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- /*************************************************************************/
- /* texture_basisu.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "texture_basisu.h"
- #if 0
- #include "core/os/os.h"
- #ifdef TOOLS_ENABLED
- #include <basisu_comp.h>
- #endif
- #include <transcoder/basisu_transcoder.h>
- void TextureBasisU::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data);
- ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data);
- ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import);
- ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data");
- };
- int TextureBasisU::get_width() const {
- return tex_size.x;
- };
- int TextureBasisU::get_height() const {
- return tex_size.y;
- };
- RID TextureBasisU::get_rid() const {
- return texture;
- };
- bool TextureBasisU::has_alpha() const {
- return false;
- };
- void TextureBasisU::set_flags(uint32_t p_flags) {
- flags = p_flags;
- RenderingServer::get_singleton()->texture_set_flags(texture, p_flags);
- };
- uint32_t TextureBasisU::get_flags() const {
- return flags;
- };
- void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) {
- #ifdef TOOLS_ENABLED
- data = p_data;
- #endif
- const uint8_t* r = p_data.ptr();
- const void* ptr = r.ptr();
- int size = p_data.size();
- basist::transcoder_texture_format format;
- Image::Format imgfmt;
- if (OS::get_singleton()->has_feature("s3tc")) {
- format = basist::cTFBC3; // get this from renderer
- imgfmt = Image::FORMAT_DXT5;
- } else if (OS::get_singleton()->has_feature("etc2")) {
- format = basist::cTFETC2;
- imgfmt = Image::FORMAT_ETC2_RGBA8;
- };
- basist::basisu_transcoder tr(nullptr);
- ERR_FAIL_COND(!tr.validate_header(ptr, size));
- basist::basisu_image_info info;
- tr.get_image_info(ptr, size, info, 0);
- tex_size = Size2(info.m_width, info.m_height);
- int block_size = basist::basis_get_bytes_per_block(format);
- Vector<uint8_t> gpudata;
- gpudata.resize(info.m_total_blocks * block_size);
- {
- uint8_t* w = gpudata.ptrw();
- uint8_t* dst = w.ptr();
- for (int i=0; i<gpudata.size(); i++)
- dst[i] = 0x00;
- int ofs = 0;
- tr.start_transcoding(ptr, size);
- for (int i=0; i<info.m_total_levels; i++) {
- basist::basisu_image_level_info level;
- tr.get_image_level_info(ptr, size, level, 0, i);
- bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
- if (!ret) {
- printf("failed! on level %i\n", i);
- break;
- };
- ofs += level.m_total_blocks * block_size;
- };
- };
- Ref<Image> img;
- img.instance();
- img->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
- RenderingServer::get_singleton()->texture_allocate(texture, tex_size.x, tex_size.y, 0, img->get_format(), RS::TEXTURE_TYPE_2D, flags);
- RenderingServer::get_singleton()->texture_set_data(texture, img);
- };
- Error TextureBasisU::import(const Ref<Image>& p_img) {
- #ifdef TOOLS_ENABLED
- Vector<uint8_t> budata;
- {
- Image::Format format = p_img->get_format();
- if (format != Image::FORMAT_RGB8 && format != Image::FORMAT_RGBA8) {
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- return ERR_INVALID_PARAMETER;
- };
- Ref<Image> copy = p_img->duplicate();
- if (format == Image::FORMAT_RGB8)
- copy->convert(Image::FORMAT_RGBA8);
- basisu::image buimg(p_img->get_width(), p_img->get_height());
- int size = p_img->get_width() * p_img->get_height() * 4;
- Vector<uint8_t> vec = copy->get_data();
- {
- const uint8_t* r = vec.ptr();
- memcpy(buimg.get_ptr(), r.ptr(), size);
- };
- basisu::basis_compressor_params params;
- params.m_max_endpoint_clusters = 512;
- params.m_max_selector_clusters = 512;
- params.m_multithreading = true;
- basisu::job_pool jpool(1);
- params.m_pJob_pool = &jpool;
- params.m_mip_gen = p_img->get_mipmap_count() > 0;
- params.m_source_images.push_back(buimg);
- basisu::basis_compressor c;
- c.init(params);
- int buerr = c.process();
- if (buerr != basisu::basis_compressor::cECSuccess) {
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- return ERR_INVALID_PARAMETER;
- };
- const basisu::uint8_vec& buvec = c.get_output_basis_file();
- budata.resize(buvec.size());
- {
- uint8_t* w = budata.ptrw();
- memcpy(w.ptr(), &buvec[0], budata.size());
- };
- };
- set_basisu_data(budata);
- return OK;
- #else
- return ERR_UNAVAILABLE;
- #endif
- };
- Vector<uint8_t> TextureBasisU::get_basisu_data() const {
- return data;
- };
- TextureBasisU::TextureBasisU() {
- texture = RenderingServer::get_singleton()->texture_create();
- };
- TextureBasisU::~TextureBasisU() {
- RenderingServer::get_singleton()->free(texture);
- };
- #endif
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