scene_tree_editor.cpp 38 KB

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  1. /*************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/object/message_queue.h"
  32. #include "core/string/print_string.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_scale.h"
  35. #include "editor/node_dock.h"
  36. #include "editor/plugins/animation_player_editor_plugin.h"
  37. #include "editor/plugins/canvas_item_editor_plugin.h"
  38. #include "scene/gui/label.h"
  39. #include "scene/main/window.h"
  40. #include "scene/resources/packed_scene.h"
  41. Node *SceneTreeEditor::get_scene_node() {
  42. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  43. return get_tree()->get_edited_scene_root();
  44. }
  45. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
  46. if (connect_to_script_mode) {
  47. return; //don't do anything in this mode
  48. }
  49. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  50. ERR_FAIL_COND(!item);
  51. NodePath np = item->get_metadata(0);
  52. Node *n = get_node(np);
  53. ERR_FAIL_COND(!n);
  54. if (p_id == BUTTON_SUBSCENE) {
  55. if (n == get_scene_node()) {
  56. if (n && n->get_scene_inherited_state().is_valid()) {
  57. emit_signal("open", n->get_scene_inherited_state()->get_path());
  58. }
  59. } else {
  60. emit_signal("open", n->get_filename());
  61. }
  62. } else if (p_id == BUTTON_SCRIPT) {
  63. Ref<Script> script_typed = n->get_script();
  64. if (!script_typed.is_null()) {
  65. emit_signal("open_script", script_typed);
  66. }
  67. } else if (p_id == BUTTON_VISIBILITY) {
  68. undo_redo->create_action(TTR("Toggle Visible"));
  69. _toggle_visible(n);
  70. List<Node *> selection = editor_selection->get_selected_node_list();
  71. if (selection.size() > 1 && selection.find(n) != nullptr) {
  72. for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
  73. Node *nv = E->get();
  74. ERR_FAIL_COND(!nv);
  75. if (nv == n) {
  76. continue;
  77. }
  78. _toggle_visible(nv);
  79. }
  80. }
  81. undo_redo->commit_action();
  82. } else if (p_id == BUTTON_LOCK) {
  83. undo_redo->create_action(TTR("Unlock Node"));
  84. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  85. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  86. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  87. undo_redo->add_do_method(this, "_update_tree", Variant());
  88. undo_redo->add_undo_method(this, "_update_tree", Variant());
  89. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  90. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  91. }
  92. undo_redo->commit_action();
  93. } else if (p_id == BUTTON_PIN) {
  94. if (n->is_class("AnimationPlayer")) {
  95. AnimationPlayerEditor::singleton->unpin();
  96. _update_tree();
  97. }
  98. } else if (p_id == BUTTON_GROUP) {
  99. undo_redo->create_action(TTR("Button Group"));
  100. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  101. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  102. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  103. undo_redo->add_do_method(this, "_update_tree", Variant());
  104. undo_redo->add_undo_method(this, "_update_tree", Variant());
  105. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  106. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  107. }
  108. undo_redo->commit_action();
  109. } else if (p_id == BUTTON_WARNING) {
  110. String config_err = n->get_configuration_warning();
  111. if (config_err == String()) {
  112. return;
  113. }
  114. config_err = config_err.word_wrap(80);
  115. warning->set_text(config_err);
  116. warning->popup_centered();
  117. } else if (p_id == BUTTON_SIGNALS) {
  118. editor_selection->clear();
  119. editor_selection->add_node(n);
  120. set_selected(n);
  121. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  122. NodeDock::singleton->show_connections();
  123. } else if (p_id == BUTTON_GROUPS) {
  124. editor_selection->clear();
  125. editor_selection->add_node(n);
  126. set_selected(n);
  127. NodeDock::singleton->get_parent()->call("set_current_tab", NodeDock::singleton->get_index());
  128. NodeDock::singleton->show_groups();
  129. }
  130. }
  131. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  132. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  133. bool v = bool(p_node->call("is_visible"));
  134. undo_redo->add_do_method(p_node, "set_visible", !v);
  135. undo_redo->add_undo_method(p_node, "set_visible", v);
  136. }
  137. }
  138. bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
  139. if (!p_node) {
  140. return false;
  141. }
  142. // only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  143. // which the editor needs not to know about.
