texture_basisu.h 3.1 KB

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  1. /*************************************************************************/
  2. /* texture_basisu.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BASIS_UNIVERSAL_TEXTURE_BASISU_H
  31. #define BASIS_UNIVERSAL_TEXTURE_BASISU_H
  32. #include "scene/resources/texture.h"
  33. #ifdef TOOLS_ENABLED
  34. #include <basisu_comp.h>
  35. #endif
  36. #include <transcoder/basisu_transcoder.h>
  37. #if 0
  38. class TextureBasisU : public Texture {
  39. GDCLASS(TextureBasisU, Texture);
  40. RES_BASE_EXTENSION("butex");
  41. RID texture;
  42. Size2 tex_size;
  43. uint32_t flags = FLAGS_DEFAULT;
  44. Vector<uint8_t> data;
  45. static void _bind_methods();
  46. public:
  47. virtual int get_width() const;
  48. virtual int get_height() const;
  49. virtual RID get_rid() const;
  50. virtual bool has_alpha() const;
  51. virtual void set_flags(uint32_t p_flags);
  52. virtual uint32_t get_flags() const;
  53. Error import(const Ref<Image> &p_img);
  54. void set_basisu_data(const Vector<uint8_t>& p_data);
  55. Vector<uint8_t> get_basisu_data() const;
  56. String get_img_path() const;
  57. TextureBasisU();
  58. ~TextureBasisU();
  59. };
  60. #endif
  61. #endif // BASIS_UNIVERSAL_TEXTURE_BASISU_H