editor_settings.h 7.9 KB

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  1. /*************************************************************************/
  2. /* editor_settings.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_SETTINGS_H
  31. #define EDITOR_SETTINGS_H
  32. #include "core/io/config_file.h"
  33. #include "core/io/resource.h"
  34. #include "core/object/class_db.h"
  35. #include "core/os/thread_safe.h"
  36. #include "core/string/translation.h"
  37. #include "scene/gui/shortcut.h"
  38. class EditorPlugin;
  39. class EditorSettings : public Resource {
  40. GDCLASS(EditorSettings, Resource);
  41. _THREAD_SAFE_CLASS_
  42. public:
  43. inline static const String PROJECT_EDITOR_SETTINGS_PATH = "res://.godot/editor";
  44. struct Plugin {
  45. EditorPlugin *instance = nullptr;
  46. String path;
  47. String name;
  48. String author;
  49. String version;
  50. String description;
  51. bool installs = false;
  52. String script;
  53. Vector<String> install_files;
  54. };
  55. private:
  56. struct VariantContainer {
  57. int order = 0;
  58. Variant variant;
  59. Variant initial;
  60. bool has_default_value = false;
  61. bool hide_from_editor = false;
  62. bool save = false;
  63. bool restart_if_changed = false;
  64. VariantContainer() {}
  65. VariantContainer(const Variant &p_variant, int p_order) :
  66. order(p_order),
  67. variant(p_variant) {
  68. }
  69. };
  70. static Ref<EditorSettings> singleton;
  71. HashMap<String, PropertyInfo> hints;
  72. HashMap<String, VariantContainer> props;
  73. int last_order;
  74. Ref<Resource> clipboard;
  75. mutable Map<String, Ref<Shortcut>> shortcuts;
  76. Map<String, List<Ref<InputEvent>>> builtin_action_overrides;
  77. String resource_path;
  78. String settings_dir;
  79. String data_dir;
  80. String cache_dir;
  81. String config_file_path;
  82. String project_config_dir;
  83. Vector<String> favorites;
  84. Vector<String> recent_dirs;
  85. bool save_changed_setting;
  86. bool optimize_save; //do not save stuff that came from config but was not set from engine
  87. bool _set(const StringName &p_name, const Variant &p_value);
  88. bool _set_only(const StringName &p_name, const Variant &p_value);
  89. bool _get(const StringName &p_name, Variant &r_ret) const;
  90. void _initial_set(const StringName &p_name, const Variant &p_value);
  91. void _get_property_list(List<PropertyInfo> *p_list) const;
  92. void _add_property_info_bind(const Dictionary &p_info);
  93. void _load_defaults(Ref<ConfigFile> p_extra_config = Ref<ConfigFile>());
  94. void _load_default_text_editor_theme();
  95. bool _save_text_editor_theme(String p_file);
  96. bool _is_default_text_editor_theme(String p_theme_name);
  97. protected:
  98. static void _bind_methods();
  99. public:
  100. enum {
  101. NOTIFICATION_EDITOR_SETTINGS_CHANGED = 10000
  102. };
  103. static EditorSettings *get_singleton();
  104. static void create();
  105. void setup_language();
  106. void setup_network();
  107. static void save();
  108. static void destroy();
  109. void set_optimize_save(bool p_optimize);
  110. bool has_default_value(const String &p_setting) const;
  111. void set_setting(const String &p_setting, const Variant &p_value);
  112. Variant get_setting(const String &p_setting) const;
  113. bool has_setting(const String &p_setting) const;
  114. void erase(const String &p_setting);
  115. void raise_order(const String &p_setting);
  116. void set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current = false);
  117. void set_restart_if_changed(const StringName &p_setting, bool p_restart);
  118. void set_manually(const StringName &p_setting, const Variant &p_value, bool p_emit_signal = false) {
  119. if (p_emit_signal) {
  120. _set(p_setting, p_value);
  121. } else {
  122. _set_only(p_setting, p_value);
  123. }
  124. }
  125. bool property_can_revert(const String &p_setting);
  126. Variant property_get_revert(const String &p_setting);
  127. void add_property_hint(const PropertyInfo &p_hint);
  128. void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
  129. Ref<Resource> get_resource_clipboard() const { return clipboard; }
  130. String get_data_dir() const;
  131. String get_templates_dir() const;
  132. String get_settings_dir() const;
  133. String get_project_settings_dir() const;
  134. String get_text_editor_themes_dir() const;
  135. String get_script_templates_dir() const;
  136. String get_project_script_templates_dir() const;
  137. String get_cache_dir() const;
  138. String get_feature_profiles_dir() const;
  139. void set_project_metadata(const String &p_section, const String &p_key, Variant p_data);
  140. Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const;
  141. void set_favorites(const Vector<String> &p_favorites);
  142. Vector<String> get_favorites() const;
  143. void set_recent_dirs(const Vector<String> &p_recent_dirs);
  144. Vector<String> get_recent_dirs() const;
  145. void load_favorites();
  146. bool is_dark_theme();
  147. void list_text_editor_themes();
  148. void load_text_editor_theme();
  149. bool import_text_editor_theme(String p_file);
  150. bool save_text_editor_theme();
  151. bool save_text_editor_theme_as(String p_file);
  152. bool is_default_text_editor_theme();
  153. Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
  154. String get_editor_layouts_config() const;
  155. void add_shortcut(const String &p_name, Ref<Shortcut> &p_shortcut);
  156. bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
  157. Ref<Shortcut> get_shortcut(const String &p_name) const;
  158. void get_shortcut_list(List<String> *r_shortcuts);
  159. void set_builtin_action_override(const String &p_name, const Array &p_events);
  160. const Array get_builtin_action_overrides(const String &p_name) const;
  161. void notify_changes();
  162. EditorSettings();
  163. ~EditorSettings();
  164. };
  165. //not a macro any longer
  166. #define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
  167. #define EDITOR_DEF_RST(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), true)
  168. Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false);
  169. #define EDITOR_GET(m_var) _EDITOR_GET(m_var)
  170. Variant _EDITOR_GET(const String &p_setting);
  171. #define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
  172. Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, uint32_t p_keycode = 0);
  173. Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
  174. #endif // EDITOR_SETTINGS_H