  144. bool part_of_subscene = false;
  145. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  146. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  147. part_of_subscene = true;
  148. //allow
  149. } else {
  150. return false;
  151. }
  152. } else {
  153. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  154. }
  155. TreeItem *item = tree->create_item(p_parent);
  156. item->set_text(0, p_node->get_name());
  157. if (can_rename && !part_of_subscene) {
  158. item->set_editable(0, true);
  159. }
  160. item->set_selectable(0, true);
  161. if (can_rename) {
  162. bool collapsed = p_node->is_displayed_folded();
  163. if (collapsed) {
  164. item->set_collapsed(true);
  165. }
  166. }
  167. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
  168. item->set_icon(0, icon);
  169. item->set_metadata(0, p_node->get_path());
  170. if (connect_to_script_mode) {
  171. Color accent = get_theme_color("accent_color", "Editor");
  172. Ref<Script> script = p_node->get_script();
  173. if (!script.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != script) {
  174. //has script
  175. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  176. } else {
  177. //has no script (or script is a custom type)
  178. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  179. item->set_selectable(0, false);
  180. if (!script.is_null()) { // make sure to mark the script if a custom type
  181. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT);
  182. item->set_button_disabled(0, item->get_button_count(0) - 1, true);
  183. }
  184. accent.a *= 0.7;
  185. }
  186. if (marked.has(p_node)) {
  187. String node_name = p_node->get_name();
  188. if (connecting_signal) {
  189. node_name += " " + TTR("(Connecting From)");
  190. }
  191. item->set_text(0, node_name);
  192. item->set_custom_color(0, accent);
  193. }
  194. } else if (part_of_subscene) {
  195. if (valid_types.size() == 0) {
  196. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  197. }
  198. } else if (marked.has(p_node)) {
  199. String node_name = p_node->get_name();
  200. if (connecting_signal) {
  201. node_name += " " + TTR("(Connecting From)");
  202. }
  203. item->set_text(0, node_name);
  204. item->set_selectable(0, marked_selectable);
  205. item->set_custom_color(0, get_theme_color("accent_color", "Editor"));
  206. } else if (!p_node->can_process()) {
  207. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  208. } else if (!marked_selectable && !marked_children_selectable) {
  209. Node *node = p_node;
  210. while (node) {
  211. if (marked.has(node)) {
  212. item->set_selectable(0, false);
  213. item->set_custom_color(0, get_theme_color("error_color", "Editor"));
  214. break;
  215. }
  216. node = node->get_parent();
  217. }
  218. }
  219. if (can_rename) { //should be can edit..
  220. String warning = p_node->get_configuration_warning();
  221. if (!warning.is_empty()) {
  222. item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
  223. }
  224. int num_connections = p_node->get_persistent_signal_connection_count();
  225. int num_groups = p_node->get_persistent_group_count();
  226. String msg_temp;
  227. if (num_connections >= 1) {
  228. Array arr;
  229. arr.push_back(num_connections);
  230. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  231. msg_temp += " ";
  232. }
  233. if (num_groups >= 1) {
  234. Array arr;
  235. arr.push_back(num_groups);
  236. msg_temp += TTRN("Node is in one group.", "Node is in {num} groups.", num_groups).format(arr, "{num}");
  237. }
  238. if (num_connections >= 1 || num_groups >= 1) {
  239. msg_temp += "\n" + TTR("Click to show signals dock.");
  240. }
  241. Ref<Texture2D> icon_temp;
  242. auto signal_temp = BUTTON_SIGNALS;
  243. if (num_connections >= 1 && num_groups >= 1) {
  244. icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
  245. } else if (num_connections >= 1) {
  246. icon_temp = get_theme_icon("Signals", "EditorIcons");
  247. } else if (num_groups >= 1) {
  248. icon_temp = get_theme_icon("Groups", "EditorIcons");
  249. signal_temp = BUTTON_GROUPS;
  250. }
  251. if (num_connections >= 1 || num_groups >= 1) {
  252. item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  253. }
  254. }
  255. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  256. item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  257. String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
  258. if (p_node->get_editor_description() != String()) {
  259. tooltip += "\n\n" + p_node->get_editor_description();
  260. }
  261. item->set_tooltip(0, tooltip);
  262. } else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
