editor_plugin.cpp 39 KB

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  1. /*************************************************************************/
  2. /* editor_plugin.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_plugin.h"
  31. #include "editor/editor_export.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_settings.h"
  34. #include "editor/filesystem_dock.h"
  35. #include "editor/project_settings_editor.h"
  36. #include "editor_resource_preview.h"
  37. #include "main/main.h"
  38. #include "plugins/canvas_item_editor_plugin.h"
  39. #include "plugins/node_3d_editor_plugin.h"
  40. #include "scene/3d/camera_3d.h"
  41. #include "scene/gui/popup_menu.h"
  42. #include "servers/rendering_server.h"
  43. Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) {
  44. Vector<Ref<Mesh>> meshes;
  45. for (int i = 0; i < p_meshes.size(); i++) {
  46. meshes.push_back(p_meshes[i]);
  47. }
  48. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  49. Array ret;
  50. for (int i = 0; i < textures.size(); i++) {
  51. ret.push_back(textures[i]);
  52. }
  53. return ret;
  54. }
  55. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform> *p_transforms, int p_preview_size) {
  56. int size = p_preview_size;
  57. RID scenario = RS::get_singleton()->scenario_create();
  58. RID viewport = RS::get_singleton()->viewport_create();
  59. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  60. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  61. RS::get_singleton()->viewport_set_size(viewport, size, size);
  62. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  63. RS::get_singleton()->viewport_set_active(viewport, true);
  64. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  65. RID camera = RS::get_singleton()->camera_create();
  66. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  67. RID light = RS::get_singleton()->directional_light_create();
  68. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  69. RID light2 = RS::get_singleton()->directional_light_create();
  70. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  71. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  72. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  73. Vector<Ref<Texture2D>> textures;
  74. for (int i = 0; i < p_meshes.size(); i++) {
  75. Ref<Mesh> mesh = p_meshes[i];
  76. if (!mesh.is_valid()) {
  77. textures.push_back(Ref<Texture2D>());
  78. continue;
  79. }
  80. Transform mesh_xform;
  81. if (p_transforms != nullptr) {
  82. mesh_xform = (*p_transforms)[i];
  83. }
  84. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  85. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  86. AABB aabb = mesh->get_aabb();
  87. Vector3 ofs = aabb.position + aabb.size * 0.5;
  88. aabb.position -= ofs;
  89. Transform xform;
  90. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  91. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  92. AABB rot_aabb = xform.xform(aabb);
  93. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  94. if (m == 0) {
  95. textures.push_back(Ref<Texture2D>());
  96. continue;
  97. }
  98. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  99. xform.origin.z -= rot_aabb.size.z * 2;
  100. xform.invert();
  101. xform = mesh_xform * xform;
  102. RS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
  103. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  104. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  105. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  106. ep.step(TTR("Thumbnail..."), i);
  107. Main::iteration();
  108. Main::iteration();
  109. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  110. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  111. Ref<ImageTexture> it(memnew(ImageTexture));
  112. it->create_from_image(img);
  113. RS::get_singleton()->free(inst);
  114. textures.push_back(it);
  115. }
  116. RS::get_singleton()->free(viewport);
  117. RS::get_singleton()->free(light);
  118. RS::get_singleton()->free(light_instance);
  119. RS::get_singleton()->free(light2);
  120. RS::get_singleton()->free(light_instance2);
  121. RS::get_singleton()->free(camera);
  122. RS::get_singleton()->free(scenario);
  123. return textures;
  124. }
  125. void EditorInterface::set_main_screen_editor(const String &p_name) {
  126. EditorNode::get_singleton()->select_editor_by_name(p_name);
  127. }
  128. Control *EditorInterface::get_editor_main_control() {
  129. return EditorNode::get_singleton()->get_main_control();
  130. }
  131. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  132. EditorNode::get_singleton()->edit_resource(p_resource);
  133. }
  134. void EditorInterface::open_scene_from_path(const String &scene_path) {
  135. if (EditorNode::get_singleton()->is_changing_scene()) {
  136. return;
  137. }
  138. EditorNode::get_singleton()->open_request(scene_path);
  139. }
