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- /*************************************************************************/
- /* callable.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CALLABLE_H
- #define CALLABLE_H
- #include "core/object/object_id.h"
- #include "core/string/string_name.h"
- #include "core/templates/list.h"
- class Object;
- class Variant;
- class CallableCustom;
- // This is an abstraction of things that can be called.
- // It is used for signals and other cases where efficient calling of functions
- // is required. It is designed for the standard case (object and method)
- // but can be optimized or customized.
- class Callable {
- //needs to be max 16 bytes in 64 bits
- StringName method;
- union {
- uint64_t object = 0;
- CallableCustom *custom;
- };
- public:
- struct CallError {
- enum Error {
- CALL_OK,
- CALL_ERROR_INVALID_METHOD,
- CALL_ERROR_INVALID_ARGUMENT, // expected is variant type
- CALL_ERROR_TOO_MANY_ARGUMENTS, // expected is number of arguments
- CALL_ERROR_TOO_FEW_ARGUMENTS, // expected is number of arguments
- CALL_ERROR_INSTANCE_IS_NULL,
- };
- Error error = Error::CALL_OK;
- int argument = 0;
- int expected = 0;
- };
- void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
- void call_deferred(const Variant **p_arguments, int p_argcount) const;
- _FORCE_INLINE_ bool is_null() const {
- return method == StringName() && object == 0;
- }
- _FORCE_INLINE_ bool is_custom() const {
- return method == StringName() && custom != nullptr;
- }
- _FORCE_INLINE_ bool is_standard() const {
- return method != StringName();
- }
- Callable bind(const Variant **p_arguments, int p_argcount) const;
- Callable unbind(int p_argcount) const;
- Object *get_object() const;
- ObjectID get_object_id() const;
- StringName get_method() const;
- CallableCustom *get_custom() const;
- uint32_t hash() const;
- const Callable *get_base_comparator() const; //used for bind/unbind to do less precise comparisons (ignoring binds) in signal connect/disconnect
- bool operator==(const Callable &p_callable) const;
- bool operator!=(const Callable &p_callable) const;
- bool operator<(const Callable &p_callable) const;
- void operator=(const Callable &p_callable);
- operator String() const;
- Callable(const Object *p_object, const StringName &p_method);
- Callable(ObjectID p_object, const StringName &p_method);
- Callable(CallableCustom *p_custom);
- Callable(const Callable &p_callable);
- Callable() {}
- ~Callable();
- };
- class CallableCustom {
- friend class Callable;
- SafeRefCount ref_count;
- bool referenced = false;
- public:
- typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
- typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
- //for every type that inherits, these must always be the same for this type
- virtual uint32_t hash() const = 0;
- virtual String get_as_text() const = 0;
- virtual CompareEqualFunc get_compare_equal_func() const = 0;
- virtual CompareLessFunc get_compare_less_func() const = 0;
- virtual ObjectID get_object() const = 0; //must always be able to provide an object
- virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
- virtual const Callable *get_base_comparator() const;
- CallableCustom();
- virtual ~CallableCustom() {}
- };
- // This is just a proxy object to object signals, its only
- // allocated on demand by/for scripting languages so it can
- // be put inside a Variant, but it is not
- // used by the engine itself.
- class Signal {
- StringName name;
- ObjectID object;
- public:
- _FORCE_INLINE_ bool is_null() const {
- return object.is_null() && name == StringName();
- }
- Object *get_object() const;
- ObjectID get_object_id() const;
- StringName get_name() const;
- bool operator==(const Signal &p_signal) const;
- bool operator!=(const Signal &p_signal) const;
- bool operator<(const Signal &p_signal) const;
- operator String() const;
- Error emit(const Variant **p_arguments, int p_argcount) const;
- Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
- void disconnect(const Callable &p_callable);
- bool is_connected(const Callable &p_callable) const;
- Array get_connections() const;
- Signal(const Object *p_object, const StringName &p_name);
- Signal(ObjectID p_object, const StringName &p_name);
- Signal() {}
- };
- #endif // CALLABLE_H
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