  263. item->add_button(0, get_theme_icon("InstanceOptions", "EditorIcons"), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  264. String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
  265. if (p_node->get_editor_description() != String()) {
  266. tooltip += "\n\n" + p_node->get_editor_description();
  267. }
  268. item->set_tooltip(0, tooltip);
  269. } else {
  270. StringName type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  271. if (type == StringName()) {
  272. type = p_node->get_class();
  273. }
  274. String tooltip = TTR("Type:") + " " + type;
  275. if (p_node->get_editor_description() != String()) {
  276. tooltip += "\n\n" + p_node->get_editor_description();
  277. }
  278. item->set_tooltip(0, tooltip);
  279. }
  280. if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
  281. if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  282. p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
  283. }
  284. Ref<Script> script = p_node->get_script();
  285. if (!script.is_null()) {
  286. item->add_button(0, get_theme_icon("Script", "EditorIcons"), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path());
  287. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) {
  288. item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5));
  289. }
  290. }
  291. if (p_node->is_class("CanvasItem")) {
  292. bool is_locked = p_node->has_meta("_edit_lock_"); //_edit_group_
  293. if (is_locked) {
  294. item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  295. }
  296. bool is_grouped = p_node->has_meta("_edit_group_");
  297. if (is_grouped) {
  298. item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  299. }
  300. bool v = p_node->call("is_visible");
  301. if (v) {
  302. item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  303. } else {
  304. item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  305. }
  306. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  307. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  308. }
  309. _update_visibility_color(p_node, item);
  310. } else if (p_node->is_class("Node3D")) {
  311. bool is_locked = p_node->has_meta("_edit_lock_");
  312. if (is_locked) {
  313. item->add_button(0, get_theme_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  314. }
  315. bool is_grouped = p_node->has_meta("_edit_group_");
  316. if (is_grouped) {
  317. item->add_button(0, get_theme_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
  318. }
  319. bool v = p_node->call("is_visible");
  320. if (v) {
  321. item->add_button(0, get_theme_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  322. } else {
  323. item->add_button(0, get_theme_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  324. }
  325. if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  326. p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
  327. }
  328. _update_visibility_color(p_node, item);
  329. } else if (p_node->is_class("AnimationPlayer")) {
  330. bool is_pinned = AnimationPlayerEditor::singleton->get_player() == p_node && AnimationPlayerEditor::singleton->is_pinned();
  331. if (is_pinned) {
  332. item->add_button(0, get_theme_icon("Pin", "EditorIcons"), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  333. }
  334. }
  335. }
  336. bool scroll = false;
  337. if (editor_selection) {
  338. if (editor_selection->is_selected(p_node)) {
  339. item->select(0);
  340. scroll = p_scroll_to_selected;
  341. }
  342. }
  343. if (selected == p_node) {
  344. if (!editor_selection) {
  345. item->select(0);
  346. scroll = p_scroll_to_selected;
  347. }
  348. item->set_as_cursor(0);
  349. }
  350. bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
  351. for (int i = 0; i < p_node->get_child_count(); i++) {
  352. bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
  353. keep = keep || child_keep;
  354. }
  355. if (valid_types.size()) {
  356. bool valid = false;
  357. for (int i = 0; i < valid_types.size(); i++) {
  358. if (p_node->is_class(valid_types[i])) {
  359. valid = true;
  360. break;
  361. }
  362. }
  363. if (!valid) {
  364. //item->set_selectable(0,marked_selectable);
  365. item->set_custom_color(0, get_theme_color("disabled_font_color", "Editor"));
  366. item->set_selectable(0, false);
  367. }
  368. }
  369. if (!keep) {
  370. if (editor_selection) {
  371. Node *n = get_node(item->get_metadata(0));
  372. if (n) {
  373. editor_selection->remove_node(n);
  374. }
  375. }
  376. memdelete(item);
  377. return false;
  378. } else {
  379. if (scroll) {
  380. tree->scroll_to_item(item);
  381. }
  382. return true;
  383. }
  384. }