  140. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  141. if (EditorNode::get_singleton()->is_changing_scene()) {
  142. return;
  143. }
  144. EditorNode::get_singleton()->reload_scene(scene_path);
  145. }
  146. void EditorInterface::play_main_scene() {
  147. EditorNode::get_singleton()->run_play();
  148. }
  149. void EditorInterface::play_current_scene() {
  150. EditorNode::get_singleton()->run_play_current();
  151. }
  152. void EditorInterface::play_custom_scene(const String &scene_path) {
  153. EditorNode::get_singleton()->run_play_custom(scene_path);
  154. }
  155. void EditorInterface::stop_playing_scene() {
  156. EditorNode::get_singleton()->run_stop();
  157. }
  158. bool EditorInterface::is_playing_scene() const {
  159. return EditorNode::get_singleton()->is_run_playing();
  160. }
  161. String EditorInterface::get_playing_scene() const {
  162. return EditorNode::get_singleton()->get_run_playing_scene();
  163. }
  164. Node *EditorInterface::get_edited_scene_root() {
  165. return EditorNode::get_singleton()->get_edited_scene();
  166. }
  167. Array EditorInterface::get_open_scenes() const {
  168. Array ret;
  169. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  170. int scns_amount = scenes.size();
  171. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  172. if (scenes[idx_scn].root == nullptr) {
  173. continue;
  174. }
  175. ret.push_back(scenes[idx_scn].root->get_filename());
  176. }
  177. return ret;
  178. }
  179. ScriptEditor *EditorInterface::get_script_editor() {
  180. return ScriptEditor::get_singleton();
  181. }
  182. void EditorInterface::select_file(const String &p_file) {
  183. EditorNode::get_singleton()->get_filesystem_dock()->select_file(p_file);
  184. }
  185. String EditorInterface::get_selected_path() const {
  186. return EditorNode::get_singleton()->get_filesystem_dock()->get_selected_path();
  187. }
  188. String EditorInterface::get_current_path() const {
  189. return EditorNode::get_singleton()->get_filesystem_dock()->get_current_path();
  190. }
  191. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  192. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  193. }
  194. EditorFileSystem *EditorInterface::get_resource_file_system() {
  195. return EditorFileSystem::get_singleton();
  196. }
  197. FileSystemDock *EditorInterface::get_file_system_dock() {
  198. return EditorNode::get_singleton()->get_filesystem_dock();
  199. }
  200. EditorSelection *EditorInterface::get_selection() {
  201. return EditorNode::get_singleton()->get_editor_selection();
  202. }
  203. Ref<EditorSettings> EditorInterface::get_editor_settings() {
  204. return EditorSettings::get_singleton();
  205. }
  206. EditorResourcePreview *EditorInterface::get_resource_previewer() {
  207. return EditorResourcePreview::get_singleton();
  208. }
  209. Control *EditorInterface::get_base_control() {
  210. return EditorNode::get_singleton()->get_gui_base();
  211. }
  212. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  213. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  214. }
  215. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  216. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  217. }
  218. EditorInspector *EditorInterface::get_inspector() const {
  219. return EditorNode::get_singleton()->get_inspector();
  220. }
  221. Error EditorInterface::save_scene() {
  222. if (!get_edited_scene_root()) {
  223. return ERR_CANT_CREATE;
  224. }
  225. if (get_edited_scene_root()->get_filename() == String()) {
  226. return ERR_CANT_CREATE;
  227. }
  228. save_scene_as(get_edited_scene_root()->get_filename());
  229. return OK;
  230. }
  231. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  232. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  233. }
  234. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  235. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  236. }
  237. bool EditorInterface::is_distraction_free_mode_enabled() const {
  238. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  239. }
  240. EditorInterface *EditorInterface::singleton = nullptr;
  241. void EditorInterface::_bind_methods() {
  242. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  243. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  244. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  245. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  246. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  247. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  248. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  249. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  250. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  251. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  252. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  253. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  254. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  255. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  256. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  257. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  258. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  259. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  260. ClassDB::bind_method(D_METHOD("get_editor_main_control"), &EditorInterface::get_editor_main_control);
