String &p_class);
  86. static StringName get_global_class_native_base(const String &p_class);
  87. static void get_global_class_list(List<StringName> *r_global_classes);
  88. static void save_global_classes();
  89. static void init_languages();
  90. static void finish_languages();
  91. static bool are_languages_finished() { return languages_finished; }
  92. };
  93. class ScriptInstance;
  94. class PlaceHolderScriptInstance;
  95. class Script : public Resource {
  96. GDCLASS(Script, Resource);
  97. OBJ_SAVE_TYPE(Script);
  98. protected:
  99. virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
  100. void _notification(int p_what);
  101. static void _bind_methods();
  102. friend class PlaceHolderScriptInstance;
  103. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
  104. Variant _get_property_default_value(const StringName &p_property);
  105. Array _get_script_property_list();
  106. Array _get_script_method_list();
  107. Array _get_script_signal_list();
  108. Dictionary _get_script_constant_map();
  109. public:
  110. virtual bool can_instance() const = 0;
  111. virtual Ref<Script> get_base_script() const = 0; //for script inheritance
  112. virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
  113. virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so
  114. virtual ScriptInstance *instance_create(Object *p_this) = 0;
  115. virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) { return nullptr; }
  116. virtual bool instance_has(const Object *p_this) const = 0;
  117. virtual bool has_source_code() const = 0;
  118. virtual String get_source_code() const = 0;
  119. virtual void set_source_code(const String &p_code) = 0;
  120. virtual Error reload(bool p_keep_state = false) = 0;
  121. #ifdef TOOLS_ENABLED
  122. virtual const Vector<DocData::ClassDoc> &get_documentation() const = 0;
  123. #endif // TOOLS_ENABLED
  124. virtual bool has_method(const StringName &p_method) const = 0;
  125. virtual MethodInfo get_method_info(const StringName &p_method) const = 0;
  126. virtual bool is_tool() const = 0;
  127. virtual bool is_valid() const = 0;
  128. virtual ScriptLanguage *get_language() const = 0;
  129. virtual bool has_script_signal(const StringName &p_signal) const = 0;
  130. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const = 0;
  131. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const = 0;
  132. virtual void update_exports() {} //editor tool
  133. virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
  134. virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
  135. virtual int get_member_line(const StringName &p_member) const { return -1; }
  136. virtual void get_constants(Map<StringName, Variant> *p_constants) {}
  137. virtual void get_members(Set<StringName> *p_constants) {}
  138. virtual bool is_placeholder_fallback_enabled() const { return false; }
  139. virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
  140. virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
  141. virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0;
  142. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
  143. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  144. virtual Vector<ScriptNetData> get_rset_properties() const = 0;
  145. virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0;
  146. virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0;
  147. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0;
  148. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  149. Script() {}
  150. };
  151. class ScriptInstance {
  152. public:
  153. virtual bool set(const StringName &p_name, const Variant &p_value) = 0;
  154. virtual bool get(const StringName &p_name, Variant &r_ret) const = 0;
  155. virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
  156. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
  157. virtual Object *get_owner() { return nullptr; }
  158. virtual void get_property_state(List<Pair<StringName, Variant>> &state);
  159. virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
  160. virtual bool has_method(const StringName &p_method) const = 0;
  161. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
  162. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
  163. virtual void notification(int p_notification) = 0;
  164. virtual String to_string(bool *r_valid) {
  165. if (r_valid) {
  166. *r_valid = false;
  167. }
  168. return String();
  169. }
  170. //this is used by script languages that keep a reference counter of their own
  171. //you can make make Ref<> not die when it reaches zero, so deleting the reference
  172. //depends entirely from the script
  173. virtual void refcount_incremented() {}
  174. virtual bool refcount_decremented() { return true; } //return true if it can die
  175. virtual Ref<Script> get_script() const = 0;
  176. virtual bool is_placeholder() const { return false; }
  177. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
  178. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
  179. virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
  180. virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
  181. virtual StringName get_rpc_method(uint16_t p_id) const = 0;
  182. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
  183. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0;
  184. virtual Vector<ScriptNetData> get_rset_properties() const = 0;
  185. virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
  186. virtual StringName get_rset_property(uint16_t p_id) const = 0;
  187. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
  188. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0;
  189. virtual ScriptLanguage *get_language() = 0;
  190. virtual ~ScriptInstance();
  191. };
  192. struct ScriptCodeCompletionOption {
  193. enum Kind {
  194. KIND_CLASS,
  195. KIND_FUNCTION,
  196. KIND_SIGNAL,
  197. KIND_VARIABLE,
  198. KIND_MEMBER,
  199. KIND_ENUM,
  200. KIND_CONSTANT,
  201. KIND_NODE_PATH,
  202. KIND_FILE_PATH,
  203. KIND_PLAIN_TEXT,
  204. };
  205. Kind kind = KIND_PLAIN_TEXT;
  206. String display;
  207. String insert_text;
  208. Color font_color;
  209. RES icon;
  210. Variant default_value;
  211. ScriptCodeCompletionOption() {}
  212. ScriptCodeCompletionOption(const String &p_text, Kind p_kind) {
  213. display = p_text;
  214. insert_text = p_text;
  215. kind = p_kind;
  216. }
  217. };
  218. class ScriptCodeCompletionCache {
  219. static ScriptCodeCompletionCache *singleton;
  220. public:
  221. static ScriptCodeCompletionCache *get_singleton() { return singleton; }
  222. ScriptCodeCompletionCache();
  223. virtual ~ScriptCodeCompletionCache() {}
  224. };
  225. class ScriptLanguage {
  226. public:
  227. virtual String get_name() const = 0;
  228. /* LANGUAGE FUNCTIONS */
  229. virtual void init() = 0;
  230. virtual String get_type() const = 0;
  231. virtual String get_extension() const = 0;
  232. virtual Error execute_file(const String &p_path) = 0;
