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- /*************************************************************************/
- /* thread.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "thread.h"
- #include "core/object/script_language.h"
- #if !defined(NO_THREADS)
- #include "core/templates/safe_refcount.h"
- Error (*Thread::set_name_func)(const String &) = nullptr;
- void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
- void (*Thread::init_func)() = nullptr;
- void (*Thread::term_func)() = nullptr;
- Thread::ID Thread::main_thread_id = 1;
- SafeNumeric<Thread::ID> Thread::last_thread_id{ 1 };
- thread_local Thread::ID Thread::caller_id = 1;
- void Thread::_set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)(),
- void (*p_term_func)()) {
- Thread::set_name_func = p_set_name_func;
- Thread::set_priority_func = p_set_priority_func;
- Thread::init_func = p_init_func;
- Thread::term_func = p_term_func;
- }
- void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
- Thread::caller_id = p_self->id;
- if (set_priority_func) {
- set_priority_func(p_settings.priority);
- }
- if (init_func) {
- init_func();
- }
- ScriptServer::thread_enter(); //scripts may need to attach a stack
- p_callback(p_userdata);
- ScriptServer::thread_exit();
- if (term_func) {
- term_func();
- }
- }
- void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
- if (id != 0) {
- #ifdef DEBUG_ENABLED
- WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
- #endif
- thread.detach();
- std::thread empty_thread;
- thread.swap(empty_thread);
- }
- id = last_thread_id.increment();
- std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
- thread.swap(new_thread);
- }
- bool Thread::is_started() const {
- return id != 0;
- }
- void Thread::wait_to_finish() {
- if (id != 0) {
- thread.join();
- std::thread empty_thread;
- thread.swap(empty_thread);
- id = 0;
- }
- }
- Error Thread::set_name(const String &p_name) {
- if (set_name_func) {
- return set_name_func(p_name);
- }
- return ERR_UNAVAILABLE;
- }
- Thread::~Thread() {
- if (id != 0) {
- #ifdef DEBUG_ENABLED
- WARN_PRINT("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
- #endif
- thread.detach();
- }
- }
- #endif
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