  261. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  262. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  263. ClassDB::bind_method(D_METHOD("get_selected_path"), &EditorInterface::get_selected_path);
  264. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  265. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  266. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  267. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  268. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  269. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  270. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  271. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  272. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  273. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  274. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  275. }
  276. EditorInterface::EditorInterface() {
  277. singleton = this;
  278. }
  279. ///////////////////////////////////////////
  280. void EditorPlugin::add_custom_type(const String &p_type, const String &p_base, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon) {
  281. EditorNode::get_editor_data().add_custom_type(p_type, p_base, p_script, p_icon);
  282. }
  283. void EditorPlugin::remove_custom_type(const String &p_type) {
  284. EditorNode::get_editor_data().remove_custom_type(p_type);
  285. }
  286. void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
  287. EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
  288. }
  289. void EditorPlugin::remove_autoload_singleton(const String &p_name) {
  290. EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
  291. }
  292. Button *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
  293. ERR_FAIL_NULL_V(p_control, nullptr);
  294. return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
  295. }
  296. void EditorPlugin::add_control_to_dock(DockSlot p_slot, Control *p_control) {
  297. ERR_FAIL_NULL(p_control);
  298. EditorNode::get_singleton()->add_control_to_dock(EditorNode::DockSlot(p_slot), p_control);
  299. }
  300. void EditorPlugin::remove_control_from_docks(Control *p_control) {
  301. ERR_FAIL_NULL(p_control);
  302. EditorNode::get_singleton()->remove_control_from_dock(p_control);
  303. }
  304. void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) {
  305. ERR_FAIL_NULL(p_control);
  306. EditorNode::get_singleton()->remove_bottom_panel_item(p_control);
  307. }
  308. void EditorPlugin::add_control_to_container(CustomControlContainer p_location, Control *p_control) {
  309. ERR_FAIL_NULL(p_control);
  310. switch (p_location) {
  311. case CONTAINER_TOOLBAR: {
  312. EditorNode::get_menu_hb()->add_child(p_control);
  313. } break;
  314. case CONTAINER_SPATIAL_EDITOR_MENU: {
  315. Node3DEditor::get_singleton()->add_control_to_menu_panel(p_control);
  316. } break;
  317. case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT: {
  318. Node3DEditor::get_singleton()->get_palette_split()->add_child(p_control);
  319. Node3DEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
  320. } break;
  321. case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
  322. Node3DEditor::get_singleton()->get_palette_split()->add_child(p_control);
  323. Node3DEditor::get_singleton()->get_palette_split()->move_child(p_control, 1);
  324. } break;
  325. case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
  326. Node3DEditor::get_singleton()->get_shader_split()->add_child(p_control);
  327. } break;
  328. case CONTAINER_CANVAS_EDITOR_MENU: {
  329. CanvasItemEditor::get_singleton()->add_control_to_menu_panel(p_control);
  330. } break;
  331. case CONTAINER_CANVAS_EDITOR_SIDE_LEFT: {
  332. CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
  333. CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 0);
  334. } break;
  335. case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
  336. CanvasItemEditor::get_singleton()->get_palette_split()->add_child(p_control);
  337. CanvasItemEditor::get_singleton()->get_palette_split()->move_child(p_control, 1);
  338. } break;
  339. case CONTAINER_CANVAS_EDITOR_BOTTOM: {
  340. CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(p_control);
  341. } break;
  342. case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
  343. EditorNode::get_singleton()->get_inspector_dock_addon_area()->add_child(p_control);
  344. } break;
