dictionary_property_edit.cpp 5.9 KB

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  1. /*************************************************************************/
  2. /* dictionary_property_edit.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "dictionary_property_edit.h"
  31. #include "editor_node.h"
  32. void DictionaryPropertyEdit::_notif_change() {
  33. notify_property_list_changed();
  34. }
  35. void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
  36. // TODO: Set key of a dictionary is not allowed yet
  37. }
  38. void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) {
  39. Dictionary dict = get_dictionary();
  40. dict[p_key] = p_value;
  41. Object *o = ObjectDB::get_instance(obj);
  42. if (!o) {
  43. return;
  44. }
  45. o->set(property, dict);
  46. }
  47. Variant DictionaryPropertyEdit::get_dictionary() const {
  48. Object *o = ObjectDB::get_instance(obj);
  49. if (!o) {
  50. return Dictionary();
  51. }
  52. Variant dict = o->get(property);
  53. if (dict.get_type() != Variant::DICTIONARY) {
  54. return Dictionary();
  55. }
  56. return dict;
  57. }
  58. void DictionaryPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
  59. Dictionary dict = get_dictionary();
  60. Array keys = dict.keys();
  61. keys.sort();
  62. for (int i = 0; i < keys.size(); i++) {
  63. String index = itos(i);
  64. const Variant &key = keys[i];
  65. PropertyInfo pi(key.get_type(), index + ": key");
  66. p_list->push_back(pi);
  67. const Variant &value = dict[key];
  68. pi = PropertyInfo(value.get_type(), index + ": value");
  69. p_list->push_back(pi);
  70. }
  71. }
  72. void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) {
  73. property = p_prop;
  74. obj = p_obj->get_instance_id();
  75. }
  76. Node *DictionaryPropertyEdit::get_node() {
  77. Object *o = ObjectDB::get_instance(obj);
  78. if (!o) {
  79. return nullptr;
  80. }
  81. return cast_to<Node>(o);
  82. }
  83. bool DictionaryPropertyEdit::_dont_undo_redo() {
  84. return true;
  85. }
  86. void DictionaryPropertyEdit::_bind_methods() {
  87. ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
  88. ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
  89. ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
  90. ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
  91. }
  92. bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
  93. Dictionary dict = get_dictionary();
  94. Array keys = dict.keys();
  95. keys.sort();
  96. String pn = p_name;
  97. int slash = pn.find(": ");
  98. if (slash != -1 && pn.length() > slash) {
  99. String type = pn.substr(slash + 2, pn.length());
  100. int index = pn.substr(0, slash).to_int();
  101. if (type == "key" && index < keys.size()) {
  102. const Variant &key = keys[index];
  103. UndoRedo *ur = EditorNode::get_undo_redo();
  104. ur->create_action(TTR("Change Dictionary Key"));
  105. ur->add_do_method(this, "_set_key", key, p_value);
  106. ur->add_undo_method(this, "_set_key", p_value, key);
  107. ur->commit_action();
  108. return true;
  109. } else if (type == "value" && index < keys.size()) {
  110. const Variant &key = keys[index];
  111. if (dict.has(key)) {
  112. Variant value = dict[key];
  113. UndoRedo *ur = EditorNode::get_undo_redo();
  114. ur->create_action(TTR("Change Dictionary Value"));
  115. ur->add_do_method(this, "_set_value", key, p_value);
  116. ur->add_undo_method(this, "_set_value", key, value);
  117. ur->commit_action();
  118. return true;
  119. }
  120. }
  121. }
  122. return false;
  123. }
  124. bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
  125. Dictionary dict = get_dictionary();
  126. Array keys = dict.keys();
  127. keys.sort();
  128. String pn = p_name;
  129. int slash = pn.find(": ");
  130. if (slash != -1 && pn.length() > slash) {
  131. String type = pn.substr(slash + 2, pn.length());
  132. int index = pn.substr(0, slash).to_int();
  133. if (type == "key" && index < keys.size()) {
  134. r_ret = keys[index];
  135. return true;
  136. } else if (type == "value" && index < keys.size()) {
  137. const Variant &key = keys[index];
  138. if (dict.has(key)) {
  139. r_ret = dict[key];
  140. return true;
  141. }
  142. }
  143. }
  144. return false;
  145. }
  146. DictionaryPropertyEdit::DictionaryPropertyEdit() {
  147. }