  385. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  386. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  387. return;
  388. }
  389. TreeItem *item = _find(tree->get_root(), p_node->get_path());
  390. if (!item) {
  391. return;
  392. }
  393. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  394. ERR_FAIL_COND(idx == -1);
  395. bool visible = false;
  396. if (p_node->is_class("CanvasItem")) {
  397. visible = p_node->call("is_visible");
  398. CanvasItemEditor::get_singleton()->get_viewport_control()->update();
  399. } else if (p_node->is_class("Node3D")) {
  400. visible = p_node->call("is_visible");
  401. }
  402. if (visible) {
  403. item->set_button(0, idx, get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
  404. } else {
  405. item->set_button(0, idx, get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
  406. }
  407. _update_visibility_color(p_node, item);
  408. }
  409. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  410. if (p_node->is_class("CanvasItem") || p_node->is_class("Node3D")) {
  411. Color color(1, 1, 1, 1);
  412. bool visible_on_screen = p_node->call("is_visible_in_tree");
  413. if (!visible_on_screen) {
  414. color.a = 0.6;
  415. }
  416. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  417. p_item->set_button_color(0, idx, color);
  418. }
  419. }
  420. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  421. if (tree_dirty) {
  422. return;
  423. }
  424. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  425. tree_dirty = true;
  426. }
  427. void SceneTreeEditor::_node_removed(Node *p_node) {
  428. if (EditorNode::get_singleton()->is_exiting()) {
  429. return; //speed up exit
  430. }
  431. if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  432. p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
  433. }
  434. if (p_node->is_class("Node3D") || p_node->is_class("CanvasItem")) {
  435. if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
  436. p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
  437. }
  438. }
  439. if (p_node == selected) {
  440. selected = nullptr;
  441. emit_signal("node_selected");
  442. }
  443. }
  444. void SceneTreeEditor::_node_renamed(Node *p_node) {
  445. emit_signal("node_renamed");
  446. if (!tree_dirty) {
  447. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  448. tree_dirty = true;
  449. }
  450. }
  451. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  452. if (!is_inside_tree()) {
  453. tree_dirty = false;
  454. return;
  455. }
  456. updating_tree = true;
  457. tree->clear();
  458. if (get_scene_node()) {
  459. _add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
  460. last_hash = hash_djb2_one_64(0);
  461. _compute_hash(get_scene_node(), last_hash);
  462. }
  463. updating_tree = false;
  464. tree_dirty = false;
  465. }
  466. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  467. hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
  468. if (p_node->get_parent()) {
  469. hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
  470. }
  471. for (int i = 0; i < p_node->get_child_count(); i++) {
  472. _compute_hash(p_node->get_child(i), hash);
  473. }
  474. }
  475. void SceneTreeEditor::_test_update_tree() {
  476. pending_test_update = false;
  477. if (!is_inside_tree()) {
  478. return;
  479. }
  480. if (tree_dirty) {
  481. return; // don't even bother
  482. }
  483. uint64_t hash = hash_djb2_one_64(0);
  484. if (get_scene_node()) {
  485. _compute_hash(get_scene_node(), hash);
  486. }
  487. //test hash
  488. if (hash == last_hash) {
  489. return; // did not change
  490. }
  491. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  492. tree_dirty = true;
  493. }
  494. void SceneTreeEditor::_tree_process_mode_changed() {
  495. MessageQueue::get_singleton()->push_call(this, "_update_tree");
  496. tree_dirty = true;
  497. }
  498. void SceneTreeEditor::_tree_changed() {
  499. if (EditorNode::get_singleton()->is_exiting()) {
  500. return; //speed up exit
  501. }
  502. if (pending_test_update) {
  503. return;
  504. }
  505. if (tree_dirty) {
  506. return;
  507. }
  508. MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
  509. pending_test_update = true;
  510. }
  511. void SceneTreeEditor::_selected_changed() {
  512. TreeItem *s = tree->get_selected();
  513. ERR_FAIL_COND(!s);
  514. NodePath np = s->get_metadata(0);
  515. Node *n = get_node(np);
  516. if (n == selected) {
  517. return;
  518. }
  519. selected = get_node(np);
  520. blocked++;
  521. emit_signal("node_selected");
  522. blocked--;
  523. }
  524. void SceneTreeEditor::_deselect_items() {
  525. // Clear currently elected items in scene tree dock.