  345. case CONTAINER_PROJECT_SETTING_TAB_LEFT: {
  346. ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
  347. ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 0);
  348. } break;
  349. case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
  350. ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(p_control);
  351. ProjectSettingsEditor::get_singleton()->get_tabs()->move_child(p_control, 1);
  352. } break;
  353. }
  354. }
  355. void EditorPlugin::remove_control_from_container(CustomControlContainer p_location, Control *p_control) {
  356. ERR_FAIL_NULL(p_control);
  357. switch (p_location) {
  358. case CONTAINER_TOOLBAR: {
  359. EditorNode::get_menu_hb()->remove_child(p_control);
  360. } break;
  361. case CONTAINER_SPATIAL_EDITOR_MENU: {
  362. Node3DEditor::get_singleton()->remove_control_from_menu_panel(p_control);
  363. } break;
  364. case CONTAINER_SPATIAL_EDITOR_SIDE_LEFT:
  365. case CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT: {
  366. Node3DEditor::get_singleton()->get_palette_split()->remove_child(p_control);
  367. } break;
  368. case CONTAINER_SPATIAL_EDITOR_BOTTOM: {
  369. Node3DEditor::get_singleton()->get_shader_split()->remove_child(p_control);
  370. } break;
  371. case CONTAINER_CANVAS_EDITOR_MENU: {
  372. CanvasItemEditor::get_singleton()->remove_control_from_menu_panel(p_control);
  373. } break;
  374. case CONTAINER_CANVAS_EDITOR_SIDE_LEFT:
  375. case CONTAINER_CANVAS_EDITOR_SIDE_RIGHT: {
  376. CanvasItemEditor::get_singleton()->get_palette_split()->remove_child(p_control);
  377. } break;
  378. case CONTAINER_CANVAS_EDITOR_BOTTOM: {
  379. CanvasItemEditor::get_singleton()->get_bottom_split()->remove_child(p_control);
  380. } break;
  381. case CONTAINER_PROPERTY_EDITOR_BOTTOM: {
  382. EditorNode::get_singleton()->get_inspector_dock_addon_area()->remove_child(p_control);
  383. } break;
  384. case CONTAINER_PROJECT_SETTING_TAB_LEFT:
  385. case CONTAINER_PROJECT_SETTING_TAB_RIGHT: {
  386. ProjectSettingsEditor::get_singleton()->get_tabs()->remove_child(p_control);
  387. } break;
  388. }
  389. }
  390. void EditorPlugin::add_tool_menu_item(const String &p_name, const Callable &p_callable) {
  391. EditorNode::get_singleton()->add_tool_menu_item(p_name, p_callable);
  392. }
  393. void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
  394. ERR_FAIL_NULL(p_submenu);
  395. PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
  396. ERR_FAIL_NULL(submenu);
  397. EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
  398. }
  399. void EditorPlugin::remove_tool_menu_item(const String &p_name) {
  400. EditorNode::get_singleton()->remove_tool_menu_item(p_name);
  401. }
  402. void EditorPlugin::set_input_event_forwarding_always_enabled() {
  403. input_event_forwarding_always_enabled = true;
  404. EditorPluginList *always_input_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_input_forwarding();
  405. always_input_forwarding_list->add_plugin(this);
  406. }
  407. void EditorPlugin::set_force_draw_over_forwarding_enabled() {
  408. force_draw_over_forwarding_enabled = true;
  409. EditorPluginList *always_draw_over_forwarding_list = EditorNode::get_singleton()->get_editor_plugins_force_over();
  410. always_draw_over_forwarding_list->add_plugin(this);
  411. }
  412. void EditorPlugin::notify_scene_changed(const Node *scn_root) {
  413. emit_signal("scene_changed", scn_root);
  414. }
  415. void EditorPlugin::notify_main_screen_changed(const String &screen_name) {
  416. if (screen_name == last_main_screen_name) {
  417. return;
  418. }
  419. emit_signal("main_screen_changed", screen_name);
  420. last_main_screen_name = screen_name;
  421. }
  422. void EditorPlugin::notify_scene_closed(const String &scene_filepath) {
  423. emit_signal("scene_closed", scene_filepath);
  424. }
  425. void EditorPlugin::notify_resource_saved(const Ref<Resource> &p_resource) {
  426. emit_signal("resource_saved", p_resource);
  427. }
  428. bool EditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
  429. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_gui_input")) {
  430. return get_script_instance()->call("forward_canvas_gui_input", p_event);
  431. }
  432. return false;
  433. }
  434. void EditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
  435. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_draw_over_viewport")) {
  436. get_script_instance()->call("forward_canvas_draw_over_viewport", p_overlay);
  437. }
  438. }
  439. void EditorPlugin::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
  440. if (get_script_instance() && get_script_instance()->has_method("forward_canvas_force_draw_over_viewport")) {
  441. get_script_instance()->call("forward_canvas_force_draw_over_viewport", p_overlay);
  442. }
  443. }
  444. // Updates the overlays of the 2D viewport or, if in 3D mode, of every 3D viewport.
