scene_tree_dock.h 9.0 KB

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  1. /*************************************************************************/
  2. /* scene_tree_dock.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCENE_TREE_DOCK_H
  31. #define SCENE_TREE_DOCK_H
  32. #include "editor/connections_dialog.h"
  33. #include "editor/create_dialog.h"
  34. #include "editor/editor_data.h"
  35. #include "editor/groups_editor.h"
  36. #include "editor/quick_open.h"
  37. #include "editor/rename_dialog.h"
  38. #include "editor/reparent_dialog.h"
  39. #include "editor/script_create_dialog.h"
  40. #include "scene/animation/animation_player.h"
  41. #include "scene/gui/box_container.h"
  42. #include "scene/gui/button.h"
  43. #include "scene/gui/control.h"
  44. #include "scene/gui/label.h"
  45. #include "scene/gui/popup_menu.h"
  46. #include "scene/gui/tree.h"
  47. #include "scene_tree_editor.h"
  48. class EditorNode;
  49. class SceneTreeDock : public VBoxContainer {
  50. GDCLASS(SceneTreeDock, VBoxContainer);
  51. enum Tool {
  52. TOOL_NEW,
  53. TOOL_INSTANCE,
  54. TOOL_EXPAND_COLLAPSE,
  55. TOOL_CUT,
  56. TOOL_COPY,
  57. TOOL_PASTE,
  58. TOOL_RENAME,
  59. TOOL_BATCH_RENAME,
  60. TOOL_REPLACE,
  61. TOOL_EXTEND_SCRIPT,
  62. TOOL_ATTACH_SCRIPT,
  63. TOOL_DETACH_SCRIPT,
  64. TOOL_MOVE_UP,
  65. TOOL_MOVE_DOWN,
  66. TOOL_DUPLICATE,
  67. TOOL_REPARENT,
  68. TOOL_REPARENT_TO_NEW_NODE,
  69. TOOL_MAKE_ROOT,
  70. TOOL_NEW_SCENE_FROM,
  71. TOOL_MULTI_EDIT,
  72. TOOL_ERASE,
  73. TOOL_COPY_NODE_PATH,
  74. TOOL_BUTTON_MAX,
  75. TOOL_OPEN_DOCUMENTATION,
  76. TOOL_SCENE_EDITABLE_CHILDREN,
  77. TOOL_SCENE_USE_PLACEHOLDER,
  78. TOOL_SCENE_MAKE_LOCAL,
  79. TOOL_SCENE_OPEN,
  80. TOOL_SCENE_CLEAR_INHERITANCE,
  81. TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM,
  82. TOOL_SCENE_OPEN_INHERITED,
  83. TOOL_CREATE_2D_SCENE,
  84. TOOL_CREATE_3D_SCENE,
  85. TOOL_CREATE_USER_INTERFACE,
  86. TOOL_CREATE_FAVORITE,
  87. };
  88. enum {
  89. EDIT_SUBRESOURCE_BASE = 100
  90. };
  91. Vector<ObjectID> subresources;
  92. bool restore_script_editor_on_drag;
  93. int current_option;
  94. CreateDialog *create_dialog;
  95. RenameDialog *rename_dialog;
  96. Button *button_add;
  97. Button *button_instance;
  98. Button *button_create_script;
  99. Button *button_detach_script;
  100. Button *button_2d;
  101. Button *button_3d;
  102. Button *button_ui;
  103. Button *button_custom;
  104. HBoxContainer *button_hb;
  105. Button *edit_local, *edit_remote;
  106. SceneTreeEditor *scene_tree;
  107. Control *remote_tree;
  108. HBoxContainer *tool_hbc;
  109. void _tool_selected(int p_tool, bool p_confirm_override = false);
  110. void _node_collapsed(Object *p_obj);
  111. EditorData *editor_data;
  112. EditorSelection *editor_selection;
  113. List<Node *> node_clipboard;
  114. String clipboard_source_scene;
  115. HashMap<String, Map<RES, RES>> clipboard_resource_remap;
  116. ScriptCreateDialog *script_create_dialog;
  117. AcceptDialog *accept;
  118. ConfirmationDialog *delete_dialog;
  119. ConfirmationDialog *editable_instance_remove_dialog;
  120. ConfirmationDialog *placeholder_editable_instance_remove_dialog;
  121. ReparentDialog *reparent_dialog;
  122. EditorQuickOpen *quick_open;
  123. EditorFileDialog *new_scene_from_dialog;
  124. LineEdit *filter;
  125. TextureRect *filter_icon;
  126. PopupMenu *menu;
  127. PopupMenu *menu_subresources;
  128. ConfirmationDialog *clear_inherit_confirm;
  129. bool first_enter;
  130. void _create();
  131. void _do_create(Node *p_parent);
  132. Node *scene_root;
  133. Node *edited_scene;
  134. EditorNode *editor;
  135. VBoxContainer *create_root_dialog;
  136. String selected_favorite_root;
  137. void _add_children_to_popup(Object *p_obj, int p_depth);
  138. void _node_reparent(NodePath p_path, bool p_keep_global_xform);
  139. void _do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform);