  526. if (editor_selection) {
  527. editor_selection->clear();
  528. emit_signal("node_changed");
  529. }
  530. }
  531. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  532. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  533. ERR_FAIL_COND(!item);
  534. NodePath np = item->get_metadata(0);
  535. Node *n = get_node(np);
  536. if (!n) {
  537. return;
  538. }
  539. if (!editor_selection) {
  540. return;
  541. }
  542. if (p_selected) {
  543. editor_selection->add_node(n);
  544. } else {
  545. editor_selection->remove_node(n);
  546. }
  547. emit_signal("node_changed");
  548. }
  549. void SceneTreeEditor::_notification(int p_what) {
  550. switch (p_what) {
  551. case NOTIFICATION_ENTER_TREE: {
  552. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  553. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  554. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  555. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  556. get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  557. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  558. _update_tree();
  559. } break;
  560. case NOTIFICATION_EXIT_TREE: {
  561. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  562. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  563. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  564. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  565. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  566. get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
  567. } break;
  568. case NOTIFICATION_THEME_CHANGED: {
  569. _update_tree();
  570. } break;
  571. }
  572. }
  573. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  574. if (!p_node) {
  575. return nullptr;
  576. }
  577. NodePath np = p_node->get_metadata(0);
  578. if (np == p_path) {
  579. return p_node;
  580. }
  581. TreeItem *children = p_node->get_children();
  582. while (children) {
  583. TreeItem *n = _find(children, p_path);
  584. if (n) {
  585. return n;
  586. }
  587. children = children->get_next();
  588. }
  589. return nullptr;
  590. }
  591. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  592. ERR_FAIL_COND(blocked > 0);
  593. if (pending_test_update) {
  594. _test_update_tree();
  595. }
  596. if (tree_dirty) {
  597. _update_tree();
  598. }
  599. if (selected == p_node) {
  600. return;
  601. }
  602. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  603. if (item) {
  604. // make visible when it's collapsed
  605. TreeItem *node = item->get_parent();
  606. while (node && node != tree->get_root()) {
  607. node->set_collapsed(false);
  608. node = node->get_parent();
  609. }
  610. item->select(0);
  611. item->set_as_cursor(0);
  612. selected = p_node;
  613. tree->ensure_cursor_is_visible();
  614. } else {
  615. if (!p_node) {
  616. selected = nullptr;
  617. }
  618. _update_tree();
  619. selected = p_node;
  620. }
  621. if (p_emit_selected) {
  622. emit_signal("node_selected");
  623. }
  624. }
  625. void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
  626. Object *o = ObjectDB::get_instance(p_node);
  627. ERR_FAIL_COND(!o);
  628. Node *n = Object::cast_to<Node>(o);
  629. ERR_FAIL_COND(!n);
  630. TreeItem *item = _find(tree->get_root(), n->get_path());
  631. ERR_FAIL_COND(!item);
  632. n->set_name(p_name);
  633. item->set_metadata(0, n->get_path());
  634. item->set_text(0, p_name);
  635. }
  636. void SceneTreeEditor::_renamed() {
  637. TreeItem *which = tree->get_edited();
  638. ERR_FAIL_COND(!which);
  639. NodePath np = which->get_metadata(0);
  640. Node *n = get_node(np);
  641. ERR_FAIL_COND(!n);
  642. // Empty node names are not allowed, so resets it to previous text and show warning
  643. if (which->get_text(0).strip_edges().is_empty()) {
  644. which->set_text(0, n->get_name());
  645. EditorNode::get_singleton()->show_warning(TTR("No name provided."));
  646. return;
  647. }
  648. String new_name = which->get_text(0);