  445. int EditorPlugin::update_overlays() const {
  446. if (Node3DEditor::get_singleton()->is_visible()) {
  447. int count = 0;
  448. for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
  449. Node3DEditorViewport *vp = Node3DEditor::get_singleton()->get_editor_viewport(i);
  450. if (vp->is_visible()) {
  451. vp->update_surface();
  452. count++;
  453. }
  454. }
  455. return count;
  456. } else {
  457. // This will update the normal viewport itself as well
  458. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  459. return 1;
  460. }
  461. }
  462. bool EditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
  463. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_gui_input")) {
  464. return get_script_instance()->call("forward_spatial_gui_input", p_camera, p_event);
  465. }
  466. return false;
  467. }
  468. void EditorPlugin::forward_spatial_draw_over_viewport(Control *p_overlay) {
  469. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_draw_over_viewport")) {
  470. get_script_instance()->call("forward_spatial_draw_over_viewport", p_overlay);
  471. }
  472. }
  473. void EditorPlugin::forward_spatial_force_draw_over_viewport(Control *p_overlay) {
  474. if (get_script_instance() && get_script_instance()->has_method("forward_spatial_force_draw_over_viewport")) {
  475. get_script_instance()->call("forward_spatial_force_draw_over_viewport", p_overlay);
  476. }
  477. }
  478. String EditorPlugin::get_name() const {
  479. if (get_script_instance() && get_script_instance()->has_method("get_plugin_name")) {
  480. return get_script_instance()->call("get_plugin_name");
  481. }
  482. return String();
  483. }
  484. const Ref<Texture2D> EditorPlugin::get_icon() const {
  485. if (get_script_instance() && get_script_instance()->has_method("get_plugin_icon")) {
  486. return get_script_instance()->call("get_plugin_icon");
  487. }
  488. return Ref<Texture2D>();
  489. }
  490. bool EditorPlugin::has_main_screen() const {
  491. if (get_script_instance() && get_script_instance()->has_method("has_main_screen")) {
  492. return get_script_instance()->call("has_main_screen");
  493. }
  494. return false;
  495. }
  496. void EditorPlugin::make_visible(bool p_visible) {
  497. if (get_script_instance() && get_script_instance()->has_method("make_visible")) {
  498. get_script_instance()->call("make_visible", p_visible);
  499. }
  500. }
  501. void EditorPlugin::edit(Object *p_object) {
  502. if (get_script_instance() && get_script_instance()->has_method("edit")) {
  503. if (p_object->is_class("Resource")) {
  504. get_script_instance()->call("edit", Ref<Resource>(Object::cast_to<Resource>(p_object)));
  505. } else {
  506. get_script_instance()->call("edit", p_object);
  507. }
  508. }
  509. }
  510. bool EditorPlugin::handles(Object *p_object) const {
  511. if (get_script_instance() && get_script_instance()->has_method("handles")) {
  512. return get_script_instance()->call("handles", p_object);
  513. }
  514. return false;
  515. }
  516. Dictionary EditorPlugin::get_state() const {
  517. if (get_script_instance() && get_script_instance()->has_method("get_state")) {
  518. return get_script_instance()->call("get_state");
  519. }
  520. return Dictionary();
  521. }
  522. void EditorPlugin::set_state(const Dictionary &p_state) {
  523. if (get_script_instance() && get_script_instance()->has_method("set_state")) {
  524. get_script_instance()->call("set_state", p_state);
  525. }
  526. }
  527. void EditorPlugin::clear() {
  528. if (get_script_instance() && get_script_instance()->has_method("clear")) {
  529. get_script_instance()->call("clear");
  530. }
  531. }
