csg_gizmos.h 3.2 KB

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  1. /*************************************************************************/
  2. /* csg_gizmos.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSG_GIZMOS_H
  31. #define CSG_GIZMOS_H
  32. #include "csg_shape.h"
  33. #include "editor/editor_plugin.h"
  34. #include "editor/node_3d_editor_gizmos.h"
  35. class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
  36. GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin);
  37. public:
  38. bool has_gizmo(Node3D *p_spatial) override;
  39. String get_gizmo_name() const override;
  40. int get_priority() const override;
  41. bool is_selectable_when_hidden() const override;
  42. void redraw(EditorNode3DGizmo *p_gizmo) override;
  43. String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_idx) const override;
  44. Variant get_handle_value(EditorNode3DGizmo *p_gizmo, int p_idx) const override;
  45. void set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
  46. void commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) override;
  47. CSGShape3DGizmoPlugin();
  48. };
  49. class EditorPluginCSG : public EditorPlugin {
  50. GDCLASS(EditorPluginCSG, EditorPlugin);
  51. public:
  52. EditorPluginCSG(EditorNode *p_editor);
  53. };
  54. #endif // CSG_GIZMOS_H