  649. if (!Node::_validate_node_name(new_name)) {
  650. error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
  651. error->popup_centered();
  652. if (new_name.is_empty()) {
  653. which->set_text(0, n->get_name());
  654. return;
  655. }
  656. which->set_text(0, new_name);
  657. }
  658. if (new_name == n->get_name()) {
  659. return;
  660. }
  661. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
  662. new_name = new_name.strip_edges();
  663. if (!undo_redo) {
  664. n->set_name(new_name);
  665. which->set_metadata(0, n->get_path());
  666. emit_signal("node_renamed");
  667. } else {
  668. undo_redo->create_action(TTR("Rename Node"));
  669. emit_signal("node_prerename", n, new_name);
  670. undo_redo->add_do_method(this, "_rename_node", n->get_instance_id(), new_name);
  671. undo_redo->add_undo_method(this, "_rename_node", n->get_instance_id(), n->get_name());
  672. undo_redo->commit_action();
  673. }
  674. }
  675. Node *SceneTreeEditor::get_selected() {
  676. return selected;
  677. }
  678. void SceneTreeEditor::set_marked(const Set<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  679. if (tree_dirty) {
  680. _update_tree();
  681. }
  682. marked = p_marked;
  683. marked_selectable = p_selectable;
  684. marked_children_selectable = p_children_selectable;
  685. _update_tree();
  686. }
  687. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  688. Set<Node *> s;
  689. if (p_marked) {
  690. s.insert(p_marked);
  691. }
  692. set_marked(s, p_selectable, p_children_selectable);
  693. }
  694. void SceneTreeEditor::set_filter(const String &p_filter) {
  695. filter = p_filter;
  696. _update_tree(true);
  697. }
  698. String SceneTreeEditor::get_filter() const {
  699. return filter;
  700. }
  701. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  702. display_foreign = p_display;
  703. _update_tree();
  704. }
  705. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  706. valid_types = p_valid;
  707. }
  708. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  709. editor_selection = p_selection;
  710. tree->set_select_mode(Tree::SELECT_MULTI);
  711. tree->set_cursor_can_exit_tree(false);
  712. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  713. }
  714. void SceneTreeEditor::_update_selection(TreeItem *item) {
  715. ERR_FAIL_COND(!item);
  716. NodePath np = item->get_metadata(0);
  717. if (!has_node(np)) {
  718. return;
  719. }
  720. Node *n = get_node(np);
  721. if (!n) {
  722. return;
  723. }
  724. if (editor_selection->is_selected(n)) {
  725. item->select(0);
  726. } else {
  727. item->deselect(0);
  728. }
  729. TreeItem *c = item->get_children();
  730. while (c) {
  731. _update_selection(c);
  732. c = c->get_next();
  733. }
  734. }
  735. void SceneTreeEditor::_selection_changed() {
  736. if (!editor_selection) {
  737. return;
  738. }
  739. TreeItem *root = tree->get_root();
  740. if (!root) {
  741. return;
  742. }
  743. _update_selection(root);
  744. }
  745. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  746. if (updating_tree) {
  747. return;
  748. }
  749. if (!can_rename) {
  750. return;
  751. }
  752. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  753. if (!ti) {
  754. return;
  755. }
  756. bool collapsed = ti->is_collapsed();
  757. NodePath np = ti->get_metadata(0);
  758. Node *n = get_node(np);
  759. ERR_FAIL_COND(!n);
  760. n->set_display_folded(collapsed);
  761. }
  762. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  763. if (!can_rename) {
  764. return Variant(); //not editable tree
  765. }
  766. if (tree->get_button_id_at_position(p_point) != -1) {
  767. return Variant(); //dragging from button
  768. }
  769. Vector<Node *> selected;
  770. Vector<Ref<Texture2D>> icons;
  771. TreeItem *next = tree->get_next_selected(nullptr);
  772. while (next) {
  773. NodePath np = next->get_metadata(0);
  774. Node *n = get_node(np);
  775. if (n) {
  776. // Only allow selection if not part of an instanced scene.