  140. bool _is_collapsed_recursive(TreeItem *p_item) const;
  141. void _set_collapsed_recursive(TreeItem *p_item, bool p_collapsed);
  142. void _set_owners(Node *p_owner, const Array &p_nodes);
  143. enum ReplaceOwnerMode {
  144. MODE_BIDI,
  145. MODE_DO,
  146. MODE_UNDO
  147. };
  148. void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
  149. void _load_request(const String &p_path);
  150. void _script_open_request(const Ref<Script> &p_script);
  151. bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
  152. bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
  153. void _node_selected();
  154. void _node_renamed();
  155. void _script_created(Ref<Script> p_script);
  156. void _script_creation_closed();
  157. void _delete_confirm(bool p_cut = false);
  158. void _toggle_editable_children_from_selection();
  159. void _toggle_editable_children(Node *p_node);
  160. void _toggle_placeholder_from_selection();
  161. void _node_prerenamed(Node *p_node, const String &p_new_name);
  162. void _nodes_drag_begin();
  163. void _input(Ref<InputEvent> p_event);
  164. void _unhandled_key_input(Ref<InputEvent> p_event);
  165. void _import_subscene();
  166. void _new_scene_from(String p_file);
  167. bool _validate_no_foreign();
  168. void _selection_changed();
  169. void _update_script_button();
  170. void _fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath>> *p_renames);
  171. void _normalize_drop(Node *&to_node, int &to_pos, int p_type);
  172. void _nodes_dragged(Array p_nodes, NodePath p_to, int p_type);
  173. void _files_dropped(Vector<String> p_files, NodePath p_to, int p_type);
  174. void _script_dropped(String p_file, NodePath p_to);
  175. void _quick_open();
  176. void _tree_rmb(const Vector2 &p_menu_pos);
  177. void _filter_changed(const String &p_filter);
  178. void _perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos);
  179. void _replace_with_branch_scene(const String &p_file, Node *base);
  180. void _file_selected(String p_file);
  181. void _remote_tree_selected();
  182. void _local_tree_selected();
  183. void _update_create_root_dialog();
  184. void _favorite_root_selected(const String &p_class);
  185. void _feature_profile_changed();
  186. void _clear_clipboard();
  187. void _create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap);
  188. void _create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap);
  189. bool profile_allow_editing;
  190. bool profile_allow_script_editing;
  191. protected:
  192. void _notification(int p_what);
  193. static void _bind_methods();
  194. public:
  195. String get_filter();
  196. void set_filter(const String &p_filter);
  197. void _focus_node();
  198. void import_subscene();
  199. void set_edited_scene(Node *p_scene);
  200. void instance(const String &p_file);
  201. void instance_scenes(const Vector<String> &p_files, Node *p_parent = nullptr);
  202. void set_selected(Node *p_node, bool p_emit_selected = false);
  203. void fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames);
  204. void perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath>> *p_renames, Map<Ref<Animation>, Set<int>> *r_rem_anims = nullptr);
  205. SceneTreeEditor *get_tree_editor() { return scene_tree; }
  206. EditorData *get_editor_data() { return editor_data; }
  207. void add_remote_tree_editor(Control *p_remote);
  208. void show_remote_tree();
  209. void hide_remote_tree();
  210. void show_tab_buttons();
  211. void hide_tab_buttons();
  212. void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
  213. void attach_script_to_selected(bool p_extend);
  214. void open_script_dialog(Node *p_for_node, bool p_extend);
  215. ScriptCreateDialog *get_script_create_dialog() { return script_create_dialog; }
  216. SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
  217. ~SceneTreeDock();
  218. };
  219. #endif // SCENE_TREE_DOCK_H