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- /*************************************************************************/
- /* thread_work_pool.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef THREAD_WORK_POOL_H
- #define THREAD_WORK_POOL_H
- #include "core/os/memory.h"
- #include "core/os/semaphore.h"
- #include "core/os/thread.h"
- #include <atomic>
- class ThreadWorkPool {
- std::atomic<uint32_t> index;
- struct BaseWork {
- std::atomic<uint32_t> *index = nullptr;
- uint32_t max_elements = 0;
- virtual void work() = 0;
- virtual ~BaseWork() = default;
- };
- template <class C, class M, class U>
- struct Work : public BaseWork {
- C *instance;
- M method;
- U userdata;
- virtual void work() {
- while (true) {
- uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
- if (work_index >= max_elements) {
- break;
- }
- (instance->*method)(work_index, userdata);
- }
- }
- };
- struct ThreadData {
- Thread thread;
- Semaphore start;
- Semaphore completed;
- std::atomic<bool> exit;
- BaseWork *work;
- };
- ThreadData *threads = nullptr;
- uint32_t thread_count = 0;
- BaseWork *current_work = nullptr;
- static void _thread_function(void *p_user);
- public:
- template <class C, class M, class U>
- void begin_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- ERR_FAIL_COND(!threads); //never initialized
- ERR_FAIL_COND(current_work != nullptr);
- index.store(0);
- Work<C, M, U> *w = memnew((Work<C, M, U>));
- w->instance = p_instance;
- w->userdata = p_userdata;
- w->method = p_method;
- w->index = &index;
- w->max_elements = p_elements;
- current_work = w;
- for (uint32_t i = 0; i < thread_count; i++) {
- threads[i].work = w;
- threads[i].start.post();
- }
- }
- bool is_working() const {
- return current_work != nullptr;
- }
- uint32_t get_work_index() const {
- return index;
- }
- void end_work() {
- ERR_FAIL_COND(current_work == nullptr);
- for (uint32_t i = 0; i < thread_count; i++) {
- threads[i].completed.wait();
- threads[i].work = nullptr;
- }
- memdelete(current_work);
- current_work = nullptr;
- }
- template <class C, class M, class U>
- void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- begin_work(p_elements, p_instance, p_method, p_userdata);
- end_work();
- }
- _FORCE_INLINE_ int get_thread_count() const { return thread_count; }
- void init(int p_thread_count = -1);
- void finish();
- ~ThreadWorkPool();
- };
- #endif // THREAD_POOL_H
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