  777. if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_filename() == String()) {
  778. selected.push_back(n);
  779. icons.push_back(next->get_icon(0));
  780. }
  781. }
  782. next = tree->get_next_selected(next);
  783. }
  784. if (selected.is_empty()) {
  785. return Variant();
  786. }
  787. VBoxContainer *vb = memnew(VBoxContainer);
  788. Array objs;
  789. int list_max = 10;
  790. float opacity_step = 1.0f / list_max;
  791. float opacity_item = 1.0f;
  792. for (int i = 0; i < selected.size(); i++) {
  793. if (i < list_max) {
  794. HBoxContainer *hb = memnew(HBoxContainer);
  795. TextureRect *tf = memnew(TextureRect);
  796. tf->set_texture(icons[i]);
  797. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
  798. hb->add_child(tf);
  799. Label *label = memnew(Label(selected[i]->get_name()));
  800. hb->add_child(label);
  801. vb->add_child(hb);
  802. hb->set_modulate(Color(1, 1, 1, opacity_item));
  803. opacity_item -= opacity_step;
  804. }
  805. NodePath p = selected[i]->get_path();
  806. objs.push_back(p);
  807. }
  808. set_drag_preview(vb);
  809. Dictionary drag_data;
  810. drag_data["type"] = "nodes";
  811. drag_data["nodes"] = objs;
  812. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  813. emit_signal("nodes_dragged");
  814. return drag_data;
  815. }
  816. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  817. return (script_types->find(p_type));
  818. }
  819. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  820. if (!can_rename) {
  821. return false; //not editable tree
  822. }
  823. if (filter != String()) {
  824. return false; //can't rearrange tree with filter turned on
  825. }
  826. Dictionary d = p_data;
  827. if (!d.has("type")) {
  828. return false;
  829. }
  830. TreeItem *item = tree->get_item_at_position(p_point);
  831. if (!item) {
  832. return false;
  833. }
  834. int section = tree->get_drop_section_at_position(p_point);
  835. if (section < -1 || (section == -1 && !item->get_parent())) {
  836. return false;
  837. }
  838. if (String(d["type"]) == "files") {
  839. Vector<String> files = d["files"];
  840. if (files.size() == 0) {
  841. return false; //weird
  842. }
  843. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  844. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  845. return true;
  846. }
  847. for (int i = 0; i < files.size(); i++) {
  848. String file = files[i];
  849. String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
  850. if (ftype != "PackedScene") {
  851. return false;
  852. }
  853. }
  854. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM); //so it works..
  855. return true;
  856. }
  857. if (String(d["type"]) == "script_list_element") {
  858. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  859. if (se) {
  860. String sp = se->get_edited_resource()->get_path();
  861. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  862. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  863. return true;
  864. }
  865. }
  866. }
  867. return String(d["type"]) == "nodes";
  868. }
  869. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  870. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  871. return;
  872. }
  873. TreeItem *item = tree->get_item_at_position(p_point);
  874. if (!item) {
  875. return;
  876. }
  877. int section = tree->get_drop_section_at_position(p_point);
  878. if (section < -1) {
  879. return;
  880. }
  881. NodePath np = item->get_metadata(0);
  882. Node *n = get_node(np);
  883. if (!n) {
  884. return;
  885. }
  886. Dictionary d = p_data;
  887. if (String(d["type"]) == "nodes") {
  888. Array nodes = d["nodes"];
  889. emit_signal("nodes_rearranged", nodes, np, section);
  890. }
  891. if (String(d["type"]) == "files") {
  892. Vector<String> files = d["files"];
  893. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  894. if (_is_script_type(ftype)) {
  895. emit_signal("script_dropped", files[0], np);
  896. } else {
  897. emit_signal("files_dropped", files, np, section);
  898. }
  899. }
  900. if (String(d["type"]) == "script_list_element") {
  901. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  902. if (se) {
  903. String sp = se->get_edited_resource()->get_path();
  904. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  905. emit_signal("script_dropped", sp, np);
  906. }
  907. }
  908. }
  909. }
  910. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos) {
  911. emit_signal("rmb_pressed", tree->get_screen_transform().xform(p_pos));
  912. }
  913. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  914. //should use a timer
  915. update_timer->start();
  916. }
  917. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  918. connect_to_script_mode = p_enable;
  919. update_tree();
  920. }
  921. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  922. connecting_signal = p_enable;
  923. update_tree();
  924. }
  925. void SceneTreeEditor::_bind_methods() {
  926. ClassDB::bind_method(D_METHOD("_update_tree", "scroll_to_selected"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by some connect_compat.