  532. // if editor references external resources/scenes, save them
  533. void EditorPlugin::save_external_data() {
  534. if (get_script_instance() && get_script_instance()->has_method("save_external_data")) {
  535. get_script_instance()->call("save_external_data");
  536. }
  537. }
  538. // if changes are pending in editor, apply them
  539. void EditorPlugin::apply_changes() {
  540. if (get_script_instance() && get_script_instance()->has_method("apply_changes")) {
  541. get_script_instance()->call("apply_changes");
  542. }
  543. }
  544. void EditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
  545. if (get_script_instance() && get_script_instance()->has_method("get_breakpoints")) {
  546. PackedStringArray arr = get_script_instance()->call("get_breakpoints");
  547. for (int i = 0; i < arr.size(); i++) {
  548. p_breakpoints->push_back(arr[i]);
  549. }
  550. }
  551. }
  552. bool EditorPlugin::get_remove_list(List<Node *> *p_list) {
  553. return false;
  554. }
  555. void EditorPlugin::restore_global_state() {}
  556. void EditorPlugin::save_global_state() {}
  557. void EditorPlugin::add_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
  558. EditorTranslationParser::get_singleton()->add_parser(p_parser, EditorTranslationParser::CUSTOM);
  559. }
  560. void EditorPlugin::remove_translation_parser_plugin(const Ref<EditorTranslationParserPlugin> &p_parser) {
  561. EditorTranslationParser::get_singleton()->remove_parser(p_parser, EditorTranslationParser::CUSTOM);
  562. }
  563. void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
  564. ResourceFormatImporter::get_singleton()->add_importer(p_importer);
  565. EditorFileSystem::get_singleton()->call_deferred("scan");
  566. }
  567. void EditorPlugin::remove_import_plugin(const Ref<EditorImportPlugin> &p_importer) {
  568. ResourceFormatImporter::get_singleton()->remove_importer(p_importer);
  569. EditorFileSystem::get_singleton()->call_deferred("scan");
  570. }
  571. void EditorPlugin::add_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
  572. EditorExport::get_singleton()->add_export_plugin(p_exporter);
  573. }
  574. void EditorPlugin::remove_export_plugin(const Ref<EditorExportPlugin> &p_exporter) {
  575. EditorExport::get_singleton()->remove_export_plugin(p_exporter);
  576. }
  577. void EditorPlugin::add_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
  578. Node3DEditor::get_singleton()->add_gizmo_plugin(p_gizmo_plugin);
  579. }
  580. void EditorPlugin::remove_spatial_gizmo_plugin(const Ref<EditorNode3DGizmoPlugin> &p_gizmo_plugin) {
  581. Node3DEditor::get_singleton()->remove_gizmo_plugin(p_gizmo_plugin);
  582. }
  583. void EditorPlugin::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
  584. EditorInspector::add_inspector_plugin(p_plugin);
  585. }
  586. void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
  587. EditorInspector::remove_inspector_plugin(p_plugin);
  588. }
  589. void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
  590. ResourceImporterScene::get_singleton()->add_importer(p_importer);
  591. }
  592. void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
  593. ResourceImporterScene::get_singleton()->remove_importer(p_importer);
  594. }
  595. int find(const PackedStringArray &a, const String &v) {
  596. const String *r = a.ptr();
  597. for (int j = 0; j < a.size(); ++j) {
  598. if (r[j] == v) {
  599. return j;
  600. }
  601. }
  602. return -1;
  603. }
  604. void EditorPlugin::enable_plugin() {
  605. // Called when the plugin gets enabled in project settings, after it's added to the tree.
  606. // You can implement it to register autoloads.