  233. virtual void finish() = 0;
  234. /* EDITOR FUNCTIONS */
  235. struct Warning {
  236. int start_line = -1, end_line = -1;
  237. int leftmost_column = -1, rightmost_column = -1;
  238. int code;
  239. String string_code;
  240. String message;
  241. };
  242. void get_core_type_words(List<String> *p_core_type_words) const;
  243. virtual void get_reserved_words(List<String> *p_words) const = 0;
  244. virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
  245. virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
  246. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
  247. virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
  248. virtual bool is_using_templates() { return false; }
  249. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
  250. virtual String validate_path(const String &p_path) const { return ""; }
  251. virtual Script *create_script() const = 0;
  252. virtual bool has_named_classes() const = 0;
  253. virtual bool supports_builtin_mode() const = 0;
  254. virtual bool supports_documentation() const { return false; }
  255. virtual bool can_inherit_from_file() const { return false; }
  256. virtual int find_function(const String &p_function, const String &p_code) const = 0;
  257. virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const = 0;
  258. virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
  259. virtual bool overrides_external_editor() { return false; }
  260. virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
  261. struct LookupResult {
  262. enum Type {
  263. RESULT_SCRIPT_LOCATION,
  264. RESULT_CLASS,
  265. RESULT_CLASS_CONSTANT,
  266. RESULT_CLASS_PROPERTY,
  267. RESULT_CLASS_METHOD,
  268. RESULT_CLASS_ENUM,
  269. RESULT_CLASS_TBD_GLOBALSCOPE
  270. };
  271. Type type;
  272. Ref<Script> script;
  273. String class_name;
  274. String class_member;
  275. int location;
  276. };
  277. virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
  278. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
  279. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
  280. virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
  281. virtual void remove_named_global_constant(const StringName &p_name) {}
  282. /* MULTITHREAD FUNCTIONS */
  283. //some VMs need to be notified of thread creation/exiting to allocate a stack
  284. virtual void thread_enter() {}
  285. virtual void thread_exit() {}
  286. /* DEBUGGER FUNCTIONS */
  287. struct StackInfo {
  288. String file;
  289. String func;
  290. int line;
  291. };
  292. virtual String debug_get_error() const = 0;
  293. virtual int debug_get_stack_level_count() const = 0;
  294. virtual int debug_get_stack_level_line(int p_level) const = 0;
  295. virtual String debug_get_stack_level_function(int p_level) const = 0;
  296. virtual String debug_get_stack_level_source(int p_level) const = 0;
  297. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  298. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  299. virtual ScriptInstance *debug_get_stack_level_instance(int p_level) { return nullptr; }
  300. virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  301. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) = 0;
  302. virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
  303. virtual void reload_all_scripts() = 0;
  304. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) = 0;
  305. /* LOADER FUNCTIONS */
  306. virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
  307. virtual void get_public_functions(List<MethodInfo> *p_functions) const = 0;
  308. virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const = 0;
  309. struct ProfilingInfo {
  310. StringName signature;
  311. uint64_t call_count;
  312. uint64_t total_time;
  313. uint64_t self_time;
  314. };
  315. virtual void profiling_start() = 0;
  316. virtual void profiling_stop() = 0;
  317. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  318. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) = 0;
  319. virtual void *alloc_instance_binding_data(Object *p_object) { return nullptr; } //optional, not used by all languages
  320. virtual void free_instance_binding_data(void *p_data) {} //optional, not used by all languages
  321. virtual void refcount_incremented_instance_binding(Object *p_object) {} //optional, not used by all languages
  322. virtual bool refcount_decremented_instance_binding(Object *p_object) { return true; } //return true if it can die //optional, not used by all languages
  323. virtual void frame();
  324. virtual bool handles_global_class_type(const String &p_type) const { return false; }
  325. virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const { return String(); }
  326. virtual ~ScriptLanguage() {}
  327. };
  328. extern uint8_t script_encryption_key[32];
  329. class PlaceHolderScriptInstance : public ScriptInstance {
  330. Object *owner;
  331. List<PropertyInfo> properties;
  332. Map<StringName, Variant> values;
  333. Map<StringName, Variant> constants;
  334. ScriptLanguage *language;
  335. Ref<Script> script;
  336. public:
  337. virtual bool set(const StringName &p_name, const Variant &p_value);
  338. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  339. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  340. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
  341. virtual void get_method_list(List<MethodInfo> *p_list) const;
  342. virtual bool has_method(const StringName &p_method) const;
  343. virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
  344. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
  345. r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
  346. return Variant();
  347. }
  348. virtual void notification(int p_notification) {}
  349. virtual Ref<Script> get_script() const { return script; }
  350. virtual ScriptLanguage *get_language() { return language; }
  351. Object *get_owner() { return owner; }
  352. void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
  353. virtual bool is_placeholder() const { return true; }
  354. virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
  355. virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
  356. virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); }
  357. virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
  358. virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); }
  359. virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  360. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  361. virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); }
  362. virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
  363. virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); }
  364. virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  365. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; }
  366. PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
  367. ~PlaceHolderScriptInstance();
  368. };
  369. #endif // SCRIPT_LANGUAGE_H