  927. ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
  928. ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
  929. ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
  930. ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
  931. ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
  932. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  933. ADD_SIGNAL(MethodInfo("node_selected"));
  934. ADD_SIGNAL(MethodInfo("node_renamed"));
  935. ADD_SIGNAL(MethodInfo("node_prerename"));
  936. ADD_SIGNAL(MethodInfo("node_changed"));
  937. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  938. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  939. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  940. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  941. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  942. ADD_SIGNAL(MethodInfo("open"));
  943. ADD_SIGNAL(MethodInfo("open_script"));
  944. }
  945. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) {
  946. connect_to_script_mode = false;
  947. connecting_signal = false;
  948. undo_redo = nullptr;
  949. tree_dirty = true;
  950. selected = nullptr;
  951. marked_selectable = false;
  952. marked_children_selectable = false;
  953. can_rename = p_can_rename;
  954. can_open_instance = p_can_open_instance;
  955. display_foreign = false;
  956. editor_selection = nullptr;
  957. if (p_label) {
  958. Label *label = memnew(Label);
  959. label->set_position(Point2(10, 0));
  960. label->set_text(TTR("Scene Tree (Nodes):"));
  961. add_child(label);
  962. }
  963. tree = memnew(Tree);
  964. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  965. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  966. tree->set_begin(Point2(0, p_label ? 18 : 0));
  967. tree->set_end(Point2(0, 0));
  968. tree->add_theme_constant_override("button_margin", 0);
  969. add_child(tree);
  970. tree->set_drag_forwarding(this);
  971. if (p_can_rename) {
  972. tree->set_allow_rmb_select(true);
  973. tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  974. tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  975. }
  976. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  977. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
  978. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  979. tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  980. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  981. //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
  982. error = memnew(AcceptDialog);
  983. add_child(error);
  984. warning = memnew(AcceptDialog);
  985. add_child(warning);
  986. warning->set_title(TTR("Node Configuration Warning!"));
  987. show_enabled_subscene = false;
  988. last_hash = 0;
  989. pending_test_update = false;
  990. updating_tree = false;
  991. blocked = 0;
  992. update_timer = memnew(Timer);
  993. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
  994. update_timer->set_one_shot(true);
  995. update_timer->set_wait_time(0.5);
  996. add_child(update_timer);
  997. script_types = memnew(List<StringName>);
  998. ClassDB::get_inheriters_from_class("Script", script_types);
  999. }
  1000. SceneTreeEditor::~SceneTreeEditor() {
  1001. memdelete(script_types);
  1002. }
  1003. /******** DIALOG *********/
  1004. void SceneTreeDialog::popup_scenetree_dialog() {
  1005. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1006. }
  1007. void SceneTreeDialog::_notification(int p_what) {
  1008. switch (p_what) {
  1009. case NOTIFICATION_VISIBILITY_CHANGED: {
  1010. if (is_visible()) {
  1011. tree->update_tree();
  1012. }
  1013. } break;
  1014. case NOTIFICATION_ENTER_TREE: {
  1015. connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1016. filter->set_right_icon(tree->get_theme_icon("Search", "EditorIcons"));
  1017. filter->set_clear_button_enabled(true);
  1018. } break;
  1019. case NOTIFICATION_EXIT_TREE: {
  1020. disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
  1021. } break;
  1022. }
  1023. }
  1024. void SceneTreeDialog::_cancel() {
  1025. hide();
  1026. }
  1027. void SceneTreeDialog::_select() {
  1028. if (tree->get_selected()) {
  1029. emit_signal("selected", tree->get_selected()->get_path());
  1030. hide();
  1031. }
  1032. }
  1033. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1034. tree->set_filter(p_filter);
  1035. }
  1036. void SceneTreeDialog::_bind_methods() {
  1037. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1038. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1039. }
  1040. SceneTreeDialog::SceneTreeDialog() {
  1041. set_title(TTR("Select a Node"));
  1042. VBoxContainer *vbc = memnew(VBoxContainer);
  1043. add_child(vbc);
  1044. filter = memnew(LineEdit);
  1045. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1046. filter->set_placeholder(TTR("Filter nodes"));
  1047. filter->add_theme_constant_override("minimum_character_width", 0);
  1048. filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
  1049. vbc->add_child(filter);
  1050. tree = memnew(SceneTreeEditor(false, false, true));
  1051. tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1052. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  1053. vbc->add_child(tree);
  1054. }
  1055. SceneTreeDialog::~SceneTreeDialog() {
  1056. }