  607. if (get_script_instance() && get_script_instance()->has_method("enable_plugin")) {
  608. get_script_instance()->call("enable_plugin");
  609. }
  610. }
  611. void EditorPlugin::disable_plugin() {
  612. // Last function called when the plugin gets disabled in project settings.
  613. // Implement it to cleanup things from the project, such as unregister autoloads.
  614. if (get_script_instance() && get_script_instance()->has_method("disable_plugin")) {
  615. get_script_instance()->call("disable_plugin");
  616. }
  617. }
  618. void EditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
  619. if (get_script_instance() && get_script_instance()->has_method("set_window_layout")) {
  620. get_script_instance()->call("set_window_layout", p_layout);
  621. }
  622. }
  623. void EditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
  624. if (get_script_instance() && get_script_instance()->has_method("get_window_layout")) {
  625. get_script_instance()->call("get_window_layout", p_layout);
  626. }
  627. }
  628. bool EditorPlugin::build() {
  629. if (get_script_instance() && get_script_instance()->has_method("build")) {
  630. return get_script_instance()->call("build");
  631. }
  632. return true;
  633. }
  634. void EditorPlugin::queue_save_layout() {
  635. EditorNode::get_singleton()->save_layout();
  636. }
  637. void EditorPlugin::make_bottom_panel_item_visible(Control *p_item) {
  638. EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item);
  639. }
  640. void EditorPlugin::hide_bottom_panel() {
  641. EditorNode::get_singleton()->hide_bottom_panel();
  642. }
  643. EditorInterface *EditorPlugin::get_editor_interface() {
  644. return EditorInterface::get_singleton();
  645. }
  646. ScriptCreateDialog *EditorPlugin::get_script_create_dialog() {
  647. return EditorNode::get_singleton()->get_script_create_dialog();
  648. }
  649. void EditorPlugin::add_debugger_plugin(const Ref<Script> &p_script) {
  650. EditorDebuggerNode::get_singleton()->add_debugger_plugin(p_script);
  651. }
  652. void EditorPlugin::remove_debugger_plugin(const Ref<Script> &p_script) {
  653. EditorDebuggerNode::get_singleton()->remove_debugger_plugin(p_script);
  654. }
  655. void EditorPlugin::_editor_project_settings_changed() {
  656. emit_signal("project_settings_changed");
  657. }
  658. void EditorPlugin::_notification(int p_what) {
  659. if (p_what == NOTIFICATION_ENTER_TREE) {
  660. EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
  661. }
  662. if (p_what == NOTIFICATION_EXIT_TREE) {
  663. EditorNode::get_singleton()->disconnect("project_settings_changed", callable_mp(this, &EditorPlugin::_editor_project_settings_changed));
  664. }
  665. }
  666. void EditorPlugin::_bind_methods() {
  667. ClassDB::bind_method(D_METHOD("add_control_to_container", "container", "control"), &EditorPlugin::add_control_to_container);
  668. ClassDB::bind_method(D_METHOD("add_control_to_bottom_panel", "control", "title"), &EditorPlugin::add_control_to_bottom_panel);
  669. ClassDB::bind_method(D_METHOD("add_control_to_dock", "slot", "control"), &EditorPlugin::add_control_to_dock);
  670. ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
  671. ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
  672. ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
  673. ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "callable"), &EditorPlugin::add_tool_menu_item);
  674. ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
  675. ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
  676. ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
  677. ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
  678. ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
  679. ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
  680. ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
  681. ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
  682. ClassDB::bind_method(D_METHOD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel);
  683. ClassDB::bind_method(D_METHOD("get_undo_redo"), &EditorPlugin::_get_undo_redo);
  684. ClassDB::bind_method(D_METHOD("queue_save_layout"), &EditorPlugin::queue_save_layout);
  685. ClassDB::bind_method(D_METHOD("add_translation_parser_plugin", "parser"), &EditorPlugin::add_translation_parser_plugin);
  686. ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
  687. ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
  688. ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
  689. ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
  690. ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
  691. ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
  692. ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
  693. ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
  694. ClassDB::bind_method(D_METHOD("remove_spatial_gizmo_plugin", "plugin"), &EditorPlugin::remove_spatial_gizmo_plugin);
