editor_run_native.cpp 6.5 KB

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  1. /*************************************************************************/
  2. /* editor_run_native.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "editor_run_native.h"
  31. #include "editor_export.h"
  32. #include "editor_node.h"
  33. #include "editor_scale.h"
  34. void EditorRunNative::_notification(int p_what) {
  35. if (p_what == NOTIFICATION_ENTER_TREE) {
  36. for (int i = 0; i < EditorExport::get_singleton()->get_export_platform_count(); i++) {
  37. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(i);
  38. if (eep.is_null()) {
  39. continue;
  40. }
  41. Ref<ImageTexture> icon = eep->get_run_icon();
  42. if (!icon.is_null()) {
  43. Ref<Image> im = icon->get_data();
  44. im = im->duplicate();
  45. im->clear_mipmaps();
  46. if (!im->is_empty()) {
  47. im->resize(16 * EDSCALE, 16 * EDSCALE);
  48. Ref<ImageTexture> small_icon;
  49. small_icon.instance();
  50. small_icon->create_from_image(im);
  51. MenuButton *mb = memnew(MenuButton);
  52. mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::_run_native), varray(i));
  53. mb->connect("pressed", callable_mp(this, &EditorRunNative::_run_native), varray(-1, i));
  54. mb->set_icon(small_icon);
  55. add_child(mb);
  56. menus[i] = mb;
  57. }
  58. }
  59. }
  60. }
  61. if (p_what == NOTIFICATION_PROCESS) {
  62. bool changed = EditorExport::get_singleton()->poll_export_platforms() || first;
  63. if (changed) {
  64. for (Map<int, MenuButton *>::Element *E = menus.front(); E; E = E->next()) {
  65. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(E->key());
  66. MenuButton *mb = E->get();
  67. int dc = eep->get_options_count();
  68. if (dc == 0) {
  69. mb->hide();
  70. } else {
  71. mb->get_popup()->clear();
  72. mb->show();
  73. if (dc == 1) {
  74. mb->set_tooltip(eep->get_option_tooltip(0));
  75. } else {
  76. mb->set_tooltip(eep->get_options_tooltip());
  77. for (int i = 0; i < dc; i++) {
  78. mb->get_popup()->add_icon_item(eep->get_option_icon(i), eep->get_option_label(i));
  79. mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() - 1, eep->get_option_tooltip(i));
  80. }
  81. }
  82. }
  83. }
  84. first = false;
  85. }
  86. }
  87. }
  88. void EditorRunNative::_run_native(int p_idx, int p_platform) {
  89. if (!EditorNode::get_singleton()->ensure_main_scene(true)) {
  90. resume_idx = p_idx;
  91. resume_platform = p_platform;
  92. return;
  93. }
  94. Ref<EditorExportPlatform> eep = EditorExport::get_singleton()->get_export_platform(p_platform);
  95. ERR_FAIL_COND(eep.is_null());
  96. if (p_idx == -1) {
  97. if (eep->get_options_count() == 1) {
  98. menus[p_platform]->get_popup()->hide();
  99. p_idx = 0;
  100. } else {
  101. return;
  102. }
  103. }
  104. Ref<EditorExportPreset> preset;
  105. for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); i++) {
  106. Ref<EditorExportPreset> ep = EditorExport::get_singleton()->get_export_preset(i);
  107. if (ep->is_runnable() && ep->get_platform() == eep) {
  108. preset = ep;
  109. break;
  110. }
  111. }
  112. if (preset.is_null()) {
  113. EditorNode::get_singleton()->show_warning(TTR("No runnable export preset found for this platform.\nPlease add a runnable preset in the Export menu or define an existing preset as runnable."));
  114. return;
  115. }
  116. emit_signal("native_run", preset);
  117. int flags = 0;
  118. bool deploy_debug_remote = is_deploy_debug_remote_enabled();
  119. bool deploy_dumb = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
  120. bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
  121. bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
  122. if (deploy_debug_remote) {
  123. flags |= EditorExportPlatform::DEBUG_FLAG_REMOTE_DEBUG;
  124. }
  125. if (deploy_dumb) {
  126. flags |= EditorExportPlatform::DEBUG_FLAG_DUMB_CLIENT;
  127. }
  128. if (debug_collisions) {
  129. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_COLLISONS;
  130. }
  131. if (debug_navigation) {
  132. flags |= EditorExportPlatform::DEBUG_FLAG_VIEW_NAVIGATION;
  133. }
  134. eep->run(preset, p_idx, flags);
  135. }
  136. void EditorRunNative::resume_run_native() {
  137. _run_native(resume_idx, resume_platform);
  138. }
  139. void EditorRunNative::_bind_methods() {
  140. ADD_SIGNAL(MethodInfo("native_run", PropertyInfo(Variant::OBJECT, "preset", PROPERTY_HINT_RESOURCE_TYPE, "EditorExportPreset")));
  141. }
  142. bool EditorRunNative::is_deploy_debug_remote_enabled() const {
  143. return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
  144. }
  145. EditorRunNative::EditorRunNative() {
  146. set_process(true);
  147. first = true;
  148. resume_idx = 0;
  149. resume_platform = 0;
  150. }