callable.h 6.3 KB

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  1. /*************************************************************************/
  2. /* callable.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CALLABLE_H
  31. #define CALLABLE_H
  32. #include "core/object/object_id.h"
  33. #include "core/string/string_name.h"
  34. #include "core/templates/list.h"
  35. class Object;
  36. class Variant;
  37. class CallableCustom;
  38. // This is an abstraction of things that can be called.
  39. // It is used for signals and other cases where efficient calling of functions
  40. // is required. It is designed for the standard case (object and method)
  41. // but can be optimized or customized.
  42. class Callable {
  43. //needs to be max 16 bytes in 64 bits
  44. StringName method;
  45. union {
  46. uint64_t object = 0;
  47. CallableCustom *custom;
  48. };
  49. public:
  50. struct CallError {
  51. enum Error {
  52. CALL_OK,
  53. CALL_ERROR_INVALID_METHOD,
  54. CALL_ERROR_INVALID_ARGUMENT, // expected is variant type
  55. CALL_ERROR_TOO_MANY_ARGUMENTS, // expected is number of arguments
  56. CALL_ERROR_TOO_FEW_ARGUMENTS, // expected is number of arguments
  57. CALL_ERROR_INSTANCE_IS_NULL,
  58. };
  59. Error error = Error::CALL_OK;
  60. int argument = 0;
  61. int expected = 0;
  62. };
  63. void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
  64. void call_deferred(const Variant **p_arguments, int p_argcount) const;
  65. _FORCE_INLINE_ bool is_null() const {
  66. return method == StringName() && object == 0;
  67. }
  68. _FORCE_INLINE_ bool is_custom() const {
  69. return method == StringName() && custom != nullptr;
  70. }
  71. _FORCE_INLINE_ bool is_standard() const {
  72. return method != StringName();
  73. }
  74. Callable bind(const Variant **p_arguments, int p_argcount) const;
  75. Callable unbind(int p_argcount) const;
  76. Object *get_object() const;
  77. ObjectID get_object_id() const;
  78. StringName get_method() const;
  79. CallableCustom *get_custom() const;
  80. uint32_t hash() const;
  81. const Callable *get_base_comparator() const; //used for bind/unbind to do less precise comparisons (ignoring binds) in signal connect/disconnect
  82. bool operator==(const Callable &p_callable) const;
  83. bool operator!=(const Callable &p_callable) const;
  84. bool operator<(const Callable &p_callable) const;
  85. void operator=(const Callable &p_callable);
  86. operator String() const;
  87. Callable(const Object *p_object, const StringName &p_method);
  88. Callable(ObjectID p_object, const StringName &p_method);
  89. Callable(CallableCustom *p_custom);
  90. Callable(const Callable &p_callable);
  91. Callable() {}
  92. ~Callable();
  93. };
  94. class CallableCustom {
  95. friend class Callable;
  96. SafeRefCount ref_count;
  97. bool referenced = false;
  98. public:
  99. typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
  100. typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
  101. //for every type that inherits, these must always be the same for this type
  102. virtual uint32_t hash() const = 0;
  103. virtual String get_as_text() const = 0;
  104. virtual CompareEqualFunc get_compare_equal_func() const = 0;
  105. virtual CompareLessFunc get_compare_less_func() const = 0;
  106. virtual ObjectID get_object() const = 0; //must always be able to provide an object
  107. virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
  108. virtual const Callable *get_base_comparator() const;
  109. CallableCustom();
  110. virtual ~CallableCustom() {}
  111. };
  112. // This is just a proxy object to object signals, its only
  113. // allocated on demand by/for scripting languages so it can
  114. // be put inside a Variant, but it is not
  115. // used by the engine itself.
  116. class Signal {
  117. StringName name;
  118. ObjectID object;
  119. public:
  120. _FORCE_INLINE_ bool is_null() const {
  121. return object.is_null() && name == StringName();
  122. }
  123. Object *get_object() const;
  124. ObjectID get_object_id() const;
  125. StringName get_name() const;
  126. bool operator==(const Signal &p_signal) const;
  127. bool operator!=(const Signal &p_signal) const;
  128. bool operator<(const Signal &p_signal) const;
  129. operator String() const;
  130. Error emit(const Variant **p_arguments, int p_argcount) const;
  131. Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
  132. void disconnect(const Callable &p_callable);
  133. bool is_connected(const Callable &p_callable) const;
  134. Array get_connections() const;
  135. Signal(const Object *p_object, const StringName &p_name);
  136. Signal(ObjectID p_object, const StringName &p_name);
  137. Signal() {}
  138. };
  139. #endif // CALLABLE_H