  695. ClassDB::bind_method(D_METHOD("add_inspector_plugin", "plugin"), &EditorPlugin::add_inspector_plugin);
  696. ClassDB::bind_method(D_METHOD("remove_inspector_plugin", "plugin"), &EditorPlugin::remove_inspector_plugin);
  697. ClassDB::bind_method(D_METHOD("set_input_event_forwarding_always_enabled"), &EditorPlugin::set_input_event_forwarding_always_enabled);
  698. ClassDB::bind_method(D_METHOD("set_force_draw_over_forwarding_enabled"), &EditorPlugin::set_force_draw_over_forwarding_enabled);
  699. ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorPlugin::get_editor_interface);
  700. ClassDB::bind_method(D_METHOD("get_script_create_dialog"), &EditorPlugin::get_script_create_dialog);
  701. ClassDB::bind_method(D_METHOD("add_debugger_plugin", "script"), &EditorPlugin::add_debugger_plugin);
  702. ClassDB::bind_method(D_METHOD("remove_debugger_plugin", "script"), &EditorPlugin::remove_debugger_plugin);
  703. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_canvas_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
  704. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  705. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  706. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
  707. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  708. ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_spatial_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
  709. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
  710. ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "get_plugin_icon"));
  711. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
  712. ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
  713. ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
  714. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "handles", PropertyInfo(Variant::OBJECT, "object")));
  715. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::DICTIONARY, "get_state"));
  716. ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_state", PropertyInfo(Variant::DICTIONARY, "state")));
  717. ClassDB::add_virtual_method(get_class_static(), MethodInfo("clear"));
  718. ClassDB::add_virtual_method(get_class_static(), MethodInfo("save_external_data"));
  719. ClassDB::add_virtual_method(get_class_static(), MethodInfo("apply_changes"));
  720. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::PACKED_STRING_ARRAY, "get_breakpoints"));
  721. ClassDB::add_virtual_method(get_class_static(), MethodInfo("set_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
  722. ClassDB::add_virtual_method(get_class_static(), MethodInfo("get_window_layout", PropertyInfo(Variant::OBJECT, "layout", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile")));
  723. ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "build"));
  724. ClassDB::add_virtual_method(get_class_static(), MethodInfo("enable_plugin"));
  725. ClassDB::add_virtual_method(get_class_static(), MethodInfo("disable_plugin"));
  726. ADD_SIGNAL(MethodInfo("scene_changed", PropertyInfo(Variant::OBJECT, "scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  727. ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "filepath")));
  728. ADD_SIGNAL(MethodInfo("main_screen_changed", PropertyInfo(Variant::STRING, "screen_name")));
  729. ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
  730. ADD_SIGNAL(MethodInfo("project_settings_changed"));
  731. BIND_ENUM_CONSTANT(CONTAINER_TOOLBAR);
  732. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_MENU);
  733. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT);
  734. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT);
  735. BIND_ENUM_CONSTANT(CONTAINER_SPATIAL_EDITOR_BOTTOM);
  736. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_MENU);
  737. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_LEFT);
  738. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_SIDE_RIGHT);
  739. BIND_ENUM_CONSTANT(CONTAINER_CANVAS_EDITOR_BOTTOM);
  740. BIND_ENUM_CONSTANT(CONTAINER_PROPERTY_EDITOR_BOTTOM);
  741. BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_LEFT);
  742. BIND_ENUM_CONSTANT(CONTAINER_PROJECT_SETTING_TAB_RIGHT);
  743. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
  744. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
  745. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
  746. BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
  747. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
  748. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
  749. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
  750. BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
  751. BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
  752. }
  753. EditorPluginCreateFunc EditorPlugins::creation_funcs[MAX_CREATE_FUNCS];
  754. int EditorPlugins::creation_func_count = 0;